Difference between revisions of "Recipe Drop Pools"
From Paragon Wiki Archive
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:*[[Befuddling Aura]]: Endurance/Confuse | :*[[Befuddling Aura]]: Endurance/Confuse | ||
:*[[Befuddling Aura]]: Acc/Confuse | :*[[Befuddling Aura]]: Acc/Confuse | ||
− | :*[[Befuddling Aura]]: Confuse/ | + | :*[[Befuddling Aura]]: Confuse/Acc/Rech |
:*[[Blood Mandate]]: Acc/Dam/End | :*[[Blood Mandate]]: Acc/Dam/End | ||
:*[[Blood Mandate]]: Dam/End | :*[[Blood Mandate]]: Dam/End | ||
Line 81: | Line 81: | ||
:*[[Enfeebled Operation]]: Acc/Rech | :*[[Enfeebled Operation]]: Acc/Rech | ||
:*[[Enfeebled Operation]]: End/Immob | :*[[Enfeebled Operation]]: End/Immob | ||
− | :*[[Enfeebled Operation]]: | + | :*[[Enfeebled Operation]]: Acc/Range/Rech |
:*[[Enfeebled Operation]]: Immob/Range | :*[[Enfeebled Operation]]: Immob/Range | ||
:*[[Enfeebled Operation]]: Acc/End | :*[[Enfeebled Operation]]: Acc/End | ||
Line 88: | Line 88: | ||
:*[[Essence of Curare]]: Acc/End | :*[[Essence of Curare]]: Acc/End | ||
:*[[Essence of Curare]]: Hold/Range | :*[[Essence of Curare]]: Hold/Range | ||
− | :*[[Essence of Curare]]: | + | :*[[Essence of Curare]]: Acc/Hold/Range |
:*[[Essence of Curare]]: Acc/Rech | :*[[Essence of Curare]]: Acc/Rech | ||
:*[[Essence of Curare]]: End/Hold | :*[[Essence of Curare]]: End/Hold | ||
Line 116: | Line 116: | ||
:*[[Harmonized Healing]]: Heal | :*[[Harmonized Healing]]: Heal | ||
:*[[Harmonized Healing]]: Endurance | :*[[Harmonized Healing]]: Endurance | ||
− | :*[[Hibernation]]: | + | :*[[Hibernation]]: Acc/Rech/Sleep |
:*[[Hibernation]]: Acc/Rech | :*[[Hibernation]]: Acc/Rech | ||
:*[[Hibernation]]: End/Sleep | :*[[Hibernation]]: End/Sleep | ||
Line 125: | Line 125: | ||
:*[[Horror]]: Acc/End | :*[[Horror]]: Acc/End | ||
:*[[Horror]]: Fear/Rech | :*[[Horror]]: Fear/Rech | ||
− | :*[[Horror]]: | + | :*[[Horror]]: Acc/Fear/Rech |
:*[[Impeded Swiftness]]: Acc/Slow | :*[[Impeded Swiftness]]: Acc/Slow | ||
:*[[Impervious Skin]]: End/Res | :*[[Impervious Skin]]: End/Res | ||
Line 143: | Line 143: | ||
:*[[Lethargic Repose]]: Sleep/Range | :*[[Lethargic Repose]]: Sleep/Range | ||
:*[[Lethargic Repose]]: End/Sleep | :*[[Lethargic Repose]]: End/Sleep | ||
− | :*[[Lethargic Repose]]: | + | :*[[Lethargic Repose]]: Acc/Rech/Sleep |
:*[[Maelstrom's Fury]]: Acc/Dam | :*[[Maelstrom's Fury]]: Acc/Dam | ||
:*[[Maelstrom's Fury]]: Dam/End | :*[[Maelstrom's Fury]]: Dam/End | ||
Line 159: | Line 159: | ||
:*[[Nightmare]]: Acc/Fear | :*[[Nightmare]]: Acc/Fear | ||
:*[[Nightmare]]: End/Fear | :*[[Nightmare]]: End/Fear | ||
− | :*[[Nightmare]]: | + | :*[[Nightmare]]: Acc/Fear/Rech |
:*[[Nightmare]]: Fear/Range | :*[[Nightmare]]: Fear/Range | ||
:*[[Nightmare]]: Acc/Rech | :*[[Nightmare]]: Acc/Rech | ||
Line 166: | Line 166: | ||
:*[[Paralytic]]: Acc/End | :*[[Paralytic]]: Acc/End | ||
:*[[Paralytic]]: Hold/Range | :*[[Paralytic]]: Hold/Range | ||
− | :*[[Paralytic]]: | + | :*[[Paralytic]]: Acc/Range/Rech |
:*[[Perplex]]: End/Confuse | :*[[Perplex]]: End/Confuse | ||
:*[[Perplex]]: Acc/End | :*[[Perplex]]: Acc/End | ||
− | :*[[Perplex]]: Confuse/ | + | :*[[Perplex]]: Confuse/Acc/Rech |
:*[[Perplex]]: Acc/Rech | :*[[Perplex]]: Acc/Rech | ||
:*[[Perplex]]: Acc/Confuse | :*[[Perplex]]: Acc/Confuse | ||
Line 193: | Line 193: | ||
:*[[Regenerative Tissue]]: End/Heal | :*[[Regenerative Tissue]]: End/Heal | ||
:*[[Rooting Grasp]]: Acc/Rech | :*[[Rooting Grasp]]: Acc/Rech | ||
− | :*[[Rooting Grasp]]: | + | :*[[Rooting Grasp]]: Acc/Range/Rech |
:*[[Rooting Grasp]]: End/Immob | :*[[Rooting Grasp]]: End/Immob | ||
:*[[Rooting Grasp]]: Acc/End | :*[[Rooting Grasp]]: Acc/End | ||
Line 202: | Line 202: | ||
:*[[Rope A Dope]]: Acc/Rech | :*[[Rope A Dope]]: Acc/Rech | ||
:*[[Rope A Dope]]: Acc/End | :*[[Rope A Dope]]: Acc/End | ||
− | :*[[Rope A Dope]]: | + | :*[[Rope A Dope]]: Acc/Stun/Rech |
:*[[Ruin]]: Dam/End | :*[[Ruin]]: Dam/End | ||
:*[[Ruin]]: Acc/Dam | :*[[Ruin]]: Acc/Dam | ||
Line 229: | Line 229: | ||
:*[[Stagger]]: End/Stun | :*[[Stagger]]: End/Stun | ||
:*[[Stagger]]: Stun/Range | :*[[Stagger]]: Stun/Range | ||
− | :*[[Stagger]]: | + | :*[[Stagger]]: Acc/Range/Rech |
:*[[Steadfast Protection]]: End/Res | :*[[Steadfast Protection]]: End/Res | ||
:*[[Steadfast Protection]]: Knockback Protection | :*[[Steadfast Protection]]: Knockback Protection | ||
Line 356: | Line 356: | ||
:*[[Aegis]]: +Psionic and Mez Resist | :*[[Aegis]]: +Psionic and Mez Resist | ||
− | :*[[Call of the Sandman]]: | + | :*[[Call of the Sandman]]: Acc/Rech/Sleep |
:*[[Call of the Sandman]]: Chance for Self Heal | :*[[Call of the Sandman]]: Chance for Self Heal | ||
:*[[Celerity]]: +Stealth | :*[[Celerity]]: +Stealth | ||
Line 365: | Line 365: | ||
:*[[Executioner's Contract]]: Dam/Rech | :*[[Executioner's Contract]]: Dam/Rech | ||
:*[[Freebird]]: +Stealth | :*[[Freebird]]: +Stealth | ||
− | :*[[Ghost Widow's Embrace]]: | + | :*[[Ghost Widow's Embrace]]: Acc/Hold/Rech |
:*[[Ghost Widow's Embrace]]: Chance for Psionic Damage | :*[[Ghost Widow's Embrace]]: Chance for Psionic Damage | ||
− | :*[[Glimpse of the Abyss]]: | + | :*[[Glimpse of the Abyss]]: Acc/Fear/Rech |
:*[[Glimpse of the Abyss]]: Chance for Psionic Damage | :*[[Glimpse of the Abyss]]: Chance for Psionic Damage | ||
:*[[Impeded Swiftness]]: End/Rech/Slow | :*[[Impeded Swiftness]]: End/Rech/Slow | ||
Line 373: | Line 373: | ||
:*[[Luck of the Gambler]]: +5% Recharge Speed | :*[[Luck of the Gambler]]: +5% Recharge Speed | ||
:*[[Mako's Bite]]: Dam/Rech | :*[[Mako's Bite]]: Dam/Rech | ||
− | :*[[Malaise's Illusions]]: Confuse/ | + | :*[[Malaise's Illusions]]: Confuse/Acc/Rech |
:*[[Numina's Convalesence]]: Heal/Rech | :*[[Numina's Convalesence]]: Heal/Rech | ||
:*[[Numina's Convalesence]]: +Recovery and +Regeneration | :*[[Numina's Convalesence]]: +Recovery and +Regeneration | ||
Line 383: | Line 383: | ||
:*[[Sovereign Right]]: Acc/End | :*[[Sovereign Right]]: Acc/End | ||
:*[[Sovereign Right]]: Aura 10% Resistance (All but Psionic) buff for Pets | :*[[Sovereign Right]]: Aura 10% Resistance (All but Psionic) buff for Pets | ||
− | :*[[Stupefy]]: | + | :*[[Stupefy]]: Acc/Stun/Rech |
:*[[Time & Space Manipulation]]: +Stealth | :*[[Time & Space Manipulation]]: +Stealth | ||
− | :*[[Trap of the Hunter]]: | + | :*[[Trap of the Hunter]]: Acc/Immob/Rech |
:*[[Trap of the Hunter]]: Chance for Lethal DOT | :*[[Trap of the Hunter]]: Chance for Lethal DOT | ||
:*[[Unbounded Leap]]: +Stealth | :*[[Unbounded Leap]]: +Stealth | ||
Line 410: | Line 410: | ||
:*[[Cacophony]]: Acc/End | :*[[Cacophony]]: Acc/End | ||
:*[[Cacophony]]: Acc/Confuse | :*[[Cacophony]]: Acc/Confuse | ||
− | :*[[Cacophony]]: Confuse/ | + | :*[[Cacophony]]: Confuse/Acc/Rech |
:*[[Cacophony]]: Chance for Energy Damage | :*[[Cacophony]]: Chance for Energy Damage | ||
:*[[Call of the Sandman]]: Acc/Rech | :*[[Call of the Sandman]]: Acc/Rech | ||
Line 465: | Line 465: | ||
:*[[Miracle]]: +Recovery | :*[[Miracle]]: +Recovery | ||
:*[[Neuronic Shutdown]]: Acc/End | :*[[Neuronic Shutdown]]: Acc/End | ||
− | :*[[Neuronic Shutdown]]: | + | :*[[Neuronic Shutdown]]: Acc/Hold/Rech |
:*[[Neuronic Shutdown]]: Chance for Psionic DoT | :*[[Neuronic Shutdown]]: Chance for Psionic DoT | ||
:*[[Pacing of the Turtle]]: Acc/Slow | :*[[Pacing of the Turtle]]: Acc/Slow | ||
Line 474: | Line 474: | ||
:*[[Razzle Dazzle]]: End/Stun | :*[[Razzle Dazzle]]: End/Stun | ||
:*[[Razzle Dazzle]]: Acc/End | :*[[Razzle Dazzle]]: Acc/End | ||
− | :*[[Razzle Dazzle]]: | + | :*[[Razzle Dazzle]]: Acc/Stun/Rech |
:*[[Razzle Dazzle]]: Chance for Immobilize | :*[[Razzle Dazzle]]: Chance for Immobilize | ||
:*[[Regenerative Tissue]]: End/Heal/Rech | :*[[Regenerative Tissue]]: End/Heal/Rech | ||
Line 498: | Line 498: | ||
:*[[Unspeakable Terror]]: Acc/End | :*[[Unspeakable Terror]]: Acc/End | ||
:*[[Unspeakable Terror]]: Fear/Rech | :*[[Unspeakable Terror]]: Fear/Rech | ||
− | :*[[Unspeakable Terror]]: | + | :*[[Unspeakable Terror]]: Acc/Fear/Rech |
[[Category:Invention System]] | [[Category:Invention System]] |
Revision as of 12:59, 4 May 2007
Full credit for the initial compilation goes to _Brev_ in the official City of Heroes forums.Contents
Pool A (Critters)
Uncommons
- Costume Piece: Insect wings
- Costume Piece: Fairy wings
- Costume Piece: Burned wings
- Costume Piece: Draconic wings
- Costume Piece: Cherubic wings
- Costume Piece: Bat wings
