Difference between revisions of "Template:IOEffect/D/3"
m (extending to 53) |
m (adding level 21-50 data) |
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− | {{#switch:{{{level|{{{1|}}}}}} | + | <includeonly>{{#switch:{{{level|{{{1|}}}}}} |
|10=? | |10=? | ||
|11=? | |11=? | ||
Line 11: | Line 11: | ||
|19=? | |19=? | ||
|20=? | |20=? | ||
− | |21= | + | |21=24.3 |
− | |22= | + | |22=25.4 |
− | |23= | + | |23=26.6 |
− | |24= | + | |24=27.7 |
− | |25= | + | |25=28.9 |
− | |26= | + | |26=30.0 |
− | |27= | + | |27=30.4 |
− | |28= | + | |28=30.7 |
− | |29= | + | |29=31.0 |
− | |30= | + | |30=31.3 |
− | |31= | + | |31=31.7 |
− | |32= | + | |32=32.0 |
− | |33= | + | |33=32.4 |
− | |34= | + | |34=32.8 |
− | |35= | + | |35=33.0 |
− | |36= | + | |36=33.4 |
− | |37= | + | |37=33.8 |
− | |38= | + | |38=34.1 |
− | |39= | + | |39=34.5 |
− | |40= | + | |40=34.8 |
− | |41= | + | |41=35.1 |
− | |42= | + | |42=35.5 |
− | |43= | + | |43=35.8 |
− | |44= | + | |44=36.1 |
− | |45= | + | |45=36.5 |
− | |46= | + | |46=36.8 |
− | |47= | + | |47=37.1 |
− | |48= | + | |48=37.5 |
− | |49= | + | |49=37.9 |
− | |50|51|52|53= | + | |50|51|52|53=38.2 |
|#default=0 | |#default=0 | ||
− | }} | + | }}</includeonly><noinclude>{{Documentation|Template:IOEffect/doc}}</noinclude> |
Latest revision as of 00:17, 4 May 2008
The IOEffect template and its subpage templates are used to generate the percentage enhancement provided by an IO for a given schedule and number of aspects.
Usage
This is actually a family of templates. The base template {{IOEffect}} and its four children ({{IOEffect/A}}, {{IOEffect/B}}, {{IOEffect/C}}, {{IOEffect/D}}) should usually not be used directly. Instead, the sixteen grandchildren templates (listed below) should be used directly. However, the prior templates all exist as a convenience in case a pipe is used instead of a slash; it also helps to conveniently group the templates together.
Schedule A | Schedule B | Schedule C | Schedule D | |
---|---|---|---|---|
1 Aspect | {{IOEffect/A/1}} | {{IOEffect/B/1}} | {{IOEffect/C/1}} | {{IOEffect/D/1}} |
2 Aspects | {{IOEffect/A/2}} | {{IOEffect/B/2}} | {{IOEffect/C/2}} | {{IOEffect/D/2}} |
3 Aspects | {{IOEffect/A/3}} | {{IOEffect/B/3}} | {{IOEffect/C/3}} | {{IOEffect/D/3}} |
4 Aspects | {{IOEffect/A/4}} | {{IOEffect/B/4}} | {{IOEffect/C/4}} | {{IOEffect/D/4}} |
The above templates all take one argument: the level of interest. So as an example, {{IOEffect/A/3|25}}
will yield 16.0.
If the level provided is out of range, 0 will be returned. If the number provided is in range but the enhancement effect is not known, ? will be returned. (Note that an estimate could be calculated, but due to rounding the in-game numbers vary slightly. Thus, only known values from in-game are provided in the tables.)
As a special case, a level of "purple" will yield the value of a level 50 very rare invention enhancement. Thus, {{IOEffect/A/1|purple}}
yields 53.0.