Badge time.png   The Paragon Wiki Archive documents the state of City of Heroes/Villains as it existed on December 1, 2012.

Difference between revisions of "User:Baalus Seth/Shield Defense"

From Paragon Wiki Archive
Jump to: navigation, search
m (Tankers, Brutes, and Scrappers: AAO as a primary at lv8 not 16)
(v1.9)
Line 1: Line 1:
 
{{TOCright}}
 
{{TOCright}}
 +
''Version 1.9''
 +
 
== Power Table ==
 
== Power Table ==
  
Line 8: Line 10:
 
{{Powers_SplitLevelHeader}}
 
{{Powers_SplitLevelHeader}}
 
{{Powers_SplitLevelRow|Icon=ShieldDefense_ActiveDefense.png|Power=Deflection|PriLevel=1|SecLevel=1|Effect=Toggle: Self +DEF(Melee), +Res(Lethal, Smashing)|Border=1}}
 
{{Powers_SplitLevelRow|Icon=ShieldDefense_ActiveDefense.png|Power=Deflection|PriLevel=1|SecLevel=1|Effect=Toggle: Self +DEF(Melee), +Res(Lethal, Smashing)|Border=1}}
{{Powers_SplitLevelRow|Icon=DarkCast Torrent.png|Power=Push Back|PriLevel=1|SecLevel=2|Effect=Melee (Cone), Minor Damage (Smash), Foe: Knockdown|Border=1}}
+
{{Powers_SplitLevelRow|Icon=DarkCast Torrent.png|Power=Shield Bash|PriLevel=1|SecLevel=2|Effect=Melee (Cone), Minor Damage (Smash), Foe: Knockdown|Border=1}}
 
{{Powers_SplitLevelRow|Icon=ShieldDefense_Deflection.png|Power=Battle Agility|PriLevel=2|SecLevel=4|Effect=Toggle: Self +DEF(Ranged, AoE), +Res(Defense Debuff)|Border=1}}
 
{{Powers_SplitLevelRow|Icon=ShieldDefense_Deflection.png|Power=Battle Agility|PriLevel=2|SecLevel=4|Effect=Toggle: Self +DEF(Ranged, AoE), +Res(Defense Debuff)|Border=1}}
 
{{Powers_SplitLevelRow|Icon=ShieldDefense_BattleAgility.png|Power=Active Defense|PriLevel=6|SecLevel=10|Effect=Click: Self Res (Disorient, Hold, Immobilize, Sleep, Fear, Confuse, Repel, Knockback, Defense Debuff)|Border=1}}
 
{{Powers_SplitLevelRow|Icon=ShieldDefense_BattleAgility.png|Power=Active Defense|PriLevel=6|SecLevel=10|Effect=Click: Self Res (Disorient, Hold, Immobilize, Sleep, Fear, Confuse, Repel, Knockback, Defense Debuff)|Border=1}}
 
{{Powers_SplitLevelRow|Icon=ShieldDefense_AgainstAllOdds.png|Power=Against All Odds|PriLevel=8|SecLevel=16|Effect=Toggle: Self +DMG, Foe -DMG|Border=1}}
 
{{Powers_SplitLevelRow|Icon=ShieldDefense_AgainstAllOdds.png|Power=Against All Odds|PriLevel=8|SecLevel=16|Effect=Toggle: Self +DMG, Foe -DMG|Border=1}}
{{Powers_SplitLevelRow|Icon=ShieldDefense_GrantCover.png|Power=Phalanx Fighting|PriLevel=12|SecLevel=20|Effect=Auto: Self +DEF(Melee, Ranged, AoE) Team +Def(All)|Border=1}}
+
{{Powers_SplitLevelRow|Icon=ShieldDefense_GrantCover.png|Power=Close Ranks|PriLevel=12|SecLevel=20|Effect=Auto: Self +DEF(Melee, Ranged, AoE) Team +Def(All)|Border=1}}
 
{{Powers_SplitLevelRow|Icon=ShieldDefense_TrueGrit.png|Power=True Grit|PriLevel=18|SecLevel=28|Effect=Auto: Self +MaxHealth, +Res(Fire, Cold, Energy, Negative, Toxic), +Regen(Special), +Defense(All but Psi, Special) |Border=1}}
 
{{Powers_SplitLevelRow|Icon=ShieldDefense_TrueGrit.png|Power=True Grit|PriLevel=18|SecLevel=28|Effect=Auto: Self +MaxHealth, +Res(Fire, Cold, Energy, Negative, Toxic), +Regen(Special), +Defense(All but Psi, Special) |Border=1}}
 
