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{{TOCright}}
{{TOCright}}
== Overview ==
== Overview ==
{{Power Set Icon|Freem}}
'''Energy Melee''' is a standard power set that is a primary set for [[Brute]]s and [[Stalker]]s, and a secondary set for [[Tanker]]s.


'''Energy Melee''' lets you power your blows with pure energy. These focused power attacks often Disorient opponents. It is a secondary power set for [[Tanker]]s and a primary power set for [[Brute]]s and [[Stalker]]s.
"You can use Energy Melee to power your blows with pure energy. These focused power attacks often Disorient opponents."
{{clrl}}


== Power Tables ==
== Power Tables ==
 
=== Brute ===
=== Tanker ===
The Energy Melee power set is available as a primary set for [[Brute]]s. The following table shows the level at which each power is available:
 
Energy Melee is available as a secondary set for [[Tanker|Tankers]]. The following table shows which powers are available and at what level:


{{Powers_LevelHeader}}
{{Powers_LevelHeader}}
{{Powers_LevelRow|Icon=PowerPunch_Quick.png|Power=Barrage|Level=1|Effect=Melee, Minor Damage(Smashing/Energy), Foe Disorient|Border=1}}
{{Powers_LevelRow|Icon=PowerPunch_Quick.png|Power=Barrage|Level=1|Effect=Melee, Moderate DMG(Smash/Energy), Foe Disorient|Border=1}}
{{Powers_LevelRow|Icon=PowerPunch_EnergyPunch.png|Power=Energy Punch|Level=2|Effect=Melee, Moderate Damage(Smashing/Energy), Foe Disorient|Border=1}}
{{Powers_LevelRow|Icon=PowerPunch_EnergyPunch.png|Power=Energy Punch|Level=1|Effect=Melee, Moderate DMG(Smash/Energy), Foe Disorient|Border=1}}
{{Powers_LevelRow|Icon=PowerPunch_BoneSmasher.png|Power=Bone Smasher|Level=4|Effect=Melee, High Damage(Smashing/Energy), Foe Disorient|Border=1}}
{{Powers_LevelRow|Icon=PowerPunch_BoneSmasher.png|Power=Bone Smasher|Level=2|Effect=Melee, High DMG(Smash/Energy), Foe Disorient|Border=1}}
{{Powers_LevelRow|Icon=PowerPunch_Taunt.png|Power=Taunt|Level=10|Effect=Ranged(Targeted Area of Effect), Foe Taunt|Border=1}}
{{Powers_LevelRow|Icon=PowerPunch_BuildUp.png|Power=Build Up|Level=6|Effect=Self +DMG, +To-Hit|Border=1}}
{{Powers_LevelRow|Icon=PowerPunch_Flurry.png|Power=Whirling Hands|Level=16|Effect=Point Blank Area of Effect Melee, Moderate Damage(Smashing/Energy), Foe Disorient|Border=1}}
{{Powers_LevelRow|Icon=PowerPunch_Flurry.png|Power=Whirling Hands|Level=8|Effect=PBAoE, Moderate DMG(Smash/Energy), Foe Disorient|Border=1}}
{{Powers_LevelRow|Icon=PowerPunch_Stun.png|Power=Stun|Level=20|Effect=Melee, Minor Damage(Smashing/Energy), Foe Disorient|Border=1}}
{{Powers_LevelRow|Icon=PowerPunch_Taunt.png|Power=Taunt|Level=12|Effect=Ranged (Targeted AoE), Foe Taunt, -Range|Border=1}}
{{Powers_LevelRow|Icon=PowerPunch_BuildUp.png|Power=Build Up|Level=28|Effect=Self +Damage, +To-Hit|Border=1}}
{{Powers_LevelRow|Icon=PowerPunch_TotalFocus.png|Power=Total Focus|Level=18|Effect=Melee, Extreme DMG(Smash/Energy), Foe Disorient|Border=1}}
{{Powers_LevelRow|Icon=PowerPunch_EnergyTransfer.png|Power=Energy Transfer|Level=35|Effect=Melee, Extreme Damage(Smashing/Energy), Foe Disorient; Self -Hit Points|Border=1}}
{{Powers_LevelRow|Icon=PowerPunch_Stun.png|Power=Stun|Level=26|Effect=Melee, Minor DMG(Smash/Energy), Foe Disorient|Border=1}}
{{Powers_LevelRow|Icon=PowerPunch_TotalFocus.png|Power=Total Focus|Level=38|Effect=Melee, Extreme Damage(Smashing/Energy), Foe Disorient|Border=0}}
{{Powers_LevelRow|Icon=PowerPunch_EnergyTransfer.png|Power=Energy Transfer|Level=32|Effect=Melee, Extreme DMG(Smash/Energy), Foe Disorient, Self Extreme DMG(Special)|Border=0}}
 
{{Powers_Footer}}
{{Powers_Footer}}


=== Brute ===
=== Stalker ===
 
The Energy Melee power set is available as a primary set for [[Stalker]]s. The following table shows the level at which each power is available:
Energy Melee is available as a primary set for [[Brute|Brutes]]. The following table shows which powers are available and at what level:


{{Powers_LevelHeader}}
{{Powers_LevelHeader}}
{{Powers_LevelRow|Icon=PowerPunch_Quick.png|Power=Barrage|Level=1|Effect=Melee, Minor Damage(Smashing/Energy), Foe Disorient|Border=1}}
{{Powers_LevelRow|Icon=PowerPunch_Quick.png|Power=Barrage|Level=1|Effect=Melee, Moderate DMG(Smash/Energy), Foe Disorient|Border=1}}
{{Powers_LevelRow|Icon=PowerPunch_EnergyPunch.png|Power=Energy Punch|Level=1|Effect=Melee, Moderate Damage(Smashing/Energy), Foe Disorient|Border=1}}
{{Powers_LevelRow|Icon=PowerPunch_EnergyPunch.png|Power=Energy Punch|Level=1|Effect=Melee, Moderate DMG(Smash/Energy), Foe Disorient|Border=1}}
{{Powers_LevelRow|Icon=PowerPunch_BoneSmasher.png|Power=Bone Smasher|Level=2|Effect=Melee, High Damage(Smashing/Energy), Foe Disorient|Border=1}}
{{Powers_LevelRow|Icon=PowerPunch_BoneSmasher.png|Power=Bone Smasher|Level=2|Effect=Melee, High DMG(Smash/Energy), Foe Disorient|Border=1}}
{{Powers_LevelRow|Icon=PowerPunch_BuildUp.png|Power=Build Up|Level=6|Effect=Self +Damage, +To-Hit|Border=1}}
{{Powers_LevelRow|Icon=PowerPunch_AssassinStrike.png|Power=Assassin's Strike|Level=6|Effect=Melee, Special DMG(Smash/Energy)|Border=1}}
{{Powers_LevelRow|Icon=PowerPunch_Flurry.png|Power=Whirling Hands|Level=8|Effect=Point Blank Area of Effect Melee, Moderate Damage(Smashing/Energy), Foe Disorient|Border=1}}
{{Powers_LevelRow|Icon=PowerPunch_BuildUp.png|Power=Build Up|Level=8|Effect=Self +DMG, +To-Hit|Border=1}}
{{Powers_LevelRow|Icon=PowerPunch_Taunt.png|Power=Taunt|Level=12|Effect=Ranged(Targeted Area of Effect), Foe Taunt|Border=1}}
{{Powers_LevelRow|Icon=PowerPunch_Placate.png|Power=Placate|Level=12|Effect=Ranged, Foe Placate, Self Stealth/Hide|Border=1}}
{{Powers_LevelRow|Icon=PowerPunch_TotalFocus.png|Power=Total Focus|Level=18|Effect=Melee, Extreme Damage(Smashing/Energy), Foe Disorient|Border=1}}
{{Powers_LevelRow|Icon=PowerPunch_Stun.png|Power=Stun|Level=18|Effect=Melee, Minor DMG(Smash/Energy), Foe Disorient|Border=1}}
{{Powers_LevelRow|Icon=PowerPunch_Stun.png|Power=Stun|Level=26|Effect=Melee, Minor Damage(Smashing/Energy), Foe Disorient|Border=1}}
{{Powers_LevelRow|Icon=PowerPunch_EnergyTransfer.png|Power=Energy Transfer|Level=26|Effect=Melee, Extreme DMG(Smash/Energy), Foe Disorient, Self Extreme DMG(Special)|Border=1}}
{{Powers_LevelRow|Icon=PowerPunch_EnergyTransfer.png|Power=Energy Transfer|Level=32|Effect=Melee, Extreme Damage(Smashing/Energy), Foe Disorient; Self: -Hit Points|Border=0}}
{{Powers_LevelRow|Icon=PowerPunch_TotalFocus.png|Power=Total Focus|Level=32|Effect=Melee, Extreme DMG(Smash/Energy), Foe Disorient|Border=0}}
{{Powers_Footer}}
{{Powers_Footer}}


=== Stalker ===
=== Tanker ===
 
The Energy Melee power set is available as a secondary set for [[Tanker]]s. The following table shows the level at which each power is available:
Energy Melee is available as a primary set for [[Stalker|Stalkers]]. The following table shows which powers are available and at what level:


