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Difference between revisions of "Invention Origin Enhancements"

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(Special Globals: improved accuracy)
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=General=
 
=General=
The level of all Invention Origin Enhancements determines two things.
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The level of all Invention Origin Enhancements determines two things:
# The minimum level of player that may slot that enhancement.
+
# The minimum level of player that may slot that Enhancement.
# The strength of the enhancement.
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# The strength of the Enhancement's normal benefits.
  
There is '''no''' maximum slotting level with IOs, and strength is based '''only''' on the enhancement level, not on the level of the player who slots them.  IOs never expire/go red, and their strength never decays.  If a level 10 enhancement gives a 10% bonus, then it can be slotted by a level 7 character or a level 50 character for the same 10% bonus.  Though the same enhancement built with a higher level will give a higher bonus, so there is still incentive to upgrade as levels are gained.
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There is '''no''' maximum character level with IOs, and strength is based '''only''' on the Enhancement level, not on the level of the character  who slots it.  IOs never expire/go red, and their strength never decays.  If a level 10 Enhancement gives a 10% bonus, then it can be slotted by a level 7 character or a level 50 character for the same 10% bonus.  However, a higher-level version of that same Enhancement will give a higher bonus, so there is still incentive to upgrade as levels are gained.
  
[[Enhancements#Schedule_A | Schedule A]] enhancements are set to 10% bonus at level 10, up to a maximum of a 42.4% bonus at level 50. 
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== Invention Origin Enhancement Scaling ==
  
From the boards, for dual/triple/quad aspect enhancers:
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Main Article: [[Invention Origin Enhancement Scaling]]
  
"Currently, the Set enhancements are set up to give about 100% of the basic IO buff for single-aspect enhancements, 62.5% (per aspect) for dual-aspect enhancements (dam/acc, etc.), 50% (per aspect) for tri-aspect enhancements (dam/acc/rech, etc.), and 43.75% (per aspect) for quad-aspect enhancements (acc/dam/rech/end, etc.). This means the overall value (if you can use all the aspects) is 100% of basic IO value for single-aspect, 125% for dual-aspect, 150% for tri-aspect, and 175% for quad-aspect enhancements. For comparison, [[HO]] values (compared to SOs) are +100% per aspect." (Subject to change)
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From Positron:
 +
<blockquote>"Lower level IO’s are strengthened around that of Training Enhancements, mid level IO’s are about the power of Dual Origin Enhancements, and IO’s level 25 and above have about the same punch as current Single Origin Enhancements. Of course the power of the Enhancement is better with level, so high level invented Enhancements are slightly more powerful than the equivalent SO."</blockquote>
  
=Common Enhancements=
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IOs that boost a single [[Enhancements#Schedule_A | Schedule A]] aspect are set to give a 11.7% bonus at level 10, up to a maximum of a 42.4% bonus at level 50.  One-aspect Schedule B IOs go from 7.0% at level 10 up to 25.5% at level 50. Schedules C and D are twice and three times as strong as Schedule B, respectively, just as they are with non-crafted Enhancements.
[[Recipes]] for [[Common Invention Recipes|Common IO Enhancements]] are purchased at any [[Invention Worktable]].   Common IO enhancements are also drops from defeating enemies.
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From Positron:
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For IOs that boost two aspects, each aspect gets 5/8ths the normal bonus. Though each individual aspect gets less boost than a one-aspect IO would give, the total ''combined'' bonus is one-and-a-quarter times as large. Similarly, three-aspect IOs boost each aspect by half the normal amount, for an aggregate total of one-and-a-half times. Four-aspect IOs boost each aspect by 0.4375 times the normal amount, for an aggregate total one-and-three-quarters times as large.
"These "IO’s" act just like normal Enhancements except they do not expire, and their bonus stays static no matter what level you are. Lower level IO’s are strengthened around that of Training Enhancements, mid level IO’s are about the power of Dual Origin Enhancements, and IO’s level 25 and above have about the same punch as current Single Origin Enhancements. Of course the power of the Enhancement is better with level, so high level invented Enhancements are slightly more powerful than the equivalent SO."
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 +
IOs do ''not'' improve at a constant rate as their levels increase. They improve less per level after 26 than they do before.
 +
 
 +
=IO Enhancements and Recipes=
 +
Invention Origin Enhancements cannot be found and cannot be bought directly from NPCs. They must be assembled at an [[Invention Worktable]] from a [[Recipe]] and two or more pieces of [[Invention Salvage]]. Completed IOs may also be bought and sold with other players using the [[Consignment House]].
  
