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== Contact Overviews ==
+
Note: This is only a proposal at this time, and is subject to change.  As such, this is not necessarily the template you should follow if you're working on a contact page at this moment, but it might be helpful in offering ideas.
First section in any contact article. Provides at-a-glance information about the contact.
+
  
<nowiki>== Overview ==</nowiki><br />
+
Relates to this forum topic:
<nowiki>{{Infobox Contact</nowiki><br />
+
:[http://paragonwiki.com/forums/viewtopic.php?t=420 Contact Article standardization]
|name= <name of contact><br />
+
|image= <contact image><br />
+
|img_capt= <caption under image, usually the contact's name><br />
+
|zone= <link to zone the contact is located in><br />
+
|coords= (<x-coordinate>, <y-coordinate>, <z-coordinate>)<br />
+
|levels= <minimum level> - <maximum level><br />
+
|introed= <link(s) to article(s) of contact(s) that introduce this contact><br />
+
|intros= <link(s) to article(s) of contact(s) that this contact introduces><br />
+
|enemies= <enemies; use {{Enemy <enemy name>}} for each enemy group><br />
+
}}
+
  
<nowiki>{{Contact Overview</nowiki>|Name=<name of contact>|City=<H, V, or HV>|Zone=<zone the contact is located in>|Coord=<x-coordinate>, <y-coordinate>, <z-coordinate>|Pronoun=<his, her, its, etc.>|HoodYN=<Y, N; indicates whether the contact is located in a particular neighborhood>|Hood=<neighborhood the contact is located in, if any>|OriginYN=<Y, N; indicates whether or not the contact has an Origin>|Origin=<origin of the contact, if any>|LevelYN=<Y, N; indicates whether the contact has a valid level range>|Level=<minimum level>-<maximum level>}}
+
Working copy of an example located [[User:Eabrace/ContactInfoStandard/Example|here]].
  
<nowiki>__TOC__</nowiki>
+
== Contact Overviews ==
 +
First section in any contact article.  Provides at-a-glance information about the contact.
  
 +
<nowiki>
 +
== Overview ==
 +
{{Infobox Contact
 +
|name= <name of contact>
 +
|image= <contact image>
 +
|img_capt= <caption under image, usually the contact's name>
 +
|zone= <link to zone the contact is located in>
 +
|x= <x-coord>
 +
|y= <y-coord>
 +
|z= <z-coord>
 +
|levels= <minimum level> - <maximum level>
 +
|introed= <link(s) to article(s) of contact(s) that introduce this contact>
 +
|intros= <link(s) to article(s) of contact(s) that this contact introduces>
 +
|enemies= <enemies; use {{Enemy <enemy name>}} for each enemy group>
 +
}}
 +
</nowiki><br /><nowiki>
 +
{{Contact Overview
 +
|Name=<name of contact>
 +
|City=<H, V, or HV>
 +
|Zone=<zone the contact is located in>
 +
|x= <x-coord>
 +
|y= <y-coord>
 +
|z= <z-coord>
 +
|Pronoun=<his, her, its, etc.>
 +
|HoodYN=<Y, N; indicates whether the contact is located in a particular neighborhood>
 +
|Hood=<neighborhood the contact is located in, if any>
 +
|OriginYN=<Y, N; indicates whether or not the contact has an Origin>
 +
|Origin=<origin of the contact, if any>
 +
|LevelYN=<Y, N; indicates whether the contact has a valid level range>
 +
|Level=<minimum level>-<maximum level>
 +
}}
 +
</nowiki><br /><nowiki>
 +
__TOC__</nowiki>
  
 
Could we possibly combine the Infobox Contact template with the Contact Overview template?  I see a few common fields that would lend themselves to this.  Perhaps, if we change the Contact Overview template to include the Infobox Contact template and feed in the following:
 
Could we possibly combine the Infobox Contact template with the Contact Overview template?  I see a few common fields that would lend themselves to this.  Perhaps, if we change the Contact Overview template to include the Infobox Contact template and feed in the following:
*name= <name of contact>
+
|name= <name of contact>
*image= <contact image>
+
|image= <contact image>
*img_capt= <caption under image, usually the contact's name>
+
|img_capt= <caption under image, usually the contact's title, taken from description>
*City=<H, V, or HV>
+
|zone= <name of the zone the contact is located in>
*zone= <link to zone the contact is located in>
+
|x= <x-coord>
*coords= (<x-coordinate>, <y-coordinate>, <z-coordinate>)
+
|y= <y-coord>
*levels= <minimum level> - <maximum level>
+
|z= <z-coord>
*introed= <link(s) to article(s) of contact(s) that introduce this contact>
+
|levelmin= <minimum level>
*intros= <link(s) to article(s) of contact(s) that this contact introduces>
+
|levelmax= <maximum level>
*enemies= <enemies; use {{Enemy <enemy name>}} for each enemy group>
+
|introed= <link(s) to article(s) of contact(s) that introduce this contact>
*Pronoun=<his, her, its, etc.>
+
|intros= <link(s) to article(s) of contact(s) that this contact introduces>
*HoodYN=<Y, N; indicates whether the contact is located in a particular neighborhood>
+
|enemies= <enemies; use {{Enemy <enemy name>}} for each enemy group>
*Hood=<neighborhood the contact is located in, if any>
+
|badges=<any badges that are rewarded by this contact's missions, either linked to the mission that offers the badge <br>(i.e. <nowiki>[[#Badge Mission Name|Badge Name]]</nowiki>, or linked to badge using <br> [[User:Eabrace/ContactInfoStandard/BadgeLinkTemplate|template]]>
*OriginYN=<Y, N; indicates whether or not the contact has an Origin>
+
|city=<h, H, v, V, hv, or HV>
*Origin=<origin of the contact, if any>
+
|pronoun=<his, her, its, etc.>
*LevelYN=<Y, N; indicates whether the contact has a valid level range>
+
|hood=<neighborhood the contact is located in, if any>
 +
|origin=<origin of the contact, if any>
  
 
== Introductions ==
 
== Introductions ==
  
=== New Contacts ===
+
== Introductions ==
 +
=== Contact Introduced By===
 +
*<link to contact that introduces this contact>
 +
*<link to contact that introduces this contact>
 +
<br />
 +
=== New Contacts ===
 +
*{{New Contact <NewContactName>}}
 +
*{{New Contact <NewContactName>}}
 +
*{{New Contact <NewContactName>}}
 +
<br />
 +
=== Information ===
 +
<nowiki>'''<contact's Title shown in the "ask about this contact" information>'''</nowiki>
 +
<br />
 +
<text description from the "ask about this contact" information>
 +
<br />
 +
=== Initial Contact ===
 +
<briefing text shown the first time you speak to this contact>
 +
<br />
 +
=== Below Level Requirement ===
 +
<briefing text shown if you speak to this contact before reaching the contact's minimum required level>
 +
<br />
 +
=== Unfamiliar Contact ===
 +
<briefing text shown if you speak to this contact before being introduced>
 +
<br />
 +
=== Too Busy ===
 +
<briefing text shown if you speak to this contact with three task already in assigned missions>
 +
<br />
  
=== Contact Introduced By===
+
Although the "Too Busy" and "Unfamiliar Contact" briefing text are not usually recorded, if someone wanted to put them in, this would give them a place to do it.
*[[Gaussian]]
+
  
=== Information ===
+
The "New Contact" templates are recent additions to articlesSince the introduction text for a new contact is the same regardless of who is introducing the contact, use of a template for each contact's introduction allows us to only have to enter the text once and makes it easier to maintain the text.
'''Mysterious Man in Black'''
+
 
+
Many rumors swirl around the Dark WatcherSome claim that he's a federal agent who learned too much and went renegade.  Others say he's an immortal being who walks the treacherous path between worlds under his own power.  Still others say that he is not a human being at all.  Whatever the truth, he has appeared time and again to help the heroes of Earth fend off enemies ranging from the Rikti to the Rularuu.  Normally, he disappears after his job is done, but for reasons unknown he has stayed with Vanguard since the group's inception, acting as Lady Grey's loyal advisor.
+
 
+
=== Initial Contact ===
+
I really respect and appreciate the effort you've put into this.
+
 
+
I'm the Watcher.  You're ''Insert Character Name''.  I know what you can do.  You know I'll help you do it.  Let's get started.
+
 
+
=== Below Level Requirement ===
+
  
 
== Store ==
 
== Store ==
* [[Inspirations]]
+
== Store ==
* Level 50 [[Technology_Enhancement_Costs#200%_baseline_prices|Technology]] Single Origin Enhancements
+
* <nowiki>[[Inspirations]]</nowiki>
* Level 50 [[Magic_Enhancement_Costs#200%_baseline_prices|Magic]] Single Origin Enhancements
+
* <nowiki>{{Store <origin>|Level=<enhancement level>|Price=<price of enhancements as % of base price>}} {{P10Only}}</nowiki> <-if they only sell power 10s
* Level 50 [[Science_Enhancement_Costs#200%_baseline_prices|Science]] Single Enhancements
+
* <nowiki>{{Store Nat Mag|Level=15|Price=150}}</nowiki>
* Level 50 [[Mutation_Enhancement_Costs#200%_baseline_prices|Mutation]] Single Origin Enhancements
+
<br />
* Level 50 [[Natural_Enhancement_Costs#200%_baseline_prices|Natural]] Single Origin Enhancements
+
  
The Dark Watcher sells all Enhancements at 200% of their base cost.
+
The "Store" template will display information about the origin, level, and cost of the enhancements that a contact sells and link to the the store article that shows the prices of those enhancements. For example:
 +
{{Store Nat Mag|Level=15|Price=150}}
  
== Story Arc ==
+
== Badge Mission ==
 +
Currently:  Used only if the contact offers a mission that rewards a badge and that mission is ''not'' part of a story arc?
  
