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Difference between revisions of "Enhancement Sets"

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m (Confuse)
(bringing up todate)
Line 6: Line 6:
  
 
For the enhancement list tables, the leading icons show which [[Recipe Drop Pools|drop pools]] the required [[recipe]]s come from and their rarity.
 
For the enhancement list tables, the leading icons show which [[Recipe Drop Pools|drop pools]] the required [[recipe]]s come from and their rarity.
* {{IOUncommon}}Pool A Uncommon (Enemy drops)
+
{| border=0
* {{IOPoolA}}Pool A rare (Enemy drops
+
| {{IOUncommon}} ||Uncommon Enemy drops (Pool A)
* {{IOPoolB}}Pool B (Mission drops)
+
|-
* {{IOPoolC}}Pool C (Task Force drops)
+
| {{IOPoolA}} || Rare Enemy drops (Pool A)
* {{IOPoolD}}Pool D (Trial drops)
+
|-
* {{IOUnknown}}Recipe drop pool is unknown
+
| {{IOVeryRare}} || [[Very Rare IO Sets|Very Rare]] Enemy drops (Pool A)
 +
|-
 +
| {{IOPoolB}} || Mission drops (Pool B)
 +
|-
 +
| {{IOPoolC}} || Task Force drops (Pool C)
 +
|-
 +
| {{IOPoolD}} || Trial drops (Pool D)
 +
|-
 +
| {{IOUnknown}}|| Unknown drop pool
 +
|}
  
 
The meaning of the trailing icons in some of the elements is:
 
The meaning of the trailing icons in some of the elements is:
* [[Image:Proc.png|16px]] [[Invention Origin Enhancements#Procedures|Procedure/Proc]] - Random chance of effect.
+
{| border=0
* [[Image:Global.png|16px]] [[Invention Origin Enhancements#Globals|Global]] - Enhancement gives a global effect on the character.
+
| [[Image:Proc.png|16px]] || [[Invention Origin Enhancements#Procs|Procedure (Proc)]] || Random chance of effect.
* [[Image:Unique.png|16px]] [[Invention Origin Enhancements#Unique enhancements|Unique enhancements]] - Only one of this enhancement may be slotted on a character.
+
|-
 +
| [[Image:Global.png|16px]] || [[Invention Origin Enhancements#Globals|Global]] || Enhancement gives a global effect on the character.
 +
|-
 +
| [[Image:Unique.png|16px]] || [[Invention Origin Enhancements#Unique enhancements|Unique]] || Only one of this enhancement may be slotted on a character.
 +
|}
  
 
See [[Invention Origin Enhancement Set Bonuses]] for explanations of the colorings in the set bonus tables.
 
See [[Invention Origin Enhancement Set Bonuses]] for explanations of the colorings in the set bonus tables.
Line 24: Line 37:
 
{{clr}}
 
{{clr}}
  
== Damage Sets ==
+
== Offensive Sets ==
 +
 
 +
<span style="color:red;">
 +
'''NOTE: If editing enhancements on this page, use the in-game Auction listing for crafted enhancement to verify the data. Do not use the Auction recipe listings, as several of those are incorrect.'''
 +
 
 +
(For example, the Trap of the Hunter recipe listing indicates immob/range, but the crafted enhancement is actually immob/acc ''--as of 5/12/08'')
 +
</span>
 +
 
 
=== Melee Damage===             
 
=== Melee Damage===             
 
{| class="wikitable" style="text-align:left"
 
{| class="wikitable" style="text-align:left"
! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6  
+
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6  
 
|-
 
|-
 +
| [[Image:IO_Bonesnap.png|20px]]
 
| [[Bonesnap]]   
 
| [[Bonesnap]]   
 
| 10-25  
 
| 10-25  
Line 35: Line 56:
 
| {{IOUncommon}}Acc/Rech ||  ||  ||  
 
| {{IOUncommon}}Acc/Rech ||  ||  ||  
 
|-
 
|-
 +
| [[Image:IO_Pulverizing_Fisticuffs.png|20px]]
 +
| [[Pulverizing Fisticuffs]] 
 +
| 10-25
 +
| {{IOUncommon}}Acc/Dam
 +
| {{IOPoolA}}Acc/Dam/Rech
 +
| {{IOPoolC}}Acc/Dam/End/Rech ||  ||  ||
 +
|-
 +
| [[Image:IO_Bruising_Blow.png|20px]]
 
| [[Bruising Blow]]   
 
| [[Bruising Blow]]   
 
| 15-30  
 
| 15-30  
Line 41: Line 70:
 
| {{IOUncommon}}Dam/Rech ||  ||  ||  
 
| {{IOUncommon}}Dam/Rech ||  ||  ||  
 
|-
 
|-
| [[Crushing Impact]]   
+
| [[Image:IO_Pounding_Slugfest.png|20px]]
| 30-53
+
| [[Pounding Slugfest]]   
 +
| 15-30
 
| {{IOUncommon}}Acc/Dam  
 
| {{IOUncommon}}Acc/Dam  
| {{IOUncommon}}Dam/End  
+
| {{IOPoolA}}Dam/End  
| {{IOUncommon}}Dam/Rech  
+
| {{IOPoolB}}Dam/Rech  
| {{IOUncommon}}Acc/Dam/Rech
+
| {{IOPoolC}}Chance to Disorient {{IOProc}} ||  ||
| {{IOUncommon}}Acc/Dam/End
+
| {{IOUncommon}}Dam/End/Rech
+
 
|-
 
|-
| [[Focused Smite]]   
+
| [[Image:IO_Smashing_Haymaker.png|20px]]
| 25-40
+
| [[Smashing Haymaker]]   
 +
| 20-35
 
| {{IOUncommon}}Acc/Dam  
 
| {{IOUncommon}}Acc/Dam  
 
| {{IOUncommon}}Dam/End  
 
| {{IOUncommon}}Dam/End  
 
| {{IOUncommon}}Dam/Rech  
 
| {{IOUncommon}}Dam/Rech  
| {{IOUncommon}}Acc/End/Rech  
+
| {{IOUncommon}}Dam/End/Rech |||
| {{IOUncommon}}Acc/Dam/Rech ||  
+
 
|-
 
|-
 +
| [[Image:IO_Kinetic_Combat.png|20px]]
 
| [[Kinetic Combat]]   
 
| [[Kinetic Combat]]   
 
| 20-35  
 
| 20-35  
 
| {{IOUncommon}}Acc/Dam  
 
| {{IOUncommon}}Acc/Dam  
| {{IOUnknown}}Dam/End  
+
| {{IOPoolA}}Dam/End  
 
| {{IOPoolB}}Dam/Rech  
 
| {{IOPoolB}}Dam/Rech  
 
| {{IOPoolC}}Dam/End/Rech  
 
| {{IOPoolC}}Dam/End/Rech  
 
| {{IOPoolA}}Chance to Knockdown 20%{{IOProc}} ||  
 
| {{IOPoolA}}Chance to Knockdown 20%{{IOProc}} ||  
 
|-
 
|-
| [[Mako's Bite]] 
+
| [[Image:IO_Focused_Smite.png|20px]]
| 30-53
+
| [[Focused Smite]]   
| {{IOPoolA}}Acc/Dam
+
| 25-40
| {{IOPoolB}}Dam/End
+
| {{IOPoolC}}Dam/Rech
+
| {{IOPoolA}}Acc/Dam/End/Rech
+
| {{IOPoolD}}Acc/End/Rech
+
| {{IOPoolC}}Chance for Lethal Damage {{IOProc}}
+
|-
+
| [[Pounding Slugfest]]  
+
| 15-30
+
| {{IOUncommon}}Acc/Dam
+
| {{IOPoolA}}Dam/End
+
| {{IOPoolB}}Dam/Rech
+
| {{IOPoolC}}Chance to Stun {{IOProc}} ||  ||
+
|-
+
| [[Pulverizing Fisticuffs]]   
+
| 10-25  
+
| {{IOUncommon}}Acc/Dam
+
| {{IOPoolC}}Acc/Dam/End/Rech
+
| {{IOPoolA}}Acc/Dam/Rech ||  ||  ||
+
|-
+
| [[Smashing Haymaker]] 
+
| 20-35
+
 
| {{IOUncommon}}Acc/Dam  
 
| {{IOUncommon}}Acc/Dam  
 
| {{IOUncommon}}Dam/End  
 
| {{IOUncommon}}Dam/End  
 
| {{IOUncommon}}Dam/Rech  
 
| {{IOUncommon}}Dam/Rech  
| {{IOUncommon}}Dam/End/Rech |||
+
| {{IOUncommon}}Acc/End/Rech  
 +
| {{IOUncommon}}Acc/Dam/Rech ||  
 
|-
 
|-
 +
| [[Image:IO_Touch_of_Death.png|20px]]
 
| [[Touch of Death]]   
 
| [[Touch of Death]]   
 
| 25-40  
 
| 25-40  
 
| {{IOUncommon}}Acc/Dam  
 
| {{IOUncommon}}Acc/Dam  
| {{IOUnknown}}Dam/End  
+
| {{IOPoolA}}Dam/End  
 
| {{IOPoolB}}Dam/Rech  
 
| {{IOPoolB}}Dam/Rech  
 
| {{IOPoolC}}Acc/Dam/End  
 
| {{IOPoolC}}Acc/Dam/End  
 
| {{IOPoolD}}Dam/End/Rech  
 
| {{IOPoolD}}Dam/End/Rech  
| {{IOUnknown}}Chance of NE Damage {{IOProc}}  
+
| {{IOPoolA}}Chance for NE Damage {{IOProc}}
 +
|-
 +
| [[Image:IO_Crushing_Impact.png|20px]]
 +
| [[Crushing Impact]] 
 +
| 30-50
 +
| {{IOUncommon}}Acc/Dam
 +
| {{IOUncommon}}Dam/End
 +
| {{IOUncommon}}Dam/Rech
 +
| {{IOUncommon}}Acc/Dam/Rech
 +
| {{IOUncommon}}Acc/Dam/End
 +
| {{IOUncommon}}Dam/End/Rech
 +
|-
 +
| [[Image:IO_Mako's_Bite.png|20px]]
 +
| [[Mako's Bite]] 
 +
| 30-50
 +
| {{IOPoolA}}Acc/Dam
 +
| {{IOPoolB}}Dam/End
 +
| {{IOPoolC}}Dam/Rech
 +
| {{IOPoolD}}Acc/End/Rech
 +
| {{IOPoolA}}Acc/Dam/End/Rech
 +
| {{IOPoolC}}Chance for Lethal Damage {{IOProc}}
 +
|-
 +
| [[Image:IO_Hecatomb.png|20px]]
 +
| [[Hecatomb]] 
 +
| 50
 +
| {{IOVeryRare}}Dam (Superior) {{IOUnique}}
 +
| {{IOVeryRare}}Dam/Rech (Superior) {{IOUnique}}
 +
| {{IOVeryRare}}Dam/Rech/Acc (Superior) {{IOUnique}}
 +
| {{IOVeryRare}}Rech/Acc (Superior) {{IOUnique}}
 +
| {{IOVeryRare}}Dam/End (Superior) {{IOUnique}}
 +
| {{IOVeryRare}}Chance for Negative Energy Dam {{IOUnique}} {{IOProc}}
 
|-
 
|-
 
|}
 
|}
Line 112: Line 152:
 
| {{IOlevel1}} | Immob Res   
 
| {{IOlevel1}} | Immob Res   
 
| {{IOlevel1}} | +Health  ||  ||  ||       
 
| {{IOlevel1}} | +Health  ||  ||  ||       
 +
|-
 +
| [[Pulverizing Fisticuffs]]
 +
| {{IOlevel3}} | Sleep Res 
 +
| {{IOlevel1}} | + Positive/Negative Energy Def  ||  ||  ||
 
|-
 
|-
 
| [[Bruising Blow]]  
 
| [[Bruising Blow]]  
Line 117: Line 161:
 
| {{IOlevel1}} | +Health  ||  ||  ||       
 
| {{IOlevel1}} | +Health  ||  ||  ||       
 
|-
 
|-
| [[Crushing Impact]]  
+
| [[Pounding Slugfest]]
 +
| {{IOlevel3}} | + Regeneration 
 +
| {{IOlevel1}} | + Positive/Negative Energy Def 
 +
| {{IOlevel3}} | + Damage  ||  ||
 +
|-
 +
| [[Smashing Haymaker]]  
 
| {{IOlevel3}} | Immob Res   
 
| {{IOlevel3}} | Immob Res   
 
| {{IOlevel2}} | +Health   
 
| {{IOlevel2}} | +Health   
| {{IOlevel3}} | Accuracy  
+
| {{IOlevel2}} | + Smashing Def ||  ||
| {{IOlevel3}} | - Recharge Time  
+
|-
| {{IOlevel3}} | + Psionic Res     
+
| [[Kinetic Combat]]
 +
| {{IOlevel4}} | Immob Res  
 +
| {{IOlevel3}} | +Health 
 +
| {{IOlevel5}} | + Smashing Def 
 +
| {{IOlevel4}} | + Movement Speed ||
 
|-
 
|-
 
| [[Focused Smite]]  
 
| [[Focused Smite]]  
Line 130: Line 183:
 
| {{IOlevel2}} | + Movement Speed ||  
 
| {{IOlevel2}} | + Movement Speed ||  
 
|-
 
|-
| [[Kinetic Combat]]  
+
| [[Touch of Death]]  
 
| {{IOlevel4}} | Immob Res   
 
| {{IOlevel4}} | Immob Res   
 
| {{IOlevel3}} | +Health   
 
| {{IOlevel3}} | +Health   
| {{IOlevel5}} | + Smashing Def  
+
| {{IOlevel4}} | + Damage 
| {{IOlevel4}} | + Movement Speed ||  
+
| {{IOlevel4}} | Hold Res  
 +
| {{IOlevel4}} | + Melee Def
 +
|-
 +
| [[Crushing Impact]]
 +
| {{IOlevel3}} | Immob Res 
 +
| {{IOlevel2}} | +Health 
 +
| {{IOlevel3}} | Accuracy 
 +
| {{IOlevel3}} | - Recharge Time 
 +
| {{IOlevel3}} | + Psionic Res     
 
|-
 
|-
 
| [[Mako's Bite]]  
 
| [[Mako's Bite]]  
Line 143: Line 204:
 
| {{IOlevel5}} | + Ranged Def  
 
| {{IOlevel5}} | + Ranged Def  
 
|-
 
|-
| [[Pounding Slugfest]]  
+
| [[Hecatomb]]  
| {{IOlevel3}} | + Regeneration  
+
| {{IOlevel7}} | + Recovery  
| {{IOlevel1}} | + Positive/Negative Energy Def 
+
| {{IOlevel7}} | + Fire/Cold Res   
| {{IOlevel3}} | + Damage  ||  ||
+
| {{IOlevel7}} | Accuracy  
|-
+
| {{IOlevel7}} | - Recharge Time  
| [[Pulverizing Fisticuffs]]
+
| {{IOlevel7}} | + Toxic Res  
| {{IOlevel3}} | Sleep Res   
+
| {{IOlevel1}} | + Positive/Negative Energy Def ||  ||  ||
+
|-
+
| [[Smashing Haymaker]]
+
| {{IOlevel3}} | Immob Res 
+
| {{IOlevel2}} | +Health 
+
| {{IOlevel2}} | + Smashing Def  ||  ||
+
|-
+
| [[Touch of Death]]
+
| {{IOlevel4}} | Immob Res  
+
| {{IOlevel3}} | +Health 
+
| {{IOlevel4}} | + Damage 
+
| {{IOlevel4}} | Hold Res
+
| {{IOlevel4}} | + Melee Def
+
 
|-
 
|-
 
|}
 
|}
Line 168: Line 215:
 
=== PBAoE Damage===  
 
=== PBAoE Damage===  
 
{| class="wikitable" style="text-align:left"
 
{| class="wikitable" style="text-align:left"
! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6  
+
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6  
 
|-
 
|-
 +
| [[Image:IO_Cleaving_Blow.png|20px]]
 
| [[Cleaving Blow]]   
 
| [[Cleaving Blow]]   
| 10-53
+
| 10-50
 
| {{IOUncommon}}Acc/Dam  
 
| {{IOUncommon}}Acc/Dam  
 
| {{IOUncommon}}Dam/End  
 
| {{IOUncommon}}Dam/End  
Line 177: Line 225:
 
| {{IOUncommon}}Acc/Rech ||  ||
 
| {{IOUncommon}}Acc/Rech ||  ||
 
|-
 
|-
 +
| [[Image:IO_Multi-Strike.png|20px]]
 
| [[Multi-Strike]]     
 
| [[Multi-Strike]]     
| 20-53
+
| 20-50
 
| {{IOUncommon}}Acc/Dam  
 
| {{IOUncommon}}Acc/Dam  
 
| {{IOUncommon}}Dam/End  
 
| {{IOUncommon}}Dam/End  
 
| {{IOUncommon}}Dam/Rech  
 
| {{IOUncommon}}Dam/Rech  
 
| {{IOUncommon}}Acc/End  
 
| {{IOUncommon}}Acc/End  
| {{IOUncommon}}Dam/Acc/End  
+
| {{IOUncommon}}Acc/Dam/End  
 
| {{IOUncommon}}Dam/End/Rech
 
| {{IOUncommon}}Dam/End/Rech
 
|-
 
|-
 +
| [[Image:IO_Scirocco's_Dervish.png|20px]]
 
| [[Scirocco's Dervish]]   
 
| [[Scirocco's Dervish]]   
| 20-53
+
| 20-50
 
| {{IOPoolA}}Acc/Dam  
 
| {{IOPoolA}}Acc/Dam  
 
| {{IOPoolA}}Dam/End  
 
| {{IOPoolA}}Dam/End  
Line 193: Line 243:
 
| {{IOPoolB}}Acc/Rech  
 
| {{IOPoolB}}Acc/Rech  
 
| {{IOPoolC}}Dam/Acc/End  
 
| {{IOPoolC}}Dam/Acc/End  
| {{IOPoolC}}20% Chance for Lethal {{IOProc}}  
+
| {{IOPoolC}}Chance for Lethal Damage {{IOProc}}
 +
|-
 +
| [[Image:IO_Armageddon.png|20px]]
 +
| [[Armageddon]] 
 +
| 50
 +
| {{IOVeryRare}}Dam (Superior) {{IOUnique}}
 +
| {{IOVeryRare}}Dam/Rech (Superior) {{IOUnique}}
 +
| {{IOVeryRare}}Dam/Rech/Acc (Superior) {{IOUnique}}
 +
| {{IOVeryRare}}Rech/Acc (Superior) {{IOUnique}}
 +
| {{IOVeryRare}}Dam/End (Superior) {{IOUnique}}
 +
| {{IOVeryRare}}Chance for Fire Dam {{IOUnique}} {{IOProc}}
 
|-
 
|-
 
|}
 
|}
Line 218: Line 278:
 
| {{IOlevel4}} | + AoE Def   
 
| {{IOlevel4}} | + AoE Def   
 
| {{IOlevel4}} | + Psionic Def  
 
| {{IOlevel4}} | + Psionic Def  
 +
|-
 +
| [[Armageddon]]
 +
| {{IOlevel7}} | + Recovery 
 +
| {{IOlevel7}} | + Fire/Cold Res 
 +
| {{IOlevel7}} | Accuracy 
 +
| {{IOlevel7}} | - Recharge Time 
 +
| {{IOlevel7}} | + Toxic Res
 
|-
 
|-
 
|}
 
|}
Line 223: Line 290:
 
===Ranged Damage===               
 
===Ranged Damage===               
 
{| class="wikitable" style="text-align:left"
 
{| class="wikitable" style="text-align:left"
! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6
+
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6
 
|-
 
|-
| [[Decimation]]  
+
| [[Image:IO_Far_Strike.png|20px]]
| 25-40
+
| [[Far Strike]] 
 +
| 10-25  
 +
| {{IOUncommon}}Dam/Range
 +
| {{IOUncommon}}Dam/Rech
 +
| {{IOUncommon}}Acc/End ||  ||  || 
 +
|-
 +
| [[Image:IO_Salvo.png|20px]]
 +
| [[Salvo]]   
 +
| 10-25
 
| {{IOUncommon}}Acc/Dam  
 
| {{IOUncommon}}Acc/Dam  
| {{IOUnknown}}Dam/End  
+
| {{IOPoolA}}Dam/End/Rech  
| {{IOPoolB}}Dam/Rech  
+
| {{IOPoolC}}Acc/Dam/End/Range ||  ||  || 
| {{IOPoolD}}Acc/Dam/Rech
+
| {{IOPoolC}}Acc/End/Rech
+
| {{IOPoolB}}Chance for Buildup {{IOUnique}} {{IOProc}}
+
 
|-
 
|-
| [[Devastation]]  
+
| [[Image:IO_Volley_Fire.png|20px]]
| 30-53
+
| [[Volley Fire]] 
| {{IOPoolA}}Acc/Dam  
+
| 15-30  
| {{IOPoolB}}Dam/End  
+
| {{IOUncommon}}Acc/Dam  
| {{IOPoolC}}Dam/Rech  
+
| {{IOUncommon}}Dam/End  
| {{IOPoolA}}Acc/Dam/End/Rech
+
| {{IOUncommon}}Dam/Rech || ||  || 
| {{IOPoolD}}Acc/Dam/Rech
+
| {{IOPoolC}}Chance to Hold {{IOProc}}
+
 
|-
 
|-
| [[Entropic Chaos]]  
+
| [[Image:IO_Tempest.png|20px]]
| 20-35
+
| [[Tempest]]  
 +
| 15-30
 
| {{IOUncommon}}Acc/Dam  
 
| {{IOUncommon}}Acc/Dam  
 
| {{IOUnknown}}Dam/End  
 
| {{IOUnknown}}Dam/End  
 
| {{IOPoolB}}Dam/Rech  
 
| {{IOPoolB}}Dam/Rech  
| {{IOPoolC}}Dam/End/Rech
+
| {{IOPoolC}}Chance for End Drain {{IOProc}} ||  ||   
| {{IOUnknown}}Chance to Heal {{IOProc}} || 
+
|-
+
| [[Far Strike]] 
+
| 10-30
+
| {{IOUncommon}}Acc/End
+
| {{IOUncommon}}Dam/Range
+
| {{IOUncommon}}Dam/Rech ||  ||  ||   
+
 
|-
 
|-
 +
| [[Image:IO_Maelstrom's_Fury.png|20px]]
 
| [[Maelstrom's Fury]]   
 
| [[Maelstrom's Fury]]   
 
| 20-35  
 
| 20-35  
Line 264: Line 329:
 
| {{IOUncommon}}Dam/End/Rech ||  ||   
 
| {{IOUncommon}}Dam/End/Rech ||  ||   
 
|-
 
|-
 +
| [[Image:IO_Entropic_Chaos.png|20px]]
 +
| [[Entropic Chaos]] 
 +
| 20-35
 +
| {{IOUncommon}}Acc/Dam
 +
| {{IOPoolA}}Dam/End
 +
| {{IOPoolB}}Dam/Rech
 +
| {{IOPoolC}}Dam/End/Rech
 +
| {{IOPoolA}}Chance to Heal {{IOProc}} || 
 +
|-
 +
| [[Image:IO_Ruin.png|20px]]
 
| [[Ruin]]     
 
| [[Ruin]]     
 
| 25-40  
 
| 25-40  
Line 272: Line 347:
 
| {{IOUncommon}}Acc/Dam/Rech ||   
 
| {{IOUncommon}}Acc/Dam/Rech ||   
 
|-
 
|-
| [[Salvo]]     
+
| [[Image:IO_Decimation.png|20px]]
| 10-30
+
| [[Decimation]]     
 +
| 25-40
 
| {{IOUncommon}}Acc/Dam  
 
| {{IOUncommon}}Acc/Dam  
| {{IOUnknown}}Acc/Dam/End/Range
+
| {{IOPoolA}}Dam/End  
| {{IOUnknown}}Dam/End/Rech ||  ||  || 
+
| {{IOPoolB}}Dam/Rech  
|-
+
| {{IOPoolC}}Acc/End/Rech
| [[Tempest]]   
+
| {{IOPoolD}}Acc/Dam/Rech
| 15-30
+
| {{IOPoolA}}Chance for Buildup {{IOUnique}} {{IOProc}}
| {{IOUncommon}}Acc/Dam
+
| {{IOUnknown}}Dam/End
+
| {{IOPoolA}}Dam/Rech
+
| {{IOUnknown}}Chance of End Drain {{IOProc}} ||  || 
+
 
|-
 
|-
 +
| [[Image:IO_Thunderstrike.png|20px]]
 
| [[Thunderstrike]]     
 
| [[Thunderstrike]]     
| 30-53
+
| 30-50
 
| {{IOUncommon}}Acc/Dam  
 
| {{IOUncommon}}Acc/Dam  
 
| {{IOUncommon}}Dam/End  
 
| {{IOUncommon}}Dam/End  
 
| {{IOUncommon}}Dam/Rech  
 
| {{IOUncommon}}Dam/Rech  
| {{IOUncommon}}Dam/End/Rech
 
 
| {{IOUncommon}}Acc/Dam/Rech  
 
| {{IOUncommon}}Acc/Dam/Rech  
 
| {{IOUncommon}}Acc/Dam/End  
 
| {{IOUncommon}}Acc/Dam/End  
 +
| {{IOUncommon}}Dam/End/Rech
 
|-
 
|-
| [[Volley Fire]]  
+
| [[Image:IO_Devastation.png|20px]]
| 15-30  
+
| [[Devastation]]   
| {{IOUncommon}}Acc/Dam  
+
| 30-50
| {{IOUncommon}}Dam/End  
+
| {{IOPoolA}}Acc/Dam  
| {{IOUncommon}}Dam/Rech || || ||
+
| {{IOPoolB}}Dam/End  
 +
| {{IOPoolC}}Dam/Rech  
 +
| {{IOPoolD}}Acc/Dam/Rech
 +
| {{IOPoolA}}Acc/Dam/End/Rech
 +
| {{IOPoolC}}Chance to Hold {{IOProc}}
 +
|-
 +
| [[Image:IO_Apocalypse.png|20px]]
 +
| [[Apocalypse]]   
 +
| 50
 +
| {{IOVeryRare}}Dam (Superior) {{IOUnique}}
 +
| {{IOVeryRare}}Dam/Rech (Superior) {{IOUnique}}
 +
| {{IOVeryRare}}Dam/Rech/Acc (Superior) {{IOUnique}}
 +
| {{IOVeryRare}}Rech/Acc (Superior) {{IOUnique}}
 +
| {{IOVeryRare}}Dam/End (Superior) {{IOUnique}}
 +
| {{IOVeryRare}}Chance for Negative Energy Dam {{IOUnique}} {{IOProc}}
 
|-
 
|-
 
|}
 
|}
Line 305: Line 392:
  
 
{{IOBonusHeader}}
 
{{IOBonusHeader}}
| [[Decimation]]
 
| {{IOlevel4}} | Immob Res 
 
| {{IOlevel2}} | +Health 
 
| {{IOlevel4}} | +Endurance 
 
| {{IOlevel4}} | - Recharge Time 
 
| {{IOlevel4}} | + Toxic/Psionic Res
 
|-
 
| [[Devastation]]
 
| {{IOlevel5}} | + Regeneration 
 
| {{IOlevel5}} | +Health 
 
| {{IOlevel5}} | + Damage 
 
| {{IOlevel5}} | Hold Res 
 
| {{IOlevel5}} | + Psionic Def
 
|-
 
| [[Entropic Chaos]]
 
| {{IOlevel4}} | + Regeneration 
 
| {{IOlevel4}} | Confuse Res 
 
| {{IOlevel4}} | +Endurance 
 
| {{IOlevel4}} | - Recharge Time  ||
 
|-
 
 
| [[Far Strike]]  
 
| [[Far Strike]]  
 
| {{IOlevel1}} | Fear Res   
 
| {{IOlevel1}} | Fear Res   
 
| {{IOlevel1}} | +Health  ||  ||  ||  
 
| {{IOlevel1}} | +Health  ||  ||  ||  
 +
|-
 +
| [[Salvo]]
 +
| {{IOlevel3}} | Sleep Res 
 +
| {{IOlevel3}} | + Fire/Cold Res  ||  ||  ||
 +
|-
 +
| [[Volley Fire]]
 +
| {{IOlevel1}} | + Regeneration 
 +
| {{IOlevel1}} | +Health  ||  ||  ||
 +
|-
 +
| [[Tempest]]
 +
| {{IOlevel3}} | Sleep Res 
 +
| {{IOlevel1}} | + Positive/Negative Energy Res 
 +
| {{IOlevel3}} | + Damage  ||  ||
 
|-
 
|-
 
| [[Maelstrom's Fury]]  
 
| [[Maelstrom's Fury]]  
Line 333: Line 413:
 
| {{IOlevel2}} | + Cold Def   
 
| {{IOlevel2}} | + Cold Def   
 
| {{IOlevel2}} | Stun Res  ||  ||  
 
| {{IOlevel2}} | Stun Res  ||  ||  
 +
|-
 +
| [[Entropic Chaos]]
 +
| {{IOlevel4}} | + Regeneration 
 +
| {{IOlevel4}} | Confuse Res 
 +
| {{IOlevel4}} | +Endurance 
 +
| {{IOlevel4}} | - Recharge Time  ||
 
|-
 
|-
 
| [[Ruin]]  
 
| [[Ruin]]  
Line 340: Line 426:
 
| {{IOlevel2}} | + AoE Def  ||  
 
| {{IOlevel2}} | + AoE Def  ||  
 
|-
 
|-
| [[Salvo]]  
+
| [[Decimation]]  
| {{IOlevel3}} | Sleep Res   
+
| {{IOlevel4}} | Immob Res   
| {{IOlevel3}} | + Fire/Cold Res ||  ||  ||
+
| {{IOlevel2}} | +Health  
|-
+
| {{IOlevel4}} | +Endurance  
| [[Tempest]]
+
| {{IOlevel4}} | - Recharge Time  
| {{IOlevel3}} | Sleep Res  
+
| {{IOlevel4}} | + Toxic/Psionic Res
| {{IOlevel1}} | + Positive/Negative Energy Res  
+
| {{IOlevel3}} | + Damage  ||  ||
+
 
|-
 
|-
 
| [[Thunderstrike]]  
 
| [[Thunderstrike]]  
Line 356: Line 440:
 
| {{IOlevel3}} | + Ranged Def
 
| {{IOlevel3}} | + Ranged Def
 
|-
 
|-
| [[Volley Fire]]  
+
| [[Devastation]]  
| {{IOlevel1}} | + Regeneration   
+
| {{IOlevel5}} | + Regeneration   
| {{IOlevel1}} | +Health  ||  ||  ||  
+
| {{IOlevel5}} | +Health   
 +
| {{IOlevel5}} | + Damage  
 +
| {{IOlevel5}} | Hold Res  
 +
| {{IOlevel5}} | + Psionic Def
 +
|-
 +
| [[Apocalypse]]
 +
| {{IOlevel7}} | + Regeneration 
 +
| {{IOlevel7}} | +Health 
 +
| {{IOlevel7}} | + Damage 
 +
| {{IOlevel7}} | - Recharge Time 
 +
| {{IOlevel7}} | + Psionic Def
 
|-
 
|-
 
|}
 
|}
Line 364: Line 458:
 
=== Targeted AoE Damage ===     
 
=== Targeted AoE Damage ===     
 
{| class="wikitable" style="text-align:left"
 
{| class="wikitable" style="text-align:left"
! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6  
+
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6  
 
|-
 
|-
 +
| [[Image:IO_Air_Burst.png|20px]]
 
| [[Air Burst]]   
 
| [[Air Burst]]   
| 10-53
+
| 10-50
 
| {{IOUncommon}}Acc/Dam  
 
| {{IOUncommon}}Acc/Dam  
 
| {{IOUncommon}}Dam/End  
 
| {{IOUncommon}}Dam/End  
Line 373: Line 468:
 
| {{IOUncommon}}Dam/Range ||  ||
 
| {{IOUncommon}}Dam/Range ||  ||
 
|-
 
|-
 +
| [[Image:IO_Detonation.png|20px]]
 
| [[Detonation]]     
 
| [[Detonation]]     
| 20-53
+
| 20-50
 
| {{IOUncommon}}Acc/Dam  
 
| {{IOUncommon}}Acc/Dam  
 
| {{IOUncommon}}Dam/End  
 
| {{IOUncommon}}Dam/End  
Line 382: Line 478:
 
| {{IOUncommon}}Dam/End/Range  
 
| {{IOUncommon}}Dam/End/Range  
 
|-
 
|-
 +
| [[Image:IO_Positron's_Blast.png|20px]]
 
| [[Positron's Blast]]   
 
| [[Positron's Blast]]   
| 20-53
+
| 20-50
 
| {{IOPoolA}}Acc/Dam  
 
| {{IOPoolA}}Acc/Dam  
 
| {{IOPoolA}}Dam/End  
 
| {{IOPoolA}}Dam/End  
Line 390: Line 487:
 
| {{IOPoolC}}Dam/Acc/End  
 
| {{IOPoolC}}Dam/Acc/End  
 
| {{IOPoolC}}Chance for Energy damage {{IOProc}}  
 
| {{IOPoolC}}Chance for Energy damage {{IOProc}}  
 +
|-
 +
| [[Image:IO_Ragnarok.png|20px]]
 +
| [[Ragnarok]] 
 +
| 50
 +
| {{IOVeryRare}}Dam (Superior) {{IOUnique}}
 +
| {{IOVeryRare}}Dam/Rech (Superior) {{IOUnique}}
 +
| {{IOVeryRare}}Dam/Rech/Acc (Superior) {{IOUnique}}
 +
| {{IOVeryRare}}Rech/Acc (Superior) {{IOUnique}}
 +
| {{IOVeryRare}}Dam/End (Superior) {{IOUnique}}
 +
| {{IOVeryRare}}Chance for Knockdown {{IOUnique}} {{IOProc}}
 
|-
 
|-
 
|}
 
|}
Line 414: Line 521:
 
| {{IOlevel4}} | - Recharge Time   
 
| {{IOlevel4}} | - Recharge Time   
 
| {{IOlevel4}} | + Toxic Res  
 
| {{IOlevel4}} | + Toxic Res  
 +
|-
 +
| [[Ragnarok]]
 +
| {{IOlevel7}} | + Recovery 
 +
| {{IOlevel7}} | + Fire/Cold Res 
 +
| {{IOlevel7}} | Accuracy 
 +
| {{IOlevel7}} | - Recharge Time 
 +
| {{IOlevel7}} | + Toxic Res
 
|-
 
|-
 
|}
 
|}
Line 419: Line 533:
 
===Sniper Attacks===     
 
===Sniper Attacks===     
 
{| class="wikitable" style="text-align:left"
 
{| class="wikitable" style="text-align:left"
! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6  
+
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6  
 
|-
 
|-
 +
| [[Image:IO_Exploit_Weakness.png|20px]]
 +
| [[Exploit Weakness]] 
 +
| 10-50
 +
| {{IOUncommon}}Acc/Dam
 +
| {{IOUncommon}}Dam/End
 +
| {{IOUncommon}}Dam/Range
 +
| {{IOUncommon}}Dam/Rech  ||  || 
 +
|-
 +
| [[Image:IO_Calibrated_Accuracy.png|20px]]
 
| [[Calibrated Accuracy]]   
 
| [[Calibrated Accuracy]]   
| 20-53
+
| 20-50
 
| {{IOUncommon}}Acc/Dam  
 
| {{IOUncommon}}Acc/Dam  
 
| {{IOUncommon}}Acc/End  
 
| {{IOUncommon}}Acc/End  
| {{IOUncommon}}Acc/Dam/Rech
 
 
| {{IOUncommon}}Acc/Int  
 
| {{IOUncommon}}Acc/Int  
 
| {{IOUncommon}}Acc/Range  
 
| {{IOUncommon}}Acc/Range  
 
| {{IOUncommon}}Acc/Rech
 
| {{IOUncommon}}Acc/Rech
 +
| {{IOUncommon}}Acc/Dam/Rech
 
|-
 
|-
 +
| [[Image:IO_Executioner's_Contract.png|20px]]
 
| [[Executioner's Contract]]   
 
| [[Executioner's Contract]]   
| 20-53
+
| 20-50
 
| {{IOPoolA}}Acc/Dam  
 
| {{IOPoolA}}Acc/Dam  
 
| {{IOPoolA}}Dam/End  
 
| {{IOPoolA}}Dam/End  
Line 437: Line 561:
 
| {{IOPoolB}}Dam/Range  
 
| {{IOPoolB}}Dam/Range  
 
| {{IOPoolC}}Dam/Rech  
 
| {{IOPoolC}}Dam/Rech  
| {{IOPoolC}}Chance for Sleep {{IOProc}}  
+
| {{IOPoolC}}Disorient Bonus {{IOProc}}  
 
|-
 
|-
 +
| [[Image:IO_Extreme_Measures.png|20px]]
 
| [[Extreme Measures]]   
 
| [[Extreme Measures]]   
| 35-53
+
| 35-50
 
| {{IOUncommon}}Acc/Dam  
 
| {{IOUncommon}}Acc/Dam  
 
| {{IOUncommon}}Dam/End  
 
| {{IOUncommon}}Dam/End  
 
| {{IOUncommon}}Acc/Int/Range  
 
| {{IOUncommon}}Acc/Int/Range  
 +
| {{IOUncommon}}Dam/Int/Rech
 +
| {{IOUncommon}}Dam/End/Rech
 
| {{IOUncommon}}Acc/Range/Rech  
 
| {{IOUncommon}}Acc/Range/Rech  
| {{IOUncommon}}Dam/End/Rech
 
| {{IOUncommon}}Dam/Int/Rech
 
|-
 
| [[Exploit Weakness]] 
 
| 10-53
 
| {{IOUncommon}}Acc/Dam
 
| {{IOUncommon}}Dam/End
 
| {{IOUncommon}}Dam/Range
 
| {{IOUncommon}}Dam/Rech  ||  || 
 
 
|-
 
|-
 +
| [[Image:IO_Sting_of_the_Manticore.png|20px]]
 
| [[Sting of the Manticore]]  
 
| [[Sting of the Manticore]]  
| 35-53
+
| 35-50
 
| {{IOPoolA}}Acc/Dam  
 
| {{IOPoolA}}Acc/Dam  
 
| {{IOPoolB}}Dam/End  
 
| {{IOPoolB}}Dam/End  
 
| {{IOPoolC}}Acc/Int/Range  
 
| {{IOPoolC}}Acc/Int/Range  
| {{IOPoolA}}Dam/End/Rech
 
 
| {{IOPoolD}}Dam/Int/Rech  
 
| {{IOPoolD}}Dam/Int/Rech  
| {{IOUnknown}}Chance of Toxic DoT {{IOProc}}  
+
| {{IOPoolA}}Dam/End/Rech
 +
| {{IOPoolC}}Chance for Toxic Damage {{IOProc}}  
 
|-
 
|-
 
|}
 
|}
Line 469: Line 588:
  
 
{{IOBonusHeader}}
 
{{IOBonusHeader}}
 +
| [[Exploit Weakness]]
 +
| {{IOlevel1}} | +RunSpeed 
 +
| {{IOlevel1}} | + Fire/Cold Def 
 +
| {{IOlevel1}} | Accuracy  ||  ||
 +
|-
 
| [[Calibrated Accuracy]]  
 
| [[Calibrated Accuracy]]  
 
| {{IOlevel1}} | + Recovery   
 
| {{IOlevel1}} | + Recovery   
Line 489: Line 613:
 
| {{IOlevel3}} | + AoE Def   
 
| {{IOlevel3}} | + AoE Def   
 
| {{IOlevel3}} | + Melee Def  
 
| {{IOlevel3}} | + Melee Def  
|-
 
| [[Exploit Weakness]]
 
| {{IOlevel1}} | +RunSpeed 
 
| {{IOlevel1}} | + Fire/Cold Def 
 
| {{IOlevel1}} | Accuracy  ||  ||
 
 
|-
 
|-
 
| [[Sting of the Manticore]]  
 
| [[Sting of the Manticore]]  
Line 506: Line 625:
 
===Pet Damage===               
 
===Pet Damage===               
 
{| class="wikitable" style="text-align:left"
 
{| class="wikitable" style="text-align:left"
! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6  
+
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6  
 
|-
 
|-
| [[Blood Mandate]]   
+
| [[Image:IO_Unquestioning_Loyalty.png|20px]]
| 25-53
+
| [[Unquestioning Loyalty]]   
 +
| 10-30
 
| {{IOUncommon}}Acc/Dam  
 
| {{IOUncommon}}Acc/Dam  
 
| {{IOUncommon}}Dam/End  
 
| {{IOUncommon}}Dam/End  
 
| {{IOUncommon}}Acc/End  
 
| {{IOUncommon}}Acc/End  
| {{IOUncommon}}Acc/Dam/End  
+
| {{IOUncommon}}Acc/Dam/End || ||
| {{IOUncommon}}Acc
+
| {{IOUncommon}}Dam
+
 
|-
 
|-
 +
| [[Image:IO_Commanding_Presence.png|20px]]
 +
| [[Commanding Presence]] 
 +
| 10-30
 +
| {{IOUncommon}}Acc/Dam
 +
| {{IOUnknown}}Dam/End
 +
| {{IOPoolB}}Acc/End
 +
| {{IOPoolC}}Acc/Dam/End
 +
| {{IOPoolA}}Aura Taunt and Placate Resistance for Pets {{IOGlobal}} 
 +
|-
 +
| [[Image:IO_Brilliant_Leadership.png|20px]]
 
| [[Brilliant Leadership]]   
 
| [[Brilliant Leadership]]   
 
| 15-40  
 
| 15-40  
Line 526: Line 654:
 
| {{IOUncommon}}Dam
 
| {{IOUncommon}}Dam
 
|-
 
|-
| [[Commanding Presence]]  
+
| [[Image:IO_Edict_of_the_Master.png|20px]]
| 10-30
+
| {{IOUncommon}}Acc/Dam
+
| {{IOPoolB}}Acc/End
+
| {{IOUnknown}}Dam/End
+
| {{IOUnknown}}Acc/Dam/End
+
| {{IOPoolA}}Aura Taunt/Placate Resistance for Pets {{IOGlobal}} 
+
|-
+
 
| [[Edict of the Master]]  
 
| [[Edict of the Master]]  
 
| 15-40  
 
| 15-40  
 
| {{IOUncommon}}Acc/Dam  
 
| {{IOUncommon}}Acc/Dam  
| {{IOUnknown}}Acc/End
 
 
| {{IOPoolA}}Dam/End  
 
| {{IOPoolA}}Dam/End  
| {{IOUnknown}}Acc/Dam/End  
+
| {{IOPoolA}}Acc/End
| {{IOUnknown}}Dam  
+
| {{IOPoolB}}Acc/Dam/End  
| {{IOUnknown}}Aura 5% Defense Buff for Pets {{IOUnique}} {{IOGlobal}}   
+
| {{IOPoolC}}Dam  
 +
| {{IOPoolC}}Defensive Aura for Pets {{IOUnique}} {{IOGlobal}}   
 +
|-
 +
| [[Image:IO_Blood_Mandate.png|20px]]
 +
| [[Blood Mandate]] 
 +
| 25-50
 +
| {{IOUncommon}}Acc/Dam
 +
| {{IOUncommon}}Dam/End
 +
| {{IOUncommon}}Acc/End
 +
| {{IOUncommon}}Acc/Dam/End
 +
| {{IOUncommon}}Acc
 +
| {{IOUncommon}}Dam
 
|-
 
|-
 +
| [[Image:IO_Sovereign_Right.png|20px]]
 
| [[Sovereign Right]]   
 
| [[Sovereign Right]]   
| 25-53
+
| 25-50
 
| {{IOPoolA}}Acc/Dam  
 
| {{IOPoolA}}Acc/Dam  
| {{IOPoolC}}Acc/End
 
 
| {{IOPoolB}}Dam/End  
 
| {{IOPoolB}}Dam/End  
 +
| {{IOPoolC}}Acc/End
 
| {{IOPoolD}}Acc/Dam/End  
 
| {{IOPoolD}}Acc/Dam/End  
 
| {{IOPoolA}}Acc  
 
| {{IOPoolA}}Acc  
| {{IOPoolC}}Aura 10% Resistance (All but Psionic) for Pets {{IOUnique}} {{IOGlobal}}   
+
| {{IOPoolC}}Aura Increased Resistance (All but Psionic) buff for Pets {{IOUnique}} {{IOGlobal}}   
 
|-
 
|-
| [[Unquestioning Loyalty]]   
+
| [[Image:IO_Soulbound_Allegiance.png|20px]]
| 10-30
+
| [[Soulbound Allegiance]]   
| {{IOUncommon}}Acc/Dam  
+
| 50
| {{IOUncommon}}Dam/End
+
| {{IOVeryRare}}Dam (Superior) {{IOUnique}}
| {{IOUncommon}}Acc/End
+
| {{IOVeryRare}}Dam/Rech (Superior) {{IOUnique}}
| {{IOUncommon}}Acc/Dam/End || ||
+
| {{IOVeryRare}}Dam/Rech/Acc (Superior) {{IOUnique}}
 +
| {{IOVeryRare}}Rech/Acc (Superior) {{IOUnique}}
 +
| {{IOVeryRare}}Dam/End (Superior) {{IOUnique}}
 +
| {{IOVeryRare}}Chance for Build Up {{IOUnique}} {{IOProc}}  
 
|-
 
|-
 
|}
 
|}
Line 564: Line 699:
  
 
{{IOBonusHeader}}
 
{{IOBonusHeader}}
| [[Blood Mandate]]  
+
| [[Unquestioning Loyalty]]
 +
| {{IOlevel1}} | Immob Res 
 +
| {{IOlevel1}} | +Health 
 +
| {{IOlevel1}} | +Endurance  ||  ||
 +
|-
 +
| [[Commanding Presence]]  
 
| {{IOlevel2}} | + Recovery   
 
| {{IOlevel2}} | + Recovery   
| {{IOlevel2}} | + Fire/Cold Def  
+
| {{IOlevel2}} | +Health  
| {{IOlevel2}} | Stun Res  
+
| {{IOlevel2}} | +Endurance  
| {{IOlevel5}} | + AoE Def   
+
| {{IOlevel2}} | + AoE Def  ||       
| {{IOlevel5}} | + Ranged Def        
+
 
|-
 
|-
 
| [[Brilliant Leadership]]  
 
| [[Brilliant Leadership]]  
Line 577: Line 716:
 
| {{IOlevel1}} | + Movement Speed  
 
| {{IOlevel1}} | + Movement Speed  
 
| {{IOlevel3}} | + Toxic/Psionic Res       
 
| {{IOlevel3}} | + Toxic/Psionic Res       
|-
 
| [[Commanding Presence]]
 
| {{IOlevel2}} | + Recovery 
 
| {{IOlevel2}} | +Health 
 
| {{IOlevel2}} | +Endurance 
 
| {{IOlevel2}} | + AoE Def  ||     
 
 
|-
 
|-
 
| [[Edict of the Master]]  
 
| [[Edict of the Master]]  
Line 590: Line 723:
 
| {{IOlevel3}} | Hold Res   
 
| {{IOlevel3}} | Hold Res   
 
| {{IOlevel3}} | + Toxic/Psionic Res  
 
| {{IOlevel3}} | + Toxic/Psionic Res  
 +
|-
 +
| [[Blood Mandate]]
 +
| {{IOlevel2}} | + Recovery 
 +
| {{IOlevel2}} | + Fire/Cold Def 
 +
| {{IOlevel2}} | Stun Res 
 +
| {{IOlevel5}} | + AoE Def 
 +
| {{IOlevel5}} | + Ranged Def     
 
|-
 
|-
 
| [[Sovereign Right]]  
 
| [[Sovereign Right]]  
Line 598: Line 738:
 
| {{IOlevel4}} | + Melee Def  
 
| {{IOlevel4}} | + Melee Def  
 
|-
 
|-
| [[Unquestioning Loyalty]]  
+
| [[Soulbound Allegiance]]
 +
| {{IOlevel7}} | + Regeneration 
 +
| {{IOlevel7}} | +Health 
 +
| {{IOlevel7}} | + Damage 
 +
| {{IOlevel7}} | Hold Res 
 +
| {{IOlevel7}} | + Psionic Def
 +
|-
 +
|}
 +
 
