Difference between revisions of "Base Editing"
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The Base editing selector is available in the [[Entrance Room]]. When you leave | The Base editing selector is available in the [[Entrance Room]]. When you leave | ||
− | the entrance room, the Base Editing selector is removed (allowing you an unobstructed view of the base). Once you have selected a function of the base editing selector, you may move about the | + | the entrance room, the Base Editing selector is removed (allowing you an unobstructed view of the base). Once you have selected a function of the base editing selector, you may move about the base as desired. While in Base Editting Mode, you can walk through placed objects (such as desks, tables), and your viewpoint may pass through walls to give you a better view of the base. |
− | base as desired. | + | |
There are several separate functions available on the Base Editing Selector: | There are several separate functions available on the Base Editing Selector: | ||
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:*changing the height of the floor and ceiling of rooms | :*changing the height of the floor and ceiling of rooms | ||
+ | While in Base Editing mode, you can still use keybinds, which can be used to bring up the chat window so you can keep a discussion going while editing. (If you use the default keybinds, this can be achieved simply by pressing enter.) | ||
== Upgrade Plot == | == Upgrade Plot == |
Revision as of 03:23, 20 October 2007
Contents
Overview
This page provides a guide to using the edit functions of a Super Group base.
Base Editing Selector
The Base editing selector is available in the Entrance Room. When you leave the entrance room, the Base Editing selector is removed (allowing you an unobstructed view of the base). Once you have selected a function of the base editing selector, you may move about the base as desired. While in Base Editting Mode, you can walk through placed objects (such as desks, tables), and your viewpoint may pass through walls to give you a better view of the base.
There are several separate functions available on the Base Editing Selector:
- Requires base editing Super Group privileges.
- Permits adding most items to rooms in the base
- Permits adding items linked the character: items crafted at Workshops and Forges, and Veterans Reward base items.
- Requires base editing Super Group privileges.
- Permits
- changing the size of the base as a whole
- adding, moving, and removing rooms
- changing the height of the floor and ceiling of rooms
While in Base Editing mode, you can still use keybinds, which can be used to bring up the chat window so you can keep a discussion going while editing. (If you use the default keybinds, this can be achieved simply by pressing enter.)
Upgrade Plot
This option is available to anyone with base editing privileges.
This function permits the editor to change the Base Plot, the area within which rooms can be placed.
- See: Base Plots
A floating box displays the current plot information, and an Item Selection Bar at the bottom lists the base plot choices available. As with all the choice bar displays, selections that cost more prestige than the group has available list their price in red.
Add Personal Item
This option is available to any member of the supergroup.
This function allows a user to add Crafted Base Items and Veteran Reward Base Items that they are entitled to, but otherwise functions the same as Place Item, below. It does not permit items that have been placed to be moved.
Edit Base
This option is available to anyone with base editing privileges. Selecting this option brings up the three main elements of the base editor:
- the Room Overview window,
- the Attribute Editor,
- and the Item Selection Bar.
The Item Selection bar appears at the bottom of the screen, and provides several editing modes:
- This mode permits you to add and remove rooms from the plot, to move existing rooms, and to alter the ceiling and floor levels of individual rooms.
- This mode permits you to select segments of a room and choose styles for it. These include both selecting the pattern for a given segment of the room, and the colors of that segment.
- This mode permits you to place, move, and remove normal items from the plot. Placing personal items requires selecting the "Place Personal Item" editing option.
In addition to these choices, the Item Selection bar also displays a selection of items, dependent upon the current editing mode (rooms, style, items).
Room Overview
The room overview starts at the top with a description of the selected room.
Using the arrows (on either side of the room description) will change currently selected room and move you to the room in question.
At the bottom of the panel are buttons that allow you to Move or Delete the room, or to apply the current room's style to the base at a whole.
Stats
Displays
- what categories of item can be placed in this room
- how many items of that category are allowed
- how many have been placed.
Lighting
Provides a control allowing you to change the ambient lighting color and strength of a whole room. A handy button allows you to copy the lighting for the current room to the entire base.
This sets how items in the base, and the base walls, are lit at the three elevations. Note that light at one level will spill over into the other levels. Setting colors that look good may be something of an art.
- You can change the light in an area locally by adding lighting items with the Place Items option.
Info
The Info tab shows the size of the base's plot, and the total monthly upkeep for the base. It also provides an additional description of the room type.
Apply Room Style to Base
This button takes all elements of the current room's style elements and applies them to the entire base. See Pick Style for more information.
Apply Room Lighting to Base
As described above, this button simply takes the current lighting settings, and applies them to each room of the base. See Lighting, above.
Attribute Editor
The Attribute Editor displays different things in different modes:
- When creating rooms, it allows editing of the ceiling and floor heights, and the distribution of those settings.
- When picking styles, it allows editing of the primary and secondary colors of the selected item.
- When placing items, it describes the attributes of the current item.
Room Height Selection
The Attribute Editor displays the Room Height selector any time you have a floor square selected. The selector displays a diagram of the various room heights, showing 2 ceiling elevation choices and 2 floor choices. Also, a 'wall' choice is available.
Click on the boxs in the diagram to alter the height. A diagram of all empty boxes indicates low floor height, and high ceiling height. Filling in the two bottom boxes yields medium and high floors. The two top boxes create medium and low ceilings.
One may also choose to fill in the area completely, creating a wall, by selecting the middle field. This allows you customize the shape of the room by filling in a grid square. Note that you will not be permitted to create walls that disrupt flow through the base (in other words the exit must remain accessible).
Restrictions do apply. When objects exist in the room square selected, the ceilings/floors may not be set to cover them up. Not verified.
Selecting the room height in this fashion changes it only for the one square selected. The buttons Apply to Room and Apply to Base apply these settings to the entire room, and to all squares used in the base, respectively.
Item Selection Bar
As described above, the Item Selection bar displays a selection of options dependent upon the current editing mode (rooms, style, items).
Creating Rooms
The room selected in the Room Overview will be the Entrance Room. Your view will be zoomed out (to make placing rooms more convenient), but you can change your camera view as normal.
Room Attribute Editor
Room Selections
Picking Styles
Style Attribute Editor
Style Selections
Placing Items
Item Attribute Display
Item Selections
Related Player Guides
These guides are linked here as a suggested reference material, and like all guides, are the responsibility of their posters to be accurate.