Difference between revisions of "Max"
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=== Information === | === Information === | ||
− | + | '''Malta Agent''' | |
+ | |||
+ | The man named Max, which most likely is not his real name, is an agent for Malta. His task has usually been political subversion and not combat out in the field. | ||
+ | |||
+ | He has been allowed by his superiors to work together with you to take down the Knives of Vengeance. | ||
=== Initial Contact === | === Initial Contact === |
Revision as of 20:38, 25 March 2012
Overview
Requires a VIP subscription.
Max | |
---|---|
Malta Agent | |
Zone | Dark Astoria |
Level Range | 50 |
Introduced By | Mu'Vorkan |
Introduces | Praetor Duncan |
Enemy Groups | ?? |
Badges |
Knife Butcher Nanite Man |
Max is a hero and villain contact in Dark Astoria. His level range is 50. He is available by phone only.
Contents
Introductions
Contact Introduced By
Contact Introduces
Information
Malta Agent
The man named Max, which most likely is not his real name, is an agent for Malta. His task has usually been political subversion and not combat out in the field.
He has been allowed by his superiors to work together with you to take down the Knives of Vengeance.
Initial Contact
You hear a familiar voice over the phone. It's Max, the man you rescued within Dark Astoria.
Howdy, Character. Now, I should come clean with you, I think you deserve that. Well, I mean, you'll figure things out, anyway. Here's the deal. I have vast information on the Knives of Vengeance, including where their base is. Now, you might be wondering, how do I have that information?
Have you ever heard of a group called Malta? Of course you have, that was a joke. I know all about your involvement in stopping our projects. Now, you could say that I'm one of their representatives; less of the shooting kind and more of the political subversion kind.
Now, the Knives of Artemis, you know, what they were before those gals were transformed, were a pocket group of Malta. Well, technically they were a cult that Malta hired, we won't get into the details on that. One day, we simply lost all communication with the group, except for one SOS...
You have to wonder, why exactly is a Malta agent telling you he is a Malta agent? Malta is either getting desperate, or there's something else to this plan.
- Listen (A)
- We sent in a team to investigate the SOS. It either meant the Knives were getting weaker, or they were compromised. That team never returned. We checked the records on our titans and saw the team was slaughtered by these so-called 'Knives of Vengeance'.
- As I'm sure you know, Malta is fully equipped to deal with most super human situations. However, the Praetorian invasion and now this have shown that our technology has, for lack of a better word, become unsuitable for the situation at hand. Which is why I'm allowed to talk to you today.
- The Knives of Artemis, as we know it, are gone. Since they were a Malta asset that has now gone rogue, it is partially our responsibility to handle them in a timely manner. However, with this dark god business in Astoria, we have to take some... extreme measures, like working with a super.
- Alright, what has to be done? (B)
- Our intel shows that the Knives of Vengeance transform former members of the Knives of Artemis within their training grounds, located in a discrete location in Tibet. Their base is well fortified and, well, filled with the monsters.
- It would be incredibly difficult for someone, even an Incarnate class super like yourself to get in there. Which is why I have this proposal.
- Three important members of Malta, Gyrfalcon, Director 11, and Slinger, all have detailed information on the training grounds. However, all of them are currently captured, and Malta is unable to recover them. Gyrfalcon is being held by the Reichsman, Director 11 within the most secure part of the Ziggurat, and Slinger is somewhere in Arachnos custody. If you can free each of them, they'll help you assault the training grounds in order to destroy the Knives of Vengeance, once and for all.
- And if I refuse to help them?
- Malta only wants this taken care of, Character, with or without the assets freed. We do not gain anything by having these monsters out further.
- I can get you to the training grounds whenever you want. It's just going to be, well, let's just say we sent in our best men to take care of the situation, and they were all killed. The Knives put in preparations for an attack by Malta. They had devices that could disable our titans and any missile launches we attempted.
- So, it's your choice. You can help break our boys free and go in there with full force, or be a cowboy and go in there alone.
- You can choose to go to the final mission of this story arc whenever you wish. However, it will be very difficult to complete without the aid of the Malta agents, or without a team. If you skip to the end, the previous missions can be re-played through Ouroboros once the mission is completed.
