Difference between revisions of "Talk:Circle of Thorns"
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− | + | {{Archive box|[[/Archived July 7, 2006]]}} | |
− | + | == about differences between games... == | |
− | + | o.o gaa, there's alot on here, I went through and skimmed most of the chat to make sure no one mentioned it.. (and I'm fairly sure no one has..) | |
− | -- [[User: | + | Anyway, CoT mobs between CoH and CoV are different in respect that the CoV has a number of types that CoH doesn't have (yet (hopefully)). It might be just me... but shouldn't the CoV only ones be marked as such? if for no other reason that to avoid new readers who go into a cot mission in the hollows and expect to get to see hoardlings or sucubii or something.. this only really effects CoT as far as I know.. family has a new subgroup in the Mooks.. and the council didn't get anything right? --[[User:Sleepykitty|Sleepy Kitty]] 11:08, 7 July 2006 (PDT) |
− | : | + | : No worries, it was mostly discussion about formatting, dating from before we had the discussion board. I've gone ahead and archived it. |
+ | : As for marking CoH/CoV only? Might be tough, because you'd have to do it both ways, and that would be a lot of work. No real opinion as of yet, still thinking it over. --[[User:StarGeek|StarGeek]] 20:00, 7 July 2006 (PDT) | ||
− | : | + | :: <.< there are no CoH only CoT... so you only have to mark the CoV only. Or perhapse a small mention in the info or overview about which ones only appear on cov side.. --[[User:Sleepykitty|Sleepy Kitty]] 01:03, 8 July 2006 (PDT) |
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+ | ::: Oh, it doesen't happen to the CoT only. Crey Public Relations are exclusive of CoV so far. So are the Wailers, or the Consortium Guards, or many others... | ||
− | + | :::I knew this would be an issue sooner or later... Well, no worries, I have tought about this as well. My idea is to add the portrait of the mob just at his title, with *blue* background for the ones you find in CoH, and *red* background for the ones you find only in CoV. Both colors if the mob can be found in both games. | |
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− | + | :::To avoid further confussion, the portarits of those mobs you can find *only* in missions will be half-sized. | |
− | + | :::It's a simple and easy to implement system that should give the reader a idea of what he can find and where. | |
− | + | :::So the next logic question is: "Why hasn't that been done yet?" The answer is simple. Think of the work involved: you have to track every single mob, every single mission (some like the Lead Outcasts are present in a very limited number of missions in CoV...perhaps only in one) Besides, I have still a ton of info to enter to the site, the day has only 24 hours, and I can only be typing a certain ammount of hours at a day before my head starts spinning... =P | |
− | + | :::--[[User:Yakovlev|Yakovlev]] 03:22, 8 July 2006 (PDT) | |
− | + | :::: ^^;; needent go that far. it is a good idea, but for the most part, every faction in coh that is also in cov has all the same ppl spawn in it. Spawns that are cov only aren't linked to the coh side right? its only those couple of oddball cases where there are extra mobs of that faction for coV but none for coH. o.o Am I correct in assuming this is a purly coV thing and there aren't ppl that only spawn in coh for factions in both? I wasn't aware of the Crey one as well.. but thats only to factions where this is the case? the portraits idea sounds good, and probably would look good as well... but it would be a time killer, and most mobs don't have pics up to add the frames to.. | |
