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Difference between revisions of "Cutscene"

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== Overview ==
 
== Overview ==
  
During some missions, a Cutscene will play after you or someone on your [[Team (Definition)|Team]] hit a certain area that will trigger a cut scene related to that mission. While you watch the story unfold, you and your team are safe and unable to perform any actions until after the cut scene finishes. They are usually found on missions where you face an [[Arch-villain]] or [[Hero]].
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During some missions, a cut scene will play after you or someone on your [[Team]] hit a certain area that will trigger a cut scene related to that mission. While you watch the story unfold, you and your team are safe and unable to perform any actions until after the cut scene finishes. They are usually found on missions where you face an [[Archvillain]] or [[Hero]].
  
 
== Notes ==
 
== Notes ==
  
* So far, cut scenes are only found on villain missions.
 
 
* They were added when City of Villains was released with [[Issue 6]].
 
* They were added when City of Villains was released with [[Issue 6]].
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* Initally, the models in the cut scene were targetable — the player could click to select the participants in the cut scene. This allowed the targeting reticle to stay active after the cut scene finished, giving a clue to the upcoming position, Health and Endurance of the selected model. A later patch removed this functionality.
  
 
[[Category:Gameplay]]
 
[[Category:Gameplay]]

Latest revision as of 19:18, 10 October 2007

Overview

During some missions, a cut scene will play after you or someone on your Team hit a certain area that will trigger a cut scene related to that mission. While you watch the story unfold, you and your team are safe and unable to perform any actions until after the cut scene finishes. They are usually found on missions where you face an Archvillain or Hero.

Notes

  • They were added when City of Villains was released with Issue 6.
  • Initally, the models in the cut scene were targetable — the player could click to select the participants in the cut scene. This allowed the targeting reticle to stay active after the cut scene finished, giving a clue to the upcoming position, Health and Endurance of the selected model. A later patch removed this functionality.