Difference between revisions of "Thugs"
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{{TOCright}} | {{TOCright}} | ||
− | + | == Overview == | |
+ | {{Power Set Icon|Freem}} | ||
+ | '''Thugs''' is a standard power set that is a primary set for [[Mastermind]]s. | ||
+ | |||
+ | "Street-wise and extremely loyal to the right leader, Thugs make the perfect Henchmen for a manipulative Mastermind. The Rogue Isles are a perfect breeding ground for Thugs, and 'street-cred' can go a long way. Thugs are no stranger to urban warfare, and they are quite proficient with various weapons. Most Thugs aren't particularly resistant to any damage type, but their lieutenants posses good Leadership skills to harden all your Henchmen." | ||
+ | {{clrl}} | ||
− | + | Possible [[Weapon Customization#Pistols|Pistols Weapon Customizations]]. | |
== Power Table == | == Power Table == | ||
+ | The Thugs power set is available as a primary set for [[Mastermind]]s. The following table shows the level at which each power is available: | ||
− | |||
− | |||
{{Powers_LevelHeader}} | {{Powers_LevelHeader}} | ||
{{Powers_LevelRow|Icon=Thugs TargetedRangedMinorDmg.png|Power=Pistols|Level=1|Effect=Ranged, Minor Damage (Lethal)}} | {{Powers_LevelRow|Icon=Thugs TargetedRangedMinorDmg.png|Power=Pistols|Level=1|Effect=Ranged, Minor Damage (Lethal)}} | ||
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{{Powers_Footer}} | {{Powers_Footer}} | ||
− | ==Powers== | + | == Powers == |
− | + | === [[File:Thugs EnlistBoss.png]] Call Bruiser === | |
− | === [[ | + | |
Calls one massive Bruiser. He is strong, tough and has a mean temper. As a Brute, he will generate Fury and deal more damage the longer the combat lasts. His Super Strength powers means he favors hand-to-hand combat. He has resistance to Lethal and Smashing Damage and some resistance to Fire and Cold Damage. You may only have 1 Bruiser under your control at any given time. If you attempt to summon another Bruiser, the power will fail. | Calls one massive Bruiser. He is strong, tough and has a mean temper. As a Brute, he will generate Fury and deal more damage the longer the combat lasts. His Super Strength powers means he favors hand-to-hand combat. He has resistance to Lethal and Smashing Damage and some resistance to Fire and Cold Damage. You may only have 1 Bruiser under your control at any given time. If you attempt to summon another Bruiser, the power will fail. | ||
− | + | [[File:Mastermind Thugs Bruiser Fully Trained.jpg|thumb|150px|right|Bruiser]] | |
− | + | ||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Recharge|Very Long}} | {{PowerBlock_Recharge|Very Long}} | ||
− | {{PowerBlock_Level|[[ | + | {{PowerBlock_Level|[[File:V archetypeicon mastermind.png|18px]] 26 (Mastermind)}}} |
{{PowerBlock_Effects|Summon Bruiser}} | {{PowerBlock_Effects|Summon Bruiser}} | ||
− | {{PowerBlock_Other|Header=Basic Powers|Text=[[Super Strength#Jab|Jab]] (Minor Damage, Disorient)}} | + | {{PowerBlock_Other|Header=Basic Powers|Text=[[File:SuperStrength_Jab.png|18px]] [[Super Strength#Jab|Jab]] (Minor Damage, Disorient)}} |
− | {{PowerBlock_Blank|[[ | + | {{PowerBlock_Blank|[[File:SuperStrength_Punch.png|18px]] [[Super Strength#Punch|Punch]] (Moderate Damage, Knockdown)}} |
− | + | {{PowerBlock_Other|Header=Equip Powers|Text=[[File:SuperStrength_HandClap.png|18px]] [[Super Strength#Hand Clap|Hand Clap]] (PBAoE, Disorient, Knockdown)}} | |
− | {{PowerBlock_Other|Header=Equip Powers|Text=[[Super Strength#Hand Clap|Hand Clap]] (PBAoE, Disorient, | + | {{PowerBlock_Blank|[[File:SuperStrength_Haymaker.png|18px]] [[Super Strength#Haymaker|Haymaker]] (Heavy Damage, Knockdown)}} |
− | {{PowerBlock_Blank|[[Super Strength#Haymaker|Haymaker]] (Heavy Damage, Knockdown)}} | + | {{PowerBlock_Other|Header=Upgrade Powers|Text=[[File:SuperStrength_KnockoutBlow.png|18px]] [[Super Strength#Knockout Blow|Knockout Blow]] (Superior Damage, Disorient, Knockup)}} |
