Difference between revisions of "Thugs"
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== Overview == | == Overview == | ||
− | + | {{Power Set Icon|Freem}} | |
'''Thugs''' is a standard power set that is a primary set for [[Mastermind]]s. | '''Thugs''' is a standard power set that is a primary set for [[Mastermind]]s. | ||
− | "Street-wise and extremely loyal to the right leader, Thugs make the perfect Henchmen for a manipulative Mastermind. The Rogue | + | "Street-wise and extremely loyal to the right leader, Thugs make the perfect Henchmen for a manipulative Mastermind. The Rogue Isles are a perfect breeding ground for Thugs, and 'street-cred' can go a long way. Thugs are no stranger to urban warfare, and they are quite proficient with various weapons. Most Thugs aren't particularly resistant to any damage type, but their lieutenants posses good Leadership skills to harden all your Henchmen." |
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Latest revision as of 05:57, 25 July 2014
Overview
Thugs is a standard power set that is a primary set for Masterminds.
"Street-wise and extremely loyal to the right leader, Thugs make the perfect Henchmen for a manipulative Mastermind. The Rogue Isles are a perfect breeding ground for Thugs, and 'street-cred' can go a long way. Thugs are no stranger to urban warfare, and they are quite proficient with various weapons. Most Thugs aren't particularly resistant to any damage type, but their lieutenants posses good Leadership skills to harden all your Henchmen."
Possible Pistols Weapon Customizations.
Power Table
The Thugs power set is available as a primary set for Masterminds. The following table shows the level at which each power is available:
Power | Level | Effect | |
Pistols | 1 | Ranged, Minor Damage (Lethal) | |
Call Thugs | 1 | Summon 1-3 Thugs | |
Dual Wield | 2 | Ranged Moderate Damage (Lethal) Foe: Knockback | |
Equip Thugs | 6 | Ranged Equip Thug Henchmen | |
Empty Clips | 8 | Ranged (Cone) Moderate Damage (Lethal) Foe: Knockback | |
Call Enforcer | 12 | Summon 1-2 Thug Enforcers | |
Gang War | 18 | Summon Posse (Calls approximately 10 thugs) | |
Call Bruiser | 26 | Summon Bruiser | |
Upgrade Equipment | 32 | Ranged Upgrade Thug Henchmen |
Powers
Call Bruiser
Calls one massive Bruiser. He is strong, tough and has a mean temper. As a Brute, he will generate Fury and deal more damage the longer the combat lasts. His Super Strength powers means he favors hand-to-hand combat. He has resistance to Lethal and Smashing Damage and some resistance to Fire and Cold Damage. You may only have 1 Bruiser under your control at any given time. If you attempt to summon another Bruiser, the power will fail.
Recharge | Very Long |
Minimum Level | 26 (Mastermind) |
Effects | Summon Bruiser |
Basic Powers | Jab (Minor Damage, Disorient) |
Punch (Moderate Damage, Knockdown) | |
Equip Powers | Hand Clap (PBAoE, Disorient, Knockdown) |
Haymaker (Heavy Damage, Knockdown) | |
Upgrade Powers | Knockout Blow (Superior Damage, Disorient, Knockup) |
Hurl (Heavy Damage, Knockback, -Fly) | |
Foot Stomp (Heavy Damage PBAoE, Knockdown) | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Hold Duration | |
Enhance Knockback Distance | |
Enhance Disorient Duration | |
Set Categories | Pet Damage |
Knockback |
Call Enforcer
Calls forth one to two Thug Enforcers (depending on your level) to do your bidding. Thug Enforcers carry a Sub-machine Gun, and possess good leadership skills. Their weapon of choice is an UZI, and can be equipped to carry up to 2 at once. You may only have 2 Thug Enforcers under your control at any given time. If you attempt to call more Enforcers, you can only replace the ones you have lost in battle. If you already have two, the power will fail.
Recharge | Very Long |
Minimum Level | 12 (Mastermind) |
Effects | Summon 1-2 Thug Enforcers |
Basic Powers | SMG Burst (Moderate DoT) |
SMG Heavy Burst (Moderate DoT) | |
Maneuvers (PBAoE +Def) | |
Equip Powers | SMG is replaced by Uzi |
Uzi Burst (Moderate DoT) | |
Uzi Heavy Burst (Moderate DoT) | |
Uzi Cone Blast (Moderate Damage Cone) | |
Tactics (PBAoE +To Hit) | |
Upgrade Powers | Dual Uzis (Cone) |
Blast Clip | |
Assault (PBAoE +Dam) | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Enhance Defense Buffs | |
Enhance Defense Debuff | |
Reduce Endurance Cost | |
Enhance ToHit Buff | |
Set Categories | Pet Damage |
Defense Debuff | |
To Hit Buff |
Call Thugs
Calls forth one to three Thugs (depending on your level) to do your bidding. The third Thug you gain will be an Arsonist. Thugs use Dual Pistols and can be taught additional pistol attacks. You may only have 3 Thugs under your control at any given time. If you attempt to call more Thugs, you can only replace the ones you have lost in battle. If you already have three, the power will fail.
Recharge | Very Long |
Minimum Level | 1 (Mastermind) |
Effects | Summon 1-3 Thugs |
Thug | Level 1 and 6 pets are Punks |
Basic Powers | Brawl (Smashing) |
Pistols (Minor Damage) | |
Equip Powers | Dual Wield (Moderate Damage) |
Upgrade Powers | Empty Clips (Cone Moderate Damage) |
Arsonist | Level 18 pet is an Arsonist |
Basic Powers | Brawl (Smashing) |
Molotov Cocktail (AoE Minor DoT) | |
Equip Powers | Spit Fire (Cone Moderate DoT) |
Upgrade Powers | Fire Bomb (AoE) |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Set Categories | Pet Damage |
Knockback |
Dual Wield
Fires both pistols at once at a time target. Firing both pistols at once is slower than a single shot, but deals more damage, and the target may get knocked down by the force of the impact.
Damage | Moderate |
Recharge | Fast |
Minimum Level | 2 (Mastermind) |
Effects | Ranged Moderate Damage (Lethal) |
Foe: Knockback | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Ranged Damage |
Knockback |
Empty Clips
You empty the clips of both your pistols in an arc of suppression fire. This attack can blast multiple foes in the affected cone area, and has a small chance of knocking some foes down.
Damage | Moderate |
Recharge | Moderate |
Minimum Level | 8 (Mastermind) |
Effects | Ranged (Cone) Moderate Damage (Lethal) |
Foe: Knockback | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Targeted AoE Damage |
Knockback |
Equip Thugs
Equip your Thug Henchmen with better ammo, weapons and training. This power permanently bestows new weapons and abilities to all of your Thug Henchmen. The powers gained are unique and dependent upon the target Thug Henchman. This power only works on your Thug Henchmen and you can only Equip your Thug Henchmen once with this power.
Recharge | Medium |
Minimum Level | 6 (Mastermind) |
Effects | Ranged Equip Thug Henchmen |
Thugs: | |
Visual Change: | T-Shirts replaced with Tank Tops, Tattoos on arms |
Power added: | Dual Wield (Moderate Damage) |
Arsonist: | |
Visual Change: | Adds Vest, Wrapped Forearms |
Power added: | Spit Fire (Cone Moderate DoT) |
Enforcer: | |
Visual Change: | Adds Leather Vest |
Powers added: | SMG is replaced by Dual Uzis |
Uzi Burst (Moderate DoT) | |
Uzi Heavy Burst (Moderate DoT) | |
Uzi Cone Blast (Moderate Damage Cone) | |
Tactics (PBAoE +To Hit) | |
Bruiser: | |
Visual Change: | Adds Y-Chain on chest, Large Gloves |
Powers added: | Hand Clap (PBAoE, Disorient, Knockdown) |
Haymaker (Heavy Damage, Knockdown) | |
Enhancements | Reduce Endurance Cost |
Enhance Range | |
Increase Attack Rate | |
Set Categories | None |
Gang War
Calls a gang of 10 or so Thug Posse to come to your aid for a brief while. Posse are not like your true Henchman. They cannot be given direct commands, nor will they appear in your pet window. You must select an enemy target to attack first before calling these Thugs. Posse are many, but they are very weak, and are only equipped with the most basic weapons. Although they will follow you, they are not as loyal as your Henchmen, and they will only stick around for a few minutes before taking off.
Recharge | Very Long |
Minimum Level | 18 (Mastermind) |
Effects | Summon Posse (Calls approximately 10 thugs) |
Powers: | |
(One attack each) | Brawl (Smash, Melee) |
Knife (Lethal, Melee) | |
Baseball Bat (Smash, Melee) | |
Sledgehammer (Smash, Melee) | |
Fireman Axe (Lethal, -Def, Melee | |
Revolver (Lethal, Range) | |
Pipe (Smash, Melee) | |
Rock (Smash, Range) | |
Automatic Pistol (Lethal, Range) | |
Resistance (-Dam Smash/Lethal, -HP) | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Set Categories | Pet Damage |
Recharge Intensive Pets |
Pistols
Quickly fires a round from one of your heavy automatic pistols. Damage is average, but the fire rate is very fast.
Damage | Minor |
Recharge | Very Fast |
Minimum Level | 1 (Mastermind) |
Effects | Ranged, Minor Damage (Lethal) |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Ranged Damage |
Upgrade Equipment
Permanently Upgrade the most advanced ammo, weapons and training to all of your Thug Henchmen. The Upgraded Thug will gain new powers, weapons and abilities. The powers gained are unique and dependent upon the type of Thug Henchman that is Upgraded. This power only works on your Thug Henchmen and you can only Upgrade the Equipment of your Thug Henchman once with this power.
Recharge | Medium |
Minimum Level | 32 (Mastermind) |
Effects | Ranged Upgrade Thug Henchmen |
Thugs: | |
Visual Change: | Adds Vest, Sunglasses, Thug Mask, Do Rag, Anarchy symbol on shirt |
Power added: | Empty Clips(Cone Moderate Damage) |
Arsonist: | |
Visual Change: | Adds Goggles, Do Rag, Backpack / Side bag of Dynamite, changes from Arm Wrapping to Gloves |
Power added: | Fire Bomb (AoE) |
Enforcers: | |
Visual Change: | Changes to Sunglasses, Trench Coat, Thug Mask, Utility Belt, all in black. |
Powers added: | Dual Uzis (Cone) |
Blast Clip | |
Assault (PBAoE +Dam) | |
Bruiser: | |
Visual Change: | Full Chest Tattoos, Chain Wrapped Chest, Arms, and Forearms, Sunglasses, Do Rag, Spikes added to Belt. |
Powers added: | Knockout Blow (Superior Damage, Disorient, Knockup) |
Hurl (Heavy Damage, Knockback, -Fly) | |
Foot Stomp (Heavy Damage PBAoE, Knockdown) | |
Enhancements | Reduce Endurance Cost |
Enhance Range | |
Increase Attack Rate | |
Set Categories | None |
Historical
- This set was added to the game for Masterminds in Issue 7.
- The Bruiser's version of Hand Clap was changed to Knockdown from Knockback in Issue 14.