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Difference between revisions of "Talk:Mission Architect"

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added the new screenies from the massively.com article to a gallery, though i'll leave it to people with better grammer and a keener eye to edit/add the updated info from the article and the screenies to the page :) [[User:Dustified|Dustified]] 22:33, 26 February 2009 (UTC)
 
added the new screenies from the massively.com article to a gallery, though i'll leave it to people with better grammer and a keener eye to edit/add the updated info from the article and the screenies to the page :) [[User:Dustified|Dustified]] 22:33, 26 February 2009 (UTC)
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== New details ==
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[http://boards.cityofheroes.com/showflat.php?Cat=0&Number=13119948] - We have a lot of new details to add to this page. Let's get to work, people! :)  Namely, boss costume creation has been confirmed (with screenshots too), and I believe either Ex-Libris' post or one of the other Architect pages confirmed that you can also create costumes for every minion, contact, ally, etc. We also have more info on the tickets too (they are not presently being called "skeeball tickets," right now they are just tickets) and how they will be used. --[[User:Jakearoonie|Jakearoonie]] 17:28, 2 March 2009 (UTC)

Revision as of 17:28, 2 March 2009

Rename to Mission Architect and update

Now that it's been announced as "Mission Architect" the 'simulator' stuff should be dropped Webrunner 17:20, 26 August 2008 (UTC)

Architect does make more sense. You are designing and building a mission like an Architect. Taxibot Sara2.0 17:54, 26 August 2008 (UTC)Taxibot Sara2.0

Boss costume creation?

This was never confirmed by any of the devs. The question of whether or not the bosses' costumes were customizable was presented to Hero 1/Honoree, and he said "maybe". A lot of people are looking forward to customizable bosses, so until we find out for sure, I don't think it's a good idea to get peoples' hopes up for something that may not be possible after all. --17:08, 5 September 2008 Sparx-1

The customization on bosses was the very reason the release of Mission Architect was pushed back. I'm not sure how much more "confirmation" you need than that. --JakeARoonie 04:47, 13 January 2009 (UTC)
When that original comment was made back on Sep. 5 details were sketchy at best. We didn't see the announcement that they were going to delay the Mission Architect to allow that functionality for another 20 days. So, at the time, it was speculation. (Signature on original comment just now added.) --Eabrace 13:11, 13 January 2009 (UTC)

Can only visit maps you've visited?

Where has this been announced? All I've read is that there will be 'about 1000' maps at launch. Nothing about having to visit them first.

Recent addition of new pics

added the new screenies from the massively.com article to a gallery, though i'll leave it to people with better grammer and a keener eye to edit/add the updated info from the article and the screenies to the page :) Dustified 22:33, 26 February 2009 (UTC)

New details

[1] - We have a lot of new details to add to this page. Let's get to work, people! :) Namely, boss costume creation has been confirmed (with screenshots too), and I believe either Ex-Libris' post or one of the other Architect pages confirmed that you can also create costumes for every minion, contact, ally, etc. We also have more info on the tickets too (they are not presently being called "skeeball tickets," right now they are just tickets) and how they will be used. --Jakearoonie 17:28, 2 March 2009 (UTC)