Badge time.png   The Paragon Wiki Archive documents the state of City of Heroes/Villains as it existed on December 1, 2012.

Difference between revisions of "Stone Melee"

From Paragon Wiki Archive
Jump to: navigation, search
m (Brute)
m (freeming)
 
(25 intermediate revisions by 10 users not shown)
Line 1: Line 1:
{{wip}}
+
{{TOCright}}
 
+
 
== Overview ==
 
== Overview ==
 +
{{Power Set Icon|Freem}}
 +
'''Stone Melee''' is a standard power set that is a primary set for [[Brute]]s and a secondary set for [[Tanker]]s.
  
'''Stone Melee''' is one of the powersets. It is a [[Brute]] primary and a [[Tanker]] secondary power set.
+
"You can use the powers of earth and stone to do battle with your foes. Stone Melee allows you to strike with fists of stone, summon earthen weapons, and even quake the very ground itself."
__TOC__
+
{{clrl}}
== Power Tables ==
+
  
 +
== Power Tables ==
 
=== Brute ===
 
=== Brute ===
 
+
The Stone Melee power set is available as a primary set for [[Brute]]s. The following table shows the level at which each power is available:
The Stone Melee powerset is available as a primary set for [[Brute]]s. The following table shows which powers are available and at what level:
+
  
 
{{Powers_LevelHeader}}
 
{{Powers_LevelHeader}}
{{Powers_LevelRow|Icon=StoneMelee StoneFist.png|Power=[[#Stone Fists|Stone Fists]]|Level=1|Effect=|Border=1}}
+
{{Powers_LevelRow|Icon=StoneMelee StoneFist.png|Power=Stone Fist|Level=1|Effect=Melee, Moderate DMG(Smash), Foe Disorient|Border=1}}
{{Powers_LevelRow|Icon=StoneMelee StoneMallet.png|Power=[[#Stone Mallet|Stone Mallet]]|Level=1|Effect=|Border=1}}
+
{{Powers_LevelRow|Icon=StoneMelee StoneMallet.png|Power=Stone Mallet|Level=1|Effect=Melee, High DMG(Smash), Foe Knockdown|Border=1}}
{{Powers_LevelRow|Icon=StoneMelee HeavyMallet.png|Power=[[#Heavy Mallet|Heavy Mallet]]|Level=2|Effect=|Border=1}}
+
{{Powers_LevelRow|Icon=StoneMelee HeavyMallet.png|Power=Heavy Mallet|Level=2|Effect=Melee, Superior DMG(Smash), Foe Knockdown|Border=1}}
{{Powers_LevelRow|Icon=StoneMelee BuildUp.png|Power=[[#Build Up|Build Up]]|Level=6|Effect=Self +Damage, +Accuracy|Border=1}}
+
{{Powers_LevelRow|Icon=StoneMelee BuildUp.png|Power=Build Up|Level=6|Effect=Self +DMG, +To-Hit|Border=1}}
{{Powers_LevelRow|Icon=StoneMelee Fault.png|Power=[[#Fault|Fault]]|Level=8|Effect=|Border=1}}
+
{{Powers_LevelRow|Icon=StoneMelee Fault.png|Power=Fault|Level=8|Effect=Close (Targeted AoE), Foe Disorient, Knockdown|Border=1}}
{{Powers_LevelRow|Icon=StoneMelee Taunt.png|Power=[[#Taunt|Taunt]]|Level=12|Effect=|Border=1}}
+
{{Powers_LevelRow|Icon=StoneMelee Taunt.png|Power=Taunt|Level=12|Effect=Ranged (Targeted AoE), Foe Taunt, -Range|Border=1}}
{{Powers_LevelRow|Icon=StoneMelee SeismicSmash.png|Power=[[#Seismic Smash|Seismic Smash]]|Level=18|Effect=|Border=1}}
+
{{Powers_LevelRow|Icon=StoneMelee SeismicSmash.png|Power=Seismic Smash|Level=18|Effect=Melee, Extreme DMG(Smash), Foe Hold|Border=1}}
{{Powers_LevelRow|Icon=StoneMelee HurlBoulder.png|Power=[[#Hurl Boulder|Hurl Boulder]]|Level=26|Effect=|Border=1}}
+
{{Powers_LevelRow|Icon=StoneMelee HurlBoulder.png|Power=Hurl Boulder|Level=26|Effect=Ranged, High DMG(Smash), Foe Knockback, -Fly|Border=1}}
{{Powers_LevelRow|Icon=StoneMelee Tremor.png|Power=[[#Tremor|Tremor]]|Level=32|Effect=|Border=0}}
+
{{Powers_LevelRow|Icon=StoneMelee Tremor.png|Power=Tremor|Level=32|Effect=PBAoE, Moderate DMG(Smash), Foe Knockdown|Border=0}}
 
