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− | == Overview ==
| + | #REDIRECT [[Damage#Damage Scale]] |
− | The '''Damage Scale''' (also referred to as ''damage scalar'') is a form of comparing attacks across [[archetype]]s (usually at level 50). There is no actual game mechanic that makes use of the damage scales, but they are used in the assignment of damage values for powers. Damage scales are expressed as multipliers relative to [[Blaster]] melee damage, with Blaster melee being expressed as 1.000. For example, if a Blaster uses a melee attack (1.000) and does 50.0 damage, a Brute using the same melee attack (0.750) would do 37.5 (50.0 * 0.750) damage.
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− | '''Notes:'''
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− | * While the melee archetypes are assigned ranged damage scales, these scales are never used. Ranged attacks on melee archetypes use the melee damage scale.
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− | * [[Temporary Powers]] use normalized scales that result in the same damage output regardless of which archetype is using them.
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− | == Damage Scale by Archetype ==
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− | The following table shows the melee and ranged damage scales for each archetype.
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− | {{ATTable|Heading=! Archetype !! Melee !! Range|Cols=3
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− | |Blaster=1.000 {{!!}} 1.125
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− | |Controller=0.550 {{!!}} 0.550
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− | |Defender=0.550 {{!!}} 0.650
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− | |Scrapper=1.125 {{!!}} 0.500
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− | |Tanker=0.800 {{!!}} 0.500
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− | |Peacebringer=0.850 {{!!}} 0.800
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− | |PBNova=N/A {{!!}} 1.200
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− | |PBDwarf=1.000 {{!!}} N/A
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− | |Warshade=0.850 {{!!}} 0.800
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− | |WSNova=N/A {{!!}} 1.200
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− | |WSDwarf=1.000 {{!!}} N/A
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− | |Brute=0.750 {{!!}} 0.500
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− | |Corruptor=0.750 {{!!}} 0.750
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− | |Dominator=1.050 {{!!}} 0.950
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− | |Mastermind=0.550 {{!!}} 0.550
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− | |MMHench1=0.450 {{!!}} 0.350
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− | |MMHench2=0.550 {{!!}} 0.450
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− | |MMHench3=0.650 {{!!}} 0.550
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− | |Stalker=1.000 {{!!}} 0.600
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− | |Arachnos Soldier=1.000 {{!!}} 1.000
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− | |Arachnos Widow=1.000 {{!!}} 1.000
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− | |Pet=1.000 {{!!}} 0.800}}
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− | [[Category:Gameplay]]
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