Difference between revisions of "Energy Manipulation"
(+Category) |
(+power info, +enhancements +templates) |
||
Line 12: | Line 12: | ||
{{Powers_LevelHeader}} | {{Powers_LevelHeader}} | ||
− | {{Powers_LevelRow|Icon=EnergyManipulation_PowerThrust.png|Power=Power Thrust|Level=1|Effect= | + | {{Powers_LevelRow|Icon=EnergyManipulation_PowerThrust.png|Power=Power Thrust|Level=1|Effect=Melee, Minor Damage(Energy, Smash), Foe: Knockback|Border=1}} |
− | {{Powers_LevelRow|Icon=EnergyManipulation_EnergyPunch.png|Power=Energy Punch|Level=2|Effect= | + | {{Powers_LevelRow|Icon=EnergyManipulation_EnergyPunch.png|Power=Energy Punch|Level=2|Effect=Melee, Moderate Damage(Smash, Energy), Foe: Disorient|Border=1}} |
− | {{Powers_LevelRow|Icon=EnergyManipulation_BuildUp.png|Power=Build Up|Level=4|Effect= | + | {{Powers_LevelRow|Icon=EnergyManipulation_BuildUp.png|Power=Build Up|Level=4|Effect=Self: +Damage, +Accuracy|Border=1}} |
− | {{Powers_LevelRow|Icon=EnergyManipulation_BoneSmasher.png|Power=Bone Smasher|Level=10|Effect= | + | {{Powers_LevelRow|Icon=EnergyManipulation_BoneSmasher.png|Power=Bone Smasher|Level=10|Effect=Melee, High Damage(Smash, Energy), Foe: Disorient|Border=1}} |
− | {{Powers_LevelRow|Icon=EnergyManipulation_ConservePower.png|Power=Conserve Power|Level=16|Effect= | + | {{Powers_LevelRow|Icon=EnergyManipulation_ConservePower.png|Power=Conserve Power|Level=16|Effect=Self: Endurance Discount|Border=1}} |
− | {{Powers_LevelRow|Icon=EnergyManipulation_Stun.png|Power=Stun|Level=20|Effect= | + | {{Powers_LevelRow|Icon=EnergyManipulation_Stun.png|Power=Stun|Level=20|Effect=Melee, Minor Damage(Energy, Smashing), Foe: Disorient|Border=1}} |
− | {{Powers_LevelRow|Icon=EnergyManipulation_PowerBoost.png|Power=Power Boost|Level=28|Effect= | + | {{Powers_LevelRow|Icon=EnergyManipulation_PowerBoost.png|Power=Power Boost|Level=28|Effect=Self: +Special|Border=1}} |
− | {{Powers_LevelRow|Icon=EnergyManipulation_BoostRange.png|Power=Boost Range|Level=35|Effect= | + | {{Powers_LevelRow|Icon=EnergyManipulation_BoostRange.png|Power=Boost Range|Level=35|Effect=Self: Range Increase|Border=1}} |
− | {{Powers_LevelRow|Icon=EnergyManipulation_TotalFocus.png|Power=Total Focus|Level=38|Effect= | + | {{Powers_LevelRow|Icon=EnergyManipulation_TotalFocus.png|Power=Total Focus|Level=38|Effect=Melee, Extreme Damage(Energy, Smash), Foe: Disorient|Border=1}} |
{{Powers_Footer}} | {{Powers_Footer}} | ||
Line 32: | Line 32: | ||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
− | {{PowerBlock_Damage|High}} | + | {{PowerBlock_Damage|High Damage(Smash, Energy)}} |
{{PowerBlock_Recharge|Moderate}} | {{PowerBlock_Recharge|Moderate}} | ||
{{PowerBlock_Level|[[Image:Archetypeicon blaster.png|18px]] 10 (Blaster)}}} | {{PowerBlock_Level|[[Image:Archetypeicon blaster.png|18px]] 10 (Blaster)}}} | ||
− | {{PowerBlock_Effects| | + | {{PowerBlock_Effects|Melee}} |
− | {{PowerBlock_Blank| | + | {{PowerBlock_Blank|Foe: Disorient}} |
− | {{PowerBlock_Enhancements| | + | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} |
− | {{PowerBlock_Blank| | + | {{PowerBlock_Blank|{{Enhance Damage}}}} |
+ | {{PowerBlock_Blank|{{Reduce Recharge}}}} | ||
+ | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Disorient}}}} | ||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
Line 48: | Line 51: | ||
{{PowerBlock_Recharge|Long}} | {{PowerBlock_Recharge|Long}} | ||
{{PowerBlock_Level|[[Image:Archetypeicon blaster.png|18px]] 35 (Blaster)}}} | {{PowerBlock_Level|[[Image:Archetypeicon blaster.png|18px]] 35 (Blaster)}}} | ||
− | {{PowerBlock_Effects| | + | {{PowerBlock_Effects|Self: Range Increase}} |
− | {{ | + | {{PowerBlock_Enhancements|{{Reduce Recharge}}}} |
− | {{ | + | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} |
− | {{PowerBlock_Blank| | + | |
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
Line 61: | Line 63: | ||
{{PowerBlock_Recharge|Long}} | {{PowerBlock_Recharge|Long}} | ||
{{PowerBlock_Level|[[Image:Archetypeicon blaster.png|18px]] 4 (Blaster)}}} | {{PowerBlock_Level|[[Image:Archetypeicon blaster.png|18px]] 4 (Blaster)}}} | ||
− | {{PowerBlock_Effects| | + | {{PowerBlock_Effects|Self: +Damage, +Accuracy}} |
− | {{ | + | {{PowerBlock_Enhancements|{{Reduce Recharge}}}} |
− | {{ | + | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} |
− | {{PowerBlock_Blank| | + | {{PowerBlock_Blank|{{Enhance ToHit Buff}}}} |
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
=== [[Image:EnergyManipulation_ConservePower.png]] Conserve Power === | === [[Image:EnergyManipulation_ConservePower.png]] Conserve Power === | ||
− | You can focus for a moment to | + | You can focus for a moment to conserve your endurance. After activating this power, you expend less endurance on all other powers for a while. |
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Recharge|Very Long}} | {{PowerBlock_Recharge|Very Long}} | ||
{{PowerBlock_Level|[[Image:Archetypeicon blaster.png|18px]] 16 (Blaster)}}} | {{PowerBlock_Level|[[Image:Archetypeicon blaster.png|18px]] 16 (Blaster)}}} | ||
− | {{PowerBlock_Effects| | + | {{PowerBlock_Effects|Self Endurance Discount}} |
− | {{ | + | {{PowerBlock_Enhancements|{{Reduce Recharge}}}} |
− | {{ | + | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} |
− | {{PowerBlock_Blank| | + | |
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
Line 85: | Line 86: | ||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
− | {{PowerBlock_Damage|Moderate}} | + | {{PowerBlock_Damage|Moderate Damage(Smash, Energy)}} |
{{PowerBlock_Recharge|Fast}} | {{PowerBlock_Recharge|Fast}} | ||
{{PowerBlock_Level|[[Image:Archetypeicon blaster.png|18px]] 2 (Blaster)}}} | {{PowerBlock_Level|[[Image:Archetypeicon blaster.png|18px]] 2 (Blaster)}}} | ||
− | {{PowerBlock_Effects| | + | {{PowerBlock_Effects|Melee}} |
− | {{PowerBlock_Blank| | + | {{PowerBlock_Blank|Foe: Disorient}} |
− | {{PowerBlock_Enhancements| | + | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} |
− | {{PowerBlock_Blank| | + | {{PowerBlock_Blank|{{Enhance Damage}}}} |
+ | {{PowerBlock_Blank|{{Reduce Recharge}}}} | ||
+ | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Disorient}}}} | ||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
Line 101: | Line 105: | ||
{{PowerBlock_Recharge|Long}} | {{PowerBlock_Recharge|Long}} | ||
{{PowerBlock_Level|[[Image:Archetypeicon blaster.png|18px]] 28 (Blaster)}}} | {{PowerBlock_Level|[[Image:Archetypeicon blaster.png|18px]] 28 (Blaster)}}} | ||
− | {{PowerBlock_Effects| | + | {{PowerBlock_Effects|Self: +Special}} |
− | {{ | + | {{PowerBlock_Enhancements|{{Reduce Recharge}}}} |
− | {{ | + | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} |
− | {{PowerBlock_Blank| | + | |
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
Line 112: | Line 115: | ||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
− | {{PowerBlock_Damage|Minor}} | + | {{PowerBlock_Damage|Minor Damage(Energy, Smash)}} |
{{PowerBlock_Recharge|Moderate}} | {{PowerBlock_Recharge|Moderate}} | ||
{{PowerBlock_Level|[[Image:Archetypeicon blaster.png|18px]] 1 (Blaster)}}} | {{PowerBlock_Level|[[Image:Archetypeicon blaster.png|18px]] 1 (Blaster)}}} | ||
− | {{PowerBlock_Effects| | + | {{PowerBlock_Effects|Melee}} |
− | {{PowerBlock_Blank| | + | {{PowerBlock_Blank|Foe: Knockback}} |
− | {{PowerBlock_Enhancements| | + | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} |
− | {{PowerBlock_Blank| | + | {{PowerBlock_Blank|{{Enhance Damage}}}} |
+ | {{PowerBlock_Blank|{{Reduce Recharge}}}} | ||
+ | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Knockback}}}} | ||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
Line 126: | Line 132: | ||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
− | {{PowerBlock_Damage|Minor}} | + | {{PowerBlock_Damage|Minor Damage(Energy, Smashing)}} |
{{PowerBlock_Recharge|Slow}} | {{PowerBlock_Recharge|Slow}} | ||
{{PowerBlock_Level|[[Image:Archetypeicon blaster.png|18px]] 20 (Blaster)}}} | {{PowerBlock_Level|[[Image:Archetypeicon blaster.png|18px]] 20 (Blaster)}}} | ||
− | {{PowerBlock_Effects| | + | {{PowerBlock_Effects|Melee}} |
− | {{PowerBlock_Blank| | + | {{PowerBlock_Blank|Foe: Disorient}} |
− | {{PowerBlock_Enhancements| | + | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} |
− | {{PowerBlock_Blank| | + | {{PowerBlock_Blank|{{Enhance Damage}}}} |
+ | {{PowerBlock_Blank|{{Reduce Recharge}}}} | ||
+ | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Disorient}}}} | ||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
Line 140: | Line 149: | ||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
− | {{PowerBlock_Damage|Extreme}} | + | {{PowerBlock_Damage|Extreme Damage(Energy, Smash)}} |
{{PowerBlock_Recharge|Long}} | {{PowerBlock_Recharge|Long}} | ||
{{PowerBlock_Level|[[Image:Archetypeicon blaster.png|18px]] 38 (Blaster)}}} | {{PowerBlock_Level|[[Image:Archetypeicon blaster.png|18px]] 38 (Blaster)}}} | ||
− | {{PowerBlock_Effects| | + | {{PowerBlock_Effects|Melee}} |
− | {{PowerBlock_Blank| | + | {{PowerBlock_Blank|Foe: Disorient}} |
− | {{PowerBlock_Enhancements| | + | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} |
− | {{PowerBlock_Blank| | + | {{PowerBlock_Blank|{{Enhance Damage}}}} |
+ | {{PowerBlock_Blank|{{Reduce Recharge}}}} | ||
+ | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Disorient}}}} | ||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
Revision as of 18:59, 13 February 2007
Overview
Energy Manipulation is one of the powersets. It is a Blaster secondary power set
Energy Manipulation allows you to channel energy to deliver deadly blows. These powers also help you focus your power to increase your own abilities.
Power Tables
Blaster
The Energy Blast powerset is available as a secondary set for Blasters. The following table shows which powers are available and at what level:
Power | Level | Effect | |
Power Thrust | 1 | Melee, Minor Damage(Energy, Smash), Foe: Knockback | |
Energy Punch | 2 | Melee, Moderate Damage(Smash, Energy), Foe: Disorient | |
Build Up | 4 | Self: +Damage, +Accuracy | |
Bone Smasher | 10 | Melee, High Damage(Smash, Energy), Foe: Disorient | |
Conserve Power | 16 | Self: Endurance Discount | |
Stun | 20 | Melee, Minor Damage(Energy, Smashing), Foe: Disorient | |
Power Boost | 28 | Self: +Special | |
Boost Range | 35 | Self: Range Increase | |
Total Focus | 38 | Melee, Extreme Damage(Energy, Smash), Foe: Disorient |
Powers
The following are powers in the Energy Manipulation powerset.
Bone Smasher
The Bone Smasher is a slow attack, but makes up for it with a good amount of damage. Has a greater chance to disorient than Energy Punch.
Boost Range
You can boost your powers to increase the range of your next few attacks.
Recharge | Long |
Minimum Level | 35 (Blaster) |
Effects | Self: Range Increase |
Enhancements | Increase Attack Rate |
Reduce Endurance Cost |
Build Up
Greatly increases the amount of damage you deal for a few seconds, as well as slightly increasing your accuracy.
Recharge | Long |
Minimum Level | 4 (Blaster) |
Effects | Self: +Damage, +Accuracy |
Enhancements | Increase Attack Rate |
Reduce Endurance Cost | |
Enhance ToHit Buff |
Conserve Power
You can focus for a moment to conserve your endurance. After activating this power, you expend less endurance on all other powers for a while.
Recharge | Very Long |
Minimum Level | 16 (Blaster) |
Effects | Self Endurance Discount |
Enhancements | Increase Attack Rate |
Reduce Endurance Cost |
Energy Punch
Powerful focused punch that may disorient your opponent!
Power Boost
Greatly boosts the secondary effects of your powers. Your powers effects like heals, defense buffs, endurance drains, disorients, holds, immobilizes, knockbacks and more, are all improved. The effects of Power Boost lasts a short while, and only the next couple of attacks will be boosted.
Recharge | Long |
Minimum Level | 28 (Blaster) |
Effects | Self: +Special |
Enhancements | Increase Attack Rate |
Reduce Endurance Cost |
Power Thrust
A focused attack that violently shoves the target and sends him flying. Deals minimal damage, but can be very effective.
Stun
Stun deals a little bit of damage, but disorients its target a great deal. This attack can disorient most opponents.
Total Focus
Total Focus is complete mastery over Energy Melee. This is a very slow, but incredibly devastating attack that can knock out most opponents, leaving them disoriented. Due to the exhausting nature of Total Focus, recharge time is very long.