+
 
{{Powers_Footer}}
 
{{Powers_Footer}}
  
 
=== Tanker ===
 
=== Tanker ===
 
+
The Stone Melee power set is available as a secondary set for [[Tanker]]s. The following table shows the level at which each power is available:
The Stone Melee powerset is available as a secondary set for [[Tanker]]s. The following table shows which powers are available and at what level:
+
  
 
{{Powers_LevelHeader}}
 
{{Powers_LevelHeader}}
{{Powers_LevelRow|Icon=StoneMelee StoneFist.png|Power=[[#Stone Fists|Stone Fists]]|Level=1|Effect=|Border=1}}
+
{{Powers_LevelRow|Icon=StoneMelee StoneFist.png|Power=Stone Fist|Level=1|Effect=Melee, Moderate DMG(Smash), Foe Minor Disorient|Border=1}}
{{Powers_LevelRow|Icon=StoneMelee StoneMallet.png|Power=[[#Stone Mallet|Stone Mallet]]|Level=2|Effect=|Border=1}}
+
{{Powers_LevelRow|Icon=StoneMelee StoneMallet.png|Power=Stone Mallet|Level=2|Effect=Melee, High DMG(Smash), Foe Knockdown|Border=1}}
{{Powers_LevelRow|Icon=StoneMelee Taunt.png|Power=[[#Taunt|Taunt]]|Level=4|Effect=|Border=1}}
+
{{Powers_LevelRow|Icon=StoneMelee HeavyMallet.png|Power=Heavy Mallet|Level=4|Effect=Melee, Superior DMG(Smash), Foe Knockdown|Border=1}}
{{Powers_LevelRow|Icon=StoneMelee HeavyMallet.png|Power=[[#Heavy Mallet|Heavy Mallet]]|Level=10|Effect=|Border=1}}
+
{{Powers_LevelRow|Icon=StoneMelee Taunt.png|Power=Taunt|Level=10|Effect=Ranged (Targeted AoE), Foe Taunt, -Range|Border=1}}
{{Powers_LevelRow|Icon=StoneMelee BuildUp.png|Power=[[#Build Up|Build Up]]|Level=16|Effect=|Border=1}}
+
{{Powers_LevelRow|Icon=StoneMelee BuildUp.png|Power=Build Up|Level=16|Effect=Self +DMG, +To-Hit|Border=1}}
{{Powers_LevelRow|Icon=StoneMelee Fault.png|Power=[[#Fault|Fault]]|Level=20|Effect=|Border=1}}
+
{{Powers_LevelRow|Icon=StoneMelee Fault.png|Power=Fault|Level=20|Effect=Close (Targeted AoE), Foe Disorient, Knockdown|Border=1}}
{{Powers_LevelRow|Icon=StoneMelee HurlBoulder.png|Power=[[#Hurl Boulder|Hurl Boulder]]|Level=28|Effect=|Border=1}}
+
{{Powers_LevelRow|Icon=StoneMelee HurlBoulder.png|Power=Hurl Boulder|Level=28|Effect=Ranged, High DMG(Smash), Foe Knockback, -Fly|Border=1}}
{{Powers_LevelRow|Icon=StoneMelee Tremor.png|Power=[[#Tremor|Tremor]]|Level=35|Effect=|Border=1}}
+
{{Powers_LevelRow|Icon=StoneMelee Tremor.png|Power=Tremor|Level=35|Effect=PBAoE, Moderate DMG(Smash), Foe Knockdown|Border=1}}
{{Powers_LevelRow|Icon=StoneMelee SeismicSmash.png|Power=[[#Seismic Smash|Seismic Smash]]|Level=38|Effect=|Border=0}}
+
{{Powers_LevelRow|Icon=StoneMelee SeismicSmash.png|Power=Seismic Smash|Level=38|Effect=Melee, Extreme DMG(Smash), Foe Hold|Border=0}}
 
