Difference between revisions of "Talk:Titan Weapons"
From Paragon Wiki Archive
(→Titan Names Question) |
(putting my comment back in, don't delete others' comments) |
||
(One intermediate revision by one other user not shown) | |||
Line 16: | Line 16: | ||
::::::That's just silly. We're not that big a deal. Just a collection of players. ~ {{User:Aggelakis/Sig1}} 06:46, 19 September 2012 (UTC) | ::::::That's just silly. We're not that big a deal. Just a collection of players. ~ {{User:Aggelakis/Sig1}} 06:46, 19 September 2012 (UTC) | ||
+ | |||
+ | (Unindenting) | ||
+ | |||
+ | Which is... no longer possible. Zwill is officially gone as of today. {{frown}} {{User:Thirty7/Sig}} 20:15, 21 September 2012 (UTC) | ||
== Demo MOVs == | == Demo MOVs == |
Latest revision as of 20:18, 21 September 2012
Titan Names Question
Were the weapons named after the Titan Network? Felderburg 21:24, 17 September 2012 (UTC)
- I really doubt that they were. --Eabrace 21:39, 17 September 2012 (UTC)
- Just curious. The devs do have a history of recognizing players, and I thought maybe the fortuitous advent of giant weapons allowed them to recognize the Titan crew. Felderburg
- They certainly do. But if the name did have anything to do with the Titan Network, this would be the first anyone's mentioned it. --Eabrace 05:08, 18 September 2012 (UTC)
- I'm pretty sure they're called Titan Weapons because of the meaning. ~ AGGE talk/cons 07:11, 18 September 2012 (UTC)
- Well, sure, but they could have named them anything anything else you can find in a thesaurus, but they chose Titan nonetheless. Felderburg 20:35, 18 September 2012 (UTC)
- *shrug* You could always ask Zwillinger - at least as long as we still have access to him. --Eabrace 22:00, 18 September 2012 (UTC)
(Unindenting)
Which is... no longer possible. Zwill is officially gone as of today. — Talk · Cont 20:15, 21 September 2012 (UTC)
Demo MOVs
Scuzzbopper is no longer updating the Codex, so here are some MOVs that work with Titan Weapons:
DRAW_2HLARGE
2HLARGE_RUNPRE
2HLARGE_RUNPOST
2HLARGE_RUNBACKCYCLE
2HLARGE_TAUNT
2HLARGE_TAUNT_DRAW
2HLARGE_BLOCK_R
2HLARGE_BLOCK_L
CRUSHING_BLOW_FAST_DRAW
CRUSHING_BLOW_SLOW_PRE
DEFENSIVE_SWEEP_FAST_DRAW
Thanks to @Tanglefoe for letting me record those. — Preceding unsigned comment added by Leandro (talk • contribs) 08:16, 18 September 2012