- Costume Piece: Tech wings
- Costume Piece: Bone wings
- Costume Piece: Rocket boots
- Costume Piece: Piston boots
- Costume Piece: Winged boots
- Air Burst: Acc/Dam
- Air Burst: Dam/Range
- Air Burst: Dam/Rech
- Air Burst: Dam/End
- Befuddling Aura: Acc/End
- Befuddling Aura: Acc/Rech
- Befuddling Aura: Endurance/Confuse
- Befuddling Aura: Acc/Confuse
- Befuddling Aura: Confuse/Acc/Rech
- Blood Mandate: Acc/Dam/End
- Blood Mandate: Dam/End
- Blood Mandate: Damage
- Blood Mandate: Acc/Dam
- Blood Mandate: Acc/End
- Blood Mandate: Accuracy
- Bonesnap: Acc/Dam
- Bonesnap: Dam/End
- Bonesnap: Acc/Rech
- Brilliant Leadership: Accuracy
- Brilliant Leadership: Acc/Dam
- Brilliant Leadership: Dam/End
- Brilliant Leadership: Acc/End
- Brilliant Leadership: Acc/Dam/End
- Brilliant Leadership: Damage
- Bruising Blow: Acc/Dam
- Bruising Blow: Dam/End
- Bruising Blow: Dam/Rech
- Cacophony: Acc/Rech
- Calibrated Accuracy: Acc/Dam
- Calibrated Accuracy: Acc/End
- Calibrated Accuracy: Acc/Rech
- Calibrated Accuracy: Acc/Int
- Calibrated Accuracy: Acc/Range
- Calibrated Accuracy: Acc/Dam/Rech
- Cleaving Blow: Acc/Dam
- Cleaving Blow: Dam/End
- Cleaving Blow: Dam/Rech
- Cleaving Blow: Acc/Rech
- Commanding Presence: Acc/Dam
- Crushing Impact: Acc/Dam
- Crushing Impact: Acc/Dam/End
- Crushing Impact: Acc/Dam/Rech
- Crushing Impact: Dam/End/Rech
- Crushing Impact: Dam/End
- Crushing Impact: Dam/Rech
- Curtail Speed: Acc/End
- Curtail Speed: Acc/Slow
- Curtail Speed: Dam/Slow
- Curtail Speed: Slow/Range
- Curtail Speed: End/Rech/Slow
- Debilitative Action: Acc/Rech
- Decimation: Acc/Dam
- Detonation: Acc/Dam
- Detonation: Dam/End
- Detonation: Dam/Rech
- Detonation: Dam/Range
- Detonation: Dam/Acc/End
- Detonation: Dam/End/Range
- Doctored Wounds: End/Heal
- Doctored Wounds: End/Rech
- Doctored Wounds: Heal
- Doctored Wounds: Recharge
- Doctored Wounds: Heal/Rech
- Doctored Wounds: End/Heal/Rech
- Edict of the Master: Acc/Dam
- Enfeebled Operation: Acc/Rech
- Enfeebled Operation: End/Immob
- Enfeebled Operation: Acc/Range/Rech
- Enfeebled Operation: Immob/Range
- Enfeebled Operation: Acc/End
- Enfeebled Operation: Acc/Immob
- Entropic Chaos: Acc/Dam
- Essence of Curare: Acc/End
- Essence of Curare: Hold/Range
- Essence of Curare: Acc/Hold/Range
- Essence of Curare: Acc/Rech
- Essence of Curare: End/Hold
- Exploit Weakness: Acc/Dam
- Exploit Weakness: Dam/Range
- Exploit Weakness: Dam/Rech
- Exploit Weakness: Dam/End
- Extreme Measures: Acc/Dam
- Extreme Measures: Acc/Range/Rech
- Extreme Measures: Dam/End
- Extreme Measures: Acc/Int/Range
- Extreme Measures: Dam/Int/Rech
- Extreme Measures: Dam/End/Rech
- Far Strike: Dam/Range
- Far Strike: Dam/Rech
- Far Strike: Acc/End
- Focused Smite: Acc/Dam
- Focused Smite: Dam/End
- Focused Smite: Dam/Rech
