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Difference between revisions of "The Black Knights"

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{{otheruses4|the [[Night Ward]] enemy group|the [[Paladin]] related badge|Black Knight Badge}}
 
{{otheruses4|the [[Night Ward]] enemy group|the [[Paladin]] related badge|Black Knight Badge}}
 
{{TOCright}}
 
{{TOCright}}
  
 
== Overview ==
 
== Overview ==
 
+
'''The Black Knights''' are an enemy group that appear in [[Night Ward]].  They are an ancient Order of the dead that is charged with overseeing the [[Eternal Prison]]; a place where only the wickedest of souls are jailed.  
'''The Black Knights''' are an enemy group that appear in [[Night Ward]].  They are in charge of guarding the [[Eternal Prison]].  
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{{clr}}
 
{{clr}}
  
 
== Enemy Types ==
 
== Enemy Types ==
 
 
=== Minions ===
 
=== Minions ===
 +
==== Black Feather ====
 +
<!-- BK_BlackFeather_01 BK_BlackFeather_03 BK_BlackFeather_04 BK_BlackFeather_05 -->
 +
[[File:Black Feathers.jpg|200px|thumb|right|{{center|Black Feathers}}]]
 +
The Black Knights are an ancient Order of the dead that is charged with overseeing the Eternal Prison; a place where only the wickedest of souls are jailed. Black Feathers are said to shoot death on raven wings with their great bows, and indeed, their arrows are fletched with their namesake. With keen eyes, they watch for danger, ensuring that the walls of the Eternal Prison are never breached and that evil cannot escape.
 +
 +
''Powers''
 +
 +
{{Power|[[File:BlackKnights Knockaway.png|22px]]|Knock Away|Melee, High DMG(Smashing), Knockback, +ToHit(Self)|You kick your target, dealing smashing damage and knocking them back. This also boosts your morale, increasing all damage for a short time.}}
 +
 +
{{Power|[[File:BlackKnights BlazingArrow.png|22px]]|Blazing Arrow|Ranged, High DMG(Lethal), Minor DoT(Fire)|You launch a blazing arrow at your foe, dealing lethal damage and setting the target on fire. The target suffers additional fire damage over time.}}
 +
 +
{{Power|[[File:BlackKnights NetherArrow.png|22px]]|Nether Arrow|Ranged, Moderate DMG(Smashing), Minor DoT(Negative Energy), Chance for Immobilize(Foe) and Debuff(Foe)|You fire an arrow of nether energy at your target. The target suffers smashing damage from the force of the blow and suffers negative energy damage over time, as the energy seeps into their soul. There is a chance that the target will be immobilized by this attack. There is also a chance that some of the spirit energy will splash on collision with the target, creating a pool of nether energy at the target's feet.}}
 +
 +
{{Power|[[File:BlackKnights CrystalArrow.png|22px]]|Crystal Arrow|Ranged, Moderate DMG(Lethal, Cold), Chance for Hold(Foe)|You fire an arrow of crystalline nether energy at your target. This arrow pierces the target, causing lethal damage, while the frigid temperature of the arrow causes additional cold damage. This temperature has a chance of crystallizing vapor in the air around the target, giving a small chance of holding the opponent.}}
 +
 +
{{Power|[[File:BlackKnights Resistance.png|22px]]|Damage Resistance|{{DamResVal|0|0|0|0|10|10|e=-}}|The Black Knights are naturally resistant to negative energy damage, but have a weakness to energy attacks.}}
 +
{{clr}}
  
 
==== Eternal Guard ====
 
==== Eternal Guard ====
[[Image:EternalGuard.jpg|50px|thumb|right|{{center|Eternal Guard}}]]
+
<!-- BK_EternalGuard_01 BK_EternalGuard_04 BK_EternalGuard_05 BK_EternalGuard_06 -->
 +
[[File:Eternal Guard.jpg|100px|thumb|right|{{center|Eternal Guard}}]]
 
The Black Knights are an ancient Order of the dead that is charged with overseeing the Eternal Prison; a place where only the wickedest of souls are jailed. The Eternal Guards have sworn an oath to oversee the prison and to stand vigil over its twisted and varied denizens. Ranks of spear wielding Eternal Guards ensure that the walls never go unmanned and that evil is kept at bay.
 
The Black Knights are an ancient Order of the dead that is charged with overseeing the Eternal Prison; a place where only the wickedest of souls are jailed. The Eternal Guards have sworn an oath to oversee the prison and to stand vigil over its twisted and varied denizens. Ranks of spear wielding Eternal Guards ensure that the walls never go unmanned and that evil is kept at bay.
  
 
''Powers''
 
''Powers''
  
{{missing}}
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{{Power|[[File:BlackKnights MercurialBlow.png|22px]]|Mercurial Blow|Melee, Moderate DMG (Smashing), -DEF(Foe, All)|You strike your foe with a lightning fast blow from your staff, dealing smashing damage and reducing defenses.}}
{{clr}}
+
  
==== Black Feather ====
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{{Power|[[File:BlackKnights SerpentsReach.png|22px]]|Serpent's Reach|Ranged, Superior DMG (Smashing), Chance for Knockdown(Foe)|You fully extend your staff and release a burst of energy at a distant target. This target suffers smashing damage and may be knocked down.}}
[[Image:BlackFeathers.jpg|100px|thumb|right|{{center|Black Feathers}}]]
+
The Black Knights are an ancient Order of the dead that is charged with overseeing the Eternal Prison; a place where only the wickedest of souls are jailed. Black Feathers are said to shoot death on raven wings with their great bows, and indeed, their arrows are fletched with their namesake. With keen eyes, they watch for danger, ensuring that the walls of the Eternal Prison are never breached and that evil cannot escape.
+
  
=== Lieutenants ===
+
{{Power|[[File:BlackKnights InnocuousStrikes.png|22px]]|Innocuous Strikes|Melee (Cone), High DoT (Smashing), -Speed(Foe, All), Chance for Immobilize(Foe)|You batter your the feet and legs of nearby opponents with a flurry of blows from your staff. This attack deals smashing damage to all foes within its cone. All affected targets will have their movement speed reduced, with a chance of being immobilized briefly.}}
==== Black Chevalier ====
+
[[Image:BlackChevalier.jpg|50px|thumb|right|{{center|Black Chevalier}}]]
+
The Black Knights are an ancient Order of the dead that is charged with overseeing the Eternal Prison; a place where only the wickedest of souls are jailed. Armed with great swords easily the height of most men, a Black Chevalier is an unstoppable force, bringing death and destruction in its wake. Where he walks, the foes of the Eternal Order fall in droves.
+
  
''Powers''
+
{{Power|[[File:BlackKnights Taunt.png|22px]]|Taunt|Targeted AoE, Taunt|You taunt your targets, provoking their anger and focusing their attacks.}}
  
{{missing}}
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{{Power|[[File:BlackKnights Resistance.png|22px]]|Damage Resistance|Resistance|The Black Knights are naturally resistant to negative energy damage, but have a weakness to energy attacks.}}
 
{{clr}}
 
{{clr}}
  
 +
=== Lieutenants ===
 
==== Armiger ====
 
==== Armiger ====
[[Image:Armiger.jpg|50px|thumb|right|{{center|Armiger}}]]
+
<!-- BK_Armiger_01 BK_Armiger_03 BK_Armiger_04 -->
 +
[[File:Armiger.jpg|100px|thumb|right|{{center|Armiger}}]]
 
The Black Knights are an ancient Order of the dead that is charged with overseeing the Eternal Prison; a place where only the wickedest of souls are jailed. Armigers are shield bearers that march at the forefront of the Black Knights when battle calls. Sworn to protect their sword brothers, they wade into battle without fear, relying on sturdy shield and heavy blade to carry the day. Every Armiger has sworn an oath to death before dishonor.
 
The Black Knights are an ancient Order of the dead that is charged with overseeing the Eternal Prison; a place where only the wickedest of souls are jailed. Armigers are shield bearers that march at the forefront of the Black Knights when battle calls. Sworn to protect their sword brothers, they wade into battle without fear, relying on sturdy shield and heavy blade to carry the day. Every Armiger has sworn an oath to death before dishonor.
  
 
''Powers''
 
''Powers''
  
{{missing}}
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{{Power|[[File:BlackKnights Hack.png|22px]]|Hack|Melee, Superior DMG(Lethal), -DEF(Foe, All)|You hack your opponent, causing lethal damage and reducing their defense.}}
 +
 
 +
{{Power|[[File:BlackKnights Slash.png|22px]]|Slash|Melee, High DMG (Lethal), -DEF(Foe,All)|You perform a quick slash that deals lethal damage and reduces a target's defense.}}
 +
 
 +
{{Power|[[File:BlackKnights NetherBlade.png|22px]]|Nether Blade|Ranged, Moderate DMG(Negative Energy), Minor DoT(Negative Energy)|You discharge a beam of nether energy from your sword, striking the target for negative energy damage and causing negative energy damage over time.}}
 +
 
 +
{{Power|[[File:BlackKnights Deflection.png|22px]]|Deflection|Auto (Self), +DEF(Melee), +RES(Lethal, Smashing)|Your mastery of the shield allows you to easily deflect melee attacks, and attacks that do get through your ironclad defenses tend to do less damage.}}
 +
 
 +
{{Power|[[File:BlackKnights GrantCover.png|22px]]|Grant Cover|PBAoE, +DEF(Team, All but Psionic), +RES(Team, Defense Debuff, Recharge Debuff)|You are able to use your shield to defend nearby allies. Any teammates who remain nearby gain a bonus to their defense. Additionally, the caster and teammates will gain some resistance to defense and recharge rate debuffs.}}
 +
 
 +
{{Power|[[File:BlackKnights Resistance.png|22px]]|Damage Resistance|Resistance|The Black Knights are naturally resistant to negative energy damage, but have a weakness to energy attacks.}}
 
{{clr}}
 
{{clr}}
  
 +
==== Black Chevalier ====
 +
<!-- BK_BlackChevalier_01 BK_BlackChevalier_02 BK_BlackChevalier_03 BK_BlackChevalier_04 -->
 +
[[File:Black Chevalier.jpg|100px|thumb|right|{{center|Black Chevalier}}]]
 +
The Black Knights are an ancient Order of the dead that is charged with overseeing the Eternal Prison; a place where only the wickedest of souls are jailed. Armed with great swords easily the height of most men, a Black Chevalier is an unstoppable force, bringing death and destruction in its wake. Where he walks, the foes of the Eternal Order fall in droves.
 +
 +
''Powers''
 +
 +
{{Power|[[File:BlackKnights DefensiveSweep.png|22px]]|Defensive Sweep|Melee, Moderate DMG(Smashing), +DEF(Self, Melee, Smashing), +ToHit(Self), Chance for -Rech(Foe)|You quickly strike your opponent from a defensive position, causing smashing damage. The force of the blow also has a chance to slow their response time. Additionally, your chance to hit and your defense against melee and smashing attacks is increased for a short time.}}
 +
 +
{{Power|[[File:BlackKnights CrushingBlow.png|22px]]|Crushing Blow|Melee, High DMG(Smashing), Minor DoT (Lethal), -Speed(Foe,All), -Fly(Foe)|You swing your weapon at your target with tremendous force. The blow causes smashing damage and internal trauma, which causes lethal damage over time. The target also suffers a reduction in movement speed and ability to fly.}}
 +
 +
{{Power|[[File:BlackKnights PenumbralStrike.png|22px]]|Penumbral Strike|Ranged, Minor DMG (Negative Energy), Knockback(Foe) OR Immobilize(Foe)|You swing your weapon in a wide arc and create a nether shockwave which travels in the direction of your target. Opponents hit by the shockwave suffer negative energy damage. Targets will also be knocked back by the force of the blow, or exhausted by the absorbed energy, immobilizing them.}}
 +
 +
{{Power|[[File:BlackKnights FollowThrough.png|22px]]|Follow Through|Melee, High DMG (Smashing), Minor DoT (Lethal), Chance for Knockup(Foe), -Fly(Foe)|You channel your energy into an especially powerful swing. This swing does significant smashing damage and causes sufficient trauma to induce lethal damage over time in the target.}}
 +
 +
{{Power|[[File:BlackKnights ResistPhysicalDamage.png|22px]]|Resist Physical Damage|Self, +RES(Smashing, Lethal, Defense Debuff) {{DamResVal|10|10}}|You are naturally tough and inherently resistant to smashing and lethal damage, in addition to Defense Debuffs.}}
 +
 +
{{Power|[[File:BlackKnights Resistance.png|22px]]|Damage Resistance|{{DamResVal|0|0|0|0|10|10|e=-}}|The Black Knights are naturally resistant to negative energy damage, but have a weakness to energy attacks.}}
 +
{{clr}}
  
