Difference between revisions of "Mission Transporter"
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** Cross faction teleportation is expressly prevented. Heroes cannot use the power to enter villain zones, and visa versa. | ** Cross faction teleportation is expressly prevented. Heroes cannot use the power to enter villain zones, and visa versa. | ||
** At this point in time, this "feature" can only be used to get badges early, or to get the missed tutorial badges. | ** At this point in time, this "feature" can only be used to get badges early, or to get the missed tutorial badges. | ||
− | + | *This power has the same animation as the [[Pocket D VIP Pass]]. | |
== See Also == | == See Also == | ||
* [[Inherent Powers]] | * [[Inherent Powers]] | ||
* [[Temporary Powers]] | * [[Temporary Powers]] |
Revision as of 02:50, 17 January 2009
Description
You have a Mission Transport beacon. It will allow you to teleport to your active mission entrance. It is usable once every 2 hours.
How to Get
To obtain this inherent power, purchase the Mac Special Edition or associated Super Booster.
Power Summary
Recharge | 120 min |
Effects | Teleport to Mission Door |
Note
- This power functions across zones - while in Peregrine Island, you get a mission in Perez Park? No problem! Mission Teleport will take you there.
- Mission Teleporter will fail when used in any zone or area with a Dampening Field that restricts teleportation. The power will fire and go into recharge mode, but will not take you to your mission.
- Pocket D except the Ski Chalet and the entry halls.
- Circle of Thorn, Council, Mayhem Mission, and other "jails".
- This Teleportation power is currently incorrectly using a Flight icon in-game.
- Normal entry restrictions for destination zones are not checked when using this power. The power can thus be used to enter zones that a character normally could not enter.
- Low level characters can use the power to enter most level restricted hazard and trial zones.
- High level characters can use the power to return to the tutorial zones.
- By itself, this will not allow entry into Cimerora, as Cimerora also has an entry check on the Midnight Squad Badge.
- Cross faction teleportation is expressly prevented. Heroes cannot use the power to enter villain zones, and visa versa.
- At this point in time, this "feature" can only be used to get badges early, or to get the missed tutorial badges.
- This power has the same animation as the Pocket D VIP Pass.