- Focused Smite: Acc/End/Rech
- Focused Smite: Acc/Dam/Rech
- Gift of the Ancients: Def/End
- Harmonized Healing: Heal/Rech
- Harmonized Healing: End/Heal
- Harmonized Healing: End/Rech
- Harmonized Healing: End/Heal/Rech
- Harmonized Healing: Heal
- Harmonized Healing: Endurance
- Hibernation: Acc/Rech/Sleep
- Hibernation: Acc/Rech
- Hibernation: End/Sleep
- Hibernation: Acc/End
- Hibernation: Sleep/Range
- Horror: Acc/Rech
- Horror: End/Fear
- Horror: Acc/End
- Horror: Fear/Rech
- Horror: Acc/Fear/Rech
- Impeded Swiftness: Acc/Slow
- Impervious Skin: End/Res
- Impervium Armor: End/Res
- Induced Coma: Acc/Rech
- Jaunt: Endurance
- Jaunt: Range/Endurance
- Jaunt: Range
- Karma: Knockback Protection
- Karma: Def/End
- Karma: Def/Rech
- Kinetic Combat: Acc/Dam
- Kismet: Def/End
- Lethargic Repose: Acc/End
- Lethargic Repose: Acc/Rech
- Lethargic Repose: Acc/Sleep
- Lethargic Repose: Sleep/Range
- Lethargic Repose: End/Sleep
- Lethargic Repose: Acc/Rech/Sleep
- Maelstrom's Fury: Acc/Dam
- Maelstrom's Fury: Dam/End
- Maelstrom's Fury: Dam/Rech
- Maelstrom's Fury: Dam/End/Rech
- Miracle: End/Heal
- Multi-Strike: Dam/Rech
- Multi-Strike: Acc/Dam
- Multi-Strike: Acc/End
- Multi-Strike: Dam/End
- Multi-Strike: Dam/Acc/End
- Multi-Strike: Dam/End/Rech
- Neuronic Shutdown: Acc/Rech
- Nightmare: Acc/End
- Nightmare: Acc/Fear
- Nightmare: End/Fear
- Nightmare: Acc/Fear/Rech
- Nightmare: Fear/Range
- Nightmare: Acc/Rech
- Paralytic: End/Hold
- Paralytic: Acc/Rech
- Paralytic: Acc/End
- Paralytic: Hold/Range
- Paralytic: Acc/Range/Rech
- Perplex: End/Confuse
- Perplex: Acc/End
- Perplex: Confuse/Acc/Rech
- Perplex: Acc/Rech
- Perplex: Acc/Confuse
- Perplex: Confuse/Rech
- Pounding Slugfest: Acc/Dam
- Pulverizing Fisticuffs: Acc/Dam
- Quickfoot: Run/Endurance
- Quickfoot: Run Speed
- Quickfoot: Endurance
- Razzle Dazzle: Acc/Rech
- Reactive Armor: Endurance
- Reactive Armor: End/Res
- Reactive Armor: Rech/Res
- Reactive Armor: End/Rech
- Reactive Armor: End/Rech/Res
- Reactive Armor: Resistance
- Red Fortune: Def/End/Rech
- Red Fortune: Defense
- Red Fortune: Def/End
- Red Fortune: Def/Rech
- Red Fortune: End/Rech
- Red Fortune: Endurance
- Regenerative Tissue: End/Heal
- Rooting Grasp: Acc/Rech
- Rooting Grasp: Acc/Range/Rech
- Rooting Grasp: End/Immob
- Rooting Grasp: Acc/End
- Rooting Grasp: Immob/Range
- Rope A Dope: End/Stun
- Rope A Dope: Stun/Range
- Rope A Dope: Acc/Stun
- Rope A Dope: Acc/Rech
- Rope A Dope: Acc/End
- Rope A Dope: Acc/Stun/Rech
- Ruin: Dam/End
- Ruin: Acc/Dam
- Ruin: Dam/Rech
- Ruin: Acc/End/Rech
- Ruin: Acc/Dam/Rech
- Salvo: Acc/Dam
- Serendipity: Def/End
- Serendipity: Def/Rech
- Serendipity: End/Rech
- Serendipity: Def/End/Rech
- Serendipity: Defense
- Serendipity: Endurance
- Smashing Haymaker: Dam/Rech
- Smashing Haymaker: Acc/Dam