− | {{PowerBlock_Other|Header=Upgrade Powers|Text=[[Super Strength#Knockout Blow|Knockout Blow]] (Superior Damage, Disorient, | + | {{PowerBlock_Blank|[[File:SuperStrength_Hurl.png|18px]] [[Super Strength#Hurl|Hurl]] (Heavy Damage, Knockback, -Fly)}} |
− | {{PowerBlock_Blank|[[Super Strength#Hurl|Hurl]] (Heavy Damage, Knockback, -Fly)}} | + | {{PowerBlock_Blank|[[File:SuperStrength_FootStomp.png|18px]] [[Super Strength#Foot Stomp|Foot Stomp]] (Heavy Damage PBAoE, Knockdown)}} |
− | {{PowerBlock_Enhancements|Enhance | + | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} |
− | {{PowerBlock_Blank|Reduce Endurance Cost}} | + | {{PowerBlock_Blank|{{Enhance Damage}}}} |
− | {{PowerBlock_Blank|Enhance | + | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} |
− | {{PowerBlock_Blank|Enhance Knockback}} | + | {{PowerBlock_Blank|{{Enhance Hold}}}} |
− | {{PowerBlock_Blank|Enhance Damage}} | + | {{PowerBlock_Blank|{{Enhance Knockback}}}} |
− | {{PowerBlock_Blank| | + | {{PowerBlock_Blank|{{Enhance Disorient}}}} |
+ | {{PowerBlock Sets|{{Set Pet Damage}}}} | ||
+ | {{PowerBlock_Blank|{{Set Knockback}}}} | ||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
− | === [[ | + | === [[File:Thugs EnlistLieutenant.png]] Call Enforcer === |
− | Calls forth one to two Thug Enforcers ( | + | Calls forth one to two Thug Enforcers (depending on your level) to do your bidding. Thug Enforcers carry a Sub-machine Gun, and possess good leadership skills. Their weapon of choice is an UZI, and can be equipped to carry up to 2 at once. You may only have 2 Thug Enforcers under your control at any given time. If you attempt to call more Enforcers, you can only replace the ones you have lost in battle. If you already have two, the power will fail. |
− | + | ||
− | + | ||
+ | [[File:Mastermind Thugs Enforcer Fully Trained.jpg|thumb|150px|right|Enforcer]] | ||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Recharge|Very Long}} | {{PowerBlock_Recharge|Very Long}} | ||
− | {{PowerBlock_Level|[[ | + | {{PowerBlock_Level|[[File:V archetypeicon mastermind.png|18px]] 12 (Mastermind)}}} |
{{PowerBlock_Effects|Summon 1-2 Thug Enforcers}} | {{PowerBlock_Effects|Summon 1-2 Thug Enforcers}} | ||
− | {{PowerBlock_Other|Header=Basic Powers|Text=SMG Burst (Moderate DoT)}} | + | {{PowerBlock_Other|Header=Basic Powers|Text=[[File:Thugs TargetedRangedMinorDmg.png|18px]] SMG Burst (Moderate DoT)}} |
− | {{PowerBlock_Blank|[[Leadership#Maneuvers|Maneuvers]] (PBAoE +Def)}} | + | {{PowerBlock_Blank|[[File:Thugs TargetedRangedHeavyDmg.png|18px]] SMG Heavy Burst (Moderate DoT)}} |
− | {{PowerBlock_Other|Header=Equip Powers|Text=[[Thugs | + | {{PowerBlock_Blank|[[File:Leadership_Defense.png|18px]] [[Leadership#Maneuvers|Maneuvers]] (PBAoE +Def)}} |
− | {{PowerBlock_Blank|[[Leadership#Tactics|Tactics]] (PBAoE + | + | {{PowerBlock_Other|Header=Equip Powers|Text=''SMG is replaced by Uzi''}} |
− | {{PowerBlock_Other|Header=Upgrade Powers|Text=[[ | + | {{PowerBlock_Blank|[[File:Thugs TargetedRangedMinorDmg.png|18px]] Uzi Burst (Moderate DoT)}} |
− | {{PowerBlock_Blank|[[ | + | {{PowerBlock_Blank|[[File:Thugs TargetedRangedHeavyDmg.png|18px]] Uzi Heavy Burst (Moderate DoT)}} |
− | {{PowerBlock_Enhancements| | + | {{PowerBlock_Blank|[[File:Thugs ConeRangedModerateDmg.png|18px]] Uzi Cone Blast (Moderate Damage Cone)}} |
− | {{PowerBlock_Blank|Enhance Defense | + | {{PowerBlock_Blank|[[File:Leadership_Tactics.png|18px]] [[Leadership#Tactics|Tactics]] (PBAoE +To Hit)}} |
− | {{PowerBlock_Blank|Enhance | + | {{PowerBlock_Other|Header=Upgrade Powers|Text=[[File:Thugs ConeRangedModerateDmg.png|18px]] Dual Uzis (Cone)}} |
− | {{PowerBlock_Blank|Enhance ToHit | + | {{PowerBlock_Blank|[[File:AssaultWeapons_ARM30grenade.png|18px]] Blast Clip}} |
− | {{PowerBlock_Blank| | + | {{PowerBlock_Blank|[[File:Leadership_Assault.png|18px]] [[Leadership#Tactics|Assault]] (PBAoE +Dam)}} |