- Alright, what do we do?
- We've got our boys to rescue, Character. Or, you can skip straight to the end, if you're thinking you can cowboy this thing and do it on your own.
- Give me details on Director 11.
- The Face of the PPD
- Director 11 originally created our dealings with the Knives of Artemis. His knowledge of demolitions and on the foundations of the Knives of Vengeance's training grounds will prove extremely useful to the operation.
- That's all of the details I know about Director 11's personality. I do have detailed information about his whereabouts, however. He's being kept in a secure part of the Ziggursky prison, which is, ironically, near the top.
- We have an agent on the inside who can slip you in. However, it's up to you to deal with the Paragon Police that have been stationed there. From our reports, they've all been powered up by... well, something. We're not sure what it is, but they took out some of our boys with ease.
- Alright, I can handle this.
- Give me details on Gyrfalcon.
- Rebuilding the Column
- Gyrfalcon's rough with the field operatives, but he's known for always going in and getting them out of a bad situation, when it's called for. After the whole business with Reichsman, Gyrfalcon was captured again by 5th Column soldiers.
- We have reason to believe that it was Reichsman himself leading the group that apprehended Gyrfalcon. Our intelligence reports indicate Reichsman is trying to rebuild his empowerment machine after the disaster that was his first attempt at an invasion.
- We have a location on where Gyrfalcon is being held, however, it won't be easy to recover him. If we have him, however, he will prove extremely useful in the field against the Knives of Vengeance.
- Hold on, Reichsman is free? How did that happen?
- Give me details on Slinger.
- Technology of the Future
- Slinger was one of the best engineers that ever joined with Malta. To be honest, things haven't been the same without him. But I won't go on about that.
- He was involved in an operation involving Arachnos and Project FURY's theoretical technology. Arachnos was pretty idiotic to think that they could hire Malta out as 'mercenaries' and not expect us to take anything back from them.
- The tech Slinger made was brilliant, it was called the Orestes Rifle. It was designed to nullify magical artifacts that were connected to the Well of the Furies, and we have reason to believe that the Knives are in possession of such an item.
- Unfortunately, Slinger was defeated by a group of villains and subsequently imprisoned by Arachnos.
- We have reports that he's working on a project that Recluse seeks to use to empower not only himself, but his 'chosen' followers, believing that it will move forward his goal of using technology to circumvent the Well of the Furies.
- What is this project?
- I'm ready to fight the Knives of Vengeance.
- Leave
Editor's Note: All missions need to be completed in order to obtain the reward menu at the end. However, only the last mission needs to be done to meet the requirements of Taskmaster Gabriel. If the missions become inaccessible because the final mission was completed early, they can be completed using a Pillar of Ice and Flame. Depending on which Malta agent you choose to free, you will be taken to the corresponding mission below. |
- I'm not listening to another word from a Malta agent.
- Now, I understand that, Character. How can you know this isn't an elaborate trick to kill you? We have plans within plans within plans... however, we're not sitting in some sort of spy novel here. This is wrath of God, end of the world type stuff; basically, a situation where Malta is willing to assign an agent to work together with a super to handle things. One agent, mind you.
- Believe me, if it were possible for us to handle this, you would've never even seen the Knives of Vengeance out in the street, or heard of them. You'd be continuing on your merry way, never knowing that you were at risk. Now, do you want to know what happened, or should I just get straight to the point?
- Alright, what happened with the SOS? (Go to 'A' )
- Let's just get to the point. (Go to 'B' )
Greetings
We've got our boys to rescue, Character. Or, you can skip straight to the end, if you're thinking you can cowboy this thing and do it on your own.
No More Missions
After completing Max' main arc:
Now that business is done with Character, Max can continue with his regular work for the Malta organization...
After completing all arcs:
You try to call Max, but all you receive is a message informing you that the line has been disconnected.
Store
None.
Story Arc
Story Arc Name
Souvenir
+++ Missing Information +++
Part One: Something or Other
+++ Missing Information +++
Note that Max's story arc does not give a reward choice at the end unless all three rescue missions are successfully completed.
Personal Story
Souvenir
+++ Missing Information +++
Personal Story Name
+++ Missing Information +++