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Difference between revisions of "Pulling"

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(Added links to a couple of guides from the CoH forums.)
(Added commentary about mechanics)
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# A strategy of bringing one or two enemies away from a larger group of enemies with the intention of avoiding fighting the large group of enemies at once.
 
# A strategy of bringing one or two enemies away from a larger group of enemies with the intention of avoiding fighting the large group of enemies at once.
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== Mechanics ==
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The strategy and mechanics of pulling have undergone a variety of changes as the Developers modify aspect of the game engine. Generally, a player can pull a Minion class enemy (or lower) without causing [[aggro]] on the remainder of a mob. The chance of pulling rapidly drops if attempted on a Lieutenant, and seems to be impossible for Boss class or above.
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Different factors seem to influence the chance of pulling, the "failure" of which results in the whole mob being aggro'ed to the person who pulled. Factors such as line-of-sight betweeen the target and the remaining mob, proximity (distance) of the target to its mob and if the mob is moving seem to have the greatest impact on the chance of a successful pull. Using a sniper attack generally has the greatest change (and allows the player to be further away should the pull fail), whereas [[AoE]] attacks will generally fail to be successful.
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Additionally, the use of a [[Debuff]] power seems to be more effective in pulling single foes, unless the power has a Targetted AoE component (like Lingering Radiation or [[Dark Miasma#Darkest Night|Darkest Night]]) which often results in a failed pull.
  
 
== External Links ==
 
== External Links ==

Revision as of 01:12, 13 June 2007

Definition

Pulling

  1. A strategy of bringing one or two enemies away from a larger group of enemies with the intention of avoiding fighting the large group of enemies at once.

Mechanics

The strategy and mechanics of pulling have undergone a variety of changes as the Developers modify aspect of the game engine. Generally, a player can pull a Minion class enemy (or lower) without causing aggro on the remainder of a mob. The chance of pulling rapidly drops if attempted on a Lieutenant, and seems to be impossible for Boss class or above.

Different factors seem to influence the chance of pulling, the "failure" of which results in the whole mob being aggro'ed to the person who pulled. Factors such as line-of-sight betweeen the target and the remaining mob, proximity (distance) of the target to its mob and if the mob is moving seem to have the greatest impact on the chance of a successful pull. Using a sniper attack generally has the greatest change (and allows the player to be further away should the pull fail), whereas AoE attacks will generally fail to be successful.

Additionally, the use of a Debuff power seems to be more effective in pulling single foes, unless the power has a Targetted AoE component (like Lingering Radiation or Darkest Night) which often results in a failed pull.

External Links