Difference between revisions of "Indigo"
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* [[Angus McQueen]] | * [[Angus McQueen]] | ||
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+ | ; Multiple contact options | ||
+ | :''{{orange|Missing text}}'' | ||
+ | ; Single contact option | ||
+ | :''{{orange|Missing text}}'' | ||
==== Level 40-44 ==== | ==== Level 40-44 ==== | ||
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{{NewContact Madeleine Casey}} | {{NewContact Madeleine Casey}} | ||
{{NewContact Maxwell Christopher}} | {{NewContact Maxwell Christopher}} | ||
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{{NewContact Angus McQueen}} | {{NewContact Angus McQueen}} | ||
==== Level 45-50 ==== | ==== Level 45-50 ==== | ||
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{{NewContact Crimson}} | {{NewContact Crimson}} | ||
Revision as of 19:36, 27 December 2009
Overview
Indigo | |
---|---|
Stealth Operative | |
Zone | Founders' Falls |
Coordinates | (-4244, 261, 4568) |
Level Range | 40-44 |
Introduced By |
== Level 35-39 == Colleen Nelson == Level 40-44 == Madeleine Casey Maxwell Christopher Janet Kellum Tina Macintyre Angus McQueen |
Introduces |
== Level 40-44 == Madeleine Casey Maxwell Christopher Janet Kellum Tina Macintyre Angus McQueen == Level 45-50 == Crimson |
Enemy Groups |
Malta Operatives |
Indigo is a hero contact in the Hutchinson Park neighborhood of Founders' Falls at coordinates (4244, 261, 4568). Indigo is a Mutation origin contact. Her level range is 40-44.
Villains can fight her in the Unmask the deceiver mission from Arbiter Leery for levels 35-39.
Contents
- 1 Overview
- 2 Villain Information
- 3 Introductions
- 4 Store
- 5 Story Arc
- 6 Missions
- 6.1 Let's get started
- 6.2 Find the people kidnapped by the Knives of Artemis
- 6.3 Destroy the mysterious shipment
- 6.4 RSVP for an ambush
- 6.5 Frame a despicable person for something he didn't do
- 6.6 Stop the assassination of Dan Irish
- 6.7 Stop the Malta Group from smearing the good name of a rising hero
- 6.8 Defeat Strauss & his handlers
- 6.9 Stop the Knives of Artemis from massacring a law firm
- 6.10 Fight Malta agents in Peregrine Island
- 6.11 'Work to reduce the numbers of the Malta operatives deployed in Paragon City'
- 7 Notes
- 8 External Links
Villain Information
Description
Rumors abound throughout the villain underground about two incredibly dangerous government operatives, code-named Agent Crimson and Agent Indigo. Indigo is supposed to be the information and retrival specialist, a deadly opponent who can read thoughts and see into the future.
Dialogue
During the mission Unmask the deceiver from Arbiter Leery:
Before combat: "So, we keep after Mako, and let him take out Black Scorpion for us. Easy!"
Combat start: "So, Leery's figured me out, huh? Well, I'm not done yet!"
At 75% Health: "I hope you aren't getting tired already!"
At 50% Health: "I've had worse in training!"
At 25% Health: "Never count a good girl out!"
Defeated:
"I can't believe I lost!"
"Crimson's going to be so upset with me."
Upon defeating a villain:
"Tee-hee!"
"Oh, I'm sorry, I shouldn't have laughed at you."
See Also
- Indigo's Longbow profile for a list of her powers
Introductions
Contact Introduced By
Level 35-39
Level 40-44
Contact Introduces
- Multiple contact options
- Missing text
- Single contact option
- Missing text
Level 40-44
You've probably heard of Madeleine Casey. Don't let her job as a television soap star fool you. When it comes to the Carnival of Shadows, she has the early dirt. She loves to work with heroes, especially ones skilled with magic. Madeleine can provide Relic and Focus Enhancements.
Madeleine really is a 'Live Wire!'
If you are looking for someone who has information on Nemesis, you should speak to Maxwell Christopher. He is a high level FBSA agent. Maxwell has access to Invention and Gadget enhancements.
Mister Christopher is a good agent, even if he is a bit gruff.
Janet Kellum is a brainiac FBSA agent. I have heard that she is high on Countess Crey's hit list. She likes working with science heroes, and she has access to Invention and Genetic Alteration Enhancements.
Janet won't steer you wrong. Just watch your step, because she's determined to go after the countess.
Tina Macintyre works for the Portal Corporation. She has the most current information on the trouble out on Peregrine Island caused by unstable dimensional technology. She can offer Gadget and Relic Enhancements.
The dimensional instabilities on Peregrine Island are getting worse by the day, Character. Be ready for anything.
Angus McQueen is an FBI agent who the Rikti attempted to convert while he was investigating their organization. He has more information on the Rikti that no one can match... or confirm. He also has Relic, Focus, Gadget, Invention, and Genetic Alteration enhancements.
Angus was not unaffected by the Rikti, but he managed to resist a transformation that few have been able to.
Level 45-50
Crimson is the second half of the most efficient spy tandem the government has available. He is just as determined as his partner to take out the Malta group. He can provide Focus and Genetic Alteration Enhancements.
Indigo and her partner Crimson are very different personalities but they make a deadly team.
Information
Stealth Operative
Indigo may look like an innocent young woman, but if you peer closely into her eyes, you'll see that she's no ingenue. A master of stealth and intrigue, Indigo made a name for herself in the intelligence community by being the first to discover the villainous organization known as Arachnos. Currently she and her partner, Crimson, are assigned to look into the workings of the mysterious Malta Group. Indigo can't always play it straight with her hero contacts, but she tries to tell them anything that will give them an advantage in battle.
Prior to Introduction
Don't waste my time. Speak to Active Contact.
Initial Contact
I don't like being this exposed, but the time for confrontation with Malta is now, and my stealth abilities only go so far.
Greeting
- Let's do this.
- I hope you're ready.
Too Busy
Same as No More Missions text
No More Missions
Time for you to help others, Character.
Store
- Inspirations (Luck, Catch a Breath, Enrage)
You do good work, friend. I 'requisitioned' these Enhancements for you. Call me whenever you can.
- Inspirations (all)
- Level 40 Mutation Single Origin Enhancements (200% base costs)
- Level 45 Mutation Single Origin Enhancements (200% base costs)
Story Arc
Missing Melvin and the Mysterious Malta Group (40-44)
Souvenir
Template:Souvenir A painting called Gentlemen of Malta
Template:Mission StoryArc Missing Melvin
Missions
Let's get started
Defeat Dr. Voight & his visitors
Briefing
I've been watching you a lot Character. You don't know it, but I've already had you 'rescue' me twice, just to see if you were as capable as I've heard. I think you can help us. I'm Indigo. Not 'Miss Indigo' or 'Indigo Smith' or anything. Just Indigo. And I can help you to fight some very bad people. If we both want to stay safe, that's all you'll ever know about me. I'm not trying to be a 'woman of mystery' or anything; I'm just playing things safe. Now, like I said, I can help you fight some very bad people. However, I may ask you to do some things without knowing why. I'm sorry about that, but that's kinda for both of our safety. Now, I'll never ask you to do anything bad, or hurt anyone who doesn't deserve it, but I may not be able to tell you how or why I know what I know. If you can work with that, if you're willing to trust the person who vouched for me, and if you want to put a hurt on some really bad people, then let's get started. I have to warn you, this first mission could turn out bad. In fact, it could turn out a failure.
Mission acceptance
I'm glad you decided to help. We have a lot to do.
Now, I'm sure you know about Crey? Really bad people, right? Well, Crey's been in a lot of trouble, and that's what this is about. I'm going to give you the location of a place where a bunch of Crey people are talking to a bunch of other people. I can't tell you why they're talking or what they're planning, but I can assure you it isn't good. You need to take out those other people, and the negotiator who's talking to them, Dr. Voight. Oh, and there will also be evidence you may want to keep them from destroying. And by 'Want,' I mean need. I'm sure you'll be able to handle it.
Afterwards, you'll need to take anything you've found to a man called Crimson.
Unnecessary solicitation
I've told you where to go and what to do, and you knew when we started that I wasn't going to be able to tell you why. Just find Dr Voight and the people he's negotiating with. Then I'll let Crimson introduce himself.
Mission Objective(s)
Indigo's information was correct, this is a Crey Facility. You have to wonder what this mysterious woman sent you to find, and who were the people she told you to look out for?
- Defeat Dr. Voight & his visitors
- 2 pieces of evidence to save
You found agents from the mysterious Malta Group meeting with Crey, and prevented them from destroying incriminating documents.
Enemies
Notable NPCs
- Dr. Voight (Crey Crey Power Tank)
- Nile Fire 9-7 (Malta Operatives Gunslinger)
- Crate of evidence x 2 (destructible object)
Incriminating documents | |
You rescued these documents just before the Malta Group could destroy them. A quick glance at the papers tells you they could be extremely damaging to Crey in the numerous court battles they're fighting. |
Take Evidence to Crimson
Mission Objective(s)
- Take Evidence to Crimson
Briefing
Hello, Character. Call me Crimson. Not 'Agent Crimson,' or 'Mr. Crimson'; just 'Crimson' will be fine. Indigo told me to expect you. She thinks you'll be able to handle a lot of the things that are outside of our own ability. Me, I'm not so sure, but I'm willing to trust her. You'll be working with Indigo for now, maybe you'll be working with me later.
You know, there is something you can do for me right now. We have mutual 'Friends' who have just become much more aware of you. I need you to hold their attention for a little while, and I have just the job to do it. Our mutual friends are about to make a man disappear, permanently. I can't tell you why, but let's just say that he could have a very interesting story to tell Congress one day.
Oh, and thank you, Character. I'll take that evidence. Don't you worry. It'll go where it needs to get to.
Stop the assassination
Mission Objective(s)
Though you don't know why, a man is still about to die in here unless you stop it.
- Stop the assassination
- Stop the assassination!
You prevented the assassination Crimson warned you about.
Enemies
Notable NPCs
- Assassination victim (non-escort hostage)
NPC Text
Debriefing
I think you had a pretty good day, Character. Not so bad a way to get started working with mystery people, huh? You hurt Crey and saved a man's life, and that's just the start. If you want to keep working with me, I'm sure that there will be many, many more things to do.
Find the people kidnapped by the Knives of Artemis
Briefing
I have an investigation into some missing people for you, Character, and while I can't tell you many specifics this time, that's really more because I just don't know what's going on. The Knives of Artemis have been abducting people, seemingly at random. Men and women in positions of power, or just normal family folk who are grabbed by Knives and never seen again. I can't figure out why. It isn't part of any contracts I know. The only lead I have is that the Knives occasionally request a few Malta soldiers as guards for something. I've traced where one group of guards went, and I'd like you to investigate. With some luck, you might even find the people kidnapped by the Knives of Artemis before anything happens to them.
Mission acceptance
I don't know why the Knives have picked these targets, but the people they take don't seem to come back. If there are any people there, find them and get them home.
Unnecessary solicitation
Same as mission acceptance.
Mission Objective(s)
These caves tunnel deep beneath the ground, but you spot telltale signs that others have passed this way recently.
- Find people abducted by Knives
- 5 victims to find
You disrupted the rites of the Knives' cult and saved their victims from ritual sacrifice.
Enemies
Knives of Artemis
Malta Operatives
Notable NPCs
- Sacrificial victim x 5 (non-escort hostage)
- Sister Hecate (Knives of Artemis Hand of Artemis)
The Sisterhood of the Huntress | |
This book illustrates rites and rituals for mystical ceremonies associated with a secret society called 'The Sisterhood of the Huntress.' A cursory examination shows elements of moon worship, ritualized hunting of human beings, and violent human sacrifices. Though the book is filled with hateful screeds against all men and any woman who is not a member of the Sisterhood, you can see evidence it was probably twisted from the dogma of a once gentler fertility cult. |
Debriefing
Let me make sure I understand this. You found a cult within the Knives of Artemis that have been performing human sacrifices? Okay, that's just weird. I don't know if this 'Sisterhood of the Huntress' is a new addition, or a tradition I've never heard about, but it's important that we now know it exists. I'll update Crimson, it may make a few things fit together. Thanks again, Character. Not just for the information, either. You saved a lot of lives tonight. I guess heroes like you do that a lot, though.
Well, at least the Sisterhood of the Huntress is pretty equal opportunity. Man or woman, if you're not one of the Knives, then they'll find a reason to sacrifice you. Makes me glad I got out of that sorority of killers early.
Destroy the mysterious shipment
Briefing
I have a little something for you to do. There have been a swarm of shipments building up at a warehouse that have caught my attention. I can't tell you what I think they are or why, but I want the containers intercepted with extreme force before they can be picked up by their owners. Will you destroy the shipment for me?
Mission acceptance
You're so helpful. There should be about 10 crates in all. Each of them should also have a shipping label. I want you to destroy the crates, but keep the labels for me. They could prove very useful for tracking down their source.
Unnecessary solicitation
Same as mission acceptance.
Mission Objective(s)
This warehouse is the place. If Indigo is right, you should find the crates you're looking for, and maybe even their owners.
- Destroy the shipment
- 10 Crates to destroy
You destroyed a shipment of spare parts for Malta's Titans.
Enemies
Notable NPCs
- Opal Blue (Malta Gunslinger)
Debriefing So it was spare parts for their Titans. I knew it. With these shipping papers, I may be able to get a line on who they're buying spare parts from these days. Thank you, Character.
RSVP for an ambush
Briefing
I have a little something for you to do, Character. It's kind of complicated, but because of that it's really pretty simple. You see, certain mutual friends of ours are quite upset that some of their plans have been discovered, so they've decided to set a trap. However, I know that it's a trap, and I must assume that they know I know it's a trap. So really, it's more of an invitation. An invitation to an ambush. Shall I send your RSVP?
Mission acceptance
Just so you know, they've set up a whole 'kidnapped celebrity' cover as the draw for you. There aren't any, so it's not something to worry about. However, there are a whole lot of dangerous people waiting to hurt you very badly. Your goal is simple: take them all out. Oh, and do play along some if you get the chance. That should help to really freak them out.
Unnecessary solicitation
Remember, there aren't actually any kidnapped celebrities or anything. Just a bunch of people who want to hurt you. Defeat all of them and you're done.
Mission Objective(s)
Since you know this ambush is coming, it doesn't seem like much of a surprise.
- Defeat all ambushers
You defeated the trap that had been laid for you.
Enemies
Knives of Artemis
Malta Operatives
Notable NPCs
- Ice Cold Panther (Malta Operatives Gunslinger)
Debriefing
Nice work, Character. While you were out springing the trap, I spent a bit of time planting confusing counter-evidence indicating that there was no way you could have known it was a trap. It should keep them running in circles for a while trying to figure out if they have a leak or if you've just been lucky. But then, that's part of the fun of dealing with these sorts of conspiratorial paranoids. Just give them few clues and they'll invent all of your plots for you.
Frame a despicable person for something he didn't do
Defeat all Knives in lab
Briefing
I've got another job for you, Character. It's a bit mean, but I'd like your help to do some very bad things to a very bad person, by doing bad things to other bad people. It's not the most pleasant mission, but if you're willing, I'd like your help to frame a despicable person for something he didn't do
Mission acceptance
I'm glad you'll help. The person in question is an agent for certain mutual friends of ours. He goes by the code-name Sunset Gold, and made his name killing troublesome heroes fighting criminal cartels in South America. Since he got picked up by Malta, he's been one of their top gunslingers.
He has access to a lot of top secret information, which, unknown to him, we also know. This puts Mr. Sunset in a unique and precarious position. If certain operations that only he knows about were compromised, Malta would be quick to point the finger at him. I'll point you to the first one, a raid on a government lab by the Knives of Artemis. If you can defeat them there, that's the first step.
While you're doing that, Crimson and I will work on our end of things Crimson will brief you next.
Unnecessary solicitation
Defeat all of the Knives of Artemis in that lab, that will be stage one. Then go talk to Crimson.
Mission Objective(s)
The Knives of Artemis have begun their attack, not knowing that their secret operation has already been compromised.
- Defeat all Knives in lab
- 3 lab workers to save
You averted the Knives of Artemis' attacks on the secret government lab, and now need to speak with Crimson.