{{Powers_LevelHeader}}
{{Powers_LevelHeader}}
{{Powers_LevelRow|Icon=PowerPunch_Quick.png|Power=Barrage|Level=1|Effect=Melee, Minor Damage(Smashing/Energy), Foe Disorient|Border=1}}
{{Powers_LevelRow|Icon=PowerPunch_Quick.png|Power=Barrage|Level=1|Effect=Melee, Moderate DMG(Smash/Energy), Foe Disorient|Border=1}}
{{Powers_LevelRow|Icon=PowerPunch_EnergyPunch.png|Power=Energy Punch|Level=1|Effect=Melee, Moderate Damage(Smashing/Energy), Foe Disorient|Border=1}}
{{Powers_LevelRow|Icon=PowerPunch_EnergyPunch.png|Power=Energy Punch|Level=2|Effect=Melee, Moderate DMG(Smash/Energy), Foe Disorient|Border=1}}
{{Powers_LevelRow|Icon=PowerPunch_BoneSmasher.png|Power=Bone Smasher|Level=2|Effect=Melee, High Damage(Smashing/Energy), Foe Disorient|Border=1}}
{{Powers_LevelRow|Icon=PowerPunch_BoneSmasher.png|Power=Bone Smasher|Level=4|Effect=Melee, High DMG(Smash/Energy), Foe Disorient|Border=1}}
{{Powers_LevelRow|Icon=PowerPunch_AssassinStrike.png|Power=Assassin's Strike|Level=6|Effect=Melee, Special Damage(Smashing/Energy)|Border=1}}
{{Powers_LevelRow|Icon=PowerPunch_Taunt.png|Power=Taunt|Level=10|Effect=Ranged (Targeted AoE), Foe Taunt, -Range|Border=1}}
{{Powers_LevelRow|Icon=PowerPunch_BuildUp.png|Power=Build Up|Level=8|Effect=Self +Damage, +To-Hit|Border=1}}
{{Powers_LevelRow|Icon=PowerPunch_Flurry.png|Power=Whirling Hands|Level=16|Effect=PBAoE, Moderate DMG(Smash/Energy), Foe Disorient|Border=1}}
{{Powers_LevelRow|Icon=PowerPunch_Placate.png|Power=Placate|Level=12|Effect=Ranged, Foe Placate; Self +Stealth/Hide|Border=1}}
{{Powers_LevelRow|Icon=PowerPunch_Stun.png|Power=Stun|Level=20|Effect=Melee, Minor DMG(Smash/Energy), Foe Disorient|Border=1}}
{{Powers_LevelRow|Icon=PowerPunch_Stun.png|Power=Stun|Level=18|Effect=Melee, Minor Damage(Smashing/Energy), Foe Disorient|Border=1}}
{{Powers_LevelRow|Icon=PowerPunch_BuildUp.png|Power=Build Up|Level=28|Effect=Self +DMG, +To-Hit|Border=1}}
{{Powers_LevelRow|Icon=PowerPunch_EnergyTransfer.png|Power=Energy Transfer|Level=26|Effect=Melee, Extreme Damage(Smashing/Energy), Foe Disorient; Self -Hit Points|Border=1}}
{{Powers_LevelRow|Icon=PowerPunch_EnergyTransfer.png|Power=Energy Transfer|Level=35|Effect=Melee, Extreme DMG(Smash/Energy), Foe Disorient, Self Extreme DMG(Special)|Border=1}}
{{Powers_LevelRow|Icon=PowerPunch_TotalFocus.png|Power=Total Focus|Level=32|Effect=Melee, Extreme Damage(Smashing/Energy), Foe Disorient|Border=0}}
{{Powers_LevelRow|Icon=PowerPunch_TotalFocus.png|Power=Total Focus|Level=38|Effect=Melee, Extreme DMG(Smash/Energy), Foe Disorient|Border=0}}
{{Powers_Footer}}
{{Powers_Footer}}


== Powers ==
== Powers ==
 
=== [[File:PowerPunch_AssassinStrike.png]] Assassin's Strike ===
The following are powers in the Energy Melee powerset.
A signature Stalker attack. This attack does superior energy and smashing damage on its own as a frontal attack and cannot be interrupted. However, if it is executed while you are Hidden, this attack will do tremendous damage as you waylay your unsuspecting foe. This attack may be interrupted if you move or are attacked while executing this power and are hidden. Using this power while not hidden has a chance to critically hit equal to 33.3% times the number of stacks of Assassin's Focus. Using Assassin's Strike when not hidden will remove all stacks of Assassin's Focus regardless if you critically hit or not.
 
=== [[Image:PowerPunch_AssassinStrike.png]] Assassin's Strike ===
 
A signature Stalker attack. This attack does moderate damage on its own as a frontal attack. However, if it is executed while you are Hidden, this attack will do tremendous Smashing and Energy damage as you waylay your unsuspecting foe. This attack may be interrupted if you move or are attacked while executing this power.
 
This power is unavailable to [[Tanker]]s and [[Brute]]s.


{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Damage|Special(Smashing/Energy)}}
{{PowerBlock_Damage|Special (Smashing/Energy)}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Level|[[Image:V_archetypeicon_stalker.png|18px]] 6 (Stalker)}}
{{PowerBlock_Level|[[File:V_archetypeicon_stalker.png|18px]] 6 (Stalker)}}
{{PowerBlock_Effects|Melee}}
{{PowerBlock_Effects|Melee}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
Line 77: Line 69:
{{PowerBlock_End}}
{{PowerBlock_End}}


=== [[Image:PowerPunch_Quick.png]] Barrage ===
=== [[File:PowerPunch_Quick.png]] Barrage ===
 
You perform a quick punch that deals moderate smashing and energy damage. Coupled with other energy punches, Barrage can Disorient a foe.
You perform a quick punch that deals minor damage. Coupled with other energy punches, Barrage can Disorient a foe.
   
   
{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Damage|Minor(Smashing/Energy)}}
{{PowerBlock_Damage|Moderate (Smashing/Energy)}}
{{PowerBlock_Recharge|Very Fast}}
{{PowerBlock_Recharge|Fast}}
{{PowerBlock_Level|[[Image:V_archetypeicon_brute.png|18px]] 1 (Brute)}}
{{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 1 (Brute)}}
{{PowerBlock_Blank|[[Image:V_archetypeicon_stalker.png|18px]] 1 (Stalker)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 1 (Stalker)}}
{{PowerBlock_Blank|[[Image:Archetypeicon_tanker.png|18px]] 1 (Tanker)}}
{{PowerBlock_Blank|[[File:Archetypeicon_tanker.png|18px]] 1 (Tanker)}}
{{PowerBlock_Effects|Melee}}
{{PowerBlock_Effects|Melee}}
{{PowerBlock_Blank|Foe Disorient}}
{{PowerBlock_Blank|Foe Disorient}}
Line 100: Line 91:
{{PowerBlock_End}}
{{PowerBlock_End}}


=== [[Image:PowerPunch_BoneSmasher.png]] Bone Smasher ===
=== [[File:PowerPunch_BoneSmasher.png]] Bone Smasher ===
 
A Bone Smasher attack can be slow, but it compensates by dealing a good amount of damage and having a better chance to Disorient than Energy Punch.
A Bone Smasher attack can be slow, but it compensates by dealing a good amount of damage and having a better chance to Disorient than Energy Punch.


{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Damage|High(Smashing/Energy)}}
{{PowerBlock_Damage|High (Smashing/Energy)}}
{{PowerBlock_Recharge|Moderate}}
{{PowerBlock_Recharge|Moderate}}
{{PowerBlock_Level|[[Image:V_archetypeicon_brute.png|18px]] 2 (Brute)}}
{{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 2 (Brute)}}
{{PowerBlock_Blank|[[Image:V_archetypeicon_stalker.png|18px]] 2 (Stalker)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 2 (Stalker)}}
{{PowerBlock_Blank|[[Image:Archetypeicon_tanker.png|18px]] 4 (Tanker)}}
{{PowerBlock_Blank|[[File:Archetypeicon_tanker.png|18px]] 4 (Tanker)}}
{{PowerBlock_Effects|Melee}}
{{PowerBlock_Effects|Melee}}
{{PowerBlock_Blank|Foe Disorient}}
{{PowerBlock_Blank|Foe Disorient}}
Line 123: Line 113:
{{PowerBlock_End}}
{{PowerBlock_End}}


=== [[Image:PowerPunch_BuildUp.png]] Build Up ===
=== [[File:PowerPunch_BuildUp.png]] Build Up ===
 
Greatly increases the amount of damage you deal for a few seconds, as well as slightly increasing your chance to hit.
Greatly increases the amount of damage you deal for a few seconds, as well as slightly increasing your chance to hit.


{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Long}}
{{PowerBlock_Recharge|Long}}
{{PowerBlock_Level|[[Image:V_archetypeicon_brute.png|18px]] 6 (Brute)}}
{{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 6 (Brute)}}
{{PowerBlock_Blank|[[Image:V_archetypeicon_stalker.png|18px]] 8 (Stalker)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 8 (Stalker)}}
{{PowerBlock_Blank|[[Image:Archetypeicon_tanker.png|18px]] 28 (Tanker)}}
{{PowerBlock_Blank|[[File:Archetypeicon_tanker.png|18px]] 28 (Tanker)}}
{{PowerBlock_Effects|Self +Damage, +To-Hit}}
{{PowerBlock_Effects|Self +Damage, +To-Hit}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
Line 139: Line 128:
{{PowerBlock_End}}
{{PowerBlock_End}}


=== [[Image:PowerPunch_EnergyPunch.png]] Energy Punch ===
=== [[File:PowerPunch_EnergyPunch.png]] Energy Punch ===
 
You perform a powerful Energy Punch that deals moderate damage.  When used with other Energy Melee attacks, Energy Punch can disorient your opponent.
You perform a powerful Energy Punch that deals moderate damage.  When used with other Energy Melee attacks, Energy Punch can disorient your opponent.


{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Damage|Moderate(Smashing/Energy)}}
{{PowerBlock_Damage|Moderate (Smashing/Energy)}}
{{PowerBlock_Recharge|Fast}}
{{PowerBlock_Recharge|Fast}}
{{PowerBlock_Level|[[Image:V_archetypeicon_brute.png|18px]] 1 (Brute)}}
{{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 1 (Brute)}}
{{PowerBlock_Blank|[[Image:V_archetypeicon_stalker.png|18px]] 1 (Stalker)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 1 (Stalker)}}
{{PowerBlock_Blank|[[Image:Archetypeicon_tanker.png|18px]] 2 (Tanker)}}
{{PowerBlock_Blank|[[File:Archetypeicon_tanker.png|18px]] 2 (Tanker)}}
{{PowerBlock_Effects|Melee}}
{{PowerBlock_Effects|Melee}}
{{PowerBlock_Blank|Foe Disorient}}
{{PowerBlock_Blank|Foe Disorient}}
Line 162: Line 150:
{{PowerBlock_End}}
{{PowerBlock_End}}


=== [[Image:PowerPunch_EnergyTransfer.png]] Energy Transfer ===
=== [[File:PowerPunch_EnergyTransfer.png]] Energy Transfer ===
 
Mastery of Energy Melee begins with the ability to transfer your own Hit Points into a punch that deals extreme damage. Energy Transfer has a good chance of Disorienting the target.
Mastery of Energy Melee begins with the ability to transfer your own hit points into a punch that deals extreme Smashing and Energy damage. Energy Transfer has a good chance of Disorienting the target.


''Stalker:'' Unlike other Stalker primary attack powers, Energy Transfer cannot land a critical hit. However, if this attack is executed successfully while Hidden, you can avoid the hit point loss to yourself and deal a massive blow with no penalty.
''Stalker:'' Unlike other Stalker primary attack powers, Energy Transfer cannot land a Critical Hit. However, if this attack is executed successfully while Hidden, you can avoid the hit point loss to yourself and deal a massive blow with no penalty.


{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Damage|Extreme(Smashing/Energy)}}
{{PowerBlock_Damage|Extreme (Smashing/Energy)}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Level|[[Image:V_archetypeicon_brute.png|18px]] 32 (Brute)}}
{{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 32 (Brute)}}
{{PowerBlock_Blank|[[Image:V_archetypeicon_stalker.png|18px]] 26 (Stalker)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 26 (Stalker)}}
{{PowerBlock_Blank|[[Image:Archetypeicon_tanker.png|18px]] 35 (Tanker)}}
{{PowerBlock_Blank|[[File:Archetypeicon_tanker.png|18px]] 35 (Tanker)}}
{{PowerBlock_Effects|Melee}}
{{PowerBlock_Effects|Melee}}
{{PowerBlock_Blank|Foe Disorient}}
{{PowerBlock_Blank|Foe Disorient}}
{{PowerBlock_Blank|Self -Hit Points}}
{{PowerBlock_Blank|Self Extreme Damage(Special)}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
Line 186: Line 173:
{{PowerBlock_End}}
{{PowerBlock_End}}


=== [[Image:PowerPunch_Placate.png]] Placate ===
=== [[File:PowerPunch_Placate.png]] Placate ===
 
Allows you to trick a foe into no longer attacking you. A successful Placate will also Hide you. This Hide is very brief, and offers no defense bonus, but it will allow you to deliver a Critical Hit or an Assassin's Strike. However, if you attack a Placated foe, he will be able to attack you back.
Allows you to trick a foe into no longer attacking you. A successful Placate will also Hide you. This Hide is very brief, and offers no defense bonus, but it will allow you to deliver a critical hit or an Assassin's Strike. However, if you attack a Placated foe, he will be able to attack you back.
 
This power is unavailable to [[Tanker]]s and [[Brute]]s.


{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Long}}
{{PowerBlock_Recharge|Long}}
{{PowerBlock_Level|[[Image:V_archetypeicon_stalker.png|18px]] 12 (Stalker)}}
{{PowerBlock_Level|[[File:V_archetypeicon_stalker.png|18px]] 12 (Stalker)}}
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Blank|Foe Placate}}
{{PowerBlock_Blank|Foe Placate}}
Line 203: Line 187:
{{PowerBlock_End}}
{{PowerBlock_End}}


=== [[Image:PowerPunch_Stun.png]] Stun ===
=== [[File:PowerPunch_Stun.png]] Stun ===
 
By focusing your internal energy on your fists, you can turn them into personal tasers. This Stun attack deals minor smashing and energy damage, but has the best chance to Disorient a target.
By focusing your internal energy on your fists, you can turn them into personal tasers. This Stun attack deals minor damage, but has the best chance to disorient a target.


{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Damage|Minor(Smashing/Energy)}}
{{PowerBlock_Damage|Minor (Smashing/Energy)}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Level|[[Image:V_archetypeicon_brute.png|18px]] 26 (Brute)}}
{{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 26 (Brute)}}
{{PowerBlock_Blank|[[Image:V_archetypeicon_stalker.png|18px]] 18 (Stalker)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 18 (Stalker)}}
{{PowerBlock_Blank|[[Image:Archetypeicon_tanker.png|18px]] 20 (Tanker)}}
{{PowerBlock_Blank|[[File:Archetypeicon_tanker.png|18px]] 20 (Tanker)}}
{{PowerBlock_Effects|Melee}}
{{PowerBlock_Effects|Melee}}
{{PowerBlock_Blank|Foe Disorient}}
{{PowerBlock_Blank|Foe Disorient}}
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{{PowerBlock_End}}
{{PowerBlock_End}}


=== [[Image:PowerPunch_Taunt.png]] Taunt ===
=== [[File:PowerPunch_Taunt.png]] Taunt ===
 
Taunts a foe and all foes around him to attack you. A To Hit check is required to Taunt enemy players, but is not needed against critter targets.
Taunts a foe and all foes around him to attack you.
 
''Tanker:'' Useful for pulling villains off an ally who finds himself in over his head.  Taunted foes tend to ignore other enemies and focus on you for quite a while, so use this power cautiously.  An Accuracy check is not required to taunt your foes.
 
''Brute:'' Useful to pull enemies off allies and keep them attacking you to raise your fury.
 
This power is unavailable to [[Stalker]]s.


{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Fast (Brute)}}
{{PowerBlock_Recharge|Fast (Brute)}}
{{PowerBlock_Blank|Slow (Tanker)}}
{{PowerBlock_Blank|Slow (Tanker)}}
{{PowerBlock_Level|[[Image:V_archetypeicon_brute.png|18px]] 10 (Brute)}}
{{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 10 (Brute)}}
{{PowerBlock_Blank|[[Image:Archetypeicon_tanker.png|18px]] 4 (Tanker)}}
{{PowerBlock_Blank|[[File:Archetypeicon_tanker.png|18px]] 4 (Tanker)}}
{{PowerBlock_Effects|Ranged(Targeted Area of Effect)}}
{{PowerBlock_Effects|Ranged (Targeted Area of Effect)}}
{{PowerBlock_Blank|Foe Taunt}}
{{PowerBlock_Blank|Foe Taunt, -Range}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
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{{PowerBlock_End}}
{{PowerBlock_End}}


=== [[Image:PowerPunch_TotalFocus.png]] Total Focus ===
=== [[File:PowerPunch_TotalFocus.png]] Total Focus ===
Total Focus is complete mastery over Energy Melee. This is a very slow, but incredibly devastating attack that can knock out most opponents, leaving them Disoriented. Due to the exhausting nature of Total Focus, the recharge time is very long.


Total Focus is complete mastery over Energy Melee.  This is a very slow, but incredibly devastating attack that can knock out most opponents, leaving them Disoriented.  Due to the exhausting nature of Total Focus, the recharge time is very long.
''Stalkers:''  Criticals with Total Focus deal 130% damage instead of double.
{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Damage|Extreme(Smashing/Energy)}}
{{PowerBlock_Damage|Extreme (Smashing/Energy)}}
{{PowerBlock_Recharge|Long}}
{{PowerBlock_Recharge|Long}}
{{PowerBlock_Level|[[Image:V_archetypeicon_brute.png|18px]] 18 (Brute)}}
{{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 18 (Brute)}}
{{PowerBlock_Blank|[[Image:V_archetypeicon_stalker.png|18px]] 32 (Stalker)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 32 (Stalker)}}
{{PowerBlock_Blank|[[Image:Archetypeicon_tanker.png|18px]] 38 (Tanker)}}
{{PowerBlock_Blank|[[File:Archetypeicon_tanker.png|18px]] 38 (Tanker)}}
{{PowerBlock_Effects|Melee}}
{{PowerBlock_Effects|Melee}}
{{PowerBlock_Blank|Foe Disorient}}
{{PowerBlock_Blank|Foe Disorient}}
Line 274: Line 248:
{{PowerBlock_End}}
{{PowerBlock_End}}


=== [[Image:PowerPunch_Flurry.png]] Whirling Hands ===
=== [[File:PowerPunch_Flurry.png]] Whirling Hands ===
 
By focusing your energy into the muscles in your arms, you can launch a dizzying flurry of attacks against every foe in melee range. Some foes may be hit hard enough to be Disoriented as well.
By focusing your energy into the muscles in your arms, you can launch a dizzying flurry of attacks against every foe in melee range. Some foes may be hit hard enough to be Disoriented as well.
 
This power is unavailable to [[Stalker]]s.


{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Damage|Moderate(Smashing/Energy)}}
{{PowerBlock_Damage|Moderate (Smashing/Energy)}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Level|[[Image:V_archetypeicon_brute.png|18px]] 8 (Brute)}}
{{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 8 (Brute)}}
{{PowerBlock_Blank|[[Image:Archetypeicon_tanker.png|18px]] 16 (Tanker)}}
{{PowerBlock_Blank|[[File:Archetypeicon_tanker.png|18px]] 16 (Tanker)}}
{{PowerBlock_Effects|Point Blank Area of Effect}}
{{PowerBlock_Effects|Point Blank Area of Effect}}
{{PowerBlock_Blank|Foe Disorient}}
{{PowerBlock_Blank|Foe Disorient}}
Line 298: Line 269:
{{PowerBlock_End}}
{{PowerBlock_End}}


== History ==
== Historical ==
* Tanker secondary
{{Historical|type=section|reason=change}}
* for Brutes and Stalkers on CoV release
* This set has been in the game for [[Tanker]]s since [[Issue 0]].
* switched the order of Tanker's powers after CoV to allow for more taunting/attacking, can't remember which.
* This set was included with the original release of [[Brute]]s and [[Stalker]]s in [[Issue 6]].


== External Links ==
== External Links ==
* {{NoFuturePowerSet|Game=cov|Power={{PAGENAMEE}}|Archetype=Brute|Type=Melee}}
* {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Brute|Type=Melee}}
* {{NoFuturePowerSet|Game=coh|Power={{PAGENAMEE}}|Archetype=Tanker|Type=Melee}}
* {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Stalker|Type=Melee}}
* {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Tanker|Type=Melee}}


[[Category:Powersets]]
[[Category:Power Sets]]
[[Category:Brute Primary]]
[[Category:Brute Primary]]
[[Category:Stalker Primary]]
[[Category:Stalker Primary]]
[[Category:Tanker Secondary]]
[[Category:Tanker Secondary]]

Latest revision as of 06:03, 25 July 2014

Overview

Energy Melee is a standard power set that is a primary set for Brutes and Stalkers, and a secondary set for Tankers.

"You can use Energy Melee to power your blows with pure energy. These focused power attacks often Disorient opponents."

Power Tables

Brute

The Energy Melee power set is available as a primary set for Brutes. The following table shows the level at which each power is available:

Power Level Effect
Barrage 1 Melee, Moderate DMG(Smash/Energy), Foe Disorient
Energy Punch 1 Melee, Moderate DMG(Smash/Energy), Foe Disorient
Bone Smasher 2 Melee, High DMG(Smash/Energy), Foe Disorient
Build Up 6 Self +DMG, +To-Hit
Whirling Hands 8 PBAoE, Moderate DMG(Smash/Energy), Foe Disorient
Taunt 12 Ranged (Targeted AoE), Foe Taunt, -Range
Total Focus 18 Melee, Extreme DMG(Smash/Energy), Foe Disorient
Stun 26 Melee, Minor DMG(Smash/Energy), Foe Disorient
Energy Transfer 32 Melee, Extreme DMG(Smash/Energy), Foe Disorient, Self Extreme DMG(Special)

Stalker

The Energy Melee power set is available as a primary set for Stalkers. The following table shows the level at which each power is available:

Power Level Effect
Barrage 1 Melee, Moderate DMG(Smash/Energy), Foe Disorient
Energy Punch 1 Melee, Moderate DMG(Smash/Energy), Foe Disorient
Bone Smasher 2 Melee, High DMG(Smash/Energy), Foe Disorient
Assassin's Strike 6 Melee, Special DMG(Smash/Energy)
Build Up 8 Self +DMG, +To-Hit
Placate 12 Ranged, Foe Placate, Self Stealth/Hide
Stun 18 Melee, Minor DMG(Smash/Energy), Foe Disorient
Energy Transfer 26 Melee, Extreme DMG(Smash/Energy), Foe Disorient, Self Extreme DMG(Special)
Total Focus 32 Melee, Extreme DMG(Smash/Energy), Foe Disorient

Tanker

The Energy Melee power set is available as a secondary set for Tankers. The following table shows the level at which each power is available:

Power Level Effect
Barrage 1 Melee, Moderate DMG(Smash/Energy), Foe Disorient
Energy Punch 2 Melee, Moderate DMG(Smash/Energy), Foe Disorient
Bone Smasher 4 Melee, High DMG(Smash/Energy), Foe Disorient
Taunt 10 Ranged (Targeted AoE), Foe Taunt, -Range
Whirling Hands 16 PBAoE, Moderate DMG(Smash/Energy), Foe Disorient
Stun 20 Melee, Minor DMG(Smash/Energy), Foe Disorient
Build Up 28 Self +DMG, +To-Hit
Energy Transfer 35 Melee, Extreme DMG(Smash/Energy), Foe Disorient, Self Extreme DMG(Special)
Total Focus 38 Melee, Extreme DMG(Smash/Energy), Foe Disorient

Powers

Assassin's Strike

A signature Stalker attack. This attack does superior energy and smashing damage on its own as a frontal attack and cannot be interrupted. However, if it is executed while you are Hidden, this attack will do tremendous damage as you waylay your unsuspecting foe. This attack may be interrupted if you move or are attacked while executing this power and are hidden. Using this power while not hidden has a chance to critically hit equal to 33.3% times the number of stacks of Assassin's Focus. Using Assassin's Strike when not hidden will remove all stacks of Assassin's Focus regardless if you critically hit or not.

Damage Special (Smashing/Energy)
Recharge Slow
Minimum Level 6 (Stalker)
Effects Melee
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Increase Attack Rate
Melee Damage

Barrage

You perform a quick punch that deals moderate smashing and energy damage. Coupled with other energy punches, Barrage can Disorient a foe.

Damage Moderate (Smashing/Energy)
Recharge Fast
Minimum Level 1 (Brute)
1 (Stalker)
1 (Tanker)
Effects Melee
Foe Disorient
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Increase Attack Rate
Enhance Disorient Duration
Enhance Taunt Effectiveness (Brute/Tanker only)
Set Categories Melee Damage
Stuns
Taunt (Brute/Tanker only)

Bone Smasher

A Bone Smasher attack can be slow, but it compensates by dealing a good amount of damage and having a better chance to Disorient than Energy Punch.

Damage High (Smashing/Energy)
Recharge Moderate
Minimum Level 2 (Brute)
2 (Stalker)
4 (Tanker)
Effects Melee
Foe Disorient
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Increase Attack Rate
Enhance Disorient Duration
Enhance Taunt Effectiveness (Brute/Tanker only)
Set Categories Melee Damage
Stuns
Taunt (Brute/Tanker only)

Build Up

Greatly increases the amount of damage you deal for a few seconds, as well as slightly increasing your chance to hit.

Recharge Long
Minimum Level 6 (Brute)
8 (Stalker)
28 (Tanker)
Effects Self +Damage, +To-Hit
Enhancements Reduce Endurance Cost
Increase Attack Rate
Enhance ToHit Buff
Set Categories To Hit Buff

Energy Punch

You perform a powerful Energy Punch that deals moderate damage. When used with other Energy Melee attacks, Energy Punch can disorient your opponent.

Damage Moderate (Smashing/Energy)
Recharge Fast
Minimum Level 1 (Brute)
1 (Stalker)
2 (Tanker)
Effects Melee
Foe Disorient
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Increase Attack Rate
Enhance Disorient Duration
Enhance Taunt Effectiveness (Brute/Tanker only)
Set Categories Melee Damage
Stuns
Taunt (Brute/Tanker only)

Energy Transfer

Mastery of Energy Melee begins with the ability to transfer your own Hit Points into a punch that deals extreme damage. Energy Transfer has a good chance of Disorienting the target.

Stalker: Unlike other Stalker primary attack powers, Energy Transfer cannot land a Critical Hit. However, if this attack is executed successfully while Hidden, you can avoid the hit point loss to yourself and deal a massive blow with no penalty.

Damage Extreme (Smashing/Energy)
Recharge Slow
Minimum Level 32 (Brute)
26 (Stalker)
35 (Tanker)
Effects Melee
Foe Disorient
Self Extreme Damage(Special)
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Increase Attack Rate
Enhance Taunt Effectiveness (Brute/Tanker only)
Set Categories Melee Damage
Taunt (Brute/Tanker only)

Placate

Allows you to trick a foe into no longer attacking you. A successful Placate will also Hide you. This Hide is very brief, and offers no defense bonus, but it will allow you to deliver a Critical Hit or an Assassin's Strike. However, if you attack a Placated foe, he will be able to attack you back.

Recharge Long
Minimum Level 12 (Stalker)
Effects Ranged
Foe Placate
Self Stealth/Hide
Enhancements Enhance Range
Increase Attack Rate
Set Categories -

Stun

By focusing your internal energy on your fists, you can turn them into personal tasers. This Stun attack deals minor smashing and energy damage, but has the best chance to Disorient a target.

Damage Minor (Smashing/Energy)
Recharge Slow
Minimum Level 26 (Brute)
18 (Stalker)
20 (Tanker)
Effects Melee
Foe Disorient
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Increase Attack Rate
Enhance Disorient Duration
Enhance Taunt Effectiveness (Brute/Tanker only)
Set Categories Melee Damage
Stuns
Taunt (Brute/Tanker only)

Taunt

Taunts a foe and all foes around him to attack you. A To Hit check is required to Taunt enemy players, but is not needed against critter targets.

Recharge Fast (Brute)
Slow (Tanker)
Minimum Level 10 (Brute)
4 (Tanker)
Effects Ranged (Targeted Area of Effect)
Foe Taunt, -Range
Enhancements Enhance Accuracy
Enhance Range
Increase Attack Rate
Enhance Taunt Effectiveness
Set Categories Taunt

Total Focus

Total Focus is complete mastery over Energy Melee. This is a very slow, but incredibly devastating attack that can knock out most opponents, leaving them Disoriented. Due to the exhausting nature of Total Focus, the recharge time is very long.

Damage Extreme (Smashing/Energy)
Recharge Long
Minimum Level 18 (Brute)
32 (Stalker)
38 (Tanker)
Effects Melee
Foe Disorient
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Increase Attack Rate
Enhance Disorient Duration
Enhance Taunt Effectiveness (Brute/Tanker only)
Set Categories Melee Damage
Stuns
Taunt (Brute/Tanker only)

Whirling Hands

By focusing your energy into the muscles in your arms, you can launch a dizzying flurry of attacks against every foe in melee range. Some foes may be hit hard enough to be Disoriented as well.

Damage Moderate (Smashing/Energy)
Recharge Slow
Minimum Level 8 (Brute)
16 (Tanker)
Effects Point Blank Area of Effect
Foe Disorient
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Increase Attack Rate
Enhance Disorient Duration
Enhance Taunt Effectiveness
Set Categories PBAoE Damage
Stuns
Taunt

Historical

This section contains information about changes that took place in City of Heroes Freedom. It is provided for historical purposes.

External Links