− | {{PowerBlock_Blank| | + | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} |
+ | {{PowerBlock_Blank|{{Enhance Damage}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Defense}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Defense Debuff}}}} | ||
+ | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance ToHit Buff}}}} | ||
+ | {{PowerBlock Sets|{{Set Pet Damage}}}} | ||
+ | {{PowerBlock_Blank|{{Set Defense Debuff}}}} | ||
+ | {{PowerBlock_Blank|{{Set To Hit Buff}}}} | ||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
− | === [[ | + | === [[File:Thugs HirePosse.png]] Call Thugs === |
− | Calls forth one to three Thugs ( | + | Calls forth one to three Thugs (depending on your level) to do your bidding. The third Thug you gain will be an Arsonist. Thugs use Dual Pistols and can be taught additional pistol attacks. You may only have 3 Thugs under your control at any given time. If you attempt to call more Thugs, you can only replace the ones you have lost in battle. If you already have three, the power will fail. |
+ | [[File:Mastermind Thugs Punk Fully Trained.jpg|thumb|150px|right|Punk]] | ||
+ | [[File:Mastermind Thugs Arsonist Fully Trained.jpg|thumb|150px|right|Arsonist]] | ||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Recharge|Very Long}} | {{PowerBlock_Recharge|Very Long}} | ||
− | {{PowerBlock_Level|[[ | + | {{PowerBlock_Level|[[File:V archetypeicon mastermind.png|18px]] 1 (Mastermind)}}} |
{{PowerBlock_Effects|Summon 1-3 Thugs}} | {{PowerBlock_Effects|Summon 1-3 Thugs}} | ||
− | {{PowerBlock_Other|Header=''Thug''|Text=''Level 1 and 6 pets are | + | {{PowerBlock_Other|Header=''Thug''|Text=''Level 1 and 6 pets are '''Punks'''''}} |
− | {{PowerBlock_Other|Header=Basic Powers|Text=[[Thugs#Pistols| | + | {{PowerBlock_Other|Header=Basic Powers|Text=[[File:Inherent_Brawl.png|18px]] [[Inherent Powers#Brawl|Brawl]] (Smashing)}} |
− | {{PowerBlock_Other|Header=Equip Powers|Text=[[Thugs#Dual Wield|Dual Wield]] (Moderate Damage)}} | + | {{PowerBlock_Blank|[[File:Thugs_TargetedRangedMinorDmg.png|18px]] [[Thugs#Pistols|Pistols]] (Minor Damage)}} |
− | {{PowerBlock_Other|Header=Upgrade Powers|Text=[[ | + | {{PowerBlock_Other|Header=Equip Powers|Text=[[File:Thugs_TargetedRangedHeavyDmg.png|18px]] [[Thugs#Dual Wield|Dual Wield]] (Moderate Damage)}} |
− | {{PowerBlock_Other|Header=''Arsonist''|Text=''Level 18 pet is | + | {{PowerBlock_Other|Header=Upgrade Powers|Text=[[File:Thugs_ConeRangedModerateDmg.png|18px]] [[Thugs#Empty Clips|Empty Clips]] (Cone Moderate Damage)}} |
− | {{PowerBlock_Other|Header=Basic Powers|Text=Molotov Cocktail (Minor DoT)}} | + | {{PowerBlock_Other|Header=''Arsonist''|Text=''Level 18 pet is an '''Arsonist'''''}} |
− | {{PowerBlock_Other|Header=Equip Powers|Text=[[ | + | {{PowerBlock_Other|Header=Basic Powers|Text=[[File:Inherent_Brawl.png|18px]] [[Inherent Powers#Brawl|Brawl]] (Smashing)}} |
− | {{PowerBlock_Other|Header=Upgrade Powers|Text=[[ | + | {{PowerBlock_Blank|[[File:FireBlast_FireBall.png|18px]] Molotov Cocktail (AoE Minor DoT)}} |
− | {{PowerBlock_Enhancements| | + | {{PowerBlock_Other|Header=Equip Powers|Text=[[File:FireBlast_ArcOfFire.png|18px]] Spit Fire (Cone Moderate DoT)}} |
− | {{PowerBlock_Blank|Enhance | + | {{PowerBlock_Other|Header=Upgrade Powers|Text=[[File:AssaultWeapons_ARM30grenade.png|18px]] Fire Bomb (AoE)}} |
− | {{PowerBlock_Blank| | + | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} |
− | {{PowerBlock_Blank|Enhance Damage}} | + | {{PowerBlock_Blank|{{Enhance Damage}}}} |
− | {{PowerBlock_Blank| | + | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} |
+ | {{PowerBlock_Blank|{{Enhance Knockback}}}} | ||
+ | {{PowerBlock Sets|{{Set Pet Damage}}}} | ||
+ | {{PowerBlock_Blank|{{Set Knockback}}}} | ||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
− | === [[ | + | === [[File:Thugs TargetedRangedHeavyDmg.png]] Dual Wield === |