Enemies
Notable NPCs
- Lab worker x 3 (non-escort hostage)
NPC Text
Talk to Crimson
Unnecessary solicitation
You did great on the first park, but there's more to come. Crimson will tell you the next step.
Mission Objective(s)
- Talk to Crimson
Debriefing
Good job on the first stage, Character. Let me tell you about the next phase. Our friends are planning a little bit of wet work, an assassination. You don't need to know why, the important thing is that it's stopped very visibly. While you're doing that, Indigo and I will be taking our time to make sure that our friends make the connections we want them to make about our pal Sunset.
You concentrate on stopping up that assassination. Indigo and I will take care of our end. Talk to me again when you're done. In person.
Stop the assassination
Unnecessary solicitation
That assassination has to be stopped. Crimson will have another job for you after that.
Nice moves, hotshot. Here are some more Enhancements.
Mission Objective(s)
This is the location Crimson gave you. Signs of forced entry show that the Malta Group is likely already on the scene.
- Stop the assassination
You stopped the assassination in time.
Enemies
Notable NPCs
- Assassination victim (non-escort hostage)
NPC Text
Meet with Crimson
Unnecessary solicitation
Good work again, but you'll need to speak with Crimson. I think he has one last job for you.
Mission Objective(s)
- Meet with Crimson
Debriefing
Now it's time for the final play. Sunset Gold is supposed to pick up some important documents at a drop off point. Indigo's set up a little surprise that should delay him. What you need to do is go in there and attempt to get those documents. You won't have a lot of time, maybe an hour, but it doesn't matter if you succeed or fail, just that you try. Meanwhile, I'll finish things up on our end.
By the time this is done, either we'll have the documents and Malta's board will think that Sunset's going to sell them to the top bidder, or he'll have them, but they'll think he's going to cut and run. Best of all, either way you have a decent cover story for any operation you've taken or will take against Malta Group assets. That's what we calll 'Deniability'. And it all gets pinned on Sunset Gold.
Oh, and don't feel bad for ol' Sunset Gold. That low-down bushwackin' traitor lost any claim on sympathy five years ago in Columbia, when he buried one friend of mine too many.
Try to get Malta documents
Unnecessary solicitation
Like Crimson said, it doesn't really matter if you succeed or not. Either works for us. We already know everything in those secret documents anyway. A lot of this kind of work is about presenting your enemies with a story plausible enough for them to want to believe it.
Mission Objective(s)
These offices are unused, but kept in working shape by a shell company to deflect attention.
- Try to get Malta documents - 1:00:00
Failure - will be added later
Success - You found the documents.
Enemies
NPC Text
The documents are on this computer. You take the laptop with you.
The Maltese Laptop | |
The files on this computer, while often encrypted, could be very disturbing when combined with enough information about the Malta Group's organization. |
Debriefing Mission Failure
Will be added later
Debriefing Mission Successful
Well, Sunset Gold showed up to get the documents in the end, only to find you'd already snagged them. He decided it was safer to run than try to explain himself to his bosses. They've branded him a traitor based on your work and our work, and want him for 'interrogation.' Ouch. I feel a bit bad for him. I'm not too big on dirty tricks, even if the target deserves it. Crimson's as close to happy with this ending as I've seen him in a long time. I have the feeling that he got a big dose of closure from this.
I know that, as a hero, you were probably hoping for a big climatic battle against this mysterious Sunset Gold character, but those sorts of things don't happen so much in the end of the business. For what we do, this is a pretty solid wrap-up. You did the right things, saved lives, and hurt the bad guys. So, no regrets.
Stop the assassination of Dan Irish
Briefing
I hate camping, Character. Personally, I don't get it. We've spent 10,000 years developing civilization, and people still like to go out and sleep in the woods. But some people do. And what I want you to do is stop someone from getting it while they're camping. The person in question is a reporter named Dan Irish. He's enjoying the great outdoors, and is about to be killed for getting a little too close to some nasty truths in a book he's working on. The killers are the Knives of Artemis. I want you to stop the assassination of Dan Irish. You'll need to act fast, though. Dan's no woodsman, I'll be surprised if he can evade the Knives of Artemis for more than 2 hours.