 +
== Defensive Sets ==
 +
===Healing===           
 +
{| class="wikitable" style="text-align:left"
 +
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6
 +
|-
 +
| [[Image:IO_Triage.png|20px]]
 +
| [[Triage]]   
 +
| 10-30
 +
| {{IOUncommon}}End/Heal
 +
| {{IOUncommon}}End/Rech
 +
| {{IOUncommon}}Heal/Rech
 +
| {{IOUncommon}}End/Heal/Rech ||  || 
 +
|-
 +
| [[Image:IO_Regenerative_Tissue.png|20px]]
 +
| [[Regenerative Tissue]] 
 +
| 10-30
 +
| {{IOUncommon}}End/Heal
 +
| {{IOPoolB}}End/Rech
 +
| {{IOPoolB}}Heal/Rech
 +
| {{IOPoolC}}End/Heal/Rech
 +
| {{IOPoolA}}+Regeneration {{IOUnique}} ||
 +
|-
 +
| [[Image:IO_Harmonized_Healing.png|20px]]
 +
| [[Harmonized Healing]] 
 +
| 20-40
 +
| {{IOUncommon}}End/Heal
 +
| {{IOUncommon}}End/Rech
 +
| {{IOUncommon}}Heal/Rech
 +
| {{IOUncommon}}End/Heal/Rech
 +
| {{IOUncommon}}Heal
 +
| {{IOUncommon}}End
 +
|-
 +
| [[Image:IO_Miracle.png|20px]]
 +
| [[Miracle]]   
 +
| 20-40
 +
| {{IOUncommon}}End/Heal
 +
| {{IOPoolA}}End/Rech
 +
| {{IOPoolA}}Heal/Rech
 +
| {{IOPoolB}}End/Heal/Rech
 +
| {{IOPoolB}}Heal
 +
| {{IOPoolC}}+Recovery {{IOUnique}}
 +
|-
 +
| [[Image:IO_Doctored_Wounds.png|20px]]
 +
| [[Doctored Wounds]] 
 +
| 30-50
 +
| {{IOUncommon}}End/Heal
 +
| {{IOUncommon}}End/Rech
 +
| {{IOUncommon}}Heal/Rech
 +
| {{IOUncommon}}End/Heal/Rech
 +
| {{IOUncommon}}Heal
 +
| {{IOUncommon}}Rech
 +
|-
 +
| [[Image:IO_Numina's_Convalescence.png|20px]]
 +
| [[Numina's Convalescence]] 
 +
| 30-50
 +
| {{IOPoolA}}End/Heal
 +
| {{IOPoolB}}End/Rech
 +
| {{IOPoolC}}Heal/Rech
 +
| {{IOPoolD}}End/Heal/Rech
 +
| {{IOPoolA}}Heal
 +
| {{IOPoolC}}+Recovery and +Regeneration {{IOUnique}}
 +
|-
 +
|}
 +
 
 +
:Set Bonuses
 +
 
 +
{{IOBonusHeader}}
 +
| [[Triage]]
 +
| {{IOlevel1}} | + Regeneration 
 +
| {{IOlevel1}} | +Health 
 +
| {{IOlevel1}} | Improved Heal  ||  ||
 +
|-
 +
| [[Regenerative Tissue]]
 +
| {{IOlevel3}} | +RunSpeed 
 +
| {{IOlevel3}} | +Health 
 +
| {{IOlevel3}} | Improved Heal 
 +
| {{IOlevel3}} | - Recharge Time  ||
 +
|-
 +
| [[Harmonized Healing]]
 +
| {{IOlevel2}} | + Recovery 
 +
| {{IOlevel2}} | Confuse Res 
 +
| {{IOlevel2}} | Improved Heal 
 +
| {{IOlevel2}} | + AoE Def 
 +
| {{IOlevel2}} | + Toxic Res
 +
|-
 +
| [[Miracle]]
 +
| {{IOlevel4}} | + Recovery 
 +
| {{IOlevel4}} | +Health 
 +
| {{IOlevel4}} | Improved Heal 
 +
| {{IOlevel2}} | + AoE Def 
 +
| {{IOlevel2}} | + Psionic Def
 +
|-
 +
| [[Doctored Wounds]]
 +
| {{IOlevel3}} | Fear Res 
 +
| {{IOlevel3}} | + Fire/Cold Res 
 +
| {{IOlevel3}} | Improved Heal 
 +
| {{IOlevel3}} | - Recharge Time 
 +
| {{IOlevel3}} | + Toxic/Psionic Res
 +
|-
 +
| [[Numina's Convalescence]]
 +
| {{IOlevel5}} | + Regeneration 
 +
| {{IOlevel4}} | +Health 
 +
| {{IOlevel5}} | Improved Heal 
 +
| {{IOlevel5}} | Hold Res 
 +
| {{IOlevel5}} | + Ranged Def
 +
|-
 +
|}
 +
 
 +
===Resist Damage===           
 +
{| class="wikitable" style="text-align:left"
 +
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6
 +
|-
 +
| [[Image:IO_Steadfast_Protection.png|20px]]
 +
| [[Steadfast Protection]] 
 +
| 10-30
 +
| {{IOUncommon}}End/Res
 +
| {{IOPoolA}}Res/Increased Defense (+3%) {{IOUnique}} {{IOGlobal}} 
 +
| {{IOPoolA}}Knockback Protection {{IOGlobal}}  ||  ||  ||
 +
|-
 +
| [[Image:IO_Impervious_Skin.png|20px]]
 +
| [[Impervious Skin]] 
 +
| 10-30
 +
| {{IOUncommon}}End/Res
 +
| {{IOPoolA}}Rech/Res
 +
| {{IOPoolB}}End/Rech
 +
| {{IOPoolC}}End/Rech/Res
 +
| {{IOPoolA}}+Mez Resist {{IOGlobal}}  ||
 +
|-
 +
| [[Image:IO_Reactive_Armor.png|20px]]
 +
| [[Reactive Armor]] 
 +
| 15-40
 +
| {{IOUncommon}}End/Res
 +
| {{IOUncommon}}Rech/Res
 +
| {{IOUncommon}}End/Rech
 +
| {{IOUncommon}}End/Rech/Res
 +
| {{IOUncommon}}Res
 +
| {{IOUncommon}}End
 +
|-
 +
| [[Image:IO_Impervium_Armor.png|20px]]
 +
| [[Impervium Armor]] 
 +
| 15-40
 +
| {{IOUncommon}}End/Res
 +
| {{IOPoolA}}Rech/Res
 +
| {{IOPoolA}}End/Rech
 +
| {{IOPoolB}}End/Rech/Res
 +
| {{IOPoolC}}Res
 +
| {{IOPoolC}}+Psionic Resist {{IOGlobal}} 
 +
|-
 +
| [[Image:IO_Titanium_Coating.png|20px]]
 +
| [[Titanium Coating]] 
 +
| 25-50
 +
| {{IOUncommon}}End/Res
 +
| {{IOUncommon}}Rech/Res
 +
| {{IOUncommon}}End/Rech
 +
| {{IOUncommon}}End/Rech/Res
 +
| {{IOUncommon}}Res
 +
| {{IOUncommon}}End
 +
|-
 +
| [[Image:IO_Aegis.png|20px]]
 +
| [[Aegis]]   
 +
| 25-50
 +
| {{IOPoolA}}End/Res
 +
| {{IOPoolB}}Rech/Res
 +
| {{IOPoolC}}End/Rech
 +
| {{IOPoolD}}End/Rech/Res
 +
| {{IOPoolA}}Res
 +
| {{IOPoolC}}+Psionic and Mez Resist {{IOUnique}} {{IOGlobal}} 
 +
|-
 +
|}
 +
 
 +
:Set Bonuses
 +
 
 +
{{IOBonusHeader}}
 +
| [[Steadfast Protection]]
 +
| {{IOlevel2}} | + Recovery 
 +
| {{IOlevel3}} | +Health  ||  ||  ||
 +
|-
 +
| [[Impervious Skin]]
 +
| {{IOlevel3}} | Sleep Res 
 +
| {{IOlevel3}} | +Health 
 +
| {{IOlevel3}} | Debt Prot 
 +
| {{IOlevel3}} | - Recharge Time  ||
 +
|-
 +
| [[Reactive Armor]]  
 
| {{IOlevel1}} | Immob Res   
 
| {{IOlevel1}} | Immob Res   
 +
| {{IOlevel1}} | + Energy Def 
 +
| {{IOlevel1}} | + Lethal Def 
 +
| {{IOlevel1}} | + AoE Def 
 +
| {{IOlevel1}} | + Toxic Res
 +
|-
 +
| [[Impervium Armor]]
 +
| {{IOlevel4}} | + Recovery 
 +
| {{IOlevel2}} | + Psionic Def 
 +
| {{IOlevel4}} | +Endurance 
 +
| {{IOlevel4}} | Hold Res 
 +
| {{IOlevel4}} | + Psionic Res
 +
|-
 +
| [[Titanium Coating]]
 +
| {{IOlevel3}} | Sleep Res 
 +
| {{IOlevel3}} | +Health 
 +
| {{IOlevel3}} | Stun Res 
 +
| {{IOlevel4}} | Hold Res 
 +
| {{IOlevel3}} | + Melee Def
 +
|-
 +
| [[Aegis]]
 +
| {{IOlevel4}} | +RunSpeed 
 +
| {{IOlevel4}} | + Fire/Cold Def 
 +
| {{IOlevel4}} | Debt Prot 
 +
| {{IOlevel4}} | + AoE Def 
 +
| {{IOlevel4}} | + Toxic Res     
 +
|-
 +
|}
 +
 +
===Defense===             
 +
{| class="wikitable" style="text-align:left"
 +
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6
 +
|-
 +
| [[Image:IO_Karma.png|20px]]
 +
| [[Karma]]   
 +
| 10-30
 +
| {{IOUncommon}}Def/End
 +
| {{IOUncommon}}Def/Rech
 +
| {{IOUncommon}}Knockback Protection {{IOGlobal}}  ||  ||  ||
 +
|-
 +
| [[Image:IO_Kismet.png|20px]]
 +
| [[Kismet]]   
 +
| 10-30
 +
| {{IOUncommon}}Def/End
 +
| {{IOPoolA}}Def/Rech
 +
| {{IOPoolA}}End/Rech
 +
| {{IOPoolC}}Def/End/Rech
 +
| {{IOPoolA}}Increased ToHit (6%) {{IOUnique}} {{IOGlobal}}  ||
 +
|-
 +
| [[Image:IO_Serendipity.png|20px]]
 +
| [[Serendipity]]   
 +
| 15-40
 +
| {{IOUncommon}}Def/End
 +
| {{IOUncommon}}Def/Rech
 +
| {{IOUncommon}}End/Rech
 +
| {{IOUncommon}}Def/End/Rech
 +
| {{IOUncommon}}Def
 +
| {{IOUncommon}}End
 +
|-
 +
| [[Image:IO_Gift_of_the_Ancients.png|20px]]
 +
| [[Gift of the Ancients]]
 +
| 15-40
 +
| {{IOUncommon}}Def/End
 +
| {{IOUnknown}}Def/Rech
 +
| {{IOPoolA}}End/Rech
 +
| {{IOPoolB}}Def/End/Rech
 +
| {{IOPoolC}}Def
 +
| {{IOPoolC}}Def/Increased Run Speed {{IOGlobal}} 
 +
|-
 +
| [[Image:IO_Red_Fortune.png|20px]]
 +
| [[Red Fortune]] 
 +
| 25-50
 +
| {{IOUncommon}}Def/End
 +
| {{IOUncommon}}Def/Rech
 +
| {{IOUncommon}}End/Rech
 +
| {{IOUncommon}}Def/End/Rech
 +
| {{IOUncommon}}Def
 +
| {{IOUncommon}}End
 +
|-
 +
| [[Image:IO_Luck_of_the_Gambler.png|20px]]
 +
| [[Luck of the Gambler]]
 +
| 25-50
 +
| {{IOPoolA}}Def/End
 +
| {{IOPoolB}}Def/Rech
 +
| {{IOPoolC}}End/Rech
 +
| {{IOPoolD}}Def/End/Rech
 +
| {{IOPoolA}}Def
 +
| {{IOPoolC}}Def/Increased Recharge Speed {{IOGlobal}}
 +
|-
 +
|}
 +
 +
 +
:Set Bonuses
 +
 +
{{IOBonusHeader}}
 +
| [[Karma]]
 +
| {{IOlevel2}} | Debt Prot 
 +
| {{IOlevel3}} | +Health  ||  ||  ||
 +
|-
 +
| [[Kismet]]
 +
| {{IOlevel2}} | + Recovery 
 +
| {{IOlevel2}} | Confuse Res 
 +
| {{IOlevel2}} | Debt Prot 
 +
| {{IOlevel2}} | - Recharge Time  ||
 +
|-
 +
| [[Serendipity]]
 +
| {{IOlevel1}} | + Regeneration 
 
| {{IOlevel1}} | +Health   
 
| {{IOlevel1}} | +Health   
| {{IOlevel1}} | +Endurance  ||  ||  
+
| {{IOlevel1}} | Accuracy 
 +
| {{IOlevel1}} | + AoE Def 
 +
| {{IOlevel1}} | + Toxic Res
 +
|-
 +
| [[Gift of the Ancients]]
 +
| {{IOlevel3}} | + Recovery 
 +
| {{IOlevel3}} | + Fire Res 
 +
| {{IOlevel3}} | +Endurance   
 +
| {{IOlevel3}} | Hold Res  
 +
| {{IOlevel3}} | + Psionic Res
 +
|-
 +
| [[Red Fortune]]
 +
| {{IOlevel3}} | Immob Res 
 +
| {{IOlevel3}} | + Fire/Cold Res
 +
| {{IOlevel3}} | + Damage 
 +
| {{IOlevel3}} | - Recharge Time 
 +
| {{IOlevel3}} | + Ranged Def
 +
|-
 +
| [[Luck of the Gambler]]
 +
| {{IOlevel4}} | + Regeneration 
 +
| {{IOlevel2}} | +Health 
 +
| {{IOlevel4}} | Accuracy 
 +
| {{IOlevel4}} | Hold Res 
 +
| {{IOlevel4}} | + Psionic Res
 
|-
 
|-
 
|}
 
|}
Line 608: Line 1,069:
 
=== Confuse ===
 
=== Confuse ===
 
{| class="wikitable" style="text-align:left"
 
{| class="wikitable" style="text-align:left"
! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6
+
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6
 
|-
 
|-
 +
| [[Image:IO_Befuddling_Aura.png|20px]]
 
| [[Befuddling Aura]]   
 
| [[Befuddling Aura]]   
 
| 10-30  
 
| 10-30  
| {{IOUncommon}}Acc/End
 
 
| {{IOUncommon}}Acc/Rech  
 
| {{IOUncommon}}Acc/Rech  
 
| {{IOUncommon}}End/Conf  
 
| {{IOUncommon}}End/Conf  
| {{IOUncommon}}Range/Conf
+
| {{IOUncommon}}Acc/End
| {{IOUncommon}}Conf/Acc/Rech ||   
+
| {{IOUncommon}}Conf/Range
 +
| {{IOUncommon}}Acc/Conf/Rech ||   
 
|-
 
|-
 +
| [[Image:IO_Cacophony.png|20px]]
 
| [[Cacophony]]     
 
| [[Cacophony]]     
 
| 10-30  
 
| 10-30  
| {{IOUnknown}}Acc/End
 
 
| {{IOUncommon}}Acc/Rech  
 
| {{IOUncommon}}Acc/Rech  
 
| {{IOUnknown}}End/Conf  
 
| {{IOUnknown}}End/Conf  
| {{IOUnknown}}Range/Conf
+
| {{IOUnknown}}Acc/End
| {{IOPoolC}}Conf/Acc/Rech   
+
| {{IOPoolB}}Conf/Range
 +
| {{IOPoolC}}Acc/Conf/Rech   
 
| {{IOPoolC}}Chance for Energy Damage {{IOProc}}
 
| {{IOPoolC}}Chance for Energy Damage {{IOProc}}
 
|-
 
|-
 +
| [[Image:IO_Perplex.png|20px]]
 +
| [[Perplex]]   
 +
| 20-50
 +
| {{IOUncommon}}Acc/Rech
 +
| {{IOUncommon}}End/Conf
 +
| {{IOUncommon}}Acc/End
 +
| {{IOUncommon}}Conf/Range
 +
| {{IOUncommon}}Acc/Conf/Rech
 +
| {{IOUncommon}}Conf/Rech
 +
|-
 +
| [[Image:IO_Malaise's_Illusions.png|20px]]
 
| [[Malaise's Illusions]]   
 
| [[Malaise's Illusions]]   
| 20-53
+
| 20-50
| {{IOPoolB}}Acc/End
+
 
| {{IOPoolA}}Acc/Rech  
 
| {{IOPoolA}}Acc/Rech  
 
| {{IOPoolA}}End/Conf  
 
| {{IOPoolA}}End/Conf  
| {{IOPoolB}}Range/Conf
+
| {{IOPoolB}}Acc/End
| {{IOPoolC}}Conf/Acc/Rech   
+
| {{IOPoolB}}Conf/Range
 +
| {{IOPoolC}}Acc/Conf/Rech   
 
| {{IOPoolC}}Chance for Psionic Damage {{IOProc}}
 
| {{IOPoolC}}Chance for Psionic Damage {{IOProc}}
 
|-
 
|-
| [[Perplex]]  
+
| [[Image:IO_Coercive_Persuasion.png|20px]]
| 20-53
+
| [[Coercive Persuasion]]  
| {{IOUncommon}}Acc/End
+
| 50
| {{IOUncommon}}Acc/Rech  
+
| {{IOVeryRare}}Conf (Superior) {{IOUnique}}  
| {{IOUncommon}}End/Conf  
+
| {{IOVeryRare}}Conf/Rech (Superior) {{IOUnique}}
| {{IOUncommon}}Range/Conf
+
| {{IOVeryRare}}Conf/Rech/Acc (Superior) {{IOUnique}}
| {{IOUncommon}}Conf/Acc/Rech
+
| {{IOVeryRare}}Rech/Acc (Superior) {{IOUnique}}
| {{IOUncommon}}Conf/Rech
+
| {{IOVeryRare}}Conf/End (Superior) {{IOUnique}}
 +
| {{IOVeryRare}}Contagious Confusion {{IOUnique}} {{IOProc}}
 
|-
 
|-
 
|}
 
|}
Line 662: Line 1,137:
 
| {{IOlevel3}} | + AoE Def   
 
| {{IOlevel3}} | + AoE Def   
 
| {{IOlevel3}} | + Ranged Def       
 
| {{IOlevel3}} | + Ranged Def       
 +
|-
 +
| [[Perplex]]
 +
| {{IOlevel2}} | + Regeneration 
 +
| {{IOlevel2}} | Confuse Dur 
 +
| {{IOlevel2}} | Accuracy 
 +
| {{IOlevel2}} | + AoE Def 
 +
| {{IOlevel2}} | + Toxic/Psionic Res
 
|-
 
|-
 
| [[Malaise's Illusions]]  
 
| [[Malaise's Illusions]]  
Line 670: Line 1,152:
 
| {{IOlevel4}} | + Ranged Def  
 
| {{IOlevel4}} | + Ranged Def  
 
|-
 
|-
| [[Perplex]]  
+
| [[Coercive Persuasion]]  
| {{IOlevel2}} | + Regeneration  
+
| {{IOlevel7}} | + Recovery  
| {{IOlevel2}} | Confuse Dur   
+
| {{IOlevel7}} | Confuse Dur   
| {{IOlevel2}} | Accuracy  
+
| {{IOlevel7}} | + Damage  
| {{IOlevel2}} | + AoE Def  
+
| {{IOlevel7}} | - Recharge Time  
| {{IOlevel2}} | + Toxic/Psionic Res
+
| {{IOlevel7}} | + Ranged Def
 
|-
 
|-
 
|}
 
|}
Line 681: Line 1,163:
 
=== Sleep ===
 
=== Sleep ===
 
{| class="wikitable" style="text-align:left"
 
{| class="wikitable" style="text-align:left"
! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6  
+
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6  
|-
+
| [[Call of the Sandman]]
+
| 20-53
+
| {{IOPoolB}}Acc/End
+
| {{IOPoolA}}Acc/Rech
+
| {{IOPoolA}}End/Sleep
+
| {{IOPoolC}}Acc/Rech/Sleep
+
| {{IOPoolB}}Sleep/Range
+
| {{IOPoolC}}Chance for Self Heal {{IOProc}}
+
 
|-
 
|-
 +
| [[Image:IO_Hibernation.png|20px]]
 
| [[Hibernation]]     
 
| [[Hibernation]]     
 
| 10-30  
 
| 10-30  
| {{IOUncommon}}Acc/End
 
 
| {{IOUncommon}}Acc/Rech  
 
| {{IOUncommon}}Acc/Rech  
 
| {{IOUncommon}}End/Sleep  
 
| {{IOUncommon}}End/Sleep  
| {{IOUncommon}}Acc/Rech/Sleep
+
| {{IOUncommon}}Acc/End
| {{IOUncommon}}Sleep/Range ||
+
| {{IOUncommon}}Sleep/Range  
 +
| {{IOUncommon}}Acc/Rech/Sleep ||
 
|-
 
|-
 +
| [[Image:IO_Induced_Coma.png|20px]]
 
| [[Induced Coma]]   
 
| [[Induced Coma]]   
 
| 10-30  
 
| 10-30  
| {{IOPoolA}}Acc/End
 
 
| {{IOUncommon}}Acc/Rech  
 
| {{IOUncommon}}Acc/Rech  
| {{IOUnknown}}End/Sleep  
+
| {{IOPoolA}}End/Sleep  
| {{IOUnknown}}Acc/Rech/Sleep
+
| {{IOPoolA}}Acc/End
 
| {{IOPoolB}}Sleep/Range  
 
| {{IOPoolB}}Sleep/Range  
| {{IOUnknown}}Chance for Recharge Slow {{IOProc}}  
+
| {{IOPoolC}}Acc/Sleep/Rech
 +
| {{IOPoolC}}Chance for Recharge Slow {{IOProc}}  
 
|-
 
|-
 +
| [[Image:IO_Lethargic_Repose.png|20px]]
 
| [[Lethargic Repose]]   
 
| [[Lethargic Repose]]   
| 20-53
+
| 20-50
| {{IOUncommon}}Acc/End
+
 
| {{IOUncommon}}Acc/Rech  
 
| {{IOUncommon}}Acc/Rech  
 
| {{IOUncommon}}End/Sleep  
 
| {{IOUncommon}}End/Sleep  
| {{IOUncommon}}Acc/Rech/Sleep
+
| {{IOUncommon}}Acc/End
 
| {{IOUncommon}}Sleep/Range  
 
| {{IOUncommon}}Sleep/Range  
 +
| {{IOUncommon}}Acc/Rech/Sleep
 
| {{IOUncommon}}Acc/Sleep
 
| {{IOUncommon}}Acc/Sleep
 +
|-
 +
| [[Image:IO_Call_of_the_Sandman.png|20px]]
 +
| [[Call of the Sandman]]
 +
| 20-50
 +
| {{IOPoolA}}Acc/Rech
 +
| {{IOPoolA}}End/Sleep
 +
| {{IOPoolB}}Acc/End
 +
| {{IOPoolB}}Sleep/Range
 +
| {{IOPoolC}}Acc/Rech/Sleep
 +
| {{IOPoolC}}Chance for Self Heal {{IOProc}}
 +
|-
 +
| [[Image:IO_Fortunata_Hypnosis.png|20px]]
 +
| [[Fortunata Hypnosis]] 
 +
| 50
 +
| {{IOVeryRare}}Sleep (Superior) {{IOUnique}}
 +
| {{IOVeryRare}}Sleep/Rech (Superior) {{IOUnique}}
 +
| {{IOVeryRare}}Sleep/Rech/Acc (Superior) {{IOUnique}}
 +
| {{IOVeryRare}}Rech/Acc (Superior) {{IOUnique}}
 +
| {{IOVeryRare}}Sleep/End (Superior) {{IOUnique}}
 +
| {{IOVeryRare}}Chance for Placate {{IOUnique}} {{IOProc}}
 
|-
 
|-
 
|}
 
|}
Line 723: Line 1,219:
  
