Difference between revisions of "Super Strength"
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{{TOCright}} | {{TOCright}} | ||
== Overview == | == Overview == | ||
+ | {{Power Set Icon|Freem}} | ||
+ | '''Super Strength''' is a standard power set that is a primary set for [[Brute]]s and a secondary set for [[Tanker]]s. | ||
− | + | "Super Strength gives you combat powers derived from your super-human physical strength. Super Strength powers tend to knock foes back." | |
+ | {{clrl}} | ||
== Power Tables == | == Power Tables == | ||
− | + | === Brute === | |
− | === | + | The Super Strength power set is available as a primary set for [[Brute]]s. The following table shows the level at which each power is available: |
− | + | ||
− | The Super Strength | + | |
{{Powers_LevelHeader}} | {{Powers_LevelHeader}} | ||
− | {{Powers_LevelRow|Icon=SuperStrength_Jab.png|Power=Jab|Level=1|Effect=Minor DMG(Smash), | + | {{Powers_LevelRow|Icon=SuperStrength_Jab.png|Power=Jab|Level=1|Effect=Minor DMG(Smash), Foe Disorient|Border=1}} |
− | |Border=1}} | + | {{Powers_LevelRow|Icon=SuperStrength_Punch.png|Power=Punch|Level=1|Effect=Moderate DMG(Smash), Foe Knockdown|Border=1}} |
− | {{Powers_LevelRow|Icon=SuperStrength_Punch.png|Power=Punch|Level= | + | {{Powers_LevelRow|Icon=SuperStrength_Haymaker.png|Power=Haymaker|Level=2|Effect=High DMG(Smash), Foe Knockdown|Border=1}} |
− | {{Powers_LevelRow|Icon=SuperStrength_Haymaker.png|Power=Haymaker|Level= | + | {{Powers_LevelRow|Icon=SuperStrength_HandClap.png|Power=Hand Clap|Level=6|Effect=PBAoE, Foe Disorient, Knockback|Border=1}} |
− | {{Powers_LevelRow|Icon= | + | {{Powers_LevelRow|Icon=SuperStrength_KnockoutBlow.png|Power=Knockout Blow|Level=8|Effect=Extreme DMG(Smash), Foe Hold, Knockup|Border=1}} |
− | {{Powers_LevelRow|Icon= | + | {{Powers_LevelRow|Icon=SuperStrength_Taunt.png|Power=Taunt|Level=12|Effect=Ranged (Targeted AoE), Foe Taunt, -Range|Border=1}} |
− | {{Powers_LevelRow|Icon= | + | {{Powers_LevelRow|Icon=SuperStrength_Rage.png|Power=Rage|Level=18|Effect=Self +DMG, +To-Hit, Delayed Self -DEF(All), -DMG, Special|Border=1}} |
− | |Border=1}} | + | {{Powers_LevelRow|Icon=SuperStrength_Hurl.png|Power=Hurl|Level=26|Effect=Ranged, High DMG(Smash), Foe Knockback, -Fly|Border=1}} |
− | {{Powers_LevelRow|Icon=SuperStrength_Rage.png|Power=Rage|Level= | + | {{Powers_LevelRow|Icon=SuperStrength_FootStomp.png|Power=Foot Stomp|Level=32|Effect=PBAoE, Moderate DMG(Smash), Foe Knockdown|Border=1}} |
− | {{Powers_LevelRow|Icon=SuperStrength_Hurl.png|Power=Hurl|Level= | + | |
− | {{Powers_LevelRow|Icon=SuperStrength_FootStomp.png|Power=Foot Stomp|Level= | + | |
{{Powers_Footer}} | {{Powers_Footer}} | ||
− | === | + | === Tanker === |
− | + | The Super Strength power set is available as a secondary set for [[Tanker]]s. The following table shows the level at which each power is available: | |
− | The Super Strength | + | |
{{Powers_LevelHeader}} | {{Powers_LevelHeader}} | ||
− | {{Powers_LevelRow|Icon=SuperStrength_Jab.png|Power=Jab|Level=1|Effect=Minor DMG(Smash), | + | {{Powers_LevelRow|Icon=SuperStrength_Jab.png|Power=Jab|Level=1|Effect=Melee, Minor DMG(Smash), Foe Disorient|Border=1}} |
+ | {{Powers_LevelRow|Icon=SuperStrength_Punch.png|Power=Punch|Level=2|Effect=Melee, Moderate DMG(Smash), Foe Knockdown|Border=1}} | ||
+ | {{Powers_LevelRow|Icon=SuperStrength_Haymaker.png|Power=Haymaker|Level=4|Effect=Melee, High DMG(Smash), Foe Knockdown|Border=1}} | ||
+ | {{Powers_LevelRow|Icon=SuperStrength_Taunt.png|Power=Taunt|Level=10|Effect=Ranged (Targeted AoE), Foe Taunt, -Range|Border=1}} | ||
+ | {{Powers_LevelRow|Icon=SuperStrength_HandClap.png|Power=Hand Clap|Level=16|Effect=PBAoE, Foe Disorient, Knockback|Border=1}} | ||
+ | {{Powers_LevelRow|Icon=SuperStrength_KnockoutBlow.png|Power=Knockout Blow|Level=20|Effect=Melee, Extreme DMG(Smash), Foe Hold, Knockup | ||
|Border=1}} | |Border=1}} | ||
− | + | {{Powers_LevelRow|Icon=SuperStrength_Rage.png|Power=Rage|Level=28|Effect=Self +DMG, +To-Hit, Delayed Self -DEF(All), -DMG, Special|Border=1}} | |
− | + | {{Powers_LevelRow|Icon=SuperStrength_Hurl.png|Power=Hurl|Level=35|Effect=Ranged, High DMG(Smash), Foe Knockback, -Fly|Border=1}} | |
− | + | {{Powers_LevelRow|Icon=SuperStrength_FootStomp.png|Power=Foot Stomp|Level=38|Effect=PBAoE, Moderate DMG(Smash), Foe Knockdown|Border=1}} | |
− | + | ||
− | + | ||
− | {{Powers_LevelRow|Icon=SuperStrength_Rage.png|Power=Rage|Level= | + | |
− | {{Powers_LevelRow|Icon=SuperStrength_Hurl.png|Power=Hurl|Level= | + | |
− | {{Powers_LevelRow|Icon=SuperStrength_FootStomp.png|Power=Foot Stomp|Level= | + | |
{{Powers_Footer}} | {{Powers_Footer}} | ||
== Powers == | == Powers == | ||
− | + | === [[File:SuperStrength_FootStomp.png]] Foot Stomp === | |
− | === [[ | + | Using your superior leg strength, you can Stomp your foot to the ground, quaking the earth itself. This is a localized attack against everything in melee range. |
− | + | ||
− | Using your superior leg strength, you can Stomp your foot to the ground, quaking the earth itself. This is a localized attack against everything in melee range. | + | |
{{PowerBlock Start}} | {{PowerBlock Start}} | ||
− | {{PowerBlock Damage|Moderate}} | + | {{PowerBlock Damage|Moderate (Smashing)}} |
{{PowerBlock Recharge|Slow}} | {{PowerBlock Recharge|Slow}} | ||
− | {{PowerBlock Level|[[ | + | {{PowerBlock Level|[[File:V_archetypeicon_brute.png|18px]] 32 (Brute)}} |
− | {{PowerBlock Blank|[[ | + | {{PowerBlock Blank|[[File:Archetypeicon_tanker.png|18px]] 38 (Tanker)}} |
− | {{PowerBlock Effects|Point Blank Area of Effect | + | {{PowerBlock Effects|Point Blank Area of Effect}} |
− | {{PowerBlock Blank| | + | {{PowerBlock Blank|Foe Knockdown}} |
− | + | ||
{{PowerBlock Enhancements|{{Enhance Accuracy}}}} | {{PowerBlock Enhancements|{{Enhance Accuracy}}}} | ||
{{PowerBlock Blank|{{Enhance Damage}}}} | {{PowerBlock Blank|{{Enhance Damage}}}} | ||
Line 66: | Line 61: | ||
{{PowerBlock End}} | {{PowerBlock End}} | ||
− | === [[ | + | === [[File:SuperStrength_HandClap.png]] Hand Clap === |
− | + | You can clap you hands together with such force that you create a deafening shockwave. This shockwave can knock back nearby foes, and they have a chance to become Disoriented due to the shock to the inner ear. Hand Clap deals no damage. | |
− | You can clap you hands together with such force that you create a deafening shockwave. This shockwave can knock back nearby foes, and they have a chance to become Disoriented due to the shock to the inner ear. Hand Clap deals no damage. | + | |
{{PowerBlock Start}} | {{PowerBlock Start}} | ||
{{PowerBlock Recharge|Slow}} | {{PowerBlock Recharge|Slow}} | ||
− | {{PowerBlock Level|[[ | + | {{PowerBlock Level|[[File:V_archetypeicon_brute.png|18px]] 6 (Brute)}} |
− | {{PowerBlock Blank|[[ | + | {{PowerBlock Blank|[[File:Archetypeicon_tanker.png|18px]] 16 (Tanker)}} |
{{PowerBlock Effects|Point Blank Area of Effect}} | {{PowerBlock Effects|Point Blank Area of Effect}} | ||
− | {{PowerBlock Blank|Foe Disorient | + | {{PowerBlock Blank|Foe Disorient, Knockback}} |
− | + | ||
{{PowerBlock Enhancements|{{Enhance Accuracy}}}} | {{PowerBlock Enhancements|{{Enhance Accuracy}}}} | ||
{{PowerBlock Blank|{{Reduce Endurance Cost}}}} | {{PowerBlock Blank|{{Reduce Endurance Cost}}}} | ||
Line 88: | Line 81: | ||
{{PowerBlock End}} | {{PowerBlock End}} | ||
− | === [[ | + | === [[File:SuperStrength_Haymaker.png]] Haymaker === |
− | + | A slow but devastating attack, the Haymaker has a great chance of knocking your opponents down. | |
− | A slow but devastating attack, the Haymaker has a great chance of knocking your opponents down. | + | |
{{PowerBlock Start}} | {{PowerBlock Start}} | ||
− | {{PowerBlock Damage|High}} | + | {{PowerBlock Damage|High (Smashing)}} |
{{PowerBlock Recharge|Moderate}} | {{PowerBlock Recharge|Moderate}} | ||
− | {{PowerBlock Level|[[ | + | {{PowerBlock Level|[[File:V_archetypeicon_brute.png|18px]] 4 (Brute)}} |
− | {{PowerBlock Blank|[[ | + | {{PowerBlock Blank|[[File:Archetypeicon_tanker.png|18px]] 6 (Tanker)}} |
{{PowerBlock Effects|Melee}} | {{PowerBlock Effects|Melee}} | ||
− | {{PowerBlock Blank| | + | {{PowerBlock Blank|Foe Knockdown}} |
− | + | ||
{{PowerBlock Enhancements|{{Enhance Accuracy}}}} | {{PowerBlock Enhancements|{{Enhance Accuracy}}}} | ||
{{PowerBlock Blank|{{Enhance Damage}}}} | {{PowerBlock Blank|{{Enhance Damage}}}} | ||
Line 111: | Line 102: | ||
{{PowerBlock End}} | {{PowerBlock End}} | ||
− | === [[ | + | === [[File:SuperStrength_Hurl.png]] Hurl === |
− | + | You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack deals high damage, and can knock foes back and even drop them out of the air if they are flying. | |
− | You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack deals | + | |
− | + | ||
− | + | ||
{{PowerBlock Start}} | {{PowerBlock Start}} | ||
− | {{PowerBlock Damage|High}} | + | {{PowerBlock Damage|High (Smashing)}} |
{{PowerBlock Recharge|Moderate}} | {{PowerBlock Recharge|Moderate}} | ||
− | {{PowerBlock Level|[[ | + | {{PowerBlock Level|[[File:V_archetypeicon_brute.png|18px]] 26 (Brute)}} |
− | {{PowerBlock Blank|[[ | + | {{PowerBlock Blank|[[File:Archetypeicon_tanker.png|18px]] 35 (Tanker)}} |
{{PowerBlock Effects|Ranged}} | {{PowerBlock Effects|Ranged}} | ||
− | {{PowerBlock Blank| | + | {{PowerBlock Blank|Foe Knockback, -Fly}} |
− | + | ||
− | + | ||
{{PowerBlock Enhancements|{{Enhance Accuracy}}}} | {{PowerBlock Enhancements|{{Enhance Accuracy}}}} | ||
{{PowerBlock Blank|{{Enhance Damage}}}} | {{PowerBlock Blank|{{Enhance Damage}}}} | ||
Line 138: | Line 124: | ||
{{PowerBlock End}} | {{PowerBlock End}} | ||
− | === [[ | + | === [[File:SuperStrength_Jab.png]] Jab === |
− | + | A quick jab that deals minor damage, but has a chance of Disorienting the target, especially if coupled with other attacks. | |
− | A quick jab that deals minor damage, but has a chance of Disorienting the target, especially if coupled with other attacks. | + | |
{{PowerBlock Start}} | {{PowerBlock Start}} | ||
− | {{PowerBlock Damage|Minor}} | + | {{PowerBlock Damage|Minor (Smashing)}} |
{{PowerBlock Recharge|Very Fast}} | {{PowerBlock Recharge|Very Fast}} | ||
− | {{PowerBlock Level|[[ | + | {{PowerBlock Level|[[File:V_archetypeicon_brute.png|18px]] 1 (Brute)}} |
− | {{PowerBlock Blank|[[ | + | {{PowerBlock Blank|[[File:Archetypeicon_tanker.png|18px]] 1 (Tanker)}} |
{{PowerBlock Effects|Melee}} | {{PowerBlock Effects|Melee}} | ||
− | {{PowerBlock Blank| | + | {{PowerBlock Blank|Foe Disorient}} |
− | + | ||
{{PowerBlock Enhancements|{{Enhance Accuracy}}}} | {{PowerBlock Enhancements|{{Enhance Accuracy}}}} | ||
{{PowerBlock Blank|{{Enhance Damage}}}} | {{PowerBlock Blank|{{Enhance Damage}}}} | ||
Line 161: | Line 145: | ||
{{PowerBlock End}} | {{PowerBlock End}} | ||
− | === [[ | + | === [[File:SuperStrength_KnockoutBlow.png]] Knockout Blow === |
− | + | You can perform a Knockout Blow on your opponent. This punch does Superior damage and has a great chance of Holding your target. | |
− | You can perform a Knockout Blow on your opponent. This punch does Superior damage and has a great chance of | + | |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
{{PowerBlock Start}} | {{PowerBlock Start}} | ||
− | {{PowerBlock Damage|Extreme}} | + | {{PowerBlock Damage|Extreme (Smashing)}} |
{{PowerBlock Recharge|Slow}} | {{PowerBlock Recharge|Slow}} | ||
− | {{PowerBlock Level|[[ | + | {{PowerBlock Level|[[File:V_archetypeicon_brute.png|18px]] 8 (Brute)}} |
− | {{PowerBlock Blank|[[ | + | {{PowerBlock Blank|[[File:Archetypeicon_tanker.png|18px]] 20 (Tanker)}} |
{{PowerBlock Effects|Melee}} | {{PowerBlock Effects|Melee}} | ||
− | + | {{PowerBlock Blank|Foe Hold, Knockup}} | |
− | {{PowerBlock Blank|Foe Hold}} | + | |
{{PowerBlock Enhancements|{{Enhance Accuracy}}}} | {{PowerBlock Enhancements|{{Enhance Accuracy}}}} | ||
{{PowerBlock Blank|{{Enhance Damage}}}} | {{PowerBlock Blank|{{Enhance Damage}}}} | ||
Line 190: | Line 168: | ||
{{PowerBlock End}} | {{PowerBlock End}} | ||
− | === [[ | + | === [[File:SuperStrength_Punch.png]] Punch === |
− | + | Your Super Strength Punch can deal a moderate amount of damage, but most of all can knock your opponent off their feet, unable to attack again until they stand up. | |
− | Your Super Strength Punch can deal a moderate amount of damage, but most of all can knock your opponent off | + | |
{{PowerBlock Start}} | {{PowerBlock Start}} | ||
− | {{PowerBlock Damage|Moderate}} | + | {{PowerBlock Damage|Moderate (Smashing)}} |
{{PowerBlock Recharge|Fast}} | {{PowerBlock Recharge|Fast}} | ||
− | {{PowerBlock Level|[[ | + | {{PowerBlock Level|[[File:V_archetypeicon_brute.png|18px]] 1 (Brute)}} |
− | {{PowerBlock Blank|[[ | + | {{PowerBlock Blank|[[File:Archetypeicon_tanker.png|18px]] 2 (Tanker)}} |
{{PowerBlock Effects|Melee}} | {{PowerBlock Effects|Melee}} | ||
− | {{PowerBlock Blank| | + | {{PowerBlock Blank|Foe Knockdown}} |
− | + | ||
{{PowerBlock Enhancements|{{Enhance Accuracy}}}} | {{PowerBlock Enhancements|{{Enhance Accuracy}}}} | ||
{{PowerBlock Blank|{{Enhance Damage}}}} | {{PowerBlock Blank|{{Enhance Damage}}}} | ||
Line 213: | Line 189: | ||
{{PowerBlock End}} | {{PowerBlock End}} | ||
− | === [[ | + | === [[File:SuperStrength_Rage.png]] Rage === |
− | + | A Rage comes over you, sending you into a berserker fury. While Raging, your damage and chance to hit are dramatically increased. However, when your Rage subsides, you are left with reduced Defense, drained of some of your Endurance, and your attacks are substantially weakened. | |
− | A Rage comes over you, sending you into a berserker fury. While Raging, your damage and chance to hit are dramatically increased. However, when your Rage subsides, you are left with reduced Defense, drained of some of your Endurance, and your attacks are substantially weakened. | + | |
{{PowerBlock Start}} | {{PowerBlock Start}} | ||
{{PowerBlock Recharge|Very Long}} | {{PowerBlock Recharge|Very Long}} | ||
− | {{PowerBlock Level|[[ | + | {{PowerBlock Level|[[File:V_archetypeicon_brute.png|18px]] 18 (Brute)}} |
− | {{PowerBlock Blank|[[ | + | {{PowerBlock Blank|[[File:Archetypeicon_tanker.png|18px]] 28 (Tanker)}} |
{{PowerBlock Effects|Self +Damage, +To-Hit}} | {{PowerBlock Effects|Self +Damage, +To-Hit}} | ||
− | {{PowerBlock Blank|Delayed Self ( | + | {{PowerBlock Blank|Delayed Self -Defense(All), -Damage, Special}} |
{{PowerBlock Enhancements|{{Reduce Endurance Cost}}}} | {{PowerBlock Enhancements|{{Reduce Endurance Cost}}}} | ||
{{PowerBlock Blank|{{Enhance Recharge Speed}}}} | {{PowerBlock Blank|{{Enhance Recharge Speed}}}} | ||
Line 229: | Line 204: | ||
{{PowerBlock End}} | {{PowerBlock End}} | ||
− | === [[ | + | === [[File:SuperStrength_Taunt.png]] Taunt === |
− | + | Taunts a foe, and some nearby foes, to attack you. Useful for pulling villains off an ally who find themselves in over their head. A To Hit check is required to Taunt enemy players, but is not needed against critter targets. | |
− | + | ||
{{PowerBlock Start}} | {{PowerBlock Start}} | ||
{{PowerBlock Recharge|Fast}} | {{PowerBlock Recharge|Fast}} | ||
− | {{PowerBlock Level|[[ | + | {{PowerBlock Level|[[File:V_archetypeicon_brute.png|18px]] 12 (Brute)}} |
− | {{PowerBlock Blank|[[ | + | {{PowerBlock Blank|[[File:Archetypeicon_tanker.png|18px]] 10 (Tanker)}} |
{{PowerBlock Effects|Ranged (Targeted Area of Effect)}} | {{PowerBlock Effects|Ranged (Targeted Area of Effect)}} | ||
− | {{PowerBlock Blank|Foe Taunt}} | + | {{PowerBlock Blank|Foe Taunt, -Range}} |
{{PowerBlock Enhancements|{{Enhance Accuracy}}}} | {{PowerBlock Enhancements|{{Enhance Accuracy}}}} | ||
{{PowerBlock Blank|{{Enhance Range}}}} | {{PowerBlock Blank|{{Enhance Range}}}} | ||
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{{PowerBlock Sets|{{Set Taunt}}}} | {{PowerBlock Sets|{{Set Taunt}}}} | ||
