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Difference between revisions of "Talk:Travel Powers"

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I also believe we need an article solely for [[Travel]] and the various methods of getting from Point A to Point B, including but not limited to:
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I also believe we need an article solely for <nowiki>[[Travel]]</nowiki> and the various methods of getting from Point A to Point B, including but not limited to:
 
* Rogue Island Ferry and Black Helicopter Line
 
* Rogue Island Ferry and Black Helicopter Line
 
* Paragon City Green Line, Red Line
 
* Paragon City Green Line, Red Line

Revision as of 19:23, 23 September 2010

This thing needs a complete re-write. as stated below, http://home.comcast.net/~SherkSilver/index.html has a section on Travel Powers that I need to read through --Konoko 02:09, 8 March 2006 (PST)

Speed data

Speeds in MPH, enhanced = 3x SO enhancement

Power Speed @ 14 Speed @ 50 Enhanced @ 50 Cap
Fly 28.72 33.87 52.44 58.63
Super Jump 50.37 55.97 89.80 (capped) 78.00
Super Speed 59.96 70.45 118.02 (capped) 92.50
Teleport 102.27 102.27 159.55 (none)

My planner indicates that landspeed (SS) caps at 100 mph. I have not been able to confirm or refute this.

-- Taxibot Yellow 03:44, 7 March 2006 (PST)

Blasters with Energy Manipulation may be able to achieve as much as 312 mph using Power Boost and Boost Range.

-- Taxibot Yellow 03:49, 7 March 2006 (PST)


Which Hero Planner/Builder do you use?
There is a section in SherkSilver's that goes on about travel powers

Executive Summary

Teleport can be faster than 150 MPH; nothing beats it.
Super Speed at level 50 is capped at 92.50 MPH with 2 SOs or HOs.
Super Jumping at level 50 is capped at 78 MPH with 3 SOs or HOs.
Flying at level 50 is capped at 58.63 MPH with 4 SOs or 5 HOs.
Running, Jumping, and Flying all have a base unenhancable speed of 21 feet/second.
Movement powers add a bonus to the base 21 f/s speed; Enhancements only affect the bonus.
The best movement power is Kheldian Bright and Dark Nova flight.
Microfilament HOs give a +30% enhancement bonus, white SOs give +33.3%.
New Microfilament HOs give a +20% Enhancement bonus.
With new HOs, it takes 3 to cap Super Speed, 4 for Super Jumping, and you can't cap Fly.

--Konoko 02:09, 8 March 2006 (PST)


I use SherkSilver's Hero Planner. This data agrees with that planner.

-- Taxibot Yellow 05:20, 8 March 2006 (PST)

Additional Travel Powers and new article

I think we need to add these powers to the Travel Powers article in some fashion. Or create a "list of powers that enhance movement/travel".


I also believe we need an article solely for [[Travel]] and the various methods of getting from Point A to Point B, including but not limited to:

  • Rogue Island Ferry and Black Helicopter Line
  • Paragon City Green Line, Red Line
  • Ouroboros
  • Pocket D
  • Supergroup Base Portals
  • Striga's Ship, Peregrine Island's Ferry
  • Zone Connections

Discuss! --Konoko 15:57, 10 June 2010 (UTC)

Maybe we need to specify the difference between true travel powers and non travel powers that enhance movement. I think we could pretty easily determine which powers qualify as true travel powers and which do not by seeing what powers are disabled when you start a flashback mission with travel powers disabled. --Eabrace Healthbar notify phone.png 19:42, 10 June 2010 (UTC)
We also need to distinguish between PvE Suppression and PvP Suppression. E.g., Teleport is not subject to the first, but is to the latter.Zombie Man 00:14, 12 June 2010 (UTC)