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− | + | :::: I'm not asking that anyone go crazzy with big alterations to the layout, organization or anything like that. ^^ I just though a quick '''NOTE: this minion/lueit/boss/Monster is only found in CoV instances of this faction''', or something similar, would be good to have on the rare nail sticking out. --[[User:Sleepykitty|Sleepy Kitty]] 09:07, 8 July 2006 (PDT) | |
− | I | + | |
− | + | == Enemy Order == | |
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+ | Should the enemies be ordered by name ( Energy > Force > Life > Soul ) or by level ( Life > Energy > Force > Soul )? I find the second way more intuitive to a player... - [[User:Baalus Seth|Baalus Seth]] | ||
− | + | : I'm a fan of alphabetical in all situations. It's the most intuitive you can get. While it may be obvious to you, who's played the game a while, unless you do something to make it obvious that it's by level, it's not very intuitive to someone brand new to the game. {{User:StarGeek/sig}} 11:05, 15 October 2006 (PDT) | |
− | + | :: In fact I am - I'm doing my research slowly, affixing level ranges to mobs :) - [[User:Baalus Seth|Baalus Seth]] 12:03, 15 October 2006 (PDT) | |
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+ | == Posessed Scientists? == | ||
− | + | Do they appear anywhere other than in instanced missions? - [[User:Baalus Seth|Baalus Seth]] 08:05, 27 September 2006 (PDT) | |
− | + | :I believe I saw some on Thorn Isle in the Nerva Archipelago. --[[User:Kung-Fu Jesus|Kung-Fu Jesus]] 08:17, 27 September 2006 (PDT) | |
− | + | ::They appear all around the Portal Corp. compound. Actually, in CoH, I don't recall them ever appearing in a mission. {{User:StarGeek/sig}} 11:52, 27 September 2006 (PDT) | |
+ | :::Both Kung Fu and Geek here are right: In City of Heroes Possessed Scientists are present near Portal Corp in such number that it's impossible to ignore them. In City of Villains they seem to be much rarer, and I have seen them only in Thorn Isle so far. I have nerver found them so far in any missions, at least yet (level 30). --[[User:Yakovlev|Yakovlev]] 00:11, 28 September 2006 (PDT) | ||
− | + | == Level Notes == | |
+ | *division between Behemoth Masters and Overlords seems to be 34 | 35. Need somebody to double-check. - [[User:Baalus Seth|Skarmory The PG]] 06:43, 31 March 2007 (PDT) | ||
+ | * Just now confirmed as 35|36 - [[User:Baalus Seth|Skarmory The PG]] 06:49, 31 March 2007 (PDT) | ||
+ | * 35|36 Agony|Death - [[User:Baalus Seth|Skarmory The PG]] 10:39, 1 April 2007 (PDT) | ||
− | + | == Archus' and Caleb's Powers == | |
− | + | Thought it was about time they were added. | |
− | + | [[User:SuperDuperTony|SuperDuperTony]] 18:33, 19 May 2008 (UTC) | |
− | + | ==Faction Member Powers and Statistics== | |
+ | *''''Agony Mages''' have a 10% resistance to to-hit debuffs. I believe that this should be added to the main page. <small><span class="autosigned">—Preceding unsigned comment added by [[User:Arkonae|Arkonae]] ([[User talk:Arkonae|talk]] • [[Special:Contributions/Arkonae|contribs]]) 06:07, 6 September 2010</span></small><!-- Template:Unsigned --> | ||
− | + | == Casters formatting == | |
− | + | Tell me, which looks better: | |
− | + | ''Powers'' | |
− | : | + | {{Power|[[File:IceBlast IceBlast.png|22px]]| Ice Blast| Ranged, Moderate Damage (Cold/Smash), Foe -Recharge, -Speed| Ice Blast hurls shards of ice at foes and Slows their attacks and movement for a time. Slower recharge than Ice Bolt, but more damage. Damage: Moderate, Recharge: Moderate. }} |
− | + | {{Power|[[File:IceFormation Chillblains.png|22px]]| Chilblain| Ranged, Low Cold Damage, Foe Immobilize| Immobilize your target in an icy trap. Deals some damage over time and slightly slows the target movement and attack speed.}} | |