- Smashing Haymaker: Dam/End
- Smashing Haymaker: Dam/End/Rech
- Soaring: Fly
- Soaring: Endurance
- Soaring: Fly/Endurance
- Springfoot: Endurance
- Springfoot: Jump
- Springfoot: Jump/Endurance
- Stagger: Acc/End
- Stagger: Acc/Rech
- Stagger: End/Stun
- Stagger: Stun/Range
- Stagger: Acc/Range/Rech
- Steadfast Protection: End/Res
- Steadfast Protection: Knockback Protection
- Steadfast Protection: Rech/Res
- Tempered Readiness: Acc/End
- Tempered Readiness: Acc/Slow
- Tempered Readiness: Dam/Slow
- Tempered Readiness: Slow/Range
- Tempered Readiness: End/Rech/Slow
- Tempered Readiness: Acc/Dam/Slow
- Tempest: Acc/Dam
- Thunderstrike: Acc/Dam
- Thunderstrike: Dam/End
- Thunderstrike: Dam/Rech
- Thunderstrike: Acc/Dam/End
- Thunderstrike: Acc/Dam/Rech
- Thunderstrike: Dam/End/Rech
- Titanium Coating: End/Rech
- Titanium Coating: Rech/Res
- Titanium Coating: End/Res
- Titanium Coating: End/Rech/Res
- Titanium Coating: Resistance
- Titanium Coating: Endurance
- Touch of Death: Acc/Dam
- Triage: End/Heal
- Triage: End/Rech
- Triage: Heal/Rech
- Triage: End/Heal/Rech
- Unquestioning Loyalty: Dam/End
- Unquestioning Loyalty: Acc/End
- Unquestioning Loyalty: Acc/Dam/End
- Unquestioning Loyalty: Acc/Dam
- Unspeakable Terror: Acc/Rech
- Volley Fire: Acc/Dam
- Volley Fire: Dam/End
- Volley Fire: Dam/Rech
Rares
- Temp Power: St. Louis Slammer
- Temp Power: Gabriel's Hammer
- Temp Power: Revolver
- Temp Power: Ethereal Shift
- Call of the Sandman: End/Sleep
- Commanding Presence: Aura Taunt and Placate resistance for Pets
- Debiliative Action: Rech/Immob
- Devastation: Acc/Dam
- Devastation: Acc/Dam/End/Rech
- Debiliative Action: Rech/Immob
- Edict of the Master: Acc/End
- Entropic Chaos: Dam/Rech
- Freebird: Endurance
- Ghost Widow's Embrace: End/Hold
- Impeded Swiftness: Dam/Slow
- Impervious Skin: Rech/Res
- Impervious Skin: +Mez Resist
- Induced Coma: Acc/End
- Kismet: Def/Rech
- Kismet: End/Rech
- Kismet: +6% Accuracy
- Mako's Bite: Acc/Dam
- Mako's Bite: Acc/Dam/End/Rech
- Malaise's Illusions: Acc/Rech
- Neuronic Shutdown: End/Hold
- Numina's Convalesence: Heal
- Numina's Convalesence: End/Heal
- Positron's Blast: Acc/Dam
- Positron's Blast: Dam/End
- Pounding Slugfest: Dam/End
- Pulverizing Fisticuffs: Acc/Dam/Rech
- Scirocco's Dervish: Acc/Dam
- Sting of the Manticore: Acc/Dam
- Sting of the Manticore: Dam/End/Rech
- Stupefy: Acc/Rech
- Tempest: Dam/Rech
- Time & Space Manipulation: Endurance
- Unspeakable Terror: End/Fear
Pool B (Missions)
- Aegis: Rech/Res
- Call of the Sandman: Acc/End
- Call of the Sandman: Sleep/Range
- Celerity: Run Speed
- Commanding Presence: Acc/End
- Debiliative Action: Range/Immob
- Devastation: Dam/End
- Executioner's Contract: Dam/Int
- Executioner's Contract: Dam/Range
- Freebird: Fly