== Story Arc ==
+
Proposed: Remove section.  Rather than spelling out the entire mission here or listing the badges and linking to the articles, include the badges offered in the overview section and link to specific missions from there.
=== The Horror of War ===
+
'''Souvenir:''' A book titled 'The Truth'
+
  
Many people died over the contents of this book. The well-written volume lays out in comprehensive detail the terrible truth of the Rikti War and its origins as the merciless machinations of none other than Nemesis, the so-called 'Prussian Prince of Automatons'. The author chose not to use her name with good reason.  Of the many people named in the book who were instrumental in uncovering the truth, you're one of the few who are still alive.  Whenever you hold it, you recall the adventure you remember as:
+
Why? Because sometimes, the badge mission might be part of an arc.
  
'''The Horror of War'''
+
== Story Arcs ==
  
It all began with an important mission from The Dark Watcher.  A general of the Nemesis Army wished to defect and claimed to have important information.  You went to the agreed meeting spot to find General Sherman of the Nemesis Army about to be executed for treason by his former comrades.  The allegations General Sherman shared with you were more explosive than you could have imagined: he claimed that the Rikti War had been started on purpose by Nemesis!  And what's more, he knew where you could find the proof:  the Nemesis Army's Shadow Shard base!
+
Current:
  
The portals at Vanguard's disposal aren't powerful enough to reach the Shadow Shard, and even if they were modified, Longbow could block the transmission using Portal Corp's more powerful equipment.  So instead of fighting against Longbow, the Dark Watcher suggested you try to talk them into helping.  But when you arrived at their hidden base in the War Zone, they were being over-run by the Nemesis Army! You joined up with Captian W.M Dietrich to link up with Lt. Sefu Tendaji and clear out the attackers. But triumph turned to tragedy when you found Lt. Tendaji's body, slain by the Nemesis Army. Captain Dietrich's mask of icy cool shattered when she saw the body of her friend, then reformed into a righteous anger. She promised all the support you needed to get to the Shadow Shard, as long as you brought retribution down on Nemesis and the Nemesis Army.
+
== Story Arc ==
 +
=== <story arc title> ===
 +
<nowiki>'''Souvenir:'''</nowiki> <name of the souvenir as it appears in the "Souvenir" tab of the Clues Window>
 +
  <br />
 +
  <introductory souvenir text>
 +
  <br />
 +
<nowiki>'''<story arc title>'''</nowiki>
 +
  <br />
 +
<souvenir story arc recap text>
  
The portal in the Vanguard base was ready in record time, and you found yourself hurled into the strange reality known as the Shadow Shard.  While there, you did more than just get the proof you were looking for, you found working Imposter Automatons of the Freedom Phalanx that had been used in the attacks on the Rikti!  With all the evidence you needed now in your possession, it was time to get the truth out about the real origin of the Rikti War.
+
Proposed:
  
The truth spread quickly. Vanguard and Freedom Corps both used all of their power and media savvy to tell the truth to every corner of the globe.  The Nemesis Army began to strike back, desperate to keep the truth hidden.  One of the most hotly contested battlegrounds was the Rogue Isles, where the brave reporters of WSPDR were under attack by Nemesis forces trying to shut them down.  You went in to help them so that even the people of the Rogue Isles could know the truth.
+
  == <story arc title> (Story Arc) ==
  
The truth had powerful effects.  There were reports of massive in-fighting and purges among the Rikti Restructuralists, and the group-mind near-suicidal depression among Vanguard's Traditionalist allies was only fought back with help from Earth's psychics. One of the most important effects was the desertion of General Bu'Dekka, a high-ranking war leader fresh from the Rikti Homeworld.  With support from Captain W.M. Dietrich and Longbow, you helped Bu'Dekka and her troops escape the wrath of Hro'Dtohz.  During the battle, General Bu'Dekka revealed a terrible threat:  Hro'Dtohz was determined to keep the truth from reaching the Rikti Homeworld, and was planning to destroy the Earth in order to keep the truth buried!
+
And separate the souvenir into its own section.
  
In order to get the troops he would need, Hro'Dtohz would have to radically widen the conduit between Earth and the Rikti Homeworld, endangering both planets to keep the truth of the war hidden.  There was only one place he could do that:  the Portal Cavern beneath the Rikti Saucer.  Joined by some old friends along the way, you descended into the depths once more to confront Hro'Dtohz, destroy the portal stabilizers, or both.  Yet there was another twist to play out, as Nemesis attacked during the battle!  His plans in ruins, Nemesis had a terrifying back-up strategy:  to implant a copy of his consciousness into the Rikti mental network, taking them over entirely!  As the Nemesis Army and the Rikti Military fought, you battled to complete one of your objectives to deny victory to all of your foes!
+
== Souvenirs ==
  
In the end, you carried the dayHro'Dtohz is still out there, as is Nemesis, but neither of them accomplished their goals.  At least one world now knows the true role of Nemesis in instigating the Rikti War, and maybe one day both will know the truth.  For now, it is enough that, though the battles will continue, Earth will survive.  And this day, it owes that survival to you.
+
Creating a template for SouvenirsMaybe something like this:
  
==== {{UL|Bring in Nemesis Defector}} ====
+
<nowiki>{{Souvenir</nowiki>
'''The Horror of War<br />Part: One'''
+
|name=<name of the souvenir as it appears in the "Souvenir" tab of the Clues Window>
 +
|text= <introductory souvenir text>
 +
<br />
 +
  <nowiki>'''<story arc title>'''</nowiki>
 +
<br />
 +
<souvenir story arc recap text>
 +
}}
  
{{Mission Briefing|Type=Briefing|Contact=Dark Watcher|Text=Let's cut to the chase, ''Character''.  This is big.  An officer of the Nemesis Army has contacted us.  He says he wants to defect.  He also said that he wanted to talk to you specifically.  Knowing Nemesis, this could be a trap, but it's too good an opportunity to pass up.  I want you to bring the defector in.
+
Or:
  
The defector's name is Captain Sherman. He wants out, and that's very interesting. The Nemesis Army rarely has any defectors, so it's almost too unlikely to be a trap. In either case, I doubt they'll be willing to let him go easily. Get Sherman to safety, then we may be able to find out more.}}
+
  <nowiki>{{Souvenir</nowiki>
 +
  |name=<name of the souvenir as it appears in the "Souvenir" tab of the Clues Window>
 +
|intro=<introductory souvenir text>
 +
|title=<story arc title>
 +
  |recap=<souvenir story arc recap text>
 +
  }}
  
{{Mission Objective|Entrance=There have been few defections from the Nemesis Army.  Or at least, very few successful ones.|Primary=Bring in Nemesis Defector|Secondary=|Additional=**Lead Capt. Sherman out|Completion=You have rescued the Nemesis Defector.}}
+
In either case, the souvenir would be placed at the top of the Story Arc it belongs to (before all of the missions, directly under the name of the arc).
  
Werfer Jaeger: ''I suppose it'll be the chopping gear for Captain Sherman, eh?''<br />Dragoon: ''There's no room for traitors in the armies of Lord Nemesis.''
+
=== Souvenir ===
 +
<nowiki>{{Souvenir</nowiki>
 +
|name=<name of the souvenir as it appears in the "Souvenir" tab of the Clues Window>
 +
|intro=<introductory souvenir text>
 +
|title=<story arc title>
 +
|recap=<souvenir story arc recap text>
 +
}}
 +
   
 +
== Missions ==
 +
{{color|red|'''THIS SECTION CURRENTLY UNDER REVISION TO FIND A WAY TO REMOVE THE MISSION BRIEFING TEMPLATE FROM PRIMARY CONTACT BRIEFINGS/DEBRIEFINGS AND STILL MAINTAIN A FORMATTING STANDARD'''}} [http://paragonforums.com/forums/viewtopic.php?p=5174&highlight=#5174]
  
{{Cutscene|Text='''Werfer Jaeger:'''
+
With changes in the Story Arc format, all missions would now be placed at the same level in the TOC, group by either arc, or as generic missions.
:The crime is treason against the Nemesis Army, and slander against the good name of Lord Nemesis himself!
+
  
'''Captain Sherman:'''
+
For each mission:
:Good name?
+
:You have no idea how ridiculous you sound.
+
  
'''Werfer Jaeger:'''
+
=== <nowiki>{{UL|<name of mission>}}</nowiki> ===
:Vile cur!
+
<nowiki>'''<name of story arc><br />Part: <mission number in arc>'''</nowiki>
:You'd dare besmirch the name of a loyal automaton of the Nemesis Army?
+
<br />
 +
<nowiki>{{Mission Briefing</nowiki>
 +
|Contact=<contact name>
 +
|Brief=<briefing text before accepting mission>
 +
|Accept=<briefing text after accepting mission>
 +
|Solicit=<text for unnecessarily soliciting a contact between acceptance and completion of a mission>}}
 +
<br />
 +
<nowiki>{{Mission Objective</nowiki>
 +
|Entrance=<introduction text in the box that pops up when you enter the mission>
 +
|Primary=<primary mission objective>
 +
|Secondary1=<first secondary mission objective>
 +
|Secondary2=<second secondary mission objective>
 +
|Secondary3=<third secondary mission objective>
 +
|Secondary4=<fourth secondary mission objective>
 +
|Additional1=<first objective added to your mission after an event, i.e. "Lead hostage to exit", "Find mission exit.">
 +
|Additional2=<second objective added to your mission after an event>
 +
|Additional3=<third objective added to your mission after an event>
 +
|Completion=<text at mission completion - usually displays in the same font/tab as rewards text,
 +
always shows as last line in mission info after mission completion>}}
  
'''Captain Sherman:'''
+
The only thing I can think of here is maybe differentiating between successful and failed mission completion text. Maybe a separate parameter for the mission failed text?
:If you knew even half of what I've learned...
+
  
'''Fake Nemesis:'''
+
|Completion=<text for succesful mission completion>
:And that is why you must be silenced.
+
  |Failure=<text for mission failure>
:The Sentence is death! To be carried out immediately!}}
+
  
'''Enemies'''
+
Also, add a parameter for any badges this mission offers
  
{{Enemy Nemesis}}
+
|Badge=<name of badge>
  
'''Notable NPCs'''
+
That parameter would then be used to generate a BadgeBox under the mission objectives.
*'''Captain Sherman''' (Nemesis Traitor, Defector)
+
  
Captain Sherman: ''They'll be coming for me!  We've got to get out of here!''
+
  <nowiki>Successful completion of this mission rewards you with the [[<badge article>]] accomplishment badge.</nowiki>
 +
<nowiki>{{BadgeBox|<badge icon image>|<badge name>|<badge description text>}}</nowiki>
  
Fake Nemesis:  ''Once more a Sherman seeks to undo my great work!''<br />Fake Nemesis: ''And after we took him from his barbarous mirror universe!''
+
If there are interactions with ''other'' contacts during a mission (anything involving clicking on a contact and bringing up a new briefing window), add one of these for each:
  
Colonel: ''My Lord Nemesis, the traitor approaches our position.''
+
  <nowiki>{{Mission Briefing</nowiki>
 +
|Contact=<contact name>
 +
|Brief=<briefing text during interaction>}}
  
Fake Nemesis:  ''The Nemesis Army shall suffer no betrayers!''
+
If the ''Primary'' objective changes during the mission for any reason and can't be easily covered by the "Additional" parameter of the objectives, add one of these each time:
  
Dragoon: ''Kill the traitor!''
+
  <nowiki>{{Mission Objective</nowiki>
 +
|Entrance=<introduction text in the box that pops up when you enter the mission>
 +
|Primary=<primary mission objective>
 +
|Secondary1=<first secondary mission objective>
 +
|Secondary2=<second secondary mission objective>
 +
|Secondary3=<third secondary mission objective>
 +
|Secondary4=<fourth secondary mission objective>
 +
|Additional1=<first objective added to your mission after an event, i.e. "Lead hostage to exit", "Find mission exit.">
 +
|Additional2=<second objective added to your mission after an event>
 +
|Additional3=<third objective added to your mission after an event>
 +
|Completion=<text at mission completion>}}
  
Captain Sherman:  ''I can't believe I was ever one of those fanatics.  Thank you, Character.''
+
List all of the unfriendly enemy groups that appear in the mission:
  
{{Mission Clue|Name=(Mission Failure) 'It was... Nemesis!'|Text=With his dying breath, Captain Sherman tried to tell you the explosive information that had caused his defection.
+
<nowiki>'''Enemies'''</nowiki>
 +
<nowiki>{{Enemy <enemy group 1>}}</nowiki>
 +
<nowiki>{{Enemy <enemy group 2>}}</nowiki>
 +
<nowiki>{{Enemy <enemy group 3>}}</nowiki>
  
'Nemesis...  It was all him.  The war, the lies...  The truth is at the Shadow Shard base.  Take the coordinates.  Learn the truth.  The whole war, started by Nemesis!  The Rikti were his dupes...  It was... Nemesis!<br />I was Nemesis...<br />all...<br />along...'
+
List notable NPCs (may include AVs, named bosses, hostages, anyone of interest in the mission):
  
As the life left him, he handed you a bloodied piece of parchment with a set of dimensional coordinates and one word: 'Proof!'}}
+
<nowiki>'''Notable NPCs'''</nowiki>
 +
<nowiki>*'''<notable NPC 1>''' ([[faction]], rank)</nowiki>
 +
  <nowiki>*'''[[<notable NPC 2>]]''' ([[faction]], rank)</nowiki>
 +
<nowiki>*'''<named mob>''' ([[faction#unnamed mob|faction unnamed mob]], rank)</nowiki>
 +
<nowiki>*'''<NPC hostage name>''' (NPC, hostage)</nowiki>
  
{{Mission Briefing|Type=Debriefing|Contact=Dark Watcher|Text=''(If Successful)'' Captain Sherman has confirmed a suspicion I've had.  The first time I visited the Rikti Homeworld, they were a peaceful people.  When I learned about the invasion I couldn't believe until I saw it myself.  Any people can be manipulated, and Nemesis is a master of it.  In retrospect, it's obvious, but we still need to convince others, and find the proof.
+
Now that we know the players involved, if there are any cutscenes that occur during the mission, place them here:
  
''(If Failed)'' Captain Sherman's fate was unfortunate, but his last words confirmed a suspicion I've had. The first time I visited the Rikti Homeworld, they were a peaceful people. When I learned about the invasion I couldn't believe until I saw it myself. Any people can be manipulated, and Nemesis is a master of it. In retrospect, it's obvious, but we still need to convince others, and find the proof.}}
+
<nowiki>{{Cutscene|Text='''<NPC 1>:'''</nowiki>
 +
  <nowiki>:<NPC 1's first line of text></nowiki>
 +
  <nowiki>:<NPC 1's second line of text></nowiki>
 +
  <br/>
 +
<nowiki>'''<NPC 2>:'''</nowiki>
 +
<nowiki>:<NPC 2's first line of text></nowiki>
 +
  <nowiki>:<NPC 2's second line of text></nowiki>
 +
<br />
 +
<nowiki>'''<NPC 1>:'''</nowiki>
 +
<nowiki>:<NPC 1's third line of text>}}</nowiki>
  
==== {{UL|Meet with Longbow}} ====
+
Currently, several articles (including the ones I've worked on) include dialog associated with any of these NPCs under the name of the NPC.  But this won't work in cases where two notable NPCs are bantering back and forth or a generic mob of no other particular interest has some interesting dialog.  So, my suggestion is to add a section for dialog:
'''The Horror of War<br />Part: Two'''
+
  
{{Mission Briefing|Type=Briefing|Contact=Dark Watcher|Text=Before we can act on Captain Sherman's information, we need a clear corridor. I've re-opened talks with Longbow. We need thier help to boost our portal's signal if we're going to investigate that Nemesis Army base in the Shadow Shard. They're willing to meet with one of us to hear what we have to say, and I'd like you to be the one to talk to them.
+
<nowiki>'''Notable Dialog'''</nowiki>
 +
<br />
 +
<nowiki><NPC 1>: ''<single line dialog text>''</nowiki>
 +
<br />
 +
<nowiki><NPC 1>: ''<first line of banter>''<br />
 +
<NPC 2>: ''<second line of banter>''<br />
 +
<NPC 1>:  ''<third line of banter>''</nowiki>
 +
<br />
 +
<nowiki><NPC 1>:  ''<first line dialog text>''<br />
 +
<NPC 1>:  ''<second line dialog text>''<br />
 +
<NPC 1>:  ''<third line dialog text>''</nowiki>
  
I know you probably don't have a great relationship with Captain Dietrich, but at least she knows you're one of our best.  Lt. Sefu Tendaji should be there, too.  He's been friendly to us in the past.  He might be able to help win her over to our side.}}
+
Notable Dialog should only include text that ''isn't'' part of a previous section (such as briefings or cutscenes).
  
{{Mission Objective|Entrance=This isn't the kind of reception you expected!  The base in under attack from the Nemesis Army!|Primary=Meet with Longbow|Secondary=Find Lt. Tendaji
+
Some missions will give you clues either during the mission or after the mission is complete. For each clue, insert a new Clue box:
**Find Capt. Dietrich
+
**Defeat Nemesis Army|Completion=You have done all that you can here.}}
+
  
Fake Nemesis: ''For Lord Nemesis!''
+
  <nowiki>{{Mission Clue</nowiki>
 +
|Name=<name of clue (as it appears in the Clues Window)>
 +
|Text=<text of the clue>}}
  
'''Enemies'''
+
In some missions, a failure will give you a different clue than a successful completion.  There's currently no set method (that I'm aware of) for showing this.  Perhaps a second set of parameters for use in a failed mission:
  
{{Enemy Nemesis}}
+
|FailedName=<name of clue (as it appears in the Clues Window)>
 +
|FailedText=<text of the clue>
  
'''Notable NPCs'''
+
These two parameters could be used to create a second Clue box with the failed clue name and clue text. The two boxes would specify either "Successful" or "Failed".
*'''[[Captain Dietrich|Captain W.M. Dietrich]]''' (Longbow, Hero)
+
  
Captain W.M. Dietrich:  ''Let's find Sefu and clear out these intruders.''
+
After the mission is complete and you either return to or call your contact, the debriefing text appears:
  
{{Mission Clue|Name=The Sword Gets Things Done|Text=When you found the remains of Lt. Sefu Tendaji, Captain Wilhelmina Dietrich's iron-hard shell cracked.
+
<nowiki>{{Mission Briefing</nowiki>
 +
|Type=Debriefing
 +
|Contact=<contact name>
 +
<nowiki>|Debrief=<successful mission text>}}</nowiki>
  
'Sefu?  This...  This is impossible!  He was my right had, my, my...  He was my best friend.  He can't be dead. He can't be!
+
Again, this currently only allows for successful mission completion text.  This can be worked around.
  
He was such a good man, always hopeful, always upbeat. He'd always chide me for being so stern.  He saw the best in people.  I needed that.  I needed...<br />His wife thought we were having an affair, you know. We weren't, he never would have done something like that. But to the Nemesis Army, he was just...<br />If Vanguard needs our help to investigate this base in the Shadow Shard, you will have it.  I'll get it done.  That's what his name meant: 'Sefu Tendaji', 'The Sword Gets Things Done'.  And when you reach that base, I want you to find that information, and I want you to show every one of those steampunk fanatics what that means.'
+
  <nowiki>{{Mission Briefing</nowiki>
 +
  |Contact=Dark Watcher
 +
  <nowiki>|Text=''(If Successful)'' <successful mission text></nowiki>
 +
  <nowiki>''(If Failed)'' <failed mission text>}}</nowiki>
  
As the body fades away through the city's teleportation network, a grim determination sets itself on Captain Dietrich's face.  The Nemesis Army has no idea of the retribution they are about to receive.}}
+
And then insert the next mission:
  
{{Mission Briefing|Type=Debriefing|Contact=Dark Watcher|Text=I'm sorry to hear about Lt. Tendaji, but we have to concentrate on what we can do right now. Captain Dietrich was true to her word and Portal Corp has sent over scientists and technicians. Our base portal will be ready for you soon. Then we'll get the proof we need.}}
+
=== <nowiki>{{UL|<name of mission>}}</nowiki> ===
 +
<nowiki>'''<name of story arc><br />Part: <mission number in arc>'''</nowiki>
 +
  etc.
  