− | + | {{Power|[[File:IcyOnslaught IceSword.png|22px]]| Ice Sword| Melee, Moderate Damage(Cold/Lethal), Foe -Recharge, -Speed| You create a blade of solid ice that deals good damage. Being hit by this Ice Sword will Slow a target's movement and attack speed, due to the intense chill. Damage: Moderate, Recharge: Moderate. }} | |
− | + | {{Power|[[File:IceArmor IceArmor.png|22px]]| Frozen Armor| Self, +Resistance (24% Smash, 24% Lethal, 8% Fire, 16% Cold, 16% Toxic)| While this power is active, you coat yourself in rock hard Frozen Armor. The hardness of the Frozen Armor offers good defense to Smashing and Lethal attack as well as reduces Cold damage. Also, Fire attacks deal slightly less damage. Recharge: Very Fast. }} | |
− | + | '''One or none of the following:''' | |
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− | + | {{Power|[[File:IceBlast BitterFrostBlast.png|22px]]| Bitter Ice Blast| Ranged, Superior Damage (Cold/Smash), Foe -Recharge, -Speed, -Accuracy| A slower yet more powerful version of Ice Blast, Bitter Ice Blast deals much more damage and can also reduce your enemy's Accuracy. Like other Ice Blast powers, Bitter Ice Blast can Slow a target's movement and attack speed. Damage: Superior, Recharge: Slow.}} | |
− | + | ||
− | + | {{Power|[[File:IceFormation_BlockOfIce.png|22px]]| Block of Ice| Ranged, Moderate Damage (Cold) Foe: Hold -Speed -Recharge| You can freeze a single foe in a Block of Ice. The target is frozen solid, helpless, and can be attacked. More powerful foes may not be held, but all affected targets will be slowed and take some cold damage.}} | |
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− | + | oooooor | |
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− | + | ''Powers'' | |
− | + | {{Power|[[File:IceBlast IceBlast.png|22px]]| Ice Blast| Ranged, Moderate Damage (Cold/Smash), Foe -Recharge, -Speed| Ice Blast hurls shards of ice at foes and Slows their attacks and movement for a time. Slower recharge than Ice Bolt, but more damage. Damage: Moderate, Recharge: Moderate. }} | |
− | + | {{Power|[[File:IceFormation Chillblains.png|22px]]| Chilblain| Ranged, Low Cold Damage, Foe Immobilize| Immobilize your target in an icy trap. Deals some damage over time and slightly slows the target movement and attack speed.}} | |
− | + | {{Power|[[File:IcyOnslaught IceSword.png|22px]]| Ice Sword| Melee, Moderate Damage(Cold/Lethal), Foe -Recharge, -Speed| You create a blade of solid ice that deals good damage. Being hit by this Ice Sword will Slow a target's movement and attack speed, due to the intense chill. Damage: Moderate, Recharge: Moderate. }} | |
− | + | {{Power|[[File:IceArmor IceArmor.png|22px]]| Frozen Armor| Self, +Resistance (24% Smash, 24% Lethal, 8% Fire, 16% Cold, 16% Toxic)| While this power is active, you coat yourself in rock hard Frozen Armor. The hardness of the Frozen Armor offers good defense to Smashing and Lethal attack as well as reduces Cold damage. Also, Fire attacks deal slightly less damage. Recharge: Very Fast. }} | |
− | + | '''Plus''' | |
− | + | {{Power|[[File:IceBlast BitterFrostBlast.png|22px]]| Bitter Ice Blast| Ranged, Superior Damage (Cold/Smash), Foe -Recharge, -Speed, -Accuracy| A slower yet more powerful version of Ice Blast, Bitter Ice Blast deals much more damage and can also reduce your enemy's Accuracy. Like other Ice Blast powers, Bitter Ice Blast can Slow a target's movement and attack speed. Damage: Superior, Recharge: Slow.}} | |
− | + | '''Or''' | |
− | : | + | {{Power|[[File:IceFormation_BlockOfIce.png|22px]]| Block of Ice| Ranged, Moderate Damage (Cold) Foe: Hold -Speed -Recharge| You can freeze a single foe in a Block of Ice. The target is frozen solid, helpless, and can be attacked. More powerful foes may not be held, but all affected targets will be slowed and take some cold damage.}} |
