Difference between revisions of "Procs Per Minute"
(upcoming change) |
(→Calculating Chance to Proc: I honestly have no idea what good Area Factor is in the actual calculation of PPM, so hopefully someone will come in and clean up after me) |
||
Line 23: | Line 23: | ||
=== Area of Effect === | === Area of Effect === | ||
{{missing}} | {{missing}} | ||
+ | |||
+ | This is the formula the game uses to help calculate how the [[Proc Per Minute]] takes into account [[Area of Effect]] powers: | ||
+ | |||
+ | Area Factor = 1+(0.15*Radius)-(0.011*Radius*(360-Arc)/30) | ||
== Guaranteed Proc == | == Guaranteed Proc == |
Revision as of 00:43, 26 April 2012
Overview
Procs Per Minute (PPM) is the "average" number of times per minute an enhancement's special effect will attempt to fire. This mechanic is used exclusively by Store-Bought Enhancements and Archetype Enhancements. Invention System enhancements continue to utilize a flat percentage chance per power execution.
Procs Per Minute are calculated off the base recharge + activation time of a power, not its final enhanced or buffed number. So a power that takes 12 seconds to recharge and activate will have the same PPM as the same power enhanced and buffed enough to halve its recharge. The current formula used in game (per Synapse):
If power is a click: (PPM * (Base Recharge Time + Time To Activate)) / (60 * Area Factor)
If power is not a click: (PPM * Activate Period) / (60 * Area Factor)
Changes to Procs Per Minute will be coming in Issue 24 that will invalidate the current functionality of these procs. Due to the nature of the beta process, the changes will be constantly fluctuating and thus these changes will not be listed in Paragon Wiki until they have been more concretely finalized. There is a discussion thread in the Developers' Corner section of the Official Forums, where Phil "Synapse" Zeleski announced the upcoming changes.
All of the information in this article pertains to the current functionality of Procs Per Minute.
Calculating Chance to Proc
Single Target
The formula for calculating the "equivalent" percentage chance of a PPM-style proc has to fire is PPM * (recharge+activation time) / 60. For instance, 2PPM * 10 seconds / 60 = .33, or a 33% chance of firing. For a longer recharge power, for instance 30 seconds recharge, it would be 2PPM * 30 seconds / 60 = 1, or 100% chance to fire.
Cone
+++ Missing Information +++
Area of Effect
+++ Missing Information +++
This is the formula the game uses to help calculate how the Proc Per Minute takes into account Area of Effect powers:
Area Factor = 1+(0.15*Radius)-(0.011*Radius*(360-Arc)/30)
Guaranteed Proc
Single Target
The formula for calculating a 100% chance of fire is 60/PPM. For instance, if an enhancement has a 5PPM rate, then 60/5=12 seconds; a power with a base recharge + activation time of 12 seconds will guarantee a proc every time it executes, even if the power's final recharge is less. If an enhancement has a 1.5PPM rate, then a power needs a base recharge + activation time of 40 seconds to guarantee a proc.
1PPM | 60 seconds | 4PPM | 15 seconds |
---|---|---|---|
1.5PPM | 40 seconds | 4.5PPM | 13.33 seconds |
2PPM | 30 seconds | 5PPM | 12 seconds |
2.5PPM | 24 seconds | 5.5PPM | 10.91 seconds |
3PPM | 20 seconds | 6PPM | 10 seconds |
3.5PPM | 17.14 seconds | 6.5PPM | 9.23 seconds |
Cone and Area of Effect
When accounting for powers that potentially can effect multiple targets and the proc potentially hitting off each target, the game discounts the probability of proc-ing off any one target by an Area Factor. The current way to calculate this number:
Area Factor = 1+(0.15*Radius)-(0.011*Radius*(360-Arc)/30)
Developer Comments
Arbiter Hawk explained it in several posts on the official forums regarding Store-Bought Enhancements' Procs and Archetype Enhancements' Procs: