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{{TOCright}}
 
== Overview ==
 
== Overview ==
{{PAGENAME}} is a primary power set for [[Brute]]s, [[Scrapper]]s, and [[Stalker]]s, and is a secondary power set for [[Tanker]]s.
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{{Power Set Icon|Freem}}
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'''Electrical Melee''' is a standard power set that is a primary set for [[Brute]]s, [[Scrapper]]s, and [[Stalker]]s, and a secondary set for [[Tanker]]s.
  
'''{{PAGENAME}}''' lets you harness the jolting damage of electricity.  Arcs of energy surround your fists, dealing out endurance draining damage as you master the searing strength of lightning to smash your foes!
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"Electricity surges through your body and you can channel this electricity through your fists. Electrical Melee allows you to pummel your foes with various melee attack powers while jolting them with a powerful electric current. Electric Melee powers can drain foes' Endurance and temporarily halt their Endurance Recovery. Some powers may even return a portion of drained Endurance back to you."
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{{clrl}}
  
 
== Power Tables ==
 
== Power Tables ==
 
 
=== Brute ===
 
=== Brute ===
 
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The Electrical Melee power set is available as a primary set for [[Brute]]s. The following table shows the level at which each power is available:
The Electrical Melee power set is available as a primary set for [[Brute]]s. The following table shows which powers are available and at what level:
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{{Powers_LevelHeader}}
 
{{Powers_LevelHeader}}
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=== Scrapper ===
 
=== Scrapper ===
 
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The Electrical Melee power set is available as a primary set for [[Scrapper]]s. The following table shows the level at which each power is available:
The Electrical Melee power set is available as a primary set for [[Scrapper]]s. The following table shows which powers are available and at what level:
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{{Powers_LevelHeader}}
 
{{Powers_LevelHeader}}
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=== Stalker ===
 
=== Stalker ===
 
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The Electrical Melee power set is available as a primary set for [[Stalker]]s. The following table shows the level at which each power is available:
The Electrical Melee power set is available as a primary set for [[Stalker]]s. The following table shows which powers are available and at what level:
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{{Powers_LevelHeader}}
 
{{Powers_LevelHeader}}
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=== Tanker ===
 
=== Tanker ===
The Electrical Melee power set is available as a secondary power set for [[Tanker]]s. The following table shows which powers are available and at what level:
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The Electrical Melee power set is available as a secondary set for [[Tanker]]s. The following table shows the level at which each power is available:
  
 
{{Powers_LevelHeader}}
 
{{Powers_LevelHeader}}
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== Powers ==
 
== Powers ==
 
The following are powers in the Electric Melee power set.
 
 
 
=== [[File:ElectricMelee AssassinStrike.png]] Assassin's Shock ===
 
=== [[File:ElectricMelee AssassinStrike.png]] Assassin's Shock ===
 
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A signature Stalker attack. This attack does moderate damage on its own as a frontal attack and cannot be interrupted. However, if it is executed while you are Hidden, this attack will do tremendous damage as you waylay your unsuspecting foe. This attack may be interrupted if you move or are attacked while executing this power and are hidden. Using this power while not hidden will remove all stacks of Assassin's Focus regardless if you critically hit or not.
A signature Stalker attack. This attack does moderate damage on its own as a frontal attack. However, if it is executed while you are Hidden, this attack will do tremendous Smashing and Energy damage as you waylay your unsuspecting foe. This attack may be interrupted if you move or are attacked while executing this power.
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This power is available only to [[Stalker]]s.
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{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
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=== [[File:ElectricMelee SelfBuffDmg.png]] Build Up ===
 
=== [[File:ElectricMelee SelfBuffDmg.png]] Build Up ===
 
 
Greatly increases the amount of damage you deal for a few seconds, as well as slightly increasing your chance to hit.
 
Greatly increases the amount of damage you deal for a few seconds, as well as slightly increasing your chance to hit.
  
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=== [[File:ElectricMelee TargetedChainInduction.png]] Chain Induction ===
 
=== [[File:ElectricMelee TargetedChainInduction.png]] Chain Induction ===
 
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This Electric Melee attack deals moderate Smashing and Energy damage and may drain some of the target's Endurance. However, this attack also induces an unstable electric charge that may jump to another enemy target. The charge will jump randomly between multiple targets, until it inevitably dissipates. Enhancements will boost the effectiveness of the initial attacks as well as the jumping charge.
This Electric Melee attack deals moderate Smashing and Energy damage and may drain some of the target's Endurance. However, this attack also induces an unstable electric charge that may jump to another enemy target. The charge will jump randomly between multiple targets, until it inevitably dissipates. Enhancements and Fury will only boost the effectiveness of the initial attacks, not the jumping charge.
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{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
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=== [[File:ElectricMelee TargetedMinorDmg.png]] Charged Brawl ===
 
=== [[File:ElectricMelee TargetedMinorDmg.png]] Charged Brawl ===
 
 
Your fists become electrically charged and deliver a powerful punch. Charged Brawl can drain some Endurance from the target and may overload his synapses, leaving him writhing for a moment. A portion of drained Endurance may be returned to you. Disturbing an overloaded target will disperse the electrical charge and release him.
 
Your fists become electrically charged and deliver a powerful punch. Charged Brawl can drain some Endurance from the target and may overload his synapses, leaving him writhing for a moment. A portion of drained Endurance may be returned to you. Disturbing an overloaded target will disperse the electrical charge and release him.
  
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=== [[File:ElectricMelee TargetedTaunt.png]] Confront ===
 
=== [[File:ElectricMelee TargetedTaunt.png]] Confront ===
 
 
Challenges a foe to attack you. Useful to pull a villain off an ally who finds themselves in over their head. A To-Hit check required to Taunt enemy players, but is not needed against critter targets.
 
Challenges a foe to attack you. Useful to pull a villain off an ally who finds themselves in over their head. A To-Hit check required to Taunt enemy players, but is not needed against critter targets.
 
This power is available only to [[Scrapper]]s.
 
  
 
{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
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=== [[File:ElectricMelee TargetedModerateDmg.png]] Havoc Punch ===
 
=== [[File:ElectricMelee TargetedModerateDmg.png]] Havoc Punch ===
 
 
The Havoc Punch is a slower attack than Charged Brawl, but makes up for it with a greater damage. Havoc Punch can drain some Endurance from your target and may overload his synapses, leaving him writhing for a moment. A portion of the drained Endurance may be given back to you. Disturbing an overloaded target will disperse the electrical charge and release him.
 
The Havoc Punch is a slower attack than Charged Brawl, but makes up for it with a greater damage. Havoc Punch can drain some Endurance from your target and may overload his synapses, leaving him writhing for a moment. A portion of the drained Endurance may be given back to you. Disturbing an overloaded target will disperse the electrical charge and release him.
  
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=== [[File:ElectricMelee ConeModerateDmg.png]] Jacobs Ladder ===
 
=== [[File:ElectricMelee ConeModerateDmg.png]] Jacobs Ladder ===
 
 
You are able to generate a strong current between your arms and snap a powerful bolt of electricity in an arc in front of you. This melee attack can electrocute all foes within the arc dealing high Energy damage. Jacobs Ladder can drain some Endurance from your target and may overload his synapses, leaving him writhing for a moment. Disturbing an overloaded target will disperse the electrical charge and release him.
 
You are able to generate a strong current between your arms and snap a powerful bolt of electricity in an arc in front of you. This melee attack can electrocute all foes within the arc dealing high Energy damage. Jacobs Ladder can drain some Endurance from your target and may overload his synapses, leaving him writhing for a moment. Disturbing an overloaded target will disperse the electrical charge and release him.
  
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=== [[File:ElectricMelee PBAoEStun.png]] Lightning Clap ===
 
=== [[File:ElectricMelee PBAoEStun.png]] Lightning Clap ===
 
 
You can clap your hands together to release a violent Lightning Clap. The Lightning Clap can knock down most nearby foes, Disorienting many of them. Lightning Clap deals no damage.
 
You can clap your hands together to release a violent Lightning Clap. The Lightning Clap can knock down most nearby foes, Disorienting many of them. Lightning Clap deals no damage.
 
This power is unavailable to [[Stalker]]s.
 
  
 
{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
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=== [[File:ElectricMelee PBAoETeleport.png]] Lightning Rod ===
 
=== [[File:ElectricMelee PBAoETeleport.png]] Lightning Rod ===
 
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You can polarize your body and become a living Lightning Rod. This power calls forth a massive lightning bolt from the sky to strike you. You can then ride this bolt and instantly Teleport short distances. You rematerialize in a massive bolt of electricity, dealing massive damage and knocking down all nearby foes. You must target the ground to activate this power. Damage from the lightning bolt is superior.
You can polarize your body and become a living Lightning Rod. This power calls forth a massive lightning bolt from the sky to strike you. You can then ride this bolt and instantly Teleport a short distances. You rematerialize in a massive bolt of electricity, dealing massive damage and knocking down all nearby foes. You must target the ground to activate this power. Damage from the lightning bolt is superior but is not affected by [[Inherent Powers#Fury|Fury]].
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{{Bug|This power is currently bugged.  If a Damage [[Proc]] Invention enhancement is placed in the power, it will have the chance to attack the user instead of enemies.}}
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{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
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=== [[File:ElectricMelee Placate.png]] Placate ===
 
=== [[File:ElectricMelee Placate.png]] Placate ===
 
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Allows you to trick a foe into no longer attacking you. A successful Placate will also Hide you. This Hide is very brief, and offers no defense bonus, but it will allow you to deliver a critical hit or an Assassin's Strike. However, if you attack a Placated foe, he will be able to attack you back.
Allows you to trick a foe into no longer attacking you. A successful Placate will also Hide you. This Hide is very brief, and offers no defense bonus, but it will allow you to deliver a critical hit or an Assassin's Strike. However, if you attack a Placated foe, he will be able to attack you back.
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This power is available only to [[Stalker]]s.
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{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
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=== [[File:ElectricMelee TargetedTaunt.png]] Taunt ===
 
=== [[File:ElectricMelee TargetedTaunt.png]] Taunt ===
 
 
Taunt foes to attack you. Useful to pull enemies off allies and keep them attacking you to raise your Fury.
 
Taunt foes to attack you. Useful to pull enemies off allies and keep them attacking you to raise your Fury.
 
This power is available only to [[Brute]]s and [[Tanker]]s.
 
  
 
{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
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=== [[File:ElectricMelee TargetedAoEHeavyDmg.png]] Thunder Strike ===
 
=== [[File:ElectricMelee TargetedAoEHeavyDmg.png]] Thunder Strike ===
 
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A massive attack. You smash your foes with all the power of a lightning bolt. The pummeled victim takes tremendous damage and may be Disoriented. Any nearby foes may be knocked down from the shockwave as well as have some Endurance drained.
A massive attack. You smash your foes with all the power of a lightning bolt. The pummeled victim takes tremendous damage and may be Disoriented. Any nearby foes may be knocked down and take some damage from the shockwave.
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{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
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== Historical ==
 
== Historical ==
 
 
{{Historical|type=section|reason=change}}
 
{{Historical|type=section|reason=change}}
 
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* This set was added to the game for [[Brute]]s in [[Issue 7]].
* This set was [[Powerset Proliferation|proliferated]] to [[Stalker]]s in [[Issue 12]] and to [[Scrapper]]s and [[Tanker]]s in [[Issue 16]].
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* This set was [[Power Set Proliferation|proliferated]] to [[Stalker]]s in [[Issue 12]].
* [[Electrical_Melee#Chain_Induction|Chain Induction]]'s 100% chance to jump to another target if original target is still alive was broken if an [[Invention Origin Enhancement]] [[Invention Origin Enhancement#Procs|proc]] was placed in, as it would replace the 100% chance to jump value with the proc's value.  An example would be if [[Touch of Death]]'s proc [[Touch_of_Death:_Negative_Energy_Damage|Touch of Death: Negative Enemy Damage]] was place in.  This would change the 100% chance to jump to 15% (the chance for the proc to activate extra Negative Damage).  This was fixed in [[Issue 16]].
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* This set was proliferated to [[Scrapper]]s and [[Tanker]]s in [[Issue 16]].
 +
* [[Electrical Melee#Chain Induction|Chain Induction]]'s 100% chance to jump to another target if original target is still alive was broken if an [[Invention Origin Enhancement]] [[Invention Origin Enhancement#Procs|proc]] was placed in, as it would replace the 100% chance to jump value with the proc's value.  An example would be if [[Touch of Death]]'s proc [[Touch of Death: Negative Energy Damage|Touch of Death: Negative Enemy Damage]] was place in.  This would change the 100% chance to jump to 15% (the chance for the proc to activate extra Negative Damage).  This was fixed in [[Issue 16]].
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* [[Electrical Melee#Lightning Rod|Lightning Rod]] also used to interact with [[Invention Origin Enhancement]] [[Invention Origin Enhancement#Procs|procs]] incorrectly. A proc placed in this power would attack the user instead of enemies. This was fixed but was not listed as a patch note <!--correct this if it can be found in patch notes, I could not--> in or before [[Issue 20]].
  
 
== External Links ==
 
== External Links ==
* {{RedTomaxPowerSet
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* {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Brute|Type=Melee}}
|Game=cov|Power={{PAGENAMEE}}|Archetype=Brute|Type=Melee}}
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* {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Scrapper|Type=Melee}}
* {{RedTomaxPowerSet
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* {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Stalker|Type=Melee}}
|Game=coh|Power={{PAGENAMEE}}|Archetype=Scrapper|Type=Melee}}
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* {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Tanker|Type=Melee}}
* {{RedTomaxPowerSet
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|Game=cov|Power={{PAGENAMEE}}|Archetype=Stalker|Type=Melee}}
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* {{RedTomaxPowerSet
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|Game=coh|Power={{PAGENAMEE}}|Archetype=Tanker|Type=Melee}}
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[[Category:Powersets]]
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[[Category:Power Sets]]
 
[[Category:Brute Primary]]
 
[[Category:Brute Primary]]
 
[[Category:Scrapper Primary]]
 
[[Category:Scrapper Primary]]
 
[[Category:Stalker Primary]]
 
[[Category:Stalker Primary]]
 
[[Category:Tanker Secondary]]
 
[[Category:Tanker Secondary]]

Latest revision as of 06:03, 25 July 2014

Overview

Electrical Melee is a standard power set that is a primary set for Brutes, Scrappers, and Stalkers, and a secondary set for Tankers.

"Electricity surges through your body and you can channel this electricity through your fists. Electrical Melee allows you to pummel your foes with various melee attack powers while jolting them with a powerful electric current. Electric Melee powers can drain foes' Endurance and temporarily halt their Endurance Recovery. Some powers may even return a portion of drained Endurance back to you."

