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Difference between revisions of "Recovery"

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(+Recov (like +Rege) increases tick rate, not amount per tick.)
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== Overview ==
 
== Overview ==
'''Recovery''' is the rate at which [[Endurance]] is replenished over time for players and [[critter]]s. A higher Recovery rate increases the amount of Endurance regained at each [[tick]], while a lowered Recovery has the opposite effect.
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'''Recovery''' is the rate at which [[Endurance]] is replenished over time for players and [[critter]]s. A higher Recovery rate decreases the time between each [[tick]], while a lowered Recovery has the opposite effect.
  
 
Recovery is based on percentages, not fixed amounts of endurance. Thus, raising your maximum endurance through [[Accolade Powers|accolades]] and [[Invention Origin Enhancement Set Bonuses|set bonuses]] will also slightly improve the amount of recovery gained each tick.
 
Recovery is based on percentages, not fixed amounts of endurance. Thus, raising your maximum endurance through [[Accolade Powers|accolades]] and [[Invention Origin Enhancement Set Bonuses|set bonuses]] will also slightly improve the amount of recovery gained each tick.

Revision as of 03:49, 24 August 2009

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Overview

Recovery is the rate at which Endurance is replenished over time for players and critters. A higher Recovery rate decreases the time between each tick, while a lowered Recovery has the opposite effect.

Recovery is based on percentages, not fixed amounts of endurance. Thus, raising your maximum endurance through accolades and set bonuses will also slightly improve the amount of recovery gained each tick.

Recovery formulas can be found in the Endurance article.

Many players confuse Recovery with Regeneration, which refers either to the speed players regain their health or to the powerset for Scrappers and Stalkers.

See Also