Difference between revisions of "Procs Per Minute"
m |
|||
Line 3: | Line 3: | ||
'''Procs Per Minute''' (PPM) is the "average" number of times per minute an enhancement's special effect will attempt to fire. This mechanic is used exclusively by [[Store-Bought Enhancements]] and [[Archetype Enhancements]]. [[Invention System]] enhancements continue to utilize a flat percentage chance per power execution. | '''Procs Per Minute''' (PPM) is the "average" number of times per minute an enhancement's special effect will attempt to fire. This mechanic is used exclusively by [[Store-Bought Enhancements]] and [[Archetype Enhancements]]. [[Invention System]] enhancements continue to utilize a flat percentage chance per power execution. | ||
− | Procs Per Minute are calculated off the ''base recharge + activation time'' of a power, not its final enhanced or buffed number. So a power that takes 12 seconds to recharge and activate will have the same PPM as the same power enhanced and buffed enough to halve its recharge. | + | Procs Per Minute are calculated off the ''base recharge + activation time'' of a power, not its final enhanced or buffed number. So a power that takes 12 seconds to recharge and activate will have the same PPM as the same power enhanced and buffed enough to halve its recharge. The current formula used in game ([http://boards.cityofheroes.com/showpost.php?p=4215135&postcount=208 per Synapse]): |
+ | |||
+ | If power is a click: (PPM * (Base Recharge Time + Time To Activate)) / (60 * Area Factor) | ||
+ | |||
+ | If power is not a click: (PPM * Activate Period) / (60 * Area Factor) | ||
== Guaranteed Proc == | == Guaranteed Proc == | ||
Line 42: | Line 46: | ||
|} | |} | ||
− | === Cone === | + | === Cone and Area of Effect === |
− | + | ||
+ | When accounting for powers that potentially can effect multiple targets and the proc potentially hitting off each target, the game discounts the probability of proc-ing off any one target by an Area Factor. The current way to calculate this number: | ||
+ | |||
+ | Area Factor = 1+(0.15*Radius)-(0.011*Radius*(360-Arc)/30) | ||
+ | |||
− | |||
− | |||
== Developer Comments == | == Developer Comments == |
Revision as of 00:38, 26 April 2012
Overview
Procs Per Minute (PPM) is the "average" number of times per minute an enhancement's special effect will attempt to fire. This mechanic is used exclusively by Store-Bought Enhancements and Archetype Enhancements. Invention System enhancements continue to utilize a flat percentage chance per power execution.
Procs Per Minute are calculated off the base recharge + activation time of a power, not its final enhanced or buffed number. So a power that takes 12 seconds to recharge and activate will have the same PPM as the same power enhanced and buffed enough to halve its recharge. The current formula used in game (per Synapse):
If power is a click: (PPM * (Base Recharge Time + Time To Activate)) / (60 * Area Factor)
If power is not a click: (PPM * Activate Period) / (60 * Area Factor)
Guaranteed Proc
Single Target
The formula for calculating a 100% chance of fire is 60/PPM. For instance, if an enhancement has a 5PPM rate, then 60/5=12 seconds; a power with a base recharge + activation time of 12 seconds will guarantee a proc every time it executes, even if the power's final recharge is less. If an enhancement has a 1.5PPM rate, then a power needs a base recharge + activation time of 40 seconds to guarantee a proc.
1PPM | 60 seconds | 4PPM | 15 seconds |
---|---|---|---|
1.5PPM | 40 seconds | 4.5PPM | 13.33 seconds |
2PPM | 30 seconds | 5PPM | 12 seconds |
2.5PPM | 24 seconds | 5.5PPM | 10.91 seconds |
3PPM | 20 seconds | 6PPM | 10 seconds |
3.5PPM | 17.14 seconds | 6.5PPM | 9.23 seconds |
Cone and Area of Effect
When accounting for powers that potentially can effect multiple targets and the proc potentially hitting off each target, the game discounts the probability of proc-ing off any one target by an Area Factor. The current way to calculate this number:
Area Factor = 1+(0.15*Radius)-(0.011*Radius*(360-Arc)/30)
Developer Comments
Arbiter Hawk explained it in several posts on the official forums regarding Store-Bought Enhancements' Procs and Archetype Enhancements' Procs: