Difference between revisions of "Peacebringer"
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'''Peacebringers''' are formed from the fusion of an alien energy being called a Kheldian and a willing host. While Peacebringers take more damage from most attacks, they make up for this weakness with solid hit points, a good variety of energy attack powers and strong defensive powers, inherent flight, and eventually even gain access to two shape-shift forms. Peacebringers become stronger when teamed with non-Kheldian heroes, gaining bonuses to their own powers based on the archetypes of their teammates. | '''Peacebringers''' are formed from the fusion of an alien energy being called a Kheldian and a willing host. While Peacebringers take more damage from most attacks, they make up for this weakness with solid hit points, a good variety of energy attack powers and strong defensive powers, inherent flight, and eventually even gain access to two shape-shift forms. Peacebringers become stronger when teamed with non-Kheldian heroes, gaining bonuses to their own powers based on the archetypes of their teammates. | ||
− | Peacebringers are, along with [[Warshade]]s, one of the two epic archetypes, only available to players who have reached level 50 with at least one '''Hero'''. Reaching level 50 as a Villain will NOT unlock Peacebringers, despite the message you may | + | Peacebringers are, along with [[Warshade]]s, one of the two epic archetypes, only available to players who have reached level 50 with at least one '''Hero'''. Reaching level 50 as a Villain will NOT unlock Peacebringers, despite the message you may receive ingame. All Peacebringers are of [[Natural]] origin. |
The Peacebringer's powersets are: | The Peacebringer's powersets are: |
Revision as of 10:53, 25 October 2006
Overview
Peacebringers are formed from the fusion of an alien energy being called a Kheldian and a willing host. While Peacebringers take more damage from most attacks, they make up for this weakness with solid hit points, a good variety of energy attack powers and strong defensive powers, inherent flight, and eventually even gain access to two shape-shift forms. Peacebringers become stronger when teamed with non-Kheldian heroes, gaining bonuses to their own powers based on the archetypes of their teammates.
Peacebringers are, along with Warshades, one of the two epic archetypes, only available to players who have reached level 50 with at least one Hero. Reaching level 50 as a Villain will NOT unlock Peacebringers, despite the message you may receive ingame. All Peacebringers are of Natural origin.
The Peacebringer's powersets are:
Primary: Offense
Secondary: Defense
The Peacebringer has low hit points and medium damage.
Powersets
Peacebringers only have access to one Primary and one Secondary powerset. They do not have access to the Flight and Teleportation Power Pools. They also have no Epic Power Pools, but they make up for this in the number and variety of powers in their Primary and Secondary.
Primary Powersets
A Peacebringer's primary powerset is designed specifically for offense. It is:
Secondary Powersets
A Peacebringer's secondary powerset is designed for defense. It is:
Inherent Powers
- Cosmic Balance
- Energy Flight Gained at level 1
- Combat Flight Gained at level 10
External Links
- Archetypes documentation on official City of Heroes site
- Official City of Heroes Manual as a zipped PDF file