=Rare Enhancements=
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IO recipes have levels based on the level of the enemy or mission that awarded them, and the Enhancements built from them will have the same level as the recipe.
Rare enhancements require that the player acquire the appropriate single-use [[Recipe]]s.
+
  
Enhancement recipes have levels, based on the level of the enemy who drops them, and the enhancements that can be built are the same as the level of the recipe from which they are built.
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==Common IO Enhancements==
 +
Recipes for [[Common Invention Recipes|Common IO Enhancements]] can be purchased for a standard price from an Invention Worktable, or from other players through the Consignment House. Common IO Enhancement recipes also drop from defeating enemies. Common IOs always boost only a single aspect of a power, and they exist only at multiples of 5 levels.
  
==Enhancement Sets==
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==Rare IO Enhancements==
 +
Rare IO Enhancement recipes can only be bought from other players or found, either from defeating enemies, completing missions, completing [[Task Force|Task/Strike Forces]], or completing [[Trial]]s. Rare IO recipes can occur at any level from 10 to 50, though all possible rare IOs belong to a ''set'', and each set has a limited level range. The terms ''Rare IO'' and ''Set IO'' are equivalent.
  
 +
===Enhancement Sets===
 
: ''Main article: [[Invention Origin Enhancement Sets]]''
 
: ''Main article: [[Invention Origin Enhancement Sets]]''
  
For detailed information on the set bonuses, see [[Invention Origin Enhancement Set Bonuses]].  For details on individual sets see [[:Category:Invention Sets]].  [[Invention Origin Enhancement Set Bonuses|Set bonuses]] are earned from slotting more than one enhancement of a set into the same power.  All set bonuses apply to the character at all times, regardless of the type of power into which the set is slotted.
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For detailed information on the set bonuses, see [[Invention Origin Enhancement Set Bonuses]].  For details on individual sets see [[:Category:Invention Sets]].  [[Invention Origin Enhancement Set Bonuses|Set bonuses]] are earned from slotting more than one Enhancement of a set into the same power.  All set bonuses apply to the character at all times, regardless of what the power normally does, when it's used, or what it's used on.
  
 
Example of a set bonus from Positron:
 
Example of a set bonus from Positron:
  
"Here’s an example:
+
<blockquote>"Here’s an example:
  
 
:[[Sting of the Manticore]] (a set of 6) - Slots into any Sniper power
 
:[[Sting of the Manticore]] (a set of 6) - Slots into any Sniper power
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:If you have 5 Enhancements in the set slotted: The above plus Overall Recharge Rate Boost
 
:If you have 5 Enhancements in the set slotted: The above plus Overall Recharge Rate Boost
  
:If you have all 6 Enhancements in the set slotted: The above plus Toxic damage resistance"
+
:If you have all 6 Enhancements in the set slotted: The above plus Toxic damage resistance"</blockquote>
  
  
The same rare IO cannot be slotted twice into the same power.  So to get a power slotted with six of a single set requires all six different members of that set.
+
The same Rare IO cannot be slotted twice into the same power.  So to get a power slotted with six of a single set requires all six different members of that set.
  
==Procedures==
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=== Globals ===
  
From Positron:
+
Some Rare IOs are special and single-handedly provide one or more benefits to the character as a whole, without requiring even partial completion of a set. Sometimes, these Enhancements also boost one of their power's aspects in the traditional fashion. Typically, the power needs to be used for the global benefit to apply.
 
