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Difference between revisions of "Template:IOEffect/D/3"

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|19=?
 
|19=?
 
|20=?
 
|20=?
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|21=24.3
|22=?
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|22=25.4
|23=?
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|23=26.6
|24=?
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|24=27.7
|25=?
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|25=28.9
|26=?
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|26=30.0
|27=?
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|27=30.4
|28=?
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|28=30.7
|29=?
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|29=31.0
|30=?
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|30=31.3
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|31=31.7
|32=?
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|32=32.0
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|33=32.4
|34=?
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|34=32.8
|35=?
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|35=33.0
|36=?
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|36=33.4
|37=?
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|37=33.8
|38=?
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|38=34.1
|39=?
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|39=34.5
|40=?
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|40=34.8
|41=?
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|41=35.1
|42=?
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|42=35.5
|43=?
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|43=35.8
|44=?
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|44=36.1
|45=?
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|45=36.5
|46=?
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|46=36.8
|47=?
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|47=37.1
|48=?
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|48=37.5
|49=?
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|49=37.9
|50|51|52|53=?
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|50|51|52|53=38.2
 
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}}</includeonly><noinclude>{{Documentation|Template:IOEffect/doc}}</noinclude>

Latest revision as of 00:17, 4 May 2008

[edit] [purge] Documentation


The IOEffect template and its subpage templates are used to generate the percentage enhancement provided by an IO for a given schedule and number of aspects.

Usage

This is actually a family of templates. The base template {{IOEffect}} and its four children ({{IOEffect/A}}, {{IOEffect/B}}, {{IOEffect/C}}, {{IOEffect/D}}) should usually not be used directly. Instead, the sixteen grandchildren templates (listed below) should be used directly. However, the prior templates all exist as a convenience in case a pipe is used instead of a slash; it also helps to conveniently group the templates together.

  Schedule A Schedule B Schedule C Schedule D
1 Aspect {{IOEffect/A/1}} {{IOEffect/B/1}} {{IOEffect/C/1}} {{IOEffect/D/1}}
2 Aspects {{IOEffect/A/2}} {{IOEffect/B/2}} {{IOEffect/C/2}} {{IOEffect/D/2}}
3 Aspects {{IOEffect/A/3}} {{IOEffect/B/3}} {{IOEffect/C/3}} {{IOEffect/D/3}}
4 Aspects {{IOEffect/A/4}} {{IOEffect/B/4}} {{IOEffect/C/4}} {{IOEffect/D/4}}

The above templates all take one argument: the level of interest. So as an example, {{IOEffect/A/3|25}} will yield 16.0.

If the level provided is out of range, 0 will be returned. If the number provided is in range but the enhancement effect is not known, ? will be returned. (Note that an estimate could be calculated, but due to rounding the in-game numbers vary slightly. Thus, only known values from in-game are provided in the tables.)

As a special case, a level of "purple" will yield the value of a level 50 very rare invention enhancement. Thus, {{IOEffect/A/1|purple}} yields 53.0.