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Revision as of 02:13, 3 September 2008
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This page was originally to showcase my Dark Control power table, but has since evolved to hold all my powertables. It is constantly changing, even for seemingly finished tables, so don't be surprised if something you saw last time is different this time around, especially if you link here from somewhere like the official forum.
Contents
Notes
- Knockback and Knockdown are seperated for clarity; knockdown would obviously mean "this power's magnitude knocks things down, but when enhanced it would knock them back"
- The general style is:
Power | Level | Effect | |
Example | - | (Toggle or Auto or Position)(special targeting requirements) <who it affects> <damage amount>(damage type), <mez effect(s)>, <buff / debuff effect(s)> |
Blast Sets
Pistols
You wield a set of pistols at all times, using a variety of different ammunitions and techniques to damage your foes. Pistols are inherently more accurate than superpowers, and the different rounds that can be loaded into it provide a plethera of ways to deal with enemy threats. Take aim and fire!
Power | Level as Primary | Level as Secondary | Effect | |
Single Shot | 1 | 1 | (Ranged) Foe Minor Damage(Lethal) | |
Dual Wield | 1 | 2 | (Ranged) Foe Moderate Damage(Lethal), Knockdown | |
Empty Clips | 2 | 4 | (Ranged Cone) Foe Moderate Damage(Lethal), Knockdown | |
Narcotic Dart | 6 | 10 | (Ranged) Foe Minor Damage(Lethal), Sleep | |
Incendiary Round | 8 | 16 | (Ranged) Foe Moderate Damage(Lethal), Moderate DoT(Heat) | |
Ricochet | 12 | 20 | (Snipe) Foe Superior Damage(Lethal); (TAoE) Foe Minor Damage(Lethal)(Chance) | |
Explosive Tip | 18 | 28 | (TAoE) Foe Moderate Damage(Smashing/Lethal), Knockdown | |
Liquid Nitrogen Round | 26 | 35 | (Ranged) Foe Minor Damage(Lethal/Cold), Hold | |
Shell | 32 | 38 | (TAoE) Foe Superior DoT(Lethal), Minor Damage(Lethal)(Chance); Self -Endurance, - |
Control Sets
Dark Control
You command the powers of the netherworld. This control over darkness allows you to toy with your foes in a number of ways, some physically and some mentally. Most of your powers will leave a shroud of negative energy around your foes, continuously reducing their accuracy.
Power | Level | Effect | |
Shackle | 1 | (Ranged) Foe Moderate DoT(Smashing/Negative), Immobilize | |
Petrify | 1 | (Ranged) Foe Moderate Damage(Negative), Hold | |
Tenebrous Tentacles | 2 | (TAoE) Foe Minor DoT(Negative), Immobilize | |
Dark Possession | 6 | (Ranged) Foe Confuse | |
Dark Pit | 8 | (TAoE) Foe Disorient | |
Chill of the Night | 12 | (Toggle)(PBAoE) Foe -Accuracy, -Stealth | |
Dark Domination | 18 | (TAoE) Foe Hold | |
Nightmare | 26 | (Ranged Cone) Foe Moderate Damage(Psionic), Fear, -Accuracy | |
Shadow Puppet | 32 | Summon Pet |
Shadow Puppet
A pet is a summoned entity created to assist the caster.
Power | Level | Effect | |
Shadow Dweller | - | (Auto) Self +Resistance(Negative), +Protection(Fear) | |
Dark Blast | - | (Ranged) Foe Moderate Damage(Negative), -Accuracy | |
Shadow Punch | - | (Melee) Foe Moderate Damage(Smashing/Negative), -Accuracy | |
Smite | - | (Melee) Foe Moderate Damage(Smashing/Negative), -Accuracy | |
Death Shroud | - | (Auto)(PBAoE) Foe DoT(Negative) |
Electricity Control
Your body is a living battery which can release and manipulate electricity in a number of ways. You can manipulate your foes' polarity, create electrice fences, and even bring forth fields of living electricity. Most of the electrical bolts you use will halt foes' endurance recovery, and additionally may siphon some of their endurance, giving it directly to you.
Power | Level | Effect | |
Electric Fence | 1 | (Ranged) Foe Minor DoT(Energy), Immobilize, -Endurance(Chance), -Recovery | |
Polaric Lift | 1 | (Ranged) Foe Moderate Damage(Smashing), Knockup | |
Shocking Bolt | 2 | (Ranged) Foe Moderate Damage(Energy), Hold, -Endurance(Chance), -Recovery | |
Electrifying Fences | 6 | (TAoE) Foe Minor DoT(Energy), Immobilize, -Endurance(Chance), -Recovery | |
Short Circuit | 8 | (PBAoE) Foe Moderate DoT(Energy), -Endurance, -Recovery; (PBAoE)(Robots) High DoT(Energy) | |
Synaptic Overload | 12 | (TAoE) Foe Minor Damage(Energy), Disorient, -Endurance(Chance), -Recovery | |
Tesla Bomb | 18 | (Summon AoE) Foe Minor Damage(Energy), Hold, -Endurance(Chance), -Recovery | |
Induction Field | 26 | (Summon AoE) Foe Knockdown(Chance) | |
Static Gremlins | 32 | Summon Static Gremlins (3) |
Chain Induction
Electrical charges are jumping out of the induction field!
Power | Level | Effect | |
Chain Induction | - | (Ranged) Minor Damage(Energy), -Endurance(Chance), -Recovery |
Static Gremlins
A pet is a summoned entity created to assist the caster.
Power | Level | Effect | |
Grounded | - | (Auto)(When Grounded) Self +Resistance(Energy, Endurance Drain) | |
Charged Brawl | - | (Melee) Foe Minor Damage(Smashing/Energy), -Endurance(Chance), -Recovery | |
Static Burst | - | (When Defeated)(PBAoE) Foe Moderate Damage(Energy), -Endurance, -Recovery |
Pet Sets
Support Sets
Melee Sets
Defense Sets
Manipulation Sets
Darkness Manipulation
You can create and manipulate darkness to snare, demoralize, and weaken your foes. Most powers in the set will leave a fine dark mist that clouds foes' vision, making them less accurate the more you attack.
Power | Level | Effect | |
Shackle | 1 | (Ranged) Foe Minor DoT(Smashing/Negative), Immobilize, -Accuracy | |
Shadow Punch | 2 | (Melee) Foe Moderate Damage(Smashing/Negative), -Accuracy | |
Death Shroud | 4 | (Toggle)(PBAoE) Foe DoT(Negative) | |
Smite | 10 | (Melee) Foe High Damage(Smashing/Negative), -Accuracy | |
Soul Drain | 16 | (PBAoE) Foe Moderate Damage(Negative); Self +Damage(Per Foe), +Accuracy(Per Foe) | |
Dark Consumption | 20 | (PBAoE) Foe Moderate Damage(Negative); Self +Endurance(Per Foe) | |
Curse | 28 | (Toggle) Foe -Accuracy, -Damage; Self DoT(Special) | |
Touch of Fear | 35 | (Melee) Foe Fear, -Accuracy | |
Oppressive Gloom | 38 | (Toggle)(PBAoE) Foe Disorient; Self DoT(Special) |
Force Manipulation
Force field powers give you the ability to create shells of energy to use in combat. Force fields tend to knock enemies off their feet or away from you, providing a safe pocket from which to launch your attacks.
Power | Level | Effect | |
Force Thrust | 1 | (Melee) Foe Minor Damage(Smashing), Knockback | |
Deflection Punch | 2 | (Melee) Foe Minor Damage(Smashing); Self +Defense(Melee) | |
Insulation Punch | 4 | (Melee) Foe Minor Damage(Smashing), -Damage | |
Repulsive Torrent | 10 | (Ranged Cone) Foe Minor Damage(Smashing), Knockback | |
Detention Field | 16 | (Ranged) Foe Hold, Intangible | |
Repulsion Bomb | 20 | (TAoE) Foe Moderate Damage(Smashing), Knockdown, Disorient | |
Conserve Power | 28 | Self +Endurance Discount | |
Force Drain | 35 | (PBAoE) Foe -Endurance; Self +Endurance(Per Foe) | |
Power Build Up | 38 | Self +Damage, +Accuracy, +Special |
Trick Arrows
Trick Arrows are tipped with an odd variety of payloads, which if used strategically, can dramatically alter a battle site. Most trick arrows are non-lethal, but provide greater control of any situation.
Power | Level | Effect | |
Entangling Arrow | 1 | (Ranged) Foe Immobilize, -Fly, -Jump, -Recharge, -Speed | |
Glue Arrow | 2 | (Summon AoE) Foe -Fly, -Jump, -Recharge, -Speed | |
Ice Arrow | 4 | (Ranged) Foe Hold | |
Flash Arrow | 10 | (TAoE) Foe -Accuracy, -Perception | |
Focused Accuracy | 16 | (Toggle) Self +Accuracy, +Perception | |
Sleeping Gas Arrow | 20 | (TAoE) Foe Sleep | |
Oil Slick Arrow | 28 | Summon Oil Slick | |
Time Bomb Arrow | 35 | (Summon AoE)(Delayed) Foe Superior Damage(Smashing/Lethal), Knockback | |
EMP Arrow | 38 | (TAoE) Foe Hold, -Endurance, -Regeneration; Special Damage Vs Robots; Self -Recovery |
Assault Sets
Dark Assault
You assault your foes with the powers of darkness. Tapping into the netherworld provides attacks brimming with dark power, which often leaves foes blinded in a fine dark mist, lowering their accuracy the more you assault them.
Power | Level | Effect | |
Dark Blast | 1 | (Ranged) Foe Minor Damage(Negative), -Accuracy | |
Shadow Punch | 2 | (Melee) Foe Moderate Damage(Smashing/Negative), -Accuracy | |
Gloom | 4 | (Ranged) Foe Moderate DoT(Negative), -Accuracy | |
Smite | 10 | (Melee) Foe High Damage(Smashing/Negative) | |
Soul Drain | 16 | (PBAoE) Foe Moderate Damage(Negative); Self +Endurance(Per Foe) | |
Curse | 20 | (Toggle) Foe -Accuracy, -Damage; Self DoT(Special) | |
Night Fall | 28 | (Ranged Cone) Foe Moderate Damage(Negative), -Accuracy | |
Moonbeam | 35 | (Snipe) Foe Superior Damage(Negative), -Accuracy | |
Life Drain | 38 | (Ranged) Foe Moderate Damage(Negative), -Accuracy; Self Heal |
Ancillary Sets
Will Mastery
Power | Level | Effect | |
Mass Hypnosis | 41 | (TAoE) Foe Sleep | |
Dominate | 41 | (Ranged) Foe Moderate Damage(Psionic), Hold | |
Mind Over Body | 44 | (Toggle) Self +Resistance(Smashing, Lethal, Psionic) | |
??? | 47 | ??? |
Chill Mastery
Power | Level | Effect | |
Chilblain | 41 | (Ranged) Foe Minor DoT(Cold), Immobilize, -Recharge, -Speed | |
Chilling Embrace | 41 | (Toggle)(PBAoE) Foe -Damage, -Recharge, -Speed | |
Frozen Armor | 44 | (Toggle) Self +Defense(Smashing, Lethal), +Resistance(Heat, Cold, Defense Debuff) | |
Energy Absorption | 47 | (PBAoE) Foe -Endurance; Self +Endurance, +Defense(Per Foe) |
Flare Mastery
Power | Level | Effect | |
Ring of Fire | 41 | (Ranged) Foe Moderate DoT(Heat), Immobilize | |
Char | 41 | (Ranged) Foe Moderate DoT(Heat), Hold | |
Flares | 44 | (Ranged) Foe Minor Damage(Heat), DoT(Heat) | |
Rain of Fire | 47 | (Summon AoE) Foe DoT(Heat), -Speed |
Gloom Mastery
Power | Level | Effect | |
Tenebrous Tentacles | 41 | (Ranged Cone) Foe Moderate DoT(Smashing), Immobilize, -Accuracy | |
Petrifying Gaze | 41 | (Ranged) Foe Hold | |
Gloom | 44 | (Ranged) Foe High DoT(Negative), -Accuracy | |
Shadow Bomb | 47 | (TAoE) Foe Moderate Damage(Negative), -Accuracy |
Archetypes
Paragon Police Officer
Natural-origin ONLY
Hit Points Medium
Damage Medium
Primary Damage
Secondary Defense
Paragon Police Officers begin their careers as SWAT units. SWAT units have a strong mix of melee and ranged attacks as well as strong protective powers available through training and gadgets. Beginning at level 24, officers can choose whether they will join the Powered Armor Cops or Psi Division. Powered Armor Cops gain access to arm-cannons and the energy attacks / arsenal it provides, while the Psi Division officers learn strong mental and control abilities.
Paragon Police Officer
PPD SWAT Rifle
Power | Level | Effect | |
Burst | 1 | (Ranged) Foe Minor Damage(Lethal), -Defense | |
Pummel | 1 | (Melee) Foe Moderate Damage(Smashing), Disorient | |
Slug | 2 | (Ranged) Foe Moderate Damage(Lethal), Knockdown | |
Glue Grenade | 6 | (Summon AoE) Foe -Fly, -Jump, -Recharge, -Speed | |
Heavy Burst | 8 | (Ranged Cone) Foe Moderate DoT(Lethal), -Defense | |
Sniper Rifle | 12 | (Snipe) Foe Superior Damage(Lethal), -Defense | |
Flashbang Grenade | 12 | (TAoE) Foe Disorient, -Accuracy, -Defense | |
Frag Grenade | 18 | (TAoE) Foe Moderate Damage(Smashing/Lethal), Knockback |
PPD Training
Power | Level | Effect | |
Kevlar Body Armor | 1 | (Auto) Self +Resistance(Smashing, Lethal), +Protection(Disorient) | |
Combat Training: Offensive | 2 | (Auto) Self +Accuracy | |
Combat Training: Defensive | 4 | (Auto) Self +Defense(Ranged) | |
Tactical Training: Maneuvers | 10 | (Toggle)(PBAoE) Team +Defense(All) | |
Tactical Training: Assault | 16 | (Toggle)(PBAoE) Team +Damage, +Resistance(Placate, Taunt) | |
Tactical Training: Leadership | 20 | (Toggle)(PBAoE) Team +Accuracy, +Perception | |
Mental Training | 24 | (Auto) Self +Recharge, +Speed |
Powered Armor Cop
Power Suit Artillery
Power | Level | Effect | |
Power Blast | 1 | (Ranged) Foe Moderate Damage(Smashing/Energy), Knockback | |
Energy Bunch | 1 | (Melee) Foe Moderate Damage(Smashing/Energy), Disorient | |
Laser Burst | 2 | (Ranged) Foe High Damage(Smashing/Energy), -Defense | |
Aim | 6 | Self +Accuracy, +Damage | |
Laser Spray | 8 | (Ranged Cone) Foe Moderate DoT(Smashing/Energy), -Regeneration | |
Bone Smasher | 12 | (Melee) Foe High Damage(Smashing/Energy), Disorient | |
Flashbang Grenade | 12 | (TAoE) Foe Disorient, -Accuracy, -Defense | |
Explosive Blast | 18 | (TAoE) Foe Moderate Damage(Smashing/Energy), Knockback | |
Whirling Hands | 26 | (PBAoE) Foe Moderate Damage(Smashing/Energy), Disorient | |
Nova | 32 | (PBAoE) Foe Extreme Damage(Smashing/Energy), Knockback, Disorient; Self -Endurance, -Recovery |
Power Suit Armor
Power | Level | Effect | |
Powered Armor Suit | 1 | (Auto) Self +Resistance(Smashing, Lethal, Psionics), +Protection(Disorient, Hold, Immobilize, Knockback, Sleep) | |
Fortification | 24 | (Toggle) Self +Resistance(All), +Protection(Disorient, Hold, Immobilize, Sleep) | |
Serum | 28 | Self Heal, +Max Hit Points | |
Summon Drones | 35 | Summon PPD Drones (3) | |
Call Reinforcements | 38 | Summon PPD Enforcers (2) |
PPD Drone (x3)
In the fight to keep the city safe there are times when it is too dangerous for a human officer to lead the way. For these high risk situations the PPD has designed three robotic automatons to keep them in the game. Each model is designed to take whatever punishment can be thrown at it and keep the pressure on with an impressive arsenal of its own.
Power | Level | Effect | |
PPD Drone Armor | - | (Auto) Self +Resistance(Smashing, Lethal, Energy) | |
Hover | - | (Auto) Self +Fly | |
Laser | - | (Ranged) Foe Minor Damage(Energy) |
PPD Enforcer (x2)
In the fight to keep the city safe there are times when it is too dangerous for a human officer to lead the way. For these high risk situations the PPD has designed three robotic automatons to keep them in the game. Each model is designed to take whatever punishment can be thrown at it and keep the pressure on with an impressive arsenal of its own.
Power | Level | Effect | |
PPD Enforcer Armor | - | (Auto) Self +Resistance(All), +Protection(Mez) | |
Laser Burst | - | (Ranged) Foe Moderate Damage(Smashing/Energy), Knockback | |
Plasma Blast | - | (Ranged) Foe High Damage(Smashing/Energy), Knockback, -Regeneration | |
M30 Grenade | - | (TAoE) Foe Moderate Damage(Smashing/Lethal), Knockback | |
Photon Grenade | - | (TAoE) Foe Minor Damage(Smashing/Energy), Disorient | |
Tear Gas | - | (TAoE) Foe Hold |
Psi Division
Psi Cop Training
Power | Level | Effect | |
Mental Blast | 1 | (Ranged) Foe Moderate Damage(Psionic), -Recharge | |
Levitate | 1 | (Ranged) Foe Moderate Damage(Smashing), Knockup | |
Subdual | 2 | (Ranged) Foe Moderate DoT(Psionic), Immobilize | |
Concentration | 6 | Self +Damage, +Accuracy | |
Psychic Scream | 8 | (Ranged Cone) Foe Moderate Damage(Psionic), -Recharge | |
Dominate | 12 | (Ranged) Foe Moderate Damage(Psionic), Hold | |
Psionic Tornado | 12 | (TAoE) Foe Moderate DoT(Psionic), Knocdown | |
Scramble Thoughts | 18 | (Ranged) Foe Minor Damage(Psionic), Disorient | |
Total Domination | 26 | (TAoE) Foe Hold | |
Psychic Shockwave | 32 | (PBAoE) Foe Moderate Damage(Psionic), Disorient, -Recharge |
Psi Cop Teamwork
Power | Level | Effect | |
Mask Presence | 20 | (Toggle) Self +Stealth, +Defense(Melee, Ranged, AoE) | |
Indomitable Will | 24 | (Toggle) Self +Protection(Confuse, Disorient, Fear, Hold, Immobilize, Knockback, Sleep), +Defense(Psionic) | |
Confuse | 28 | (Ranged) Foe Confuse | |
Tactical Training: Vengeance | (TAoE)(targeted defeated ally) +Damage, +Accuracy, +Defense(All), +Resistance(Mez) | ||
Aura of Confusion | 38 | (PBAoE) Foe Confuse |