Difference between revisions of "User:Tidbit Jr./Powers"
Tidbit Jr. (Talk | contribs) (→Street Defense) |
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== Overview == | == Overview == | ||
− | + | This page was originally intended as one of those more secret user pages for me to showcase my Dark Control table, but I found my love for making powersets and their power tables a lot stronger than I realized, so instead of making multiple pages, this is where I will post all of them, as well as some other ideas and such for the game. | |
== Powers == | == Powers == | ||
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(''ie: a blast set will be the Blaster/Corruptor table unless it says it is a Defender secondary-intended table'') | (''ie: a blast set will be the Blaster/Corruptor table unless it says it is a Defender secondary-intended table'') | ||
* Mez protection split from mez resistance for clarity | * Mez protection split from mez resistance for clarity | ||
− | * Extra/aura-related damage over time has no numerical damage value stated | + | * Extra/aura-/summoned-aoe-related damage over time has no numerical damage value stated |
+ | * Ranged cone is self explanitory, melee cone is normal, and small cone is like the Sands of Mu | ||
+ | |||
+ | ---- | ||
=== Original Powersets === | === Original Powersets === | ||
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{{Powers_Footer}} | {{Powers_Footer}} | ||
+ | |||
+ | ---- | ||
=== Pieced Powersets === | === Pieced Powersets === | ||
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{{Powers_Footer}} | {{Powers_Footer}} | ||
+ | |||
+ | ---- | ||
+ | |||
+ | === Ancillary Powersets === | ||
+ | These are mostly to fill holes that are or would be made by Powerset Proliferation, but there are others as well. Since these pool sets' names are more random compared to primary and secondary powersets, I reserve creative liscence for their naming. ;) |
Revision as of 18:44, 1 July 2008
Contents
Overview
This page was originally intended as one of those more secret user pages for me to showcase my Dark Control table, but I found my love for making powersets and their power tables a lot stronger than I realized, so instead of making multiple pages, this is where I will post all of them, as well as some other ideas and such for the game.
Powers
NOTES
- Power tables are primary powerset versions unless stated otherwise
(ie: a blast set will be the Blaster/Corruptor table unless it says it is a Defender secondary-intended table)
- Mez protection split from mez resistance for clarity
- Extra/aura-/summoned-aoe-related damage over time has no numerical damage value stated
- Ranged cone is self explanitory, melee cone is normal, and small cone is like the Sands of Mu
Original Powersets
While not completely original powerset ideas in themselves, the power tables probably are... relatively.
Dark Control
Power | Level | Effect | |
Dark Mesmerization | 1 | (Ranged) Foe Mod Dam(Psi), Immob, -Spd, -Rech | |
Dark Domination | 1 | (Ranged) Foe Mod Dam(Psi), Hold, -Acc | |
Nether Vines | 2 | (Ranged)(AoE) Foe Immobilize, -Spd, -Rech, Hold(5% chance) | |
Chill of the Night | 6 | (Toggle)(PBAoE) Foe -Acc, -Spd | |
Dark Pit | 8 | (Ranged)(AoE) Foe Mod Dam (Smashing/Negative), Stun, -Acc | |
Hell Portal | 12 | (Ranged)(AoE) Foe Intangible, High DoT(Negative) | |
Shadow Shackles | 18 | (Ranged)(AoE) Foe Hold, -Acc | |
Nightmare | 26 | (Ranged)(Cone) Foe Mod Dam(Psi), Fear, -Acc | |
Dark Knight | 32 | (Summon) Pet |
Energy Blade
Power | Level | Effect | |
Blade Cracker | 1 | (Melee) Foe Minor Damage(Lethal/Energy), -Defense | |
Energy Slash | 1 | (Melee) Foe Moderate Damage(Lethal/Energy), -Defense | |
Energy Cutter | 2 | (Melee Cone) Foe Moderate Damage(Lethal/Energy), -Defense | |