- Ghost Widow's Embrace: Acc/End
- Ghost Widow's Embrace: Hold/Range
- Glimpse of the Abyss: Acc/End
- Glimpse of the Abyss: Fear/Rech
- Impervious Skin: End/Rech
- Impervium Armor: End/Rech/Res
- Induced Coma: Sleep/Range
- Luck of the Gambler: Def/Rech
- Mako's Bite: Dam/End
- Malaise's Illusions: Acc/End
- Malaise's Illusions: Acc/Confuse
- Malaise's Illusions: Confuse/Range
- Miracle: End/Heal/Rech
- Neuronic Shutdown: Hold/Range
- Numina's Convalesence: End/Rech
- Pacing of the Turtle: Acc/End
- Pacing of the Turtle: Slow/Range
- Pacing of the Turtle: Dam/Slow
- Positron's Blast: Dam/Rech
- Positron's Blast: Dam/Rang
- Razzle Dazzle: Stun/Range
- Regenerative Tissue: End/Rech
- Regenerative Tissue: Heal/Rech
- Scirocco's Dervish: Dam/Rech
- Scirocco's Dervish: Acc/Rech
- Sovereign Right: Dam/End
- Stupefy: Acc/End
- Stupefy: Stun/Range
- Time & Space Manipulation: Range
- Touch of Death: Dam/Rech
- Trap of the Hunter: Acc/End
- Trap of the Hunter: Range/Immob
- Unbounded Leap: Jump
Pool C (Task Forces)
- Aegis: +Psionic and Mez Resist
- Call of the Sandman: Acc/Rech/Sleep
- Call of the Sandman: Chance for Self Heal
- Celerity: +Stealth
- Devastation: Dam/Rech
- Devastation: Chance to hold
- Edict of the Master: Aura 10% Defense Buff for Pets
- Entropic Chaos: Dam/End/Rech
- Executioner's Contract: Dam/Rech
- Freebird: +Stealth
- Ghost Widow's Embrace: Acc/Hold/Rech
- Ghost Widow's Embrace: Chance for Psionic Damage
- Glimpse of the Abyss: Acc/Fear/Rech
- Glimpse of the Abyss: Chance for Psionic Damage
- Impeded Swiftness: End/Rech/Slow
- Luck of the Gambler: End/Rech
- Luck of the Gambler: +5% Recharge Speed
- Mako's Bite: Dam/Rech
- Malaise's Illusions: Confuse/Acc/Rech
- Numina's Convalesence: Heal/Rech
- Numina's Convalesence: +Recovery and +Regeneration
- Pacing of the Turtle: End/Rech/Slow
- Pacing of the Turtle: Chance for Recharge Slow
- Positron's Blast: Dam/Acc/End
- Scirocco's Dervish: Dam/Acc/End
- Scirocco's Dervish: Chance for lethal DoT
- Sovereign Right: Acc/End
- Sovereign Right: Aura 10% Resistance (All but Psionic) buff for Pets
- Stupefy: Acc/Stun/Rech
- Time & Space Manipulation: +Stealth
- Trap of the Hunter: Acc/Immob/Rech
- Trap of the Hunter: Chance for Lethal DOT
- Unbounded Leap: +Stealth
- Unspeakable Terror: Chance for Hold
Pool D (Trials)
- Aegis: End/Rech/Res
- Decimation: Acc/Dam/Rech
- Devastation: Acc/End/Rech
- Luck of the Gambler: Def/End/Rech
- Mako's Bite: Acc/End/Rech
- Numina's Convalesence: End/Heal/Rech
- Sovereign Right: Acc/Dam/End
- Sting of the Manticore: Dam/Int/Rech
- Touch of Death: Dam/End/Rech
Unknown Pool
- Aegis: End/Res
- Aegis: End/Rech
- Aegis: Resistance
- Cacophony: Endurance/Confuse
- Cacophony: Acc/End
- Cacophony: Acc/Confuse
- Cacophony: Confuse/Acc/Rech
- Cacophony: Chance for Energy Damage