{{Powers_SplitLevelRow|Icon=ShieldDefense_ShieldCharge.png|Power=Shield Charge|PriLevel=26|SecLevel=35|Effect=PBAoE Superior DMG(Smashing), Foe Knockdown, Self Teleport|Border=1}}
 
{{Powers_SplitLevelRow|Icon=ShieldDefense_ShieldCharge.png|Power=Shield Charge|PriLevel=26|SecLevel=35|Effect=PBAoE Superior DMG(Smashing), Foe Knockdown, Self Teleport|Border=1}}
Line 20: Line 22:
 
== Powers ==
 
== Powers ==
  
=== [[Image:ShieldDefense_GrantCover.png]] Phalanx Fighting ===
+
=== [[Image:ShieldDefense_GrantCover.png]] Close Ranks ===
  
 
Close proximity to your allies allows you to both protect them and to deflect attacks much easier. Any teammates who remain nearby gain a bonus to their defense, while simultaneously giving you a small bonus to your melee, ranged and area of effect defense. Each additional teammate will grant a smaller bonus. This power is always on and costs no endurance.
 
Close proximity to your allies allows you to both protect them and to deflect attacks much easier. Any teammates who remain nearby gain a bonus to their defense, while simultaneously giving you a small bonus to your melee, ranged and area of effect defense. Each additional teammate will grant a smaller bonus. This power is always on and costs no endurance.
Line 33: Line 35:
 
{{PowerBlock_Blank|PBAoE Self +DEF(Melee, Ranged, AoE)}}
 
{{PowerBlock_Blank|PBAoE Self +DEF(Melee, Ranged, AoE)}}
 
{{PowerBlock_Blank|Team +DEF(All)}}
 
{{PowerBlock_Blank|Team +DEF(All)}}
 +
{{PowerBlock_Other|Header=Grants Power:|Text=To Self: [[Image:ShieldDefense_PhalanxFighting.png|18px]] '''Lock Shields'''}}
 +
{{PowerBlock_Blank|''Only if target has'' [[Image:ShieldDefense_GrantCover.png|18px]] '''Close Ranks'''}}
 +
{{PowerBlock_Blank|''Or if target has'' [[Image:EnergyAura_KineticShield.png|18px]] '''[[Cimerorans|Phalanx Fighting]]'''}}
 
{{PowerBlock_Enhancements|{{Enhance Defense Buffs}}}}
 
{{PowerBlock_Enhancements|{{Enhance Defense Buffs}}}}
 
{{PowerBlock_End}}
 
{{PowerBlock_End}}
  
'''Alternate Names:''' Lock Shields, Close Ranks
+
==== [[Image:ShieldDefense_PhalanxFighting.png]] Lock Shields ====
 +
 
 +
You have locked shields with your allies. You receive a bonus to defense and are more resistant to defense debuffs.
 +
 
 +
{{PowerBlock_Start}}
 +
{{PowerBlock_Effects|Self +Def(Melee, Ranged, AoE), +Res(DefDebuff)}}
 +
{{PowerBlock_Blank|''(Does not stack from multiple sources)''}}
 +
{{PowerBlock_Enhancements|{{Enhance Defense}}}}
 +
{{PowerBlock_Blank|''(Inherited from Close Ranks)''}}
 +
{{PowerBlock_End}}
  
=== [[Image:DarkCast Torrent.png]] Push Back ===
+
=== [[Image:DarkCast Torrent.png]] Shield Bash ===
  
 
You swing your shield in a wide arc in front of you to knock your enemies off their feet.
 
You swing your shield in a wide arc in front of you to knock your enemies off their feet.

Revision as of 17:23, 10 November 2008

Version 1.9

Power Table

Tankers, Brutes, and Scrappers

The Shield Defense powerset is available as a primary for Tankers, and as a secondary for Brutes and Scrappers. The following table shows which powers are available and at what level:

