Difference between revisions of "Dark Miasma"
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{{TOCright}} | {{TOCright}} | ||
− | + | == Overview == | |
+ | {{Power Set Icon|Freem}} | ||
+ | '''Dark Miasma''' is a standard power set that is a primary set for [[Defenders]] and a secondary set for [[Corruptors]] and [[Masterminds]]. | ||
− | Focus the dark power of the Netherworld to weaken your foes. | + | "Focus the dark power of the Netherworld to weaken your foes. Dark Miasma focuses on draining your opponent." |
+ | {{clrl}} | ||
== Power Table == | == Power Table == | ||
− | + | The Dark Miasma power set is available as a primary set for [[Defender]]s and as a secondary set for [[Corruptor]]s and [[Mastermind]]s. The following table shows the levels at which each power is available: | |
− | The | + | |
{{Powers_SplitLevelHeader}} | {{Powers_SplitLevelHeader}} | ||
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== Powers == | == Powers == | ||
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=== [[File:DarkMiasma_BlackHole.png]] Black Hole === | === [[File:DarkMiasma_BlackHole.png]] Black Hole === | ||
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Opens up a Black Hole to the Netherworld that temporarily pulls in all foes within its grasp. The victims become phase shifted and are completely intangible. They are hard to see, and cannot affect or be affected by those in normal space. | Opens up a Black Hole to the Netherworld that temporarily pulls in all foes within its grasp. The victims become phase shifted and are completely intangible. They are hard to see, and cannot affect or be affected by those in normal space. | ||
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=== [[File:DarkMiasma_DarkServant.png]] Dark Servant === | === [[File:DarkMiasma_DarkServant.png]] Dark Servant === | ||
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Summons a Dark Servant to your aid. The Dark Servant possesses an assortment of dark powers to weaken your foes. The summoned entity is not a willing servant, and it is only your power that binds it in this realm. The Dark Servant can be buffed and healed. | Summons a Dark Servant to your aid. The Dark Servant possesses an assortment of dark powers to weaken your foes. The summoned entity is not a willing servant, and it is only your power that binds it in this realm. The Dark Servant can be buffed and healed. | ||
− | + | {{EdNote|note=Dark Servant is resistant to Negative Energy but vulnerable to Energy. | |
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− | The Mastermind version of Dark Servant has double the recharge time. | + | The Mastermind version of Dark Servant has double the recharge time.}} |
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
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{{PowerBlock_Blank|[[File:V archetypeicon mastermind.png|18px]] 38 (Mastermind)}} | {{PowerBlock_Blank|[[File:V archetypeicon mastermind.png|18px]] 38 (Mastermind)}} | ||
{{PowerBlock_Effects|Summon Dark Servant: Ranged, Debuff, Special}} | {{PowerBlock_Effects|Summon Dark Servant: Ranged, Debuff, Special}} | ||
+ | {{PowerBlock_Other|Header=Dark Servant Powers|Text=[[File:DarkMiasma_ChillOfTheNight.png|20px]] Chill of the Night (Toggle: PBAoE, Minor DoT(Negative), Foe -To Hit)}} | ||
+ | {{PowerBlock_Blank|[[File:DarkMiasma_DarkestNight.png|20px]] Darkest Night (Toggle: Ranged(Targeted AoE), Foe -DMG)}} | ||
+ | {{PowerBlock_Blank|[[File:DarkMiasma_PetrifyingGaze.png|20px]] Petrifying Gaze (Ranged, Foe Hold)}} | ||
+ | {{PowerBlock_Blank|[[File:Invulnerability TemporaryInvulnerabilty.png|20px]] Resistance (Auto, Self{{DamResVal|0|0|0|0|-20|30|0|0}})}} | ||
+ | {{PowerBlock_Blank|[[File:DarkCast_TenebrousTentacles.png|20px]] Tenebrous Tentacles (Ranged (Cone), Medium DMG(Negative/Smash), Foe Immobilize, -To Hit)}} | ||
+ | {{PowerBlock_Blank|[[File:DarkMiasma_TwilightGrasp.png|20px]] Twilight Grasp (Ranged, Foe -To Hit, -Dam, Team Heal)}} | ||
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | ||
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | ||
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{{PowerBlock_Blank|{{Set ToHit Debuff}}}} | {{PowerBlock_Blank|{{Set ToHit Debuff}}}} | ||
{{PowerBlock_Blank|{{Set Accurate Healing}}}} | {{PowerBlock_Blank|{{Set Accurate Healing}}}} | ||
+ | {{PowerBlock_Blank|{{Set Accurate ToHit Debuff}}}} | ||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
=== [[File:DarkMiasma_DarkestNight.png]] Darkest Night === | === [[File:DarkMiasma_DarkestNight.png]] Darkest Night === | ||
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While active, you channel Negative Energy onto a targeted foe. Darkest Night decreases the damage potential and chance to hit of the target, and all foes nearby, as long as you keep the power active. | While active, you channel Negative Energy onto a targeted foe. Darkest Night decreases the damage potential and chance to hit of the target, and all foes nearby, as long as you keep the power active. | ||
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=== [[File:DarkMiasma_FearsomeAura.png]] Fearsome Stare === | === [[File:DarkMiasma_FearsomeAura.png]] Fearsome Stare === | ||
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Instills tremendous Fear within a cone area in front of you, causing all affected targets to tremble in Terror uncontrollably | Instills tremendous Fear within a cone area in front of you, causing all affected targets to tremble in Terror uncontrollably | ||
