Difference between revisions of "Kinetics"
Corebreach (Talk | contribs) (Player Based AoE->Point Blank AoE) |
(Undo revision 41775 by Special:Contributions/Corebreach (User talk:Corebreach) - devs use the phrase "Player Based," not "Point Blank") |
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{{Powers_LevelRow|Icon=KineticBoost_IncreaseDensity.png|Power=Increase Density|Level=8|Effect=Ranged, Ally Spcial|Border=1}} | {{Powers_LevelRow|Icon=KineticBoost_IncreaseDensity.png|Power=Increase Density|Level=8|Effect=Ranged, Ally Spcial|Border=1}} | ||
{{Powers_LevelRow|Icon=KineticBoost_SpeedBoost.png|Power=Speed Boost|Level=12|Effect=Ranged, Ally +Speed, +Recharge, +Recovery, Resist Slow|Border=1}} | {{Powers_LevelRow|Icon=KineticBoost_SpeedBoost.png|Power=Speed Boost|Level=12|Effect=Ranged, Ally +Speed, +Recharge, +Recovery, Resist Slow|Border=1}} | ||
− | {{Powers_LevelRow|Icon=KineticBoost_InitialReductions.png|Power=Inertial Reduction|Level=18|Effect= | + | {{Powers_LevelRow|Icon=KineticBoost_InitialReductions.png|Power=Inertial Reduction|Level=18|Effect=Player Based Area of Effect, Allies +Jump|Border=1}} |
{{Powers_LevelRow|Icon=KineticBoost_Transferance.png|Power=Transference|Level=26|Effect=Ranged (Targeted Area of Effect), Foe -Endurance, Team +Recovery, Special|Border=1}} | {{Powers_LevelRow|Icon=KineticBoost_Transferance.png|Power=Transference|Level=26|Effect=Ranged (Targeted Area of Effect), Foe -Endurance, Team +Recovery, Special|Border=1}} | ||
{{Powers_LevelRow|Icon=KineticBoost_KineticTransfer.png|Power=Fulcrum Shift|Level=32|Effect=Ranged (Targeted Area of Effect), Foe -Damage, Team +Damage|Border=0}} | {{Powers_LevelRow|Icon=KineticBoost_KineticTransfer.png|Power=Fulcrum Shift|Level=32|Effect=Ranged (Targeted Area of Effect), Foe -Damage, Team +Damage|Border=0}} | ||
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{{Powers_LevelRow|Icon=KineticBoost_IncreaseDensity.png|Power=Increase Density|Level=16|Effect=Ranged, Ally Special|Border=1}} | {{Powers_LevelRow|Icon=KineticBoost_IncreaseDensity.png|Power=Increase Density|Level=16|Effect=Ranged, Ally Special|Border=1}} | ||
{{Powers_LevelRow|Icon=KineticBoost_SpeedBoost.png|Power=Speed Boost|Level=20|Effect=Ranged, Ally +Speed, +Recharge, +Recovery, Resist Slow|Border=1}} | {{Powers_LevelRow|Icon=KineticBoost_SpeedBoost.png|Power=Speed Boost|Level=20|Effect=Ranged, Ally +Speed, +Recharge, +Recovery, Resist Slow|Border=1}} | ||
− | {{Powers_LevelRow|Icon=KineticBoost_InitialReductions.png|Power=Inertial Reduction|Level=28|Effect= | + | {{Powers_LevelRow|Icon=KineticBoost_InitialReductions.png|Power=Inertial Reduction|Level=28|Effect=Player Based Area of Effect, Allies +Jump|Border=1}} |
{{Powers_LevelRow|Icon=KineticBoost_Transferance.png|Power=Transference|Level=35|Effect=Ranged (Targeted Area of Effect), Foe -Endurance, Team +Recovery, Special|Border=1}} | {{Powers_LevelRow|Icon=KineticBoost_Transferance.png|Power=Transference|Level=35|Effect=Ranged (Targeted Area of Effect), Foe -Endurance, Team +Recovery, Special|Border=1}} | ||
{{Powers_LevelRow|Icon=KineticBoost_KineticTransfer.png|Power=Fulcrum Shift|Level=38|Effect=Ranged (Targeted Area of Effect), Foe -Damage, Team +Damage|Border=0}} | {{Powers_LevelRow|Icon=KineticBoost_KineticTransfer.png|Power=Fulcrum Shift|Level=38|Effect=Ranged (Targeted Area of Effect), Foe -Damage, Team +Damage|Border=0}} | ||
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{{PowerBlock_Blank|[[Image:V_archetypeicon_corruptor.png|18px]] 28 (Corruptor)}} | {{PowerBlock_Blank|[[Image:V_archetypeicon_corruptor.png|18px]] 28 (Corruptor)}} | ||
{{PowerBlock_Blank|[[Image:Archetypeicon_controller.png|18px]] 28 (Controller)}} | {{PowerBlock_Blank|[[Image:Archetypeicon_controller.png|18px]] 28 (Controller)}} | ||
− | {{PowerBlock_Effects| | + | {{PowerBlock_Effects|Player Based Area of Effect}} |
{{PowerBlock_Blank|Allies +Jump}} | {{PowerBlock_Blank|Allies +Jump}} | ||
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | {{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} |
Revision as of 08:26, 3 March 2007
Overview
You are a master at manipulating and transferring kinetic energy. You can manipulate the potential energy found in objects to aid your allies or weaken your foes.
