Difference between revisions of "Base Items"
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== Overview == | == Overview == | ||
There are a variety of base items available to the common Supergroup architect. Some items serve a function in the base, while some are only decorative. Decorative items are [[Purchased Base Items|purchased]] or part of a [[Veteran Rewards Base Items|veteran reward]]. Items that provide energy, control, or can be interacted with are always [[Purchased Base Items|purchased]] or [[Crafted Base Items|crafted]]. There are also a number of options for [[Base Styles]] that are not technically items, but which are also controlled through the [[Base Editing|base editor]]. | There are a variety of base items available to the common Supergroup architect. Some items serve a function in the base, while some are only decorative. Decorative items are [[Purchased Base Items|purchased]] or part of a [[Veteran Rewards Base Items|veteran reward]]. Items that provide energy, control, or can be interacted with are always [[Purchased Base Items|purchased]] or [[Crafted Base Items|crafted]]. There are also a number of options for [[Base Styles]] that are not technically items, but which are also controlled through the [[Base Editing|base editor]]. | ||
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Revision as of 05:03, 5 January 2009
Overview
There are a variety of base items available to the common Supergroup architect. Some items serve a function in the base, while some are only decorative. Decorative items are purchased or part of a veteran reward. Items that provide energy, control, or can be interacted with are always purchased or crafted. There are also a number of options for Base Styles that are not technically items, but which are also controlled through the base editor.