{{PowerBlock End}} | {{PowerBlock End}} | ||
+ | |||
+ | == Historical == | ||
+ | {{Historical|type=section|reason=change}} | ||
+ | * This set has been in the game for [[Tanker]]s since [[Issue 0]]. | ||
+ | * This set was included with the original release of [[Brute]]s in [[Issue 6]]. | ||
== External Links == | == External Links == | ||
− | * {{ | + | * {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Brute|Type=Melee}} |
− | * {{ | + | * {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Tanker|Type=Melee}} |
− | [[Category: | + | [[Category:Power Sets]] |
[[Category:Brute Primary]] | [[Category:Brute Primary]] | ||
[[Category:Tanker Secondary]] | [[Category:Tanker Secondary]] |
Latest revision as of 03:03, 25 July 2014
Overview
Super Strength is a standard power set that is a primary set for Brutes and a secondary set for Tankers.
"Super Strength gives you combat powers derived from your super-human physical strength. Super Strength powers tend to knock foes back."
Power Tables
Brute
The Super Strength power set is available as a primary set for Brutes. The following table shows the level at which each power is available:
Power | Level | Effect | |
Jab | 1 | Minor DMG(Smash), Foe Disorient | |
Punch | 1 | Moderate DMG(Smash), Foe Knockdown | |
Haymaker | 2 | High DMG(Smash), Foe Knockdown | |
Hand Clap | 6 | PBAoE, Foe Disorient, Knockback | |
Knockout Blow | 8 | Extreme DMG(Smash), Foe Hold, Knockup | |
Taunt | 12 | Ranged (Targeted AoE), Foe Taunt, -Range | |
Rage | 18 | Self +DMG, +To-Hit, Delayed Self -DEF(All), -DMG, Special | |
Hurl | 26 | Ranged, High DMG(Smash), Foe Knockback, -Fly | |
Foot Stomp | 32 | PBAoE, Moderate DMG(Smash), Foe Knockdown |
Tanker
The Super Strength power set is available as a secondary set for Tankers. The following table shows the level at which each power is available:
Power | Level | Effect | |
Jab | 1 | Melee, Minor DMG(Smash), Foe Disorient | |
Punch | 2 | Melee, Moderate DMG(Smash), Foe Knockdown | |
Haymaker | 4 | Melee, High DMG(Smash), Foe Knockdown | |
Taunt | 10 | Ranged (Targeted AoE), Foe Taunt, -Range | |
Hand Clap | 16 | PBAoE, Foe Disorient, Knockback | |
Knockout Blow | 20 | Melee, Extreme DMG(Smash), Foe Hold, Knockup | |
Rage | 28 | Self +DMG, +To-Hit, Delayed Self -DEF(All), -DMG, Special | |
Hurl | 35 | Ranged, High DMG(Smash), Foe Knockback, -Fly | |
Foot Stomp | 38 | PBAoE, Moderate DMG(Smash), Foe Knockdown |
Powers
Foot Stomp
Using your superior leg strength, you can Stomp your foot to the ground, quaking the earth itself. This is a localized attack against everything in melee range.
Damage | Moderate (Smashing) |
Recharge | Slow |
Minimum Level | 32 (Brute) |
38 (Tanker) | |
Effects | Point Blank Area of Effect |
Foe Knockdown | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Increase Attack Rate | |
Enhance Taunt Effectiveness | |
Set Categories | PBAoE Damage |
Knockback | |
Taunt |
Hand Clap
You can clap you hands together with such force that you create a deafening shockwave. This shockwave can knock back nearby foes, and they have a chance to become Disoriented due to the shock to the inner ear. Hand Clap deals no damage.
Recharge | Slow |
Minimum Level | 6 (Brute) |
16 (Tanker) | |
Effects | Point Blank Area of Effect |
Foe Disorient, Knockback | |
Enhancements | Enhance Accuracy |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Increase Attack Rate | |
Enhance Disorient Duration | |
Enhance Taunt Effectiveness | |
Set Categories | Stuns |
Knockback | |
Taunt |
Haymaker
A slow but devastating attack, the Haymaker has a great chance of knocking your opponents down.
Damage | High (Smashing) |
Recharge | Moderate |
Minimum Level | 4 (Brute) |
6 (Tanker) | |
Effects | Melee |
Foe Knockdown | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Increase Attack Rate | |
Enhance Taunt Effectiveness | |
Set Categories | Melee Damage |
Knockback | |
Taunt |
Hurl
You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack deals high damage, and can knock foes back and even drop them out of the air if they are flying.
Damage | High (Smashing) |
Recharge | Moderate |
Minimum Level | 26 (Brute) |
35 (Tanker) | |
Effects | Ranged |
Foe Knockback, -Fly | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Enhance Range | |
Increase Attack Rate | |
Enhance Taunt Effectiveness | |
Set Categories | Ranged Damage |
Knockback | |
Taunt |
Jab
A quick jab that deals minor damage, but has a chance of Disorienting the target, especially if coupled with other attacks.
Damage | Minor (Smashing) |
Recharge | Very Fast |
Minimum Level | 1 (Brute) |
1 (Tanker) | |
Effects | Melee |
Foe Disorient | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Disorient Duration | |
Enhance Taunt Effectiveness | |
Set Categories | Melee Damage |
Stuns | |
Taunt |
Knockout Blow
You can perform a Knockout Blow on your opponent. This punch does Superior damage and has a great chance of Holding your target.
Damage | Extreme (Smashing) |
Recharge | Slow |
Minimum Level | 8 (Brute) |
20 (Tanker) | |
Effects | Melee |
Foe Hold, Knockup | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Hold Duration | |
Enhance Knockback Distance | |
Increase Attack Rate | |
Enhance Taunt Effectiveness | |
Set Categories | Melee Damage |
Holds | |
Knockback | |
Taunt |
Punch
Your Super Strength Punch can deal a moderate amount of damage, but most of all can knock your opponent off their feet, unable to attack again until they stand up.
Damage | Moderate (Smashing) |
Recharge | Fast |
Minimum Level | 1 (Brute) |
2 (Tanker) | |
Effects | Melee |
Foe Knockdown | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Increase Attack Rate | |
Enhance Taunt Effectiveness | |
Set Categories | Melee Damage |
Knockback | |
Taunt |
Rage
A Rage comes over you, sending you into a berserker fury. While Raging, your damage and chance to hit are dramatically increased. However, when your Rage subsides, you are left with reduced Defense, drained of some of your Endurance, and your attacks are substantially weakened.
Recharge | Very Long |
Minimum Level | 18 (Brute) |
28 (Tanker) | |
Effects | Self +Damage, +To-Hit |
Delayed Self -Defense(All), -Damage, Special | |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Enhance ToHit Buff | |
Set Categories | To Hit Buff |
Taunt
Taunts a foe, and some nearby foes, to attack you. Useful for pulling villains off an ally who find themselves in over their head. A To Hit check is required to Taunt enemy players, but is not needed against critter targets.
Recharge | Fast |
Minimum Level | 12 (Brute) |
10 (Tanker) | |
Effects | Ranged (Targeted Area of Effect) |
Foe Taunt, -Range | |
Enhancements | Enhance Accuracy |
Enhance Range | |
Increase Attack Rate | |
Enhance Taunt Effectiveness | |
Set Categories | Taunt |
Historical
- This set has been in the game for Tankers since Issue 0.
- This set was included with the original release of Brutes in Issue 6.