+
"I’ll talk about the Enhancements. The last one in the list is a Proc, meaning a procedure that has a chance of happening. Every time you fire your sniper power with the Toxic DoT Proc Enhancement slotted in it, there is a chance your target gets hit with a Toxic Damage over Time effect as well as the normal damage and effect of your Sniper attack."
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==Globals==
+
  
Globals are a special type of enhancement. They are slotted in an enhancement slot like any other enhancement, but the bonuses that they give applies to the entire character, not just the power into which they are slotted.
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*If slotted into an Auto power, the benefit is given all the time. 
*If slotted in a Toggle power, the bonus applies while the toggle is active and for two minutes after it becomes inactive.   
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*If slotted into a Click power, the benefit will last for two minutes each time the power is activated.
*If slotted into a passive, the bonus is given all the time. 
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*If slotted in a Toggle power, the benefit applies while the toggle is active and for two minutes after it becomes inactive.   
*If slotted into a click power, the bonus will last for two minutes each time the click power is activated.
+
  
==Special Globals==
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==== Continuous Globals ====
  
There are a few Global IOs that do not function the same as the rest of the Globals. Once you slot these Global IOs, they function effectively the same as Set Bonuses. This means they are "always on," regardless of whether they are in a toggle, passive, or click power. [http://boards.cityofheroes.com/showthreaded.php?Cat=0&Number=8221676 (source)]
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A few Global IOs provide their global benefits continuously, regardless of how or when their slotted power is used. [http://boards.cityofheroes.com/showthreaded.php?Cat=0&Number=8221676 (source)]
  
 
:*[[Aegis]]: Psionic/Status Resistance
 
:*[[Aegis]]: Psionic/Status Resistance
:*[[Commanding Presence]]: Henchmen Taunt/Placate Resist
+
:*[[Commanding Presence]]: Henchmen Taunt/Placate Resistance
:*[[Decimation]]: Chance for Buildup
+
 
:*[[Edict of the Master]]: Henchmen Defense Bonus
 
:*[[Edict of the Master]]: Henchmen Defense Bonus
 
:*[[Gift of the Ancients]]: Defense/Increased Run Speed (only the Run Speed is global)
 
:*[[Gift of the Ancients]]: Defense/Increased Run Speed (only the Run Speed is global)
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:*[[Steadfast Protection]]: Knockback Protection
 
:*[[Steadfast Protection]]: Knockback Protection
  
The [[Decimation]]: Chance for Buildup, [[Induced Coma]]: Chance for Recharge Slow, and [[Pacing of the Turtle]]: Chance for Recharge Slow Global IOs are still triggered like any other proc, but are lumped into this group because they actually apply a power to the target instead of merely giving them a bonus attribute. In actual play, it would still appear to follow the every ten seconds in a toggle or per activation rule.
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===Procedures===
  
== Unique enhancements ==
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From Positron:
A very small set of enhancements will be considered Unique.  If an enhancement is Unique, only one of that enhancement can be slotted per character, not one per power like the rest of the rare IOs.
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<blockquote>"I’ll talk about the Enhancements. The last one in the list is a Proc, meaning a procedure that has a chance of happening. Every time you fire your sniper power with the Toxic DoT Proc Enhancement slotted in it, there is a chance your target gets hit with a Toxic Damage over Time effect as well as the normal damage and effect of your Sniper attack."</blockquote>
* Only 13 enhancements, total, are currently marked as Unique.
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 +
Proc IOs give the power they're slotted into a small chance per use of producing an extra effect. For some, the effect applies to the power's targets. For others, it always applies to the character. The chance of the proc occurring depends on the IO's set. Its level doesn't matter. Its level does not affect the strength of the proc effect, either, although the character's level may.
 +
 
 +
See also: [[Invention Origin Enhancement Proc Damage Scaling]]
 +
 
 +
A Proc IO placed in most Click powers has a chance of producing its extra effect every time the power is activated. A Proc IO placed in a Toggle power only gets one chance every 10 seconds, regardless of how frequently that power applies its normal effects. Click powers that produce a nearly continuous stream of effects on some area, such as Rain of Fire or Tar Patch, also follow this 10-second rule when it comes to Proc IOs. In all cases, when a Proc IO is slotted into an area-effect power, it has a separate chance of producing its effect for each target in the area.
 +
 