==== {{UL|Investigate Nemesis Base}} ====
+
== Side Missions ==
'''The Horror of War<br />Part:  Three'''
+
  
{{Mission Briefing|Type=Briefing|Contact=Dark Watcher|Text=Those Portal Coporation technicians work fast.  The portal is ready to send you into the Shadow Shard.  It's time to learn if Captain Sherman was telling the truth.  '''I recommend bringing some allies along. This one could get difficult.'''
+
Very similar to each mission entry in the Story Arc missions, but since they aren't part of an arc, they're placed in a different section.
  
There may be more than one way to find the information you're looking for, so keep your eyes open. All you will need is one solid piece of proof or evidence, but get more if you can find it.  Of course, with all that the Nemesis Army has done recently, you may want to take your time.  That's fine.  Just don't imperil the mission.}}
+
  === <nowiki>{{UL|<name of mission>}}</nowiki> ===
 
+
  <nowiki>'''<name of story arc><br />Part:  <mission number in arc>'''</nowiki>
{{Mission Objective|Entrance=The strange energies of the Shadow Shard are going to cause some problems.  You'll have to make your was back here to escape once you're done.|Primary=Investigate Nemesis Base|Secondary=Search the Safe
+
  <br />
**2 Collect automaton remains|Additional=**Find Mission Exit|Completion=You have the evidence you need to prove Nemesis' involvement in the Rikti War.}}
+
  <nowiki>{{Mission Briefing</nowiki>
 
+
  |Type=Briefing
Dragoon:  ''For Lord Nemesis!''
+
|Contact=<contact name>
 
+
  |Text=<briefing text before accepting mission>
Fake Nemesis:  ''By the orders of Lord Nemesis, we must suppress this traitor's slanderous columnies!''
+
  <br />
 
+
  <briefing text after accepting mission>}}
Fake Nemesis:  ''Trying to steal our invasion plans?  How droll!''
+
  <br />
 
+
  <nowiki>{{Mission Objective</nowiki>
'''Enemies'''
+
  |Entrance=<introduction text in the box that pops up when you enter the mission>
 
+
  |Primary=<primary mission objective>
{{Enemy Nemesis}}
+
|Secondary1=<first secondary mission objective>
 
+
  |Secondary2=<second secondary mission objective>
'''Notable NPCs'''
+
|Secondary3=<third secondary mission objective>
*'''[[Freedom Phalanx#Manticore|Manticore Automaton]]''' (Freedom Phalanx, Hero)
+
  |Secondary4=<fourth secondary mission objective>
 
+
  |Additional1=<first objective added to your mission after an event, i.e. "Lead hostage to exit", "Find mission exit.">
Manticore Automaton:  ''Well, FILE MISSING:  KICK_THEM_WHEN_THEYRE_DOWN.TXT!''
+
  |Additional2=<second objective added to your mission after an event>
 
+
  |Additional3=<third objective added to your mission after an event>
Manticore Automaton:  ''You call that fighting?  I call it ERROR IN SARCASM DATABASE''
+
  |Completion=<text at mission completion>}}
 
+
  <br/>
Manticore Automaton:  ''I guess you really are BELITTLING_OBSERVATION''
+
  etc.
 
+
Manticore Automaton:  ''Oh yeah, well SARCASM ENGINE FAILURE.  SHUTTING DOWN SYSTEM''
+
 
+
*'''[[Freedom Phalanx#Positron|Positron Automaton]]''' (Freedom Phalanx, Positron)
+
 
+
{{Mission Clue|Name=Imposter's remains.|Text=These are the remains of the Nemesis-built Manticore Imposter Automaton.  It shows signs of wear, but is still a convincing copy.  This would have fooled the Rikti easily, convincing them that they were under attack by aliens from another world.  An attack so severe that they'd have to retaliate with overwhelming force.  Though parts of its memory core are missing, deep inside are the details of its attacks, physical evidence that Nemesis started the Rikti war as part of his mad schemes.}}
+
 
+
{{Mission Clue|Name=The Nemesis Plan|Text=These triplicated documents are written on heavy parchment by a bold, mechanical hand.  Though they're written in code, in an odd oversight, the dozens of draftsman-like drawings scattered through them tell the whole story.  From the drawings, you can see it all laid out:  plans for dimensional exploration that lead Nemesis to find the Rikti homeworld, the first schematics of the Freedom Phalanx automatons, and force deployments for using the imposters to attack the Rikti homeworld in a wave of terror.  Even his projections for the points the Rikti would-be counter-attack, and Nemesis Army rallying points.  This is a comprehensive plan that lays out the suffering of two worlds in precise text and line drawings.  It may be the single most monstrous thing you've ever seen, and that's even before it's been fully decoded.}}
+
 
+
{{Mission Briefing|Type=Debriefing|Contact=Dark Watcher|Text=I wouldn't have hoped for this much, but I'll take it. We'll talk to our Traditionalist allies and get all the corroborating evidence.  And then we're going to get the truth out.}}
+
 
+
==== {{UL|Spread the news in the Rogue Isles}} ====
+
'''The Horror of War<br />Part:  Four'''
+
 
+
{{Mission Briefing|Type=Briefing|Contact=Dark Watcher|Text=We're getting the truth about the Rikti War out any way possible.  Incandescent is using every resource of the Herald Division and Dietrich has taken it to the Longbow brass.  They're disseminating it all over the city and the country through Freedom Corps.  The Nemesis Army is attempting to suppress the information, by any means necessary.  One place where they may succeed is in the Rogue Isles.  It's tough enough to get any information out through the layers of Arachnos control, but now there's a wave of Nemesis attacks on news agencies and reporters.  The people of the Rogue Isles deserve to know the truth and I want you to help make sure they learn it.
+
 
+
You're going to the WSPDR building.  The Nemesis Army has cut the main power, but WSPDR has set up 4 back-up generators.  You've got to make sure that at least 1 generator survives.  We have a few people on the scene to help you, but Arachnos has mobilized against what they see as a Nemesis Army invasion, so it's going to get difficult.  '''Your objectives are to protect at least 1 generator, rescue Amanda Vines, WSPDR's star reporter, and take out the leader of the Arachnos forces.'''  That should give WSPDR enough time and power to transmit.
+
 
+
It might be a good idea to have allies along on this one. Just my advice.}}
+
 
+
{{Mission Objective|Entrance=The brave reporters of WSPDR are desperately trying to stay on the air despite being caught between the Nemesis Army and Arachnos.|Primary=Get the News Out!|Secondary=Rescue Amanda Vines
+
**4 Generators
+
**Defeat Silver Mantis|Completion='''Mission Failed:'''  You were unable to protect the generators.  WSPDR has gone off the air.<br />{{color|red|(generators were being taken out before we could reach them, so no successful completion text - yet)}}}}
+
 
+
Tarantula: ''Hail Arachnos!''
+
 
+
Werfer Jaeger:  ''For Lord Nemesis!''
+
 
+
'''Enemies'''
+
 
+
{{Enemy Arachnos}}
+
{{Enemy Nemesis}}
+
 
+
'''Notable NPCs'''
+
*'''[[Amanda Vines]]''' (,)
+
*'''[[Silver Mantis]]''' (Arachnos, Archvillain)
+
 
+
{{Mission Briefing|Type=Debriefing|Contact=Dark Watcher|Text=''(If Failed)'' It's unfortunate that the Nemesis Army was able to suppress WSPDR's transmission, but there are many in the Rogue Isles who know the truth.  We'll have to rely on the underground and word-of-mouth to get it out to the average citizen, but you can be sure the elites of Arachnos will know.  It's a start, at least.}}
+
 
+
==== {{UL|Retrieve the General's intel and assist in her defection}} ====
+
'''The Horror of War<br />Part: Five'''
+
 
+
{{Mission Briefing|Type=Briefing|Contact=Dark Watcher|Text=We knew that this news would have an impact on the Rikti, but we didn't realize how much of an impact. Our allies in the Traditionalist faction are nearly suicidal.  We have psychics riding their mental network trying to keep them calm.  We're getting reports of violent purges among the Restructurists, however.  A lot of them were humans who bought the Rikti story that they were attacked first.  But the most surprising news has come out of the Rikti from their homeworld military.  One of their generals has decided that she can no longer pursue this war, and has contacted us about sanctuary for her and her troops.  The Rikti military won't take a desertion like this well.  We're going to need someone of your prowess to make sure this happens.
+
 
+
The General is named Bu'Dekka. She's fresh from the Rikti homeworld, and high up in their chain of command.  If she and her troops are willing to give up the fight because they found out the truth about the war, it tells us a lot about the state of things both here and on the Rikti homeworld.  Your goal is to meet up with General Bu'Dekka and attempt to aid in her defection.
+
 
+
She carries with her crucial information regarding the Rikti homeworld.  We need that information.  I dare say it is more important than the General herself.  The Rikti will surely send troops after her in an attempt to stop her.  Good luck.}}
+
 
+
{{Mission Objective|Entrance=Bu'Dekka and her troops have made it to Point Du Hoc on their own, but now they'll need your help.|Primary=Get the General's intelligence|Secondary=Find General Bu'Dekka
+
**Survive pursuit waves|Completion=You have defeated all of General Bu'Dekka's pursuers.}}
+
 
+
{{Cutscene|Text='''General Bu'Dekka:'''
+
:Imperative Order: Remove Yourself/Obstruction.
+
:Current Location: Troop Rally Point.
+
 
+
'''Homeworld Chief Soldier:'''
+
:Statement Falsity:  Apparent.  True Objective:  Defection.
+
:If Return (Bu'Dekka, Troops) Status:  Negative,
+
:Then; Hro'Dtohz Authorization Granted:  Execution.
+
 
+
'''General Bu'Dekka:'''
+
:Hro'Dtohz Mental Status:  Insane, Anti-RiktiThought!
+
:Earth War Initiation:  Mistake!  Continued Aggression:  Monstrous!
+
 
+
'''Homeworld Chief Soldier:'''
+
:Warfare Morality:  Irrelevant.  Decision Ownership:  Hro'Dtohz.
+
:Choice Remainder:  None.  Options Remaining:  Submit:  Lord of Lineage of War; Die.}}
+
 
