Difference between revisions of "Morality Mission"
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* A [[Hero (Alignment)|hero]] doing a [[Vigilante (Alignment)|vigilante]] Morality Mission will become a vigilante. | * A [[Hero (Alignment)|hero]] doing a [[Vigilante (Alignment)|vigilante]] Morality Mission will become a vigilante. | ||
* A hero doing a hero Morality Mission will reaffirm his or her alignment choice as hero, and can begin accruing time toward the hero [[Alignment Powers|alignment power]], [[Call to Justice]]. | * A hero doing a hero Morality Mission will reaffirm his or her alignment choice as hero, and can begin accruing time toward the hero [[Alignment Powers|alignment power]], [[Call to Justice]]. | ||
− | ** Reaffirmed heroes can obtain Hero [[Alignment Merit]]s; | + | ** Reaffirmed heroes can obtain Hero [[Alignment Merit]]s; Heroes can only access [[Paragon City]] zones, [[:Category:PvP Zones|PvP zones]], and [[:Category:Cooperative Zones|cooperative zones]]. |
+ | ** Only heroes can access [[Fort Trident]], regardless of whether or not they have completed a Hero Morality Mission. | ||
* A character that completes a Hero Morality Mission the first time obtains 50 [[Special Salvage#Reward Merit|Reward Merits]]. | * A character that completes a Hero Morality Mission the first time obtains 50 [[Special Salvage#Reward Merit|Reward Merits]]. | ||
** Further reaffirmations reward 1 Alignment Merit instead. | ** Further reaffirmations reward 1 Alignment Merit instead. | ||
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* A [[Villain (Alignment)|villain]] doing a [[Rogue (Alignment)|rogue]] Morality Mission will become a rogue. | * A [[Villain (Alignment)|villain]] doing a [[Rogue (Alignment)|rogue]] Morality Mission will become a rogue. | ||
* A villain doing a villain Morality Mission will reaffirm his or her alignment choice as villain, and can begin accruing time toward the villain [[Alignment Powers|alignment power]], [[Frenzy]]. | * A villain doing a villain Morality Mission will reaffirm his or her alignment choice as villain, and can begin accruing time toward the villain [[Alignment Powers|alignment power]], [[Frenzy]]. | ||
− | ** Reaffirmed villains can obtain Villain [[Alignment Merit]]s | + | ** Reaffirmed villains can obtain Villain [[Alignment Merit]]s. Villains can only access [[Rogue Isles]] zones, PvP zones, and cooperative zones. |
+ | ** Only villains can access [[The Crucible]], regardless of whether or not they have completed a Villain Morality Mission. | ||
* A character that completes a Villain Morality Mission the first time obtains 50 [[Special Salvage#Reward Merit|Reward Merits]]. | * A character that completes a Villain Morality Mission the first time obtains 50 [[Special Salvage#Reward Merit|Reward Merits]]. | ||
** Further reaffirmations reward 1 Alignment Merit instead. | ** Further reaffirmations reward 1 Alignment Merit instead. |
Revision as of 23:13, 9 November 2011
Overview
Morality Missions are obtained by accepting a Morality Tip, obtained after completing 10 Alignment Missions for a particular alignment. Completing a Morality Mission allows a character to either change or reaffirm their alignment.
Alignment Changes
When a character wishes to change alignments, they must be in an appropriate zone. For instance, a vigilante wishing to become a villain must be completing a villain Morality Mission in the Rogue Isles.
Hero
- A hero doing a vigilante Morality Mission will become a vigilante.
- A hero doing a hero Morality Mission will reaffirm his or her alignment choice as hero, and can begin accruing time toward the hero alignment power, Call to Justice.
- Reaffirmed heroes can obtain Hero Alignment Merits; Heroes can only access Paragon City zones, PvP zones, and cooperative zones.
- Only heroes can access Fort Trident, regardless of whether or not they have completed a Hero Morality Mission.
- A character that completes a Hero Morality Mission the first time obtains 50 Reward Merits.
- Further reaffirmations reward 1 Alignment Merit instead.
Villain
- A villain doing a rogue Morality Mission will become a rogue.
- A villain doing a villain Morality Mission will reaffirm his or her alignment choice as villain, and can begin accruing time toward the villain alignment power, Frenzy.
- Reaffirmed villains can obtain Villain Alignment Merits. Villains can only access Rogue Isles zones, PvP zones, and cooperative zones.
- Only villains can access The Crucible, regardless of whether or not they have completed a Villain Morality Mission.
- A character that completes a Villain Morality Mission the first time obtains 50 Reward Merits.
- Further reaffirmations reward 1 Alignment Merit instead.
Vigilante
- A vigilante doing a villain Morality Mission will become a villain.
- A vigilante doing a hero Morality Mission will become a hero.
- A vigilante doing a vigilante Morality Mission will reaffirm his or her alignment choice as a vigilante, and can begin accruing time toward the vigilante alignment power, Fear Incarnate.
- Vigilantes cannot obtain alignment merits or access either of the special True Alignment lounges, but they have full access of all hero and villain zones, PvP zones, and cooperative zones.
- A character that completes a Vigilante Morality Mission the first time obtains 30 Reward Merits.
- Further reaffirmations reward 60 Reward Merits instead.
Rogue
- A rogue doing a hero Morality Mission will become a hero.
- A rogue doing a villain Morality Mission will become a villain.
- A rogue doing a rogue Morality Mission will reaffirm his or her alignment choice as a rogue, and can begin accruing time toward the rogue alignment power, Duplicity.
- Rogues cannot obtain alignment merits or access either of the special True Alignment lounges, but they have full access of all hero and villain zones, PvP zones, and cooperative zones.
- A character that completes a Rogue Morality Mission the first time obtains 30 Reward Merits.
- Further reaffirmations reward 60 Reward Merits instead.
Badges
Completing a Morality Mission
The following badge is awarded for completing a character's first Morality Mission, regardless of alignment:
Made a Stand
Your morality has been demonstrated to all, at least for today. You completed a Morality Mission to earn this badge.
You strove for what you believe in and, against all odds, came out on top. |
The following badges are for completing the first Morality Mission for each alignment:
Gallant You've proven time and time again that Paragon City can rely on you. You have completed a Hero Morality Mission earning yourself this badge. |
Above the Law You are the law, you dispense your own kind of justice for the greater good. You have completed a Vigilante Morality Mission earning yourself this badge. |
Scoundrel You take consideration of all the angles and know when making deals instead of wreaking blind havoc puts you farther ahead. You have completed a Rogue Morality Mission earning yourself this badge. |
Dastardly The mere mention of your name causes those that hear it to shiver in fear. You have completed a Villain Morality Mission earning yourself this badge. |
Alignment Reaffirmation
The following badges are for maintaining a character's alignment for seven days after completing the appropriate Morality Mission:
Heard the Call You completed a Hero Morality Mission and then maintained your Hero alignment for 7 days earning yourself this badge. |
Fearsome You completed a Vigilante Morality Mission and then maintained your Vigilante alignment for 7 days earning yourself this badge. |
Trickster You completed a Rogue Morality Mission and then maintained your Rogue alignment for 7 days earning yourself this badge. |
Frenzied You completed a Villain Morality Mission and then maintained your Villain alignment for 7 days earning yourself this badge. |
Morality Missions
Hero
Villain
Vigilante
Rogue