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Difference between revisions of "Talk:Sister Psyche Task Force"

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m (removed note since I already reverted)
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== Scientist ==
  
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I just did it and got Brent Thomas. Perhaps it's a random determination? -- [[User:Taxibot Yellow|Taxibot Yellow]] 13:20, 17 June 2007 (EDT)
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== Patrol Locations ==
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[[Image:Map TalosIsland Patrol SisterPsycheTF.jpg|thumb|SPTF patrol waypoints]]
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I seem to remember the patrol locations in Perez Park during Positron's TF are always the same. Is the same true for the patrol during Sister Psyche's TF? Here are the locations I recorded:
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#{{coords|-4102.1|32.3|8786.8}}
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#{{coords|-4460.8|32.2|7376.8}}
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#{{coords|-448.7|224.0|5485.8}}
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#{{coords|738.0|160.3|5040.3}}
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#{{coords|-1713.0|126.1|2016.7}}
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--[[User:Rugiel|Rugiel]] 01:35, 2 October 2008 (UTC)
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== Clamor Dialogue ==
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Idle: [NPC] Clamor: We can still pull this off, boys. Once this baby goes boom, the Ziggurat will come down like a house of cards, and all our comrades will be freed.
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Attacks: [NPC] Clamor: We will turn Brickstown into Faultline II: Electric Bugaloo!
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First Blood: [NPC] Clamor: Eat chaos!
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Defeats Player: [NPC] Clamor: Hah!

Latest revision as of 17:29, 14 June 2009

Scientist

I just did it and got Brent Thomas. Perhaps it's a random determination? -- Taxibot Yellow 13:20, 17 June 2007 (EDT)

Patrol Locations

SPTF patrol waypoints

I seem to remember the patrol locations in Perez Park during Positron's TF are always the same. Is the same true for the patrol during Sister Psyche's TF? Here are the locations I recorded:

  1. (-4102.1, 32.3, 8786.8)
  2. (-4460.8, 32.2, 7376.8)
  3. (-448.7, 224.0, 5485.8)
  4. (738.0, 160.3, 5040.3)
  5. (-1713.0, 126.1, 2016.7)

--Rugiel 01:35, 2 October 2008 (UTC)

Clamor Dialogue

Idle: [NPC] Clamor: We can still pull this off, boys. Once this baby goes boom, the Ziggurat will come down like a house of cards, and all our comrades will be freed.

Attacks: [NPC] Clamor: We will turn Brickstown into Faultline II: Electric Bugaloo!

First Blood: [NPC] Clamor: Eat chaos!

Defeats Player: [NPC] Clamor: Hah!