 
=== Bosses ===
 
=== Bosses ===
 
==== Black Warden ====
 
==== Black Warden ====
[[Image:BlackWarden.jpg|50px|thumb|right|{{center|Black Warden}}]]
+
<!-- BK_BlackWarden_01 BK_BlackWarden_03 BK_BlackWarden_04 BK_BlackWarden_05 -->
 +
[[File:Black Warden.jpg|100px|thumb|right|{{center|Black Warden}}]]
 
The Black Knights are an ancient Order of the dead that is charged with overseeing the Eternal Prison; a place where only the wickedest of souls are jailed. Black Wardens are the masters of the Eternal Prison, and form the inner circle of the Eternal Order. It is to them that the many and powerful oaths of the Black Knights are made, and it is solely upon them that the task of finding and punishing the souls of the wicked rests. Through powerful black spells the Black Wardens ensure that no soul can escape their grasp, and that the reward for a life of wickedness is bestowed upon those souls in the form of an eternity of agony from which there is no escape.
 
The Black Knights are an ancient Order of the dead that is charged with overseeing the Eternal Prison; a place where only the wickedest of souls are jailed. Black Wardens are the masters of the Eternal Prison, and form the inner circle of the Eternal Order. It is to them that the many and powerful oaths of the Black Knights are made, and it is solely upon them that the task of finding and punishing the souls of the wicked rests. Through powerful black spells the Black Wardens ensure that no soul can escape their grasp, and that the reward for a life of wickedness is bestowed upon those souls in the form of an eternity of agony from which there is no escape.
  
 
''Powers''
 
''Powers''
  
{{missing}}
+
{{Power|[[File:BlackKnights DarkBlast.png|22px]]|Dark Blast|Ranged, High DMG(Negative Energy), -ToHit(Foe)|You fire a blast of dark energy at a single target. This attack causes negative energy damage and reduces the target's chance to hit.}}
 +
 
 +
{{Power|[[File:BlackKnights TenebrousTentacles.png|22px]]|Tenebrous Tentacles|Ranged (Cone), Moderate DMG(Negative Energy), High DoT (Smashing), -ToHit(Foe), Immobilize(Foe)|You can create a rift to the Netherworld that allows its native creatures to slip their oily tentacles into our reality. These creatures will snare all foes within range, immobilizing them while the tentacles drain their life and reduce their chance to hit.}}
 +
 
 +
{{Power|[[File:BlackKnights Torrent.png|22px]]|Torrent|Ranged (Cone), High DMG(Smashing), Knockback(Foe), -ToHit(Foe)|You summon a wave of mire that sweeps away foes within its arc. The attack causes smashing damage and sends foes flying while reducing their chance to hit.}}
 +
 
 +
{{Power|[[File:BlackKnights TwilightGrasp.png|22px]]|Twilight Grasp|Ranged, -DMG(Foe,All), -ToHit(Foe), -Regen(Foe), Heal(Self and Allies)|You channel negative energy from the Netherworld through yourself to a targeted foe. This energy drains your target's life force and slowly transfers it to you and all nearby allies. The targeted foe's regeneration, chance to hit and damage are reduced, while you and your nearby allies are healed.}}
 +
 
 +
{{Power|[[File:BlackKnights NetherWell.png|22px]]|Nether Well|Targeted AoE, -RES(Foe, All), -Speed(Foe, All), -Fly(Foe), -Jump(Foe)|Drops a large patch of viscous Negative Energy which dramatically slows down enemies that run through it and reduces their damage resistance. Affected targets are stuck and cannot jump or fly. Recharge: Slow}}
 +
 
 +
{{Power|[[File:BlackKnights Shadowfall.png|22px]]|Shadow Fall|PBAoE, Stealth (Team), +DEF(Team, All), +RES(Team, Energy, Negative, Psionics, Fear)|Envelops you and your nearby teammates in a shroud of darkness. Shadow Fall does not grant Invisibility, but it does make you harder to detect. Even if you are discovered, Shadow Fall grants a bonus to defense against all attacks and resistance to Fear, while reducing energy, negative energy, and psionic damage.}}
 +
 
 +
{{Power|[[File:BlackKnights NetherVoid.png|22px]]|Nether Void|Ranged, High DoT(Negative Energy), Hold(Foe)|You envelop your target in a mass of nether energy which can break through an opponent's phased state. The target is held and unable to move as the nether energy drains their life essence, causing negative energy damage over time.}}
 +
 
 +
{{Power|[[File:BlackKnights DarkServant.png|22px]]|Dread Servant|Summon|Summons a Dark Servant to your aid. This Dark Servant possesses an assortment of dark powers to weaken your foes.}}
 +
 
 +
:'''Dread Servant'''
 +
:{{Power|[[File:BlackKnights DarkBlast.png|22px]]|Dark Blast|Ranged, High DMG(Negative Energy), -ToHit(Foe)|You fire a blast of dark energy at a single target. This attack causes negative energy damage and reduces the target's chance to hit.}}
 +
 
 +
:{{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]|Damage Pet|Resistance|Dread Servant is resistant to Negative Energy but Vulnerable to Energy.}}
 +
 
 +
{{Power|[[File:BlackKnights Fade.png|22px]]|Fade|PBAoE, +DEF(Team, All), +RES(Team,Defense Debuffs)|You partially bring yourself and all nearby teammates into the Netherworld, vastly increasing their Defense to all attacks for a very short period of time as well as increasing their resistance to Defense Debuffs.}}
 +
 
 +
{{Power|[[File:BlackKnights Resistance.png|22px]]|Damage Resistance|Resistance|The Black Knights are naturally resistant to negative energy damage, but have a weakness to energy attacks.}}
 
{{clr}}
 
{{clr}}
  
 
==== Dread Templar ====
 
==== Dread Templar ====
[[Image:DreadTemplar.jpg|50px|thumb|right|{{center|Dread Templar}}]]
+
<!-- BK_DreadTemplar_01 BK_DreadTemplar_02 BK_DreadTemplar_03 -->
 +
[[File:Dread Templar.jpg|100px|thumb|right|{{center|Dread Templar}}]]
 
The Black Knights are an ancient Order of the dead that is charged with overseeing the Eternal Prison; a place where only the wickedest of souls are jailed. Captains of the Eternal Order, the Dread Templars are amongst the oldest and most renowned of the knightly order. Few possess the dedication to become a Templar, but those that do are blessed with immense strength and resilience. Driven by their mighty oaths to the order, a Dread Templar will stop at nothing to vanquish their enemies.
 
The Black Knights are an ancient Order of the dead that is charged with overseeing the Eternal Prison; a place where only the wickedest of souls are jailed. Captains of the Eternal Order, the Dread Templars are amongst the oldest and most renowned of the knightly order. Few possess the dedication to become a Templar, but those that do are blessed with immense strength and resilience. Driven by their mighty oaths to the order, a Dread Templar will stop at nothing to vanquish their enemies.
  
 
''Powers''
 
''Powers''
  
{{missing}}
+
{{Power|[[File:BlackKnights Hack.png|22px]]|Hack|Melee, Superior DMG(Lethal), -DEF(Foe, All)|You hack your opponent, causing lethal damage and reducing their defense.}}
 +
 
 +
{{Power|[[File:BlackKnights Slash.png|22px]]|Slash|Melee, High DMG (Lethal), -DEF(Foe,All)|You perform a quick slash that deals lethal damage and reduces a target's defense.}}
 +
 
 +
{{Power|[[File:BlackKnights NetherBlade.png|22px]]|Nether Blade|Ranged, Moderate DMG(Negative Energy), Minor DoT(Negative Energy)|You discharge a beam of nether energy from your sword, striking the target for negative energy damage and causing negative energy damage over time.}}
 +
 
 +
{{Power|[[File:BlackKnights Slice.png|22px]]|Slice|Melee (Cone), Moderate DMG (Lethal), -DEF(Foe,All)|You slice your sword in a wide arc, attacking all enemies in front of you. This causes lethal damage and reduces the defense of all affected targets.}}
 +
 
 +
{{Power|[[File:BlackKnights WhirlingSword.png|22px]]|Whirling Sword|PBAoE, Moderate DMG(Lethal), Minor DoT(Lethal), -DEF(Foe, All)|You perform a Whirling Sword maneuver, attacking all foes in melee range for lethal damage and reducing their defense. This attack wounds your opponents, causing them to take additional lethal damage over time.}}
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 +
{{Power|[[File:BlackKnights Headsplitter.png|22px]]|Head Splitter|Melee, Extreme DMG(Lethal), -DEF(Foe, All), Chance for Knockdown|ou perform a devastating attack that deals lethal damage and reduces a target's defense. The target may also be knocked to the ground.}}
 +
 
 +
{{Power|[[File:BlackKnights Deflection.png|22px]]|Deflection|Auto (Self), {{PosDefVal|15}}, {{DamResVal|22.5|22.5}}|Your mastery of the shield allows you to easily deflect melee attacks, and attacks that do get through your ironclad defenses tend to do less damage.}}
 +
 
 +
{{Power|[[File:BlackKnights PhalanxFighting.png|22px]]|Phalanx Fighting|Auto (Self), Special, {{PosDefVal|5|5|5}}|Fighting very near your allies allows you to deflect attacks much easier. You will gain a small bonus to your melee, ranged and area of effect defense for each ally near you.}}
 +
 
 +
{{Power|[[File:BlackKnights ActiveDefense.png|22px]]|Active Defense|Auto (Self), +RES (Disorient, Hold, Immobilize, Sleep, Fear, Confuse, Repel, Knockback, Defense Debuff)|You gain the benefits of training with your shield, with bonus protection against Sleep, Disorient, Fear, Immobilize, Confusion, Repel, Knockback, Hold and Defense Debuff effects.}}
 +
 
 +
{{Power|[[File:BlackKnights Resistance.png|22px]]|Damage Resistance|{{DamResVal|0|0|0|0|0|15}}|The Black Knights are naturally resistant to negative energy damage, but have a weakness to energy attacks.}}
 +
{{clr}}
 +
 
