Difference between revisions of "Paragon Heroes"
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Stalwart started off as a champion prize fighter. It took him only a short while to discover that his power and abilities never stopped growing by leaps and bounds. After a very brief but undefeated career Stalwart decided he was destined for greater things. Now he fights the evil of the world one left hook at a time. | Stalwart started off as a champion prize fighter. It took him only a short while to discover that his power and abilities never stopped growing by leaps and bounds. After a very brief but undefeated career Stalwart decided he was destined for greater things. Now he fights the evil of the world one left hook at a time. | ||
− | Levels: Unknown. Stalwart can be fought during the Cape Mission. | + | Levels: Unknown. Stalwart can be fought during the Cape Mission and has been seen in the Steel Canyon mayhem. |
''Powers'' | ''Powers'' | ||
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{{Power|[[Image:Invulnerability UnyeildlingStance.png|22px]]| Unyielding| Toggle, Self +Resistance (Disorient, Hold, Sleep, Slow, Knockback)| When you toggle on this power, you become Unyielding. You are resistant to all damage except Psionics, as well as Knockback, Sleep, Hold, Immobilize, and Disorient effects. However, your defiant stature means you are more likely to be hit. }} | {{Power|[[Image:Invulnerability UnyeildlingStance.png|22px]]| Unyielding| Toggle, Self +Resistance (Disorient, Hold, Sleep, Slow, Knockback)| When you toggle on this power, you become Unyielding. You are resistant to all damage except Psionics, as well as Knockback, Sleep, Hold, Immobilize, and Disorient effects. However, your defiant stature means you are more likely to be hit. }} | ||
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==== Flambeaux ==== | ==== Flambeaux ==== | ||
[[Category:Enemies]] | [[Category:Enemies]] |
Revision as of 09:47, 27 September 2006
Contents
Overview
These Heroes can be found during Mayhem Missions in Paragon City.
Hero types
Bosses
No Mind
No Mind has devoted his entire life to the study of martial arts and zen philosophy. Now that his skills are honed to perfection, he can act without tought and fight for balance in the universe.
Levels: Unknown. Found during a mayhem mission in Atlas Park.
Powers
Shurikens (Ranged) Cone Lethal
Three thrown daggers that can hit multiple targets.
Thunder Kick (Melee, Smash) Foe Disorient
You are disoriented.
Storm Kick Melee Smash
Unleashes a flurry of quick attacks to pummel you foe.
Blast Furnace
Blast Furnace is a mutant who can cause his body to burst into flame. Somewhat uncontrollable, he has taken to wearing armor to contain his awesome energies.
Levels: 31-40
Combustion Damage over Time (Fire)
You are taking Fire damage over time.
Fire Breath Ranged, Cone (Fire) Damage over Time
The Hero breaths forth a cone of fire that burns all foes within its narrow cone. Very accurate and very deadly at medium range.
Fire Smash Melee, Heavy Fire
Fire punch attack
Fire Sword Slice Ranged Cone (Fire) -Defense
The Fire Sword has lowered your defense.
Incinerate Melee High Damage over Time (Fire)
Intense concentration can allow you to incinerate an opponent. This will set your foe ablaze, dealing damage over time.
Scorch Damage over Time (Fire)
The Hero's hands are engulfed in flames, igniting the target.
Cacophony
Cacophony was a singer whose mutant powers manifested during an opera performance, causing untold mayhem and destruction. Since then she has managed to harness her powers for good.
Levels: 40-54
Powers:
Howl Foe: -Resist
The Howl has reduced your damage resistance.
Dreadful Wail Foe: Disorient, -Resist
You have been disoriented and your resistance to damage has been decreased.
Arc Flash
Thanks to her magical bracers Arc Flash is able to harness the chaotic energies of lightning to blast her foes.
Levels: Unknown. Found during mayhem missions in Kings Row & Skyway City and cape mission.
Powers
Lightning Bolt Ranged, Energy, Foe -Endurance
The Hero can send a large blast of electrical energy at a foe. Lightning Bolt deals good damage and also drains some endurance.
Ball Lightning (Ranged) Targeted Area of Effect (Energy), Foe -Endurance
Hurls a highly charged ball of lightning that explodes on contact. Ball Lightning deals good damage in an area and also drains some endurance from each target it hits.
Short Circuit Point Blank Area of Effect, Moderate Damage over Time, Energy, Foe -Endurance, -Recovery
Releases a burst of electrical energy around you, shocking all nearby foes. This highly accurate discharge deals Moderate damage over time, drains a lot of Endurance from the targets and renders them unable to recover Endurance for quite a while. Additionally, Short Circuit deals extra damage to most robots and mechanical foes. Short Circuit is very effective when used with your other Endurance draining powers. Damage: Moderate, Recharge: Slow.
Doc Quantum
Doctor Quantum has used his scientific genius to develop a means of wielding quantum energies to defeat super-powered menaces.
Levels: 20-25
Powers
Flight Self fly
The Hero can Fly!
Power Bolt Ranged, Energy/Smash, Foe Knockdown
A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down. Fast, but little damage.
Power Blast Ranged, Energy/Smash, Foe Knockback
A much more powerful, yet slower version of power bolt. Power Blast sends a focused beam of energy at a foe that can knock him back.
Power Burst (Ranged) Close, High Damage, Energy/Smash, Foe Knockback
A short range but devastating attack. Damage: Heavy; Recharge: Slow.
Explosive Blast (Ranged) Targeted Area of Effect, Smash/Energy, Foe Knockback
Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target.
Power Thrust Melee, Smash/Energy, Foe Knockback
A powerful thrust from the Hero that does smashing and energy damage and knocks you back.
Holo Man
Holo Man is an ingenous inventor who developed a portable holograph and force field projector technology in hopes of becoming wealthy off the entertainment industry. When the Rikti War came, he instead used it to fight off the alien invaders, and has turned to the life of a hero since then.
Levels: 41-54
Ms. Shock
Ms. Shock is a mutant with the ability to store and discharge electrical energy. She uses her powers to counter super-powered threats.
Levels: 20-25
Powers
Flight Self fly
Ms. Shock can Fly!
Charged Bolts Ranged, Energy, Foe -Endurance
The Hero can quickly hurl small bolts of electricity at foes. Charged Bolts deals light damage and also drains some endurance.
Lightning Bolt Ranged, Energy, Foe -Endurance
The Hero can send a large blast of electrical energy at a foe. Lightning Bolt deals good damage and also drains some endurance.
Ball Lightning (Ranged) Targeted Area of Effect (Energy), Foe -Endurance
Hurls a highly charged ball of lightning that explodes on contact. Ball Lightning deals good damage in an area and also drains some endurance from each target it hits.
Short Circuit Point Blank Area of Effect, Moderate Damage over Time, Energy, Foe -Endurance, -Recovery
Releases a burst of electrical energy around you, shocking all nearby foes. This highly accurate discharge deals Moderate damage over time, drains a lot of Endurance from the targets and renders them unable to recover Endurance for quite a while. Additionally, Short Circuit deals extra damage to most robots and mechanical foes. Short Circuit is very effective when used with your other Endurance draining powers. Damage: Moderate, Recharge: Slow.
Tesla Cage (Ranged, Energy) Foe Sleep, -Endurance
You are trapped by a Tesla Cage. It does minor damage over time and drains your endurance.
Havoc Punch (Melee, Smash/Energy) Foe Sleep, -Endurance
You are rendered helpless by the electrical attack. Any form of attack will free you from this state.
Charged Brawl Melee, Smash/Energy
Hero brawling attacks.
Overdrive
Overdrive is a high-energy physics engineer who developed a combat suit to battle villains who threaten the safety of the free world.
Levels: 21-40
Powers
Flight Self fly
The Hero can Fly!
Laser Beam Eyes (Ranged, Energy) Foe -Defense
You can emit Laser Beams from your eyes, dealing moderate Energy damage. This attack can reduce the target's Defense. You must have Conserve Power or Focused Accuracy before selecting this power. Damage: Moderate, Recharge: Fast.
Energy Torrent (Ranged) Cone Energy/Smash, Foe Knockback
Unleashes a cone of energy that knocks foes back.
Energy Punch Melee, Smash/Energy Damage, Moderate, Foe Disorient, Moderate
Powerful focused punch that may Disorient your opponent! .
Barrage Melee, Smash/Energy Damage, Foe Disorient
Barrage is a short, quick one-two combo punch. Deals little damage, but is quick and has a chance to Disorient the target.
Bone Smasher Melee, Smash/Energy, High Damage, Foe Disorient
The Bone Smasher is a slow attack, but makes up for it with a greater damage. Has a greater chance to Disorient than Energy Punch.
Whirling Hands Melee, Area of Effect Smash/Energy, Foe Disorient
Launches a dizzying attack against everything in a nearby area.
Rosethorn
Rosethorn was a brillant botanist who was kidnapped by a villain working with the Devouring Earth. They were trying to develop human-plant hybrids, and ended up using her as a test subject! After she developed her powers she managed to escape and become the hero known as Rosethorn!
Levels: Unknown. Found during mayhem missions in Kings Row and Skyway City.
Powers
- Barb Swipe
- Lunge
- Impale
- Spine Burst
Sky Dragon
Sky Dragon is a master of a mystical art known only to a few Eastern sorcerers. He has come to Paragon City to defeat villainy in all its forms.
Levels: 26-30
Powers
- Exploding Shuriken (Ranged, Lethal)
Shurikens (Ranged) Cone, Lethal
Three thrown daggers that can hit multiple targets.
Thunder Kick (Melee, Smash) Foe Disorient
You are disoriented.
Storm Kick Melee, Smash
Unleashes a flurry of quick attacks to pummel you foe.
Crane Kick Melee, Smash, High Damage, Foe Knockback
A slow, high damage kick that can send your target flying! .
Cobra Strike Melee, Smash, Foe Disorient
This focused attack can severely Disorient most targets as well as dealing some damage.
Flight Self fly
Sky Dragon can Fly!
Stalwart
Stalwart started off as a champion prize fighter. It took him only a short while to discover that his power and abilities never stopped growing by leaps and bounds. After a very brief but undefeated career Stalwart decided he was destined for greater things. Now he fights the evil of the world one left hook at a time.
Levels: Unknown. Stalwart can be fought during the Cape Mission and has been seen in the Steel Canyon mayhem.
Powers
Hurl Ranged, Moderate Damage, smash, Foe Knockback
You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage and can knock foes back. Damage: Heavy. Recharge: Moderate.
Jab Melee, Smash, Foe Disorient
You have been disoriented.
Punch Melee, Smash, Foe Knockback
A Super Strength Punch is a powerful pummeling attack, and it may knock foes off their feet.
Haymaker Melee, Smash, Foe Knockback
The Haymaker is a slow attack, but it makes up for it with a greater damage and a high chance of knockback.
Hand Clap Area of Effect Disorient, Foe Knockback
The Longbow Warden can clap his hands together to send out a violent shockwave. The shockwave can knockdown most nearby foes and can Disorient many of those. Hand Clap deals no damage.
Temp Invulnerability Toggle, Self +Resistances (Smash, Lethal)
When you activate this power, you become highly resistant to Smashing and Lethal damage for a short duration. Recharge: Very Long.
Unyielding Toggle, Self +Resistance (Disorient, Hold, Sleep, Slow, Knockback)
When you toggle on this power, you become Unyielding. You are resistant to all damage except Psionics, as well as Knockback, Sleep, Hold, Immobilize, and Disorient effects. However, your defiant stature means you are more likely to be hit.