Difference between revisions of "Judgement Slot Abilities"
(Starting the Judgement power info based on the Alpha table) |
(→24px|Cryonic Common Cryonic) |
||
Line 32: | Line 32: | ||
|- | |- | ||
! Rarity | ! Rarity | ||
− | | {{BoostRarity|C| | + | | {{BoostRarity|C|Judgement|Cryonic}} || {{BoostRarity|U|Judgement|Cryonic}} || {{BoostRarity|U|Judgement|Cryonic}} || {{BoostRarity|R|Judgement|Cryonic}} || {{BoostRarity|R|Judgement|Cryonic}} || {{BoostRarity|R|Judgement|Cryonic}} || {{BoostRarity|R|Judgement|Cryonic}} || {{BoostRarity|VR|Judgement|Cryonic}} || {{BoostRarity|VR|Judgement|Cryonic}} |
|- | |- | ||
! 20% chance of +DMG vs pet/minion/lieutenant | ! 20% chance of +DMG vs pet/minion/lieutenant |
Revision as of 07:52, 17 April 2011
Overview
Judgement Slot Abilities are powers placed in the Judgement Slot of the Incarnate System. The Judgement Slot Abilities are Click Powers with a very long recharge time, with damage type and delivery method varying depending on which Judgement path is taken. Each tree begins with a Common Judgement ability which can then be upgraded into the Uncommon Core Judgement or Radial Judgement variants, available as of Issue 20.
A purchase of the Going Rogue expansion is required for players to access the Incarnate System.
Judgement Ability Details
Activatable Powers
Abilities come in four rarity levels. The higher the rarity level, the more Incarnate Components are needed to create them. Components to create them are currently only available by participating in Incarnate Trials or upgrading Incarnate Shards.
Common | |
---|---|
Uncommon | |
Rare | |
Very Rare |
Judgement Ability Types
Cryonic
Cryonic deals extreme Cold damage in a ranged cone. Higher tiers of Cryonic Judgement abilites have a longer range, deal extra damage, and have a chance to hold targets.
Judgement | Core Judgement | Radial Judgement | Total Core Judgement | Partial Core Judgement | Partial Radial Judgement | Total Radial Judgement | Core Final Judgement | Radial Final Judgement | |
---|---|---|---|---|---|---|---|---|---|
Rarity | |||||||||
20% chance of +DMG vs pet/minion/lieutenant | |||||||||
20% chance of +DMG vs all targets | |||||||||
-50% speed/recharge for 30s | |||||||||
25% chance of mag 4 hold for 12s | |||||||||
Max targets | 16 | 16 | 16 | 24 | 24 | 32 | 24 | 32 | 24 |
Range/radius | 80 feet, 30 degree cone | 80 feet, 30 degree cone | 80 feet, 30 degree cone | 80 feet, 30 degree cone | 80 feet, 30 degree cone | 120 feet, 45 degree cone | 80 feet, 30 degree cone | 120 feet, 45 degree cone | 120 feet, 45 degree cone |
Ion
Ion deals extreme Energy damage in a chain ranged AOE. Higher tiers of Ion Judgement abilities may hit more targets, do extra damage, drain endurance, and debuff recovery.
Pyronic
Pyronic deals extreme Fire damage in a targeted ranged AoE. Higher tiers of Pyronic Judgement abilities may have a wider range, do fire DoT, disorient foes, and hit additional targets.
Void
Void deals extreme Negative energy damage in a PBAoE. higher tiers of Void Judgement abilities may reduce the target's damage output, do additional damage to the target, cause massive knockback, and hit additional targets.