 +
=== Elite Bosses / Archvillains ===
 +
==== Nega-Pendragon ====
 +
<!-- BK_Nega_Pendragon -->
 +
[[File:Nega-Pendragon.jpg|100px|thumb|right|{{center|Nega-Pendragon}}]]
 +
Born of death, the knight known only as Pendragon is the single mightiest combatant within the legion of the Black Knights. No challenger has ever defeated him in single combat, and even the mighty Dread Templar whisper that some preternatural force guides Pendragon's every move. Is he destined only to be Lorn's most potent blunt instrument? Or is his past grander and his future greater than any around him have predicted?
 +
 
 +
''Powers''
 +
 
 +
{{Power|[[File:BlackKnights PenumbralGrasp.png|22px]]|Penumbral Grasp|Ranged, High DoT (Smashing/Negative Energy), -ToHit(Foe), Immobilize(Foe)|You can create a rift to the Netherworld that allows its native creatures to slip their oily tentacles into our reality. These creatures will snare all foes within range, immobilizing them while the tentacles drain their life and reduce their chance to hit.}}
 +
 
 +
{{Power|[[File:Invulnerability ToughHide.png|22px]]|Tectonic Assault|Special|Pendragon's attacks become so strong, the ground underneath him trembles with every strike.}}
 +
 
 +
{{Power|[[File:KnivesOfVengeance AgileSweep.png|22px]]|Defensive Sweep|Melee, Minor DMG(Smashing), +DEF(Self, Melee, Smashing), +ToHit(Self), Chance for -Rech(Foe)|You quickly strike your opponent from a defensive position, causing smashing damage. The force of the blow also has a chance to slow their response time. Additionally, your chance to hit and your defense against melee and smashing attacks is increased for a short time.}}
 +
 
 +
{{Power|[[File:KnivesOfVengeance CrushingBlow.png|22px]]|Crushing Blow|Melee, Moderate DMG(Smashing), Minor DoT (Lethal), -Speed(Foe,All), -Fly(Foe)|You swing your weapon at your target with tremendous force. The blow causes smashing damage and internal trauma, which causes lethal damage over time. The target also suffers a reduction in movement speed and ability to fly.}}
 +
 
 +
{{Power|[[File:KnivesOfVengeance ShockwaveStrike.png|22px]]|Shockwave Strike|Melee, High DMG (Smashing), Knockback(Foe), -Regen(Foe), -Rec(Foe)|You swing your weapon in a wide arc and create a shockwave which travels in the direction of your target. Opponents hit by the shockwave suffer smashing damage. Targets may also be knocked back and suffer a brief reduction in their regeneration and recovery.}}
 +
 
 +
{{Power|[[File:KnivesOfVengeance Overpower.png|22px]]|Follow Through|Melee, Superior DMG (Smashing), Moderate DoT (Lethal), Chance for Knockup(Foe), -Fly(Foe)|You channel your energy into an especially powerful swing. This swing does significant smashing damage and causes sufficient trauma to induce lethal damage due to internal bleeding.}}
 +
 
 +
{{Power|[[File:KnivesOfVengeance ShatterArmor.png|22px]]|Shatter Armor|TAoE, Extreme DMG(Smashing), -DEF(Foe,All), -RES(Foe,All)|You batter your enemy with your weapon, causing significant smashing damage and temporarily debilitating their defenses and resistances.}}
 +
 
 +
{{Power|[[File:KnivesOfVengeance ArcOfDevastation.png|22px]]|Arc of Devastation|Melee (Cone), High DMG(Smashing), Chance for Knockback(Foe), Stun(Foe), -Rech(Foe), -ToHit(Foe)|You swing your weapon in a powerful arc which deals smashing damage to all in the way. There is also a chance that the target may be knocked down and stunned. If stunned, the opponent will also suffer reductions in attack speed and recharge rate.}}
 +
 
 +
{{Power|[[File:BlackKnights Resistance.png|22px]]|Damage Resistance|Resistance|The Black Knights are naturally resistant to negative energy damage, but have a weakness to energy attacks.}}
 
{{clr}}
 
{{clr}}
  
 
== Named Bosses ==
 
== Named Bosses ==
{{missing}}
+
=== Black Queen ===
 +
<!-- P269989385 Model_Black_Queen -->
 +
[[File:Black Queen.jpg|100px|thumb|right|{{center|Black Queen}}]]
 +
{{Missing}}
 +
 
 +
''Powers''
 +
 
 +
{{Power|[[File:BlackKnights DarkBlast.png|22px]]|Dark Blast|Ranged, High DMG(Negative Energy), -ToHit(Foe)|You fire a blast of dark energy at a single target. This attack causes negative energy damage and reduces the target's chance to hit.}}
 +
 
 +
{{Power|[[File:BlackKnights TenebrousTentacles.png|22px]]|Tenebrous Tentacles|Ranged (Cone), Moderate DMG(Negative Energy), High DoT (Smashing), -ToHit(Foe), Immobilize(Foe)|You can create a rift to the Netherworld that allows its native creatures to slip their oily tentacles into our reality. These creatures will snare all foes within range, immobilizing them while the tentacles drain their life and reduce their chance to hit.}}
 +
 
 +
{{Power|[[File:BlackKnights Torrent.png|22px]]|Torrent|Ranged (Cone), High DMG(Smashing), Knockback(Foe), -ToHit(Foe)|You summon a wave of mire that sweeps away foes within its arc. The attack causes smashing damage and sends foes flying while reducing their chance to hit.}}
 +
 
 +
{{Power|[[File:BlackKnights TwilightGrasp.png|22px]]|Twilight Grasp|Ranged, -DMG(Foe,All), -ToHit(Foe), -Regen(Foe), Heal(Self and Allies)|You channel negative energy from the Netherworld through yourself to a targeted foe. This energy drains your target's life force and slowly transfers it to you and all nearby allies. The targeted foe's regeneration, chance to hit and damage are reduced, while you and your nearby allies are healed.}}
 +
 
 +
{{Power|[[File:BlackKnights NetherWell.png|22px]]|Nether Well|Targeted AoE, -RES(Foe, All), -Speed(Foe, All), -Fly(Foe), -Jump(Foe)|Drops a large patch of viscous Negative Energy which dramatically slows down enemies that run through it and reduces their damage resistance. Affected targets are stuck and cannot jump or fly. Recharge: Slow}}
 +
 
 +
{{Power|[[File:BlackKnights Shadowfall.png|22px]]|Shadow Fall|PBAoE, Stealth (Team), +DEF(Team, All), +RES(Team, Energy, Negative, Psionics, Fear)|Envelops you and your nearby teammates in a shroud of darkness. Shadow Fall does not grant Invisibility, but it does make you harder to detect. Even if you are discovered, Shadow Fall grants a bonus to defense against all attacks and resistance to Fear, while reducing energy, negative energy, and psionic damage.}}
 +
 
 +
{{Power|[[File:BlackKnights NetherVoid.png|22px]]|Nether Void|Ranged, High DoT(Negative Energy), Hold(Foe)|You envelop your target in a mass of nether energy which can break through an opponent's phased state. The target is held and unable to move as the nether energy drains their life essence, causing negative energy damage over time.}}
 +
 
 +
{{Power|[[File:BlackKnights DarkServant.png|22px]]|Dread Servant|Summon|Summons a Dark Servant to your aid. This Dark Servant possesses an assortment of dark powers to weaken your foes.}}
 +
 
 +
:'''Dread Servant'''
 +
:{{Power|[[File:BlackKnights DarkBlast.png|22px]]|Dark Blast|Ranged, High DMG(Negative Energy), -ToHit(Foe)|You fire a blast of dark energy at a single target. This attack causes negative energy damage and reduces the target's chance to hit.}}
 +
 
 +
:{{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]|Damage Pet|Resistance|Dread Servant is resistant to Negative Energy but Vulnerable to Energy.}}
 +
 
 +
{{Power|[[File:BlackKnights Fade.png|22px]]|Fade|PBAoE, +DEF(Team, All), +RES(Team,Defense Debuffs)|You partially bring yourself and all nearby teammates into the Netherworld, vastly increasing their Defense to all attacks for a very short period of time as well as increasing their resistance to Defense Debuffs.}}
 +
 
 +
{{Power|[[File:BlackKnights Resistance.png|22px]]|Damage Resistance|Resistance|The Black Knights are naturally resistant to negative energy damage, but have a weakness to energy attacks.}}
 +
{{clr}}
 +
 
 +
=== Lord Lorn ===
 +
<!-- P3682453843 Model_Lord_Lorn -->
 +
[[File:Lord Lorn.jpg|100px|thumb|right|{{center|Lord Lorn}}]]
 +
{{Missing}}
 +
 
 +
''Powers''
 +
 
 +
{{Power|[[File:BlackKnights Hack.png|22px]]|Hack|Melee, Superior DMG(Lethal), -DEF(Foe, All)|You hack your opponent, causing lethal damage and reducing their defense.}}
 +
 
 +
{{Power|[[File:BlackKnights Slash.png|22px]]|Slash|Melee, High DMG (Lethal), -DEF(Foe,All)|You perform a quick slash that deals lethal damage and reduces a target's defense.}}
 +
 
 +
{{Power|[[File:BlackKnights NetherBlade.png|22px]]|Nether Blade|Ranged, Moderate DMG(Negative Energy), Minor DoT(Negative Energy)|You discharge a beam of nether energy from your sword, striking the target for negative energy damage and causing negative energy damage over time.}}
 +
 
 +
{{Power|[[File:BlackKnights Slice.png|22px]]|Slice|Melee (Cone), Moderate DMG (Lethal), -DEF(Foe,All)|You slice your sword in a wide arc, attacking all enemies in front of you. This causes lethal damage and reduces the defense of all affected targets.}}
 +
 
 +
{{Power|[[File:BlackKnights WhirlingSword.png|22px]]|Whirling Sword|PBAoE, Moderate DMG(Lethal), Minor DoT(Lethal), -DEF(Foe, All)|You perform a Whirling Sword maneuver, attacking all foes in melee range for lethal damage and reducing their defense. This attack wounds your opponents, causing them to take additional lethal damage over time.}}
 +
 
 +
{{Power|[[File:BlackKnights Headsplitter.png|22px]]|Head Splitter|Melee, Extreme DMG(Lethal), -DEF(Foe, All), Chance for Knockdown|ou perform a devastating attack that deals lethal damage and reduces a target's defense. The target may also be knocked to the ground.}}
 +
 
 +
{{Power|[[File:BlackKnights Deflection.png|22px]]|Deflection|Auto (Self), +DEF(Melee), +RES(Lethal, Smashing)|Your mastery of the shield allows you to easily deflect melee attacks, and attacks that do get through your ironclad defenses tend to do less damage.}}
 +
 
 +
{{Power|[[File:BlackKnights PhalanxFighting.png|22px]]|Phalanx Fighting|Auto (Self), Special, +DEF(Melee, Ranged, AoE)|Fighting very near your allies allows you to deflect attacks much easier. You will gain a small bonus to your melee, ranged and area of effect defense for each ally near you.}}
 +
 
 +
{{Power|[[File:BlackKnights ActiveDefense.png|22px]]|Active Defense|Auto (Self), +RES (Disorient, Hold, Immobilize, Sleep, Fear, Confuse, Repel, Knockback, Defense Debuff)|You gain the benefits of training with your shield, with bonus protection against Sleep, Disorient, Fear, Immobilize, Confusion, Repel, Knockback, Hold and Defense Debuff effects.}}
 +
 
 +
{{Power|[[File:BlackKnights Resistance.png|22px]]|Damage Resistance|Resistance|The Black Knights are naturally resistant to negative energy damage, but have a weakness to energy attacks.}}
 +
{{clr}}
 +
 
