Difference between revisions of "User talk:GuyPerfect/Essence Mastery"
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This Essence Mastery page confuses me. Is it real?--[[User:Deadrocks|Deadrocks]] 06:56, 29 June 2008 (UTC) | This Essence Mastery page confuses me. Is it real?--[[User:Deadrocks|Deadrocks]] 06:56, 29 June 2008 (UTC) | ||
:Why thank you. (-: No, this is not real. When I was playing my Peacebringer, I found a number of things that I'd like to see changed and invented the Essence Mastery pool to address those issues. Then just yesterday, I finished cracking the power icons, enabling myself to make my own, which I did for the icons on this page. If it's convincing enough to confuse someone, then that's a real compliment. (-: --[[User:GuyPerfect|GuyPerfect]] 20:11, 29 June 2008 (UTC) | :Why thank you. (-: No, this is not real. When I was playing my Peacebringer, I found a number of things that I'd like to see changed and invented the Essence Mastery pool to address those issues. Then just yesterday, I finished cracking the power icons, enabling myself to make my own, which I did for the icons on this page. If it's convincing enough to confuse someone, then that's a real compliment. (-: --[[User:GuyPerfect|GuyPerfect]] 20:11, 29 June 2008 (UTC) | ||
+ | ::Yeah, it looks pretty legit. Good job.--[[User:Deadrocks|Deadrocks]] 22:36, 29 June 2008 (UTC) | ||
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+ | I gotta say, this looks pretty amazing! The balance on it all feels just right, and it could be a real improvement for Kheldians everywhere. Have you made any move at pitching this? --[[User:Fragment of Nothing|Fragment of Nothing]] 18:49, 28 October 2011 (UTC) | ||
+ | :Paragon Studios company policy dictates that I can only get so far as to offer it up as a suggestion, at which point it will get tucked on the way-back burner and promptly forgotten about. This Essence Mastery set effectively requires you to use an Archetype in a way not accommodated by their design; not unlike giving Masterminds a special epic set for not taking any Henchmen. However, due to the mechanics of the shape-shift powers, remaining human-only is a viable play style (but it lacks some of the benefits of the alternate forms). The purpose of this set is to provide a functional alternative to those who don't like seafood, but it ''is'' kinda against what Kheldians are all about. --[[User:GuyPerfect|GuyPerfect]] 21:19, 28 October 2011 (UTC) |
Latest revision as of 21:19, 28 October 2011
This Essence Mastery page confuses me. Is it real?--Deadrocks 06:56, 29 June 2008 (UTC)
- Why thank you. (-: No, this is not real. When I was playing my Peacebringer, I found a number of things that I'd like to see changed and invented the Essence Mastery pool to address those issues. Then just yesterday, I finished cracking the power icons, enabling myself to make my own, which I did for the icons on this page. If it's convincing enough to confuse someone, then that's a real compliment. (-: --GuyPerfect 20:11, 29 June 2008 (UTC)
- Yeah, it looks pretty legit. Good job.--Deadrocks 22:36, 29 June 2008 (UTC)
I gotta say, this looks pretty amazing! The balance on it all feels just right, and it could be a real improvement for Kheldians everywhere. Have you made any move at pitching this? --Fragment of Nothing 18:49, 28 October 2011 (UTC)
- Paragon Studios company policy dictates that I can only get so far as to offer it up as a suggestion, at which point it will get tucked on the way-back burner and promptly forgotten about. This Essence Mastery set effectively requires you to use an Archetype in a way not accommodated by their design; not unlike giving Masterminds a special epic set for not taking any Henchmen. However, due to the mechanics of the shape-shift powers, remaining human-only is a viable play style (but it lacks some of the benefits of the alternate forms). The purpose of this set is to provide a functional alternative to those who don't like seafood, but it is kinda against what Kheldians are all about. --GuyPerfect 21:19, 28 October 2011 (UTC)