Mission acceptance
Dan's book, 'As if by an Occult Hand: Secrets Behind the News' is going to be very interesting when it comes out, but it won't see the light of day if the Knives kill him. I've called for an emergency force field to be erected around the area where Dan's camping. That should help you find him quickly and get him out. There's a light rail stop near the preserve where he's staying. Hopping a rail is your best bet at getting there in time.
Unnecessary solicitation
will be added later
Mission Objective(s)
This nature preserve is one of the few natural areas still open to the public within Paragon City.
- Save Dan Irish from Knives - 2:00:00
Failure - will be added later
Success - will be added later
Enemies
Notable NPCs
- Dan Irish (non-escort hostage)
Debriefing Mission Failure
will be added later
Debriefing Mission Successful
You pulled it off, Character! Dan dodged the Knives thanks to you. He might actually live long enough to finish his book. I can't wait to see the faces of certain prominent persons in national government when that hits the shelves. I'm also glad to see you show up the Knives of Artemis. They always hate to lose, and I love to see it when they do.
Stop the Malta Group from smearing the good name of a rising hero
Briefing
I can't tell you who and I can't tell you why, but our mutual friends are going to set a trap of sorts for an up and coming hero. They won't be out to hurt or kill her, just to badly discredit her. I hate that kind of thing. I may be a cover operative, but that doesen't mean I relish dirty tricks. So, since I know it's about to happen, I'd like you to stop them from smearing the good name of a rising hero.
The timing on this is going to be tight, though. You have to stop this plan before the heroine arrives, because if she finds out about Malta right now, they may just kill her. She's pretty punctual, so you'll only have about 90 minutes at the most.
Mission acceptance
Here's the set-up:
Our young heroine's contact is about to get an anonymous tip that will send her to investigate a possible Sky Raiders office invasion. When she gets there, Malta Group operatives are going to jump her, knock her out, and then make it look like she failed to stop a group of Skulls and got everyone in there killed. Any protest she makes about 'mysterious commandos' will be ridiculed as attempts to save her image.
Of course, what they don't know is that we know this is all about to happen. So, your goal is to rescue the people the Malta Group plans to kill, disarm the bombs they're using to cover their presence, and take out the commanding officer in charge of the operation. All before the heroine arrives on the scene in about an hour and a half. See? Easy!
Unnecessary solicitation
will be added later
Mission Objective(s)
As you rush in the scene, you have to wonder if you were on the receiving end of this kind of smear attack earlier in your career. Maybe there's another hero out there you owe your good name to.
- Stop op leader & his men - 1:30:00
- 4 victims to save
- 6 bombs to disarm
Enemies
Notable NPCs
- Ocelot Alpha Male (Malta Operatives Gunslinger)
NPC Text
will be added later
Debriefing
You may have saved more than lives today, Character, you may have saved someone's soul. Smear tactics like this are pretty popular in the Malta Group as a way to leave super-powered people down and desperate. That way they can later come in and pick up the pieces, recruiting the victim as an asset of the organization that just destroyed their career. They'll plant false evidence for blackmail, even threaten lives and loved ones. They like to leave you broken, then take you in, without ever revealing they're the ones who hurt you in the first place. The sick part is, they do all of this and they still think they're the good guys. I told you that you'd be fighting some very bad people if you helped me out.
Defeat Strauss & his handlers
I'm looking for someone, Character, and I think you can help me. Only I know exactly where this person is, and that's the reason I need you to find him. He works for those mutual friends of ours, and goes by the code name Eagle Green. What those friends don't know is that he has a second employer whom he still works for under the name Lt. Westley Strauss. Also unbeknownst to them, but beknownst to me, Mr. Strauss is about to report to that alternate employer right now. Since this alternate employer is the Nemesis Army, I think it could be bad if he's allowed to tell them all that they want to know. So, I want you to capture Mr. Strauss and prevent the Nemesis Army from getting a hold inside the Malta Group.
Let me warn you, though, there won't be much time to pull this off. You'll have maybe 90 minutes before Mr. Strauss takes off.
Mission acceptance:
I've got the spot all laid out for you. It probably won't be anything too posh, but it should be very well protected by Nemesis Army forces. Your target is Westley Strauss and whomever else is involved in his case. Now all you have to do is get there, fight or sneak your way past a platoon or three of the Nemesis Army, and wrap up Mr. Strauss. Easy!