 +
=== Pendragon ===
 +
<!-- P1103316136 BK_Pendragon -->
 +
[[File:Pendragon.jpg|100px|thumb|right|{{center|Pendragon}}]]
 +
{{Missing}}
 +
 
 +
''Powers''
 +
 
 +
{{Power|[[File:BlackKnights PenumbralGrasp.png|22px]]|Penumbral Grasp|Ranged, High DoT (Smashing/Negative Energy), -ToHit(Foe), Immobilize(Foe)|You can create a rift to the Netherworld that allows its native creatures to slip their oily tentacles into our reality. These creatures will snare all foes within range, immobilizing them while the tentacles drain their life and reduce their chance to hit.}}
 +
 
 +
{{Power|[[File:Invulnerability ToughHide.png|22px]]|Tectonic Assault|Special|Pendragon's attacks become so strong, the ground underneath him trembles with every strike.}}
 +
 
 +
{{Power|[[File:KnivesOfVengeance AgileSweep.png|22px]]|Defensive Sweep|Melee, Minor DMG(Smashing), +DEF(Self, Melee, Smashing), +ToHit(Self), Chance for -Rech(Foe)|You quickly strike your opponent from a defensive position, causing smashing damage. The force of the blow also has a chance to slow their response time. Additionally, your chance to hit and your defense against melee and smashing attacks is increased for a short time.}}
 +
 
 +
{{Power|[[File:KnivesOfVengeance CrushingBlow.png|22px]]|Crushing Blow|Melee, Moderate DMG(Smashing), Minor DoT (Lethal), -Speed(Foe,All), -Fly(Foe)|You swing your weapon at your target with tremendous force. The blow causes smashing damage and internal trauma, which causes lethal damage over time. The target also suffers a reduction in movement speed and ability to fly.}}
 +
 
 +
{{Power|[[File:KnivesOfVengeance ShockwaveStrike.png|22px]]|Shockwave Strike|Melee, High DMG (Smashing), Knockback(Foe), -Regen(Foe), -Rec(Foe)|You swing your weapon in a wide arc and create a shockwave which travels in the direction of your target. Opponents hit by the shockwave suffer smashing damage. Targets may also be knocked back and suffer a brief reduction in their regeneration and recovery.}}
 +
 
 +
{{Power|[[File:KnivesOfVengeance Overpower.png|22px]]|Follow Through|Melee, Superior DMG (Smashing), Moderate DoT (Lethal), Chance for Knockup(Foe), -Fly(Foe)|You channel your energy into an especially powerful swing. This swing does significant smashing damage and causes sufficient trauma to induce lethal damage due to internal bleeding.}}
 +
 
 +
{{Power|[[File:KnivesOfVengeance ShatterArmor.png|22px]]|Shatter Armor|TAoE, Extreme DMG(Smashing), -DEF(Foe,All), -RES(Foe,All)|You batter your enemy with your weapon, causing significant smashing damage and temporarily debilitating their defenses and resistances.}}
 +
 
 +
{{Power|[[File:KnivesOfVengeance ArcOfDevastation.png|22px]]|Arc of Devastation|Melee (Cone), High DMG(Smashing), Chance for Knockback(Foe), Stun(Foe), -Rech(Foe), -ToHit(Foe)|You swing your weapon in a powerful arc which deals smashing damage to all in the way. There is also a chance that the target may be knocked down and stunned. If stunned, the opponent will also suffer reductions in attack speed and recharge rate.}}
 +
 
 +
{{Power|[[File:BlackKnights Resistance.png|22px]]|Damage Resistance|Resistance|The Black Knights are naturally resistant to negative energy damage, but have a weakness to energy attacks.}}
 +
{{clr}}
 +
 
 +
=== Scarlet (Lieutenant) ===
 +
<!-- P1786413001 Model_Scarlet -->
 +
[[File:Scarlet1.jpg|100px|thumb|right|{{center|Scarlet}}]]
 +
{{Missing}}
 +
 
 +
''Powers''
 +
 
 +
{{Power|[[File:BlackKnights DefensiveSweep.png|22px]]|Defensive Sweep|Melee, Moderate DMG(Smashing), +DEF(Self, Melee, Smashing), +ToHit(Self), Chance for -Rech(Foe)|You quickly strike your opponent from a defensive position, causing smashing damage. The force of the blow also has a chance to slow their response time. Additionally, your chance to hit and your defense against melee and smashing attacks is increased for a short time.}}
 +
 
 +
{{Power|[[File:BlackKnights CrushingBlow.png|22px]]|Crushing Blow|Melee, High DMG(Smashing), Minor DoT (Lethal), -Speed(Foe,All), -Fly(Foe)|You swing your weapon at your target with tremendous force. The blow causes smashing damage and internal trauma, which causes lethal damage over time. The target also suffers a reduction in movement speed and ability to fly.}}
 +
 
 +
{{Power|[[File:BlackKnights PenumbralStrike.png|22px]]|Penumbral Strike|Ranged, Minor DMG (Negative Energy), Knockback(Foe) OR Immobilize(Foe)|You swing your weapon in a wide arc and create a nether shockwave which travels in the direction of your target. Opponents hit by the shockwave suffer negative energy damage. Targets will also be knocked back by the force of the blow, or exhausted by the absorbed energy, immobilizing them.}}
 +
 
 +
{{Power|[[File:BlackKnights FollowThrough.png|22px]]|Follow Through|Melee, High DMG (Smashing), Minor DoT (Lethal), Chance for Knockup(Foe), -Fly(Foe)|You channel your energy into an especially powerful swing. This swing does significant smashing damage and causes sufficient trauma to induce lethal damage over time in the target.}}
 +
 
 +
{{Power|[[File:BlackKnights ResistPhysicalDamage.png|22px]]|Resist Physical Damage|Self, +RES(Smashing, Lethal, Defense Debuff)|You are naturally tough and inherently resistant to smashing and lethal damage, in addition to Defense Debuffs.}}
 +
 
 +
{{Power|[[File:BlackKnights Resistance.png|22px]]|Damage Resistance|Resistance|The Black Knights are naturally resistant to negative energy damage, but have a weakness to energy attacks.}}
 +
{{clr}}
 +
 
 +
=== Sir Agnan ===
 +
<!-- P1240356969 Model_Sir_Agnan -->
 +
[[File:Sir_agnan1.jpg|100px|thumb|right|{{center|Sir Agnan}}]]
 +
{{Missing}}
 +
 
 +
''Powers''
 +
 
 +
{{Power|[[File:BlackKnights Hack.png|22px]]|Hack|Melee, Superior DMG(Lethal), -DEF(Foe, All)|You hack your opponent, causing lethal damage and reducing their defense.}}
 +
 
 +
{{Power|[[File:BlackKnights Slash.png|22px]]|Slash|Melee, High DMG (Lethal), -DEF(Foe,All)|You perform a quick slash that deals lethal damage and reduces a target's defense.}}
 +
 
 +
{{Power|[[File:BlackKnights NetherBlade.png|22px]]|Nether Blade|Ranged, Moderate DMG(Negative Energy), Minor DoT(Negative Energy)|You discharge a beam of nether energy from your sword, striking the target for negative energy damage and causing negative energy damage over time.}}
 +
 
 +
{{Power|[[File:BlackKnights Slice.png|22px]]|Slice|Melee (Cone), Moderate DMG (Lethal), -DEF(Foe,All)|You slice your sword in a wide arc, attacking all enemies in front of you. This causes lethal damage and reduces the defense of all affected targets.}}
 +
 
 +
{{Power|[[File:BlackKnights WhirlingSword.png|22px]]|Whirling Sword|PBAoE, Moderate DMG(Lethal), Minor DoT(Lethal), -DEF(Foe, All)|You perform a Whirling Sword maneuver, attacking all foes in melee range for lethal damage and reducing their defense. This attack wounds your opponents, causing them to take additional lethal damage over time.}}
 +
 
 +
{{Power|[[File:BlackKnights Headsplitter.png|22px]]|Head Splitter|Melee, Extreme DMG(Lethal), -DEF(Foe, All), Chance for Knockdown|ou perform a devastating attack that deals lethal damage and reduces a target's defense. The target may also be knocked to the ground.}}
 +
 
 +
{{Power|[[File:BlackKnights Deflection.png|22px]]|Deflection|Auto (Self), +DEF(Melee), +RES(Lethal, Smashing)|Your mastery of the shield allows you to easily deflect melee attacks, and attacks that do get through your ironclad defenses tend to do less damage.}}
 +
 
 +
{{Power|[[File:BlackKnights PhalanxFighting.png|22px]]|Phalanx Fighting|Auto (Self), Special, +DEF(Melee, Ranged, AoE)|Fighting very near your allies allows you to deflect attacks much easier. You will gain a small bonus to your melee, ranged and area of effect defense for each ally near you.}}
 +
 
 +
{{Power|[[File:BlackKnights ActiveDefense.png|22px]]|Active Defense|Auto (Self), +RES (Disorient, Hold, Immobilize, Sleep, Fear, Confuse, Repel, Knockback, Defense Debuff)|You gain the benefits of training with your shield, with bonus protection against Sleep, Disorient, Fear, Immobilize, Confusion, Repel, Knockback, Hold and Defense Debuff effects.}}
 +
 
 +
{{Power|[[File:BlackKnights Resistance.png|22px]]|Damage Resistance|Resistance|The Black Knights are naturally resistant to negative energy damage, but have a weakness to energy attacks.}}
 +
{{clr}}
 +
 
 +
=== Sir Bedwyr ===
 +
<!-- P3606008519 Model_Sir_Bedwyr -->
 +
[[File:Sir_bedwyr1.jpg|100px|thumb|right|{{center|Sir Bedwyr}}]]
 +
{{Missing}}
 +
 
 +
''Powers''
 +
 
 +
{{Power|[[File:BlackKnights Hack.png|22px]]|Hack|Melee, Superior DMG(Lethal), -DEF(Foe, All)|You hack your opponent, causing lethal damage and reducing their defense.}}
 +
 
 +
{{Power|[[File:BlackKnights Slash.png|22px]]|Slash|Melee, High DMG (Lethal), -DEF(Foe,All)|You perform a quick slash that deals lethal damage and reduces a target's defense.}}
 +
 
 +
{{Power|[[File:BlackKnights NetherBlade.png|22px]]|Nether Blade|Ranged, Moderate DMG(Negative Energy), Minor DoT(Negative Energy)|You discharge a beam of nether energy from your sword, striking the target for negative energy damage and causing negative energy damage over time.}}
 +
 
 +
{{Power|[[File:BlackKnights Slice.png|22px]]|Slice|Melee (Cone), Moderate DMG (Lethal), -DEF(Foe,All)|You slice your sword in a wide arc, attacking all enemies in front of you. This causes lethal damage and reduces the defense of all affected targets.}}
 +
 
 +
{{Power|[[File:BlackKnights WhirlingSword.png|22px]]|Whirling Sword|PBAoE, Moderate DMG(Lethal), Minor DoT(Lethal), -DEF(Foe, All)|You perform a Whirling Sword maneuver, attacking all foes in melee range for lethal damage and reducing their defense. This attack wounds your opponents, causing them to take additional lethal damage over time.}}
 +
 
 +
{{Power|[[File:BlackKnights Headsplitter.png|22px]]|Head Splitter|Melee, Extreme DMG(Lethal), -DEF(Foe, All), Chance for Knockdown|ou perform a devastating attack that deals lethal damage and reduces a target's defense. The target may also be knocked to the ground.}}
 +
 