Power Tables

Brute

The Electrical Melee power set is available as a primary set for Brutes. The following table shows the level at which each power is available:

Power Level Effect
ElectricMelee TargetedMinorDmg.png Charged Brawl 1 Melee, Minor DMG(Smash/Energy), Foe Sleep, -End, Taunt
ElectricMelee TargetedModerateDmg.png Havoc Punch 1 Melee, Moderate DMG(Smash/Energy), Foe Sleep, -End, Taunt
ElectricMelee ConeModerateDmg.png Jacobs Ladder 2 Melee (Cone), High DMG(Energy), Foe Sleep, -End, Taunt
ElectricMelee SelfBuffDmg.png Build Up 6 Self +DMG, +To-Hit
ElectricMelee TargetedAoEHeavyDmg.png Thunder Strike 8 Melee (Targeted AoE), High DMG(Smash/Energy), Foe Disorient, Knockdown, Taunt
ElectricMelee TargetedTaunt.png Taunt 12 Ranged (Targeted AoE), Foe Taunt, -Range, Taunt
ElectricMelee TargetedChainInduction.png Chain Induction 18 Melee, Moderate DMG(Smash/Energy), Foe -End, +Special, Taunt
ElectricMelee PBAoEStun.png Lightning Clap 26 PBAoE, Foe Disorient, Knockback, Taunt
ElectricMelee PBAoETeleport.png Lightning Rod 32 PBAoE, Superior DMG(Energy), Foe Knockdown, Self Teleport, Taunt

Scrapper

The Electrical Melee power set is available as a primary set for Scrappers. The following table shows the level at which each power is available:

Power Level Effect
ElectricMelee TargetedMinorDmg.png Charged Brawl 1 Melee, Minor DMG(Smash/Energy), Foe Sleep, -End
ElectricMelee TargetedModerateDmg.png Havoc Punch 1 Melee, Moderate DMG(Smash/Energy), Foe Sleep, -End
ElectricMelee ConeModerateDmg.png Jacobs Ladder 2 Melee (Cone), High DMG(Energy), Foe Sleep, -End
ElectricMelee SelfBuffDmg.png Build Up 6 Self +DMG, +To-Hit
ElectricMelee TargetedAoEHeavyDmg.png Thunder Strike 8 Melee (Targeted AoE), High DMG(Smash/Energy), Foe Disorient, Knockdown
ElectricMelee TargetedTaunt.png Confront 12 Ranged, Foe Taunt, -Range
ElectricMelee TargetedChainInduction.png Chain Induction 18 Melee, Moderate DMG(Smash/Energy), Foe -End, +Special
ElectricMelee PBAoEStun.png Lightning Clap 26 PBAoE, Foe Disorient, Knockback
ElectricMelee PBAoETeleport.png Lightning Rod 32 PBAoE, Superior DMG(Energy), Foe Knockdown, Self Teleport

Stalker

The Electrical Melee power set is available as a primary set for Stalkers. The following table shows the level at which each power is available:

Power Level Effect
ElectricMelee TargetedMinorDmg.png Charged Brawl 1 Melee, Minor DMG(Smash/Energy), Foe Sleep, -End
ElectricMelee TargetedModerateDmg.png Havoc Punch 1 Melee, Moderate DMG(Smash/Energy), Foe Sleep, -End
ElectricMelee ConeModerateDmg.png Jacobs Ladder 2 Melee (Cone), High DMG(Energy), Foe Sleep, -End
ElectricMelee AssassinStrike.png Assassin's Shock 6 Melee, Special DMG(Smash/Energy)
ElectricMelee SelfBuffDmg.png Build Up 8 Self +DMG, +To-Hit
ElectricMelee Placate.png Placate 12 Ranged, Foe Placate, Self Stealth/Hide
ElectricMelee TargetedChainInduction.png Chain Induction 18 Melee, Moderate DMG(Smash/Energy), Foe -End, +Special
ElectricMelee TargetedAoEHeavyDmg.png Thunder Strike 26 Melee (Targeted AoE), High DMG(Smash/Energy), Foe Disorient, Knockdown
ElectricMelee PBAoETeleport.png Lightning Rod 32 PBAoE, Superior DMG(Energy), Foe Knockdown, Self Teleport

Tanker

The Electrical Melee power set is available as a secondary set for Tankers. The following table shows the level at which each power is available:

Power Level Effect
ElectricMelee TargetedMinorDmg.png Charged Brawl 1 Melee, Minor DMG(Smash/Energy), Foe Sleep, -End, Taunt
ElectricMelee TargetedModerateDmg.png Havoc Punch 2 Melee, Moderate DMG(Smash/Energy), Foe Sleep, -End, Taunt
ElectricMelee ConeModerateDmg.png Jacobs Ladder 4 Melee (Cone), High DMG(Energy), Foe Sleep, -End, Taunt
ElectricMelee TargetedTaunt.png Taunt 10 Ranged (Targeted AoE), Foe Taunt, -Range, Taunt
ElectricMelee TargetedAoEHeavyDmg.png Thunder Strike 16 Melee (Targeted AoE), High DMG(Smash/Energy), Foe Disorient, Knockdown, Taunt
ElectricMelee SelfBuffDmg.png Build Up 20 Self +DMG, +To-Hit
ElectricMelee TargetedChainInduction.png Chain Induction 28 Melee, Moderate DMG(Smash/Energy), Foe -End, +Special, Taunt
ElectricMelee PBAoEStun.png Lightning Clap 35 PBAoE, Foe Disorient, Knockback, Taunt
ElectricMelee PBAoETeleport.png Lightning Rod 38 PBAoE, Superior DMG(Energy), Foe Knockdown, Self Teleport, Taunt

Powers

ElectricMelee AssassinStrike.png Assassin's Shock

A signature Stalker attack. This attack does moderate damage on its own as a frontal attack and cannot be interrupted. However, if it is executed while you are Hidden, this attack will do tremendous damage as you waylay your unsuspecting foe. This attack may be interrupted if you move or are attacked while executing this power and are hidden. Using this power while not hidden will remove all stacks of Assassin's Focus regardless if you critically hit or not.

Damage Special (Smashing/Energy)
Recharge Slow
Minimum Level V archetypeicon stalker.png 6 (Stalker)
Effects Melee
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
Set Categories IO Melee Damage.png Melee Damage

ElectricMelee SelfBuffDmg.png Build Up

Greatly increases the amount of damage you deal for a few seconds, as well as slightly increasing your chance to hit.

Recharge Long
Minimum Level V archetypeicon brute.png 6 (Brute)
Archetypeicon scrapper.png 6 (Scrapper)
V archetypeicon stalker.png 8 (Stalker)
Archetypeicon tanker.png 20 (Tanker)
Effects Self +Damage, +To-Hit
Enhancements TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
TO Training ToHit Buffs.png Enhance ToHit Buff
Set Categories IO To Hit Buff.png To Hit Buff

ElectricMelee TargetedChainInduction.png Chain Induction

This Electric Melee attack deals moderate Smashing and Energy damage and may drain some of the target's Endurance. However, this attack also induces an unstable electric charge that may jump to another enemy target. The charge will jump randomly between multiple targets, until it inevitably dissipates. Enhancements will boost the effectiveness of the initial attacks as well as the jumping charge.

Damage Moderate (Smashing/Energy)
Recharge Slow
Minimum Level V archetypeicon brute.png 18 (Brute)
Archetypeicon scrapper.png 18 (Scrapper)
V archetypeicon stalker.png 18 (Stalker)
Archetypeicon tanker.png 28 (Tanker)
Effects Melee
Foe -Endurance, +Special
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Modification.png Enhance Endurance Modification
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
TO Training Taunt Effectiveness.png Enhance Taunt Effectiveness (Brute/Tanker only)
Set Categories IO Melee Damage.png Melee Damage
IO Endurance Modification.png Endurance Modification
IO Taunt Duration.png Taunt (Brute/Tanker only)

ElectricMelee TargetedMinorDmg.png Charged Brawl

Your fists become electrically charged and deliver a powerful punch. Charged Brawl can drain some Endurance from the target and may overload his synapses, leaving him writhing for a moment. A portion of drained Endurance may be returned to you. Disturbing an overloaded target will disperse the electrical charge and release him.

Damage Minor (Smashing/Energy)
Recharge Fast
Minimum Level V archetypeicon brute.png 1 (Brute)
Archetypeicon scrapper.png 1 (Scrapper)
V archetypeicon stalker.png 1 (Stalker)
Archetypeicon tanker.png 1 (Tanker)
Effects Melee
Foe Sleep, -Endurance
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Modification.png Enhance Endurance Modification
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
TO Training Sleep Duration.png Enhance Sleep Duration
TO Training Taunt Effectiveness.png Enhance Taunt Effectiveness (Brute/Tanker only)
Set Categories IO Melee Damage.png Melee Damage
IO Sleep Duration.png Sleep
IO Endurance Modification.png Endurance Modification
IO Taunt Duration.png Taunt (Brute/Tanker only)

ElectricMelee TargetedTaunt.png Confront

Challenges a foe to attack you. Useful to pull a villain off an ally who finds themselves in over their head. A To-Hit check required to Taunt enemy players, but is not needed against critter targets.

Recharge Fast
Minimum Level Archetypeicon scrapper.png 12 (Scrapper)
Effects Ranged
Foe Taunt, -Range
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
TO Training Taunt Effectiveness.png Enhance Taunt Effectiveness
Set Categories IO Taunt Duration.png Taunt

ElectricMelee TargetedModerateDmg.png Havoc Punch

The Havoc Punch is a slower attack than Charged Brawl, but makes up for it with a greater damage. Havoc Punch can drain some Endurance from your target and may overload his synapses, leaving him writhing for a moment. A portion of the drained Endurance may be given back to you. Disturbing an overloaded target will disperse the electrical charge and release him.

Damage Moderate (Smashing/Energy)
Recharge Moderate
Minimum Level V archetypeicon brute.png 1 (Brute)
Archetypeicon scrapper.png 1 (Scrapper)
V archetypeicon stalker.png 1 (Stalker)
Archetypeicon tanker.png 2 (Tanker)
Effects Melee
Foe Sleep, -Endurance
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Modification.png Enhance Endurance Modification
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
TO Training Sleep Duration.png Enhance Sleep Duration
TO Training Taunt Effectiveness.png Enhance Taunt Effectiveness (Brute/Tanker only)
Set Categories IO Melee Damage.png Melee Damage
IO Sleep Duration.png Sleep
IO Endurance Modification.png Endurance Modification
IO Taunt Duration.png Taunt (Brute/Tanker only)

ElectricMelee ConeModerateDmg.png Jacobs Ladder

You are able to generate a strong current between your arms and snap a powerful bolt of electricity in an arc in front of you. This melee attack can electrocute all foes within the arc dealing high Energy damage. Jacobs Ladder can drain some Endurance from your target and may overload his synapses, leaving him writhing for a moment. Disturbing an overloaded target will disperse the electrical charge and release him.

Damage High (Energy)
Recharge Moderate
Minimum Level V archetypeicon brute.png 2 (Brute)
Archetypeicon scrapper.png 2 (Scrapper)
V archetypeicon stalker.png 2 (Stalker)
Archetypeicon tanker.png 4 (Tanker)
Effects Melee (Cone)
Foe Sleep, -Endurance
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Modification.png Enhance Endurance Modification
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
TO Training Sleep Duration.png Enhance Sleep Duration
TO Training Taunt Effectiveness.png Enhance Taunt Effectiveness (Brute/Tanker only)
Set Categories IO PBAoE Damage.png PBAoE Damage
IO Sleep Duration.png Sleep
IO Endurance Modification.png Endurance Modification
IO Taunt Duration.png Taunt (Brute/Tanker only)

ElectricMelee PBAoEStun.png Lightning Clap

You can clap your hands together to release a violent Lightning Clap. The Lightning Clap can knock down most nearby foes, Disorienting many of them. Lightning Clap deals no damage.

Recharge Slow
Minimum Level V archetypeicon brute.png 26 (Brute)
Archetypeicon scrapper.png 26 (Scrapper)
Archetypeicon tanker.png 35 (Tanker)
Effects Point Blank Area of Effect
Foe Disorient, Knockback
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training KnockBack Distance.png Enhance Knockback Distance
TO Training Attack Rate.png Increase Attack Rate
TO Training Disorient Duration.png Enhance Disorient Duration
TO Training Taunt Effectiveness.png Enhance Taunt Effectiveness
Set Categories IO Disorient Duration.png Stuns
IO Knockback Distance.png Knockback
IO Taunt Duration.png Taunt

ElectricMelee PBAoETeleport.png Lightning Rod

You can polarize your body and become a living Lightning Rod. This power calls forth a massive lightning bolt from the sky to strike you. You can then ride this bolt and instantly Teleport short distances. You rematerialize in a massive bolt of electricity, dealing massive damage and knocking down all nearby foes. You must target the ground to activate this power. Damage from the lightning bolt is superior.

Damage Superior (Energy)
Recharge Slow
Minimum Level V archetypeicon brute.png 32 (Brute)
Archetypeicon scrapper.png 32 (Scrapper)
V archetypeicon stalker.png 32 (Stalker)
Archetypeicon tanker.png 38 (Tanker)
Effects Point Blank Area of Effect
Foe Knockdown
Self Teleport
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training KnockBack Distance.png Enhance Knockback Distance
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
TO Training Taunt Effectiveness.png Enhance Taunt Effectiveness (Brute/Tanker only)
Set Categories IO PBAoE Damage.png PBAoE Damage
IO Knockback Distance.png Knockback
IO Taunt Duration.png Taunt (Brute/Tanker only)

ElectricMelee Placate.png Placate

Allows you to trick a foe into no longer attacking you. A successful Placate will also Hide you. This Hide is very brief, and offers no defense bonus, but it will allow you to deliver a critical hit or an Assassin's Strike. However, if you attack a Placated foe, he will be able to attack you back.

Recharge Long
Minimum Level V archetypeicon stalker.png 12 (Stalker)
Effects Ranged
Foe Placate
Self Stealth/Hide
Enhancements TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
Set Categories -

ElectricMelee TargetedTaunt.png Taunt

Taunt foes to attack you. Useful to pull enemies off allies and keep them attacking you to raise your Fury.

Recharge Fast
Minimum Level V archetypeicon brute.png 12 (Brute)
Archetypeicon tanker.png 10 (Tanker)
Effects Ranged (Targeted Area of Effect)
Foe Taunt, -Range
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
TO Training Taunt Effectiveness.png Enhance Taunt Effectiveness
Set Categories IO Taunt Duration.png Taunt

ElectricMelee TargetedAoEHeavyDmg.png Thunder Strike

A massive attack. You smash your foes with all the power of a lightning bolt. The pummeled victim takes tremendous damage and may be Disoriented. Any nearby foes may be knocked down from the shockwave as well as have some Endurance drained.

Damage High (Smashing/Energy)
Recharge Slow
Minimum Level V archetypeicon brute.png 8 (Brute)
Archetypeicon scrapper.png 8 (Scrapper)
V archetypeicon stalker.png 26 (Stalker)
Archetypeicon tanker.png 16 (Tanker)
Effects Melee (Area of Effect)
Foe Disorient, Knockdown
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training KnockBack Distance.png Enhance Knockback Distance
TO Training Attack Rate.png Increase Attack Rate
TO Training Disorient Duration.png Enhance Disorient Duration
TO Training Taunt Effectiveness.png Enhance Taunt Effectiveness (Brute/Tanker only)
Set Categories IO PBAoE Damage.png PBAoE Damage
IO Disorient Duration.png Stuns
IO Knockback Distance.png Knockback
IO Taunt Duration.png Taunt (Brute/Tanker only)

Historical

Badge time.png This section contains information about changes that took place in City of Heroes Freedom. It is provided for historical purposes.

External Links