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=== [[File:DarkMiasma_HowlingTwilight.png]] Howling Twilight === | === [[File:DarkMiasma_HowlingTwilight.png]] Howling Twilight === | ||
− | + | Activating this power channels the power of the Netherworld to weaken your foes, in an attempt to revive all nearby fallen allies. You must stand near your defeated allies to revive them, then select a foe. The selected foe and all nearby foes will be Slowed, Disoriented, have their Regeneration rate reduced and drained of some life. Revived allies will have full Hit Points and Endurance and will be protected from XP Debt for 90 seconds. | |
− | Activating this power channels the power of the Netherworld to weaken your foes, in an attempt to revive all nearby fallen allies. You must stand near your defeated allies to revive them, then select a foe. The selected foe and all nearby foes will be Slowed, Disoriented, and drained of some life. Revived allies will have full Hit Points and Endurance and will | + | |
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
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=== [[File:DarkMiasma_PetrifyingGaze.png]] Petrifying Gaze === | === [[File:DarkMiasma_PetrifyingGaze.png]] Petrifying Gaze === | ||
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Petrifies a single targeted foe with a terrifying gaze. The victim is Held and defenseless. | Petrifies a single targeted foe with a terrifying gaze. The victim is Held and defenseless. | ||
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=== [[File:DarkMiasma_ShadowFall.png]] Shadow Fall === | === [[File:DarkMiasma_ShadowFall.png]] Shadow Fall === | ||
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Envelops you and your nearby teammates in a shroud of darkness. Shadow Fall does not grant Invisibility, but it does make you harder to detect. Even if you are discovered, Shadow Fall grants a bonus to Defense bonus to all attacks and Resistance to Fear, while reducing Energy, Negative Energy, and Psionic Damage. You cannot use any other Concealment type power while using Shadow Fall. | Envelops you and your nearby teammates in a shroud of darkness. Shadow Fall does not grant Invisibility, but it does make you harder to detect. Even if you are discovered, Shadow Fall grants a bonus to Defense bonus to all attacks and Resistance to Fear, while reducing Energy, Negative Energy, and Psionic Damage. You cannot use any other Concealment type power while using Shadow Fall. | ||
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=== [[File:DarkMiasma_TarPatch.png]] Tar Patch === | === [[File:DarkMiasma_TarPatch.png]] Tar Patch === | ||
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Drops a large patch of viscous Negative Energy which dramatically slows down enemies that run through it and reduces their damage resistance. Affected targets stuck in the Tar Patch cannot jump or fly. | Drops a large patch of viscous Negative Energy which dramatically slows down enemies that run through it and reduces their damage resistance. Affected targets stuck in the Tar Patch cannot jump or fly. | ||
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=== [[File:DarkMiasma_TwilightGrasp.png]] Twilight Grasp === | === [[File:DarkMiasma_TwilightGrasp.png]] Twilight Grasp === | ||
− | + | You channel Negative Energy from the Netherworld through yourself to a targeted foe. Twilight Grasp drains the power from that target and slowly transfers it to you and all nearby allies. The targeted foe's chance to hit, damage and regeneration rate are reduced, while you and your nearby allies are healed. | |
− | You channel Negative Energy from the Netherworld through yourself to a targeted foe. Twilight Grasp drains the power from that target and slowly transfers it to you and all nearby allies. The targeted foe's chance to hit and | + | |
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{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
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== Historical == | == Historical == | ||
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{{Historical|type=section|reason=change}} | {{Historical|type=section|reason=change}} | ||
− | + | * This set has been in the game for [[Defender]]s since [[Issue 0]]. | |
− | * This set has been in the game since [[Issue 0]]. | + | |
* This set was included with the original release of [[Corruptor]]s and [[Mastermind]]s in [[Issue 6]]. | * This set was included with the original release of [[Corruptor]]s and [[Mastermind]]s in [[Issue 6]]. | ||
== External Links == | == External Links == | ||
− | * {{RedTomaxPowerSet | + | * {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Corruptor|Type=Buff}} |
− | * {{RedTomaxPowerSet | + | * {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Defender|Type=Buff}} |
− | * {{RedTomaxPowerSet | + | * {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Mastermind|Type=Buff}} |
− | [[Category: | + | [[Category:Power Sets]] |
+ | [[Category:Corruptor Secondary]] | ||
[[Category:Defender Primary]] | [[Category:Defender Primary]] | ||
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[[Category:Mastermind Secondary]] | [[Category:Mastermind Secondary]] |
Latest revision as of 05:51, 25 July 2014
Overview
Dark Miasma is a standard power set that is a primary set for Defenders and a secondary set for Corruptors and Masterminds.
