Difference between revisions of "Council/Ascendants"
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== Overview == | == Overview == | ||
− | Ascendants are the personal guard of the Council leader, the mysterious [[the Center|Center]]. | + | Ascendants are a sub group of the [[Council]] faction. They are the personal guard of the Council leader, the mysterious [[the Center|Center]]. |
== Enemy Types == | == Enemy Types == |
Revision as of 22:11, 6 December 2007
Contents
Overview
Ascendants are a sub group of the Council faction. They are the personal guard of the Council leader, the mysterious Center.
Enemy Types
Minions
Ascendant
The personal guard of the Center, these crack soldiers are highly trained for protection and defense. Their equipment is geared toward healing and shielding their charge.
Powers
Sonic Blast (Ranged, Energy) Foe -Resistances (All but Psionics)
The Blast from the Sonic Rifle has reduced you Resistance to all damage types except Psionics.
No Melee attacks No Hand to Hand
Ascendants don´t have any Melee attacks at all
Shield Toggle: Invulnerable, +Regeneration, +Recovery
Ascendants can put up a Superior Personal Force Field that makes them Invulnerable and increases their Regeneration and Recovery Rate. They cannot move or attack while this power is active.
Lieutenants
Ascendant Adjutant
The personal guard of the Center, these crack soldiers are highly trained for protection and defense. Their equipment is geared toward healing and shielding their charge.
Powers
Sonic Blast (Ranged, Energy) Foe -Resistances (All but Psionics)
The Blast from the Sonic Cannon has reduced your Resistance to all damage types except Psionics.
Heavy Sonic Blast (Ranged, Energy) Foe -Resistances (All but Psionics)
The Blast from the Sonic Cannon has reduced your Resistance to all damage types except Psionics.
No Melee attacks No Hand to Hand
Ascendants don´t have any Melee attacks at all
Bosses
Ascendant Archon
The personal guard of the Center, these crack soldiers are highly trained for protection and defense. Their equipment is geared toward healing and shielding their charge.
Powers
Detention Field Capture (Special)
You are Encased in a Detention Force Field. You cannot be harmed, but you are Immobilized, and cannot attack or aid his allies. You can, however, use powers on yourself.
Sonic Blast (Ranged, Energy) Foe -Resistance (All but Psionics)
The Blast from the Sonic Cannon has reduced you Resistance to all damage types except Psionics.
Heavy Sonic Blast (Ranged, Energy) Foe -Resistance (All but Psionics)
The Heavy Blast from the Sonic Cannon has reduced you Resistance to all damage types except Psionics.
Resonator (Ranged, Energy) Foe Disorient, -Resistances (all but Psionics)
The Resonator has reduced your resistances to all damage types except Psionicsand you are feeling Disoriented.
No Melee attacks No Hand to Hand
Ascendants don´t have any Melee attacks at all
Protection Shield Ranged, Ally +Defense (Fire, Cold, Energy, Negative)
Dramatically protects an ally from Fire, Cold, Energy, and Negative Energy attacks for a limited time. Multiple shields from the same hero cannot be stacked; however, the shield can be improved when another hero uses the same power. Can also be used in conjunction with your Deflection Shield. You cannot use this power on yourself. Recharge: Very Fast.
Shield Toggle: Invulnerable, +Regeneration, +Recovery
Ascendants can put up a Superior Personal Force Field that makes them Invulnerable and increases their Regeneration and Recovery Rate. They cannot move or attack while this power is active.
Dispersion Bubble Toggle: Point Blank Area of Effect, Team +Resistances (Hold, Immobilize, Disorient) +Defense (All)
Creates a large bubble which protects all allies inside. While active, the Dispersion Bubble gives all allies within increased defense against all attacks except Psionic. The Dispersion Bubble also protects allies from Immobilization, Disorient, and Hold effects. Recharge: Slow