 +
=== Unique Enhancements ===
 +
 
 +
Some Invention Origin Enhancements are Unique.  If an Enhancement is Unique, only one of that Enhancement can be slotted per character, not one per power like the rest of the Rare IOs. A character may slot any number of different Unique Enhancements, except for the +Stealth Enhancements. A character may slot only one Rare IO from that set of four.
 +
 
 +
Thirteen Enhancements are currently marked Unique:
  
 
:*[[Miracle]]: +Recovery
 
:*[[Miracle]]: +Recovery
Line 103: Line 114:
 
:*[[Edict of the Master]]: +Defense Aura for Pets
 
:*[[Edict of the Master]]: +Defense Aura for Pets
 
:*[[Sovereign Right]]: +Resistance Aura for Pets
 
:*[[Sovereign Right]]: +Resistance Aura for Pets
 
*The +Stealth IOs are Unique, and also "mutually exclusive," meaning only one of them will function; you cannot stack them.
 
 
:*[[Celerity]]: +Stealth
 
:*[[Celerity]]: +Stealth
 
:*[[Freebird]]: +Stealth
 
:*[[Freebird]]: +Stealth
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:*[[Unbounded Leap]]: +Stealth
 
:*[[Unbounded Leap]]: +Stealth
  
== Invention Origin Enhancement Scaling ==
 
 
See [[Invention Origin Enhancement Scaling]]
 
  
 
[[Category:Invention System]]
 
[[Category:Invention System]]
 
[[Category:Invention Sets]]
 
[[Category:Invention Sets]]
 
[[Category:Enhancements]]
 
[[Category:Enhancements]]

Revision as of 06:36, 25 September 2007

General

The level of all Invention Origin Enhancements determines two things:

  1. The minimum level of player that may slot that Enhancement.
  2. The strength of the Enhancement's normal benefits.

There is no maximum character level with IOs, and strength is based only on the Enhancement level, not on the level of the character who slots it. IOs never expire/go red, and their strength never decays. If a level 10 Enhancement gives a 10% bonus, then it can be slotted by a level 7 character or a level 50 character for the same 10% bonus. However, a higher-level version of that same Enhancement will give a higher bonus, so there is still incentive to upgrade as levels are gained.

Invention Origin Enhancement Scaling

Main Article: Invention Origin Enhancement Scaling

From Positron:

"Lower level IO’s are strengthened around that of Training Enhancements, mid level IO’s are about the power of Dual Origin Enhancements, and IO’s level 25 and above have about the same punch as current Single Origin Enhancements. Of course the power of the Enhancement is better with level, so high level invented Enhancements are slightly more powerful than the equivalent SO."

IOs that boost a single Schedule A aspect are set to give a 11.7% bonus at level 10, up to a maximum of a 42.4% bonus at level 50. One-aspect Schedule B IOs go from 7.0% at level 10 up to 25.5% at level 50. Schedules C and D are twice and three times as strong as Schedule B, respectively, just as they are with non-crafted Enhancements.

For IOs that boost two aspects, each aspect gets 5/8ths the normal bonus. Though each individual aspect gets less boost than a one-aspect IO would give, the total combined bonus is one-and-a-quarter times as large. Similarly, three-aspect IOs boost each aspect by half the normal amount, for an aggregate total of one-and-a-half times. Four-aspect IOs boost each aspect by 0.4375 times the normal amount, for an aggregate total one-and-three-quarters times as large.

IOs do not improve at a constant rate as their levels increase. They improve less per level after 26 than they do before.

IO Enhancements and Recipes

Invention Origin Enhancements cannot be found and cannot be bought directly from NPCs. They must be assembled at an Invention Worktable from a Recipe and two or more pieces of Invention Salvage. Completed IOs may also be bought and sold with other players using the Consignment House.

IO recipes have levels based on the level of the enemy or mission that awarded them, and the Enhancements built from them will have the same level as the recipe.

