Difference between revisions of "Dual Blades"
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{{TOCright}} | {{TOCright}} | ||
== Overview == | == Overview == | ||
− | + | {{Power Set Icon|Freem}} | |
− | '''Dual Blades''' is | + | '''Dual Blades''' is a standard power set that is a primary set for [[Brute]]s, [[Scrapper]]s, and [[Stalker]]s, and a secondary set for [[Tanker]]s. |
"You are a master of fighting with a blade in each hand. Your precision and skill with the blades enable you to strike in numerous combinations, each of which has unique secondary effects on a target which withstands your onslaught." | "You are a master of fighting with a blade in each hand. Your precision and skill with the blades enable you to strike in numerous combinations, each of which has unique secondary effects on a target which withstands your onslaught." | ||
+ | {{clrl}} | ||
Possible [[Weapon Customization#Dual Blades|Dual Blades Weapon Customizations]]. | Possible [[Weapon Customization#Dual Blades|Dual Blades Weapon Customizations]]. | ||
− | |||
== Power Tables == | == Power Tables == | ||
− | The Dual Blades power set is available as a primary set for [[Brute]]s, [[Scrapper]]s, and [[Stalker]]s, and as a secondary set for [[Tanker]]s. The following tables | + | The Dual Blades power set is available as a primary set for [[Brute]]s, [[Scrapper]]s, and [[Stalker]]s, and as a secondary set for [[Tanker]]s. The following tables show the levels at which each power is available, as well as the combinations in which they are used: |
=== Brute === | === Brute === | ||
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The highlight of the dual blades power set is its implementation of a "combo system." Most attacks lack a secondary effect, like Katana's -Def or Dark's -ToHit, but the set makes up for this by adding the ability to chain attacks together to create an additional effect at the end.<!-- the knockdown in two attacks are secondary enough for me :) --Konoko --> Combo effects also gain the benefits of any relevant [[Enhancements]] in the move that finished the combo. | The highlight of the dual blades power set is its implementation of a "combo system." Most attacks lack a secondary effect, like Katana's -Def or Dark's -ToHit, but the set makes up for this by adding the ability to chain attacks together to create an additional effect at the end.<!-- the knockdown in two attacks are secondary enough for me :) --Konoko --> Combo effects also gain the benefits of any relevant [[Enhancements]] in the move that finished the combo. | ||
− | When you hit an enemy with the beginning move for a combo, you have 5 seconds to hit with the continuing move or the combo breaks and your attacks cause only their normal effects. Likewise, hitting with a continuing move gives you 5 seconds to hit with a finishing move before losing the combo. The combo also breaks if you hit with any Dual Blades power other than the next one in the combo. Taunt and Confront are exceptions to this rule -- they don't automatically break combos, although they may make you run out of time. Powers outside the Dual Blades | + | When you hit an enemy with the beginning move for a combo, you have 5 seconds to hit with the continuing move or the combo breaks and your attacks cause only their normal effects. Likewise, hitting with a continuing move gives you 5 seconds to hit with a finishing move before losing the combo. The combo also breaks if you hit with any Dual Blades power other than the next one in the combo. Taunt and Confront are exceptions to this rule -- they don't automatically break combos, although they may make you run out of time. Powers outside the Dual Blades power set don't break combos either. |
Attacks in a combo don't all need to hit the same enemy, but they do all need to hit. Misses don't break the combo, but they don't advance it either, and only the fastest attacks cycle quickly enough to be tried again before the 5-second timer runs out. | Attacks in a combo don't all need to hit the same enemy, but they do all need to hit. Misses don't break the combo, but they don't advance it either, and only the fastest attacks cycle quickly enough to be tried again before the 5-second timer runs out. | ||
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=== [[File:DualBlades_LightOpening.png]] Nimble Slash === | === [[File:DualBlades_LightOpening.png]] Nimble Slash === | ||
− | A quick swipe with your blades. Does minor lethal damage, but has a quick recharge rate. This attack begins both the Empower and Weaken combination attacks for Brutes, | + | A quick swipe with your blades. Does minor lethal damage, but has a quick recharge rate. This attack begins both the Empower and Weaken combination attacks for Brutes, Scrappers, and Tankers. This attack is needed for the Attack Vitals combination attack for Stalkers. |
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
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== External Links == | == External Links == | ||
− | * {{RedTomaxPowerSet | + | * {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Scrapper|Type=Melee}} |
− | * {{RedTomaxPowerSet | + | * {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Tanker|Type=Melee}} |
− | * {{RedTomaxPowerSet | + | * {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Brute|Type=Melee}} |
− | * {{RedTomaxPowerSet | + | * {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Stalker|Type=Melee}} |
− | * [http://boards.cityofheroes.com/showthread.php?t=122045 Guide to DB and Combos] on the [[Official Forums]] | + | * [http://web.archive.org/web/20120904065615/http://boards.cityofheroes.com/showthread.php?t=122045 Guide to DB and Combos] on the [[Official Forums]] |
[[Category:Power Sets]] | [[Category:Power Sets]] |
Latest revision as of 00:35, 1 February 2020
Overview
Dual Blades is a standard power set that is a primary set for Brutes, Scrappers, and Stalkers, and a secondary set for Tankers.
"You are a master of fighting with a blade in each hand. Your precision and skill with the blades enable you to strike in numerous combinations, each of which has unique secondary effects on a target which withstands your onslaught."
Possible Dual Blades Weapon Customizations.
Power Tables
The Dual Blades power set is available as a primary set for Brutes, Scrappers, and Stalkers, and as a secondary set for Tankers. The following tables show the levels at which each power is available, as well as the combinations in which they are used:
Brute
Power | Level | Effect | Weaken Foe -ToHit -Def |
Empower Self +Damage +ToHit |
Attack Vitals Cone +DoT |
Sweep PBAoE +Knockdown | |
---|---|---|---|---|---|---|---|
Nimble Slash | 1 | Melee, Minor Damage (Lethal). | Begin | Begin | |||
Power Slice | 1 | Melee, Moderate Damage(Lethal). | Continue | ||||
Ablating Strike | 2 | Melee, Moderate Damage (Lethal), Foe -Defense. | Continue | Continue | Begin | ||
Typhoon's Edge | 6 | Point Blank Area of Effect Melee, Moderate Damage (Lethal). | Finish | Finish | |||
Blinding Feint | 8 | Melee, Moderate Damage (Lethal) Self +Damage +To-Hit. | Finish | ||||
Taunt | 12 | Ranged (AoE), Foe Taunt | |||||
Vengeful Slice | 18 | Melee, Moderate Damage(Lethal), Foe Knockdown. | Continue | ||||
Sweeping Strike | 26 | Melee (Cone), Superior Damage (Lethal). | Finish | ||||
One Thousand Cuts | 32 | Melee (Cone), Superior Damage (Lethal). | Begin |
Scrapper
Power | Level | Effect | Weaken Foe -ToHit -Def |
Empower Self +Damage +ToHit |
Attack Vitals Cone +DoT |
Sweep PBAoE +Knockdown | |
---|---|---|---|---|---|---|---|
Nimble Slash | 1 | Melee, Minor Damage (Lethal). | Begin | Begin | |||
Power Slice | 1 | Melee, Moderate Damage(Lethal). | Continue | ||||
Ablating Strike | 2 | Melee, Moderate Damage (Lethal), Foe -Defense. | Continue | Continue | Begin | ||
Typhoon's Edge | 6 | Point Blank Area of Effect Melee, Moderate Damage (Lethal). | Finish | Finish | |||
Blinding Feint | 8 | Melee, Moderate Damage (Lethal) Self +Damage +To-Hit. | Finish | ||||
Confront | 12 | Ranged, Foe Taunt | |||||
Vengeful Slice | 18 | Melee, Moderate Damage(Lethal), Foe Knockdown. | Continue | ||||
Sweeping Strike | 26 | Melee (Cone), Superior Damage (Lethal). | Finish | ||||
One Thousand Cuts | 32 | Melee (Cone), Superior Damage (Lethal). | Begin |
Stalker
Power | Level | Effect | Weaken Foe -ToHit -Def |
Empower Self +Damage +ToHit |
Attack Vitals Cone +DoT |
Sweep PBAoE +Knockdown | |
---|---|---|---|---|---|---|---|
Nimble Slash | 1 | Melee, Minor Damage (Lethal). | Continue | ||||
Power Slice | 1 | Melee, Moderate Damage(Lethal). | Continue | Begin | |||
Ablating Strike | 2 | Melee, Moderate Damage (Lethal), Foe -Defense. | Finish | ||||
Assassin's Blades | 6 | Melee, Moderate Damage +Special. | Continue | Continue | |||
Build Up | 8 | Self +Damage +To-Hit. | Begin | Begin | |||
Placate | 12 | Ranged, Foe Placate. | Finish | ||||
Vengeful Slice | 18 | Melee, Moderate Damage(Lethal), Foe Knockdown. | Finish | ||||
Sweeping Strike | 26 | Melee (Cone), Superior Damage (Lethal). | Begin | ||||
One Thousand Cuts | 32 | Melee (Cone), Superior Damage (Lethal). | Finish |
Tanker
Power | Level | Effect | Weaken Foe -ToHit -Def |
Empower Self +Damage +ToHit |
Attack Vitals Cone +DoT |
Sweep PBAoE +Knockdown | |
---|---|---|---|---|---|---|---|
Nimble Slash | 1 | Melee, Minor Damage (Lethal). | Begin | Begin | |||
Power Slice | 2 | Melee, Moderate Damage(Lethal). | Continue | ||||
Ablating Strike | 4 | Melee, Moderate Damage (Lethal), Foe -Defense. | Continue | Continue | Begin | ||
Taunt | 10 | Ranged(Targeted AoE), Foe Taunt | |||||
Typhoon's Edge | 16 | Point Blank Area of Effect Melee, Moderate Damage (Lethal). | Finish | Finish | |||
Blinding Feint | 20 | Melee, Moderate Damage (Lethal) Self +Damage +To-Hit. | Finish | ||||
Vengeful Slice | 28 | Melee, Moderate Damage(Lethal), Foe Knockdown. | Continue | ||||
Sweeping Strike | 35 | Melee (Cone), Superior Damage (Lethal). | Finish | ||||
One Thousand Cuts | 38 | Melee (Cone), Superior Damage (Lethal). | Begin |
Combination Attacks
The highlight of the dual blades power set is its implementation of a "combo system." Most attacks lack a secondary effect, like Katana's -Def or Dark's -ToHit, but the set makes up for this by adding the ability to chain attacks together to create an additional effect at the end. Combo effects also gain the benefits of any relevant Enhancements in the move that finished the combo.
When you hit an enemy with the beginning move for a combo, you have 5 seconds to hit with the continuing move or the combo breaks and your attacks cause only their normal effects. Likewise, hitting with a continuing move gives you 5 seconds to hit with a finishing move before losing the combo. The combo also breaks if you hit with any Dual Blades power other than the next one in the combo. Taunt and Confront are exceptions to this rule -- they don't automatically break combos, although they may make you run out of time. Powers outside the Dual Blades power set don't break combos either.
Attacks in a combo don't all need to hit the same enemy, but they do all need to hit. Misses don't break the combo, but they don't advance it either, and only the fastest attacks cycle quickly enough to be tried again before the 5-second timer runs out.
If a move is both a beginner for one combo and a continuer for another, it will do only one of those two things, depending on when it is used.
Weaken and Attack Vitals only affect enemies hit by the finisher move, so they have different AoE characteristics for Stalkers than for other ATs. Sweep is always a PBAoE.
Powers
Ablating Strike
You slash at your foes with your blades, dealing a good amount of lethal damage. This attack can reduce a target's defense, making him easier to hit. This power is needed for the Empower and Weaken combination attacks, and is the beginning of the Attack Vitals combination attack for Brutes, Scrappers, and Tankers. This power is the finishing move of the Sweep combination attack for Stalkers.
Damage | Moderate (Lethal) |
Recharge | Fast |
Minimum Level | 2 (Brute) |
2 (Scrapper) | |
2 (Stalker) | |
4 (Tanker) | |
Effects | Melee, Foe -DEF |
Foe Defense Debuff | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Enhance Defense Debuff | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Taunt Effectiveness (Brute/Tanker only) | |
Set Categories | Melee Damage |
Defense Debuff | |
Taunt (Brute/Tanker only) | |
Accurate Defense Debuff |
Assassin's Blades
A signature Stalker attack. This attack does superior lethal damage on its own as a frontal attack and cannot be interrupted. However, if it is executed while you are Hidden, this attack will do tremendous lethal damage as you waylay your unsuspecting foe. This attack may be interrupted if you move or are attacked while executing this power and are hidden. Using this power while not hidden has a chance to critically hit equal to 33.3% times the number of stacks of Assassin's Focus. This power is needed for the Empower and Sweep combination attacks. Using Assassin's Blades when not hidden will remove all stacks of Assassin's Focus regardless if you critically hit or not.
Damage | Special (Lethal) |
Recharge | Slow |
Minimum Level | 6 (Stalker) |
Effects | Melee |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Set Categories | Melee Damage |
Build Up
Greatly increases the amount of damage you deal for a few seconds, as well as slightly increasing your chance to hit. This power begins both the Empower and Sweep combination attacks for Stalkers.
Recharge | Long |
Minimum Level | 8 (Stalker) |
Effects | Self +Damage, +To-Hit |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Enhance ToHit Buff | |
Set Categories | To Hit Buff |
Blinding Feint
You perform a feint attack that deals light damage. After this attack hits, it gives you a large bonus to Damage and To-hit for a brief time. This power is the finishing move in the Empower combination attack.
Damage | Light(Lethal) |
Recharge | Slow |
Minimum Level | 8 (Brute) |
8 (Scrapper) | |
20 (Tanker) | |
Effects | Melee |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Taunt Effectiveness (Brute/Tanker only) | |
Set Categories | Melee Damage |
Taunt (Brute/Tanker only) |
Confront
Challenges a foe to attack you. Useful to pull a villain off an ally who finds himself in over his head. An To Hit check is required to Taunt enemy players, but is not needed against critter targets.
Recharge | Fast |
Minimum Level | 12 (Scrapper) |
Effects | Ranged |
Foe Taunt, -Range | |
Enhancements | Enhance Accuracy |
Enhance Range | |
Increase Attack Rate | |
Enhance Taunt Effectiveness | |
Set Categories | Taunt |
Nimble Slash
A quick swipe with your blades. Does minor lethal damage, but has a quick recharge rate. This attack begins both the Empower and Weaken combination attacks for Brutes, Scrappers, and Tankers. This attack is needed for the Attack Vitals combination attack for Stalkers.
Damage | Minor(Lethal) |
Recharge | Very Fast |
Minimum Level | 1 (Brute) |
1 (Scrapper) | |
1 (Stalker) | |
1 (Tanker) | |
Effects | Melee |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Taunt Effectiveness (Brute/Tanker only) | |
Set Categories | Melee Damage |
Taunt (Brute/Tanker only) |
One Thousand Cuts
Unleashes a flurry of attacks on all foes in a cone in front of you, dealing moderate lethal damage to each foe hit. This power is the opening move for the Sweep combination attack for Brutes, Scrappers, and Tankers. This power is the finishing move for the Weaken combination attack for Stalkers.
Damage | Superior(Lethal) |
Recharge | Slow |
Minimum Level | 32 (Brute) |
32 (Scrapper) | |
32 (Stalker) | |
38 (Tanker) | |
Effects | Melee |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Increase Attack Rate | |
Enhance Taunt Effectiveness (Brute/Tanker only) | |
Set Categories | PBAoE Damage |
Knockback | |
Taunt (Brute/Tanker only) |
Placate
Allows you to trick a foe into no longer attacking you. A successful Placate will also Hide you. This Hide is very brief, and offers no defense bonus, but it will allow you to deliver a Critical Hit or Assassination. However, if you attack a Placated foe, he will be able to attack you back. This power is the finishing move in the Empower combination attack for Stalkers.
Recharge | Long |
Minimum Level | 12 (Stalker) |
Effects | Ranged |
Foe Placate | |
Self Stealth/Hide | |
Enhancements | Enhance Range |
Increase Attack Rate | |
Set Categories | - |
Power Slice
You perform a powerful deadly strike with your blade. This is a basic attack that deals a moderate amount of lethal damage. This power is needed for the Sweep combination attack for Brutes, Scrappers, and Tankers. This power begins the Attack Vitals combination attack and is needed for the Weaken combination attack for Stalkers.
Damage | Moderate(Lethal) |
Recharge | Fast |
Minimum Level | 1 (Brute) |
1 (Scrapper) | |
1 (Stalker) | |
2 (Tanker) | |
Effects | Melee |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Taunt Effectiveness (Brute/Tanker only) | |
Set Categories | Melee Damage |
Taunt (Brute/Tanker only) |
Sweeping Strike
You make a sweeping strike with your blades, hitting all foes in a cone in front of you and dealing moderate lethal damage to each. This power is the finishing move for the Attack Vitals combination attack for Brutes, Scrappers, and Tankers. This power is the opening move for the Weaken combination attack for Stalkers.
Damage | Superior(Lethal) |
Recharge | Moderate |
Minimum Level | 26 (Brute) |
26 (Scrapper) | |
26 (Stalker) | |
35 (Tanker) | |
Effects | Melee |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Taunt Effectiveness (Brute/Tanker only) | |
Set Categories | PBAoE Damage |
Taunt (Brute/Tanker only) |
Taunt
Taunts a foe, and some nearby foes, to attack you. Useful for pulling villains off an ally who finds themselves in over their head. A To Hit check is required to Taunt enemy players, but is not needed against critter targets.
Recharge | Fast (Brute) |
Slow (Tanker) | |
Minimum Level | 10 (Brute) |
10 (Tanker) | |
Effects | Ranged(Targeted Area of Effect) |
Foe Taunt | |
Enhancements | Enhance Accuracy |
Enhance Range | |
Increase Attack Rate | |
Enhance Taunt Effectiveness (Brute/Tanker only) | |
Set Categories | Taunt |
Typhoon's Edge
You spin around in a circle, attacking everyone within melee range with a striking attack. This attack is the finishing move in both the Weaken and Sweep combination attacks.
Damage | Moderate(Lethal) |
Recharge | Slow |
Minimum Level | 6 (Brute) |
6 (Scrapper) | |
16 (Tanker) | |
Effects | Point Blank Area of Effect |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Taunt Effectiveness (Brute/Tanker only) | |
Set Categories | PBAoE Damage |
Taunt (Brute/Tanker only) |
Vengeful Slice
Unleashes a series of strong attacks on your foe, dealing high lethal damage and knocking them down. This power is needed for the Attack Vitals combination attack for Brutes, Scrappers, and Tankers. This power is the finishing move for the Attack Vitals combination attack for Stalkers.
Damage | High(Lethal) |
Recharge | Moderate |
Minimum Level | 18 (Brute) |
18 (Scrapper) | |
18 (Stalker) | |
28 (Tanker) | |
Effects | Melee |
Knockdown | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Increase Attack Rate | |
Enhance Taunt Effectiveness (Brute/Tanker only) | |
Set Categories | Melee Damage |
Knockback | |
Taunt (Brute/Tanker only) |
Historical
- This set was added to the game for Brutes, Scrappers, Stalkers, and Tankers in Issue 11.
- At the time of its implementation, Back Alley Brawler and other development team members stated they designed Dual Blades to be "insanely quick".