Build Up | 6 | Self +Damage, +Accuracy | |
Reversal | 8 | (Melee) Foe Minor Damage(Lethal/Energy), -Defense; Self +Defense(Melee) | |
Confront | 12 | (Ranged) Foe Taunt | |
Whirling Blade | 18 | (PBAoE) Foe Moderate Damage(Lethal/Energy), Knockdown | |
Air Cutter | 26 | (Ranged) Foe Moderate Damage(Lethal/Energy), Knockdown, -Fly | |
Crescent | 32 | (Ranged Cone) Foe Moderate Damage(Lethal/Energy), Knockback |
Polearm
Power | Level | Effect | |
Lance | 1 | (Melee) Foe Minor Damage(Lethal), -Defense | |
Peg | 1 | (Melee) Foe Moderate Damage(Lethal), -Defense | |
Carve | 2 | (Melee) Foe Moderate Damage(Lethal), -Defense | |
Brush | 6 | (PBAoE) Foe Moderate Damage(Lethal), -Defense | |
Gambit | 8 | (Melee) Foe Minor Damage(Lethal);Self +Damage, +Accuracy | |
Calling the Wolf | 12 | (Ranged) Foe Taunt | |
Pierce | 18 | (Small Cone) Foe Superior Damage(Lethal), Knockdown | |
Spit | 26 | (Melee) Foe High Damage(Lethal), Knockup | |
Skewer | 32 | (Melee Cone) Foe Superior Damage(Lethal), Knockdown |
Staff
Power | Level | Effect | |
Swing | 1 | (Melee) Foe Minor Damage(Smashing), Knockdown | |
Spear | 1 | (Melee) Foe Moderate Damage(Smashing), Knockdown | |
Whirligig | 2 | (PBAoE) Foe Moderate Damage(Smashing), Knockdown | |
Build Up | 6 | Self +Damage, +Accuracy | |
Reversal | 8 | (Melee) Foe Minor Damage(Smashing); Self +Defense(Melee) | |
Confront | 12 | (Ranged) Foe Taunt | |
Thrust | 18 | (Small Cone) Foe Superior Damage(Smashing), Knockdown | |
Spike | 26 | (Melee) Foe High Damage(Smashing), Knockup | |
Sweep | 32 | (Melee Cone) Foe Superior Damage(Smashing), Knockdown |
Street Defense
Power | Level | Effect | |
Rugged | 1 | (Auto) Self +Resistance(All but Psionics) | |
Focused Fighter | 1 | (Toggle) Self +Defense(Smashing, Lethal, Melee) | |
Dull Pain | 2 | Self Heal, +Max Hit Points | |
Unyielding Stance | 6 | (Toggle) Self +Protection(Disorient, Hold, Immobilize, Knockback, Sleep) | |
Fighting Senses | 8 | (Toggle) Self +Resistance(Heat, Cold, Energy, Negative), +Defense(Ranged) | |
Fitness | 12 | (Auto) Self +Recovery | |
Discipline | 18 | (Auto) Self +Resistance(Psionics), +Recharge, +Speed | |
Stand and Fight | 26 | Self Ressurect, +Protection(XP Debt) | |
Last Stand | 32 | Self +Resistance(All), +Recovery; (Delayed) Self -Endurance |
Street Fighting
Power | Level | Effect | |
Jab | 1 | (Melee) Foe Minor Damage(Smashing), Disorient | |
Punch | 1 | (Melee) Foe Moderate Damage(Smashing), Knockdown | |
Haymaker | 2 | (Melee) Foe High Damage(Smashing), Knockdown | |
Focused Rage | 6 | Self +Damage, +Accuracy | |
Uppercut | 8 | (Melee) Foe Superior Damage(Smashing), Knockup, Disorient | |
Confront | 12 | (Ranged) Foe Taunt | |
Threaten | 18 | (Ranged) Foe Fear, -Defense | |
Hurl Stone | 26 | (Ranged) Foe Moderate Damage(Smashing), Knockback, Disorient, -Fly | |
Foot Sweep | 32 | (PBAoE) Foe Moderate Damage(Smashing), Knockdown |
Tech Armor
Power | Level | Effect | |
Targeting Drone | 1 | (Toggle)(PBAoE) Foe Taunt; Self +Accuracy, +Perception | |
Kevlar Body Armor | 1 | (Auto) Self +Resistance(Smashing, Lethal) | |
Nanites | 2 | Self Heal, +Resistance(Toxic) | |
Delta Wave Scrambler | 6 | (Toggle) Self +Protection(Disorient, Hold, Immobilize, Knockback, Sleep), +Defense(Psionics) | |
Insulation Shield | 8 | (Toggle) Self +Resistance(Heat, Cold, Slow) | |
Power Shield | 12 | (Toggle) Self +Defense(Energy, Negative), +Resistance(Endurance Drain) | |
Cloaking Device | 18 | (Toggle) Self +Stealth, +Defense(All) | |
Smoke Grenade | 26 | (TAoE) Foe -Accuracy, -Perception | |
Heavy Suit | 32 | (Tanker/Brute)
(Toggle) Self +Defense(All but Psionics), +Resistance(All but Psionics), +Protection(Disorient, Hold, Immobilize, Knockback, Sleep) | |
Overdrive | 38 | (Scrapper/Stalker)
Self +Defense(All but Psionics), +Recharge, +Recovery; (Delayed) Self -Endurance, -Recovery |