 
{{IOBonusHeader}}
 
{{IOBonusHeader}}
| [[Call of the Sandman]]
 
| {{IOlevel4}} | Sleep Dur 
 
| {{IOlevel4}} | +Health 
 
| {{IOlevel4}} | +Endurance 
 
| {{IOlevel4}} | - Recharge Time 
 
| {{IOlevel4}} | + Toxic/Psionic Res     
 
|-
 
 
| [[Hibernation]]  
 
| [[Hibernation]]  
 
| {{IOlevel3}} | Sleep Dur   
 
| {{IOlevel3}} | Sleep Dur   
Line 749: Line 1,238:
 
| {{IOlevel2}} | + AoE Def   
 
| {{IOlevel2}} | + AoE Def   
 
| {{IOlevel2}} | + Toxic Res  
 
| {{IOlevel2}} | + Toxic Res  
 +
|-
 +
| [[Call of the Sandman]]
 +
| {{IOlevel4}} | Sleep Dur 
 +
| {{IOlevel4}} | +Health 
 +
| {{IOlevel4}} | +Endurance 
 +
| {{IOlevel4}} | - Recharge Time 
 +
| {{IOlevel4}} | + Toxic/Psionic Res     
 +
|-
 +
| [[Fortunata Hypnosis]]
 +
| {{IOlevel7}} | + Recovery 
 +
| {{IOlevel7}} | + Fire/Cold Res 
 +
| {{IOlevel7}} | Accuracy 
 +
| {{IOlevel7}} | - Recharge Time 
 +
| {{IOlevel7}} | + Toxic Res
 
|-
 
|-
 
|}
 
|}
Line 754: Line 1,257:
 
=== Slow Movement ===
 
=== Slow Movement ===
 
{| class="wikitable" style="text-align:left"
 
{| class="wikitable" style="text-align:left"
! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6  
+
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6  
 
|-
 
|-
 +
| [[Image:IO_Curtail_Speed.png|20px]]
 
| [[Curtail Speed]]   
 
| [[Curtail Speed]]   
 
| 10-30  
 
| 10-30  
| {{IOUncommon}}Acc/End
 
 
| {{IOUncommon}}Acc/Slow  
 
| {{IOUncommon}}Acc/Slow  
 
| {{IOUncommon}}Dam/Slow  
 
| {{IOUncommon}}Dam/Slow  
| {{IOUncommon}}End/Rech/Slow
+
| {{IOUncommon}}Acc/End
| {{IOUncommon}}Slow/Range ||  
+
| {{IOUncommon}}Slow/Range  
 +
| {{IOUncommon}}End/Rech/Slow ||  
 
|-
 
|-
 +
| [[Image:IO_Impeded_Swiftness.png|20px]]
 
| [[Impeded Swiftness]]   
 
| [[Impeded Swiftness]]   
 
| 10-30  
 
| 10-30  
| {{IOUnknown}}Acc/End
 
 
| {{IOUncommon}}Acc/Slow  
 
| {{IOUncommon}}Acc/Slow  
 
| {{IOPoolA}}Dam/Slow  
 
| {{IOPoolA}}Dam/Slow  
 +
| {{IOPoolA}}Acc/End
 +
| {{IOPoolB}}Slow/Range 
 
| {{IOPoolC}}End/Rech/Slow   
 
| {{IOPoolC}}End/Rech/Slow   
| {{IOUnknown}}Slow/Range 
+
| {{IOPoolC}}Chance for Smashing Damage {{IOProc}}  
| {{IOUnknown}}Chance for Smashing Damage {{IOProc}}  
+
 
|-
 
|-
 +
| [[Image:IO_Tempered_Readiness.png|20px]]
 +
|nowrap|[[Tempered Readiness]] 
 +
| 20-50
 +
| {{IOUncommon}}Acc/Slow
 +
| {{IOUncommon}}Dam/Slow
 +
| {{IOUncommon}}Acc/End
 +
| {{IOUncommon}}Slow/Range
 +
| {{IOUncommon}}End/Rech/Slow
 +
| {{IOUncommon}}Acc/Dam/Slow
 +
|-
 +
| [[Image:IO_Pacing_of_the_Turtle.png|20px]]
 
| [[Pacing of the Turtle]]  
 
| [[Pacing of the Turtle]]  
| 20-53
+
| 20-50
| {{IOPoolB}}Acc/End
+
 
| {{IOPoolA}}Acc/Slow  
 
| {{IOPoolA}}Acc/Slow  
 
| {{IOPoolA}}Dam/Slow  
 
| {{IOPoolA}}Dam/Slow  
| {{IOPoolC}}End/Rech/Slow
+
| {{IOPoolB}}Acc/End  
 
| {{IOPoolB}}Slow/Range  
 
| {{IOPoolB}}Slow/Range  
 +
| {{IOPoolC}}End/Rech/Slow
 
| {{IOPoolC}}Chance for Recharge Slow {{IOProc}}  
 
| {{IOPoolC}}Chance for Recharge Slow {{IOProc}}  
|-
 
| [[Tempered Readiness]] 
 
| 20-53
 
| {{IOUncommon}}Acc/End
 
| {{IOUncommon}}Acc/Slow
 
| {{IOUncommon}}Dam/Slow
 
| {{IOUncommon}}End/Rech/Slow
 
| {{IOUncommon}}Slow/Range
 
| {{IOUncommon}}Acc/Dam/Slow
 
 
|-
 
|-
 
|}
 
|}
Line 808: Line 1,315:
 
| {{IOlevel3}} | Hold Res   
 
| {{IOlevel3}} | Hold Res   
 
| {{IOlevel3}} | + Melee Def  
 
| {{IOlevel3}} | + Melee Def  
|-
 
| [[Pacing of the Turtle]]
 
| {{IOlevel4}} | Sleep Res 
 
| {{IOlevel4}} | Improved Slow 
 
| {{IOlevel4}} | Accuracy 
 
| {{IOlevel4}} | Hold Res 
 
| {{IOlevel4}} | + Ranged Def
 
 
|-
 
|-
 
| [[Tempered Readiness]]  
 
| [[Tempered Readiness]]  
Line 822: Line 1,322:
 
| {{IOlevel2}} | - Recharge Time   
 
| {{IOlevel2}} | - Recharge Time   
 
| {{IOlevel2}} | + Ranged Def  
 
| {{IOlevel2}} | + Ranged Def  
 +
|-
 +
| [[Pacing of the Turtle]]
 +
| {{IOlevel4}} | Sleep Res 
 +
| {{IOlevel4}} | Improved Slow 
 +
| {{IOlevel4}} | Accuracy 
 +
| {{IOlevel4}} | Hold Res 
 +
| {{IOlevel4}} | + Ranged Def
 
|-
 
|-
 
|}
 
|}
Line 827: Line 1,334:
 
=== Immobilize ===
 
=== Immobilize ===
 
{| class="wikitable" style="text-align:left"
 
{| class="wikitable" style="text-align:left"
! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6  
+
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6  
 
|-
 
|-
 +
| [[Image:IO_Rooting_Grasp.png|20px]]
 +
| [[Rooting Grasp]] 
 +
| 10-30
 +
| {{IOUncommon}}Acc/Rech
 +
| {{IOUncommon}}End/Immob
 +
| {{IOUncommon}}Acc/End
 +
| {{IOUncommon}}Immob/Range
 +
| {{IOUncommon}}Acc/Immob/Rech ||
 +
|-
 +
| [[Image:IO_Debilitative_Action.png|20px]]
 
| [[Debilitative Action]]   
 
| [[Debilitative Action]]   
 
| 10-30  
 
| 10-30  
| {{IOUnknown}}Acc/End
 
 
| {{IOUncommon}}Acc/Rech  
 
| {{IOUncommon}}Acc/Rech  
 
| {{IOPoolA}}Rech/Immob  
 
| {{IOPoolA}}Rech/Immob  
| {{IOUnknown}}Acc/Immob/Rech
+
| {{IOPoolA}}Acc/End
| {{IOPoolD}}Range/Immob  
+
| {{IOPoolB}}Immob/Range
 +
| {{IOPoolC}}Acc/Immob/Rech
 
| {{IOPoolC}}Chance for Stun {{IOProc}}  
 
| {{IOPoolC}}Chance for Stun {{IOProc}}  
 
|-
 
|-
 +
| [[Image:IO_Enfeebled_Operation.png|20px]]
 
| [[Enfeebled Operation]]   
 
| [[Enfeebled Operation]]   
| 20-53
+
| 20-50
| {{IOUncommon}}Acc/End
+
 
| {{IOUncommon}}Acc/Rech  
 
| {{IOUncommon}}Acc/Rech  
 
| {{IOUncommon}}End/Immob  
 
| {{IOUncommon}}End/Immob  
 +
| {{IOUncommon}}Acc/End
 +
| {{IOUncommon}}Immob/Range
 
| {{IOUncommon}}Acc/Immob/Rech  
 
| {{IOUncommon}}Acc/Immob/Rech  
 
| {{IOUncommon}}Acc/Immob  
 
| {{IOUncommon}}Acc/Immob  
| {{IOUncommon}}Immob/Range
 
|-
 
| [[Rooting Grasp]] 
 
| 10-30
 
| {{IOUncommon}}Acc/End
 
| {{IOUncommon}}Acc/Rech
 
| {{IOUncommon}}End/Immob
 
| {{IOUncommon}}Acc/Immob/Rech
 
| {{IOUncommon}}Immob/Range ||
 
 
|-
 
|-
 +
| [[Image:IO_Trap_of_the_Hunter.png|20px]]
 
| [[Trap of the Hunter]]  
 
| [[Trap of the Hunter]]  
| 20-53
+
| 20-50
| {{IOPoolB}}Acc/End
+
 
| {{IOPoolA}}Acc/Rech  
 
| {{IOPoolA}}Acc/Rech  
 
| {{IOPoolA}}End/Immob  
 
| {{IOPoolA}}End/Immob  
 +
| {{IOPoolB}}Acc/End
 +
| {{IOPoolB}}Immob/Acc
 
| {{IOPoolC}}Acc/Immob/Rech  
 
| {{IOPoolC}}Acc/Immob/Rech  
| {{IOPoolB}}Range/Immob  
+
| {{IOPoolC}}Chance for Lethal Damage {{IOProc}}
| {{IOPoolC}}Chance for Lethal DoT {{IOProc}}  
+
|-
 +
| [[Image:IO_Gravitational_Anchor.png|20px]]
 +
| [[Gravitational Anchor]] 
 +
| 50
 +
| {{IOVeryRare}}Immob (Superior) {{IOUnique}}
 +
| {{IOVeryRare}}Immob/Rech (Superior) {{IOUnique}}
 +
| {{IOVeryRare}}Immob/Rech/Acc (Superior) {{IOUnique}}
 +
| {{IOVeryRare}}Rech/Acc (Superior) {{IOUnique}}
 +
| {{IOVeryRare}}Immob/End (Superior) {{IOUnique}}
 +
| {{IOVeryRare}}Chance for Hold {{IOUnique}} {{IOProc}}
 
|-
 
|-
 
|}
 
|}
Line 869: Line 1,390:
  
 
{{IOBonusHeader}}
 
{{IOBonusHeader}}
 +
| [[Rooting Grasp]]
 +
| {{IOlevel1}} | Immob Dur 
 +
| {{IOlevel1}} | +Health 
 +
| {{IOlevel1}} | + Damage 
 +
| {{IOlevel1}} | - Recharge Time  ||
 +
|-
 
| [[Debilitative Action]]  
 
| [[Debilitative Action]]  
 
| {{IOlevel3}} | Immob Dur   
 
| {{IOlevel3}} | Immob Dur   
Line 882: Line 1,409:
 
| {{IOlevel2}} | - Recharge Time   
 
| {{IOlevel2}} | - Recharge Time   
 
| {{IOlevel4}} | + Melee Def  
 
| {{IOlevel4}} | + Melee Def  
|-
 
| [[Rooting Grasp]]
 
| {{IOlevel1}} | Immob Dur 
 
| {{IOlevel1}} | +Health 
 
| {{IOlevel1}} | + Damage 
 
| {{IOlevel1}} | - Recharge Time  ||
 
 
|-
 
|-
 
| [[Trap of the Hunter]]  
 
| [[Trap of the Hunter]]  
Line 895: Line 1,416:
 
| {{IOlevel4}} | Hold Res   
 
| {{IOlevel4}} | Hold Res   
 
| {{IOlevel4}} | + Ranged Def  
 
| {{IOlevel4}} | + Ranged Def  
 +
|-
 +
| [[Gravitational Anchor]]
 +
| {{IOlevel7}} | + Recovery 
 +
| {{IOlevel7}} | + Fire/Cold Res 
 +
| {{IOlevel7}} | Accuracy 
 +
| {{IOlevel7}} | - Recharge Time 
 +
| {{IOlevel7}} | + Toxic Res
 
|-
 
|-
 
|}
 
|}
Line 900: Line 1,428:
 
=== Holds ===
 
=== Holds ===
 
{| class="wikitable" style="text-align:left"
 
{| class="wikitable" style="text-align:left"
! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6  
+
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6  
 
|-
 
|-
| [[Essence of Curare]]
+
| [[Image:IO_Paralytic.png|20px]]
| 20-53
+
| [[Paralytic]]   
| {{IOUncommon}}Acc/End
+
| 10-30
 
| {{IOUncommon}}Acc/Rech  
 
| {{IOUncommon}}Acc/Rech  
 
| {{IOUncommon}}End/Hold  
 
| {{IOUncommon}}End/Hold  
| {{IOUncommon}}Acc/Hold
+
| {{IOUncommon}}Acc/End
 
| {{IOUncommon}}Hold/Range  
 
| {{IOUncommon}}Hold/Range  
| {{IOUncommon}}Acc/Hold/Rech  
+
| {{IOUncommon}}Acc/Hold/Rech ||  
|-
+
| [[Ghost Widow's Embrace]] 
+
| 20-53
+
| {{IOPoolB}}Acc/End
+
| {{IOPoolA}}Acc/Rech
+
| {{IOPoolA}}End/Hold
+
| {{IOPoolC}}Acc/Hold/Rech
+
| {{IOPoolB}}Hold/Range
+
| {{IOPoolC}}Chance for Psionic Damage {{IOProc}}
+
 
|-
 
|-
 +
| [[Image:IO_Neuronic_Shutdown.png|20px]]
 
| [[Neuronic Shutdown]]   
 
| [[Neuronic Shutdown]]   
 
| 10-30  
 
| 10-30  
| {{IOUnknown}}Acc/End
 
 
| {{IOUncommon}}Acc/Rech  
 
| {{IOUncommon}}Acc/Rech  
 
| {{IOPoolA}}End/Hold  
 
| {{IOPoolA}}End/Hold  
| {{IOPoolC}}Acc/Hold/Rech
+
| {{IOUnknown}}Acc/End
 
| {{IOPoolB}}Hold/Range  
 
| {{IOPoolB}}Hold/Range  
 +
| {{IOPoolC}}Acc/Hold/Rech
 
| {{IOPoolC}}Chance for Psionic DoT {{IOProc}}
 
| {{IOPoolC}}Chance for Psionic DoT {{IOProc}}
 
|-
 
|-
| [[Paralytic]]  
+
| [[Image:IO_Essence_of_Curare.png|20px]]
| 10-30
+
| [[Essence of Curare]] 
| {{IOUncommon}}Acc/End
+
| 20-50
 
| {{IOUncommon}}Acc/Rech  
 
| {{IOUncommon}}Acc/Rech  
 
| {{IOUncommon}}End/Hold  
 
| {{IOUncommon}}End/Hold  
 +
| {{IOUncommon}}Acc/End
 +
| {{IOUncommon}}Hold/Range
 +
| {{IOUncommon}}Acc/Hold
 
| {{IOUncommon}}Acc/Hold/Rech  
 
| {{IOUncommon}}Acc/Hold/Rech  
| {{IOUncommon}}Hold/Range ||  
+
|-
 +
| [[Image:IO_Ghost_Widow's_Embrace.png|20px]]
 +
| [[Ghost Widow's Embrace]] 
 +
| 20-50
 +
| {{IOPoolA}}Acc/Rech
 +
| {{IOPoolA}}End/Hold
 +
| {{IOPoolB}}Acc/End
 +
| {{IOPoolB}}Hold/Range  
 +
| {{IOPoolC}}Acc/Hold/Rech
 +
| {{IOPoolC}}Chance for Psionic Damage {{IOProc}}
 +
|-
 +
| [[Image:IO_Unbreakable_Constraint.png|20px]]
 +
| [[Unbreakable Constraint]] 
 +
| 50
 +
| {{IOVeryRare}}Hold (Superior) {{IOUnique}}
 +
| {{IOVeryRare}}Hold/Rech (Superior) {{IOUnique}}
 +
| {{IOVeryRare}}Hold/Rech/Acc (Superior) {{IOUnique}}
 +
| {{IOVeryRare}}Rech/Acc (Superior) {{IOUnique}}
 +
| {{IOVeryRare}}Hold/End (Superior) {{IOUnique}}
 +
| {{IOVeryRare}}Chance for Smashing Dam {{IOUnique}} {{IOProc}}
 
|-
 
|-
 
|}
 
|}
Line 942: Line 1,484:
  
 
{{IOBonusHeader}}
 
{{IOBonusHeader}}
 +
| [[Paralytic]]
 +
| {{IOlevel1}} | + Recovery 
 +
| {{IOlevel1}} | + Positive/Negative Energy Res 
 +
| {{IOlevel1}} | Debt Prot 
 +
| {{IOlevel1}} | Hold Dur  ||
 +
|-
 +
| [[Neuronic Shutdown]]
 +
| {{IOlevel3}} | Immob Res 
 +
| {{IOlevel3}} | +Health 
 +
| {{IOlevel3}} | Accuracy 
 +
| {{IOlevel3}} | Hold Dur 
 +
| {{IOlevel3}} | + Melee Def
 +
|-
 
| [[Essence of Curare]]  
 
| [[Essence of Curare]]  
 
| {{IOlevel2}} | Fear Res   
 
| {{IOlevel2}} | Fear Res   
Line 956: Line 1,511:
 
| {{IOlevel4}} | + Psionic Res  
 
| {{IOlevel4}} | + Psionic Res  
 
|-
 
|-
| [[Neuronic Shutdown]]  
+
| [[Unbreakable Constraint]]  
| {{IOlevel3}} | Immob Res  
+
| {{IOlevel7}} | + Recovery  
| {{IOlevel3}} | +Health  
+
| {{IOlevel7}} | + Fire/Cold Res  
| {{IOlevel3}} | Accuracy   
+
| {{IOlevel7}} | Accuracy   
| {{IOlevel3}} | Hold Dur 
+
| {{IOlevel7}} | - Recharge Time  
| {{IOlevel3}} | + Melee Def
+
| {{IOlevel7}} | + Toxic Res  
|-
+
| [[Paralytic]]
+
| {{IOlevel1}} | + Recovery  
+
| {{IOlevel1}} | + Positive/Negative Energy Res
+
| {{IOlevel1}} | Debt Prot 
+
| {{IOlevel1}} | Hold Dur  ||
+
 
|-
 
|-
 
|}
 
|}
Line 973: Line 1,522:
 
=== Fear ===
 
=== Fear ===
 
{| class="wikitable" style="text-align:left"
 
{| class="wikitable" style="text-align:left"
! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6  
+
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6  
|-
+
| [[Glimpse of the Abyss]]
+
| 20-53
+
| {{IOPoolB}}Acc/End
+
| {{IOPoolA}}Acc/Rech
+
| {{IOPoolB}}End/Fear
+
| {{IOPoolC}}Acc/Fear/Rech
+
| {{IOPoolA}}Fear/Range
+
| {{IOPoolC}}Chance for Psionic Damage {{IOProc}}
+
 
|-
 
|-
 +
| [[Image:IO_Horror.png|20px]]
 
| [[Horror]]     
 
| [[Horror]]     
 
| 10-30  
 
| 10-30  
| {{IOUncommon}}Acc/End
 
 
| {{IOUncommon}}Acc/Rech  
 
| {{IOUncommon}}Acc/Rech  
 
| {{IOUncommon}}End/Fear  
 
| {{IOUncommon}}End/Fear  
| {{IOUncommon}}Acc/Fear/Rech
 
| {{IOUncommon}}Fear/Range ||
 
|-
 
| [[Nightmare]]   
 
| 20-53
 
 
| {{IOUncommon}}Acc/End  
 
| {{IOUncommon}}Acc/End  
| {{IOUncommon}}Acc/Rech
 
| {{IOUncommon}}End/Fear
 
| {{IOUncommon}}Acc/Fear/Rech
 
 
| {{IOUncommon}}Fear/Range  
 
| {{IOUncommon}}Fear/Range  
| {{IOUncommon}}Acc/Fear
+
| {{IOUncommon}}Acc/Fear/Rech ||
 
|-
 
|-
 +
| [[Image:IO_Unspeakable_Terror.png|20px]]
 
| [[Unspeakable Terror]]   
 
| [[Unspeakable Terror]]   
 
| 10-30  
 
| 10-30  
| {{IOUnknown}}Acc/End
 
 
| {{IOUncommon}}Acc/Rech  
 
| {{IOUncommon}}Acc/Rech  
 
| {{IOPoolA}}End/Fear  
 
| {{IOPoolA}}End/Fear  
| {{IOUnknown}}Acc/Fear/Rech  
+
| {{IOPoolC}}Acc/End
| {{IOPoolD}}Fear/Range  
+
| {{IOPoolB}}Fear/Range
| {{IOPoolC}}2% Chance to Disorient {{IOProc}}
+
| {{IOPoolC}}Acc/Fear/Rech  
 +
| {{IOPoolC}}Chance for Disorient {{IOProc}}
 +
|-
 +
| [[Image:IO_Nightmare.png|20px]]
 +
| [[Nightmare]]   
 +
| 20-50
 +
| {{IOUncommon}}Acc/Rech
 +
| {{IOUncommon}}End/Fear
 +
| {{IOUncommon}}Acc/End
 +
| {{IOUncommon}}Fear/Range
 +
| {{IOUncommon}}Acc/Fear/Rech
 +
| {{IOUncommon}}Acc/Fear
 +
|-
 +
| [[Image:IO_Glimpse_of_the_Abyss.png|20px]]
 +
| [[Glimpse of the Abyss]]
 +
| 20-50
 +
| {{IOPoolA}}Acc/Rech
 +
| {{IOPoolB}}End/Fear
 +
| {{IOPoolB}}Acc/End
 +
| {{IOPoolB}}Fear/Range  
 +
| {{IOPoolC}}Acc/Fear/Rech
 +
| {{IOPoolC}}Chance for Psionic Damage {{IOProc}}
 
|-
 
|-
 
|}
 
|}
Line 1,015: Line 1,568:
  
 
{{IOBonusHeader}}
 
{{IOBonusHeader}}
| [[Glimpse of the Abyss]]
 
| {{IOlevel4}} | Fear Dur 
 
| {{IOlevel4}} | +Health 
 
| {{IOlevel4}} | Accuracy 
 
| {{IOlevel4}} | - Recharge Time 
 
| {{IOlevel4}} | + Psionic Res
 
|-
 
 
| [[Horror]]  
 
| [[Horror]]  
 
| {{IOlevel1}} | Fear Dur   
 
| {{IOlevel1}} | Fear Dur   
Line 1,027: Line 1,573:
 
| {{IOlevel1}} | Stun Res   
 
| {{IOlevel1}} | Stun Res   
 
| {{IOlevel1}} | - Recharge Time  ||  
 
| {{IOlevel1}} | - Recharge Time  ||  
 +
|-
 +
| [[Unspeakable Terror]]
 +
| {{IOlevel3}} | Fear Dur 
 +
| {{IOlevel3}} | + Negative Energy Res 
 +
| {{IOlevel3}} | Debt Prot 
 +
| {{IOlevel3}} | - Recharge Time 
 +
| {{IOlevel3}} | + Psionic Res
 
|-
 
|-
 
| [[Nightmare]]  
 
| [[Nightmare]]  
Line 1,035: Line 1,588:
 
| {{IOlevel2}} | + Toxic/Psionic Res  
 
| {{IOlevel2}} | + Toxic/Psionic Res  
 
|-
 
|-
| [[Unspeakable Terror]]  
+
| [[Glimpse of the Abyss]]  
| {{IOlevel3}} | Fear Dur   
+
| {{IOlevel4}} | Fear Dur   
| {{IOlevel3}} | + Negative Energy Res  
+
| {{IOlevel4}} | +Health  
| {{IOlevel3}} | Debt Prot  
+
| {{IOlevel4}} | Accuracy  
| {{IOlevel3}} | - Recharge Time   
+
| {{IOlevel4}} | - Recharge Time   
| {{IOlevel3}} | + Psionic Res  
+
| {{IOlevel4}} | + Psionic Res  
 
|-
 
|-
 
|}
 
|}
Line 1,046: Line 1,599:
 