"Focus the dark power of the Netherworld to weaken your foes. Dark Miasma focuses on draining your opponent."
Power Table
The Dark Miasma power set is available as a primary set for Defenders and as a secondary set for Corruptors and Masterminds. The following table shows the levels at which each power is available:
Power | Level as Primary | Level as Secondary | Effect | |
Twilight Grasp | 1 | 1 | Ranged, Foe -Regen, -DMG, -To-Hit, Team Heal | |
Tar Patch | 1 | 2 | Ranged (Location AoE), Foe -SPD, -Jump, -Fly, -Res(All) | |
Darkest Night | 2 | 4 | Toggle: Ranged (Targeted AoE), Foe -DMG, -To-Hit | |
Howling Twilight | 6 | 10 | Ranged (Targeted AoE), Minor DMG(Negative), Foe Disorient, -Regen, -Recharge, -SPD, Ally Rez | |
Shadow Fall | 8 | 16 | Toggle: PBAoE, Team Stealth, +DEF(All), +Res(Energy, Negative, Psionics, Fear) | |
Fearsome Stare | 12 | 20 | Ranged (Cone), Foe Fear, -To-Hit | |
Petrifying Gaze | 18 | 28 | Ranged, Foe Hold | |
Black Hole | 26 | 35 | Ranged (Targeted AoE), Foe Intangible | |
Dark Servant | 32 | 38 | Summon Dark Servant: Ranged, Debuff, Special |
Powers
Black Hole
Opens up a Black Hole to the Netherworld that temporarily pulls in all foes within its grasp. The victims become phase shifted and are completely intangible. They are hard to see, and cannot affect or be affected by those in normal space.
Dark Servant
Summons a Dark Servant to your aid. The Dark Servant possesses an assortment of dark powers to weaken your foes. The summoned entity is not a willing servant, and it is only your power that binds it in this realm. The Dark Servant can be buffed and healed.
Editor's Note: Dark Servant is resistant to Negative Energy but vulnerable to Energy. The Mastermind version of Dark Servant has double the recharge time. |
Recharge | Very Long |
Minimum Level | 38 (Corruptor) |
32 (Defender) | |
38 (Mastermind) | |
Effects | Summon Dark Servant: Ranged, Debuff, Special |
Dark Servant Powers | Chill of the Night (Toggle: PBAoE, Minor DoT(Negative), Foe -To Hit) |
Darkest Night (Toggle: Ranged(Targeted AoE), Foe -DMG) | |
Petrifying Gaze (Ranged, Foe Hold) | |
Resistance (Auto, SelfRes( E-20 N30 )) | |
Tenebrous Tentacles (Ranged (Cone), Medium DMG(Negative/Smash), Foe Immobilize, -To Hit) | |
Twilight Grasp (Ranged, Foe -To Hit, -Dam, Team Heal) | |
Enhancements | Enhance Accuracy |
Reduce Endurance Cost | |
Enhance Heal | |
Enhance Hold Duration | |
Enhance Immobilization Duration | |
Increase Attack Rate | |
Enhance ToHit Debuff | |
Set Categories | Healing/Absorb |
Holds | |
Immobilize | |
ToHit Debuff | |
Accurate Healing | |
Accurate ToHit Debuff |
Darkest Night
While active, you channel Negative Energy onto a targeted foe. Darkest Night decreases the damage potential and chance to hit of the target, and all foes nearby, as long as you keep the power active.