− | + | '''Or''' | |
+ | {{Power|[[File:Power Missing.png|22px]]| No additional powers| No additional powers|'' This Ice Thorn Caster doesn't have any additional powers.''}} | ||
− | + | --[[User:Baalus Seth|Baalus Seth]] 13:24, 16 June 2009 (UTC) | |
− | + | == Updated Human Art == | |
− | + | This page could use updated screenshots to reflect the recent art changes of Human members. I'll try to contribute, but I'm not very good at image editing. --[[User:Variatas|Variatas]] 19:28, 5 October 2011 (UTC) | |
+ | :Also, should a Historical section be added to reflect when the change occurred? --[[User:Thirty7|Thirty7]] 21:01, 14 October 2011 (UTC) | ||
− | + | :I added a good deal of images to update the ones here to their new looks... there are still a few yet to be added, including folks like Baron Zoria. --[[User:Thirty7|Thirty7]] 23:38, 14 October 2011 (UTC) | |
− | + | ::Historical section at the bottom and a gallery of old NPCs should suffice, I think. :3 [[User:Sera404|Sera404]] 23:40, 14 October 2011 (UTC) | |
− | + | :Okay, all of the human Mages (excluding Libri Vermis who is not in the AE for some reason) are now changed over... critique my images all you like. :) --[[User:Thirty7|Thirty7]] 00:54, 15 October 2011 (UTC) | |
− | + | ::Woot, just snagged a shot of the new Libri Vermis and put him in there as well! Personally, I like the old one better. :( --[[User:Thirty7|Thirty7]] 03:08, 21 October 2011 (UTC) | |
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Latest revision as of 03:08, 21 October 2011
Archives |
/Archived July 7, 2006 |
Contents
about differences between games...
o.o gaa, there's alot on here, I went through and skimmed most of the chat to make sure no one mentioned it.. (and I'm fairly sure no one has..)
Anyway, CoT mobs between CoH and CoV are different in respect that the CoV has a number of types that CoH doesn't have (yet (hopefully)). It might be just me... but shouldn't the CoV only ones be marked as such? if for no other reason that to avoid new readers who go into a cot mission in the hollows and expect to get to see hoardlings or sucubii or something.. this only really effects CoT as far as I know.. family has a new subgroup in the Mooks.. and the council didn't get anything right? --Sleepy Kitty 11:08, 7 July 2006 (PDT)
- No worries, it was mostly discussion about formatting, dating from before we had the discussion board. I've gone ahead and archived it.
- As for marking CoH/CoV only? Might be tough, because you'd have to do it both ways, and that would be a lot of work. No real opinion as of yet, still thinking it over. --StarGeek 20:00, 7 July 2006 (PDT)
- <.< there are no CoH only CoT... so you only have to mark the CoV only. Or perhapse a small mention in the info or overview about which ones only appear on cov side.. --Sleepy Kitty 01:03, 8 July 2006 (PDT)
- Oh, it doesen't happen to the CoT only. Crey Public Relations are exclusive of CoV so far. So are the Wailers, or the Consortium Guards, or many others...
- I knew this would be an issue sooner or later... Well, no worries, I have tought about this as well. My idea is to add the portrait of the mob just at his title, with *blue* background for the ones you find in CoH, and *red* background for the ones you find only in CoV. Both colors if the mob can be found in both games.
- To avoid further confussion, the portarits of those mobs you can find *only* in missions will be half-sized.
- It's a simple and easy to implement system that should give the reader a idea of what he can find and where.
- So the next logic question is: "Why hasn't that been done yet?" The answer is simple. Think of the work involved: you have to track every single mob, every single mission (some like the Lead Outcasts are present in a very limited number of missions in CoV...perhaps only in one) Besides, I have still a ton of info to enter to the site, the day has only 24 hours, and I can only be typing a certain ammount of hours at a day before my head starts spinning... =P
- --Yakovlev 03:22, 8 July 2006 (PDT)
- ^^;; needent go that far. it is a good idea, but for the most part, every faction in coh that is also in cov has all the same ppl spawn in it. Spawns that are cov only aren't linked to the coh side right? its only those couple of oddball cases where there are extra mobs of that faction for coV but none for coH. o.o Am I correct in assuming this is a purly coV thing and there aren't ppl that only spawn in coh for factions in both? I wasn't aware of the Crey one as well.. but thats only to factions where this is the case? the portraits idea sounds good, and probably would look good as well... but it would be a time killer, and most mobs don't have pics up to add the frames to..
- I'm not asking that anyone go crazzy with big alterations to the layout, organization or anything like that. ^^ I just though a quick NOTE: this minion/lueit/boss/Monster is only found in CoV instances of this faction, or something similar, would be good to have on the rare nail sticking out. --Sleepy Kitty 09:07, 8 July 2006 (PDT)
Enemy Order
Should the enemies be ordered by name ( Energy > Force > Life > Soul ) or by level ( Life > Energy > Force > Soul )? I find the second way more intuitive to a player... - Baalus Seth
- I'm a fan of alphabetical in all situations. It's the most intuitive you can get. While it may be obvious to you, who's played the game a while, unless you do something to make it obvious that it's by level, it's not very intuitive to someone brand new to the game. -- StarGeekTalk page 11:05, 15 October 2006 (PDT)
- In fact I am - I'm doing my research slowly, affixing level ranges to mobs :) - Baalus Seth 12:03, 15 October 2006 (PDT)
Posessed Scientists?
Do they appear anywhere other than in instanced missions? - Baalus Seth 08:05, 27 September 2006 (PDT)
- I believe I saw some on Thorn Isle in the Nerva Archipelago. --Kung-Fu Jesus 08:17, 27 September 2006 (PDT)
- Both Kung Fu and Geek here are right: In City of Heroes Possessed Scientists are present near Portal Corp in such number that it's impossible to ignore them. In City of Villains they seem to be much rarer, and I have seen them only in Thorn Isle so far. I have nerver found them so far in any missions, at least yet (level 30). --Yakovlev 00:11, 28 September 2006 (PDT)
Level Notes
- division between Behemoth Masters and Overlords seems to be 34 | 35. Need somebody to double-check. - Skarmory The PG 06:43, 31 March 2007 (PDT)
- Just now confirmed as 35|36 - Skarmory The PG 06:49, 31 March 2007 (PDT)
- 35|36 Agony|Death - Skarmory The PG 10:39, 1 April 2007 (PDT)
Archus' and Caleb's Powers
Thought it was about time they were added.
SuperDuperTony 18:33, 19 May 2008 (UTC)
Faction Member Powers and Statistics
- 'Agony Mages have a 10% resistance to to-hit debuffs. I believe that this should be added to the main page. —Preceding unsigned comment added by Arkonae (talk • contribs) 06:07, 6 September 2010
Casters formatting
Tell me, which looks better:
Powers
Ice Blast Ranged, Moderate Damage (Cold/Smash), Foe -Recharge, -Speed
Ice Blast hurls shards of ice at foes and Slows their attacks and movement for a time. Slower recharge than Ice Bolt, but more damage. Damage: Moderate, Recharge: Moderate.
Chilblain Ranged, Low Cold Damage, Foe Immobilize
Immobilize your target in an icy trap. Deals some damage over time and slightly slows the target movement and attack speed.
Ice Sword Melee, Moderate Damage(Cold/Lethal), Foe -Recharge, -Speed
You create a blade of solid ice that deals good damage. Being hit by this Ice Sword will Slow a target's movement and attack speed, due to the intense chill. Damage: Moderate, Recharge: Moderate.
