Difference between revisions of "Release pets (Slash Command)"
From Paragon Wiki Archive
((Ooo. Aggelakis was faster on the draw.) Unless something has changed, this works for all ATs whereas petcom commands only work for MMs.) |
m |
||
(4 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
== Slash Command == | == Slash Command == | ||
− | {{SlashCommandArticle|command=release_pets|note=Causes all summoned pets and/or henchmen to immediately die | + | {{SlashCommandArticle|command=release_pets|note=Causes all summoned pets and/or henchmen to immediately die without playing any despawn animation sequences, allowing the bodies to linger before fading. |
− | + | Use {{slashcommand|petcom_all}}, {{slashcommand|petcom_name}}, and {{slashcommand|petcom_pow}} "dismiss" commands to cause all or certain pets to play their despawn animations (if they have them) and die without bodies left behind (when fighting [[critter]]s or [[PC]]s who can buff, debuff, or attack through dead bodies).}} | |
− | + | {{Navbox Pet Commands}} | |
− | + | [[Category:Pet Commands]] | |
− | + | ||
− | [[Category: Pet Commands]] | + |
Latest revision as of 11:25, 8 July 2012
Slash Command
- /release_pets
Causes all summoned pets and/or henchmen to immediately die without playing any despawn animation sequences, allowing the bodies to linger before fading.
Use /petcom_all, /petcom_name, and /petcom_pow "dismiss" commands to cause all or certain pets to play their despawn animations (if they have them) and die without bodies left behind (when fighting critters or PCs who can buff, debuff, or attack through dead bodies).
|