Difference between revisions of "Enhancement Diversification"
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'''What Enhancement Types are what bonuses (schedules)?''' | '''What Enhancement Types are what bonuses (schedules)?''' | ||
− | The percentages in parentheses represent Single, Dual, and Training Origin enhancements, respectively. The numbers also assume that the enhancement is equal to your own level. An enhancement that is one or two levels greater than your level will work a little better; one or two levels lower than yours will provide a little less than these percentages. | + | The percentages in parentheses represent Single, Dual, and Training Origin enhancements, respectively. The numbers also assume that the enhancement is equal to your own level. An enhancement that is one or two levels greater than your level will work a little better; one or two levels lower than yours will provide a little less than these percentages. Due to the diminishing returns of multiple enhancements of the same type, it is clearly inefficient to put more than three Single Origin enhancements of a given type in one power. For instance, three damage Single Origin enhancements will give you "the most bang for your buck." |
===Schedule A Enhancements (33.33%, 16.66%, 8.35%) are:=== | ===Schedule A Enhancements (33.33%, 16.66%, 8.35%) are:=== | ||
:Accuracy, Confuse, Damage, Defense DeBuff, Drain Endurance, Endurance Discount, Fear, Fly, Heal, Hold, Immobilize, Intangible, Jump, Recharge, Recovery, Run, Sleep, Snare, Stun, Taunt, To Hit Debuff | :Accuracy, Confuse, Damage, Defense DeBuff, Drain Endurance, Endurance Discount, Fear, Fly, Heal, Hold, Immobilize, Intangible, Jump, Recharge, Recovery, Run, Sleep, Snare, Stun, Taunt, To Hit Debuff | ||
− | These bonus types start to see reduction when the bonus is 70% or more, and a severe reduction at 100% bonus or greater. Specifically, if you put six even-level Single Origin enhancements in one power, they will enhance the power to the following degree: 33.33%, 33.33%, 28.33%, 4.99%, 4.99%, 4.99%. | + | These bonus types start to see reduction when the bonus is 70% or more, and a severe reduction at 100% bonus or greater. Specifically, if you put six even-level Single Origin enhancements in one power, they will enhance the power to the following degree: 33.33%, 33.33%, 28.33%, 4.99%, 4.99%, 4.99%. |
− | + | ||
===Schedule B Enhancements (20%, 10%, 5%) are:=== | ===Schedule B Enhancements (20%, 10%, 5%) are:=== | ||
:Range, Defense Buff, Resist Damage, To Hit Buff | :Range, Defense Buff, Resist Damage, To Hit Buff | ||
− | These bonus types start to see reduction when the bonus is 40% or more, and a severe reduction at 60% bonus or greater. | + | These bonus types start to see reduction when the bonus is 40% or more, and a severe reduction at 60% bonus or greater. Specifically, if you put six even-level Single Origin enhancements in one power, they will enhance the power to the following degree: 20%, 20%, 16%, 3%, 3%, 3%. |
===Schedule C Enhancements (40%, 20%, 10%) are:=== | ===Schedule C Enhancements (40%, 20%, 10%) are:=== | ||
:Interrupt | :Interrupt | ||
− | This bonus type starts to see reduction when the bonus is 80% or more, and a severe reduction at 120% bonus or greater. | + | This bonus type starts to see reduction when the bonus is 80% or more, and a severe reduction at 120% bonus or greater. Specifically, if you put six even-level Single Origin enhancements in one power, they will enhance the power to the following degree: 40%, 40%, 32%, 6%, 6%, 6%. |
===Schedule D Enhancements (60%, 30%, 15%) are:=== | ===Schedule D Enhancements (60%, 30%, 15%) are:=== | ||
:Knockback | :Knockback | ||
− | This bonus type starts to see reduction when the bonus is 120% or more, and a severe reduction at 180% bonus or greater | + | This bonus type starts to see reduction when the bonus is 120% or more, and a severe reduction at 180% bonus or greater. Specifically, if you put six even-lvel Single Origin enhancements in one power, they will enhance the power to the following degree: 60%, 60%, 48%, 9%, 9%, 9%. |
== External Links == | == External Links == |
Revision as of 14:04, 14 December 2006
Contents
Overview
Enhancement Diversification, usually abbreviated ED, is a system of modifying the effects of enhancements when the total enhancement is above a certain percentage. Enhancement Diversification became effective on the production servers as of the release of Issue 6 and City of Villains.
Enhancement Diversification is based on a system of dimishing returns on enhancements slotted to raise bonuses to a very high level. It primarily affects Single-Origin Enhancements and Hamidon Enhancements, though it is possible that enough slotted Dual-Origin Enhancements may be affected as well.
Schedules
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What Enhancement Types are what bonuses (schedules)?
The percentages in parentheses represent Single, Dual, and Training Origin enhancements, respectively. The numbers also assume that the enhancement is equal to your own level. An enhancement that is one or two levels greater than your level will work a little better; one or two levels lower than yours will provide a little less than these percentages. Due to the diminishing returns of multiple enhancements of the same type, it is clearly inefficient to put more than three Single Origin enhancements of a given type in one power. For instance, three damage Single Origin enhancements will give you "the most bang for your buck."
Schedule A Enhancements (33.33%, 16.66%, 8.35%) are:
- Accuracy, Confuse, Damage, Defense DeBuff, Drain Endurance, Endurance Discount, Fear, Fly, Heal, Hold, Immobilize, Intangible, Jump, Recharge, Recovery, Run, Sleep, Snare, Stun, Taunt, To Hit Debuff
These bonus types start to see reduction when the bonus is 70% or more, and a severe reduction at 100% bonus or greater. Specifically, if you put six even-level Single Origin enhancements in one power, they will enhance the power to the following degree: 33.33%, 33.33%, 28.33%, 4.99%, 4.99%, 4.99%.
Schedule B Enhancements (20%, 10%, 5%) are:
- Range, Defense Buff, Resist Damage, To Hit Buff
These bonus types start to see reduction when the bonus is 40% or more, and a severe reduction at 60% bonus or greater. Specifically, if you put six even-level Single Origin enhancements in one power, they will enhance the power to the following degree: 20%, 20%, 16%, 3%, 3%, 3%.
Schedule C Enhancements (40%, 20%, 10%) are:
- Interrupt
This bonus type starts to see reduction when the bonus is 80% or more, and a severe reduction at 120% bonus or greater. Specifically, if you put six even-level Single Origin enhancements in one power, they will enhance the power to the following degree: 40%, 40%, 32%, 6%, 6%, 6%.
Schedule D Enhancements (60%, 30%, 15%) are:
- Knockback
This bonus type starts to see reduction when the bonus is 120% or more, and a severe reduction at 180% bonus or greater. Specifically, if you put six even-lvel Single Origin enhancements in one power, they will enhance the power to the following degree: 60%, 60%, 48%, 9%, 9%, 9%.
External Links
- Complete description of Enhancement Diversification in an official forum post by CuppaJo.