Frozen Armor Self, +Resistance (24% Smash, 24% Lethal, 8% Fire, 16% Cold, 16% Toxic)
While this power is active, you coat yourself in rock hard Frozen Armor. The hardness of the Frozen Armor offers good defense to Smashing and Lethal attack as well as reduces Cold damage. Also, Fire attacks deal slightly less damage. Recharge: Very Fast.
One or none of the following:
Bitter Ice Blast Ranged, Superior Damage (Cold/Smash), Foe -Recharge, -Speed, -Accuracy
A slower yet more powerful version of Ice Blast, Bitter Ice Blast deals much more damage and can also reduce your enemy's Accuracy. Like other Ice Blast powers, Bitter Ice Blast can Slow a target's movement and attack speed. Damage: Superior, Recharge: Slow.
Block of Ice Ranged, Moderate Damage (Cold) Foe: Hold -Speed -Recharge
You can freeze a single foe in a Block of Ice. The target is frozen solid, helpless, and can be attacked. More powerful foes may not be held, but all affected targets will be slowed and take some cold damage.
oooooor
Powers
Ice Blast Ranged, Moderate Damage (Cold/Smash), Foe -Recharge, -Speed
Ice Blast hurls shards of ice at foes and Slows their attacks and movement for a time. Slower recharge than Ice Bolt, but more damage. Damage: Moderate, Recharge: Moderate.
Chilblain Ranged, Low Cold Damage, Foe Immobilize
Immobilize your target in an icy trap. Deals some damage over time and slightly slows the target movement and attack speed.
Ice Sword Melee, Moderate Damage(Cold/Lethal), Foe -Recharge, -Speed
You create a blade of solid ice that deals good damage. Being hit by this Ice Sword will Slow a target's movement and attack speed, due to the intense chill. Damage: Moderate, Recharge: Moderate.
Frozen Armor Self, +Resistance (24% Smash, 24% Lethal, 8% Fire, 16% Cold, 16% Toxic)
While this power is active, you coat yourself in rock hard Frozen Armor. The hardness of the Frozen Armor offers good defense to Smashing and Lethal attack as well as reduces Cold damage. Also, Fire attacks deal slightly less damage. Recharge: Very Fast.
Plus
Bitter Ice Blast Ranged, Superior Damage (Cold/Smash), Foe -Recharge, -Speed, -Accuracy
A slower yet more powerful version of Ice Blast, Bitter Ice Blast deals much more damage and can also reduce your enemy's Accuracy. Like other Ice Blast powers, Bitter Ice Blast can Slow a target's movement and attack speed. Damage: Superior, Recharge: Slow.
Or
Block of Ice Ranged, Moderate Damage (Cold) Foe: Hold -Speed -Recharge
You can freeze a single foe in a Block of Ice. The target is frozen solid, helpless, and can be attacked. More powerful foes may not be held, but all affected targets will be slowed and take some cold damage.
Or
No additional powers No additional powers
This Ice Thorn Caster doesn't have any additional powers.
--Baalus Seth 13:24, 16 June 2009 (UTC)
Updated Human Art
This page could use updated screenshots to reflect the recent art changes of Human members. I'll try to contribute, but I'm not very good at image editing. --Variatas 19:28, 5 October 2011 (UTC)
- Also, should a Historical section be added to reflect when the change occurred? --Thirty7 21:01, 14 October 2011 (UTC)
- I added a good deal of images to update the ones here to their new looks... there are still a few yet to be added, including folks like Baron Zoria. --Thirty7 23:38, 14 October 2011 (UTC)
- Historical section at the bottom and a gallery of old NPCs should suffice, I think. :3 Sera404 23:40, 14 October 2011 (UTC)
- Okay, all of the human Mages (excluding Libri Vermis who is not in the AE for some reason) are now changed over... critique my images all you like. :) --Thirty7 00:54, 15 October 2011 (UTC)
- Woot, just snagged a shot of the new Libri Vermis and put him in there as well! Personally, I like the old one better. :( --Thirty7 03:08, 21 October 2011 (UTC)