Unnecessary solicitation:
All you have to do is get to the spot I've marked, fight or sneak your way past a platoon or three of the Nemesis Army, and wrap up Mr. Strauss in about 90 minutes. Easy!
Mission Objective(s)
Indigo's information is infallible as always. This innocuous office isn't innocent, but is actually a staging ground for the Nemesis Army.
- Defeat Strauss & his handlers
- 90 minute time limit
You captured Westley Strauss and prevented the Nemesis Army from learning anything.
Enemies
Notable NPCs
- Westley Strauss (Malta Operatives Gunslinger)
Debriefing
Very well done, Character. The Nemesis Army likes to get their hands into everything, and the last thing I want is for them to start trying to manipulate another major group. Whether they succeed or are discovered, everyone else would lose in the end.
Stop the Knives of Artemis from massacring a law firm
Briefing
I've got another job for you, Character. A very nasty bit of business that's sure to leave a lot of people dead and even more lives ruined. I can't tell you how I know about this, or who's involved, but the Knives of Artemis are about to do a bit of dirty work for their employers. The Knives have been hired to eliminate a small legal firm called Beecham & Becksley that has a fair bit of history. Their plan is to massacre everyone and then pin it on another group. I want you to stop the Knives of Artemis from massacring that law firm.
The Knives work to a pretty tight time table, so you probably won't have more than 60 minutes to save that firm.
Mission acceptance
The Knives of Artemis are top-notch mercenaries, Character. They're very brutal and they're very thorough, but they are mercenaries. So if they think the operation's going badly, they'll pull out. If you can upset their plans, it should disrupt their time table enough to make them quit the operation. In order to do that, you'll need to find the people they've rounded up and free them, and disarm the firebombs they're going to use to gut the place and cover their tracks. All in 60 minutes. Easy!
Unnecessary solicitation
The Knives will call the operation and retreat if you disturb their plans. You'll need to rescue the people they've rounded up and disarm their bombs.
Mission Objective(s)
No one else in this building seems to be aware of the Knives' attack. The law office of Beecham & Becksley was their only target, and they've struck with surgical precision.
- Disrupt Knives' attack - 1:00:00
- 3 victims to save
- 4 bombs to disarm
Failure - will be added later
Success - You stopped the Knives of Artemis' attacks and saved the law firm.
Enemies
Notable NPCs
- Victim x 3 (non-escort hostages)
NPC Text
Debriefing Mission Failure
will be added later
Debriefing Mission Successful
I'm glad you were able to save Beecham & Becksley, Character. They have a long history in the often obscure field of meta-human civil rights. That's not so big a deal these days, but that used to be quite a major issue. I can't tell you more than that, of course, but you did save a lot of lives today.
Fight Malta agents in Peregrine Island
Briefing
I need you to get and hold the attention of the Malta Group for a little while. Nothing to complicated, just fight their agents on the ground in Peregrine Island. They shouldn't be hard to find there, so this should be pretty easy. Aside from all the fighting and stuff.
Mission Objective(s)
- Unknown, probably hunt Malta Operatives
Debriefing
Missing Debriefing
'Work to reduce the numbers of the Malta operatives deployed in Paragon City'
Briefing
I have a message from Crimson asking that you quote: 'Work to reduce the numbers of the Malta Operatives deployed in Paragon City,' end quote. He didn't give me any more information, but then if he had I probably couldn't pass it on to you anyway. We have to keep our secrets in this kind of thing if we want to stay safe.
Mission acceptance
I'll send Crimson word that you agreed to help. He didn't specify any zones of the city in particular, so I guess anywhere is fair game. Good luck.
Unnecessary solicitation
Crimson has sent along his acknowledgment. Tell me when you're done with the job.
Mission Objective(s)
- Defeat 50 Malta Operatives
Debriefing
Missing Debriefing
Notes
- From her background information and conversations throughout her story arc, it is revealed Indigo used to be a part of the Knives of Artemis. This can be directly seen in her powerlist (link below).
- Shadow Spider appears to be her duplicate in Arachnos, and much like Indigo, was a former member of the Knives. Other things she shares are the same career (stealth/intelligence/infiltration specialist), as well as the same powersets.