 +
{{Power|[[File:BlackKnights Deflection.png|22px]]|Deflection|Auto (Self), +DEF(Melee), +RES(Lethal, Smashing)|Your mastery of the shield allows you to easily deflect melee attacks, and attacks that do get through your ironclad defenses tend to do less damage.}}
 +
 
 +
{{Power|[[File:BlackKnights PhalanxFighting.png|22px]]|Phalanx Fighting|Auto (Self), Special, +DEF(Melee, Ranged, AoE)|Fighting very near your allies allows you to deflect attacks much easier. You will gain a small bonus to your melee, ranged and area of effect defense for each ally near you.}}
 +
 
 +
{{Power|[[File:BlackKnights ActiveDefense.png|22px]]|Active Defense|Auto (Self), +RES (Disorient, Hold, Immobilize, Sleep, Fear, Confuse, Repel, Knockback, Defense Debuff)|You gain the benefits of training with your shield, with bonus protection against Sleep, Disorient, Fear, Immobilize, Confusion, Repel, Knockback, Hold and Defense Debuff effects.}}
 +
 
 +
{{Power|[[File:BlackKnights Resistance.png|22px]]|Damage Resistance|Resistance|The Black Knights are naturally resistant to negative energy damage, but have a weakness to energy attacks.}}
 +
{{clr}}
 +
 
 +
=== Sir Emric (Lieutenant) ===
 +
<!-- P1887941228 Model_Sir_Emric -->
 +
[[File:Sir_emric1.jpg|100px|thumb|right|{{center|Sir Emric}}]]
 +
{{Missing}}
 +
 
 +
''Powers''
 +
 
 +
{{Power|[[File:BlackKnights Hack.png|22px]]|Hack|Melee, Superior DMG(Lethal), -DEF(Foe, All)|You hack your opponent, causing lethal damage and reducing their defense.}}
 +
 
 +
{{Power|[[File:BlackKnights Slash.png|22px]]|Slash|Melee, High DMG (Lethal), -DEF(Foe,All)|You perform a quick slash that deals lethal damage and reduces a target's defense.}}
 +
 
 +
{{Power|[[File:BlackKnights NetherBlade.png|22px]]|Nether Blade|Ranged, Moderate DMG(Negative Energy), Minor DoT(Negative Energy)|You discharge a beam of nether energy from your sword, striking the target for negative energy damage and causing negative energy damage over time.}}
 +
 
 +
{{Power|[[File:BlackKnights Deflection.png|22px]]|Deflection|Auto (Self), +DEF(Melee), +RES(Lethal, Smashing)|Your mastery of the shield allows you to easily deflect melee attacks, and attacks that do get through your ironclad defenses tend to do less damage.}}
 +
 
 +
{{Power|[[File:BlackKnights GrantCover.png|22px]]|Grant Cover|PBAoE, +DEF(Team, All but Psionic), +RES(Team, Defense Debuff, Recharge Debuff)|You are able to use your shield to defend nearby allies. Any teammates who remain nearby gain a bonus to their defense. Additionally, the caster and teammates will gain some resistance to defense and recharge rate debuffs.}}
 +
 
 +
{{Power|[[File:BlackKnights Resistance.png|22px]]|Damage Resistance|Resistance|The Black Knights are naturally resistant to negative energy damage, but have a weakness to energy attacks.}}
 +
{{clr}}
 +
 
 +
=== Sir Lucane ===
 +
<!-- P2401845791 Model_Sir_Lucane -->
 +
[[File:Sir_lucane1.jpg|100px|thumb|right|{{center|Sir Lucane}}]]
 +
Sir Lucane is an errant Black Knight who has sought out the Animus Arcana as potential allies against the Talons of Vengeance.
 +
 
 +
''Powers''
 +
 
 +
{{Power|[[File:BlackKnights DarkBlast.png|22px]]|Dark Blast|Ranged, High DMG(Negative Energy), -ToHit(Foe)|You fire a blast of dark energy at a single target. This attack causes negative energy damage and reduces the target's chance to hit.}}
 +
 
 +
{{Power|[[File:BlackKnights TenebrousTentacles.png|22px]]|Tenebrous Tentacles|Ranged (Cone), Moderate DMG(Negative Energy), High DoT (Smashing), -ToHit(Foe), Immobilize(Foe)|You can create a rift to the Netherworld that allows its native creatures to slip their oily tentacles into our reality. These creatures will snare all foes within range, immobilizing them while the tentacles drain their life and reduce their chance to hit.}}
 +
 
 +
{{Power|[[File:BlackKnights Torrent.png|22px]]|Torrent|Ranged (Cone), High DMG(Smashing), Knockback(Foe), -ToHit(Foe)|You summon a wave of mire that sweeps away foes within its arc. The attack causes smashing damage and sends foes flying while reducing their chance to hit.}}
 +
 
 +
{{Power|[[File:BlackKnights TwilightGrasp.png|22px]]|Twilight Grasp|Ranged, -DMG(Foe,All), -ToHit(Foe), -Regen(Foe), Heal(Self and Allies)|You channel negative energy from the Netherworld through yourself to a targeted foe. This energy drains your target's life force and slowly transfers it to you and all nearby allies. The targeted foe's regeneration, chance to hit and damage are reduced, while you and your nearby allies are healed.}}
 +
 
 +
{{Power|[[File:BlackKnights NetherWell.png|22px]]|Nether Well|Targeted AoE, -RES(Foe, All), -Speed(Foe, All), -Fly(Foe), -Jump(Foe)|Drops a large patch of viscous Negative Energy which dramatically slows down enemies that run through it and reduces their damage resistance. Affected targets are stuck and cannot jump or fly. Recharge: Slow}}
 +
 
 +
{{Power|[[File:BlackKnights Shadowfall.png|22px]]|Shadow Fall|PBAoE, Stealth (Team), +DEF(Team, All), +RES(Team, Energy, Negative, Psionics, Fear)|Envelops you and your nearby teammates in a shroud of darkness. Shadow Fall does not grant Invisibility, but it does make you harder to detect. Even if you are discovered, Shadow Fall grants a bonus to defense against all attacks and resistance to Fear, while reducing energy, negative energy, and psionic damage.}}
 +
 
 +
{{Power|[[File:BlackKnights NetherVoid.png|22px]]|Nether Void|Ranged, High DoT(Negative Energy), Hold(Foe)|You envelop your target in a mass of nether energy which can break through an opponent's phased state. The target is held and unable to move as the nether energy drains their life essence, causing negative energy damage over time.}}
 +
 
 +
{{Power|[[File:BlackKnights DarkServant.png|22px]]|Dread Servant|Summon|Summons a Dark Servant to your aid. This Dark Servant possesses an assortment of dark powers to weaken your foes.}}
 +
 
 +
:'''Dread Servant'''
 +
:{{Power|[[File:BlackKnights DarkBlast.png|22px]]|Dark Blast|Ranged, High DMG(Negative Energy), -ToHit(Foe)|You fire a blast of dark energy at a single target. This attack causes negative energy damage and reduces the target's chance to hit.}}
 +
 
 +
:{{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]|Damage Pet|Resistance|Dread Servant is resistant to Negative Energy but Vulnerable to Energy.}}
 +
 
 +
{{Power|[[File:BlackKnights Fade.png|22px]]|Fade|PBAoE, +DEF(Team, All), +RES(Team,Defense Debuffs)|You partially bring yourself and all nearby teammates into the Netherworld, vastly increasing their Defense to all attacks for a very short period of time as well as increasing their resistance to Defense Debuffs.}}
 +
 
 +
{{Power|[[File:BlackKnights Resistance.png|22px]]|Damage Resistance|Resistance|The Black Knights are naturally resistant to negative energy damage, but have a weakness to energy attacks.}}
 +
{{clr}}
  
== Related Badge ==
+
== Related Badges ==
 
{{BadgeBox|Watches the Watchers}}
 
{{BadgeBox|Watches the Watchers}}
  
[[Category:Enemies]]
+
[[Category:Enemies|Black Knights]]
 
[[Category:Praetorians]]
 
[[Category:Praetorians]]
[[Category:Night Ward]]
 

Latest revision as of 18:20, 3 September 2019

This article is about the Night Ward enemy group. For the Paladin related badge, see Black Knight Badge.

Overview

The Black Knights are an enemy group that appear in Night Ward. They are an ancient Order of the dead that is charged with overseeing the Eternal Prison; a place where only the wickedest of souls are jailed.

Enemy Types

Minions

Black Feather

Black Feathers

The Black Knights are an ancient Order of the dead that is charged with overseeing the Eternal Prison; a place where only the wickedest of souls are jailed. Black Feathers are said to shoot death on raven wings with their great bows, and indeed, their arrows are fletched with their namesake. With keen eyes, they watch for danger, ensuring that the walls of the Eternal Prison are never breached and that evil cannot escape.

Powers

BlackKnights Knockaway.png Knock Away Melee, High DMG(Smashing), Knockback, +ToHit(Self)
You kick your target, dealing smashing damage and knocking them back. This also boosts your morale, increasing all damage for a short time.

BlackKnights BlazingArrow.png Blazing Arrow Ranged, High DMG(Lethal), Minor DoT(Fire)
You launch a blazing arrow at your foe, dealing lethal damage and setting the target on fire. The target suffers additional fire damage over time.

BlackKnights NetherArrow.png Nether Arrow Ranged, Moderate DMG(Smashing), Minor DoT(Negative Energy), Chance for Immobilize(Foe) and Debuff(Foe)
You fire an arrow of nether energy at your target. The target suffers smashing damage from the force of the blow and suffers negative energy damage over time, as the energy seeps into their soul. There is a chance that the target will be immobilized by this attack. There is also a chance that some of the spirit energy will splash on collision with the target, creating a pool of nether energy at the target's feet.

BlackKnights CrystalArrow.png Crystal Arrow Ranged, Moderate DMG(Lethal, Cold), Chance for Hold(Foe)
You fire an arrow of crystalline nether energy at your target. This arrow pierces the target, causing lethal damage, while the frigid temperature of the arrow causes additional cold damage. This temperature has a chance of crystallizing vapor in the air around the target, giving a small chance of holding the opponent.

BlackKnights Resistance.png Damage Resistance Res( E-10 N10 )
The Black Knights are naturally resistant to negative energy damage, but have a weakness to energy attacks.

Eternal Guard

Eternal Guard

The Black Knights are an ancient Order of the dead that is charged with overseeing the Eternal Prison; a place where only the wickedest of souls are jailed. The Eternal Guards have sworn an oath to oversee the prison and to stand vigil over its twisted and varied denizens. Ranks of spear wielding Eternal Guards ensure that the walls never go unmanned and that evil is kept at bay.

Powers

BlackKnights MercurialBlow.png Mercurial Blow Melee, Moderate DMG (Smashing), -DEF(Foe, All)
You strike your foe with a lightning fast blow from your staff, dealing smashing damage and reducing defenses.

BlackKnights SerpentsReach.png Serpent's Reach Ranged, Superior DMG (Smashing), Chance for Knockdown(Foe)
You fully extend your staff and release a burst of energy at a distant target. This target suffers smashing damage and may be knocked down.

BlackKnights InnocuousStrikes.png Innocuous Strikes Melee (Cone), High DoT (Smashing), -Speed(Foe, All), Chance for Immobilize(Foe)
You batter your the feet and legs of nearby opponents with a flurry of blows from your staff. This attack deals smashing damage to all foes within its cone. All affected targets will have their movement speed reduced, with a chance of being immobilized briefly.

