Difference between revisions of "Arachnos Widow"
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Characters with Widow Training begin their careers as Blood Widows. Blood Widow characters begin with modest melee, ranged and buff skills. Beginning at level 24, they may choose to switch to the "Fortunata" path or remain on the "Widow" path and become "Night Widows." Night Widows gain considerably stronger melee capabilities, and only have modest ranged abilities, while those who go with the Fortunata path learn stronger ranged attack abilities and control abilities. | Characters with Widow Training begin their careers as Blood Widows. Blood Widow characters begin with modest melee, ranged and buff skills. Beginning at level 24, they may choose to switch to the "Fortunata" path or remain on the "Widow" path and become "Night Widows." Night Widows gain considerably stronger melee capabilities, and only have modest ranged abilities, while those who go with the Fortunata path learn stronger ranged attack abilities and control abilities. | ||
− | Arachnos Widows who go the Night Widow route gain the ability to do automatic critical damage with any of their primary melee attacks when attacking from Hidden status. These criticals do one and two-thirds times normal damage. Night Widows become Hidden the same way [[Stalker]]s do, by using their primary [[Widow_Teamwork#Mask_Presence|Mask Presence]] or [[Widow_Teamwork#Placate|Placate]] power. However, the stealth granted by Mask presence is | + | Arachnos Widows who go the Night Widow route gain the ability to do automatic critical damage with any of their primary melee attacks when attacking from Hidden status. These criticals do one and two-thirds times normal damage. Night Widows become Hidden the same way [[Stalker]]s do, by using their primary [[Widow_Teamwork#Mask_Presence|Mask Presence]] or [[Widow_Teamwork#Placate|Placate]] power. (However, the stealth granted by Mask presence is less than that granted by a Stalker's Hide, and Night Widows must also use their [[Night_Widow_Training#Smoke_Grenade|Smoke Grenade]] power, or some other source of Stealth or enemy -Perception, to approach their target reliably.) Fortunatas are also able to perform this type of attack using the Fortunata [[Fortunata_Teamwork#Mask_Presence|Mask Presence]] power, however, lacking Placate or Smoke Grenade, they are unable to do so as often. |
Arachnos Widows, along with [[Arachnos Soldier]]s, are one of the two Epic Archetypes for Villains, only available to players who have reached Level 50 with at least one [[Villain]]. All Arachnos Widows are of [[Natural]] origin. | Arachnos Widows, along with [[Arachnos Soldier]]s, are one of the two Epic Archetypes for Villains, only available to players who have reached Level 50 with at least one [[Villain]]. All Arachnos Widows are of [[Natural]] origin. | ||
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[[Category:Archetypes]] | [[Category:Archetypes]] | ||
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+ | === Costumes === | ||
+ | An Arachnos Widow's original costume slot is forced to include unique, AT-specific accessories that give it a distinct appearance. To balance this, Widows can earn one more extra costume slot than normal, at level 10. Widow-specific accessories cannot be added to any costume except the first slot. | ||
== See Also == | == See Also == |
Revision as of 05:02, 18 October 2008
Overview
Characters with Widow Training begin their careers as Blood Widows. Blood Widow characters begin with modest melee, ranged and buff skills. Beginning at level 24, they may choose to switch to the "Fortunata" path or remain on the "Widow" path and become "Night Widows." Night Widows gain considerably stronger melee capabilities, and only have modest ranged abilities, while those who go with the Fortunata path learn stronger ranged attack abilities and control abilities.
Arachnos Widows who go the Night Widow route gain the ability to do automatic critical damage with any of their primary melee attacks when attacking from Hidden status. These criticals do one and two-thirds times normal damage. Night Widows become Hidden the same way Stalkers do, by using their primary Mask Presence or Placate power. (However, the stealth granted by Mask presence is less than that granted by a Stalker's Hide, and Night Widows must also use their Smoke Grenade power, or some other source of Stealth or enemy -Perception, to approach their target reliably.) Fortunatas are also able to perform this type of attack using the Fortunata Mask Presence power, however, lacking Placate or Smoke Grenade, they are unable to do so as often.
Arachnos Widows, along with Arachnos Soldiers, are one of the two Epic Archetypes for Villains, only available to players who have reached Level 50 with at least one Villain. All Arachnos Widows are of Natural origin.
Alignment: Villain
The Arachnos Widows's power sets are:
Primary: Training
Secondary: Teamwork
The Arachnos Widow has medium Hit Points and does medium damage.
An Arachnos Widow is called Widow in the targetting window.
Career Tracks
Initially, the Arachnos Widow only has access to one primary and one secondary power set. At level 24, the other two of each become available and the character is required to Respec. At that time, all six of the Arachnos Widow's power sets will be available. However, once a power from the Night Widow or Fortunata tracks is selected, the other track's power sets become unavailable.
Career track selection is not permanent, however. A Respec will allow an Arachnos Widow to select from the other track instead if she so desires.
Power Sets
Primary Power Sets
An Arachnos Widow's primary power sets are designed for damage, buff and control. They are:
- Initial Power Set
- Career Track Power Sets
Secondary Power Sets
An Arachnos Widow's secondary power sets are designed for support via self-buffs, control and stealth. They are:
- Initial Power Set
- Career Track Power Sets
Patron Power Pools
Arachnos Widows receive the same Patron Power Pools as Brutes.
Inherent Power
Costumes
An Arachnos Widow's original costume slot is forced to include unique, AT-specific accessories that give it a distinct appearance. To balance this, Widows can earn one more extra costume slot than normal, at level 10. Widow-specific accessories cannot be added to any costume except the first slot.
See Also
- Alan Desslock, the initial contact for Arachnos Widows.
External Links
Needs Links