Difference between revisions of "Paragon Police Department"
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==== SWAT Sergeant ==== | ==== SWAT Sergeant ==== | ||
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{{Power|[[File:Leadership_Assault.png|22px]]| Assault| Toggle, Point Blank Area of Effect, Ally +Damage +Resistance: Placate, Taunt| While this power is active, you and your nearby teammates deal more damage.}} | {{Power|[[File:Leadership_Assault.png|22px]]| Assault| Toggle, Point Blank Area of Effect, Ally +Damage +Resistance: Placate, Taunt| While this power is active, you and your nearby teammates deal more damage.}} | ||
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+ | === Sniper === | ||
+ | ==== PPD Operative ==== | ||
+ | Keeping the peace in Paragon City is not easy by any stretch of the imagination, and the PPD has to be clever and innovative to keep up with would be criminals. When things get dicey, PPD SWAT answers the call. These heavily armored officers have extensive training with the newest tactics and weaponry to combat their often super powered foes. | ||
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+ | {{Power|[[File:AssaultWeapons SniperRifle.png|22px]]| Sniper Rifle| Ranged, Sniper, Lethal, Foe Knockdown| Sniper Rifle is a powerful piece of hardware. It is very accurate and has a very long range. The impressive round can knock down its target. }} | ||
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The Paragon Police Department is charged with the unending duty of keeping the streets of the city safe for it's citizens. These brave men and women watch over Paragon City, dedicating their lives to make it a better place. | The Paragon Police Department is charged with the unending duty of keeping the streets of the city safe for it's citizens. These brave men and women watch over Paragon City, dedicating their lives to make it a better place. | ||
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''Main Article:'' [[Blue Steel]] | ''Main Article:'' [[Blue Steel]] | ||
− | Blue Steel was originally a promising beat cop with the Paragon Police Department before he grew into the role of hero. He was affiliated with Back Alley Brawler and the Regulators, and led initiatives to curb gang activity in Paragon City. He led one of the early crackdowns against the Clockwork, though has rarely spoken of the encounter. The PPD works very closely with Blue Steel, though he finds time between assisting the force and training newer heroes to lend a hand in otherwise impossible situations. | + | Blue Steel was originally a promising beat cop with the Paragon Police Department before he grew into the role of hero. He was affiliated with [[Back Alley Brawler]] and the [[Regulators]], and led initiatives to curb gang activity in Paragon City. He led one of the early crackdowns against the [[Clockwork]], though has rarely spoken of the encounter. The PPD works very closely with Blue Steel, though he finds time between assisting the force and training newer heroes to lend a hand in otherwise impossible situations. |
''Powers'' | ''Powers'' |
Latest revision as of 14:54, 12 June 2020
Overview
Under the command of Chief Conrad Bochco, the Paragon Police Department, or the “blue shield” as they are often called, has a long established history in Paragon City.
Background
Paragon Police Department official info ( Copied from the City of Heroes official website [1]):
The Paragon Police Department, or the “blue shield” as they are colloquially known, is a long established institution of Paragon City. Although its origins trace back to the turn of the century, it has gone through several evolutions as the needs of the city have changed.
Up until the end of the 20th century, the PPD felt confident in their ability to “serve and protect.” They did not see themselves as heroes, but men and women striving to do the right thing, and to give back to the city that they called home. They worked with numerous heroes to quell gang and super-powered criminal activity. But when the city was devastated by the Rikti War, the PPD struggled to keep functioning at even a basic level.
In the post-war years the organization found itself habitually under-funded, short-staffed, and over-worked. The once proud blue shield was forced to cordon off the Hazard Zones rather than rebuild them, and could barely contain even the most flagrant criminal activities in its goal to keep Paragon’s citizens safe. Finally, in late 2005, when the Rogue Isles became a haven for super-powered villains who constantly raided Paragon’s shores, the threats to Paragon City seemed to reach a critical mass.
The Paragon Police Department has once again found it necessary to redefine and reorient itself in light of the ever-rising menace of super-powered villains, especially those who shelter themselves under Lord Recluse’s flag. Under Chief Conrad Bochco, a new proactive force has been trained, and is ready to fall out and restore peace to the streets of Paragon City.
Although the PPD does not have the resources to flood all of Paragon City with these new units, they will be deployed tactically to present the greatest opposition to the rampant criminal element of Paragon and the Rogue Isles.
Patrol officers, or cops, fill out the lowest rungs of the department. They are led by Detectives and Sergeants, all of whom take orders from a Captain.
Some situations are more hazardous than the average cop can handle. When things get dicey, SWAT answers the call. Dressed in heavy ballistic armor with PPD SWAT stenciled in large white letters, these officers have been trained in frontline tactics and with the newest weaponry. To deal with dangerous threats and super-powered criminals, SWAT members may be Officers, Sergeants, or even more highly specialized Grenadiers and Equalizers. The most elite members of SWAT are hand-picked to be trained as PPD Ghosts and Operatives – dressed in black BDUs and balaclavas, these snipers normally have special forces training and use every dirty trick they know to put down a target.
However, with powerful Brutes, deadly Stalkers, and soul-crushing Dominators at large, Chief Bochco has also implemented a prototype squad, known as the Powered Armor Cops. Officers strap themselves into mechanical combat exoskeletons, known as the PPD Shells, which are armed with heavy machineguns and provide strength and reflex enhancements. Lieutenants normally gear up in a fully encased suit of power armor, or a PPD Hard Suit, armed with a mounted heavy laser. In the most dire of circumstances, a PPD Assault Armor unit will be deployed, where an officer sits nestled inside the best armor technology can provide, loaded up with a deadly pulse cannon.
Positron of the Freedom Phalanx was a key consultant in preparing these advanced technologies with and for the PPD. His expertise and extensive field work has been invaluable as the force prepares to confront new terrors.
Another new – and controversial – initiative of the PPD is a division of psychic officers, known as Psi-Division. The controversy surrounding these new additions to the department stems from the fear of wide-spread use of mental powers among law enforcement agents. But the world has changed, and now many think telepathic police are an acceptable addition to the force. For their part, Psi-Division points to their extensive training in ethics and their internal auditing program as key methods of avoiding abuse and corruption.
The Psi-Division has its own hierarchy, with more experienced psychics acting as leaders and mentors for new recruits. Their ranks are Psi-Cops, Psi-Officers, Psi-Lieutenants, all coordinated by a Psi-Captain in every precinct.
There are some situations where, no matter how well protected, it is simply too dangerous to send an officer into the field. In these critical scenarios the PPD deploys their trademark Drones. When a Drone is too small to do the job, a man-sized Guardian robot may be sent in, equipped to protect and defend the injured, and well-armed to press an assault. In rare cases where extreme firepower is required, the hulking Enforcer combat drones may be unleashed – 8’ tall, stocky monstrosities fully-loaded with Gatling energy weapons and grenade launchers.
But the biggest surprise comes from the PPD's newest program: The Awakened Division, home to heroic officers who have merged with Kheldian energy beings. Reborn as Peacebringers, these officers remain dedicated to the highest ideals of justice, and form the last line of defense for the blue shield.
Despite these desperate initiatives, Chief Bochco reminds the loyal men and women of the PPD to do their job and to be safe. He always reminds them, "Be careful out there," because one never knows what the next shift will bring.
Subgroups
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Enemy types
Minions
PPD Cop
The Paragon Police Department is charged with the unending duty of keeping the streets of the city safe for its citizens. These brave men and women watch over Paragon City, dedicating their lives to make it a better place.
Powers
Revolver Ranged, Lethal, Moderate Damage
Small caliber side arm. Not very accurate.
Riot Baton Melee, Smash, Moderate damage, Foe Disorient
Riot Baton deals minimal damage, but can Disorient a whole lot.
Brawl Melee, Smash
When all else fails, you have only your two fists to depend on.
PPD Cop
The Paragon Police Department is charged with the unending duty of keeping the streets of the city safe for its citizens. These brave men and women watch over Paragon City, dedicating their lives to make it a better place.
Powers
Heavy Pistol Ranged, Lethal, Moderate Damage
Small caliber side arm.
Brawl Melee, Smash
When all else fails, you have only your two fists to depend on.
PPD Detective
The Paragon Police Department is charged with the unending duty of keeping the streets of the city safe for its citizens. These brave men and women watch over Paragon City, dedicating their lives to make it a better place.
Powers
Submachine Gun Ranged, Lethal, Low Damage, Foe -Defense
Rapid fire rifle. Can reduce target's defense.
Brawl Melee, Smash, Minor Damage
When all else fails, you have only your two fists to depend on.
SWAT Officer
Keeping the peace in Paragon City is not easy by any stretch of the imagination, and the PPD has to be clever and innovative to keep up with would be criminals. When things get dicey, PPD SWAT answers the call. These heavily armored officers have extensive training with the newest tactics and weapondry to combat their often super powered foes.
Powers
Submachine Gun Ranged, Lethal, Low Damage, Foe -Defense
Rapid fire rifle. Can reduce target's defense.
Rifle Butt (Melee, Smash) Foe Disorient
The Submachinegun butt has Disoriented you.
Resistance Auto, Self +Resistances: Lethal(20%)
SWAT Teams are equiped with bulletproof jackets.
SWAT Officer
Keeping the peace in Paragon City is not easy by any stretch of the imagination, and the PPD has to be clever and innovative to keep up with would be criminals. When things get dicey, PPD SWAT answers the call. These heavily armored officers have extensive training with the newest tactics and weapondry to combat their often super powered foes.
Powers
Assault Rifle Ranged, Lethal, Foe -Defense
Quickly fires a burst of rounds at a single target at very long distance. Damage is moderate, but the fire rate is fast. Can also reduce target's defense.
Rifle Butt Melee, Smash, Foe Disorient
A smash with the butt of the rifle has left you Disoriented.
Resistance Auto, Self +Resistances: Lethal(20%)
SWAT Teams are equiped with bulletproof jackets.
PPD Ghost
Keeping the peace in Paragon City is not easy by any stretch of the imagination, and the PPD has to be clever and innovative to keep up with would be criminals. When things get dicey, PPD SWAT answers the call. These heavily armored officers have extensive training with the newest tactics and weapondry to combat their often super powered foes.
Powers
Flashbang Grenades Ranged, Foe -Accuracy, -Defense
These military issue non-lethal grenades explode with a concussive force that leaves all affected targets very vulnerable. Their accuracy and defense will be severely reduced.
Scar Burst Ranged (Lethal, Damage over Time) Foe -Defense
Your defense has been reduced by fire from the Advanced Submachine Gun.
Scar Heavy Burst Ranged (Lethal, Damage over Time) Foe -Defense
Your defense has been reduced by fire from the Advanced Submachine Gun.
Scar Snipe Ranged, Lethal
You've been hit by a sniper.
Tear Gas Ranged, Foe Hold
A Tear Gas grenade leaves foes in the effected area choking and helpless.
Hide Self, Toggle, +Stealth, +Defense
You are hiding and difficult to detect.
- Stealth Strike
SWAT Equalizer
Keeping the peace in Paragon City is not easy by any stretch of the imagination, and the PPD has to be clever and innovative to keep up with would be criminals. When things get dicey, PPD SWAT answers the call. These heavily armored officers have extensive training with the newest tactics and weapondry to combat their often super powered foes.
Powers
Web Grenade Ranged, Foe Immobilize, -Fly, -Recharge
The Paragon Police Equalizer has snared you in his web grenade. You cannot move or fly and your attack speed is reduced.
Glue Grenade Ranged, Area Over Effect, Foe -Speed, -Recharge
You are stuck in a pool of glue!
Carbine Shot Ranged, Lethal, Foe Knockdown
Fires a large slug at a single target at very long range. This very accurate weapon hits hard, and can knock down foes.
Auto Turret Build Turret: Ranged, Moderate Damage (Lethal)
Places a stationary Auto Turret on the ground. The Auto Turret has an extremely fast fire rate and is equipped with a customized tracking system. Once locked on, the Turret will continue to unload a volley of lead into the target until it is destroyed or is out of range. The Turret is armored, but can be destroyed. Damage: Heavy, Recharge: Very Long.
Acid Mortar Place Trap: Ranged (Area of Effect), Minor Damage over Time(Toxic), Foe -Resistance (All), -Defense
You can place a small Morter on the ground. If an enemy passes nearby, the Mortar will fire an Acid grenade at the target. The grenade will explode in a small shower of acid on impact. This acid eats through armor, causing minor damage over time. It reduces the target's defense as well as his damage resistance. The mortar will last up to 60 seconds and will fire up to 10 grenades. It can be destroyed by your foes.
Resistance Auto, Self +Resistances: Lethal(20%)
SWAT Teams are equiped with bulletproof jackets.
Lieutenants
PPD Undercover Cop
Plain clothes officer meant to look like a normal civilian. Subdued Hawaian shirt and slacks, no PPD insignia.
Powers
Hold Out Pistol Ranged, Lethal, Moderate Damage
Small caliber side arm.
Wild Shot (Ranged, Lethal) Foe -Defense
Your defense has been reduced by the Pistol shot.
Brawl Melee, Smash, Minor Damage
When all else fails, you have only your two fists to depend on.
PPD Undercover Cop
Plain clothes officer meant to look like a normal civilian. Subdued Hawaian shirt and slacks, no PPD insignia.
Powers
Single Shot (Ranged, Lethal) Foe -Defense
Your defense has been reduced by the Pistol shot.
Double Shot (Ranged, Lethal) Foe -Defense
Your defense has been reduced by the Pistol shot.
Wild Shot (Ranged, Lethal) Foe -Defense
Your defense has been reduced by the Pistol shot.
Brawl Melee, Smash, Minor Damage
When all else fails, you have only your two fists to depend on.
PPD Detective
The Paragon Police Department is charged with the unending duty of keeping the streets of the city safe for its citizens. These brave men and women watch over Paragon City, dedicating their lives to make it a better place.
PPD Sergeant
The Paragon Police Department is charged with the unending duty of keeping the streets of the city safe for it's citizens. These brave men and women watch over Paragon City, dedicating their lives to make it a better place.
Powers
Single Shot (Ranged, Lethal) Foe -Defense
Your defense has been reduced by the Pistol shot.
Double Shot (Ranged, Lethal) Foe -Defense
Your defense has been reduced by the Pistol shot.
Wild Shot (Ranged, Lethal) Foe -Defense
Your defense has been reduced by the Pistol shot.
SWAT Sergeant
Keeping the peace in Paragon City is not easy by any stretch of the imagination, and the PPD has to be clever and innovative to keep up with would be criminals. When things get dicey, PPD SWAT answers the call. These heavily armored officers have extensive training with the newest tactics and weaponry to combat their often super powered foes.
Powers
Shotgun (Ranged) Cone, Lethal, Foe Knockdown
Good at close range. Fires a cone of buckshot pellets and can knock some foes down.
Slug Ranged, Lethal, Foe Knockdown
Fires a large slug at a single target at a very long range. This very accurate weapon hits hard, and can knock down foes.
Assault Toggle, Point Blank Area of Effect, Ally +Damage +Resistance: Placate, Taunt
While this power is active, you and your nearby teammates deal more damage.
Maneuvers (Toggle) Point Blank Area of Effect, Team +Defense
A good leader knows how to protect his team. While active, this power increases the Defense of yourself and all nearby teammates.
SWAT Sergeant
Keeping the peace in Paragon City is not easy by any stretch of the imagination, and the PPD has to be clever and innovative to keep up with would be criminals. When things get dicey, PPD SWAT answers the call. These heavily armored officers have extensive training with the newest tactics and weaponry to combat their often super powered foes.
Powers
Assault Rifle Spray Lead Ranged, Lethal, Foe -Defense
Your Defense has been slightly reduced by the Assault Rifle.
Full Auto Attack (Ranged) Damage over Time, Lethal, Foe -Defense
Your Defense has been slightly lowered and you are taking Lethal Damage over Time from the assault rifle.
Assault Rifle Butt Melee, Smash, Foe Disorient
A smash with the butt of the rifle has left you Disoriented.
Tactics Point Blank Area of Effect, Team +Accuracy, +Perception. Resist: Confuse
While this power is active, your Accuracy and that of all your nearby teammates' is increased. Your advanced Tactics also protect you and your team from Confuse effects, as well as your Perception so you can detect Stealthy foes.
Assault Toggle, Point Blank Area of Effect, Ally +Damage +Resistance: Placate, Taunt
While this power is active, you and your nearby teammates deal more damage.
Sniper
PPD Operative
Keeping the peace in Paragon City is not easy by any stretch of the imagination, and the PPD has to be clever and innovative to keep up with would be criminals. When things get dicey, PPD SWAT answers the call. These heavily armored officers have extensive training with the newest tactics and weaponry to combat their often super powered foes.
Sniper Rifle Ranged, Sniper, Lethal, Foe Knockdown
Sniper Rifle is a powerful piece of hardware. It is very accurate and has a very long range. The impressive round can knock down its target.
Resistances
Bosses
PPD Sergeant
The Paragon Police Department is charged with the unending duty of keeping the streets of the city safe for it's citizens. These brave men and women watch over Paragon City, dedicating their lives to make it a better place.
+++ Missing Information +++
PPD Captain
The Paragon Police Department is charged with the unending duty of keeping the streets of the city safe for it's citizens. These brave men and women watch over Paragon City, dedicating their lives to make it a better place.
Powers
Shotgun (Ranged) Cone, Lethal, Foe Knockdown
Good at close range. Fires a cone of buckshot pellets and can knock some foes down.
Slug Ranged, Lethal, Foe Knockdown
Fires a large slug at a single target at a very long range. This very accurate weapon hits hard, and can knock down foes.
Brawl Melee, Smash
When all else fails, you have only your two fists to depend on.
Shotgun Butt Melee, Smash, Foe Disorient
The Shotgun butt has Disoriented you.
Maneuvers (Toggle) Point Blank Area of Effect, Team +Defense
A good leader knows how to protect his team. While active, this power increases the Defense of yourself and all nearby teammates.
Tactics Point Blank Area of Effect, Team +Accuracy, +Perception. Resist: Confuse
While this power is active, your Accuracy and that of all your nearby teammates' is increased. Your advanced Tactics also protect you and your team from Confuse effects, as well as your Perception so you can detect Stealthy foes.
Summon Cops
Animation is similar to the Mercenary Mastermind.
SWAT Grenadier
Keeping the peace in Paragon City is not easy by any stretch of the imagination, and the PPD has to be clever and innovative to keep up with would be criminals. When things get dicey, PPD SWAT answers the call. These heavily armored officers have extensive training with the newest tactics and weapondry to combat their often super powered foes.
Powers
Smoke Grenade (Ranged, Area Over Effect) Foe -Perception, -Accuracy
The Smoke Bomb envelops all those in the affected area in a cloud of smoke. Most villains will not be able to see past normal melee range, although some may have better perception. If the villains are attacked, they will be alerted to your presence, but will suffer a penalty to accuracy..
Incendiary Grenade (Ranged) Targeted Area of Effect, Damage over Time, Fire
The explosion from this incendiary grenade affects all within the blast and can set them on fire.
Grenade (Ranged) Targeted Area of Effect Lethal/Smashing, Foe Knockback
Grenade!
Heavy Grenade (Ranged) Targeted Area of Effect Lethal/Smashing, Foe Knockback
Heavy Grenade!
Elite Bosses
Blue Steel
Main Article: Blue Steel
Blue Steel was originally a promising beat cop with the Paragon Police Department before he grew into the role of hero. He was affiliated with Back Alley Brawler and the Regulators, and led initiatives to curb gang activity in Paragon City. He led one of the early crackdowns against the Clockwork, though has rarely spoken of the encounter. The PPD works very closely with Blue Steel, though he finds time between assisting the force and training newer heroes to lend a hand in otherwise impossible situations.
Powers
Bash Melee, Moderate DMG(Smash), Minor Disorient
You perform a Bashing attack with your mace that deals moderate damage, and can sometimes Disorient your opponent. Damage: Moderate, Recharge: Fast
Clobber Melee, Extreme DMG(Smash), Disorient
You Clobber your foe with a massive swing of your mace. This attack deals exceptional damage and can leave most opponents disoriented for a period of time. Damage: Extreme, Recharge: Slow
Crowd Control Melee (Cone), Moderate DMG(Smash), Knockback
You swing your mace in a wide arc in front of you. This attack strikes all foes within melee range, deals them serious damage, and knocks them down. Damage: Moderate, Recharge: Slow
Jawbreaker Melee, Superior DMG(Smash), Knockup
This upward swing attempts to shatter your opponent's jaw, and has a chance to send him flying upwards into the air. Damage: Superior, Recharge: Slow
Throwing Knives Ranged Minor DMG(Lethal), +Minor DoT(Lethal)
With your natural origin you have to rely on your cunning and skill. You've acquired these throwing knives as part of your personal arsenal. You can throw these knives at a very short range, and deal minor Lethal damage to your target, but a nasty wound will do additional Damage over Time. Damage: Minor (DoT), Recharge: Fast
Active Defense Self Res (Disorient, Hold, Immobilize, Sleep, Fear, Confuse, Repel, Knockback, Defense Debuff)
When you activate this power, it grants protection from Sleep, Disorient, Fear, Immobilize, Confusion, Repel, Knockback, Hold and Defense Debuff effects for a short duration. Recharge: Very Long
Against All Odds Toggle: Self +DMG, Foe -DMG
The harder pressed you are in combat the greater your offensive abilities become. Each enemy that stands toe-to-toe with you in combat will grant you a damage bonus. The first foe you engage in melee grants the highest damage bonus, and up to 10 foes can contribute to this effect. Each foe in melee range also suffers from reduced damage as your shield deflects a portion of their damage. Recharge: Slow
Battle Agility Toggle: Self +DEF(Ranged, AoE), +Res(Defense Debuff)
Your incredible agility allows you to position your shield to protect yourself from incoming ranged damage. While Battle Agility is active you will benefit from increased Ranged and AoE defense as well as some moderate protection from Defense Debuffs. Recharge: Fast
Deflection Toggle: Self +DEF(Melee), +Res(Lethal, Smashing)
Your mastery of the shield allows you to easily deflect melee attacks, and attacks that do get through your ironclad defenses tend to do less damage. While Deflection is active the user will gain defense to melee attacks and some minor resistance to lethal and smashing damage. Recharge: Fast
High Pain Tolerance Auto: Self +Res (All), +MaxHealth
You have a greater tolerance to pain than others. You are also slightly resistant to all types of damage. This power is always on and costs no Endurance.
Rise to the Challenge Toggle: Self +Regen, Foe -ACC
The more the odds are against you, the more determined you become. When surrounded by foes, your ability to regenerate health increases greatly. Additionally, your resolve and the look in your eye is enough to leave most foes shaken, so their attacks are less accurate. The first foe you engage in melee grants the highest regeneration bonus, and up to 10 foes can contribute to this effect. Recharge: Slow
True Grit Auto: Self +Res (Cold, Energy, Fire, Negative Energy, Toxic), +MaxHealth
Your intense training has left you tougher than even the hardiest of heroes. You gain additional hit points and resistance to fire, cold, energy, negative energy and toxic damage sources. This power is always on and costs no Endurance.