BlackKnights Taunt.png Taunt Targeted AoE, Taunt
You taunt your targets, provoking their anger and focusing their attacks.

BlackKnights Resistance.png Damage Resistance Resistance
The Black Knights are naturally resistant to negative energy damage, but have a weakness to energy attacks.

Lieutenants

Armiger

Armiger

The Black Knights are an ancient Order of the dead that is charged with overseeing the Eternal Prison; a place where only the wickedest of souls are jailed. Armigers are shield bearers that march at the forefront of the Black Knights when battle calls. Sworn to protect their sword brothers, they wade into battle without fear, relying on sturdy shield and heavy blade to carry the day. Every Armiger has sworn an oath to death before dishonor.

Powers

BlackKnights Hack.png Hack Melee, Superior DMG(Lethal), -DEF(Foe, All)
You hack your opponent, causing lethal damage and reducing their defense.

BlackKnights Slash.png Slash Melee, High DMG (Lethal), -DEF(Foe,All)
You perform a quick slash that deals lethal damage and reduces a target's defense.

BlackKnights NetherBlade.png Nether Blade Ranged, Moderate DMG(Negative Energy), Minor DoT(Negative Energy)
You discharge a beam of nether energy from your sword, striking the target for negative energy damage and causing negative energy damage over time.

BlackKnights Deflection.png Deflection Auto (Self), +DEF(Melee), +RES(Lethal, Smashing)
Your mastery of the shield allows you to easily deflect melee attacks, and attacks that do get through your ironclad defenses tend to do less damage.

BlackKnights GrantCover.png Grant Cover PBAoE, +DEF(Team, All but Psionic), +RES(Team, Defense Debuff, Recharge Debuff)
You are able to use your shield to defend nearby allies. Any teammates who remain nearby gain a bonus to their defense. Additionally, the caster and teammates will gain some resistance to defense and recharge rate debuffs.

BlackKnights Resistance.png Damage Resistance Resistance
The Black Knights are naturally resistant to negative energy damage, but have a weakness to energy attacks.

Black Chevalier

Black Chevalier

The Black Knights are an ancient Order of the dead that is charged with overseeing the Eternal Prison; a place where only the wickedest of souls are jailed. Armed with great swords easily the height of most men, a Black Chevalier is an unstoppable force, bringing death and destruction in its wake. Where he walks, the foes of the Eternal Order fall in droves.

Powers

BlackKnights DefensiveSweep.png Defensive Sweep Melee, Moderate DMG(Smashing), +DEF(Self, Melee, Smashing), +ToHit(Self), Chance for -Rech(Foe)
You quickly strike your opponent from a defensive position, causing smashing damage. The force of the blow also has a chance to slow their response time. Additionally, your chance to hit and your defense against melee and smashing attacks is increased for a short time.

BlackKnights CrushingBlow.png Crushing Blow Melee, High DMG(Smashing), Minor DoT (Lethal), -Speed(Foe,All), -Fly(Foe)
You swing your weapon at your target with tremendous force. The blow causes smashing damage and internal trauma, which causes lethal damage over time. The target also suffers a reduction in movement speed and ability to fly.

BlackKnights PenumbralStrike.png Penumbral Strike Ranged, Minor DMG (Negative Energy), Knockback(Foe) OR Immobilize(Foe)
You swing your weapon in a wide arc and create a nether shockwave which travels in the direction of your target. Opponents hit by the shockwave suffer negative energy damage. Targets will also be knocked back by the force of the blow, or exhausted by the absorbed energy, immobilizing them.

BlackKnights FollowThrough.png Follow Through Melee, High DMG (Smashing), Minor DoT (Lethal), Chance for Knockup(Foe), -Fly(Foe)
You channel your energy into an especially powerful swing. This swing does significant smashing damage and causes sufficient trauma to induce lethal damage over time in the target.

BlackKnights ResistPhysicalDamage.png Resist Physical Damage Self, +RES(Smashing, Lethal, Defense Debuff) Res( S10 L10 )
You are naturally tough and inherently resistant to smashing and lethal damage, in addition to Defense Debuffs.

BlackKnights Resistance.png Damage Resistance Res( E-10 N10 )
The Black Knights are naturally resistant to negative energy damage, but have a weakness to energy attacks.

Bosses

Black Warden

Black Warden

The Black Knights are an ancient Order of the dead that is charged with overseeing the Eternal Prison; a place where only the wickedest of souls are jailed. Black Wardens are the masters of the Eternal Prison, and form the inner circle of the Eternal Order. It is to them that the many and powerful oaths of the Black Knights are made, and it is solely upon them that the task of finding and punishing the souls of the wicked rests. Through powerful black spells the Black Wardens ensure that no soul can escape their grasp, and that the reward for a life of wickedness is bestowed upon those souls in the form of an eternity of agony from which there is no escape.

Powers

BlackKnights DarkBlast.png Dark Blast Ranged, High DMG(Negative Energy), -ToHit(Foe)
You fire a blast of dark energy at a single target. This attack causes negative energy damage and reduces the target's chance to hit.

BlackKnights TenebrousTentacles.png Tenebrous Tentacles Ranged (Cone), Moderate DMG(Negative Energy), High DoT (Smashing), -ToHit(Foe), Immobilize(Foe)
You can create a rift to the Netherworld that allows its native creatures to slip their oily tentacles into our reality. These creatures will snare all foes within range, immobilizing them while the tentacles drain their life and reduce their chance to hit.

BlackKnights Torrent.png Torrent Ranged (Cone), High DMG(Smashing), Knockback(Foe), -ToHit(Foe)
You summon a wave of mire that sweeps away foes within its arc. The attack causes smashing damage and sends foes flying while reducing their chance to hit.

BlackKnights TwilightGrasp.png Twilight Grasp Ranged, -DMG(Foe,All), -ToHit(Foe), -Regen(Foe), Heal(Self and Allies)
You channel negative energy from the Netherworld through yourself to a targeted foe. This energy drains your target's life force and slowly transfers it to you and all nearby allies. The targeted foe's regeneration, chance to hit and damage are reduced, while you and your nearby allies are healed.

BlackKnights NetherWell.png Nether Well Targeted AoE, -RES(Foe, All), -Speed(Foe, All), -Fly(Foe), -Jump(Foe)
Drops a large patch of viscous Negative Energy which dramatically slows down enemies that run through it and reduces their damage resistance. Affected targets are stuck and cannot jump or fly. Recharge: Slow

BlackKnights Shadowfall.png Shadow Fall PBAoE, Stealth (Team), +DEF(Team, All), +RES(Team, Energy, Negative, Psionics, Fear)
Envelops you and your nearby teammates in a shroud of darkness. Shadow Fall does not grant Invisibility, but it does make you harder to detect. Even if you are discovered, Shadow Fall grants a bonus to defense against all attacks and resistance to Fear, while reducing energy, negative energy, and psionic damage.

BlackKnights NetherVoid.png Nether Void Ranged, High DoT(Negative Energy), Hold(Foe)
You envelop your target in a mass of nether energy which can break through an opponent's phased state. The target is held and unable to move as the nether energy drains their life essence, causing negative energy damage over time.

BlackKnights DarkServant.png Dread Servant Summon
Summons a Dark Servant to your aid. This Dark Servant possesses an assortment of dark powers to weaken your foes.

Dread Servant
BlackKnights DarkBlast.png Dark Blast Ranged, High DMG(Negative Energy), -ToHit(Foe)
You fire a blast of dark energy at a single target. This attack causes negative energy damage and reduces the target's chance to hit.
Invulnerability TemporaryInvulnerabilty.png Damage Pet Resistance
Dread Servant is resistant to Negative Energy but Vulnerable to Energy.

BlackKnights Fade.png Fade PBAoE, +DEF(Team, All), +RES(Team,Defense Debuffs)
You partially bring yourself and all nearby teammates into the Netherworld, vastly increasing their Defense to all attacks for a very short period of time as well as increasing their resistance to Defense Debuffs.

BlackKnights Resistance.png Damage Resistance Resistance
The Black Knights are naturally resistant to negative energy damage, but have a weakness to energy attacks.

Dread Templar

Dread Templar

The Black Knights are an ancient Order of the dead that is charged with overseeing the Eternal Prison; a place where only the wickedest of souls are jailed. Captains of the Eternal Order, the Dread Templars are amongst the oldest and most renowned of the knightly order. Few possess the dedication to become a Templar, but those that do are blessed with immense strength and resilience. Driven by their mighty oaths to the order, a Dread Templar will stop at nothing to vanquish their enemies.

Powers

BlackKnights Hack.png Hack Melee, Superior DMG(Lethal), -DEF(Foe, All)
You hack your opponent, causing lethal damage and reducing their defense.

BlackKnights Slash.png Slash Melee, High DMG (Lethal), -DEF(Foe,All)
You perform a quick slash that deals lethal damage and reduces a target's defense.

BlackKnights NetherBlade.png Nether Blade Ranged, Moderate DMG(Negative Energy), Minor DoT(Negative Energy)
You discharge a beam of nether energy from your sword, striking the target for negative energy damage and causing negative energy damage over time.

BlackKnights Slice.png Slice Melee (Cone), Moderate DMG (Lethal), -DEF(Foe,All)
You slice your sword in a wide arc, attacking all enemies in front of you. This causes lethal damage and reduces the defense of all affected targets.

BlackKnights WhirlingSword.png Whirling Sword PBAoE, Moderate DMG(Lethal), Minor DoT(Lethal), -DEF(Foe, All)
You perform a Whirling Sword maneuver, attacking all foes in melee range for lethal damage and reducing their defense. This attack wounds your opponents, causing them to take additional lethal damage over time.

BlackKnights Headsplitter.png Head Splitter Melee, Extreme DMG(Lethal), -DEF(Foe, All), Chance for Knockdown
ou perform a devastating attack that deals lethal damage and reduces a target's defense. The target may also be knocked to the ground.

BlackKnights Deflection.png Deflection Auto (Self), Def( M15 ), Res( S22.5 L22.5 )
Your mastery of the shield allows you to easily deflect melee attacks, and attacks that do get through your ironclad defenses tend to do less damage.

BlackKnights PhalanxFighting.png Phalanx Fighting Auto (Self), Special, Def( M5 R5 A5 )
Fighting very near your allies allows you to deflect attacks much easier. You will gain a small bonus to your melee, ranged and area of effect defense for each ally near you.

BlackKnights ActiveDefense.png Active Defense Auto (Self), +RES (Disorient, Hold, Immobilize, Sleep, Fear, Confuse, Repel, Knockback, Defense Debuff)
You gain the benefits of training with your shield, with bonus protection against Sleep, Disorient, Fear, Immobilize, Confusion, Repel, Knockback, Hold and Defense Debuff effects.

BlackKnights Resistance.png Damage Resistance Res( N15 )
The Black Knights are naturally resistant to negative energy damage, but have a weakness to energy attacks.

Elite Bosses / Archvillains

Nega-Pendragon

Nega-Pendragon

Born of death, the knight known only as Pendragon is the single mightiest combatant within the legion of the Black Knights. No challenger has ever defeated him in single combat, and even the mighty Dread Templar whisper that some preternatural force guides Pendragon's every move. Is he destined only to be Lorn's most potent blunt instrument? Or is his past grander and his future greater than any around him have predicted?

Powers

BlackKnights PenumbralGrasp.png Penumbral Grasp Ranged, High DoT (Smashing/Negative Energy), -ToHit(Foe), Immobilize(Foe)
You can create a rift to the Netherworld that allows its native creatures to slip their oily tentacles into our reality. These creatures will snare all foes within range, immobilizing them while the tentacles drain their life and reduce their chance to hit.

Invulnerability ToughHide.png Tectonic Assault Special
Pendragon's attacks become so strong, the ground underneath him trembles with every strike.

KnivesOfVengeance AgileSweep.png Defensive Sweep Melee, Minor DMG(Smashing), +DEF(Self, Melee, Smashing), +ToHit(Self), Chance for -Rech(Foe)
You quickly strike your opponent from a defensive position, causing smashing damage. The force of the blow also has a chance to slow their response time. Additionally, your chance to hit and your defense against melee and smashing attacks is increased for a short time.

KnivesOfVengeance CrushingBlow.png Crushing Blow Melee, Moderate DMG(Smashing), Minor DoT (Lethal), -Speed(Foe,All), -Fly(Foe)
You swing your weapon at your target with tremendous force. The blow causes smashing damage and internal trauma, which causes lethal damage over time. The target also suffers a reduction in movement speed and ability to fly.

KnivesOfVengeance ShockwaveStrike.png Shockwave Strike Melee, High DMG (Smashing), Knockback(Foe), -Regen(Foe), -Rec(Foe)
You swing your weapon in a wide arc and create a shockwave which travels in the direction of your target. Opponents hit by the shockwave suffer smashing damage. Targets may also be knocked back and suffer a brief reduction in their regeneration and recovery.

KnivesOfVengeance Overpower.png Follow Through Melee, Superior DMG (Smashing), Moderate DoT (Lethal), Chance for Knockup(Foe), -Fly(Foe)
You channel your energy into an especially powerful swing. This swing does significant smashing damage and causes sufficient trauma to induce lethal damage due to internal bleeding.

KnivesOfVengeance ShatterArmor.png Shatter Armor TAoE, Extreme DMG(Smashing), -DEF(Foe,All), -RES(Foe,All)
You batter your enemy with your weapon, causing significant smashing damage and temporarily debilitating their defenses and resistances.

KnivesOfVengeance ArcOfDevastation.png Arc of Devastation Melee (Cone), High DMG(Smashing), Chance for Knockback(Foe), Stun(Foe), -Rech(Foe), -ToHit(Foe)
You swing your weapon in a powerful arc which deals smashing damage to all in the way. There is also a chance that the target may be knocked down and stunned. If stunned, the opponent will also suffer reductions in attack speed and recharge rate.

BlackKnights Resistance.png Damage Resistance Resistance
The Black Knights are naturally resistant to negative energy damage, but have a weakness to energy attacks.

Named Bosses

Black Queen

Black Queen

+++ Missing Information +++

Powers

BlackKnights DarkBlast.png Dark Blast Ranged, High DMG(Negative Energy), -ToHit(Foe)
You fire a blast of dark energy at a single target. This attack causes negative energy damage and reduces the target's chance to hit.

BlackKnights TenebrousTentacles.png Tenebrous Tentacles Ranged (Cone), Moderate DMG(Negative Energy), High DoT (Smashing), -ToHit(Foe), Immobilize(Foe)
You can create a rift to the Netherworld that allows its native creatures to slip their oily tentacles into our reality. These creatures will snare all foes within range, immobilizing them while the tentacles drain their life and reduce their chance to hit.

BlackKnights Torrent.png Torrent Ranged (Cone), High DMG(Smashing), Knockback(Foe), -ToHit(Foe)
You summon a wave of mire that sweeps away foes within its arc. The attack causes smashing damage and sends foes flying while reducing their chance to hit.

BlackKnights TwilightGrasp.png Twilight Grasp Ranged, -DMG(Foe,All), -ToHit(Foe), -Regen(Foe), Heal(Self and Allies)
You channel negative energy from the Netherworld through yourself to a targeted foe. This energy drains your target's life force and slowly transfers it to you and all nearby allies. The targeted foe's regeneration, chance to hit and damage are reduced, while you and your nearby allies are healed.

BlackKnights NetherWell.png Nether Well Targeted AoE, -RES(Foe, All), -Speed(Foe, All), -Fly(Foe), -Jump(Foe)
Drops a large patch of viscous Negative Energy which dramatically slows down enemies that run through it and reduces their damage resistance. Affected targets are stuck and cannot jump or fly. Recharge: Slow

BlackKnights Shadowfall.png Shadow Fall PBAoE, Stealth (Team), +DEF(Team, All), +RES(Team, Energy, Negative, Psionics, Fear)
Envelops you and your nearby teammates in a shroud of darkness. Shadow Fall does not grant Invisibility, but it does make you harder to detect. Even if you are discovered, Shadow Fall grants a bonus to defense against all attacks and resistance to Fear, while reducing energy, negative energy, and psionic damage.

BlackKnights NetherVoid.png Nether Void Ranged, High DoT(Negative Energy), Hold(Foe)
You envelop your target in a mass of nether energy which can break through an opponent's phased state. The target is held and unable to move as the nether energy drains their life essence, causing negative energy damage over time.

BlackKnights DarkServant.png Dread Servant Summon
Summons a Dark Servant to your aid. This Dark Servant possesses an assortment of dark powers to weaken your foes.

Dread Servant
BlackKnights DarkBlast.png Dark Blast Ranged, High DMG(Negative Energy), -ToHit(Foe)
You fire a blast of dark energy at a single target. This attack causes negative energy damage and reduces the target's chance to hit.
Invulnerability TemporaryInvulnerabilty.png Damage Pet Resistance
Dread Servant is resistant to Negative Energy but Vulnerable to Energy.

BlackKnights Fade.png Fade PBAoE, +DEF(Team, All), +RES(Team,Defense Debuffs)
You partially bring yourself and all nearby teammates into the Netherworld, vastly increasing their Defense to all attacks for a very short period of time as well as increasing their resistance to Defense Debuffs.

BlackKnights Resistance.png Damage Resistance Resistance
The Black Knights are naturally resistant to negative energy damage, but have a weakness to energy attacks.

Lord Lorn

Lord Lorn

+++ Missing Information +++

Powers

BlackKnights Hack.png Hack Melee, Superior DMG(Lethal), -DEF(Foe, All)
You hack your opponent, causing lethal damage and reducing their defense.

BlackKnights Slash.png Slash Melee, High DMG (Lethal), -DEF(Foe,All)
You perform a quick slash that deals lethal damage and reduces a target's defense.

BlackKnights NetherBlade.png Nether Blade Ranged, Moderate DMG(Negative Energy), Minor DoT(Negative Energy)
You discharge a beam of nether energy from your sword, striking the target for negative energy damage and causing negative energy damage over time.

BlackKnights Slice.png Slice Melee (Cone), Moderate DMG (Lethal), -DEF(Foe,All)
You slice your sword in a wide arc, attacking all enemies in front of you. This causes lethal damage and reduces the defense of all affected targets.

BlackKnights WhirlingSword.png Whirling Sword PBAoE, Moderate DMG(Lethal), Minor DoT(Lethal), -DEF(Foe, All)
You perform a Whirling Sword maneuver, attacking all foes in melee range for lethal damage and reducing their defense. This attack wounds your opponents, causing them to take additional lethal damage over time.

BlackKnights Headsplitter.png Head Splitter Melee, Extreme DMG(Lethal), -DEF(Foe, All), Chance for Knockdown
ou perform a devastating attack that deals lethal damage and reduces a target's defense. The target may also be knocked to the ground.

BlackKnights Deflection.png Deflection Auto (Self), +DEF(Melee), +RES(Lethal, Smashing)
Your mastery of the shield allows you to easily deflect melee attacks, and attacks that do get through your ironclad defenses tend to do less damage.

BlackKnights PhalanxFighting.png Phalanx Fighting Auto (Self), Special, +DEF(Melee, Ranged, AoE)
Fighting very near your allies allows you to deflect attacks much easier. You will gain a small bonus to your melee, ranged and area of effect defense for each ally near you.

BlackKnights ActiveDefense.png Active Defense Auto (Self), +RES (Disorient, Hold, Immobilize, Sleep, Fear, Confuse, Repel, Knockback, Defense Debuff)
You gain the benefits of training with your shield, with bonus protection against Sleep, Disorient, Fear, Immobilize, Confusion, Repel, Knockback, Hold and Defense Debuff effects.

BlackKnights Resistance.png Damage Resistance Resistance
The Black Knights are naturally resistant to negative energy damage, but have a weakness to energy attacks.

Pendragon

Pendragon

+++ Missing Information +++

Powers

BlackKnights PenumbralGrasp.png Penumbral Grasp Ranged, High DoT (Smashing/Negative Energy), -ToHit(Foe), Immobilize(Foe)
You can create a rift to the Netherworld that allows its native creatures to slip their oily tentacles into our reality. These creatures will snare all foes within range, immobilizing them while the tentacles drain their life and reduce their chance to hit.

Invulnerability ToughHide.png Tectonic Assault Special
Pendragon's attacks become so strong, the ground underneath him trembles with every strike.

KnivesOfVengeance AgileSweep.png Defensive Sweep Melee, Minor DMG(Smashing), +DEF(Self, Melee, Smashing), +ToHit(Self), Chance for -Rech(Foe)
You quickly strike your opponent from a defensive position, causing smashing damage. The force of the blow also has a chance to slow their response time. Additionally, your chance to hit and your defense against melee and smashing attacks is increased for a short time.

KnivesOfVengeance CrushingBlow.png Crushing Blow Melee, Moderate DMG(Smashing), Minor DoT (Lethal), -Speed(Foe,All), -Fly(Foe)
You swing your weapon at your target with tremendous force. The blow causes smashing damage and internal trauma, which causes lethal damage over time. The target also suffers a reduction in movement speed and ability to fly.

KnivesOfVengeance ShockwaveStrike.png Shockwave Strike Melee, High DMG (Smashing), Knockback(Foe), -Regen(Foe), -Rec(Foe)
You swing your weapon in a wide arc and create a shockwave which travels in the direction of your target. Opponents hit by the shockwave suffer smashing damage. Targets may also be knocked back and suffer a brief reduction in their regeneration and recovery.

KnivesOfVengeance Overpower.png Follow Through Melee, Superior DMG (Smashing), Moderate DoT (Lethal), Chance for Knockup(Foe), -Fly(Foe)
You channel your energy into an especially powerful swing. This swing does significant smashing damage and causes sufficient trauma to induce lethal damage due to internal bleeding.

KnivesOfVengeance ShatterArmor.png Shatter Armor TAoE, Extreme DMG(Smashing), -DEF(Foe,All), -RES(Foe,All)
You batter your enemy with your weapon, causing significant smashing damage and temporarily debilitating their defenses and resistances.

KnivesOfVengeance ArcOfDevastation.png Arc of Devastation Melee (Cone), High DMG(Smashing), Chance for Knockback(Foe), Stun(Foe), -Rech(Foe), -ToHit(Foe)
You swing your weapon in a powerful arc which deals smashing damage to all in the way. There is also a chance that the target may be knocked down and stunned. If stunned, the opponent will also suffer reductions in attack speed and recharge rate.

BlackKnights Resistance.png Damage Resistance Resistance
The Black Knights are naturally resistant to negative energy damage, but have a weakness to energy attacks.

Scarlet (Lieutenant)

Scarlet

+++ Missing Information +++

Powers

BlackKnights DefensiveSweep.png Defensive Sweep Melee, Moderate DMG(Smashing), +DEF(Self, Melee, Smashing), +ToHit(Self), Chance for -Rech(Foe)
You quickly strike your opponent from a defensive position, causing smashing damage. The force of the blow also has a chance to slow their response time. Additionally, your chance to hit and your defense against melee and smashing attacks is increased for a short time.