- Call of the Sandman: Acc/Rech
- Celerity: Endurance
- Commanding Presence: Dam/End
- Commanding Presence: Acc/Dam/End
- Debiliative Action: Acc/End
- Debiliative Action: Acc/Immob/Rech
- Debiliative Action: Chance for Stun
- Decimation: Dam/End
- Decimation: Dam/Rech
- Decimation: Acc/End/Rech
- Decimation: Chance for buildup
- Edict of the Master: Dam/End
- Edict of the Master: Acc/Dam/End
- Edict of the Master: Damage
- Entropic Chaos: Dam/End
- Entropic Chaos: Chance to heal
- Executioner's Contract: Acc/Dam
- Executioner's Contract: Dam/End
- Executioner's Contract: Chance for Sleep
- Ghost Widow's Embrace: Acc/Rech
- Gift of the Ancients: Def/Rech
- Gift of the Ancients: End/Rech
- Gift of the Ancients: Def/End/Rech
- Gift of the Ancients: Defense
- Gift of the Ancients: +5% Run Speed
- Glimpse of the Abyss: Acc/Rech
- Glimpse of the Abyss: End/Fear
- Impeded Swiftness: Acc/End
- Impeded Swiftness: Slow/Range
- Impeded Swiftness: Chance for Smashing Damage
- Impervious Skin: End/Rech/Res
- Impervium Armor: Rech/Res
- Impervium Armor: End/Rech
- Impervium Armor: Resistance
- Impervium Armor: +Psionic Resist
- Induced Coma: End/Sleep
- Induced Coma: Acc/Rech/Sleep
- Induced Coma: Chance for Recharge Slow
- Kinetic Combat: Dam/End
- Kinetic Combat: Dam/Rech
- Kinetic Combat: Dam/End/Rech
- Kinetic Combat: Chance to knockdown
- Kismet: Def/End/Rech
- Luck of the Gambler: Def/End
- Luck of the Gambler: Defense
- Mako's Bite: Chance for lethal damage
- Malaise's Illusions: End/Confuse
- Malaise's Illusions: Chance for Spectral Wounds
- Miracle: End/Rech
- Miracle: Heal/Rech
- Miracle: Heal
- Miracle: +Recovery
- Neuronic Shutdown: Acc/End
- Neuronic Shutdown: Acc/Hold/Rech
- Neuronic Shutdown: Chance for Psionic DoT
- Pacing of the Turtle: Acc/Slow
- Positron's Blast: Chance for energy damage
- Pounding Slugfest: Dam/Rech
- Pounding Slugfest: Chance to disorient
- Pulverizing Fisticuffs: Acc/Dam/End/Rech
- Razzle Dazzle: End/Stun
- Razzle Dazzle: Acc/End
- Razzle Dazzle: Acc/Stun/Rech
- Razzle Dazzle: Chance for Immobilize
- Regenerative Tissue: End/Heal/Rech
- Regenerative Tissue: +Regeneration
- Salvo: Dam/End/Rech
- Salvo: Acc/Dam/End/Range
- Scirocco's Dervish: Dam/End
- Sovereign Right: Acc/Dam
- Sovereign Right: Accuracy
- Sting of the Manticore: Dam/End
- Sting of the Manticore: Acc/Int/Range
- Sting of the Manticore: Chance for toxic DoT
- Stupefy: End/Stun
- Stupefy: Chance for knockdown
- Tempest: Dam/End
- Tempest: Chance for end drain
- Touch of Death: Dam/End
- Touch of Death: Acc/Dam/End
- Touch of Death: Chance for NE damage
- Trap of the Hunter: Acc/Rech
- Trap of the Hunter: End/Immob
- Unbounded Leap: Endurance
- Unspeakable Terror: Acc/End
- Unspeakable Terror: Fear/Rech
- Unspeakable Terror: Acc/Fear/Rech