Recharge | Slow |
Minimum Level | 4 (Corruptor) |
2 (Defender) | |
4 (Mastermind) | |
Effects | Ranged (Targeted Area of Effect) |
Foe -Damage, -To-Hit | |
Enhancements | Reduce Endurance Cost |
Enhance Range | |
Increase Attack Rate | |
Enhance ToHit Debuff | |
Set Categories | ToHit Debuff |
Fearsome Stare
Instills tremendous Fear within a cone area in front of you, causing all affected targets to tremble in Terror uncontrollably
Recharge | Slow |
Minimum Level | 20 (Corruptor) |
12 (Defender) | |
20 (Mastermind) | |
Effects | Ranged (Cone) |
Foe Fear, -To-Hit | |
Enhancements | Enhance Accuracy |
Reduce Endurance Cost | |
Enhance Fear Duration | |
Enhance Range | |
Increase Attack Rate | |
Enhance ToHit Debuff | |
Set Categories | Fear |
ToHit Debuff | |
Accurate ToHit Debuff |
Howling Twilight
Activating this power channels the power of the Netherworld to weaken your foes, in an attempt to revive all nearby fallen allies. You must stand near your defeated allies to revive them, then select a foe. The selected foe and all nearby foes will be Slowed, Disoriented, have their Regeneration rate reduced and drained of some life. Revived allies will have full Hit Points and Endurance and will be protected from XP Debt for 90 seconds.
Damage | Minor (Negative) |
Recharge | Very Long |
Minimum Level | 10 (Corruptor) |
6 (Defender) | |
10 (Mastermind) | |
Effects | Ranged (Targeted Area of Effect) |
Foe Disorient, -Regeneration, -Recharge, -Speed | |
Ally Resurrect | |
Enhancements | Enhance Damage |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Enhance Slow | |
Enhance Disorient Duration | |
Set Categories | Targeted AoE Damage |
Stuns | |
Slow Movement |
Petrifying Gaze
Petrifies a single targeted foe with a terrifying gaze. The victim is Held and defenseless.
Recharge | Slow |
Minimum Level | 28 (Corruptor) |
18 (Defender) | |
28 (Mastermind) | |
Effects | Ranged |
Foe Hold | |
Enhancements | Enhance Accuracy |
Reduce Endurance Cost | |
Enhance Hold Duration | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Holds |
Shadow Fall
Envelops you and your nearby teammates in a shroud of darkness. Shadow Fall does not grant Invisibility, but it does make you harder to detect. Even if you are discovered, Shadow Fall grants a bonus to Defense bonus to all attacks and Resistance to Fear, while reducing Energy, Negative Energy, and Psionic Damage. You cannot use any other Concealment type power while using Shadow Fall.
Recharge | Slow |
Minimum Level | 16 (Corruptor) |
8 (Defender) | |
16 (Mastermind) | |
Effects | Toggle: PBAoE |
Team Stealth, +Defense(All), +Resistance(Energy, Negative, Psionics, Fear) | |
Enhancements | Enhance Defense Buffs |
Enhance Damage Resistance | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Set Categories | Defense |
Resist Damage |
Tar Patch
Drops a large patch of viscous Negative Energy which dramatically slows down enemies that run through it and reduces their damage resistance. Affected targets stuck in the Tar Patch cannot jump or fly.
Recharge | Slow |
Minimum Level | 2 (Corruptor) |
1 (Defender) | |
2 (Mastermind) | |
Effects | Ranged (Location Area of Effect) |
Foe -Speed, -Jump, -Fly, -Resistance(All) | |
Enhancements | Reduce Endurance Cost |
Enhance Range | |
Increase Attack Rate | |
Enhance Slow | |
Set Categories | Slow Movement |
Twilight Grasp
You channel Negative Energy from the Netherworld through yourself to a targeted foe. Twilight Grasp drains the power from that target and slowly transfers it to you and all nearby allies. The targeted foe's chance to hit, damage and regeneration rate are reduced, while you and your nearby allies are healed.
Recharge | Moderate |
Minimum Level | 1 (Corruptor) |
1 (Defender) | |
1 (Mastermind) | |
Effects | Ranged |
Foe -Regeneration, -Damage, -To-Hit | |
Team Heal | |
Enhancements | Enhance Accuracy |
Reduce Endurance Cost | |
Enhance Heal | |
Enhance Range | |
Increase Attack Rate | |
Enhance ToHit Debuff | |
Set Categories | Healing/Absorb |
ToHit Debuff | |
Accurate Healing | |
Accurate ToHit Debuff |
Historical
- This set has been in the game for Defenders since Issue 0.
- This set was included with the original release of Corruptors and Masterminds in Issue 6.