Difference between revisions of "Procs Per Minute"
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== Guaranteed Proc == | == Guaranteed Proc == | ||
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The formula for calculating a 100% chance of fire is ''60/PPM''. For instance, if an enhancement has a 5PPM rate, then 60/5=12 seconds; a power with a ''base recharge'' of 12 seconds will guarantee a proc every time it executes, even if the power's ''final recharge'' is less. If an enhancement has a 1.5PPM rate, then a power needs a ''base recharge'' of 40 seconds to guarantee a proc. | The formula for calculating a 100% chance of fire is ''60/PPM''. For instance, if an enhancement has a 5PPM rate, then 60/5=12 seconds; a power with a ''base recharge'' of 12 seconds will guarantee a proc every time it executes, even if the power's ''final recharge'' is less. If an enhancement has a 1.5PPM rate, then a power needs a ''base recharge'' of 40 seconds to guarantee a proc. | ||
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== Developer Comments == | == Developer Comments == |
Revision as of 08:22, 12 April 2012
Contents
Overview
Procs Per Minute (PPM) is "average" number of times per minute an enhancement's special effect will attempt to fire. This mechanic is used exclusively by Store-Bought Enhancements and Archetype Enhancements. Invention System enhancements continue to utilize a flat percentage chance per power execution.
Procs Per Minute are calculated off the base recharge of a power, not its final enhanced or buffed number. So a power that takes 12 seconds to recharge will have the same PPM as the same power enhanced and buffed enough to halve its recharge.
Guaranteed Proc
Single Target
The formula for calculating a 100% chance of fire is 60/PPM. For instance, if an enhancement has a 5PPM rate, then 60/5=12 seconds; a power with a base recharge of 12 seconds will guarantee a proc every time it executes, even if the power's final recharge is less. If an enhancement has a 1.5PPM rate, then a power needs a base recharge of 40 seconds to guarantee a proc.
1PPM | 60 seconds | 3PPM | 20 seconds | 5PPM | 12 seconds |
---|---|---|---|---|---|
2PPM | 30 seconds | 4PPM | 15 seconds | 6PPM | 10 seconds |
Cone
+++ Missing Information +++
= Area of Effect
+++ Missing Information +++
Developer Comments
Arbiter Hawk explained it in several posts on the official forums regarding Store-Bought Enhancements' Procs and Archetype Enhancements' Procs: