Difference between revisions of "Procs Per Minute"
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(The time used by the PPM formula is recharge + activation, not just recharge, according to testing results conducted by several community members.) |
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'''Procs Per Minute''' (PPM) is "average" number of times per minute an enhancement's special effect will attempt to fire. This mechanic is used exclusively by [[Store-Bought Enhancements]] and [[Archetype Enhancements]]. [[Invention System]] enhancements continue to utilize a flat percentage chance per power execution. | '''Procs Per Minute''' (PPM) is "average" number of times per minute an enhancement's special effect will attempt to fire. This mechanic is used exclusively by [[Store-Bought Enhancements]] and [[Archetype Enhancements]]. [[Invention System]] enhancements continue to utilize a flat percentage chance per power execution. | ||
− | Procs Per Minute are calculated off the ''base recharge'' of a power, not its final enhanced or buffed number. So a power that takes 12 seconds to recharge will have the same PPM as the same power enhanced and buffed enough to halve its recharge. | + | Procs Per Minute are calculated off the ''base recharge + activation time'' of a power, not its final enhanced or buffed number. So a power that takes 12 seconds to recharge and activate will have the same PPM as the same power enhanced and buffed enough to halve its recharge. |
== Guaranteed Proc == | == Guaranteed Proc == | ||
=== Single Target === | === Single Target === | ||
− | The formula for calculating a 100% chance of fire is ''60/PPM''. For instance, if an enhancement has a 5PPM rate, then 60/5=12 seconds; a power with a ''base recharge'' of 12 seconds will guarantee a proc every time it executes, even if the power's ''final recharge'' is less. If an enhancement has a 1.5PPM rate, then a power needs a ''base recharge'' of 40 seconds to guarantee a proc. | + | The formula for calculating a 100% chance of fire is ''60/PPM''. For instance, if an enhancement has a 5PPM rate, then 60/5=12 seconds; a power with a ''base recharge + activation time'' of 12 seconds will guarantee a proc every time it executes, even if the power's ''final recharge'' is less. If an enhancement has a 1.5PPM rate, then a power needs a ''base recharge + activation time'' of 40 seconds to guarantee a proc. |
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Revision as of 21:26, 16 April 2012
Overview
Procs Per Minute (PPM) is "average" number of times per minute an enhancement's special effect will attempt to fire. This mechanic is used exclusively by Store-Bought Enhancements and Archetype Enhancements. Invention System enhancements continue to utilize a flat percentage chance per power execution.
Procs Per Minute are calculated off the base recharge + activation time of a power, not its final enhanced or buffed number. So a power that takes 12 seconds to recharge and activate will have the same PPM as the same power enhanced and buffed enough to halve its recharge.
Guaranteed Proc
Single Target
The formula for calculating a 100% chance of fire is 60/PPM. For instance, if an enhancement has a 5PPM rate, then 60/5=12 seconds; a power with a base recharge + activation time of 12 seconds will guarantee a proc every time it executes, even if the power's final recharge is less. If an enhancement has a 1.5PPM rate, then a power needs a base recharge + activation time of 40 seconds to guarantee a proc.
1PPM | 60 seconds | 2PPM | 30 seconds | 3PPM | 20 seconds | 5PPM | 12 seconds |
---|---|---|---|---|---|---|---|
1.5PPM | 40 seconds | 2.5PPM | 24 seconds | 4PPM | 15 seconds | 6PPM | 10 seconds |
Cone
+++ Missing Information +++
Area of Effect
+++ Missing Information +++
Developer Comments
Arbiter Hawk explained it in several posts on the official forums regarding Store-Bought Enhancements' Procs and Archetype Enhancements' Procs: