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Difference between revisions of "Nature Affinity"

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{{future}}
 
 
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{{TOCright}}
 
== Overview ==
 
== Overview ==
'''Nature Affinity''' is a primary Power Set for [[Defender]]s and a secondary Power Set for [[Controller]]s, [[Corruptor]]s and [[Mastermind]]s. {{PMarket Powerset|vip=?|cost=}} Controllers and {{UnlockMastermind}}
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[[File:ParagonMarket PowerSet NatureAffinity.png|left]] '''Nature Affinity''' is a primary power set for [[Defender]]s and a secondary power set for [[Controller]]s, [[Corruptor]]s, and [[Mastermind]]s. {{PMarket Power Set|vip=n|cost=800}}
  
You have command over the forces of nature and are able to call forth primal energies to aid your allies and hinder your foes. Many of your powers place a Bloom effect on you and your allies. Each stack of Bloom boosts healing effects on the affected targets by a small amount. Bloom can stack up to 5 times.
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"You have command over the forces of nature and are able to call forth primal energies to aid your allies and hinder your foes. Many of your powers place a Bloom effect on you and your allies. Each stack of Bloom boosts healing effects on the affected targets by 4% for 30 seconds. Bloom can stack up to 5 times."
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{{clrl}}
  
 
== Power Table ==
 
== Power Table ==
=== Controller, Corruptor, Defender, Mastermind ===
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The Nature Affinity power set is available as a primary set for [[Defender]]s and as a secondary set for [[Controller]]s, [[Corruptor]]s, and [[Mastermind]]s. The following table shows the levels at which each power is available:
The '''Nature Affinity''' Power Set is available as a primary set for [[Defender]]s and a secondary set for [[Controller]]s, [[Corruptor]]s and [[Mastermind]]s. The following table shows what Powers are available and at which levels:
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{{Powers_SplitLevelHeader}}
 
{{Powers_SplitLevelHeader}}
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== Powers ==
 
== Powers ==
 
The following powers are in the Nature Affinity Power Set.
 
 
 
=== [[File:NatureAffinity_CorrosiveSap.png]] Corrosive Enzymes ===
 
=== [[File:NatureAffinity_CorrosiveSap.png]] Corrosive Enzymes ===
 
 
You spray a target with toxic, corrosive Enzymes reducing the damage they deal as well as their damage resistance.
 
You spray a target with toxic, corrosive Enzymes reducing the damage they deal as well as their damage resistance.
  
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=== [[File:NatureAffinity_RagingTempest.png]] Entangling Aura ===
 
=== [[File:NatureAffinity_RagingTempest.png]] Entangling Aura ===
 
 
While this power is active there is a high chance that entangling vines will grasp nearby foes and render them held for a short time.
 
While this power is active there is a high chance that entangling vines will grasp nearby foes and render them held for a short time.
  
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=== [[File:NatureAffinity_LifegivingSpores.png]] Lifegiving Spores ===
 
=== [[File:NatureAffinity_LifegivingSpores.png]] Lifegiving Spores ===
 
 
When activating this power you cause all allies at a selected location to recover a small amount of health and endurance every few seconds as long as they remain within the Lifegiving Spores.
 
When activating this power you cause all allies at a selected location to recover a small amount of health and endurance every few seconds as long as they remain within the Lifegiving Spores.
  
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=== [[File:NatureAffinity_Overgrowth.png]] Overgrowth ===
 
=== [[File:NatureAffinity_Overgrowth.png]] Overgrowth ===
 
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Becoming a conduit of nature itself, you greatly boost the damage, to hit and endurance discount of nearby allies for a long period of time. Overgrowth also grants the affected targets 5 stacks of Bloom.
Becoming a conduit of nature itself, you greatly boost the damage, to hit and endurance discount of nearby allies for a long period of time. Overgrowth also grants the affected targets 5 stacks of Bloom.
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{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
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=== [[File:NatureAffinity_Rebirth.png]] Rebirth ===
 
=== [[File:NatureAffinity_Rebirth.png]] Rebirth ===
 
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Rebirth can either greatly heal a conscious ally for a large amount of health over time or it can revive a fallen ally with a large amount of health and endurance and cause them to recover health over time. This power also grants 3 stacks of Bloom.
Rebirth can either greatly heal a conscious ally for a large amount of health over time or it can revive a fallen ally with a large amount of health and endurance and cause them to recover health over time. This power also grants 3 stacks of Bloom.
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{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
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=== [[File:NatureAffinity_Regrowth.png]] Regrowth ===
 
=== [[File:NatureAffinity_Regrowth.png]] Regrowth ===
 
 
By channeling the energies present in nature you are able to immediately heal yourself and allies in front of you for a small amount of health and cause them to recover a small amount of health over time. Regrowth places a stack of Bloom on its target.
 
By channeling the energies present in nature you are able to immediately heal yourself and allies in front of you for a small amount of health and cause them to recover a small amount of health over time. Regrowth places a stack of Bloom on its target.
  
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{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
 
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
 
{{PowerBlock_Blank|{{Enhance Heal}}}}
 
{{PowerBlock_Blank|{{Enhance Heal}}}}
{{PowerBlock_Blank|{{Enhance Range}} (Defender, Defender, Controller, Controller, Corruptor, Corruptor, Mastermind, Mastermind only)}}
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{{PowerBlock_Blank|{{Enhance Range}}}}
 
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 
{{PowerBlock_Sets|{{Set Healing}}}}
 
{{PowerBlock_Sets|{{Set Healing}}}}
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=== [[File:NatureAffinity_SporeCloud.png]] Spore Cloud ===
 
=== [[File:NatureAffinity_SporeCloud.png]] Spore Cloud ===
 
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You create a large cloud of toxic spores around your targeted foe. The target and all nearby foes will have their damage output, chance to hit and regeneration rate reduced.
You create a large cloud of toxic spores around your targeted foe. The target and all affected targets will have their damage output, chance to hit and regeneration rate reduced.
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{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
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=== [[File:NatureAffinity_WildBastion.png]] Wild Bastion ===
 
=== [[File:NatureAffinity_WildBastion.png]] Wild Bastion ===
 
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You encase yourself and nearby allies in a protective barrier that will absorb a moderate amount of damage. Additionally, affected allies will heal for a portion of their health over time. Wild Bastion places 3 stacks of Bloom on all affected targets.
You encase yourself and nearby allies in a protective barrier that will absorb a moderate amount of damage. Additionally, affected allies will heal for a portion of their health over time. Wild Bastion places 3 stacks of Bloom on all affected targets.
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{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
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=== [[File:NatureAffinity_WildGrowth.png]] Wild Growth ===
 
=== [[File:NatureAffinity_WildGrowth.png]] Wild Growth ===
 
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You channel the power of nature into your allies allowing them to more easily shrug off damage and causing their wounds to heal more quickly. Wild Growth increases the damage resistance and boosts the regeneration rate of all affected allies. This power also grants 2 stacks of Bloom.
You channel the power of nature into your allies allowing them to more easily shrug off damage and causing their wounds to heal more quickly. Wild Growth increases the damage resistance and boosts the regeneration rate of all affected allies. This power also grants 2 stacks of Bloom.
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{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
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{{PowerBlock_Blank|{{Set Resist Damage}}}}
 
{{PowerBlock_Blank|{{Set Resist Damage}}}}
 
{{PowerBlock_End}}
 
{{PowerBlock_End}}
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== Historical ==
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{{historical|type=section|reason=changed}}
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* Nature Affinity was leaked on the [[Beta Server]] early in the design process, and was subsequently restricted from view until it was officially announced.
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* This set was added to the game for [[Controller]]s, [[Corruptor]]s, [[Defender]]s, and [[Mastermind]]s on August 21, 2012, as an update to [[Issue 23]].
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== External Links ==
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* [http://web.archive.org/web/20121109053131/http://na.cityofheroes.com/en/news/news_archive/intrepid_informer_24_nature_affinity.php Intrepid Informer #24]
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* [http://web.archive.org/web/20121025114611/http://na.cityofheroes.com/en/news/news_archive/featured_items_at_the_paragon_market_-_82112.php Added to Paragon Market]
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* {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Controller|Type=Buff}}
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* {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Corruptor|Type=Buff}}
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* {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Defender|Type=Buff}}
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* {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Mastermind|Type=Buff}}
  
 
[[Category:Power Sets]]
 
[[Category:Power Sets]]
[[Category:Defender Primary]]
 
 
[[Category:Controller Secondary]]
 
[[Category:Controller Secondary]]
 
[[Category:Corruptor Secondary]]
 
[[Category:Corruptor Secondary]]
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[[Category:Defender Primary]]
 
[[Category:Mastermind Secondary]]
 
[[Category:Mastermind Secondary]]

Latest revision as of 05:49, 25 July 2014

Overview

ParagonMarket PowerSet NatureAffinity.png
Nature Affinity is a primary power set for Defenders and a secondary power set for Controllers, Corruptors, and Masterminds. This premium power set is available for 800 Paragon Points on the Paragon Market for Free and Premium Players; VIP Players must also purchase this set.

"You have command over the forces of nature and are able to call forth primal energies to aid your allies and hinder your foes. Many of your powers place a Bloom effect on you and your allies. Each stack of Bloom boosts healing effects on the affected targets by 4% for 30 seconds. Bloom can stack up to 5 times."

Power Table

The Nature Affinity power set is available as a primary set for Defenders and as a secondary set for Controllers, Corruptors, and Masterminds. The following table shows the levels at which each power is available:

Power Level as Primary Level as Secondary Effect
NatureAffinity CorrosiveSap.png Corrosive Enzymes 1 1 Ranged, Foe -Res(All), -DMG(All)
NatureAffinity Regrowth.png Regrowth 1 2 Ranged Facing Cone, Minor Ally Heal, Ally Moderate Healing Over Time, +1 Bloom
NatureAffinity WildGrowth.png Wild Growth 2 4 PBAoE, Team +Res(All), +Regen, +2 Bloom
NatureAffinity SporeCloud.png Spore Cloud 6 10 Toggle (Targeted AoE), Foe -Dmg(All), -To Hit, -Regen
NatureAffinity LifegivingSpores.png Lifegiving Spores 8 16 Toggle (Location AoE), PBAoE +Minor Heal Over Time, +Endurance
NatureAffinity WildBastion.png Wild Bastion 12 20 PBAoE, Team +Absorb, +Heal Over Time, +3 Bloom
NatureAffinity Rebirth.png Rebirth 18 28 Ranged, Ally Rez, +Heal Over Time, Special, +3 Bloom
NatureAffinity RagingTempest.png Entangling Aura 26 35 Toggle, Foe Hold
NatureAffinity Overgrowth.png Overgrowth 32 38 PBAoE, Team +Damage, +To Hit, +Endurance Discount, +5 Bloom

Powers

NatureAffinity CorrosiveSap.png Corrosive Enzymes

You spray a target with toxic, corrosive Enzymes reducing the damage they deal as well as their damage resistance.

Recharge Slow
Minimum Level Archetypeicon controller.png 1 (Controller)
V archetypeicon corruptor.png 1 (Corruptor)
Archetypeicon defender.png 1 (Defender)
V archetypeicon mastermind.png 1 (Mastermind)
Effects Ranged, Foe -Res(All), -DMG(All)
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
Set Categories -

NatureAffinity RagingTempest.png Entangling Aura

While this power is active there is a high chance that entangling vines will grasp nearby foes and render them held for a short time.

Recharge Fast.
Minimum Level Archetypeicon controller.png 35 (Controller)
V archetypeicon corruptor.png 35 (Corruptor)
Archetypeicon defender.png 26 (Defender)
V archetypeicon mastermind.png 35 (Mastermind)
Effects Toggle, Foe Hold
Enhancements TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Hold Duration.png Enhance Hold Duration
TO Training Attack Rate.png Increase Attack Rate
Set Categories IO Hold Duration.png Holds

NatureAffinity LifegivingSpores.png Lifegiving Spores

When activating this power you cause all allies at a selected location to recover a small amount of health and endurance every few seconds as long as they remain within the Lifegiving Spores.

Recharge Very Fast
Minimum Level Archetypeicon controller.png 16 (Controller)
V archetypeicon corruptor.png 16 (Corruptor)
Archetypeicon defender.png 8 (Defender)
V archetypeicon mastermind.png 16 (Mastermind)
Effects Toggle (Location AoE), PBAoE +Minor Heal Over Time, +Endurance
Enhancements TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Endurance Modification.png Enhance Endurance Modification
TO Training Heal.png Enhance Heal
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
Set Categories IO Endurance Modification.png Endurance Modification
IO Healing-Absorb.png Healing/Absorb

NatureAffinity Overgrowth.png Overgrowth

Becoming a conduit of nature itself, you greatly boost the damage, to hit and endurance discount of nearby allies for a long period of time. Overgrowth also grants the affected targets 5 stacks of Bloom.

Recharge Very Long
Minimum Level Archetypeicon controller.png 38 (Controller)
V archetypeicon corruptor.png 38 (Corruptor)
Archetypeicon defender.png 32 (Defender)
V archetypeicon mastermind.png 38 (Mastermind)
Effects PBAoE, Team +Damage, +To Hit, +Endurance Discount, +5 Bloom
Enhancements TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
TO Training ToHit Buffs.png Enhance ToHit Buff
Set Categories IO To Hit Buff.png To Hit Buff

NatureAffinity Rebirth.png Rebirth

Rebirth can either greatly heal a conscious ally for a large amount of health over time or it can revive a fallen ally with a large amount of health and endurance and cause them to recover health over time. This power also grants 3 stacks of Bloom.

Recharge Very Long
Minimum Level Archetypeicon controller.png 28 (Controller)
V archetypeicon corruptor.png 28 (Corruptor)
Archetypeicon defender.png 18 (Defender)
V archetypeicon mastermind.png 28 (Mastermind)
Effects Ranged, Ally Rez, +Heal Over Time, Special, +3 Bloom
Enhancements TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Endurance Modification.png Enhance Endurance Modification
TO Training Heal.png Enhance Heal
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
Set Categories IO Endurance Modification.png Endurance Modification
IO Healing-Absorb.png Healing/Absorb

NatureAffinity Regrowth.png Regrowth

By channeling the energies present in nature you are able to immediately heal yourself and allies in front of you for a small amount of health and cause them to recover a small amount of health over time. Regrowth places a stack of Bloom on its target.

Recharge Moderate
Minimum Level Archetypeicon controller.png 2 (Controller)
V archetypeicon corruptor.png 2 (Corruptor)
Archetypeicon defender.png 1 (Defender)
V archetypeicon mastermind.png 2 (Mastermind)
Effects Ranged Facing Cone, Minor Ally Heal, Ally Moderate Healing Over Time, +1 Bloom
Enhancements TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Heal.png Enhance Heal
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
Set Categories IO Healing-Absorb.png Healing/Absorb

NatureAffinity SporeCloud.png Spore Cloud

You create a large cloud of toxic spores around your targeted foe. The target and all nearby foes will have their damage output, chance to hit and regeneration rate reduced.

Recharge Long
Minimum Level Archetypeicon controller.png 10 (Controller)
V archetypeicon corruptor.png 10 (Corruptor)
Archetypeicon defender.png 6 (Defender)
V archetypeicon mastermind.png 10 (Mastermind)
Effects Toggle (Targeted AoE), Foe -Dmg(All), -To Hit, -Regen
Enhancements TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
TO Training ToHit DeBuffs.png Enhance ToHit Debuff
Set Categories IO To Hit DeBuff.png ToHit Debuff

NatureAffinity WildBastion.png Wild Bastion

You encase yourself and nearby allies in a protective barrier that will absorb a moderate amount of damage. Additionally, affected allies will heal for a portion of their health over time. Wild Bastion places 3 stacks of Bloom on all affected targets.

Recharge Very Long
Minimum Level Archetypeicon controller.png 20 (Controller)
V archetypeicon corruptor.png 20 (Corruptor)
Archetypeicon defender.png 12 (Defender)
V archetypeicon mastermind.png 20 (Mastermind)
Effects PBAoE, Team +Absorb, +Heal Over Time, +3 Bloom
Enhancements TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Heal.png Enhance Heal
TO Training Attack Rate.png Increase Attack Rate
Set Categories IO Healing-Absorb.png Healing/Absorb

NatureAffinity WildGrowth.png Wild Growth

You channel the power of nature into your allies allowing them to more easily shrug off damage and causing their wounds to heal more quickly. Wild Growth increases the damage resistance and boosts the regeneration rate of all affected allies. This power also grants 2 stacks of Bloom.

Recharge Very Long
Minimum Level Archetypeicon controller.png 4 (Controller)
V archetypeicon corruptor.png 4 (Corruptor)
Archetypeicon defender.png 2 (Defender)
V archetypeicon mastermind.png 4 (Mastermind)
Effects PBAoE, Team +Res(All), +Regen, +2 Bloom
Enhancements TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Heal.png Enhance Heal
TO Training Attack Rate.png Increase Attack Rate
Set Categories IO Healing-Absorb.png Healing/Absorb
IO Resist Damage.png Resist Damage

Historical

Badge time.png This section contains information that no longer applies to the current version of City of Heroes Freedom. It is provided for historical purposes.

External Links