=== Stuns ===
 
=== Stuns ===
 
{| class="wikitable" style="text-align:left"
 
{| class="wikitable" style="text-align:left"
! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6  
+
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6  
 
|-
 
|-
 +
| [[Image:IO_Stagger.png|20px]]
 +
| [[Stagger]]   
 +
| 10-30
 +
| {{IOUncommon}}Acc/Rech
 +
| {{IOUncommon}}End/Stun
 +
| {{IOUncommon}}Acc/End
 +
| {{IOUncommon}}Stun/Range
 +
| {{IOUncommon}}Acc/Range/Rech
 +
|-
 +
| [[Image:IO_Razzle_Dazzle.png|20px]]
 
| [[Razzle Dazzle]]   
 
| [[Razzle Dazzle]]   
 
| 10-30  
 
| 10-30  
| {{IOUnknown}}Acc/End
 
 
| {{IOUncommon}}Acc/Rech  
 
| {{IOUncommon}}Acc/Rech  
| {{IOUnknown}}End/Stun  
+
| {{IOPoolA}}End/Stun  
 +
| {{IOUnknown}}Acc/End
 +
| {{IOPoolB}}Stun/Range
 
| {{IOPoolC}}Acc/Stun/Rech  
 
| {{IOPoolC}}Acc/Stun/Rech  
| {{IOPoolB}}Stun/Range
 
 
| {{IOPoolC}}Chance for Immobilize {{IOProc}}  
 
| {{IOPoolC}}Chance for Immobilize {{IOProc}}  
 
|-
 
|-
 +
| [[Image:IO_Rope_A_Dope.png|20px]]
 
| [[Rope A Dope]]     
 
| [[Rope A Dope]]     
| 20-53
+
| 20-50
| {{IOUncommon}}Acc/End
+
 
| {{IOUncommon}}Acc/Rech  
 
| {{IOUncommon}}Acc/Rech  
 
| {{IOUncommon}}End/Stun  
 
| {{IOUncommon}}End/Stun  
 +
| {{IOUncommon}}Acc/End
 +
| {{IOUncommon}}Stun/Range
 
| {{IOUncommon}}Acc/Stun/Rech  
 
| {{IOUncommon}}Acc/Stun/Rech  
| {{IOUncommon}}Stun/Range
 
 
| {{IOUncommon}}Acc/Stun
 
| {{IOUncommon}}Acc/Stun
 
|-
 
|-
| [[Stagger]]  
+
| [[Image:IO_Stupefy.png|20px]]
| 10-30
+
| {{IOUncommon}}Acc/End
+
| {{IOUncommon}}Acc/Rech
+
| {{IOUncommon}}End/Stun
+
| {{IOUncommon}}Acc/Range/Rech
+
| {{IOUncommon}}Stun/Range
+
|-
+
 
| [[Stupefy]]     
 
| [[Stupefy]]     
| 20-53
+
| 20-50
| {{IOPoolB}}Acc/End
+
 
| {{IOPoolA}}Acc/Rech  
 
| {{IOPoolA}}Acc/Rech  
 
| {{IOPoolA}}End/Stun  
 
| {{IOPoolA}}End/Stun  
| {{IOPoolC}}Acc/Stun/Rech
+
| {{IOPoolB}}Acc/End
 
| {{IOPoolB}}Stun/Range   
 
| {{IOPoolB}}Stun/Range   
| {{IOPoolC}}Chance for Knockdown {{IOProc}}
+
| {{IOPoolC}}Acc/Stun/Rech
 +
| {{IOPoolC}}Chance for Knockback {{IOProc}}
 +
|-
 +
| [[Image:IO_Absolute_Amazement.png|20px]]
 +
| [[Absolute Amazement]] 
 +
| 50
 +
| {{IOVeryRare}}Stun (Superior) {{IOUnique}}
 +
| {{IOVeryRare}}Stun/Rech (Superior) {{IOUnique}}
 +
| {{IOVeryRare}}Stun/Rech/Acc (Superior) {{IOUnique}}
 +
| {{IOVeryRare}}Rech/Acc (Superior) {{IOUnique}}
 +
| {{IOVeryRare}}Stun/End (Superior) {{IOUnique}}
 +
| {{IOVeryRare}}Chance for ToHit Debuff {{IOUnique}} {{IOProc}}
 
|-
 
|-
 
|}
 
|}
Line 1,088: Line 1,655:
  
 
{{IOBonusHeader}}
 
{{IOBonusHeader}}
 +
| [[Stagger]]
 +
| {{IOlevel1}} | +RunSpeed 
 +
| {{IOlevel1}} | + Fire/Cold Def 
 +
| {{IOlevel1}} | Stun Dur 
 +
| {{IOlevel1}} | - Recharge Time  ||
 +
|-
 
| [[Razzle Dazzle]]  
 
| [[Razzle Dazzle]]  
 
| {{IOlevel3}} | + Recovery   
 
| {{IOlevel3}} | + Recovery   
Line 1,101: Line 1,674:
 
| {{IOlevel2}} | Hold Res   
 
| {{IOlevel2}} | Hold Res   
 
| {{IOlevel2}} | + Psionic Def  
 
| {{IOlevel2}} | + Psionic Def  
|-
 
| [[Stagger]]
 
| {{IOlevel1}} | +RunSpeed 
 
| {{IOlevel1}} | + Fire/Cold Def 
 
| {{IOlevel1}} | Stun Dur 
 
| {{IOlevel1}} | - Recharge Time  ||
 
 
|-
 
|-
 
| [[Stupefy]]  
 
| [[Stupefy]]  
Line 1,114: Line 1,681:
 
| {{IOlevel4}} | - Recharge Time   
 
| {{IOlevel4}} | - Recharge Time   
 
| {{IOlevel4}} | + Ranged Def  
 
| {{IOlevel4}} | + Ranged Def  
 +
|-
 +
| [[Absolute Amazement]]
 +
| {{IOlevel7}} | + Recovery 
 +
| {{IOlevel7}} | + Fire/Cold Res 
 +
| {{IOlevel7}} | Accuracy 
 +
| {{IOlevel7}} | - Recharge Time 
 +
| {{IOlevel7}} | + Toxic Res
 
|-
 
|-
 
|}
 
|}
Line 1,120: Line 1,694:
 
===Flight===
 
===Flight===
 
{| class="wikitable" style="text-align:left"
 
{| class="wikitable" style="text-align:left"
! Set name !! Levels !! Option 1 !! Option 2 !! Option 3  
+
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3
 
|-
 
|-
| [[Freebird]]  
+
| [[Image:IO_Soaring.png|20px]]
| 15-53
+
| [[Soaring]]
| {{IOPoolA}}End
+
| 15-50
| {{IOPoolB}}Fly
+
| {{IOUncommon}}Fly
| {{IOPoolC}}+Stealth {{IOUnique}}  
+
| {{IOUncommon}}End
 +
| {{IOUncommon}}Fly/End
 
|-
 
|-
| [[Soaring]]  
+
| [[Image:IO_Freebird.png|20px]]
| 15-53
+
| [[Freebird]]
| {{IOUncommon}}End  
+
| 15-50
| {{IOUncommon}}Fly  
+
| {{IOPoolA}}End
| {{IOUncommon}}Fly/End     
+
| {{IOPoolB}}Fly
 +
| {{IOPoolC}}+Stealth {{IOUnique}}
 
|-
 
|-
 
|}
 
|}
Line 1,138: Line 1,714:
 
:Set Bonuses
 
:Set Bonuses
  
{| class="wikitable" style="text-align:left; background:SeaShell"  
+
{| class="wikitable" style="text-align:left; background:SeaShell"
! Set name !! With 2 slotted !! With 3 slotted      
+
! Set name !! With 2 slotted !! With 3 slotted
 
|-
 
|-
| [[Freebird]]  
+
| [[Soaring]]
| {{IOlevel3}} | + Regeneration 
+
| {{IOlevel1}} | + Recovery
| {{IOlevel3}} | +Health
+
| {{IOlevel1}} | +Health
 
|-
 
|-
| [[Soaring]]  
+
| [[Freebird]]
| {{IOlevel1}} | + Recovery 
+
| {{IOlevel3}} | + Regeneration
| {{IOlevel1}} | +Health
+
| {{IOlevel3}} | +Health
 
|-
 
|-
 
|}
 
|}
Line 1,153: Line 1,729:
 
===Leaping===
 
===Leaping===
 
{| class="wikitable" style="text-align:left"
 
{| class="wikitable" style="text-align:left"
! Set name !! Levels !! Option 1 !! Option 2 !! Option 3  
+
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3
 
|-
 
|-
| [[Springfoot]]  
+
| [[Image:IO_Springfoot.png|20px]]
| 15-53
+
| [[Springfoot]]
| {{IOUncommon}}End
+
| 15-50
| {{IOUncommon}}Jump
+
| {{IOUncommon}}Jump
| {{IOUncommon}}Jump/End      
+
| {{IOUncommon}}End
 +
| {{IOUncommon}}Jump/End
 
|-
 
|-
| [[Unbounded Leap]]  
+
| [[Image:IO_Unbounded_Leap.png|20px]]
| 15-53
+
| [[Unbounded Leap]]
| {{IOPoolA}}End  
+
| 15-50
| {{IOPoolB}}Jump  
+
| {{IOPoolA}}End
| {{IOPoolC}}+Stealth {{IOUnique}}  
+
| {{IOPoolB}}Jump
 +
| {{IOPoolC}}+Stealth {{IOUnique}}
 
|-
 
|-
 
|}
 
|}
Line 1,171: Line 1,749:
 
:Set Bonuses
 
:Set Bonuses
  
{| class="wikitable" style="text-align:left; background:SeaShell"  
+
{| class="wikitable" style="text-align:left; background:SeaShell"
! Set name !! With 2 slotted !! With 3 slotted      
+
! Set name !! With 2 slotted !! With 3 slotted
 
|-
 
|-
| [[Springfoot]]  
+
| [[Springfoot]]
| {{IOlevel1}} | + SpeedJumping
+
| {{IOlevel1}} | + SpeedJumping
 
| {{IOlevel1}} | +Health
 
| {{IOlevel1}} | +Health
 
|-
 
|-
| [[Unbounded Leap]]  
+
| [[Unbounded Leap]]
| {{IOlevel3}} | + SpeedJumping
+
| {{IOlevel3}} | + SpeedJumping
 
| {{IOlevel3}} | +Health
 
| {{IOlevel3}} | +Health
 
|-
 
|-
Line 1,186: Line 1,764:
 
===Running===
 
===Running===
 
{| class="wikitable" style="text-align:left"
 
{| class="wikitable" style="text-align:left"
! Set name !! Levels !! Option 1 !! Option 2 !! Option 3  
+
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3
 
|-
 
|-
| [[Celerity]]  
+
| [[Image:IO_Quickfoot.png|20px]]
| 15-53
+
| [[Quickfoot]]
| {{IOPoolA}}End
+
| 15-50
| {{IOPoolB}}Run Speed 
+
| {{IOUncommon}}Run Speed
| {{IOPoolC}}+Stealth {{IOUnique}}  
+
| {{IOUncommon}}End
 +
| {{IOUncommon}}Run/End
 
|-
 
|-
| [[Quickfoot]]  
+
| [[Image:IO_Celerity.png|20px]]
| 15-53
+
| [[Celerity]]
| {{IOUncommon}}End  
+
| 15-50
| {{IOUncommon}}Run Speed
+
| {{IOPoolA}}End
| {{IOUncommon}}Run/End     
+
| {{IOPoolB}}Run Speed
 +
| {{IOPoolC}}+Stealth {{IOUnique}}
 
|-
 
|-
 
|}
 
|}
Line 1,204: Line 1,784:
 
:Set Bonuses
 
:Set Bonuses
  
{| class="wikitable" style="text-align:left; background:SeaShell"  
+
{| class="wikitable" style="text-align:left; background:SeaShell"
! Set name !! With 2 slotted !! With 3 slotted      
+
! Set name !! With 2 slotted !! With 3 slotted
 
|-
 
|-
| [[Celerity]]  
+
| [[Quickfoot]]
| {{IOlevel3}} | Immob Res
+
| {{IOlevel1}} | Immob Res
| {{IOlevel3}} | +Health  
+
| {{IOlevel1}} | +Health
 
|-
 
|-
| [[Quickfoot]]  
+
| [[Celerity]]
| {{IOlevel1}} | Immob Res
+
| {{IOlevel3}} | Immob Res
| {{IOlevel1}} | +Health  
+
| {{IOlevel3}} | +Health
 
|-
 
|-
 
|}
 
|}
Line 1,219: Line 1,799:
 
===Teleport===
 
===Teleport===
 
{| class="wikitable" style="text-align:left"
 
{| class="wikitable" style="text-align:left"
! Set name !! Levels !! Option 1 !! Option 2 !! Option 3  
+
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3
 
|-
 
|-
| [[Jaunt]]  
+
| [[Image:IO_Jaunt.png|20px]]
| 15-53
+
| [[Jaunt]]
| {{IOUncommon}}End
+
| 15-50
| {{IOUncommon}}Range
+
| {{IOUncommon}}Range
| {{IOUncommon}}Range/End      
+
| {{IOUncommon}}End
 +
| {{IOUncommon}}Range/End
 
|-
 
|-
| [[Time & Space Manipulation]]  
+
| [[Image:IO_Time_and_Space_Manipulation.png|20px]]
| 15-53
+
| [[Time and Space Manipulation|Time & Space Manipulation]]
| {{IOPoolA}}End  
+
| 15-50
| {{IOPoolB}}Range  
+
| {{IOPoolA}}End
| {{IOPoolC}}+Stealth {{IOUnique}}  
+
| {{IOPoolB}}Range
 +
| {{IOPoolC}}+Stealth {{IOUnique}}
 
|-
 
|-
 
|}
 
|}
Line 1,237: Line 1,819:
 
:Set Bonuses
 
:Set Bonuses
  
{| class="wikitable" style="text-align:left; background:SeaShell"  
+
{| class="wikitable" style="text-align:left; background:SeaShell"
! Set name !! With 2 slotted !! With 3 slotted      
+
! Set name !! With 2 slotted !! With 3 slotted
 
|-
 
|-
| [[Jaunt]]  
+
| [[Jaunt]]
| {{IOlevel1}} | + Regeneration
+
| {{IOlevel1}} | + Regeneration
 
| {{IOlevel1}} | +Health
 
| {{IOlevel1}} | +Health
 
|-
 
|-
| [[Time & Space Manipulation]]  
+
| [[Time and Space Manipulation|Time & Space Manipulation]]
| {{IOlevel3}} | + Regeneration
+
| {{IOlevel3}} | + Regeneration
| {{IOlevel3}} | +Health  
+
| {{IOlevel3}} | +Health
 
|-
 
|-
 
|}
 
|}
  
== Other Sets ==
+
==Other Sets==
===Healing===            
+
 
 +
===Taunt===
 +
 
 
{| class="wikitable" style="text-align:left"
 
{| class="wikitable" style="text-align:left"
! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6  
+
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6
 
|-
 
|-
| [[Doctored Wounds]]  
+
| [[Image:IO_Annoyance.png|20px]]  
| 30-53
+
| [[Annoyance]]
| {{IOUncommon}}End/Heal
+
| 10-20
| {{IOUncommon}}End/Heal/Rech  
+
| {{IOUncommon}}Taunt
| {{IOUncommon}}End/Rech  
+
| {{IOUncommon}}Taunt/Rech  
| {{IOUncommon}}Heal/Rech
+
| {{IOUncommon}}Taunt/Rech/Range ||  ||  ||
| {{IOUncommon}}Heal
+
| {{IOUncommon}}Rech
+
 
|-
 
|-
| [[Harmonized Healing]]  
+
| [[Image:IO_Triumphant_Insult.png|20px]]  
| 20-40
+
| [[Triumphant Insult]]
| {{IOUncommon}}End/Heal
+
| 10-20
| {{IOUncommon}}End/Heal/Rech
+
| {{IOUncommon}}Taunt
| {{IOUncommon}}End/Rech  
+
| {{IOUnknown}}Taunt/Rech  
| {{IOUncommon}}Heal/Rech
+
| {{IOPoolB}}Chance to Disorient {{IOProc}} ||  ||  ||
| {{IOUncommon}}Heal
+
| {{IOUncommon}}End
+
 
|-
 
|-
| [[Miracle]]  
+
| [[Image:IO_Mocking_Beratement.png|20px]]
| 20-40
+
| [[Mocking Beratement]]  
| {{IOUncommon}}End/Heal
+
| 21-50
| {{IOPoolB}}End/Heal/Rech  
+
| {{IOUncommon}}Taunt
| {{IOUnknown}}End/Rech  
+
| {{IOUncommon}}Taunt/Rech  
| {{IOPoolA}}Heal/Rech  
+
| {{IOUncommon}}Taunt/Rech/Range
| {{IOUnknown}}Heal
+
| {{IOUncommon}}Rech/Acc
| {{IOPoolC}}+Recovery 15%{{IOUnique}} {{IOGlobal}} 
+
| {{IOUncommon}}Taunt/Range
 +
| {{IOPoolA}}Rech
 
|-
 
|-
| [[Numina's Convalesence]]  
+
| [[Image:IO_Perfect_Zinger.png|20px]]  
| 30-53
+
| [[Perfect Zinger]]  
| {{IOPoolA}}End/Heal
+
| 21-50
| {{IOPoolD}}End/Heal/Rech
+
| {{IOUncommon}}Taunt
| {{IOPoolB}}End/Rech
+
| {{IOPoolA}}Taunt/Rech  
| {{IOPoolC}}Heal/Rech
+
| {{IOPoolB}}Taunt/Rech/Range
| {{IOPoolA}}Heal
+
| {{IOPoolC}}Rech/Acc
| {{IOPoolC}}+Recovery 10% & +Regeneration 20%{{IOUnique}} {{IOGlobal}} 
+
| {{IOPoolA}}Rech  
|-
+
| {{IOPoolA}}Chance for Psi Dam {{IOProc}}
| [[Regenerative Tissue]]  
+
| 10-30
+
| {{IOUncommon}}End/Heal
+
| {{IOUnknown}}End/Heal/Rech  
+
| {{IOPoolB}}End/Rech  
+
| {{IOPoolB}}Heal/Rech  
+
| {{IOPoolB}}+Regeneration 25% {{IOUnique}} {{IOGlobal}}    || 
+
|-
+
| [[Triage]]   
+
| 10-30
+
| {{IOUncommon}}End/Heal
+
| {{IOUncommon}}End/Heal/Rech  
+
| {{IOUncommon}}End/Rech
+
| {{IOUncommon}}Heal/Rech ||  || 
+
 
|-
 
|-
 
|}
 
|}
Line 1,311: Line 1,878:
  
 
{{IOBonusHeader}}
 
{{IOBonusHeader}}
| [[Doctored Wounds]]  
+
| [[Annoyance]]
| {{IOlevel3}} | Fear Res   
+
| {{IOlevel1}} | + Regeneration 
| {{IOlevel3}} | + Fire/Cold Res   
+
| {{IOlevel1}} | + Smashing/Lethal Def  ||  ||  || 
| {{IOlevel3}} | Improved Heal  
+
|-
 +
| [[Triumphant Insult]]
 +
| {{IOlevel1}} | + Recovery 
 +
| {{IOlevel2}} | + Smashing/Lethal Def  ||  ||  || 
 +
|-
 +
| [[Mocking Beratement]]
 +
| {{IOlevel3}} | +Endurance 
 +
| {{IOlevel4}} | Hold Res   
 +
| {{IOlevel3}} | + Smashing/Lethal Def 
 +
| {{IOlevel4}} | + Fire/Cold Def 
 +
| {{IOlevel5}} | - Recharge Time
 +
|-
 +
| [[Perfect Zinger]]
 +
| {{IOlevel4}} | Fear Res   
 +
| {{IOlevel4}} | + Regeneration  
 
| {{IOlevel3}} | - Recharge Time   
 
| {{IOlevel3}} | - Recharge Time   
| {{IOlevel3}} | + Toxic/Psionic Res
+
| {{IOlevel4}} | + Damage 
 +
| {{IOlevel4}} | + Smashing/Lethal Def
 
|-
 
|-
| [[Harmonized Healing]]
+
|}
| {{IOlevel2}} | + Recovery 
+
 
| {{IOlevel2}} | Confuse Res 
+
===Knockback===
| {{IOlevel2}} | Improved Heal 
+
 
| {{IOlevel2}} | + AoE Def 
+
{| class="wikitable" style="text-align:left"
| {{IOlevel2}} | + Toxic Res
+
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6
 
|-
 
|-
| [[Miracle]]  
+
| [[Image:IO_Volley_of_Velocity.png|20px]]  
| {{IOlevel4}} | + Recovery 
+
| [[Volley of Velocity]]
| {{IOlevel4}} | +Health 
+
| 10-20
| {{IOlevel4}} | Improved Heal 
+
| {{IOUncommon}}Knock/Acc
| {{IOlevel2}} | + AoE Def  
+
| {{IOUncommon}}Knock/Dam
| {{IOlevel2}} | + Psionic Def
+
| {{IOUncommon}}Knock/Rech ||  ||  ||
 
|-
 
|-
| [[Numina's Convalesence]]
+
| [[Image:IO_Explosive_Strike.png|20px]]  
| {{IOlevel5}} | + Regeneration 
+
| [[Explosive Strike]]
| {{IOlevel4}} | +Health 
+
| 10-20
| {{IOlevel5}} | Improved Heal 
+
| {{IOUncommon}}Knock/Dam
| {{IOlevel5}} | Hold Res  
+
| {{IOUnknown}}Knock/Acc
| {{IOlevel5}} | + Ranged Def
+
| {{IOPoolB}}Chance for Smashing Dam {{IOProc}} ||  || ||
 
|-
 
|-
| [[Regenerative Tissue]]  
+
| [[Image:IO_Kinetic_Crash.png|20px]]  
| {{IOlevel3}} | +RunSpeed 
+
| [[Kinetic Crash]]
| {{IOlevel3}} | +Health 
+
| 21-50
| {{IOlevel3}} | Improved Heal 
+
| {{IOUncommon}}Knock/Dam
| {{IOlevel3}} | - Recharge Time  ||
+
| {{IOUncommon}}Knock/Acc
 +
| {{IOUncommon}}Knock/Rech
 +
| {{IOUncommon}}Knock/End
 +
| {{IOUncommon}}Knock/Dam/End
 +
| {{IOPoolA}}Knock/Dam/Acc
 
|-
 
|-
| [[Triage]]  
+
| [[Image:IO_Force_Feedback.png|20px]]  
| {{IOlevel1}} | + Regeneration 
+
| [[Force Feedback]]
| {{IOlevel1}} | +Health 
+
| 21-50
| {{IOlevel1}} | Improved Heal  ||  ||
+
| {{IOUncommon}}Knock/Dam
 +
| {{IOUnknown}}Knock/Acc
 +
| {{IOPoolB}} Knock/Rech
 +
| {{IOPoolC}}Rech/End
 +
| {{IOPoolB}}Knock/Dam/End
 +
| {{IOPoolA}}Chance for +Rech {{IOProc}}
 
|-
 
|-
 
|}
 
|}
  
===Resist Damage===           
+
:Set Bonuses
{| class="wikitable" style="text-align:left"
+
 
! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6
+
{{IOBonusHeader}}
 +
| [[Volley of Velocity]]
 +
| {{IOlevel1}} | Debt Prot 
 +
| {{IOlevel2}} | +Health  ||  ||  || 
 
|-
 
|-
| [[Aegis]]  
+
| [[Explosive Strike]]
| 25-53
+
| {{IOlevel2}} | + Damage 
| {{IOPoolC}}End/Rech
+
| {{IOlevel2}} | + Ranged Def  ||  || || 
| {{IOPoolA}}End/Res
+
| {{IOPoolD}}End/Rech/Res
+
| {{IOPoolB}}Rech/Res
+
| {{IOPoolA}}Res
+
| {{IOPoolC}}+Psionic & Mez Resist {{IOUnique}} {{IOGlobal}} 
+
 
|-
 
|-
| [[Impervious Skin]]  
+
| [[Kinetic Crash]]
| 10-30
+
| {{IOlevel2}} | +RunSpeed 
| {{IOPoolA}}End/Rech
+
| {{IOlevel3}} | + Smashing Res
| {{IOUncommon}}End/Res  
+
| | + 3 Knockback Protection 
| {{IOPoolA}}End/Rech/Res
+
| {{IOlevel2}} | + Regeneration 
| {{IOPoolA}}Rech/Res
+
| {{IOlevel5}} | - Recharge Time
| {{IOPoolA}}+Mez Resist {{IOGlobal}}  ||
+
 
|-
 
|-
| [[Impervium Armor]]  
+
| [[Force Feedback]]
| 15-40
+
| {{IOlevel4}} | + Movement Speed 
| {{IOUnknown}}End/Rech
+
| {{IOlevel4}} | Fear Res
| {{IOUncommon}}End/Res  
+
| {{IOlevel4}} | + Regeneration 
| {{IOPoolB}}End/Rech/Res
+
| {{IOlevel4}} | + Damage 
| {{IOUnknown}}Rech/Res
+
| {{IOlevel4}} | + AoE Def
| {{IOPoolC}}Res
+
| {{IOPoolC}}+Psionic Resist {{IOGlobal}} 
+
 
|-
 
|-
| [[Reactive Armor]] 
+
|}
| 15-40
+
 
| {{IOUncommon}}End/Rech
+
===Endurance Modification===
| {{IOUncommon}}End/Res
+
 
| {{IOUncommon}}End/Rech/Res
+
{| class="wikitable" style="text-align:left"
| {{IOUncommon}}Rech/Res
+
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6
| {{IOUncommon}}Res
+
| {{IOUncommon}}End
+
 
|-
 
|-
| [[Steadfast Protection]]  
+
| [[Image:IO Adrenal Adjustment.png|20px]]
| 10-30
+
| [[Adrenal Adjustment]]  
| {{IOUncommon}}End/Res
+
| 10-20
| {{IOUncommon}}Res & +3% Def (all) {{IOUnique}} {{IOGlobal}}  
+
| {{IOUncommon}}EndMod
| {{IOUncommon}}+Knockback/up Protection {{IOGlobal}}   ||  ||  ||
+
| {{IOUncommon}}EndMod/Rech
 +
| {{IOUncommon}}EndMod/Rech/Acc ||  ||  ||
 +
|-
 +
| [[Image:IO Energy Manipulator.png|20px]]
 +
| [[Energy Manipulator]]
 +
| 10-20
 +
| {{IOUncommon}}EndMod
 +
| {{IOUnknown}}EndMod/Rech
 +
| {{IOPoolB}}Chance to Disorient {{IOProc}} ||  ||  ||
 
|-
 
|-
| [[Titanium Coating]]  
+
| [[Image:IO Efficacy Adaptor.png|20px]]
| 25-53
+
| [[Efficacy Adaptor]]  
| {{IOUncommon}}End/Rech
+
| 21-50
| {{IOUncommon}}End/Res
+
| {{IOUncommon}}EndMod
| {{IOUncommon}}End/Rech/Res
+
| {{IOUncommon}}EndMod/Rech
| {{IOUncommon}}Rech/Res
+
| {{IOUncommon}}EndMod/Rech/Acc
| {{IOUncommon}}Res
+
| {{IOUncommon}}Rech/Acc
| {{IOUncommon}}End
+
| {{IOUncommon}}EndMod/Acc
 +
| {{IOPoolA}}EndMod/End
 +
|-
 +
| [[Image:IO Performance Shifter.png|20px]]
 +
| [[Performance Shifter]]
 +
| 21-50
 +
| {{IOUncommon}}EndMod
 +
| {{IOPoolA}}EndMod/Rech
 +
| {{IOPoolB}}EndMod/Rech/Acc
 +
| {{IOPoolC}}Rech/Acc
 +
| {{IOPoolB}}EndMod/Acc
 +
| {{IOPoolA}}Chance for +Endurance {{IOProc}}
 
|-
 
|-
 
|}
 
|}
Line 1,411: Line 2,014:
  
 
{{IOBonusHeader}}
 
{{IOBonusHeader}}
| [[Aegis]]  
+
| [[Adrenal Adjustment]]  
| {{IOlevel4}} | +RunSpeed  
+
| {{IOlevel1}} | + Recovery  
| {{IOlevel4}} | + Fire/Cold Def  
+
| {{IOlevel2}} | +Health ||  ||  ||  
| {{IOlevel4}} | Debt Prot  
+
| {{IOlevel4}} | + AoE Def  
+
| {{IOlevel4}} | + Toxic Res     
+
 
|-
 
|-
| [[Impervious Skin]]  
+
| [[Energy Manipulator]]  
| {{IOlevel3}} | Sleep Res  
+
| {{IOlevel2}} | + Recovery  
| {{IOlevel3}} | +Health  
+
| {{IOlevel2}} | + Regeneration ||  ||  ||  
| {{IOlevel3}} | Debt Prot  
+
| {{IOlevel3}} | - Recharge Time ||  
+
 
|-
 
|-
| [[Impervium Armor]]  
+
| [[Efficacy Adaptor]]
 +
| {{IOlevel2}} | +Health 
 +
| {{IOlevel2}} | + Recovery 
 +
| {{IOlevel4}} | + Regeneration 
 +
| {{IOlevel4}} | + Damage 
 +
| {{IOlevel3}} | - Recharge Time 
 +
|-
 +
| [[Performance Shifter]]
 +
| {{IOlevel4}} | + Movement Speed 
 +
| {{IOlevel4}} | +Health 
 
| {{IOlevel4}} | + Recovery   
 
| {{IOlevel4}} | + Recovery   
| {{IOlevel2}} | + Psionic Def 
+
| {{IOlevel4}} | + Damage  
| {{IOlevel4}} | +Endurance 
+
| {{IOlevel4}} | + AoE Def
| {{IOlevel4}} | Hold Res  
+
| {{IOlevel4}} | + Psionic Res
+
 
|-
 
|-
| [[Reactive Armor]]
+
|}
| {{IOlevel1}} | Immob Res 
+
 
| {{IOlevel1}} | + Energy Def 
+
===To Hit Buff===
| {{IOlevel1}} | + Lethal Def 
+
 
| {{IOlevel1}} | + AoE Def 
+
{| class="wikitable" style="text-align:left"
| {{IOlevel1}} | + Toxic Res
+
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6
 
|-
 
|-
| [[Steadfast Protection]]  
+
| [[Image:IO Encouraged Accuracy.png|20px]]  
| {{IOlevel2}} | + Recovery 
+
| [[Encouraged Accuracy]]
| {{IOlevel3}} | +Health  ||  ||  ||  
+
| 10-20
 +
| {{IOUncommon}}ToHit
 +
| {{IOUncommon}}ToHit/Rech
 +
| {{IOUncommon}}ToHit/Rech/End ||  ||  ||
 
|-
 
|-
| [[Titanium Coating]]  
+
| [[Image:IO Rectified Reticle.png|20px]]  
| {{IOlevel3}} | Sleep Res 
+
| [[Rectified Reticle]]
| {{IOlevel3}} | +Health  
+
| 10-20
| {{IOlevel3}} | Stun Res 
+
| {{IOUncommon}}ToHit
| {{IOlevel4}} | Hold Res 
+
| {{IOUnknown}}ToHit/Rech
| {{IOlevel3}} | + Melee Def
+
| {{IOPoolB}}Increased Perception {{IOUnique}} || ||  ||
 +
|-
 +
| [[Image:IO Adjusted Targeting.png|20px]]
 +
| [[Adjusted Targeting]]
 +
| 21-50
 +
| {{IOUncommon}}ToHit
 +
| {{IOUncommon}}ToHit/Rech
 +
| {{IOUncommon}}ToHit/Rech/End
 +
| {{IOUncommon}}Rech/End
 +
| {{IOUncommon}}ToHit/End
 +
| {{IOPoolA}}Rech
 +
|-
 +
| [[Image:IO Gaussian's Synchronized Fire-Control.png|20px]]
 +
| [[Gaussian's Synchronized Fire-Control]]
 +
| 21-50
 +
| {{IOUncommon}}ToHit
 +
| {{IOPoolA}}ToHit/Rech
 +
| {{IOPoolB}}ToHit/Rech/End
 +
| {{IOPoolC}}Rech/End
 +
| {{IOPoolB}}ToHit/End
 +
| {{IOPoolA}}Chance for Build Up {{IOUnique}} {{IOProc}}
 
|-
 
|-
 
|}
 
|}
  
===Defense===            
+
:Set Bonuses
 +
 
 +
{{IOBonusHeader}}
 +
| [[Encouraged Accuracy]]
 +
| {{IOlevel2}} | Debt Prot 
 +
| {{IOlevel2}} | + Damage  ||  ||  ||
 +
|-
 +
| [[Rectified Reticle]]
 +
| {{IOlevel2}} | + Smashing/Lethal Def 
 +
| {{IOlevel2}} | + Regeneration  ||  ||  ||
 +
|-
 +
| [[Adjusted Targeting]]
 +
| {{IOlevel3}} | + Damage 
 +
| {{IOlevel3}} | + Positive/Negative Energy Res 
 +
| {{IOlevel4}} | Accuracy 
 +
| {{IOlevel3}} | - Recharge Time 
 +
|  | + 7.5% Status Resistance
 +
|-
 +
| [[Gaussian's Synchronized Fire-Control]]
 +
| {{IOlevel4}} | + Movement Speed 
 +
| {{IOlevel4}} | +Health 
 +
| {{IOlevel4}} | + Recovery 
 +
| {{IOlevel4}} | + Damage 
 +
| {{IOlevel3}} | + Melee Def<br />+ Ranged Def<br />+ AoE Def
 +
|-
 +
|}
 +
 
 +
===To Hit Debuff===
 +
 
 
{| class="wikitable" style="text-align:left"
 
{| class="wikitable" style="text-align:left"
! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6  
+
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6
 
|-
 
|-
| [[Gift of the Ancients]]  
+
| [[Image:IO Discouraging Words.png|20px]]  
| 15-40
+
| [[Discouraging Words]]
| {{IOUncommon}}Def/End
+
| 10-20
| {{IOPoolB}}Def/End/Rech  
+
| {{IOUncommon}}ToHit
| {{IOUnknown}}Def/Rech  
+
| {{IOUncommon}}ToHit/Rech  
| {{IOUnknown}}Def
+
| {{IOUncommon}}ToHit/Rech/Acc || |||
| {{IOUnknown}}End/Rech
+
| {{IOPoolC}}Def/+7.5% Run Speed {{IOGlobal}}  
+
 
|-
 
|-
| [[Karma]]  
+
| [[Image:IO Deflated Ego.png|20px]]
| 10-30
+
| [[Deflated Ego]]  
| {{IOUncommon}}Def/End
+
| 10-20
| {{IOUncommon}}Def/Rech  
+
| {{IOUncommon}}ToHit
| {{IOUncommon}}+Knockback/up Protection {{IOGlobal}}   ||  ||  ||
+
| {{IOUnknown}}ToHit/Rech  
 +
| {{IOPoolB}}Chance for Recovery Debuff {{IOProc}} ||  ||  ||
 
|-
 
|-
| [[Kismet]]  
+
| [[Image:IO Dampened Spirits.png|20px]]
| 10-30
+
| [[Dampened Spirits]]  
| {{IOUncommon}}Def/End
+
| 21-50
| {{IOPoolC}}Def/End/Rech  
+
| {{IOUncommon}}ToHit
| {{IOPoolA}}Def/Rech  
+
| {{IOUncommon}}ToHit/Rech  
| {{IOPoolA}}End/Rech  
+
| {{IOUncommon}}ToHit/Rech/End
| {{IOPoolA}}+6% ToHit {{IOUnique}} {{IOGlobal}}  ||
+
| {{IOUncommon}}Rech/End
 +
| {{IOUncommon}}ToHit/End
 +
| {{IOPoolA}}Rech
 
|-
 
|-
| [[Luck of the Gambler]]  
+
| [[Image:IO Dark Watcher's Despair.png|20px]]
| 25-53
+
| [[Dark Watcher's Despair]]  
| {{IOPoolA}}Def/End
+
| 21-50
| {{IOPoolD}}Def/End/Rech  
+
| {{IOUncommon}}ToHit
| {{IOPoolB}}Def/Rech  
+
| {{IOPoolA}}ToHit/Rech  
| {{IOPoolA}}Def
+
| {{IOPoolB}}ToHit/Rech/End
| {{IOPoolC}}End/Rech
+
| {{IOPoolC}}Rech/End
| {{IOPoolC}}Def/+7.5% Recharge Speed {{IOGlobal}}
+
| {{IOPoolB}}ToHit/End
 +
| {{IOPoolA}}Chance for Recharge Slow {{IOProc}}
 
|-
 
|-
| [[Red Fortune]]  
+
|}
| 25-53
+
 
| {{IOUncommon}}Def/End
+
:Set Bonuses
| {{IOUncommon}}Def/End/Rech
+
 
 +
{{IOBonusHeader}}
 +
| [[Discouraging Words]]  
 +
| {{IOlevel2}} | + Confuse Res 
 +
| {{IOlevel1}} | + Smashing/Lethal Def  ||  ||  ||
 +
|-
 +
| [[Deflated Ego]]
 +
| {{IOlevel1}} | Accuracy 
 +
| {{IOlevel2}} | + Damage  ||  ||  ||
 +
|-
 +
| [[Dampened Spirits]]
 +
| {{IOlevel3}} | + Damage 
 +
| {{IOlevel3}} | +Endurance 
 +
| {{IOlevel3}} | + Negative Energy Res 
 +
| {{IOlevel3}} | - Recharge Time 
 +
|  | + 7.5% Status Resistance
 +
|-
 +
| [[Dark Watcher's Despair]]
 +
| {{IOlevel3}} | +Health 
 +
| {{IOlevel4}} | + Recovery 
 +
| {{IOlevel3}} | - Recharge Time 
 +
| {{IOlevel3}} | + Damage 
 +
| {{IOlevel5}} | + Psionic Res
 +
|-
 +
|}
 +
 
 +
===Defense Debuff===
 +
 
 +
{| class="wikitable" style="text-align:left"
 +
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6
 +
|-
 +
| [[Image:IO Exploited Vulnerability.png|20px]]
 +
| [[Exploited Vulnerability]]
 +
| 10-20
 +
| {{IOUncommon}}Def  
 
| {{IOUncommon}}Def/Rech  
 
| {{IOUncommon}}Def/Rech  
 +
| {{IOUncommon}}Def/Rech/End ||  ||  ||
 +
|-
 +
| [[Image:IO Achilles' Heel.png|20px]]
 +
| [[Achilles' Heel]]
 +
| 10-20
 
| {{IOUncommon}}Def  
 
| {{IOUncommon}}Def  
| {{IOUncommon}}End/Rech  
+
| {{IOPoolA}}Def/Rech  
| {{IOUncommon}}End
+
| {{IOPoolB}}Chance for Resistance Debuff {{IOProc}} ||  ||  ||
 
|-
 
|-
| [[Serendipity]]  
+
| [[Image:IO Undermined Defenses.png|20px]]  
| 15-40
+
| [[Undermined Defenses]]
 +
| 21-50
 +
| {{IOUncommon}}Def
 +
| {{IOUncommon}}Def/Rech
 +
| {{IOUncommon}}Def/Rech/End
 +
| {{IOUncommon}}Rech/End
 
| {{IOUncommon}}Def/End  
 
| {{IOUncommon}}Def/End  
| {{IOUncommon}}Def/End/Rech  
+
| {{IOPoolA}}Rech
| {{IOUncommon}}Def/Rech
+
|-
 +
| [[Image:IO Touch of Lady Grey.png|20px]]
 +
| [[Touch of Lady Grey]]
 +
| 21-50
 
| {{IOUncommon}}Def  
 
| {{IOUncommon}}Def  
| {{IOUncommon}}End/Rech  
+
| {{IOPoolA}}Def/Rech  
| {{IOUncommon}}End
+
| {{IOPoolB}}Def/Rech/End  
 +
| {{IOPoolC}}Rech/End
 +
| {{IOPoolB}}Def/End
 +
| {{IOPoolA}}Chance for Negative Energy Dam {{IOProc}}
 
|-
 
|-
 
|}
 
|}
 
  
 
:Set Bonuses
 
:Set Bonuses
  
 
{{IOBonusHeader}}
 
{{IOBonusHeader}}
| [[Gift of the Ancients]]  
+
| [[Exploited Vulnerability]]  
| {{IOlevel3}} | + Recovery  
+
| {{IOlevel1}} | Accuracy  
| {{IOlevel3}} | + Fire Res  
+
| {{IOlevel1}} | + Melee Def ||  ||  ||  
| {{IOlevel3}} | +Endurance  
+
| {{IOlevel3}} | Hold Res  
+
| {{IOlevel3}} | + Psionic Res
+
 
|-
 
|-
| [[Karma]]  
+
| [[Achilles' Heel]]  
| {{IOlevel2}} | Debt Prot  
+
| {{IOlevel2}} | + Damage  
| {{IOlevel3}} | +Health ||  ||  ||  
+
| {{IOlevel2}} | + AoE Def ||  ||  ||  
 
|-
 
|-
| [[Kismet]]  
+
| [[Undermined Defenses]]
| {{IOlevel2}} | + Recovery  
+
| {{IOlevel3}} | + Damage  
| {{IOlevel2}} | Confuse Res  
+
| {{IOlevel3}} | +Endurance  
| {{IOlevel2}} | Debt Prot  
+
| {{IOlevel3}} | Accuracy  
| {{IOlevel2}} | - Recharge Time ||  
+
| {{IOlevel3}} | +Health  
 +
| {{IOlevel3}} | + AoE Def
 
|-
 
|-
| [[Luck of the Gambler]]  
+
| [[Touch of Lady Grey]]
| {{IOlevel4}} | + Regeneration 
+
| {{IOlevel3}} | +Health   
| {{IOlevel2}} | +Health
+
| {{IOlevel4}} | + Recovery  
| {{IOlevel4}} | Accuracy 
+
| {{IOlevel3}} | + Regeneration 
| {{IOlevel4}} | Hold Res  
+
| {{IOlevel4}} | + Psionic Res
+
|-
+
| [[Red Fortune]]
+
| {{IOlevel3}} | Immob Res  
+
| {{IOlevel3}} | + Fire/Cold Res
+
 
| {{IOlevel3}} | + Damage   
 
| {{IOlevel3}} | + Damage   
| {{IOlevel3}} | - Recharge Time 
+
| {{IOlevel5}} | Accuracy  
| {{IOlevel3}} | + Ranged Def
+
|-
+
| [[Serendipity]]
+
| {{IOlevel1}} | + Regeneration 
+
| {{IOlevel1}} | +Health 
+
| {{IOlevel1}} | Accuracy
+
| {{IOlevel1}} | + AoE Def 
+
| {{IOlevel1}} | + Toxic Res
+
 
|-
 
|-
 
|}
 
|}

Revision as of 22:44, 8 October 2008

Overview

Parent Article: Invention Origin Enhancements

In the tables below, each type of enhancement grouping is split into two separate table. They are split only for presentation purposes. Otherwise, the tables would be far too wide for most browsers.

For the enhancement list tables, the leading icons show which drop pools the required recipes come from and their rarity.

Uncommon Enemy drops (Pool A) Uncommon Enemy drops (Pool A)
Rare Enemy drops (Pool A) Rare Enemy drops (Pool A)
Very Rare Enemy drops (Pool A) Very Rare Enemy drops (Pool A)
Mission drops (Pool B) Mission drops (Pool B)
Task Force drops (Pool C) Task Force drops (Pool C)
Trial drops (Pool D) Trial drops (Pool D)
Unknown drop pool Unknown drop pool

The meaning of the trailing icons in some of the elements is:

Proc.png Procedure (Proc) Random chance of effect.
Global.png Global Enhancement gives a global effect on the character.
Unique.png Unique Only one of this enhancement may be slotted on a character.

See Invention Origin Enhancement Set Bonuses for explanations of the colorings in the set bonus tables.

Sets can also be browsed categorically at Category:Invention Sets.


Offensive Sets

NOTE: If editing enhancements on this page, use the in-game Auction listing for crafted enhancement to verify the data. Do not use the Auction recipe listings, as several of those are incorrect.

(For example, the Trap of the Hunter recipe listing indicates immob/range, but the crafted enhancement is actually immob/acc --as of 5/12/08)

Melee Damage

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
IO Bonesnap.png Bonesnap 10-25 Uncommon Enemy drops (Pool A) Acc/Dam Uncommon Enemy drops (Pool A) Dam/End Uncommon Enemy drops (Pool A) Acc/Rech
IO Pulverizing Fisticuffs.png Pulverizing Fisticuffs 10-25 Uncommon Enemy drops (Pool A) Acc/Dam Rare Enemy drops (Pool A) Acc/Dam/Rech Task Force drops (Pool C) Acc/Dam/End/Rech
IO Bruising Blow.png Bruising Blow 15-30 Uncommon Enemy drops (Pool A) Acc/Dam Uncommon Enemy drops (Pool A) Dam/End Uncommon Enemy drops (Pool A) Dam/Rech
IO Pounding Slugfest.png Pounding Slugfest 15-30 Uncommon Enemy drops (Pool A) Acc/Dam Rare Enemy drops (Pool A) Dam/End Mission drops (Pool B) Dam/Rech Task Force drops (Pool C) Chance to Disorient Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Smashing Haymaker.png Smashing Haymaker 20-35 Uncommon Enemy drops (Pool A) Acc/Dam Uncommon Enemy drops (Pool A) Dam/End Uncommon Enemy drops (Pool A) Dam/Rech Uncommon Enemy drops (Pool A) Dam/End/Rech
IO Kinetic Combat.png Kinetic Combat 20-35 Uncommon Enemy drops (Pool A) Acc/Dam Rare Enemy drops (Pool A) Dam/End Mission drops (Pool B) Dam/Rech Task Force drops (Pool C) Dam/End/Rech Rare Enemy drops (Pool A) Chance to Knockdown 20%Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Focused Smite.png Focused Smite 25-40 Uncommon Enemy drops (Pool A) Acc/Dam Uncommon Enemy drops (Pool A) Dam/End Uncommon Enemy drops (Pool A) Dam/Rech Uncommon Enemy drops (Pool A) Acc/End/Rech Uncommon Enemy drops (Pool A) Acc/Dam/Rech
IO Touch of Death.png Touch of Death 25-40 Uncommon Enemy drops (Pool A) Acc/Dam Rare Enemy drops (Pool A) Dam/End Mission drops (Pool B) Dam/Rech Task Force drops (Pool C) Acc/Dam/End Trial drops (Pool D) Dam/End/Rech Rare Enemy drops (Pool A) Chance for NE Damage Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Crushing Impact.png Crushing Impact 30-50 Uncommon Enemy drops (Pool A) Acc/Dam Uncommon Enemy drops (Pool A) Dam/End Uncommon Enemy drops (Pool A) Dam/Rech Uncommon Enemy drops (Pool A) Acc/Dam/Rech Uncommon Enemy drops (Pool A) Acc/Dam/End Uncommon Enemy drops (Pool A) Dam/End/Rech
IO Mako's Bite.png Mako's Bite 30-50 Rare Enemy drops (Pool A) Acc/Dam Mission drops (Pool B) Dam/End Task Force drops (Pool C) Dam/Rech Trial drops (Pool D) Acc/End/Rech Rare Enemy drops (Pool A) Acc/Dam/End/Rech Task Force drops (Pool C) Chance for Lethal Damage Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Hecatomb.png Hecatomb 50 Very Rare Enemy drops (Pool A) Dam (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Dam/Rech (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Dam/Rech/Acc (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Rech/Acc (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Dam/End (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Chance for Negative Energy Dam Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Bonesnap Immob Res +Health
Pulverizing Fisticuffs Sleep Res + Positive/Negative Energy Def
Bruising Blow + Recovery +Health
Pounding Slugfest + Regeneration + Positive/Negative Energy Def + Damage
Smashing Haymaker Immob Res +Health + Smashing Def
Kinetic Combat Immob Res +Health + Smashing Def + Movement Speed
Focused Smite Immob Res Confuse Res Debt Prot + Movement Speed
Touch of Death Immob Res +Health + Damage Hold Res + Melee Def
Crushing Impact Immob Res +Health Accuracy - Recharge Time + Psionic Res
Mako's Bite Immob Res +Health + Damage Hold Res + Ranged Def
Hecatomb + Recovery + Fire/Cold Res Accuracy - Recharge Time + Toxic Res

PBAoE Damage

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
IO Cleaving Blow.png Cleaving Blow 10-50 Uncommon Enemy drops (Pool A) Acc/Dam Uncommon Enemy drops (Pool A) Dam/End Uncommon Enemy drops (Pool A) Dam/Rech Uncommon Enemy drops (Pool A) Acc/Rech
IO Multi-Strike.png Multi-Strike 20-50 Uncommon Enemy drops (Pool A) Acc/Dam Uncommon Enemy drops (Pool A) Dam/End Uncommon Enemy drops (Pool A) Dam/Rech Uncommon Enemy drops (Pool A) Acc/End Uncommon Enemy drops (Pool A) Acc/Dam/End Uncommon Enemy drops (Pool A) Dam/End/Rech
IO Scirocco's Dervish.png Scirocco's Dervish 20-50 Rare Enemy drops (Pool A) Acc/Dam Rare Enemy drops (Pool A) Dam/End Mission drops (Pool B) Dam/Rech Mission drops (Pool B) Acc/Rech Task Force drops (Pool C) Dam/Acc/End Task Force drops (Pool C) Chance for Lethal Damage Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Armageddon.png Armageddon 50 Very Rare Enemy drops (Pool A) Dam (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Dam/Rech (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Dam/Rech/Acc (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Rech/Acc (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Dam/End (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Chance for Fire Dam Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Cleaving Blow + Recovery + Energy Def + Damage
Multi-Strike Sleep Res + Fire/Cold Res Stun Res + AoE Def + Melee Def
Scirocco's Dervish + Regeneration + Negative Energy Res Accuracy + AoE Def + Psionic Def
Armageddon + Recovery + Fire/Cold Res Accuracy - Recharge Time + Toxic Res

Ranged Damage

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
IO Far Strike.png Far Strike 10-25 Uncommon Enemy drops (Pool A) Dam/Range Uncommon Enemy drops (Pool A) Dam/Rech Uncommon Enemy drops (Pool A) Acc/End
IO Salvo.png Salvo 10-25 Uncommon Enemy drops (Pool A) Acc/Dam Rare Enemy drops (Pool A) Dam/End/Rech Task Force drops (Pool C) Acc/Dam/End/Range
IO Volley Fire.png Volley Fire 15-30 Uncommon Enemy drops (Pool A) Acc/Dam Uncommon Enemy drops (Pool A) Dam/End Uncommon Enemy drops (Pool A) Dam/Rech
IO Tempest.png Tempest 15-30 Uncommon Enemy drops (Pool A) Acc/Dam Unknown drop pool Dam/End Mission drops (Pool B) Dam/Rech Task Force drops (Pool C) Chance for End Drain Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Maelstrom's Fury.png Maelstrom's Fury 20-35 Uncommon Enemy drops (Pool A) Acc/Dam Uncommon Enemy drops (Pool A) Dam/End Uncommon Enemy drops (Pool A) Dam/Rech Uncommon Enemy drops (Pool A) Dam/End/Rech
IO Entropic Chaos.png Entropic Chaos 20-35 Uncommon Enemy drops (Pool A) Acc/Dam Rare Enemy drops (Pool A) Dam/End Mission drops (Pool B) Dam/Rech Task Force drops (Pool C) Dam/End/Rech Rare Enemy drops (Pool A) Chance to Heal Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Ruin.png Ruin 25-40 Uncommon Enemy drops (Pool A) Acc/Dam Uncommon Enemy drops (Pool A) Dam/End Uncommon Enemy drops (Pool A) Dam/Rech Uncommon Enemy drops (Pool A) Acc/End/Rech Uncommon Enemy drops (Pool A) Acc/Dam/Rech
IO Decimation.png Decimation 25-40 Uncommon Enemy drops (Pool A) Acc/Dam Rare Enemy drops (Pool A) Dam/End Mission drops (Pool B) Dam/Rech Task Force drops (Pool C) Acc/End/Rech Trial drops (Pool D) Acc/Dam/Rech Rare Enemy drops (Pool A) Chance for Buildup Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Thunderstrike.png Thunderstrike 30-50 Uncommon Enemy drops (Pool A) Acc/Dam Uncommon Enemy drops (Pool A) Dam/End Uncommon Enemy drops (Pool A) Dam/Rech Uncommon Enemy drops (Pool A) Acc/Dam/Rech Uncommon Enemy drops (Pool A) Acc/Dam/End Uncommon Enemy drops (Pool A) Dam/End/Rech
IO Devastation.png Devastation 30-50 Rare Enemy drops (Pool A) Acc/Dam Mission drops (Pool B) Dam/End Task Force drops (Pool C) Dam/Rech Trial drops (Pool D) Acc/Dam/Rech Rare Enemy drops (Pool A) Acc/Dam/End/Rech Task Force drops (Pool C) Chance to Hold Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Apocalypse.png Apocalypse 50 Very Rare Enemy drops (Pool A) Dam (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Dam/Rech (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Dam/Rech/Acc (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Rech/Acc (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Dam/End (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Chance for Negative Energy Dam Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Far Strike Fear Res +Health
Salvo Sleep Res + Fire/Cold Res
Volley Fire + Regeneration +Health
Tempest Sleep Res + Positive/Negative Energy Res + Damage
Maelstrom's Fury +RunSpeed + Cold Def Stun Res
Entropic Chaos + Regeneration Confuse Res +Endurance - Recharge Time
Ruin Fear Res +Health Debt Prot + AoE Def
Decimation Immob Res +Health +Endurance - Recharge Time + Toxic/Psionic Res
Thunderstrike + Recovery + Energy Def Accuracy + Movement Speed + Ranged Def
Devastation + Regeneration +Health + Damage Hold Res + Psionic Def
Apocalypse + Regeneration +Health + Damage - Recharge Time + Psionic Def

Targeted AoE Damage

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
IO Air Burst.png Air Burst 10-50 Uncommon Enemy drops (Pool A) Acc/Dam Uncommon Enemy drops (Pool A) Dam/End Uncommon Enemy drops (Pool A) Dam/Rech Uncommon Enemy drops (Pool A) Dam/Range
IO Detonation.png Detonation 20-50 Uncommon Enemy drops (Pool A) Acc/Dam Uncommon Enemy drops (Pool A) Dam/End Uncommon Enemy drops (Pool A) Dam/Rech Uncommon Enemy drops (Pool A) Dam/Range Uncommon Enemy drops (Pool A) Dam/Acc/End Uncommon Enemy drops (Pool A) Dam/End/Range
IO Positron's Blast.png Positron's Blast 20-50 Rare Enemy drops (Pool A) Acc/Dam Rare Enemy drops (Pool A) Dam/End Mission drops (Pool B) Dam/Rech Mission drops (Pool B) Dam/Range Task Force drops (Pool C) Dam/Acc/End Task Force drops (Pool C) Chance for Energy damage Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Ragnarok.png Ragnarok 50 Very Rare Enemy drops (Pool A) Dam (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Dam/Rech (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Dam/Rech/Acc (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Rech/Acc (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Dam/End (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Chance for Knockdown Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Air Burst Improved Knockback +Health + Smashing/Lethal Res
Detonation Sleep Res + Energy Res Debt Prot + AoE Def + Toxic Res
Positron's Blast + Recovery + Fire/Cold Res Accuracy - Recharge Time + Toxic Res
Ragnarok + Recovery + Fire/Cold Res Accuracy - Recharge Time + Toxic Res

Sniper Attacks

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
IO Exploit Weakness.png Exploit Weakness 10-50 Uncommon Enemy drops (Pool A) Acc/Dam Uncommon Enemy drops (Pool A) Dam/End Uncommon Enemy drops (Pool A) Dam/Range Uncommon Enemy drops (Pool A) Dam/Rech
IO Calibrated Accuracy.png Calibrated Accuracy 20-50 Uncommon Enemy drops (Pool A) Acc/Dam Uncommon Enemy drops (Pool A) Acc/End Uncommon Enemy drops (Pool A) Acc/Int Uncommon Enemy drops (Pool A) Acc/Range Uncommon Enemy drops (Pool A) Acc/Rech Uncommon Enemy drops (Pool A) Acc/Dam/Rech
IO Executioner's Contract.png Executioner's Contract 20-50 Rare Enemy drops (Pool A) Acc/Dam Rare Enemy drops (Pool A) Dam/End Mission drops (Pool B) Dam/Int Mission drops (Pool B) Dam/Range Task Force drops (Pool C) Dam/Rech Task Force drops (Pool C) Disorient Bonus Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Extreme Measures.png Extreme Measures 35-50 Uncommon Enemy drops (Pool A) Acc/Dam Uncommon Enemy drops (Pool A) Dam/End Uncommon Enemy drops (Pool A) Acc/Int/Range Uncommon Enemy drops (Pool A) Dam/Int/Rech Uncommon Enemy drops (Pool A) Dam/End/Rech Uncommon Enemy drops (Pool A) Acc/Range/Rech
IO Sting of the Manticore.png Sting of the Manticore 35-50 Rare Enemy drops (Pool A) Acc/Dam Mission drops (Pool B) Dam/End Task Force drops (Pool C) Acc/Int/Range Trial drops (Pool D) Dam/Int/Rech Rare Enemy drops (Pool A) Dam/End/Rech Task Force drops (Pool C) Chance for Toxic Damage Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Exploit Weakness +RunSpeed + Fire/Cold Def Accuracy
Calibrated Accuracy + Recovery + Positive/Negative Energy Def Accuracy - Recharge Time + Ranged Def
Executioner's Contract + Recovery + Cold Res Debt Prot Hold Res + Ranged Def
Extreme Measures + Recovery +Health + Damage + AoE Def + Melee Def
Sting of the Manticore + Regeneration + Positive/Negative Energy Def + Damage - Recharge Time + Toxic Res

Pet Damage

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
IO Unquestioning Loyalty.png Unquestioning Loyalty 10-30 Uncommon Enemy drops (Pool A) Acc/Dam Uncommon Enemy drops (Pool A) Dam/End Uncommon Enemy drops (Pool A) Acc/End Uncommon Enemy drops (Pool A) Acc/Dam/End
IO Commanding Presence.png Commanding Presence 10-30 Uncommon Enemy drops (Pool A) Acc/Dam Unknown drop pool Dam/End Mission drops (Pool B) Acc/End Task Force drops (Pool C) Acc/Dam/End Rare Enemy drops (Pool A) Aura Taunt and Placate Resistance for Pets Global: this enhancement functions like a set bonus.
IO Brilliant Leadership.png Brilliant Leadership 15-40 Uncommon Enemy drops (Pool A) Acc/Dam Uncommon Enemy drops (Pool A) Dam/End Uncommon Enemy drops (Pool A) Acc/End Uncommon Enemy drops (Pool A) Acc/Dam/End Uncommon Enemy drops (Pool A) Acc Uncommon Enemy drops (Pool A) Dam
IO Edict of the Master.png Edict of the Master 15-40 Uncommon Enemy drops (Pool A) Acc/Dam Rare Enemy drops (Pool A) Dam/End Rare Enemy drops (Pool A) Acc/End Mission drops (Pool B) Acc/Dam/End Task Force drops (Pool C) Dam Task Force drops (Pool C) Defensive Aura for Pets Unique: only one enhancement with this effect is slottable per character. Global: this enhancement functions like a set bonus.
IO Blood Mandate.png Blood Mandate 25-50 Uncommon Enemy drops (Pool A) Acc/Dam Uncommon Enemy drops (Pool A) Dam/End Uncommon Enemy drops (Pool A) Acc/End Uncommon Enemy drops (Pool A) Acc/Dam/End Uncommon Enemy drops (Pool A) Acc Uncommon Enemy drops (Pool A) Dam
IO Sovereign Right.png Sovereign Right 25-50 Rare Enemy drops (Pool A) Acc/Dam Mission drops (Pool B) Dam/End Task Force drops (Pool C) Acc/End Trial drops (Pool D) Acc/Dam/End Rare Enemy drops (Pool A) Acc Task Force drops (Pool C) Aura Increased Resistance (All but Psionic) buff for Pets Unique: only one enhancement with this effect is slottable per character. Global: this enhancement functions like a set bonus.
IO Soulbound Allegiance.png Soulbound Allegiance 50 Very Rare Enemy drops (Pool A) Dam (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Dam/Rech (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Dam/Rech/Acc (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Rech/Acc (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Dam/End (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Chance for Build Up Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Unquestioning Loyalty Immob Res +Health +Endurance
Commanding Presence + Recovery +Health +Endurance + AoE Def
Brilliant Leadership + Regeneration Confuse Dur Debt Prot + Movement Speed + Toxic/Psionic Res
Edict of the Master + SpeedJumping +Health + Lethal Res Hold Res + Toxic/Psionic Res
Blood Mandate + Recovery + Fire/Cold Def Stun Res + AoE Def + Ranged Def
Sovereign Right Sleep Res Confuse Res Stun Res Hold Res + Melee Def
Soulbound Allegiance + Regeneration +Health + Damage Hold Res + Psionic Def

Defensive Sets

Healing

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
IO Triage.png Triage 10-30 Uncommon Enemy drops (Pool A) End/Heal Uncommon Enemy drops (Pool A) End/Rech Uncommon Enemy drops (Pool A) Heal/Rech Uncommon Enemy drops (Pool A) End/Heal/Rech
IO Regenerative Tissue.png Regenerative Tissue 10-30 Uncommon Enemy drops (Pool A) End/Heal Mission drops (Pool B) End/Rech Mission drops (Pool B) Heal/Rech Task Force drops (Pool C) End/Heal/Rech Rare Enemy drops (Pool A) +Regeneration Unique: only one enhancement with this effect is slottable per character.
IO Harmonized Healing.png Harmonized Healing 20-40 Uncommon Enemy drops (Pool A) End/Heal Uncommon Enemy drops (Pool A) End/Rech Uncommon Enemy drops (Pool A) Heal/Rech Uncommon Enemy drops (Pool A) End/Heal/Rech Uncommon Enemy drops (Pool A) Heal Uncommon Enemy drops (Pool A) End
IO Miracle.png Miracle 20-40 Uncommon Enemy drops (Pool A) End/Heal Rare Enemy drops (Pool A) End/Rech Rare Enemy drops (Pool A) Heal/Rech Mission drops (Pool B) End/Heal/Rech Mission drops (Pool B) Heal Task Force drops (Pool C) +Recovery Unique: only one enhancement with this effect is slottable per character.
IO Doctored Wounds.png Doctored Wounds 30-50 Uncommon Enemy drops (Pool A) End/Heal Uncommon Enemy drops (Pool A) End/Rech Uncommon Enemy drops (Pool A) Heal/Rech Uncommon Enemy drops (Pool A) End/Heal/Rech Uncommon Enemy drops (Pool A) Heal Uncommon Enemy drops (Pool A) Rech
IO Numina's Convalescence.png Numina's Convalescence 30-50 Rare Enemy drops (Pool A) End/Heal Mission drops (Pool B) End/Rech Task Force drops (Pool C) Heal/Rech Trial drops (Pool D) End/Heal/Rech Rare Enemy drops (Pool A) Heal Task Force drops (Pool C) +Recovery and +Regeneration Unique: only one enhancement with this effect is slottable per character.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Triage + Regeneration +Health Improved Heal
Regenerative Tissue +RunSpeed +Health Improved Heal - Recharge Time
Harmonized Healing + Recovery Confuse Res Improved Heal + AoE Def + Toxic Res
Miracle + Recovery +Health Improved Heal + AoE Def + Psionic Def
Doctored Wounds Fear Res + Fire/Cold Res Improved Heal - Recharge Time + Toxic/Psionic Res
Numina's Convalescence + Regeneration +Health Improved Heal Hold Res + Ranged Def

Resist Damage

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
IO Steadfast Protection.png Steadfast Protection 10-30 Uncommon Enemy drops (Pool A) End/Res Rare Enemy drops (Pool A) Res/Increased Defense (+3%) Unique: only one enhancement with this effect is slottable per character. Global: this enhancement functions like a set bonus. Rare Enemy drops (Pool A) Knockback Protection Global: this enhancement functions like a set bonus.
IO Impervious Skin.png Impervious Skin 10-30 Uncommon Enemy drops (Pool A) End/Res Rare Enemy drops (Pool A) Rech/Res Mission drops (Pool B) End/Rech Task Force drops (Pool C) End/Rech/Res Rare Enemy drops (Pool A) +Mez Resist Global: this enhancement functions like a set bonus.
IO Reactive Armor.png Reactive Armor 15-40 Uncommon Enemy drops (Pool A) End/Res Uncommon Enemy drops (Pool A) Rech/Res Uncommon Enemy drops (Pool A) End/Rech Uncommon Enemy drops (Pool A) End/Rech/Res Uncommon Enemy drops (Pool A) Res Uncommon Enemy drops (Pool A) End
IO Impervium Armor.png Impervium Armor 15-40 Uncommon Enemy drops (Pool A) End/Res Rare Enemy drops (Pool A) Rech/Res Rare Enemy drops (Pool A) End/Rech Mission drops (Pool B) End/Rech/Res Task Force drops (Pool C) Res Task Force drops (Pool C) +Psionic Resist Global: this enhancement functions like a set bonus.
IO Titanium Coating.png Titanium Coating 25-50 Uncommon Enemy drops (Pool A) End/Res Uncommon Enemy drops (Pool A) Rech/Res Uncommon Enemy drops (Pool A) End/Rech Uncommon Enemy drops (Pool A) End/Rech/Res Uncommon Enemy drops (Pool A) Res Uncommon Enemy drops (Pool A) End
IO Aegis.png Aegis 25-50 Rare Enemy drops (Pool A) End/Res Mission drops (Pool B) Rech/Res Task Force drops (Pool C) End/Rech Trial drops (Pool D) End/Rech/Res Rare Enemy drops (Pool A) Res Task Force drops (Pool C) +Psionic and Mez Resist Unique: only one enhancement with this effect is slottable per character. Global: this enhancement functions like a set bonus.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Steadfast Protection + Recovery +Health
Impervious Skin Sleep Res +Health Debt Prot - Recharge Time
Reactive Armor Immob Res + Energy Def + Lethal Def + AoE Def + Toxic Res
Impervium Armor + Recovery + Psionic Def +Endurance Hold Res + Psionic Res
Titanium Coating Sleep Res +Health Stun Res Hold Res + Melee Def
Aegis +RunSpeed + Fire/Cold Def Debt Prot + AoE Def + Toxic Res

Defense

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
IO Karma.png Karma 10-30 Uncommon Enemy drops (Pool A) Def/End Uncommon Enemy drops (Pool A) Def/Rech Uncommon Enemy drops (Pool A) Knockback Protection Global: this enhancement functions like a set bonus.
IO Kismet.png Kismet 10-30 Uncommon Enemy drops (Pool A) Def/End Rare Enemy drops (Pool A) Def/Rech Rare Enemy drops (Pool A) End/Rech Task Force drops (Pool C) Def/End/Rech Rare Enemy drops (Pool A) Increased ToHit (6%) Unique: only one enhancement with this effect is slottable per character. Global: this enhancement functions like a set bonus.
IO Serendipity.png Serendipity 15-40 Uncommon Enemy drops (Pool A) Def/End Uncommon Enemy drops (Pool A) Def/Rech Uncommon Enemy drops (Pool A) End/Rech Uncommon Enemy drops (Pool A) Def/End/Rech Uncommon Enemy drops (Pool A) Def Uncommon Enemy drops (Pool A) End
IO Gift of the Ancients.png Gift of the Ancients 15-40 Uncommon Enemy drops (Pool A) Def/End Unknown drop pool Def/Rech Rare Enemy drops (Pool A) End/Rech Mission drops (Pool B) Def/End/Rech Task Force drops (Pool C) Def Task Force drops (Pool C) Def/Increased Run Speed Global: this enhancement functions like a set bonus.
IO Red Fortune.png Red Fortune 25-50 Uncommon Enemy drops (Pool A) Def/End Uncommon Enemy drops (Pool A) Def/Rech Uncommon Enemy drops (Pool A) End/Rech Uncommon Enemy drops (Pool A) Def/End/Rech Uncommon Enemy drops (Pool A) Def Uncommon Enemy drops (Pool A) End
IO Luck of the Gambler.png Luck of the Gambler 25-50 Rare Enemy drops (Pool A) Def/End Mission drops (Pool B) Def/Rech Task Force drops (Pool C) End/Rech Trial drops (Pool D) Def/End/Rech Rare Enemy drops (Pool A) Def Task Force drops (Pool C) Def/Increased Recharge Speed Global: this enhancement functions like a set bonus.


Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Karma Debt Prot +Health
Kismet + Recovery Confuse Res Debt Prot - Recharge Time
Serendipity + Regeneration +Health Accuracy + AoE Def + Toxic Res
Gift of the Ancients + Recovery + Fire Res +Endurance Hold Res + Psionic Res
Red Fortune Immob Res + Fire/Cold Res + Damage - Recharge Time + Ranged Def
Luck of the Gambler + Regeneration +Health Accuracy Hold Res + Psionic Res

Mez Sets

Confuse

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
IO Befuddling Aura.png Befuddling Aura 10-30 Uncommon Enemy drops (Pool A) Acc/Rech Uncommon Enemy drops (Pool A) End/Conf Uncommon Enemy drops (Pool A) Acc/End Uncommon Enemy drops (Pool A) Conf/Range Uncommon Enemy drops (Pool A) Acc/Conf/Rech
IO Cacophony.png Cacophony 10-30 Uncommon Enemy drops (Pool A) Acc/Rech Unknown drop pool End/Conf Unknown drop pool Acc/End Mission drops (Pool B) Conf/Range Task Force drops (Pool C) Acc/Conf/Rech Task Force drops (Pool C) Chance for Energy Damage Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Perplex.png Perplex 20-50 Uncommon Enemy drops (Pool A) Acc/Rech Uncommon Enemy drops (Pool A) End/Conf Uncommon Enemy drops (Pool A) Acc/End Uncommon Enemy drops (Pool A) Conf/Range Uncommon Enemy drops (Pool A) Acc/Conf/Rech Uncommon Enemy drops (Pool A) Conf/Rech
IO Malaise's Illusions.png Malaise's Illusions 20-50 Rare Enemy drops (Pool A) Acc/Rech Rare Enemy drops (Pool A) End/Conf Mission drops (Pool B) Acc/End Mission drops (Pool B) Conf/Range Task Force drops (Pool C) Acc/Conf/Rech Task Force drops (Pool C) Chance for Psionic Damage Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Coercive Persuasion.png Coercive Persuasion 50 Very Rare Enemy drops (Pool A) Conf (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Conf/Rech (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Conf/Rech/Acc (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Rech/Acc (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Conf/End (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Contagious Confusion Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Befuddling Aura + Recovery Confuse Dur Stun Res - Recharge Time
Cacophony + Recovery Confuse Dur Stun Res + AoE Def + Ranged Def
Perplex + Regeneration Confuse Dur Accuracy + AoE Def + Toxic/Psionic Res
Malaise's Illusions + Recovery Confuse Dur + Damage - Recharge Time + Ranged Def
Coercive Persuasion + Recovery Confuse Dur + Damage - Recharge Time + Ranged Def

Sleep

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
IO Hibernation.png Hibernation 10-30 Uncommon Enemy drops (Pool A) Acc/Rech Uncommon Enemy drops (Pool A) End/Sleep Uncommon Enemy drops (Pool A) Acc/End Uncommon Enemy drops (Pool A) Sleep/Range Uncommon Enemy drops (Pool A) Acc/Rech/Sleep
IO Induced Coma.png Induced Coma 10-30 Uncommon Enemy drops (Pool A) Acc/Rech Rare Enemy drops (Pool A) End/Sleep Rare Enemy drops (Pool A) Acc/End Mission drops (Pool B) Sleep/Range Task Force drops (Pool C) Acc/Sleep/Rech Task Force drops (Pool C) Chance for Recharge Slow Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Lethargic Repose.png Lethargic Repose 20-50 Uncommon Enemy drops (Pool A) Acc/Rech Uncommon Enemy drops (Pool A) End/Sleep Uncommon Enemy drops (Pool A) Acc/End Uncommon Enemy drops (Pool A) Sleep/Range Uncommon Enemy drops (Pool A) Acc/Rech/Sleep Uncommon Enemy drops (Pool A) Acc/Sleep
IO Call of the Sandman.png Call of the Sandman 20-50 Rare Enemy drops (Pool A) Acc/Rech Rare Enemy drops (Pool A) End/Sleep Mission drops (Pool B) Acc/End Mission drops (Pool B) Sleep/Range Task Force drops (Pool C) Acc/Rech/Sleep Task Force drops (Pool C) Chance for Self Heal Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Fortunata Hypnosis.png Fortunata Hypnosis 50 Very Rare Enemy drops (Pool A) Sleep (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Sleep/Rech (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Sleep/Rech/Acc (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Rech/Acc (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Sleep/End (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Chance for Placate Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Hibernation Sleep Dur +Health + Smashing Res - Recharge Time
Induced Coma Sleep Dur +Health Debt Prot + Move + Melee Def
Lethargic Repose Sleep Dur + Energy Def + Smashing Def + AoE Def + Toxic Res
Call of the Sandman Sleep Dur +Health +Endurance - Recharge Time + Toxic/Psionic Res
Fortunata Hypnosis + Recovery + Fire/Cold Res Accuracy - Recharge Time + Toxic Res

Slow Movement

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
IO Curtail Speed.png Curtail Speed 10-30 Uncommon Enemy drops (Pool A) Acc/Slow Uncommon Enemy drops (Pool A) Dam/Slow Uncommon Enemy drops (Pool A) Acc/End Uncommon Enemy drops (Pool A) Slow/Range Uncommon Enemy drops (Pool A) End/Rech/Slow
IO Impeded Swiftness.png Impeded Swiftness 10-30 Uncommon Enemy drops (Pool A) Acc/Slow Rare Enemy drops (Pool A) Dam/Slow Rare Enemy drops (Pool A) Acc/End Mission drops (Pool B) Slow/Range Task Force drops (Pool C) End/Rech/Slow Task Force drops (Pool C) Chance for Smashing Damage Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Tempered Readiness.png Tempered Readiness 20-50 Uncommon Enemy drops (Pool A) Acc/Slow Uncommon Enemy drops (Pool A) Dam/Slow Uncommon Enemy drops (Pool A) Acc/End Uncommon Enemy drops (Pool A) Slow/Range Uncommon Enemy drops (Pool A) End/Rech/Slow Uncommon Enemy drops (Pool A) Acc/Dam/Slow
IO Pacing of the Turtle.png Pacing of the Turtle 20-50 Rare Enemy drops (Pool A) Acc/Slow Rare Enemy drops (Pool A) Dam/Slow Mission drops (Pool B) Acc/End Mission drops (Pool B) Slow/Range Task Force drops (Pool C) End/Rech/Slow Task Force drops (Pool C) Chance for Recharge Slow Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Curtail Speed Immob Res Improved Slow + Lethal Def - Recharge Time
Impeded Swiftness Immob Res Improved Slow Stun Res Hold Res + Melee Def
Tempered Readiness + Recovery Improved Slow +Endurance - Recharge Time + Ranged Def
Pacing of the Turtle Sleep Res Improved Slow Accuracy Hold Res + Ranged Def

Immobilize

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
IO Rooting Grasp.png Rooting Grasp 10-30 Uncommon Enemy drops (Pool A) Acc/Rech Uncommon Enemy drops (Pool A) End/Immob Uncommon Enemy drops (Pool A) Acc/End Uncommon Enemy drops (Pool A) Immob/Range Uncommon Enemy drops (Pool A) Acc/Immob/Rech
IO Debilitative Action.png Debilitative Action 10-30 Uncommon Enemy drops (Pool A) Acc/Rech Rare Enemy drops (Pool A) Rech/Immob Rare Enemy drops (Pool A) Acc/End Mission drops (Pool B) Immob/Range Task Force drops (Pool C) Acc/Immob/Rech Task Force drops (Pool C) Chance for Stun Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Enfeebled Operation.png Enfeebled Operation 20-50 Uncommon Enemy drops (Pool A) Acc/Rech Uncommon Enemy drops (Pool A) End/Immob Uncommon Enemy drops (Pool A) Acc/End Uncommon Enemy drops (Pool A) Immob/Range Uncommon Enemy drops (Pool A) Acc/Immob/Rech Uncommon Enemy drops (Pool A) Acc/Immob
IO Trap of the Hunter.png Trap of the Hunter 20-50 Rare Enemy drops (Pool A) Acc/Rech Rare Enemy drops (Pool A) End/Immob Mission drops (Pool B) Acc/End Mission drops (Pool B) Immob/Acc Task Force drops (Pool C) Acc/Immob/Rech Task Force drops (Pool C) Chance for Lethal Damage Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Gravitational Anchor.png Gravitational Anchor 50 Very Rare Enemy drops (Pool A) Immob (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Immob/Rech (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Immob/Rech/Acc (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Rech/Acc (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Immob/End (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Chance for Hold Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Rooting Grasp Immob Dur +Health + Damage - Recharge Time
Debilitative Action Immob Dur + Cold Res Debt Prot + AoE Def + Toxic Res
Enfeebled Operation Immob Dur + Negative Energy Res + Lethal Def - Recharge Time + Melee Def
Trap of the Hunter Immob Dur +Health Accuracy Hold Res + Ranged Def
Gravitational Anchor + Recovery + Fire/Cold Res Accuracy - Recharge Time + Toxic Res

Holds

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
IO Paralytic.png Paralytic 10-30 Uncommon Enemy drops (Pool A) Acc/Rech Uncommon Enemy drops (Pool A) End/Hold Uncommon Enemy drops (Pool A) Acc/End Uncommon Enemy drops (Pool A) Hold/Range Uncommon Enemy drops (Pool A) Acc/Hold/Rech
IO Neuronic Shutdown.png Neuronic Shutdown 10-30 Uncommon Enemy drops (Pool A) Acc/Rech Rare Enemy drops (Pool A) End/Hold Unknown drop pool Acc/End Mission drops (Pool B) Hold/Range Task Force drops (Pool C) Acc/Hold/Rech Task Force drops (Pool C) Chance for Psionic DoT Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Essence of Curare.png Essence of Curare 20-50 Uncommon Enemy drops (Pool A) Acc/Rech Uncommon Enemy drops (Pool A) End/Hold Uncommon Enemy drops (Pool A) Acc/End Uncommon Enemy drops (Pool A) Hold/Range Uncommon Enemy drops (Pool A) Acc/Hold Uncommon Enemy drops (Pool A) Acc/Hold/Rech
IO Ghost Widow's Embrace.png Ghost Widow's Embrace 20-50 Rare Enemy drops (Pool A) Acc/Rech Rare Enemy drops (Pool A) End/Hold Mission drops (Pool B) Acc/End Mission drops (Pool B) Hold/Range Task Force drops (Pool C) Acc/Hold/Rech Task Force drops (Pool C) Chance for Psionic Damage Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Unbreakable Constraint.png Unbreakable Constraint 50 Very Rare Enemy drops (Pool A) Hold (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Hold/Rech (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Hold/Rech/Acc (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Rech/Acc (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Hold/End (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Chance for Smashing Dam Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Paralytic + Recovery + Positive/Negative Energy Res Debt Prot Hold Dur
Neuronic Shutdown Immob Res +Health Accuracy Hold Dur + Melee Def
Essence of Curare Fear Res Confuse Res Stun Res Hold Dur + Ranged Def
Ghost Widow's Embrace +RunSpeed +Health +Endurance Hold Dur + Psionic Res
Unbreakable Constraint + Recovery + Fire/Cold Res Accuracy - Recharge Time + Toxic Res

Fear

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
IO Horror.png Horror 10-30 Uncommon Enemy drops (Pool A) Acc/Rech Uncommon Enemy drops (Pool A) End/Fear Uncommon Enemy drops (Pool A) Acc/End Uncommon Enemy drops (Pool A) Fear/Range Uncommon Enemy drops (Pool A) Acc/Fear/Rech
IO Unspeakable Terror.png Unspeakable Terror 10-30 Uncommon Enemy drops (Pool A) Acc/Rech Rare Enemy drops (Pool A) End/Fear Task Force drops (Pool C) Acc/End Mission drops (Pool B) Fear/Range Task Force drops (Pool C) Acc/Fear/Rech Task Force drops (Pool C) Chance for Disorient Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Nightmare.png Nightmare 20-50 Uncommon Enemy drops (Pool A) Acc/Rech Uncommon Enemy drops (Pool A) End/Fear Uncommon Enemy drops (Pool A) Acc/End Uncommon Enemy drops (Pool A) Fear/Range Uncommon Enemy drops (Pool A) Acc/Fear/Rech Uncommon Enemy drops (Pool A) Acc/Fear
IO Glimpse of the Abyss.png Glimpse of the Abyss 20-50 Rare Enemy drops (Pool A) Acc/Rech Mission drops (Pool B) End/Fear Mission drops (Pool B) Acc/End Mission drops (Pool B) Fear/Range Task Force drops (Pool C) Acc/Fear/Rech Task Force drops (Pool C) Chance for Psionic Damage Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Horror Fear Dur +Health Stun Res - Recharge Time
Unspeakable Terror Fear Dur + Negative Energy Res Debt Prot - Recharge Time + Psionic Res
Nightmare Fear Dur + Negative Energy Def Accuracy Hold Res + Toxic/Psionic Res
Glimpse of the Abyss Fear Dur +Health Accuracy - Recharge Time + Psionic Res

Stuns

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
IO Stagger.png Stagger 10-30 Uncommon Enemy drops (Pool A) Acc/Rech Uncommon Enemy drops (Pool A) End/Stun Uncommon Enemy drops (Pool A) Acc/End Uncommon Enemy drops (Pool A) Stun/Range Uncommon Enemy drops (Pool A) Acc/Range/Rech
IO Razzle Dazzle.png Razzle Dazzle 10-30 Uncommon Enemy drops (Pool A) Acc/Rech Rare Enemy drops (Pool A) End/Stun Unknown drop pool Acc/End Mission drops (Pool B) Stun/Range Task Force drops (Pool C) Acc/Stun/Rech Task Force drops (Pool C) Chance for Immobilize Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Rope A Dope.png Rope A Dope 20-50 Uncommon Enemy drops (Pool A) Acc/Rech Uncommon Enemy drops (Pool A) End/Stun Uncommon Enemy drops (Pool A) Acc/End Uncommon Enemy drops (Pool A) Stun/Range Uncommon Enemy drops (Pool A) Acc/Stun/Rech Uncommon Enemy drops (Pool A) Acc/Stun
IO Stupefy.png Stupefy 20-50 Rare Enemy drops (Pool A) Acc/Rech Rare Enemy drops (Pool A) End/Stun Mission drops (Pool B) Acc/End Mission drops (Pool B) Stun/Range Task Force drops (Pool C) Acc/Stun/Rech Task Force drops (Pool C) Chance for Knockback Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Absolute Amazement.png Absolute Amazement 50 Very Rare Enemy drops (Pool A) Stun (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Stun/Rech (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Stun/Rech/Acc (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Rech/Acc (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Stun/End (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Chance for ToHit Debuff Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Stagger +RunSpeed + Fire/Cold Def Stun Dur - Recharge Time
Razzle Dazzle + Recovery +Health Stun Dur + Melee Def + AoE Def
Rope A Dope + Regeneration + Fire/Cold Res Stun Dur Hold Res + Psionic Def
Stupefy + Recovery +Health Stun Dur - Recharge Time + Ranged Def
Absolute Amazement + Recovery + Fire/Cold Res Accuracy - Recharge Time + Toxic Res

Travel Sets

Flight

Set name Levels Option 1 Option 2 Option 3
IO Soaring.png Soaring 15-50 Uncommon Enemy drops (Pool A) Fly Uncommon Enemy drops (Pool A) End Uncommon Enemy drops (Pool A) Fly/End
IO Freebird.png Freebird 15-50 Rare Enemy drops (Pool A) End Mission drops (Pool B) Fly Task Force drops (Pool C) +Stealth Unique: only one enhancement with this effect is slottable per character.
Set Bonuses
Set name With 2 slotted With 3 slotted
Soaring + Recovery +Health
Freebird + Regeneration +Health

Leaping

Set name Levels Option 1 Option 2 Option 3
IO Springfoot.png Springfoot 15-50 Uncommon Enemy drops (Pool A) Jump Uncommon Enemy drops (Pool A) End Uncommon Enemy drops (Pool A) Jump/End
IO Unbounded Leap.png Unbounded Leap 15-50 Rare Enemy drops (Pool A) End Mission drops (Pool B) Jump Task Force drops (Pool C) +Stealth Unique: only one enhancement with this effect is slottable per character.
Set Bonuses
Set name With 2 slotted With 3 slotted
Springfoot + SpeedJumping +Health
Unbounded Leap + SpeedJumping +Health

Running

Set name Levels Option 1 Option 2 Option 3
IO Quickfoot.png Quickfoot 15-50 Uncommon Enemy drops (Pool A) Run Speed Uncommon Enemy drops (Pool A) End Uncommon Enemy drops (Pool A) Run/End
IO Celerity.png Celerity 15-50 Rare Enemy drops (Pool A) End Mission drops (Pool B) Run Speed Task Force drops (Pool C) +Stealth Unique: only one enhancement with this effect is slottable per character.
Set Bonuses
Set name With 2 slotted With 3 slotted
Quickfoot Immob Res +Health
Celerity Immob Res +Health

Teleport

Set name Levels Option 1 Option 2 Option 3
IO Jaunt.png Jaunt 15-50 Uncommon Enemy drops (Pool A) Range Uncommon Enemy drops (Pool A) End Uncommon Enemy drops (Pool A) Range/End
IO Time and Space Manipulation.png Time & Space Manipulation 15-50 Rare Enemy drops (Pool A) End Mission drops (Pool B) Range Task Force drops (Pool C) +Stealth Unique: only one enhancement with this effect is slottable per character.
Set Bonuses
Set name With 2 slotted With 3 slotted
Jaunt + Regeneration +Health
Time & Space Manipulation + Regeneration +Health

Other Sets

Taunt

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
IO Annoyance.png Annoyance 10-20 Uncommon Enemy drops (Pool A) Taunt Uncommon Enemy drops (Pool A) Taunt/Rech Uncommon Enemy drops (Pool A) Taunt/Rech/Range
IO Triumphant Insult.png Triumphant Insult 10-20 Uncommon Enemy drops (Pool A) Taunt Unknown drop pool Taunt/Rech Mission drops (Pool B) Chance to Disorient Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Mocking Beratement.png Mocking Beratement 21-50 Uncommon Enemy drops (Pool A) Taunt Uncommon Enemy drops (Pool A) Taunt/Rech Uncommon Enemy drops (Pool A) Taunt/Rech/Range Uncommon Enemy drops (Pool A) Rech/Acc Uncommon Enemy drops (Pool A) Taunt/Range Rare Enemy drops (Pool A) Rech
IO Perfect Zinger.png Perfect Zinger 21-50 Uncommon Enemy drops (Pool A) Taunt Rare Enemy drops (Pool A) Taunt/Rech Mission drops (Pool B) Taunt/Rech/Range Task Force drops (Pool C) Rech/Acc Rare Enemy drops (Pool A) Rech Rare Enemy drops (Pool A) Chance for Psi Dam Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Annoyance + Regeneration + Smashing/Lethal Def
Triumphant Insult + Recovery + Smashing/Lethal Def
Mocking Beratement +Endurance Hold Res + Smashing/Lethal Def + Fire/Cold Def - Recharge Time
Perfect Zinger Fear Res + Regeneration - Recharge Time + Damage + Smashing/Lethal Def

Knockback

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
IO Volley of Velocity.png Volley of Velocity 10-20 Uncommon Enemy drops (Pool A) Knock/Acc Uncommon Enemy drops (Pool A) Knock/Dam Uncommon Enemy drops (Pool A) Knock/Rech
IO Explosive Strike.png Explosive Strike 10-20 Uncommon Enemy drops (Pool A) Knock/Dam Unknown drop pool Knock/Acc Mission drops (Pool B) Chance for Smashing Dam Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Kinetic Crash.png Kinetic Crash 21-50 Uncommon Enemy drops (Pool A) Knock/Dam Uncommon Enemy drops (Pool A) Knock/Acc Uncommon Enemy drops (Pool A) Knock/Rech Uncommon Enemy drops (Pool A) Knock/End Uncommon Enemy drops (Pool A) Knock/Dam/End Rare Enemy drops (Pool A) Knock/Dam/Acc
IO Force Feedback.png Force Feedback 21-50 Uncommon Enemy drops (Pool A) Knock/Dam Unknown drop pool Knock/Acc Mission drops (Pool B) Knock/Rech Task Force drops (Pool C) Rech/End Mission drops (Pool B) Knock/Dam/End Rare Enemy drops (Pool A) Chance for +Rech Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Volley of Velocity Debt Prot +Health
Explosive Strike + Damage + Ranged Def
Kinetic Crash +RunSpeed + Smashing Res + 3 Knockback Protection + Regeneration - Recharge Time
Force Feedback + Movement Speed Fear Res + Regeneration + Damage + AoE Def

Endurance Modification

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
IO Adrenal Adjustment.png Adrenal Adjustment 10-20 Uncommon Enemy drops (Pool A) EndMod Uncommon Enemy drops (Pool A) EndMod/Rech Uncommon Enemy drops (Pool A) EndMod/Rech/Acc
IO Energy Manipulator.png Energy Manipulator 10-20 Uncommon Enemy drops (Pool A) EndMod Unknown drop pool EndMod/Rech Mission drops (Pool B) Chance to Disorient Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Efficacy Adaptor.png Efficacy Adaptor 21-50 Uncommon Enemy drops (Pool A) EndMod Uncommon Enemy drops (Pool A) EndMod/Rech Uncommon Enemy drops (Pool A) EndMod/Rech/Acc Uncommon Enemy drops (Pool A) Rech/Acc Uncommon Enemy drops (Pool A) EndMod/Acc Rare Enemy drops (Pool A) EndMod/End
IO Performance Shifter.png Performance Shifter 21-50 Uncommon Enemy drops (Pool A) EndMod Rare Enemy drops (Pool A) EndMod/Rech Mission drops (Pool B) EndMod/Rech/Acc Task Force drops (Pool C) Rech/Acc Mission drops (Pool B) EndMod/Acc Rare Enemy drops (Pool A) Chance for +Endurance Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Adrenal Adjustment + Recovery +Health
Energy Manipulator + Recovery + Regeneration
Efficacy Adaptor +Health + Recovery + Regeneration + Damage - Recharge Time
Performance Shifter + Movement Speed +Health + Recovery + Damage + AoE Def

To Hit Buff

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
IO Encouraged Accuracy.png Encouraged Accuracy 10-20 Uncommon Enemy drops (Pool A) ToHit Uncommon Enemy drops (Pool A) ToHit/Rech Uncommon Enemy drops (Pool A) ToHit/Rech/End
IO Rectified Reticle.png Rectified Reticle 10-20 Uncommon Enemy drops (Pool A) ToHit Unknown drop pool ToHit/Rech Mission drops (Pool B) Increased Perception Unique: only one enhancement with this effect is slottable per character.
IO Adjusted Targeting.png Adjusted Targeting 21-50 Uncommon Enemy drops (Pool A) ToHit Uncommon Enemy drops (Pool A) ToHit/Rech Uncommon Enemy drops (Pool A) ToHit/Rech/End Uncommon Enemy drops (Pool A) Rech/End Uncommon Enemy drops (Pool A) ToHit/End Rare Enemy drops (Pool A) Rech
IO Gaussian's Synchronized Fire-Control.png Gaussian's Synchronized Fire-Control 21-50 Uncommon Enemy drops (Pool A) ToHit Rare Enemy drops (Pool A) ToHit/Rech Mission drops (Pool B) ToHit/Rech/End Task Force drops (Pool C) Rech/End Mission drops (Pool B) ToHit/End Rare Enemy drops (Pool A) Chance for Build Up Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Encouraged Accuracy Debt Prot + Damage
Rectified Reticle + Smashing/Lethal Def + Regeneration
Adjusted Targeting + Damage + Positive/Negative Energy Res Accuracy - Recharge Time + 7.5% Status Resistance
Gaussian's Synchronized Fire-Control + Movement Speed +Health + Recovery + Damage + Melee Def
+ Ranged Def
+ AoE Def

To Hit Debuff

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
IO Discouraging Words.png Discouraging Words 10-20 Uncommon Enemy drops (Pool A) ToHit Uncommon Enemy drops (Pool A) ToHit/Rech Uncommon Enemy drops (Pool A) ToHit/Rech/Acc
IO Deflated Ego.png Deflated Ego 10-20 Uncommon Enemy drops (Pool A) ToHit Unknown drop pool ToHit/Rech Mission drops (Pool B) Chance for Recovery Debuff Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Dampened Spirits.png Dampened Spirits 21-50 Uncommon Enemy drops (Pool A) ToHit Uncommon Enemy drops (Pool A) ToHit/Rech Uncommon Enemy drops (Pool A) ToHit/Rech/End Uncommon Enemy drops (Pool A) Rech/End Uncommon Enemy drops (Pool A) ToHit/End Rare Enemy drops (Pool A) Rech
IO Dark Watcher's Despair.png Dark Watcher's Despair 21-50 Uncommon Enemy drops (Pool A) ToHit Rare Enemy drops (Pool A) ToHit/Rech Mission drops (Pool B) ToHit/Rech/End Task Force drops (Pool C) Rech/End Mission drops (Pool B) ToHit/End Rare Enemy drops (Pool A) Chance for Recharge Slow Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Discouraging Words + Confuse Res + Smashing/Lethal Def
Deflated Ego Accuracy + Damage
Dampened Spirits + Damage +Endurance + Negative Energy Res - Recharge Time + 7.5% Status Resistance
Dark Watcher's Despair +Health + Recovery - Recharge Time + Damage + Psionic Res

Defense Debuff

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
IO Exploited Vulnerability.png Exploited Vulnerability 10-20 Uncommon Enemy drops (Pool A) Def Uncommon Enemy drops (Pool A) Def/Rech Uncommon Enemy drops (Pool A) Def/Rech/End
IO Achilles' Heel.png Achilles' Heel 10-20 Uncommon Enemy drops (Pool A) Def Rare Enemy drops (Pool A) Def/Rech Mission drops (Pool B) Chance for Resistance Debuff Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Undermined Defenses.png Undermined Defenses 21-50 Uncommon Enemy drops (Pool A) Def Uncommon Enemy drops (Pool A) Def/Rech Uncommon Enemy drops (Pool A) Def/Rech/End Uncommon Enemy drops (Pool A) Rech/End Uncommon Enemy drops (Pool A) Def/End Rare Enemy drops (Pool A) Rech
IO Touch of Lady Grey.png Touch of Lady Grey 21-50 Uncommon Enemy drops (Pool A) Def Rare Enemy drops (Pool A) Def/Rech Mission drops (Pool B) Def/Rech/End Task Force drops (Pool C) Rech/End Mission drops (Pool B) Def/End Rare Enemy drops (Pool A) Chance for Negative Energy Dam Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Exploited Vulnerability Accuracy + Melee Def
Achilles' Heel + Damage + AoE Def
Undermined Defenses + Damage +Endurance Accuracy +Health + AoE Def
Touch of Lady Grey +Health + Recovery + Regeneration + Damage Accuracy