BlackKnights CrushingBlow.png Crushing Blow Melee, High DMG(Smashing), Minor DoT (Lethal), -Speed(Foe,All), -Fly(Foe)
You swing your weapon at your target with tremendous force. The blow causes smashing damage and internal trauma, which causes lethal damage over time. The target also suffers a reduction in movement speed and ability to fly.

BlackKnights PenumbralStrike.png Penumbral Strike Ranged, Minor DMG (Negative Energy), Knockback(Foe) OR Immobilize(Foe)
You swing your weapon in a wide arc and create a nether shockwave which travels in the direction of your target. Opponents hit by the shockwave suffer negative energy damage. Targets will also be knocked back by the force of the blow, or exhausted by the absorbed energy, immobilizing them.

BlackKnights FollowThrough.png Follow Through Melee, High DMG (Smashing), Minor DoT (Lethal), Chance for Knockup(Foe), -Fly(Foe)
You channel your energy into an especially powerful swing. This swing does significant smashing damage and causes sufficient trauma to induce lethal damage over time in the target.

BlackKnights ResistPhysicalDamage.png Resist Physical Damage Self, +RES(Smashing, Lethal, Defense Debuff)
You are naturally tough and inherently resistant to smashing and lethal damage, in addition to Defense Debuffs.

BlackKnights Resistance.png Damage Resistance Resistance
The Black Knights are naturally resistant to negative energy damage, but have a weakness to energy attacks.

Sir Agnan

Sir Agnan

+++ Missing Information +++

Powers

BlackKnights Hack.png Hack Melee, Superior DMG(Lethal), -DEF(Foe, All)
You hack your opponent, causing lethal damage and reducing their defense.

BlackKnights Slash.png Slash Melee, High DMG (Lethal), -DEF(Foe,All)
You perform a quick slash that deals lethal damage and reduces a target's defense.

BlackKnights NetherBlade.png Nether Blade Ranged, Moderate DMG(Negative Energy), Minor DoT(Negative Energy)
You discharge a beam of nether energy from your sword, striking the target for negative energy damage and causing negative energy damage over time.

BlackKnights Slice.png Slice Melee (Cone), Moderate DMG (Lethal), -DEF(Foe,All)
You slice your sword in a wide arc, attacking all enemies in front of you. This causes lethal damage and reduces the defense of all affected targets.

BlackKnights WhirlingSword.png Whirling Sword PBAoE, Moderate DMG(Lethal), Minor DoT(Lethal), -DEF(Foe, All)
You perform a Whirling Sword maneuver, attacking all foes in melee range for lethal damage and reducing their defense. This attack wounds your opponents, causing them to take additional lethal damage over time.

BlackKnights Headsplitter.png Head Splitter Melee, Extreme DMG(Lethal), -DEF(Foe, All), Chance for Knockdown
ou perform a devastating attack that deals lethal damage and reduces a target's defense. The target may also be knocked to the ground.

BlackKnights Deflection.png Deflection Auto (Self), +DEF(Melee), +RES(Lethal, Smashing)
Your mastery of the shield allows you to easily deflect melee attacks, and attacks that do get through your ironclad defenses tend to do less damage.

BlackKnights PhalanxFighting.png Phalanx Fighting Auto (Self), Special, +DEF(Melee, Ranged, AoE)
Fighting very near your allies allows you to deflect attacks much easier. You will gain a small bonus to your melee, ranged and area of effect defense for each ally near you.

BlackKnights ActiveDefense.png Active Defense Auto (Self), +RES (Disorient, Hold, Immobilize, Sleep, Fear, Confuse, Repel, Knockback, Defense Debuff)
You gain the benefits of training with your shield, with bonus protection against Sleep, Disorient, Fear, Immobilize, Confusion, Repel, Knockback, Hold and Defense Debuff effects.

BlackKnights Resistance.png Damage Resistance Resistance
The Black Knights are naturally resistant to negative energy damage, but have a weakness to energy attacks.

Sir Bedwyr

Sir Bedwyr

+++ Missing Information +++

Powers

BlackKnights Hack.png Hack Melee, Superior DMG(Lethal), -DEF(Foe, All)
You hack your opponent, causing lethal damage and reducing their defense.

BlackKnights Slash.png Slash Melee, High DMG (Lethal), -DEF(Foe,All)
You perform a quick slash that deals lethal damage and reduces a target's defense.

BlackKnights NetherBlade.png Nether Blade Ranged, Moderate DMG(Negative Energy), Minor DoT(Negative Energy)
You discharge a beam of nether energy from your sword, striking the target for negative energy damage and causing negative energy damage over time.

BlackKnights Slice.png Slice Melee (Cone), Moderate DMG (Lethal), -DEF(Foe,All)
You slice your sword in a wide arc, attacking all enemies in front of you. This causes lethal damage and reduces the defense of all affected targets.

BlackKnights WhirlingSword.png Whirling Sword PBAoE, Moderate DMG(Lethal), Minor DoT(Lethal), -DEF(Foe, All)
You perform a Whirling Sword maneuver, attacking all foes in melee range for lethal damage and reducing their defense. This attack wounds your opponents, causing them to take additional lethal damage over time.

BlackKnights Headsplitter.png Head Splitter Melee, Extreme DMG(Lethal), -DEF(Foe, All), Chance for Knockdown
ou perform a devastating attack that deals lethal damage and reduces a target's defense. The target may also be knocked to the ground.

BlackKnights Deflection.png Deflection Auto (Self), +DEF(Melee), +RES(Lethal, Smashing)
Your mastery of the shield allows you to easily deflect melee attacks, and attacks that do get through your ironclad defenses tend to do less damage.

BlackKnights PhalanxFighting.png Phalanx Fighting Auto (Self), Special, +DEF(Melee, Ranged, AoE)
Fighting very near your allies allows you to deflect attacks much easier. You will gain a small bonus to your melee, ranged and area of effect defense for each ally near you.

BlackKnights ActiveDefense.png Active Defense Auto (Self), +RES (Disorient, Hold, Immobilize, Sleep, Fear, Confuse, Repel, Knockback, Defense Debuff)
You gain the benefits of training with your shield, with bonus protection against Sleep, Disorient, Fear, Immobilize, Confusion, Repel, Knockback, Hold and Defense Debuff effects.

BlackKnights Resistance.png Damage Resistance Resistance
The Black Knights are naturally resistant to negative energy damage, but have a weakness to energy attacks.

Sir Emric (Lieutenant)

Sir Emric

+++ Missing Information +++

Powers

BlackKnights Hack.png Hack Melee, Superior DMG(Lethal), -DEF(Foe, All)
You hack your opponent, causing lethal damage and reducing their defense.

BlackKnights Slash.png Slash Melee, High DMG (Lethal), -DEF(Foe,All)
You perform a quick slash that deals lethal damage and reduces a target's defense.

BlackKnights NetherBlade.png Nether Blade Ranged, Moderate DMG(Negative Energy), Minor DoT(Negative Energy)
You discharge a beam of nether energy from your sword, striking the target for negative energy damage and causing negative energy damage over time.

BlackKnights Deflection.png Deflection Auto (Self), +DEF(Melee), +RES(Lethal, Smashing)
Your mastery of the shield allows you to easily deflect melee attacks, and attacks that do get through your ironclad defenses tend to do less damage.

BlackKnights GrantCover.png Grant Cover PBAoE, +DEF(Team, All but Psionic), +RES(Team, Defense Debuff, Recharge Debuff)
You are able to use your shield to defend nearby allies. Any teammates who remain nearby gain a bonus to their defense. Additionally, the caster and teammates will gain some resistance to defense and recharge rate debuffs.

BlackKnights Resistance.png Damage Resistance Resistance
The Black Knights are naturally resistant to negative energy damage, but have a weakness to energy attacks.

Sir Lucane

Sir Lucane

Sir Lucane is an errant Black Knight who has sought out the Animus Arcana as potential allies against the Talons of Vengeance.

Powers

BlackKnights DarkBlast.png Dark Blast Ranged, High DMG(Negative Energy), -ToHit(Foe)
You fire a blast of dark energy at a single target. This attack causes negative energy damage and reduces the target's chance to hit.

BlackKnights TenebrousTentacles.png Tenebrous Tentacles Ranged (Cone), Moderate DMG(Negative Energy), High DoT (Smashing), -ToHit(Foe), Immobilize(Foe)
You can create a rift to the Netherworld that allows its native creatures to slip their oily tentacles into our reality. These creatures will snare all foes within range, immobilizing them while the tentacles drain their life and reduce their chance to hit.

BlackKnights Torrent.png Torrent Ranged (Cone), High DMG(Smashing), Knockback(Foe), -ToHit(Foe)
You summon a wave of mire that sweeps away foes within its arc. The attack causes smashing damage and sends foes flying while reducing their chance to hit.

BlackKnights TwilightGrasp.png Twilight Grasp Ranged, -DMG(Foe,All), -ToHit(Foe), -Regen(Foe), Heal(Self and Allies)
You channel negative energy from the Netherworld through yourself to a targeted foe. This energy drains your target's life force and slowly transfers it to you and all nearby allies. The targeted foe's regeneration, chance to hit and damage are reduced, while you and your nearby allies are healed.

BlackKnights NetherWell.png Nether Well Targeted AoE, -RES(Foe, All), -Speed(Foe, All), -Fly(Foe), -Jump(Foe)
Drops a large patch of viscous Negative Energy which dramatically slows down enemies that run through it and reduces their damage resistance. Affected targets are stuck and cannot jump or fly. Recharge: Slow

BlackKnights Shadowfall.png Shadow Fall PBAoE, Stealth (Team), +DEF(Team, All), +RES(Team, Energy, Negative, Psionics, Fear)
Envelops you and your nearby teammates in a shroud of darkness. Shadow Fall does not grant Invisibility, but it does make you harder to detect. Even if you are discovered, Shadow Fall grants a bonus to defense against all attacks and resistance to Fear, while reducing energy, negative energy, and psionic damage.

BlackKnights NetherVoid.png Nether Void Ranged, High DoT(Negative Energy), Hold(Foe)
You envelop your target in a mass of nether energy which can break through an opponent's phased state. The target is held and unable to move as the nether energy drains their life essence, causing negative energy damage over time.

BlackKnights DarkServant.png Dread Servant Summon
Summons a Dark Servant to your aid. This Dark Servant possesses an assortment of dark powers to weaken your foes.

Dread Servant
BlackKnights DarkBlast.png Dark Blast Ranged, High DMG(Negative Energy), -ToHit(Foe)
You fire a blast of dark energy at a single target. This attack causes negative energy damage and reduces the target's chance to hit.
Invulnerability TemporaryInvulnerabilty.png Damage Pet Resistance
Dread Servant is resistant to Negative Energy but Vulnerable to Energy.

BlackKnights Fade.png Fade PBAoE, +DEF(Team, All), +RES(Team,Defense Debuffs)
You partially bring yourself and all nearby teammates into the Netherworld, vastly increasing their Defense to all attacks for a very short period of time as well as increasing their resistance to Defense Debuffs.

BlackKnights Resistance.png Damage Resistance Resistance
The Black Knights are naturally resistant to negative energy damage, but have a weakness to energy attacks.

Related Badges

File:Badge Achievement BlackKnightDefeats.png Watches the Watchers

Though they fought valiantly, even the watchkeepers of the Eternal Prison were no match for your might. You cleaved your way through a legion of Black Knights to earn this badge.