Water Blast
Power | Level | Effect | |
Water Bolt | 1 | (Ranged) Foe Minor Damage(Smashing/Cold), Knockdown | |
Water Blast | 1 | (Ranged) Foe Moderate Damage(Smashing/Cold), Knockback | |
Rip Tide | 2 | (Ranged Cone) Foe Moderate Damage(Smashing/Cold), Knockback | |
Aim | 6 | Self +Accuracy, +Damage | |
Water Jet | 8 | (Snipe) Foe Superior Damage(Smashing), Knockback | |
Acid Rain | 12 | (Summoned AoE) Foe DoT(Toxic), -Speed | |
Water Cannon | 18 | (Ranged) Foe High Damage(Smashing/Cold), Knockback | |
Whirlpool | 26 | (TAoE) Foe Moderate DoT(Smashing/Cold), Knockdown | |
Depth Charge | 32 | (PBAoE) Foe Extreme Damage(Smashing), Knockback; Self -Endurance, -Recovery |
Whip
Power | Level | Effect | |
Crack | 1 | (Melee) Foe Minor Damage(Lethal), DoT(Lethal) | |
Whip | 1 | (Melee) Foe Moderate Damage(Lethal), DoT(Lethal) | |
Lash | 2 | (Melee) Foe Moderate Damage(Lethal), -Defense | |
Build Up | 6 | Self +Damage, +Accuracy | |
Twhirl | 8 | (PBAoE) Foe Moderate Damage(Lethal), DoT(Lethal) | |
Confront | 12 | (Ranged) Foe Taunt | |
Trip | 18 | (Ranged) Foe Moderate Damage(Lethal), Knockdown | |
Bullwhip | 26 | (Small Cone) Foe Superior Damage(Lethal), DoT(Lethal) | |
Cat O Nine Tails | 32 | (Melee Cone) Foe Superior Damage(Lethal), DoT(Lethal) |
Pieced Powersets
Placed together from other powersets' existing powers. (ie: Force Armor is based on the Force Field set's powers)
Force Armor
Power | Level | Effect | |
Force Armor | 1 | (Auto) Self +Resistance(All but Psionics) | |
Deflection Shield | 1 | (Toggle) Self +Defense(Smashing, Lethal, Melee) | |
Force Boost | 2 | Self +Heal, +Max Hit Points | |
Dispersion Shield | 6 | (Toggle) Self +Protection(Disorient, Hold, Immobilize, Sleep), +Defense(All) | |
Insulation Shield | 8 | (Toggle) Self +Defense(Heat, Cold, Ranged) | |
Refraction Shield | 12 | (Toggle) Self +Defense(Energy, Negative, AoE) | |
Repulsion Field | 18 | (Toggle)(PBAoE) Foe Knockdown(Chance)(Unscaling), Taunt | |
Force Drain | 26 | (PBAoE) Foe -Endurance; Self +Endurance(Per Foe), +Resistance(Per Foe) | |
Personal Force Field | 32 | (Toggle)(30sec limit) Self +Intangible, +Regeneration, +Recovery |
Psionic Aura
Power | Level | Effect | |
Foresight | 1 | (Auto) Self +Defense(All), +Perception | |
Mind Over Body | 1 | (Toggle) Self +Resistance(Smashing, Lethal, Psionic) | |
Psychokinetic Aura | 2 | (Toggle)(PBAoE) Foe DoT(Smashing), Taunt | |
Indomitable Will | 6 | (Toggle) Self +Protection(Confuse, Disorient, Fear, Hold, Immobilize, Knockback, Sleep), +Defense(Psionics) | |
Mind Over Matter | 8 | (Toggle) Self +Resistance(Heat, Cold, Energy, Negative) | |
Mask Presence | 12 | (Toggle) Self +Stealth, +Defense(All) | |
Drain Psyche | 18 | (PBAoE) Foe -Regeneration, -Recovery; Self +Regeneration, +Recovery | |
Mental Training | 26 | (Auto) Self +Recharge, +Speed | |
Force of Nature | 32 | Self +Resistance(All); (Delayed) Self -Endurance, -Recovery |
Psychic Melee
Power | Level | Effect | |
Psionic Punch | 1 | (Melee) Foe Minor Damage(Smashing/Psionic), -Recharge | |
Psychic Sword | 1 | (Melee) Foe Moderate Damage(Lethal/Psionic), -Recharge | |
Mind Probe | 2 | (Melee) Foe High Damage(Psionic), -Recharge | |
Concentration | 6 | Self +Damage, +Accuracy | |
Telekinetic Thrust | 8 | (Melee) Foe Moderate Damage(Smashing/Psionic), Knockdown | |
Confront | 12 | (Ranged) Foe Taunt | |
Psychic Siphon | 18 | (Melee) Foe Moderate Damage(Psionic); Self +Heal | |
Scare | 26 | (Melee) Foe Fear, -Accuracy | |
Psychic Shockwave | 32 | (PBAoE) Foe Moderate Damage(Psionic), -Recharge |
Ancillary Powersets
These are mostly to fill holes that are or would be made by Powerset Proliferation, but there are others as well. Since these pool sets' names are more random compared to primary and secondary powersets, I reserve creative liscence for their naming. ;)