+
Headman Gunman: ''Reinforcements:  Attack!''
+
 
+
'''Enemies'''
+
 
+
{{Enemy Rikti}}
+
 
+
'''Notable NPCs'''
+
*'''General Bu'Dekka''' ([[Rikti#Chief Soldier|Rikti Chief Soldier]], Pet)
+
 
+
General Bu'Dekka: ''Character Request:  Assistance!''
+
 
+
General Bu'Dekka:  ''Counter-Attack Initiation:  Imminent.''
+
 
+
General Bu'Dekka:  ''Visuals Lost:  Character!''
+
 
+
General Bu'Dekka:  ''Gratitude Directed:  Character.''
+
 
+
*'''Homeworld Chief Soldier''' ([[Rikti#Chief Soldier|Rikti Chief Soldier]], Boss)
+
 
+
Homeworld Chief Soldier:  ''Death Provided:  All Enemies!''
+
 
+
*'''Pursuit Soldier Jya'Zon''' ([[Rikti#Chief Soldier|Rikti Chief Soldier]], Boss)
+
 
+
Pursuit Soldier Jya'Zon:  ''General Bu'Dekka Submit:  Rikti Justice.''
+
 
+
*'''Pursuit Priest Zhi'Pyo''' ([[Rikti#Rikti Priest|Rikti Priest]], Boss)
+
 
+
Pursuit Priest Zhi'Pyo:  ''Forgiveness Conditional:  Immediate Surrender''
+
 
+
*'''The Executioner''' ([[Rikti#Chief Soldier|Rikti Chief Soldier]], Boss)
+
 
+
{{Mission Clue|Name='In the Ashes of your World'|Text=As you fought beside her, General Bu'Dekka of the Rikti Homeworld told you some vital information.
+
 
+
'Patience:  Requested.  Engaging:  Mark III Translator:
+
 
+
Ah!  The Mark 3 really is much better than the old Mark 2!  I can actually understand your barbarous, yet childishly endearing causality statements.  Maybe if we'd worked on these before we built the giant fleet of death ships, things would have been different!  But that's Hro'Dtohz for you.  He's a military genius, but he thinks everything is a military problem.  It made him a very boring date.
+
 
+
Anyway, Hro'Dtohz has heard the truth about this war, but he refuses to accept it.  If the homeworld learns the truth, it would turn him from a war hero into a war criminal, and he'd have to face all that he's done.  So he's planning on one last massive push.  They're going to stabilize the conduit and expand it.  Hro'Dtohz plans to bring enough troops across to wipe out everything on this Earth.  Then the truth can lie forgotten in the ashes of your world.'}}
+
 
+
{{Mission Briefing|Type=Debriefing|Contact=Dark Watcher|Text=Bu'Dekka and her troops are being debriefed and cared for in a hidden location.  The information they brought is vitally important, and coincides with energy readings we've been getting from the cavern beneath the Rikti ship.  We believe that Hro'Dtohz is about to open and expand the conduit between our world and the Rikti Homeworld to bring through vast numbers of troops.  And we're going to have to stop him.}}
+
 
+
==== {{UL|Stop Hro'Dtohz and save the world}} ====
+
'''The Horror of War<br />Part: Final'''
+
 
+
{{Mission Briefing|Type=Briefing|Contact=Dark Watcher|Text=It's time to save the world, ''Character''.  Hro'Dtohz is going to bring over the entire Rikti military from the Homeworld and he has to be stopped.  Portal Corp thinks they can jam him for a while, but we need someone who'd been in that portal chamber beneath the ship to lead the strike.  I'm putting this in your hands.  '''I'd recommend a team, but if you want to go alone, I'll trust your judgment.'''  The fate of the world is in your hands.
+
 
+
We'll be launching a major assault once you're inside, but that's just a distraction to help you get in.  Once you're in the main cavern, there are two things you're going to need to do:
+
 
+
Defeat Hro'Dtohz himself. Tis will cause him to medi-vac back to the Homeworld and from what Bu'Dekka tells us he'll be busy just trying to keep the rest of the Rikti from discovering the truth about the War to come back and bother us.
+
 
+
Disrupt the Homeworld portal itself, that will make a massive transit too dangerous, also ending the threat for now.  If another major threat were to appear, it could throw the Rikti into confusion, causing them to lock the Homeworld down for a time.}}
+
 
+
{{Mission Objective|Entrance=It's been a long time since you were here last.  Now it's time to finish what you started.|Primary=Save the World|Secondary=Defeat Hro'Dtohz
+
**4 generators to destroy
+
**Thwart War Architect|Completion=Hro'Dtohz's plans are in ruins and the threat is averted.}}
+
 
+
Guardian:  ''Protect:  Hro'Dtohz!''
+
 
+
Advanced Drone:  ''Hro'Dtohz Orders:  Crazy!  Portal:  Unstable!  Conduit:  Unstable!''<br />Conscript:  ''Hro'Dtohz Orders:  More Power!''
+
 
+
Guardian: ''Defend:  Portal!''
+
 
+
{{Cutscene|Text='''Nemesis:'''
+
:I'm afraid that I cannot allow you to win, ''Character''!
+
:Not when I'm on the cusp of a victory you can barely even conceive!
+
:With my role revealed, it's time to activate my secondary plan.
+
:You see, I'm going to upload a copy of my superior intellect into the Rikti's mental network.
+
:Soon I shall be distributed across 2 billion minds.
+
:An immortal will with innumerable legions for a body!
+
:You may now applaud my audacity...
+
:But I cannot let you stop me!}}
+
 
+
'''Enemies'''
+
 
+
{{Enemy Nemesis}}
+
{{Enemy Rikti}}
+
 
+
'''Notable NPCs'''
+
*'''Nik'lux''' ([[Rikti#Priest|Rikti Priest]], Boss)
+
*'''[[Faultline (Hero)|Faultline]]''' (Vanguard Shield, Henchman)
+
 
+
Faultline:  ''Haven't you guys heard the news yet?  You're fighting for no reason!''<br />Homeworld Chief Soldier:  ''Disbelieve:  Human Lies!''<br />Faultline:  ''Hey, Character!  Glad you could make it!''<br />Homeworld Chief Soldier:  ''Purge:  Earth Filth!''
+
 
+
Faultline: ''Fusionette and I couldn't let you have all the fun!''<br />Faultline:  ''Of course, she ran on ahead.  That girl will be the death of me...''<br />Faultline:  ''...But I can live with that!  Let's go find her.''
+
 
+
Faultline: ''Character!  Where'd you go?''
+
 
+
Faultline:  ''Let's get back into it!''
+
 
+
*'''Psi-Scout Lk'Onik''' ([[Rikti#Chief Mentalist|Rikti Chief Mentalist]], Boss)
+
 
+
Psi-Scout Lk'Onik:  ''Mark 3 translator's pretty nice.''<br />Psi-Scout Lk'Onik:  ''Let's go.''
+
 
+
Psi-Scout Lk'Onik:  ''Character, hold formation.''
+
 
+
Psi-Scout Lk'Onik:  ''...''<br />Psi-Scout Lk'Onik:  ''Thanks.''
+
 
+
*'''[[Fusionette]]''' (Vanguard Shield, Henchman)
+
 
+
Fusionette: ''Don't look at me like that!''<br />Fusionette:  ''We had to be in on this one!''
+
 
+
*'''[[Lord of War: Hro'Dtohz]]''' (Rikti, Archvillain)
+
 
+
Lord of War:  Hro'Dtohz:  ''If (Vanguard Fool) Seeks:  Painful Termination;  Painful Termination:  Willingly Provided!''
+
 
+
*'''[[Nemesis]]''' (Nemesis, Archvillain)
+
 
+
Nemesis:  ''How do you like them apples?''
+
 
+
Nemesis:  ''My, my my!  Such delightful impertinence!''<br />Nemesis:  ''A pity you'll have to die.''
+
 
+
Nemesis:  ''I do not say this to many, but you have gotten my dander up!''
+
 
+
Nemesis:  ''I commend your puissance, but I cannot let you stop me!''
+
 
+
Nemesis: ''Your victory is hollow.''<br />Nemesis: ''I am Nemesis!''<br />Nemesis:  ''I am...''<br />Nemesis:  ''Eternal...!''
+
 
+
{{Mission Briefing|Type=Debriefing|Contact=Dark Watcher|Text=The series of events that occured in that cavern have set off a firestorm among the Rikti. The eventual end-point may be a long way off, but already we're hearing rumors that Hro'Dtohz is fighting to suppress the truth both on the Homeworld and among his troops on Earth. He's weakened, his life-line to the Homeworld is unstable, and his confidence has taken a beating.  But from what we know, he still has enough political clout, troops, and supplies to carry on fighting for some time.  If he decides to do so, the Vanguard will be here to fight him and his army.  We've been given another chance to protect our world, and it's all because of you.  Thank you, ''Character''.
+
 
+
Oh, and one more thing:  any time you're ready, you can talk to Lady Grey.  I hear she may have a Task Force for you.}}
+
  
 
== See Also ==
 
== See Also ==
  
* [[Rikti War Zone]]
+
A section with links to any related articles.
 
+
  
 +
== See Also ==
 +
<nowiki>* [[Article 1]]</nowiki>
 +
<nowiki>* [[Article 2]]</nowiki>
 +
<nowiki>* [[Article 3]]</nowiki>
  
 
== Character History ==
 
== Character History ==
[[Image:Dark Watcher Comic.jpg|thumb|200px|The Dark Watcher as drawn by Jon Landry]]
+
An uncommon section, but it does show up once in a whileUsually used for characters that have had details or backstory revealed in sources outside of the game such as comics or novels. This section is pretty freeform and may include pictures, text, additional references, etc.
'''The Dark Watcher''' was a famous hero from the Golden ageHe was one of the co-founders of The [[Freedom Phalanx]] which was founded on July 4, 1932. He has an awesome control of teleportation and even a limited ability to project force fields. He is frequently regarded as costumed in dark clothing.
+
 
+
{{spoiler}}
+
  
===  Web of Arachnos ===
+
If any of the information in this section might be considered a spoiler, these templates should be placed around the potential spoilers:
  
=== The Freedom Phalanx ===
+
<nowiki>{{spoiler}}</nowiki>
 +
<nowiki>{{endspoiler}}</nowiki>
  
According to the City of Heroes novel ''The Freedom Phalanx'', The Dark Watcher vanished in 1954. ''(p. 108)''
+
== Category ==
 +
And, of course any category information that should be added to those generated automatically by templates should be placed at the end of the article.
  
=== Top Cow Comic ===
 
  
Issue #19:  The Dark Watcher tells [[Lady Grey]] that he spent decades lost in nightmarish dimensions full of magic and monsters.  He reveals to the [[Freedom Phalanx]] that he has returned and warns them that a war is coming and tells them to step aside when the time comes.
+
== Example Entry ==
  
{{endspoiler}}
+
And putting all of that together into one big, fat set of code:
  
[[Category:Game Background]]
+
<nowiki>
 +
== Overview ==
 +
{{Contact Overview
 +
|name= <name of contact>
 +
|image= <contact image>
 +
|img_capt= <caption under image, usually the contact's title, taken from description>
 +
|zone= <name of the zone the contact is located in>
 +
|x= <x-coord>
 +
|y= <y-coord>
 +
|z= <z-coord>
 +
|levelmin= <minimum level>
 +
|levelmax= <maximum level>
 +
|introed= <link(s) to article(s) of contact(s) that introduce this contact>
 +
|intros= <link(s) to article(s) of contact(s) that this contact introduces>
 +
|enemies= <enemies; use {{Enemy <enemy name>}} for each enemy group>
 +
|badges=<any badges that are rewarded by this contact's missions, either linked to the mission that offers the badge
 +
(i.e. [[#Badge Mission Name|Badge Name]]), or linked to the badge using a </nowiki>[[User:Eabrace/ContactInfoStandard/BadgeLinkTemplate|template]]<nowiki>
 +
|city=<h, H, v, V, hv, or HV>
 +
|pronoun=<his, her, its, etc.>
 +
|hood=<neighborhood the contact is located in, if any>
 +
|origin=<origin of the contact, if any>
 +
}}
 +
</nowiki><br /><nowiki>
 +
__TOC__</nowiki>
 +
<br />
 +
== Introductions ==
 +
=== Contact Introduced By===
 +
*<link to contact that introduces this contact>
 +
*<link to contact that introduces this contact>
 +
<br />
 +
=== New Contacts ===
 +
*{{New Contact <NewContactName>}}
 +
*{{New Contact <NewContactName>}}
 +
*{{New Contact <NewContactName>}}
 +
<br />
 +
=== Information ===
 +
<nowiki>'''<contact's Title shown in the "ask about this contact" information>'''</nowiki>
 +
<br />
 +
<text description from the "ask about this contact" information>
 +
<br />
 +
=== Initial Contact ===
 +
<briefing text shown the first time you speak to this contact>
 +
<br />
 +
=== Below Level Requirement ===
 +
<briefing text shown if you speak to this contact before reaching the contact's minimum required level>
 +
<br />
 +
=== Unfamiliar Contact ===
 +
<briefing text shown if you speak to this contact before being introduced>
 +
<br />
 +
=== Too Busy ===
 +
<briefing text shown if you speak to this contact with three task already in assigned missions>
 +
<br />
 +
== Store ==
 +
== Store ==
 +
* <nowiki>[[Inspirations]]</nowiki>
 +
* <nowiki>{{Store <origin>|Level=<enhancement level>|Price=<price of enhancements as % of base price>}} {{P10Only}}</nowiki> <-if they only sell power 10s
 +
* <nowiki>{{Store Nat Mag|Level=15|Price=150}}</nowiki>
 +
<br />
 +
== <story arc title> (Story Arc) ==
 +
=== Souvenir ===
 +
<nowiki>{{Souvenir</nowiki>
 +
|name=<name of the souvenir as it appears in the "Souvenir" tab of the Clues Window>
 +
|intro=<introductory souvenir text>
 +
|title=<story arc title>
 +
|recap=<souvenir story arc recap text>
 +
}}
 +
<br />
 +
=== <nowiki>{{UL|<name of mission>}}</nowiki> ===
 +
<nowiki>'''<name of story arc><br />Part:  <mission number in arc>'''</nowiki>
 +
<br />
 +
<nowiki>{{Mission Briefing</nowiki>
 +
|Contact=<contact name>
 +
|Brief=<briefing text before accepting mission>
 +
|Accept=<briefing text after accepting mission>
 +
|Solicit=<text for unnecessarily soliciting a contact between acceptance and completion of a mission>}}
 +
<br />
 +
<briefing text after accepting mission>}}
 +
<br />
 +
<nowiki>{{Mission Objective</nowiki>
 +
|Entrance=<introduction text in the box that pops up when you enter the mission>
 +
|Primary=<primary mission objective>
 +
|Secondary1=<first secondary mission objective>
 +
|Secondary2=<second secondary mission objective>
 +
|Secondary3=<third secondary mission objective>
 +
|Secondary4=<fourth secondary mission objective>
 +
|Additional1=<first objective added to your mission after an event, i.e. "Lead hostage to exit", "Find mission exit.">
 +
|Additional2=<second objective added to your mission after an event>
 +
|Additional3=<third objective added to your mission after an event>
 +
|Completion=<text for succesful mission completion>
 +
|Failure=<text for mission failure>
 +
|Badge=<badge name>
 +
<br />
 +
<nowiki>{{Mission Briefing</nowiki>
 +
|Type=Briefing
 +
|Contact=<2nd contact name>
 +
|Text=<briefing text during interaction>}}
 +
<br />
 +
<nowiki>{{Mission Objective</nowiki>
 +
|Entrance=<introduction text in the box that pops up when you enter the mission>
 +
|Primary=<new primary mission objective>
 +
|Secondary1=<first secondary mission objective>
 +
|Secondary2=<second secondary mission objective>
 +
|Secondary3=<third secondary mission objective>
 +
|Secondary4=<fourth secondary mission objective>
 +
|Additional1=<first objective added to your mission after an event, i.e. "Lead hostage to exit", "Find mission exit.">
 +
|Additional2=<second objective added to your mission after an event>
 +
|Additional3=<third objective added to your mission after an event>
 +
|Completion=<text at mission completion>
 +
|Failure=<text for mission failure>
 +
|Badge=<badge name>}}
 +
<br />
 +
<nowiki>'''Enemies'''</nowiki>
 +
<nowiki>{{Enemy <enemy group 1>}}</nowiki>
 +
<nowiki>{{Enemy <enemy group 2>}}</nowiki>
 +
<nowiki>{{Enemy <enemy group 3>}}</nowiki>
 +
<br />
 +
<nowiki>'''Notable NPCs'''</nowiki>
 +
<nowiki>*'''<notable NPC 1>''' ([[faction]], rank)</nowiki>
 +
<nowiki>*'''[[<notable NPC 2>]]''' ([[faction]], rank)</nowiki>
 +
<nowiki>*'''<named mob>''' ([[faction#unnamed mob|faction unnamed mob]], rank)</nowiki>
 +
<nowiki>*'''<NPC hostage name>''' (NPC, hostage)</nowiki>
 +
<br />
 +
<nowiki>{{Cutscene|Text='''<NPC 1>:'''</nowiki>
 +
<nowiki>:<NPC 1's first line of text></nowiki>
 +
<nowiki>:<NPC 1's second line of text></nowiki>
 +
<br/>
 +
<nowiki>'''<NPC 2>:'''</nowiki>
 +
<nowiki>:<NPC 2's first line of text></nowiki>
 +
<nowiki>:<NPC 2's second line of text></nowiki>
 +
<br />
 +
<nowiki>'''<NPC 1>:'''</nowiki>
 +
<nowiki>:<NPC 1's third line of text>}}</nowiki>
 +
<br />
 +
<nowiki>'''Notable Dialog'''</nowiki>
 +
<br />
 +
<nowiki><NPC 1>:  ''<single line dialog text>''</nowiki>
 +
<br />
 +
<nowiki><NPC 1>:  ''<first line of banter>''<br />
 +
<NPC 2>:  ''<second line of banter>''<br />
 +
<NPC 1>:  ''<third line of banter>''</nowiki>
 +
<br />
 +
<nowiki><NPC 1>:  ''<first line dialog text>''<br />
 +
<NPC 1>:  ''<second line dialog text>''<br />
 +
<NPC 1>:  ''<third line dialog text>''</nowiki>
 +
<br />
 +
<nowiki>{{Mission Clue</nowiki>
 +
|Name=<name of clue (as it appears in the Clues Window)>
 +
|Text=<text of the clue>
 +
|FailedName=<name of clue (as it appears in the Clues Window)>
 +
|FailedText=<text of the clue>}}
 +
<br />
 +
<nowiki>{{Mission Briefing</nowiki>
 +
|Contact=<contact name>
 +
<nowiki>|Debrief=<successful mission text></nowiki>
 +
<nowiki>|FailedText=<failed mission text>}}</nowiki>
 +
<br />
 +
=== <nowiki>{{UL|<name of mission>}}</nowiki> ===
 +
<nowiki>'''<name of story arc><br />Part:  <mission number in arc>'''</nowiki>
 +
etc.
 +
<br />
 +
== Side Missions ==
 +
=== <nowiki>{{UL|<name of mission>}}</nowiki> ===
 +
<nowiki>'''<name of story arc><br />Part:  <mission number in arc>'''</nowiki>
 +
<br />
 +
<nowiki>{{Mission Briefing</nowiki>
 +
|Contact=<contact name>
 +
|Brief=<briefing text before accepting mission>
 +
|Accept=<briefing text after accepting mission>
 +
|Solicit=<text for unnecessarily soliciting a contact between acceptance and completion of a mission>}}
 +
<br />
 +
<briefing text after accepting mission>}}
 +
<br />
 +
<nowiki>{{Mission Objective</nowiki>
 +
|Entrance=<introduction text in the box that pops up when you enter the mission>
 +
|Primary=<primary mission objective>
 +
|Secondary1=<first secondary mission objective>
 +
|Secondary2=<second secondary mission objective>
 +
|Secondary3=<third secondary mission objective>
 +
|Secondary4=<fourth secondary mission objective>
 +
|Additional1=<first objective added to your mission after an event, i.e. "Lead hostage to exit", "Find mission exit.">
 +
|Additional2=<second objective added to your mission after an event>
 +
|Additional3=<third objective added to your mission after an event>
 +
|Completion=<text at mission completion>}}
 +
<br/>
 +
etc.
 +
<br />
 +
== See Also ==
 +
<nowiki>* [[Article 1]]</nowiki>
 +
<nowiki>* [[Article 2]]</nowiki>
 +
<nowiki>* [[Article 3]]</nowiki>
 +
<br />
 +
== Character History ==
 +
<nowiki>{{spoiler}}</nowiki>
 +
<nowiki>{{endspoiler}}</nowiki>
 +
<br />
 +
<nowiki>[[Category info]]</nowiki>

Latest revision as of 00:02, 14 December 2007

Note: This is only a proposal at this time, and is subject to change. As such, this is not necessarily the template you should follow if you're working on a contact page at this moment, but it might be helpful in offering ideas.