Kinetics is one of the powersets. It is a Defender primary power and a Controller and Corruptor secondary power set.
Power Tables
Defender
The Kinetics powerset is available as a primary set for Defenders. The following table shows which powers are available and at what level:
Power | Level | Effect | |
Transfusion | 1 | Ranged (Targetted Area of Effect), Foe -Endurance, -Regeneration, Team Heal | |
Siphon Power | 1 | Ranged, Foe -Damage, Team +Damage | |
Repel | 2 | Toggle: Self Area of Effect, Foe Knockback | |
Siphon Speed | 6 | Ranged, Foe -Speed, Self +Speed, +Recharge | |
Increase Density | 8 | Ranged, Ally Spcial | |
Speed Boost | 12 | Ranged, Ally +Speed, +Recharge, +Recovery, Resist Slow | |
Inertial Reduction | 18 | Player Based Area of Effect, Allies +Jump | |
Transference | 26 | Ranged (Targeted Area of Effect), Foe -Endurance, Team +Recovery, Special | |
Fulcrum Shift | 32 | Ranged (Targeted Area of Effect), Foe -Damage, Team +Damage |
Corruptor / Controller
The Kinetics powerset is available as a secondary set for Corruptors and Controllers. The following table shows which powers are available and at what level:
Power | Level | Effect | |
Transfusion | 1 | Ranged (Targetted Area of Effect), Foe -Endurance, -Regeneration, Team Heal | |
Siphon Power | 2 | Ranged, Foe -Damage, Team +Damage | |
Repel | 4 | Toggle: Self Area of Effect, Foe Knockback | |
Siphon Speed | 10 | Ranged, Foe -Speed, Self +Speed, +Recharge | |
Increase Density | 16 | Ranged, Ally Special | |
Speed Boost | 20 | Ranged, Ally +Speed, +Recharge, +Recovery, Resist Slow | |
Inertial Reduction | 28 | Player Based Area of Effect, Allies +Jump | |
Transference | 35 | Ranged (Targeted Area of Effect), Foe -Endurance, Team +Recovery, Special | |
Fulcrum Shift | 38 | Ranged (Targeted Area of Effect), Foe -Damage, Team +Damage |
Powers
The following are powers in the Kinetics powerset.
Fulcrum Shift
Fulcrum shift drains the power of a targeted foe and all foes nearby, transferring it to all adjacent allies, the caster, and those near the caster. Affected foes will deal less damage, while your affected allies will deal more. The more foes that are affected, the more power you and your allies receive. Fulcrum Shift can dramatically turn the tide of a melee battle.
Increase Density
Increases an ally's mass, freeing him from any disorientation, immobilization, or hold effects and leaving him resistant to such effects for a while. Increase Density also protects the target from knockbacks, repels, and enemy teleportation, as well as smashing and energy damage. Because the target grows more dense, his movement speed is slowed. Although the damage resistance and slowing effects will not stack with multiple applications, the rest of the effects of Increase Density will. You cannot use this power on yourself.
Recharge | Fast |
Minimum Level | 8 (Defender) |
16 (Corruptor) | |
16 (Controller) | |
Effects | Ranged |
Ally Special | |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Enhance Damage Resistance | |
Enhance Range |
Inertial Reduction
You can reduce your inertia, along with that of all nearby allies. The affected allies can then jump incredible distances for a while.
Recharge | Long |
Minimum Level | 18 (Defender) |
28 (Corruptor) | |
28 (Controller) | |
Effects | Player Based Area of Effect |
Allies +Jump | |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Enhance Jump |
Repel
Repel creates a zone of kinetic energy that violently repels nearby foes. Each foe that is repelled costs additional endurance.
Siphon Power
You can siphon the power from a targeted foe, reducing his damage potential. The power is transferred back to you, increasing your own damage potential and that of all nearby allies.
Recharge | Slow |
Minimum Level | 1 (Defender) |
2 (Corruptor) | |
2 (Controller) | |
Effects | Ranged |
Foe -Damage | |
Team +Damage | |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Enhance Accuracy | |
Enhance Range |
Siphon Speed
You can siphon the speed from a targeted foe, slowing his movement and attack rate while boosting your own.
Speed Boost
You can hasten a single targeted ally. The target's movement speed, attack rate, and endurance recovery are all greatly increased and the target gains resistance to slow effects. You cannot use this power on yourself.
Transference
Transference drains an enemy of some of his endurance and transfers that endurance to all allies near the affected foe. You can use Transference to recover endurance for yourself as well as your allies.
Transfusion
Transfusion drains an enemy of some endurance and reduces the target's regeneration rate, and transfers that energy, in the form of hit points, to all allies near the affected foe. You can use Transfusion to heal yourself as well as your allies.