Common IO Enhancements

Recipes for Common IO Enhancements can be purchased for a standard price from an Invention Worktable, or from other players through the Consignment House. Common IO Enhancement recipes also drop from defeating enemies. Common IOs always boost only a single aspect of a power, and they exist only at multiples of 5 levels.

Rare IO Enhancements

Rare IO Enhancement recipes can only be bought from other players or found, either from defeating enemies, completing missions, completing Task/Strike Forces, or completing Trials. Rare IO recipes can occur at any level from 10 to 50, though all possible rare IOs belong to a set, and each set has a limited level range. The terms Rare IO and Set IO are equivalent.

Enhancement Sets

Main article: Invention Origin Enhancement Sets

For detailed information on the set bonuses, see Invention Origin Enhancement Set Bonuses. For details on individual sets see Category:Invention Sets. Set bonuses are earned from slotting more than one Enhancement of a set into the same power. All set bonuses apply to the character at all times, regardless of what the power normally does, when it's used, or what it's used on.

Example of a set bonus from Positron:

"Here’s an example:
Sting of the Manticore (a set of 6) - Slots into any Sniper power
Accuracy/Damage
Damage/Endurance Reduction
Accuracy/Interrupt/Range
Damage/Interrupt/Recharge
Damage/Endurance/Recharge
Toxic DoT Proc


If you have 2 Enhancements in the set slotted: Bonus to your Regeneration rate
If you have 3 Enhancements in the set slotted: The above plus Energy/Negative Energy resistance
If you have 4 Enhancements in the set slotted: The above plus Overall Damage Boost
If you have 5 Enhancements in the set slotted: The above plus Overall Recharge Rate Boost
If you have all 6 Enhancements in the set slotted: The above plus Toxic damage resistance"


The same Rare IO cannot be slotted twice into the same power. So to get a power slotted with six of a single set requires all six different members of that set.

Globals

Some Rare IOs are special and single-handedly provide one or more benefits to the character as a whole, without requiring even partial completion of a set. Sometimes, these Enhancements also boost one of their power's aspects in the traditional fashion. Typically, the power needs to be used for the global benefit to apply.

  • If slotted into an Auto power, the benefit is given all the time.
  • If slotted into a Click power, the benefit will last for two minutes each time the power is activated.
  • If slotted in a Toggle power, the benefit applies while the toggle is active and for two minutes after it becomes inactive.

Continuous Globals

A few Global IOs provide their global benefits continuously, regardless of how or when their slotted power is used. (source)

Procedures

From Positron:

"I’ll talk about the Enhancements. The last one in the list is a Proc, meaning a procedure that has a chance of happening. Every time you fire your sniper power with the Toxic DoT Proc Enhancement slotted in it, there is a chance your target gets hit with a Toxic Damage over Time effect as well as the normal damage and effect of your Sniper attack."

Proc IOs give the power they're slotted into a small chance per use of producing an extra effect. For some, the effect applies to the power's targets. For others, it always applies to the character. The chance of the proc occurring depends on the IO's set. Its level doesn't matter. Its level does not affect the strength of the proc effect, either, although the character's level may.

See also: Invention Origin Enhancement Proc Damage Scaling

A Proc IO placed in most Click powers has a chance of producing its extra effect every time the power is activated. A Proc IO placed in a Toggle power only gets one chance every 10 seconds, regardless of how frequently that power applies its normal effects. Click powers that produce a nearly continuous stream of effects on some area, such as Rain of Fire or Tar Patch, also follow this 10-second rule when it comes to Proc IOs. In all cases, when a Proc IO is slotted into an area-effect power, it has a separate chance of producing its effect for each target in the area.

Unique Enhancements

Some Invention Origin Enhancements are Unique. If an Enhancement is Unique, only one of that Enhancement can be slotted per character, not one per power like the rest of the Rare IOs. A character may slot any number of different Unique Enhancements, except for the +Stealth Enhancements. A character may slot only one Rare IO from that set of four.

Thirteen Enhancements are currently marked Unique: