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(File:Teleportation_RecallTeleport.png Recall Friend)
 
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{{TOCright}}
 
{{TOCright}}
 
== Overview ==
 
== Overview ==
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The '''Teleportation''' [[Power Pools‎|power pool]] is available to all archetypes except [[Warshade]]s and [[Peacebringer]]s, and grants various travel abilities and teleportation combat abilities. To see the Warshades' Shadow Step and Shadow Recall, please see [[Inherent Powers]].
  
'''Teleportation''' is one of the powersets.  It is one of the sets of [[Power Pools]] available to all heros and villains, '''except for [[Kheldians]]'''. These powers grant you various teleportation abilities.
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Players are able to pick [[#Recall Friend|Recall Friend]], [[#Teleport Foe|Teleport Foe]], and [[#Teleport|Teleport]] starting from level 4 in any order without any prerequisite. [[#Team Teleport|Team Teleport]] and [[#Long Range Teleport|Long Range Teleport]] are level 14 power choices, and require two other Teleportation Powers before selection.
  
 
== Power Tables ==
 
== Power Tables ==
 
 
The following table shows which powers are available and at what level:
 
The following table shows which powers are available and at what level:
  
 
{{Powers_LevelHeader}}
 
{{Powers_LevelHeader}}
{{Powers_LevelRow|Icon=Teleportation_RecallTeleport.png|Power=Recall Friend|Level=6|Effect=Zone-Range: Teleport Teammate|Border=1}}
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{{Powers_LevelRow|Icon=Teleportation_RecallTeleport.png|Power=Recall Friend|Level=4|Effect=Long Range: Teleport Teammate|Border=1}}
{{Powers_LevelRow|Icon=Teleportation_TeleportFoe.png|Power=Teleport Foe|Level=6|Effect=Ranged, Teleport Foe|Border=1}}
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{{Powers_LevelRow|Icon=Teleportation_TeleportFoe.png|Power=Teleport Foe|Level=4|Effect=Ranged, Teleport Foe|Border=1}}
{{Powers_LevelRow|Icon=Teleportation_Teleport.png|Power=Teleport|Level=14|Effect=Ranged (Location), Self Teleport|Border=1}}
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{{Powers_LevelRow|Icon=Teleportation_Teleport.png|Power=Teleport|Level=4|Effect=Ranged (Location), Self Teleport|Border=1}}
{{Powers_LevelRow|Icon=Teleportation_GroupTeleport.png|Power=Team Teleport|Level=20|Effect=Ranged (Location), Team Teleport|Border=0}}
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{{Powers_LevelRow|Icon=Teleportation_GroupTeleport.png|Power=Team Teleport|Level=14|Effect=Ranged (Location), Team Teleport|Border=0}}
 +
{{Powers_LevelRow|Icon=Teleportation_LongRangeTeleport.png|Power=Long Range Teleport|Level=14|Effect=Self (Single Target), Long Range Teleport|Border=1}}
 
{{Powers_Footer}}
 
{{Powers_Footer}}
  
 
== Powers ==
 
== Powers ==
 
 
The following are powers in the Teleportation powerset.
 
The following are powers in the Teleportation powerset.
  
=== [[Image:Teleportation_RecallTeleport.png]] Recall Friend ===
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=== [[File:Teleportation_LongRangeTeleport.png]] Long Range Teleport ===
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Long Range Teleport allows you to teleport very long distances, even across city zones. You must be at least level 14 and have two other Teleportation Powers before selecting Long Range Teleport. Recharge: Very Long
  
 +
{{PowerBlock Start}}
 +
{{PowerBlock Recharge|5 minutes}}
 +
{{PowerBlock Level|14 (All Archetypes except Kheldians)}}
 +
{{PowerBlock Effects|Self (Single Target)}}
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{{PowerBlock Blank|Long Range Teleport}}
 +
{{PowerBlock Enhancements|{{Reduce Endurance Cost}}}}
 +
{{PowerBlock Blank|{{Enhance Recharge Speed}}}}
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{{PowerBlock End}}
 +
 +
:The list of zones a character receives is dependent on alignment and location:
 +
:* Villains get zones in the Rogue Isles
 +
:* Heroes get zones in Paragon City
 +
:* Rogues and Vigilantes get hero zones when in Paragon City and villain zones when in the Rogue Isles.
 +
:* Praetorians get zones in Praetoria
 +
 +
=== [[File:Teleportation_RecallTeleport.png]] Recall Friend ===
 
You can teleport one of your teammates to yourself.  The target must be a teammate and can be selected from the team window.  You can also rescue a fallen teammate who may be in a hostile location, as long as he is on the same map.  Range is not infinite, but extremely long and can be enhanced.  This power can be interrupted.
 
You can teleport one of your teammates to yourself.  The target must be a teammate and can be selected from the team window.  You can also rescue a fallen teammate who may be in a hostile location, as long as he is on the same map.  Range is not infinite, but extremely long and can be enhanced.  This power can be interrupted.
  
 
{{PowerBlock Start}}
 
{{PowerBlock Start}}
 
{{PowerBlock Recharge|4.5 seconds}}
 
{{PowerBlock Recharge|4.5 seconds}}
{{PowerBlock Level|6 (All Archetypes)}}
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{{PowerBlock Level|4 (All Archetypes except Kheldians)}}
{{PowerBlock Effects|Zone-Range: Teleport Teammate}}
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{{PowerBlock Effects|Long Range: Teleport Teammate}}
{{PowerBlock Enhancements|Reduce Interrupt Time}}
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{{PowerBlock Enhancements|{{Reduce Interrupt Time}}}}
{{PowerBlock Blank|Reduce Endurance Cost}}
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{{PowerBlock Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock Blank|Enhance Range}}
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{{PowerBlock Blank|{{Enhance Range}}}}
{{PowerBlock Blank|Enhance Recharge Speed}}
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{{PowerBlock Blank|{{Enhance Recharge Speed}}}}
 +
{{PowerBlock Sets|{{Set Teleport}}}}
 +
{{PowerBlock Blank|{{Set Universal Travel}}}}
 
{{PowerBlock End}}
 
{{PowerBlock End}}
  
=== [[Image:Teleportation_GroupTeleport.png]] Team Teleport ===
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The unenhanced maximum range is 10,000 feet (1.9 miles). This is long, but not long enough to, for example, reach from one end of [[Independence Port]] to the other.
  
You can teleport yourself and your nearby teammates to a targeted location.  Teammates must be in close proximity to you.  Team Teleport costs slightly more endurance than Teleport, but you can teleport your entire team for no additional cost.  You must be at least level 20 and have two other teleportation powers before selecting Team Teleport.
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=== [[File:Teleportation_GroupTeleport.png]] Team Teleport ===
 +
You can teleport yourself and your nearby teammates to a targeted location.  Teammates must be in close proximity to you.  Team Teleport costs slightly more endurance than Teleport, but you can teleport your entire team for no additional cost.  You must be at least level 14 and have two other teleportation powers before selecting Team Teleport.
  
 
{{PowerBlock Start}}
 
{{PowerBlock Start}}
 
{{PowerBlock Recharge|None}}
 
{{PowerBlock Recharge|None}}
{{PowerBlock Level|20 (All Archetypes)}}
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{{PowerBlock Level|14 (All Archetypes except Kheldians)}}
 
{{PowerBlock Effects|Ranged (Location)}}
 
{{PowerBlock Effects|Ranged (Location)}}
 
{{PowerBlock Blank|Team Teleport}}
 
{{PowerBlock Blank|Team Teleport}}
{{PowerBlock Enhancements|Reduce Interrupt Time}}
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{{PowerBlock Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock Blank|Reduce Endurance Cost}}
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{{PowerBlock Blank|{{Enhance Range}}}}
{{PowerBlock Blank|Enhance Range}}
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{{PowerBlock Blank|{{Enhance Recharge}}}}
 +
{{PowerBlock Sets|{{Set Teleport}}}}
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{{PowerBlock Blank|{{Set Universal Travel}}}}
 
{{PowerBlock End}}
 
{{PowerBlock End}}
  
=== [[Image:Teleportation_Teleport.png]] Teleport ===
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=== [[File:Teleportation_Teleport.png]] Teleport ===
 
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You can teleport long distances.  Teleport has no recharge time, and can be reactivated without pause, as long as you have endurance.
You can teleport long distances.  Teleport has no recharge time, and can be reactivated without pause, as long as you have endurance. You must be at least level 14 nad have Recall Friend or Teleport Foe before selecting Teleport.
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{{PowerBlock Start}}
 
{{PowerBlock Start}}
 
{{PowerBlock Recharge|None}}
 
{{PowerBlock Recharge|None}}
{{PowerBlock Level|14 (All Archetypes)}}
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{{PowerBlock Level|4 (All Archetypes except Kheldians)}}
 
{{PowerBlock Effects|Ranged (Location)}}
 
{{PowerBlock Effects|Ranged (Location)}}
 
{{PowerBlock Blank|Self Teleport}}
 
{{PowerBlock Blank|Self Teleport}}
{{PowerBlock Enhancements|Reduce Endurance Cost}}
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{{PowerBlock Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock Blank|Enhance Range}}
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{{PowerBlock Blank|{{Enhance Range}}}}
 +
{{PowerBlock Sets|{{Set Teleport}}}}
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{{PowerBlock Blank|{{Set Universal Travel}}}}
 
{{PowerBlock End}}
 
{{PowerBlock End}}
  
=== [[Image:Teleportation_TeleportFoe.png]] Teleport Foe ===
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=== [[File:Teleportation_TeleportFoe.png]] Teleport Foe ===
 
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You can teleport a single foe directly next to yourself.  A successful hit must be made in order to teleport the target, and some powerful foes cannot be teleported.  This power can be interrupted.
 
You can teleport a single foe directly next to yourself.  A successful hit must be made in order to teleport the target, and some powerful foes cannot be teleported.  This power can be interrupted.
  
 
{{PowerBlock Start}}
 
{{PowerBlock Start}}
 
{{PowerBlock Recharge|4.5 seconds}}
 
{{PowerBlock Recharge|4.5 seconds}}
{{PowerBlock Level|6 (All Archetypes)}}
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{{PowerBlock Level|4 (All Archetypes except Kheldians)}}
 
{{PowerBlock Effects|Ranged (Location)}}
 
{{PowerBlock Effects|Ranged (Location)}}
 
{{PowerBlock Blank|Teleport Foe}}
 
{{PowerBlock Blank|Teleport Foe}}
{{PowerBlock Enhancements|Reduce Interrupt Time}}
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{{PowerBlock Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock Blank|Reduce Endurance Cost}}
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{{PowerBlock Blank|{{Reduce Interrupt Time}}}}
{{PowerBlock Blank|Enhance Range}}
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{{PowerBlock Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock Blank|Enhance Recharge Speed}}
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{{PowerBlock Blank|{{Enhance Range}}}}
 +
{{PowerBlock Blank|{{Enhance Recharge Speed}}}}
 +
{{PowerBlock Sets|{{Set Teleport}}}}
 +
{{PowerBlock Blank|{{Set Universal Travel}}}}
 
{{PowerBlock End}}
 
{{PowerBlock End}}
  
==External Links==
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== Historical ==
{{NoFuturePoolSet|Power={{PAGENAMEE}}}}
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{{historical|type=section}}
 +
* [[Issue 21]] reduced the first three powers (Recall Friend, Teleport Foe, and Teleport) from levels 6, 6, and 14 respectively, to each unlocking at level 4. Issue 21 also reduced the fourth power (Team Teleport) to level 14, and introduced Long Range Teleport at level 14.
 +
 
 +
== External Links ==
 +
{{RedTomaxPoolSet
 +
|Power={{PAGENAMEE}}}}
  
 
[[Category:Power Pools]]
 
[[Category:Power Pools]]

Latest revision as of 04:23, 22 August 2019

Overview

The Teleportation power pool is available to all archetypes except Warshades and Peacebringers, and grants various travel abilities and teleportation combat abilities. To see the Warshades' Shadow Step and Shadow Recall, please see Inherent Powers.

Players are able to pick Recall Friend, Teleport Foe, and Teleport starting from level 4 in any order without any prerequisite. Team Teleport and Long Range Teleport are level 14 power choices, and require two other Teleportation Powers before selection.

Power Tables

The following table shows which powers are available and at what level:

Power Level Effect
Teleportation RecallTeleport.png Recall Friend 4 Long Range: Teleport Teammate
Teleportation TeleportFoe.png Teleport Foe 4 Ranged, Teleport Foe
Teleportation Teleport.png Teleport 4 Ranged (Location), Self Teleport
Teleportation GroupTeleport.png Team Teleport 14 Ranged (Location), Team Teleport
Teleportation LongRangeTeleport.png Long Range Teleport 14 Self (Single Target), Long Range Teleport

Powers

The following are powers in the Teleportation powerset.

Teleportation LongRangeTeleport.png Long Range Teleport

Long Range Teleport allows you to teleport very long distances, even across city zones. You must be at least level 14 and have two other Teleportation Powers before selecting Long Range Teleport. Recharge: Very Long

Recharge 5 minutes
Minimum Level 14 (All Archetypes except Kheldians)
Effects Self (Single Target)
Long Range Teleport
Enhancements TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
The list of zones a character receives is dependent on alignment and location:
  • Villains get zones in the Rogue Isles
  • Heroes get zones in Paragon City
  • Rogues and Vigilantes get hero zones when in Paragon City and villain zones when in the Rogue Isles.
  • Praetorians get zones in Praetoria

Teleportation RecallTeleport.png Recall Friend

You can teleport one of your teammates to yourself. The target must be a teammate and can be selected from the team window. You can also rescue a fallen teammate who may be in a hostile location, as long as he is on the same map. Range is not infinite, but extremely long and can be enhanced. This power can be interrupted.

Recharge 4.5 seconds
Minimum Level 4 (All Archetypes except Kheldians)
Effects Long Range: Teleport Teammate
Enhancements TO Training Interrupt Time.png Reduce Interrupt Time
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
Set Categories IO Teleportation.png Teleport
IO Universal Travel.png Universal Travel

The unenhanced maximum range is 10,000 feet (1.9 miles). This is long, but not long enough to, for example, reach from one end of Independence Port to the other.

Teleportation GroupTeleport.png Team Teleport

You can teleport yourself and your nearby teammates to a targeted location. Teammates must be in close proximity to you. Team Teleport costs slightly more endurance than Teleport, but you can teleport your entire team for no additional cost. You must be at least level 14 and have two other teleportation powers before selecting Team Teleport.

Recharge None
Minimum Level 14 (All Archetypes except Kheldians)
Effects Ranged (Location)
Team Teleport
Enhancements TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
Set Categories IO Teleportation.png Teleport
IO Universal Travel.png Universal Travel

Teleportation Teleport.png Teleport

You can teleport long distances. Teleport has no recharge time, and can be reactivated without pause, as long as you have endurance.

Recharge None
Minimum Level 4 (All Archetypes except Kheldians)
Effects Ranged (Location)
Self Teleport
Enhancements TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Range.png Enhance Range
Set Categories IO Teleportation.png Teleport
IO Universal Travel.png Universal Travel

Teleportation TeleportFoe.png Teleport Foe

You can teleport a single foe directly next to yourself. A successful hit must be made in order to teleport the target, and some powerful foes cannot be teleported. This power can be interrupted.

Recharge 4.5 seconds
Minimum Level 4 (All Archetypes except Kheldians)
Effects Ranged (Location)
Teleport Foe
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Interrupt Time.png Reduce Interrupt Time
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
Set Categories IO Teleportation.png Teleport
IO Universal Travel.png Universal Travel

Historical

Badge time.png This section contains information that no longer applies to the current version of City of Heroes Freedom. It is provided for historical purposes.
  • Issue 21 reduced the first three powers (Recall Friend, Teleport Foe, and Teleport) from levels 6, 6, and 14 respectively, to each unlocking at level 4. Issue 21 also reduced the fourth power (Team Teleport) to level 14, and introduced Long Range Teleport at level 14.

External Links

Teleportation Pool at RedTomax.com