Relates to this forum topic:

Contact Article standardization

Working copy of an example located here.

Contact Overviews

First section in any contact article. Provides at-a-glance information about the contact.

 == Overview ==
 {{Infobox Contact
 |name= <name of contact>
 |image= <contact image>
 |img_capt= <caption under image, usually the contact's name>
 |zone= <link to zone the contact is located in>
 |x= <x-coord>
 |y= <y-coord>
 |z= <z-coord>
 |levels= <minimum level> - <maximum level>
 |introed= <link(s) to article(s) of contact(s) that introduce this contact>
 |intros= <link(s) to article(s) of contact(s) that this contact introduces>
 |enemies= <enemies; use {{Enemy <enemy name>}} for each enemy group>
 }}
 
{{Contact Overview |Name=<name of contact> |City=<H, V, or HV> |Zone=<zone the contact is located in> |x= <x-coord> |y= <y-coord> |z= <z-coord> |Pronoun=<his, her, its, etc.> |HoodYN=<Y, N; indicates whether the contact is located in a particular neighborhood> |Hood=<neighborhood the contact is located in, if any> |OriginYN=<Y, N; indicates whether or not the contact has an Origin> |Origin=<origin of the contact, if any> |LevelYN=<Y, N; indicates whether the contact has a valid level range> |Level=<minimum level>-<maximum level> }}
__TOC__

Could we possibly combine the Infobox Contact template with the Contact Overview template? I see a few common fields that would lend themselves to this. Perhaps, if we change the Contact Overview template to include the Infobox Contact template and feed in the following:

|name= <name of contact>
|image= <contact image>
|img_capt= 
|zone= <name of the zone the contact is located in>
|x= <x-coord>
|y= <y-coord>
|z= <z-coord>
|levelmin= <minimum level>
|levelmax= <maximum level>
|introed= <link(s) to article(s) of contact(s) that introduce this contact>
|intros= <link(s) to article(s) of contact(s) that this contact introduces>
|enemies= <enemies; use {{Enemy <enemy name>}} for each enemy group>
|badges=<any badges that are rewarded by this contact's missions, either linked to the mission that offers the badge 
(i.e. [[#Badge Mission Name|Badge Name]], or linked to badge using
template> |city=<h, H, v, V, hv, or HV> |pronoun=<his, her, its, etc.> |hood=<neighborhood the contact is located in, if any> |origin=<origin of the contact, if any>

Introductions

== Introductions ==
=== Contact Introduced By===
*<link to contact that introduces this contact>
*<link to contact that introduces this contact>

=== New Contacts === *{{New Contact <NewContactName>}} *{{New Contact <NewContactName>}} *{{New Contact <NewContactName>}}
=== Information === '''<contact's Title shown in the "ask about this contact" information>'''
<text description from the "ask about this contact" information>
=== Initial Contact === <briefing text shown the first time you speak to this contact>
=== Below Level Requirement === <briefing text shown if you speak to this contact before reaching the contact's minimum required level>
=== Unfamiliar Contact === <briefing text shown if you speak to this contact before being introduced>
=== Too Busy === <briefing text shown if you speak to this contact with three task already in assigned missions>

Although the "Too Busy" and "Unfamiliar Contact" briefing text are not usually recorded, if someone wanted to put them in, this would give them a place to do it.

The "New Contact" templates are recent additions to articles. Since the introduction text for a new contact is the same regardless of who is introducing the contact, use of a template for each contact's introduction allows us to only have to enter the text once and makes it easier to maintain the text.

Store

== Store ==
* [[Inspirations]]
* {{Store <origin>|Level=<enhancement level>|Price=<price of enhancements as % of base price>}} {{P10Only}} <-if they only sell power 10s
* {{Store Nat Mag|Level=15|Price=150}}

The "Store" template will display information about the origin, level, and cost of the enhancements that a contact sells and link to the the store article that shows the prices of those enhancements. For example:

Level 15 Natural/Magic Dual Origin Enhancements (150% base costs)

Badge Mission

Currently: Used only if the contact offers a mission that rewards a badge and that mission is not part of a story arc?

Proposed: Remove section. Rather than spelling out the entire mission here or listing the badges and linking to the articles, include the badges offered in the overview section and link to specific missions from there.

Why? Because sometimes, the badge mission might be part of an arc.

Story Arcs

Current:

== Story Arc ==
=== <story arc title> ===
'''Souvenir:''' <name of the souvenir as it appears in the "Souvenir" tab of the Clues Window>

<introductory souvenir text>
'''<story arc title>'''
<souvenir story arc recap text>

Proposed:

== <story arc title> (Story Arc) ==

And separate the souvenir into its own section.

Souvenirs

Creating a template for Souvenirs. Maybe something like this:

{{Souvenir
|name=<name of the souvenir as it appears in the "Souvenir" tab of the Clues Window>
|text= <introductory souvenir text>

'''<story arc title>'''
<souvenir story arc recap text> }}

Or:

{{Souvenir
|name=<name of the souvenir as it appears in the "Souvenir" tab of the Clues Window>
|intro=<introductory souvenir text>
|title=<story arc title>
|recap=<souvenir story arc recap text>
}}

In either case, the souvenir would be placed at the top of the Story Arc it belongs to (before all of the missions, directly under the name of the arc).

=== Souvenir ===
{{Souvenir
|name=<name of the souvenir as it appears in the "Souvenir" tab of the Clues Window>
|intro=<introductory souvenir text>
|title=<story arc title>
|recap=<souvenir story arc recap text>
}}

Missions

THIS SECTION CURRENTLY UNDER REVISION TO FIND A WAY TO REMOVE THE MISSION BRIEFING TEMPLATE FROM PRIMARY CONTACT BRIEFINGS/DEBRIEFINGS AND STILL MAINTAIN A FORMATTING STANDARD [1]

With changes in the Story Arc format, all missions would now be placed at the same level in the TOC, group by either arc, or as generic missions.

For each mission:

=== {{UL|<name of mission>}} ===
'''<name of story arc><br />Part:  <mission number in arc>'''

{{Mission Briefing |Contact=<contact name> |Brief=<briefing text before accepting mission> |Accept=<briefing text after accepting mission> |Solicit=<text for unnecessarily soliciting a contact between acceptance and completion of a mission>}}
{{Mission Objective |Entrance=<introduction text in the box that pops up when you enter the mission> |Primary=<primary mission objective> |Secondary1=<first secondary mission objective> |Secondary2=<second secondary mission objective> |Secondary3=<third secondary mission objective> |Secondary4=<fourth secondary mission objective> |Additional1=<first objective added to your mission after an event, i.e. "Lead hostage to exit", "Find mission exit."> |Additional2=<second objective added to your mission after an event> |Additional3=<third objective added to your mission after an event> |Completion=<text at mission completion - usually displays in the same font/tab as rewards text, always shows as last line in mission info after mission completion>}}

The only thing I can think of here is maybe differentiating between successful and failed mission completion text. Maybe a separate parameter for the mission failed text?

|Completion=<text for succesful mission completion>
|Failure=<text for mission failure>

Also, add a parameter for any badges this mission offers

|Badge=<name of badge>

That parameter would then be used to generate a BadgeBox under the mission objectives.

Successful completion of this mission rewards you with the [[<badge article>]] accomplishment badge.
{{BadgeBox|<badge icon image>|<badge name>|<badge description text>}}

If there are interactions with other contacts during a mission (anything involving clicking on a contact and bringing up a new briefing window), add one of these for each:

{{Mission Briefing
|Contact=<contact name>
|Brief=<briefing text during interaction>}}

If the Primary objective changes during the mission for any reason and can't be easily covered by the "Additional" parameter of the objectives, add one of these each time:

{{Mission Objective
|Entrance=<introduction text in the box that pops up when you enter the mission>
|Primary=<primary mission objective>
|Secondary1=<first secondary mission objective>
|Secondary2=<second secondary mission objective>
|Secondary3=<third secondary mission objective>
|Secondary4=<fourth secondary mission objective>
|Additional1=<first objective added to your mission after an event, i.e. "Lead hostage to exit", "Find mission exit.">
|Additional2=<second objective added to your mission after an event>
|Additional3=<third objective added to your mission after an event>
|Completion=<text at mission completion>}}

List all of the unfriendly enemy groups that appear in the mission:

'''Enemies'''
{{Enemy <enemy group 1>}}
{{Enemy <enemy group 2>}}
{{Enemy <enemy group 3>}}

List notable NPCs (may include AVs, named bosses, hostages, anyone of interest in the mission):

'''Notable NPCs'''
*'''<notable NPC 1>''' ([[faction]], rank)
*'''[[<notable NPC 2>]]''' ([[faction]], rank)
*'''<named mob>''' ([[faction#unnamed mob|faction unnamed mob]], rank)
*'''<NPC hostage name>''' (NPC, hostage)

Now that we know the players involved, if there are any cutscenes that occur during the mission, place them here:

{{Cutscene|Text='''<NPC 1>:'''
:<NPC 1's first line of text>
:<NPC 1's second line of text>

'''<NPC 2>:''' :<NPC 2's first line of text> :<NPC 2's second line of text>
'''<NPC 1>:''' :<NPC 1's third line of text>}}

Currently, several articles (including the ones I've worked on) include dialog associated with any of these NPCs under the name of the NPC. But this won't work in cases where two notable NPCs are bantering back and forth or a generic mob of no other particular interest has some interesting dialog. So, my suggestion is to add a section for dialog:

'''Notable Dialog'''

<NPC 1>: ''<single line dialog text>''
<NPC 1>: ''<first line of banter>''<br /> <NPC 2>: ''<second line of banter>''<br /> <NPC 1>: ''<third line of banter>''
<NPC 1>: ''<first line dialog text>''<br /> <NPC 1>: ''<second line dialog text>''<br /> <NPC 1>: ''<third line dialog text>''

Notable Dialog should only include text that isn't part of a previous section (such as briefings or cutscenes).