Power Level as Primary Level as Secondary Effect
ShieldDefense ActiveDefense.png Deflection 1 1 Toggle: Self +DEF(Melee), +Res(Lethal, Smashing)
DarkCast Torrent.png Shield Bash 1 2 Melee (Cone), Minor Damage (Smash), Foe: Knockdown
ShieldDefense Deflection.png Battle Agility 2 4 Toggle: Self +DEF(Ranged, AoE), +Res(Defense Debuff)
ShieldDefense BattleAgility.png Active Defense 6 10 Click: Self Res (Disorient, Hold, Immobilize, Sleep, Fear, Confuse, Repel, Knockback, Defense Debuff)
ShieldDefense AgainstAllOdds.png Against All Odds 8 16 Toggle: Self +DMG, Foe -DMG
ShieldDefense GrantCover.png Close Ranks 12 20 Auto: Self +DEF(Melee, Ranged, AoE) Team +Def(All)
ShieldDefense TrueGrit.png True Grit 18 28 Auto: Self +MaxHealth, +Res(Fire, Cold, Energy, Negative, Toxic), +Regen(Special), +Defense(All but Psi, Special)
ShieldDefense ShieldCharge.png Shield Charge 26 35 PBAoE Superior DMG(Smashing), Foe Knockdown, Self Teleport
ShieldDefense OneWithTheShield.png One With the Shield 32 38 Click: Self +Res(Disorient, Sleep, Hold, Immobilize, Repel, Knockback, All DMG but Psi), +Recovery, +Max HP

Powers

ShieldDefense GrantCover.png Close Ranks

Close proximity to your allies allows you to both protect them and to deflect attacks much easier. Any teammates who remain nearby gain a bonus to their defense, while simultaneously giving you a small bonus to your melee, ranged and area of effect defense. Each additional teammate will grant a smaller bonus. This power is always on and costs no endurance.

(Note: Preferably, both the self +DEF and the team +DEF from multiple sources should diminish. The team +DEF could simply not stack from multiple sources but that A: makes more than one /Shield less useful and B leads to problems of power priority (the game to the best of my knowledge doesn't have a "pick highest value" option)

Minimum Level V archetypeicon brute.png 20 (Brute)
Archetypeicon scrapper.png 20 (Scrapper)
Archetypeicon tanker.png 12 (Tanker)
Effects Auto
PBAoE Self +DEF(Melee, Ranged, AoE)
Team +DEF(All)
Grants Power: To Self: ShieldDefense PhalanxFighting.png Lock Shields
Only if target has ShieldDefense GrantCover.png Close Ranks
Or if target has EnergyAura KineticShield.png Phalanx Fighting
Enhancements TO Training Defense Buff.png Enhance Defense Buffs

ShieldDefense PhalanxFighting.png Lock Shields

You have locked shields with your allies. You receive a bonus to defense and are more resistant to defense debuffs.

Effects Self +Def(Melee, Ranged, AoE), +Res(DefDebuff)
(Does not stack from multiple sources)
Enhancements TO Training Defense Buff.png Enhance Defense Buffs
(Inherited from Close Ranks)

DarkCast Torrent.png Shield Bash

You swing your shield in a wide arc in front of you to knock your enemies off their feet.

Damage Minor Damage(Smash)
Recharge Fast
Minimum Level V archetypeicon brute.png 2 (Brute)
Archetypeicon scrapper.png 2 (Scrapper)
Archetypeicon tanker.png 1 (Tanker)
Effects Melee (Cone), Foe: Knockdown
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training KnockBack Distance.png Enhance Knockback Distance
TO Training Attack Rate.png Increase Attack Rate
TO Training Taunt Effectiveness.png Enhance Taunt Effectiveness (Brute/Tanker only)
Set Categories IO PBAoE Damage.png PBAoE Damage
IO Knockback Distance.png Knockback
IO Taunt Duration.png Taunt (Brute/Tanker only)

Alternate Names: Shield Bash, Slam

ShieldDefense TrueGrit.png True Grit

Your intense training has left you defiant to the very end. You gain additional hit points and resistance to fire, cold, energy, negative energy and toxic damage sources at all times. However, as your health drops, you gain an increased defense and regeneration rate. This power is always on and costs no Endurance.

Minimum Level V archetypeicon brute.png 35 (Brute)
Archetypeicon scrapper.png 35 (Scrapper)
Archetypeicon tanker.png 26 (Tanker)
Effects Auto
Self +MaxHealth, +Res(Fire, Cold, Energy, Negative, Toxic), +Regen(Special), +Defense(All but Psi, Special)
Enhancements TO Training Defense Buff.png Enhance Defense Buffs
TO Training Damage Resistance.png Enhance Damage Resistance
TO Training Heal.png Enhance Heal
Set Categories IO Defense Buff.png Defense
IO Resist Damage.png Resist Damage
IO Healing-Absorb.png Healing/Absorb