{{Powers_Footer}}
 
{{Powers_Footer}}
  
 
== Powers ==
 
== Powers ==
 +
=== [[File:StoneMelee BuildUp.png]] Build Up ===
 +
Greatly increases the amount of damage you deal for a few seconds, as well as slightly increasing your chance to hit.
 +
 +
{{PowerBlock_Start}}
 +
{{PowerBlock_Recharge|Long}}
 +
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 6 (Brute)}}
 +
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 16 (Tanker)}}
 +
{{PowerBlock_Effects|Self +Damage, +To-Hit}}
 +
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
 +
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 +
{{PowerBlock_Blank|{{Enhance ToHit Buff}}}}
 +
{{PowerBlock_Sets|{{Set To Hit Buff}}}}
 +
{{PowerBlock_End}}
 +
 +
=== [[File:StoneMelee_Fault.png]] Fault ===
 +
A powerful stomp can cause a seismic disturbance. This will crack the Earth itself and send a Fault towards a targeted foe, throwing him and nearby enemies into the air and possibly Disorienting them. Fault deals no damage on its own.
 +
 +
{{PowerBlock_Start}}
 +
{{PowerBlock_Recharge|Slow}}
 +
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 8 (Brute)}}
 +
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 20 (Tanker)}}
 +
{{PowerBlock_Effects|Close (Targeted Area of Effect)}}
 +
{{PowerBlock_Blank|Foe Disorient, Knockdown}}
 +
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
 +
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 +
{{PowerBlock_Blank|{{Enhance Knockback}}}}
 +
{{PowerBlock_Blank|{{Enhance Range}}}}
 +
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 +
{{PowerBlock_Blank|{{Enhance Disorient Duration}}}}
 +
{{PowerBlock_Blank|{{Enhance Taunt}}}}
 +
{{PowerBlock_Sets|{{Set Stuns}}}}
 +
{{PowerBlock_Blank|{{Set Knockback}}}}
 +
{{PowerBlock_Blank|{{Set Taunt}}}}
 +
{{PowerBlock_End}}
 +
 +
=== [[File:StoneMelee HeavyMallet.png]] Heavy Mallet ===
 +
A more impressive form of Stone Mallet, the Heavy Mallet deals more damage, but is slower to swing. It has a greater chance of knocking down opponents.
 +
 +
{{PowerBlock_Start}}
 +
{{PowerBlock_Damage|Superior (Smashing)}}
 +
{{PowerBlock_Recharge|Slow}}
 +
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 2 (Brute)}}
 +
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 4 (Tanker)}}
 +
{{PowerBlock_Effects|Melee}}
 +
{{PowerBlock_Blank|Foe Knockdown}}
 +
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
 +
{{PowerBlock_Blank|{{Enhance Damage}}}}
 +
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 +
{{PowerBlock_Blank|{{Enhance Knockback Distance}}}}
 +
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 +
{{PowerBlock_Blank|{{Enhance Taunt}}}}
 +
{{PowerBlock_Sets|{{Set Melee Damage}}}}
 +
{{PowerBlock_Blank|{{Set Knockback}}}}
 +
{{PowerBlock_Blank|{{Set Taunt}}}}
 +
{{PowerBlock_End}}
 +
 +
=== [[File:StoneMelee HurlBoulder.png]] Hurl Boulder ===
 +
You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack deals high damage, and can knock foes back and even drop them out of the air if they are flying.
 +
 +
{{PowerBlock_Start}}
 +
{{PowerBlock_Damage|High (Smashing)}}
 +
{{PowerBlock_Recharge|Moderate}}
 +
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 26 (Brute)}}
 +
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 28 (Tanker)}}
 +
{{PowerBlock_Effects|Ranged}}
 +
{{PowerBlock_Blank|Foe Knockback, -Fly}}
 +
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
 +
{{PowerBlock_Blank|{{Enhance Damage}}}}
 +
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 +
{{PowerBlock_Blank|{{Enhance Knockback Distance}}}}
 +
{{PowerBlock_Blank|{{Enhance Range}}}}
 +
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 +
{{PowerBlock_Blank|{{Enhance Taunt}}}}
 +
{{PowerBlock_Sets|{{Set Ranged Damage}}}}
 +
{{PowerBlock_Blank|{{Set Knockback}}}}
 +
{{PowerBlock_Blank|{{Set Taunt}}}}
 +
{{PowerBlock_End}}
 +
 +
=== [[File:StoneMelee SeismicSmash.png]] Seismic Smash ===
 +
This massive attack hits with all the force of the Earth itself. It deals tremendous amounts of damage, and may Hold the target if they are not defeated outright.
 +
 +
{{PowerBlock_Start}}
 +
{{PowerBlock_Damage|Extreme (Smashing)}}
 +
{{PowerBlock_Recharge|Slow}}
 +
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 18 (Brute)}}
 +
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 38 (Tanker)}}
 +
{{PowerBlock_Effects|Melee}}
 +
{{PowerBlock_Blank|Foe Hold}}
 +
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
 +
{{PowerBlock_Blank|{{Enhance Damage}}}}
 +
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 +
{{PowerBlock_Blank|{{Enhance Hold}}}}
 +
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 +
{{PowerBlock_Blank|{{Enhance Taunt}}}}
 +
{{PowerBlock_Sets|{{Set Melee Damage}}}}
 +
{{PowerBlock_Blank|{{Set Holds}}}}
 +
{{PowerBlock_Blank|{{Set Taunt}}}}
 +
{{PowerBlock_End}}
 +
 +
=== [[File:StoneMelee StoneFist.png]] Stone Fist ===
 +
Your stone covered fists attack swiftly for moderate damage, and may Disorient your opponent.
 +
 +
{{PowerBlock_Start}}
 +
{{PowerBlock_Damage|Moderate (Smashing)}}
 +
{{PowerBlock_Recharge|Fast}}
 +
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 1 (Brute)}}
 +
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 1 (Tanker)}}
 +
{{PowerBlock_Effects|Melee}}
 +
{{PowerBlock_Blank|Foe Disorient}}
 +
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
 +
{{PowerBlock_Blank|{{Enhance Damage}}}}
 +
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 +
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 +
{{PowerBlock_Blank|{{Enhance Disorient}}}}
 +
{{PowerBlock_Blank|{{Enhance Taunt}}}}
 +
{{PowerBlock_Sets|{{Set Melee Damage}}}}
 +
{{PowerBlock_Blank|{{Set Stuns}}}}
 +
{{PowerBlock_Blank|{{Set Taunt}}}}
 +
{{PowerBlock_End}}
 +
 +
=== [[File:StoneMelee StoneMallet.png]] Stone Mallet ===
 +
Your control over the earth allows you to form a mallet of solid stone. This Stone Mallet deals heavy damage, and can knock down weak foes.
 +
 +
{{PowerBlock_Start}}
 +
{{PowerBlock_Damage|High (Smashing)}}
 +
{{PowerBlock_Recharge|Moderate}}
 +
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 1 (Brute)}}
 +
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 2 (Tanker)}}
 +
{{PowerBlock_Effects|Melee}}
 +
{{PowerBlock_Blank|Foe Knockdown}}
 +
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
 +
{{PowerBlock_Blank|{{Enhance Damage}}}}
 +
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 +
{{PowerBlock_Blank|{{Enhance Knockback Distance}}}}
 +
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 +
{{PowerBlock_Blank|{{Enhance Taunt}}}}
 +
{{PowerBlock_Sets|{{Set Melee Damage}}}}
 +
{{PowerBlock_Blank|{{Set Knockback}}}}
 +
{{PowerBlock_Blank|{{Set Taunt}}}}
 +
{{PowerBlock_End}}
 +
 +
=== [[File:StoneMelee Taunt.png]] Taunt ===
 +
'''Brute Description'''
 +
 +
Taunt foes to attack you. Useful to pull enemies off allies and keep them attacking you to raise your Fury. An Accuracy check is required to taunt enemy players, but is not needed against critter targets.
  
The following are powers in the Stone Melee powerset.
+
'''Tanker Description'''
  
=== [[Image:StoneMelee BuildUp.png]] Build Up ===
+
Taunts a foe, and all foes around him, to attack you. Useful for pulling villains off an ally who finds himself in over his head. Taunted foes tend to ignore other Heroes and focus on you for quite a while, so use this power cautiously. An Accuracy check is required to Taunt enemy players, but is not needed against critter targets.
  
Greatly increases the amount of damage you deal for a few seconds, as well as slightly increasing your accuracy.
+
{{PowerBlock_Start}}
 +
{{PowerBlock_Recharge|Fast}}
 +
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 12 (Brute)}}
 +
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 10 (Tanker)}}
 +
{{PowerBlock_Effects|Ranged (Targeted Area of Effect)}}
 +
{{PowerBlock_Blank|Foe Taunt, -Range}}
 +
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
 +
{{PowerBlock_Blank|{{Enhance Range}}}}
 +
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 +
{{PowerBlock_Blank|{{Enhance Taunt}}}}
 +
{{PowerBlock_Sets|{{Set Taunt}}}}
 +
{{PowerBlock_End}}
  
'''Recharge:'''      45 Seconds
+
=== [[File:StoneMelee Tremor.png]] Tremor ===
'''Minimum Level:'''  6 (Brute) 
+
You can cause a localized earthquake immediately around you. This will deal moderate damage to every foe in melee range, while knocking them back.
                16 (Tanker)
+
'''Effects:'''        Self +Damage, +Accuracy
+
'''Enhancements:'''  Reduce Endurance Cost
+
                Enhance Recharge Speed
+
                Enhance ToHit Buffs
+
  
=== [[Image:StoneMelee_Fault.png]] Fault ===
+
{{PowerBlock_Start}}
 +
{{PowerBlock_Damage|Moderate (Smashing)}}
 +
{{PowerBlock_Recharge|Slow}}
 +
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 32 (Brute)}}
 +
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 35 (Tanker)}}
 +
{{PowerBlock_Effects|Point Blank Area of Effect}}
 +
{{PowerBlock_Blank|Foe Knockdown}}
 +
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
 +
{{PowerBlock_Blank|{{Enhance Damage}}}}
 +
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 +
{{PowerBlock_Blank|{{Enhance Knockback Distance}}}}
 +
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 +
{{PowerBlock_Blank|{{Enhance Taunt}}}}
 +
{{PowerBlock_Sets|{{Set PBAoE Damage}}}}
 +
{{PowerBlock_Blank|{{Set Knockback}}}}
 +
{{PowerBlock_Blank|{{Set Taunt}}}}
 +
{{PowerBlock_End}}
  
A powerful stomp with your foot and you cause a seismic disturbance. This will crack the earth itself and cause chunks of bedrock to jut up, throwing nearby enemies into the air, possibly Disorienting them. Fault deals no damage on its own.
+
== Historical ==
 +
{{Historical|type=section|reason=change}}
 +
* This set has been in the game for [[Tanker]]s since [[Issue 0]].
 +
* This set was included with the original release of [[Brute]]s in [[Issue 6]].
  
'''Recharge:'''      20 Seconds
+
== External Links ==
'''Minimum Level:'''  8 (Brute
+
* {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Brute|Type=Melee}}
                20 (Tanker)
+
* {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Tanker|Type=Melee}}
'''Effects:'''        Player Based Area of Effect Foe +Disorient, +Knockback
+
'''Enhancements:'''  Reduce Endurance Cost
+
                Enhance Recharge Speed
+
                Enhance Disorient
+
                Enhance Knockback
+
  
[[Category:Gameplay]][[Category:Powersets]][[Category:Work in Progress]]
+
[[Category:Power Sets]]
 +
[[Category:Brute Primary]]
 +
[[Category:Tanker Secondary]]

Latest revision as of 06:08, 25 July 2014

Overview

Stone Melee is a standard power set that is a primary set for Brutes and a secondary set for Tankers.

"You can use the powers of earth and stone to do battle with your foes. Stone Melee allows you to strike with fists of stone, summon earthen weapons, and even quake the very ground itself."

Power Tables

Brute

The Stone Melee power set is available as a primary set for Brutes. The following table shows the level at which each power is available:

Power Level Effect
StoneMelee StoneFist.png Stone Fist 1 Melee, Moderate DMG(Smash), Foe Disorient
StoneMelee StoneMallet.png Stone Mallet 1 Melee, High DMG(Smash), Foe Knockdown
StoneMelee HeavyMallet.png Heavy Mallet 2 Melee, Superior DMG(Smash), Foe Knockdown
StoneMelee BuildUp.png Build Up 6 Self +DMG, +To-Hit
StoneMelee Fault.png Fault 8 Close (Targeted AoE), Foe Disorient, Knockdown
StoneMelee Taunt.png Taunt 12 Ranged (Targeted AoE), Foe Taunt, -Range
StoneMelee SeismicSmash.png Seismic Smash 18 Melee, Extreme DMG(Smash), Foe Hold
StoneMelee HurlBoulder.png Hurl Boulder 26 Ranged, High DMG(Smash), Foe Knockback, -Fly
StoneMelee Tremor.png Tremor 32 PBAoE, Moderate DMG(Smash), Foe Knockdown

Tanker

The Stone Melee power set is available as a secondary set for Tankers. The following table shows the level at which each power is available:

Power Level Effect
StoneMelee StoneFist.png Stone Fist 1 Melee, Moderate DMG(Smash), Foe Minor Disorient
StoneMelee StoneMallet.png Stone Mallet 2 Melee, High DMG(Smash), Foe Knockdown
StoneMelee HeavyMallet.png Heavy Mallet 4 Melee, Superior DMG(Smash), Foe Knockdown
StoneMelee Taunt.png Taunt 10 Ranged (Targeted AoE), Foe Taunt, -Range
StoneMelee BuildUp.png Build Up 16 Self +DMG, +To-Hit
StoneMelee Fault.png Fault 20 Close (Targeted AoE), Foe Disorient, Knockdown
StoneMelee HurlBoulder.png Hurl Boulder 28 Ranged, High DMG(Smash), Foe Knockback, -Fly
StoneMelee Tremor.png Tremor 35 PBAoE, Moderate DMG(Smash), Foe Knockdown
StoneMelee SeismicSmash.png Seismic Smash 38 Melee, Extreme DMG(Smash), Foe Hold

Powers

StoneMelee BuildUp.png Build Up

Greatly increases the amount of damage you deal for a few seconds, as well as slightly increasing your chance to hit.

Recharge Long
Minimum Level V archetypeicon brute.png 6 (Brute)
Archetypeicon tanker.png 16 (Tanker)
Effects Self +Damage, +To-Hit
Enhancements TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
TO Training ToHit Buffs.png Enhance ToHit Buff
Set Categories IO To Hit Buff.png To Hit Buff

StoneMelee Fault.png Fault

A powerful stomp can cause a seismic disturbance. This will crack the Earth itself and send a Fault towards a targeted foe, throwing him and nearby enemies into the air and possibly Disorienting them. Fault deals no damage on its own.

Recharge Slow
Minimum Level V archetypeicon brute.png 8 (Brute)
Archetypeicon tanker.png 20 (Tanker)
Effects Close (Targeted Area of Effect)
Foe Disorient, Knockdown
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training KnockBack Distance.png Enhance Knockback Distance
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
TO Training Disorient Duration.png Enhance Disorient Duration
TO Training Taunt Effectiveness.png Enhance Taunt Effectiveness
Set Categories IO Disorient Duration.png Stuns
IO Knockback Distance.png Knockback
IO Taunt Duration.png Taunt

StoneMelee HeavyMallet.png Heavy Mallet

A more impressive form of Stone Mallet, the Heavy Mallet deals more damage, but is slower to swing. It has a greater chance of knocking down opponents.

Damage Superior (Smashing)
Recharge Slow
Minimum Level V archetypeicon brute.png 2 (Brute)
Archetypeicon tanker.png 4 (Tanker)
Effects Melee
Foe Knockdown
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training KnockBack Distance.png Enhance Knockback Distance
TO Training Attack Rate.png Increase Attack Rate
TO Training Taunt Effectiveness.png Enhance Taunt Effectiveness
Set Categories IO Melee Damage.png Melee Damage
IO Knockback Distance.png Knockback
IO Taunt Duration.png Taunt

StoneMelee HurlBoulder.png Hurl Boulder

You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack deals high damage, and can knock foes back and even drop them out of the air if they are flying.

Damage High (Smashing)
Recharge Moderate
Minimum Level V archetypeicon brute.png 26 (Brute)
Archetypeicon tanker.png 28 (Tanker)
Effects Ranged
Foe Knockback, -Fly
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training KnockBack Distance.png Enhance Knockback Distance
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
TO Training Taunt Effectiveness.png Enhance Taunt Effectiveness
Set Categories IO Ranged Damage.png Ranged Damage
IO Knockback Distance.png Knockback
IO Taunt Duration.png Taunt

StoneMelee SeismicSmash.png Seismic Smash

This massive attack hits with all the force of the Earth itself. It deals tremendous amounts of damage, and may Hold the target if they are not defeated outright.

Damage Extreme (Smashing)
Recharge Slow
Minimum Level V archetypeicon brute.png 18 (Brute)
Archetypeicon tanker.png 38 (Tanker)
Effects Melee
Foe Hold
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Hold Duration.png Enhance Hold Duration
TO Training Attack Rate.png Increase Attack Rate
TO Training Taunt Effectiveness.png Enhance Taunt Effectiveness
Set Categories IO Melee Damage.png Melee Damage
IO Hold Duration.png Holds
IO Taunt Duration.png Taunt

StoneMelee StoneFist.png Stone Fist

Your stone covered fists attack swiftly for moderate damage, and may Disorient your opponent.

Damage Moderate (Smashing)
Recharge Fast
Minimum Level V archetypeicon brute.png 1 (Brute)
Archetypeicon tanker.png 1 (Tanker)
Effects Melee
Foe Disorient
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
TO Training Disorient Duration.png Enhance Disorient Duration
TO Training Taunt Effectiveness.png Enhance Taunt Effectiveness
Set Categories IO Melee Damage.png Melee Damage
IO Disorient Duration.png Stuns
IO Taunt Duration.png Taunt

StoneMelee StoneMallet.png Stone Mallet

Your control over the earth allows you to form a mallet of solid stone. This Stone Mallet deals heavy damage, and can knock down weak foes.

Damage High (Smashing)
Recharge Moderate
Minimum Level V archetypeicon brute.png 1 (Brute)
Archetypeicon tanker.png 2 (Tanker)
Effects Melee
Foe Knockdown
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training KnockBack Distance.png Enhance Knockback Distance
TO Training Attack Rate.png Increase Attack Rate
TO Training Taunt Effectiveness.png Enhance Taunt Effectiveness
Set Categories IO Melee Damage.png Melee Damage
IO Knockback Distance.png Knockback
IO Taunt Duration.png Taunt

StoneMelee Taunt.png Taunt

Brute Description

Taunt foes to attack you. Useful to pull enemies off allies and keep them attacking you to raise your Fury. An Accuracy check is required to taunt enemy players, but is not needed against critter targets.

Tanker Description

Taunts a foe, and all foes around him, to attack you. Useful for pulling villains off an ally who finds himself in over his head. Taunted foes tend to ignore other Heroes and focus on you for quite a while, so use this power cautiously. An Accuracy check is required to Taunt enemy players, but is not needed against critter targets.

Recharge Fast
Minimum Level V archetypeicon brute.png 12 (Brute)
Archetypeicon tanker.png 10 (Tanker)
Effects Ranged (Targeted Area of Effect)
Foe Taunt, -Range
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
TO Training Taunt Effectiveness.png Enhance Taunt Effectiveness
Set Categories IO Taunt Duration.png Taunt

StoneMelee Tremor.png Tremor

You can cause a localized earthquake immediately around you. This will deal moderate damage to every foe in melee range, while knocking them back.

Damage Moderate (Smashing)
Recharge Slow
Minimum Level V archetypeicon brute.png 32 (Brute)
Archetypeicon tanker.png 35 (Tanker)
Effects Point Blank Area of Effect
Foe Knockdown
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training KnockBack Distance.png Enhance Knockback Distance
TO Training Attack Rate.png Increase Attack Rate
TO Training Taunt Effectiveness.png Enhance Taunt Effectiveness
Set Categories IO PBAoE Damage.png PBAoE Damage
IO Knockback Distance.png Knockback
IO Taunt Duration.png Taunt

Historical

Badge time.png This section contains information about changes that took place in City of Heroes Freedom. It is provided for historical purposes.

External Links