Some missions will give you clues either during the mission or after the mission is complete. For each clue, insert a new Clue box:

{{Mission Clue
|Name=<name of clue (as it appears in the Clues Window)>
|Text=<text of the clue>}}

In some missions, a failure will give you a different clue than a successful completion. There's currently no set method (that I'm aware of) for showing this. Perhaps a second set of parameters for use in a failed mission:

|FailedName=<name of clue (as it appears in the Clues Window)>
|FailedText=<text of the clue>

These two parameters could be used to create a second Clue box with the failed clue name and clue text. The two boxes would specify either "Successful" or "Failed".

After the mission is complete and you either return to or call your contact, the debriefing text appears:

{{Mission Briefing
|Type=Debriefing
|Contact=<contact name>
|Debrief=<successful mission text>}}

Again, this currently only allows for successful mission completion text. This can be worked around.

{{Mission Briefing
|Contact=Dark Watcher
|Text=''(If Successful)'' <successful mission text>
''(If Failed)'' <failed mission text>}}

And then insert the next mission:

=== {{UL|<name of mission>}} ===
'''<name of story arc><br />Part:  <mission number in arc>'''
etc.

Side Missions

Very similar to each mission entry in the Story Arc missions, but since they aren't part of an arc, they're placed in a different section.

=== {{UL|<name of mission>}} ===
'''<name of story arc><br />Part:  <mission number in arc>'''

{{Mission Briefing |Type=Briefing |Contact=<contact name> |Text=<briefing text before accepting mission>
<briefing text after accepting mission>}}
{{Mission Objective |Entrance=<introduction text in the box that pops up when you enter the mission> |Primary=<primary mission objective> |Secondary1=<first secondary mission objective> |Secondary2=<second secondary mission objective> |Secondary3=<third secondary mission objective> |Secondary4=<fourth secondary mission objective> |Additional1=<first objective added to your mission after an event, i.e. "Lead hostage to exit", "Find mission exit."> |Additional2=<second objective added to your mission after an event> |Additional3=<third objective added to your mission after an event> |Completion=<text at mission completion>}}
etc.

See Also

A section with links to any related articles.

== See Also ==
* [[Article 1]]
* [[Article 2]]
* [[Article 3]]

Character History

An uncommon section, but it does show up once in a while. Usually used for characters that have had details or backstory revealed in sources outside of the game such as comics or novels. This section is pretty freeform and may include pictures, text, additional references, etc.

If any of the information in this section might be considered a spoiler, these templates should be placed around the potential spoilers:

{{spoiler}}
{{endspoiler}}

Category

And, of course any category information that should be added to those generated automatically by templates should be placed at the end of the article.


Example Entry

And putting all of that together into one big, fat set of code:

 == Overview ==
 {{Contact Overview
 |name= <name of contact>
 |image= <contact image>
 |img_capt= <caption under image, usually the contact's title, taken from description>
 |zone= <name of the zone the contact is located in>
 |x= <x-coord>
 |y= <y-coord>
 |z= <z-coord>
 |levelmin= <minimum level>
 |levelmax= <maximum level>
 |introed= <link(s) to article(s) of contact(s) that introduce this contact>
 |intros= <link(s) to article(s) of contact(s) that this contact introduces>
 |enemies= <enemies; use {{Enemy <enemy name>}} for each enemy group>
 |badges=<any badges that are rewarded by this contact's missions, either linked to the mission that offers the badge
 (i.e. [[#Badge Mission Name|Badge Name]]), or linked to the badge using a template
 |city=<h, H, v, V, hv, or HV>
 |pronoun=<his, her, its, etc.>
 |hood=<neighborhood the contact is located in, if any>
 |origin=<origin of the contact, if any>
 }}
 
__TOC__
== Introductions == === Contact Introduced By=== *<link to contact that introduces this contact> *<link to contact that introduces this contact>
=== New Contacts === *{{New Contact <NewContactName>}} *{{New Contact <NewContactName>}} *{{New Contact <NewContactName>}}
=== Information === '''<contact's Title shown in the "ask about this contact" information>'''
<text description from the "ask about this contact" information>
=== Initial Contact === <briefing text shown the first time you speak to this contact>
=== Below Level Requirement === <briefing text shown if you speak to this contact before reaching the contact's minimum required level>
=== Unfamiliar Contact === <briefing text shown if you speak to this contact before being introduced>
=== Too Busy === <briefing text shown if you speak to this contact with three task already in assigned missions>
== Store == == Store == * [[Inspirations]] * {{Store <origin>|Level=<enhancement level>|Price=<price of enhancements as % of base price>}} {{P10Only}} <-if they only sell power 10s * {{Store Nat Mag|Level=15|Price=150}}
== <story arc title> (Story Arc) == === Souvenir === {{Souvenir |name=<name of the souvenir as it appears in the "Souvenir" tab of the Clues Window> |intro=<introductory souvenir text> |title=<story arc title> |recap=<souvenir story arc recap text> }}
=== {{UL|<name of mission>}} === '''<name of story arc><br />Part: <mission number in arc>'''
{{Mission Briefing |Contact=<contact name> |Brief=<briefing text before accepting mission> |Accept=<briefing text after accepting mission> |Solicit=<text for unnecessarily soliciting a contact between acceptance and completion of a mission>}}
<briefing text after accepting mission>}}
{{Mission Objective |Entrance=<introduction text in the box that pops up when you enter the mission> |Primary=<primary mission objective> |Secondary1=<first secondary mission objective> |Secondary2=<second secondary mission objective> |Secondary3=<third secondary mission objective> |Secondary4=<fourth secondary mission objective> |Additional1=<first objective added to your mission after an event, i.e. "Lead hostage to exit", "Find mission exit."> |Additional2=<second objective added to your mission after an event> |Additional3=<third objective added to your mission after an event> |Completion=<text for succesful mission completion> |Failure=<text for mission failure> |Badge=<badge name>
{{Mission Briefing |Type=Briefing |Contact=<2nd contact name> |Text=<briefing text during interaction>}}
{{Mission Objective |Entrance=<introduction text in the box that pops up when you enter the mission> |Primary=<new primary mission objective> |Secondary1=<first secondary mission objective> |Secondary2=<second secondary mission objective> |Secondary3=<third secondary mission objective> |Secondary4=<fourth secondary mission objective> |Additional1=<first objective added to your mission after an event, i.e. "Lead hostage to exit", "Find mission exit."> |Additional2=<second objective added to your mission after an event> |Additional3=<third objective added to your mission after an event> |Completion=<text at mission completion> |Failure=<text for mission failure> |Badge=<badge name>}}
'''Enemies''' {{Enemy <enemy group 1>}} {{Enemy <enemy group 2>}} {{Enemy <enemy group 3>}}
'''Notable NPCs''' *'''<notable NPC 1>''' ([[faction]], rank) *'''[[<notable NPC 2>]]''' ([[faction]], rank) *'''<named mob>''' ([[faction#unnamed mob|faction unnamed mob]], rank) *'''<NPC hostage name>''' (NPC, hostage)
{{Cutscene|Text='''<NPC 1>:''' :<NPC 1's first line of text> :<NPC 1's second line of text>
'''<NPC 2>:''' :<NPC 2's first line of text> :<NPC 2's second line of text>
'''<NPC 1>:''' :<NPC 1's third line of text>}}
'''Notable Dialog'''
<NPC 1>: ''<single line dialog text>''
<NPC 1>: ''<first line of banter>''<br /> <NPC 2>: ''<second line of banter>''<br /> <NPC 1>: ''<third line of banter>''
<NPC 1>: ''<first line dialog text>''<br /> <NPC 1>: ''<second line dialog text>''<br /> <NPC 1>: ''<third line dialog text>''
{{Mission Clue |Name=<name of clue (as it appears in the Clues Window)> |Text=<text of the clue> |FailedName=<name of clue (as it appears in the Clues Window)> |FailedText=<text of the clue>}}
{{Mission Briefing |Contact=<contact name> |Debrief=<successful mission text> |FailedText=<failed mission text>}}
=== {{UL|<name of mission>}} === '''<name of story arc><br />Part: <mission number in arc>''' etc.
== Side Missions == === {{UL|<name of mission>}} === '''<name of story arc><br />Part: <mission number in arc>'''
{{Mission Briefing |Contact=<contact name> |Brief=<briefing text before accepting mission> |Accept=<briefing text after accepting mission> |Solicit=<text for unnecessarily soliciting a contact between acceptance and completion of a mission>}}
<briefing text after accepting mission>}}
{{Mission Objective |Entrance=<introduction text in the box that pops up when you enter the mission> |Primary=<primary mission objective> |Secondary1=<first secondary mission objective> |Secondary2=<second secondary mission objective> |Secondary3=<third secondary mission objective> |Secondary4=<fourth secondary mission objective> |Additional1=<first objective added to your mission after an event, i.e. "Lead hostage to exit", "Find mission exit."> |Additional2=<second objective added to your mission after an event> |Additional3=<third objective added to your mission after an event> |Completion=<text at mission completion>}}
etc.
== See Also == * [[Article 1]] * [[Article 2]] * [[Article 3]]
== Character History == {{spoiler}} {{endspoiler}}
[[Category info]]