Fires both pistols at once at a time target. Firing both pistols at once is slower than a single shot, but deals more damage, and the target may get knocked down by the force of the impact. | Fires both pistols at once at a time target. Firing both pistols at once is slower than a single shot, but deals more damage, and the target may get knocked down by the force of the impact. | ||
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{{PowerBlock_Damage|Moderate}} | {{PowerBlock_Damage|Moderate}} | ||
{{PowerBlock_Recharge|Fast}} | {{PowerBlock_Recharge|Fast}} | ||
− | {{PowerBlock_Level|[[ | + | {{PowerBlock_Level|[[File:V archetypeicon mastermind.png|18px]] 2 (Mastermind)}}} |
{{PowerBlock_Effects|Ranged Moderate Damage (Lethal)}} | {{PowerBlock_Effects|Ranged Moderate Damage (Lethal)}} | ||
{{PowerBlock_Blank|Foe: Knockback}} | {{PowerBlock_Blank|Foe: Knockback}} | ||
− | {{PowerBlock_Enhancements|Reduce Endurance Cost}} | + | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} |
− | {{PowerBlock_Blank|Enhance | + | {{PowerBlock_Blank|{{Enhance Damage}}}} |
− | {{PowerBlock_Blank|Enhance | + | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} |
− | {{PowerBlock_Blank|Enhance | + | {{PowerBlock_Blank|{{Enhance Knockback}}}} |
− | {{ | + | {{PowerBlock_Blank|{{Enhance Range}}}} |
− | {{PowerBlock_Blank| | + | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} |
+ | {{PowerBlock Sets|{{Set Ranged Damage}}}} | ||
+ | {{PowerBlock_Blank|{{Set Knockback}}}} | ||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
− | === [[ | + | === [[File:Thugs ConeRangedModerateDmg.png]] Empty Clips === |
You empty the clips of both your pistols in an arc of suppression fire. This attack can blast multiple foes in the affected cone area, and has a small chance of knocking some foes down. | You empty the clips of both your pistols in an arc of suppression fire. This attack can blast multiple foes in the affected cone area, and has a small chance of knocking some foes down. | ||
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{{PowerBlock_Damage|Moderate}} | {{PowerBlock_Damage|Moderate}} | ||
{{PowerBlock_Recharge|Moderate}} | {{PowerBlock_Recharge|Moderate}} | ||
− | {{PowerBlock_Level|[[ | + | {{PowerBlock_Level|[[File:V archetypeicon mastermind.png|18px]] 8 (Mastermind)}}} |
{{PowerBlock_Effects|Ranged (Cone) Moderate Damage (Lethal)}} | {{PowerBlock_Effects|Ranged (Cone) Moderate Damage (Lethal)}} | ||
{{PowerBlock_Blank|Foe: Knockback}} | {{PowerBlock_Blank|Foe: Knockback}} | ||
− | {{PowerBlock_Enhancements|Reduce Endurance Cost}} | + | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} |
− | {{PowerBlock_Blank|Enhance | + | {{PowerBlock_Blank|{{Enhance Damage}}}} |
− | {{PowerBlock_Blank|Enhance | + | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} |
− | {{PowerBlock_Blank|Enhance | + | {{PowerBlock_Blank|{{Enhance Knockback}}}} |
− | {{ | + | {{PowerBlock_Blank|{{Enhance Range}}}} |
− | {{PowerBlock_Blank| | + | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} |
+ | {{PowerBlock Sets|{{Set Targeted AoE Damage}}}} | ||
+ | {{PowerBlock_Blank|{{Set Knockback}}}} | ||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
− | === [[ | + | === [[File:Thugs EquipThugs.png]] Equip Thugs === |
− | Equip your Thug Henchmen with better ammo, weapons and training. This power permanently bestows new weapons and abilities to | + | Equip your Thug Henchmen with better ammo, weapons and training. This power permanently bestows new weapons and abilities to all of your Thug Henchmen. The powers gained are unique and dependent upon the target Thug Henchman. This power only works on your Thug Henchmen and you can only Equip your Thug Henchmen once with this power. |
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Recharge|Medium}} | {{PowerBlock_Recharge|Medium}} | ||
− | {{PowerBlock_Level|[[ | + | {{PowerBlock_Level|[[File:V archetypeicon mastermind.png|18px]] 6 (Mastermind)}}} |
{{PowerBlock_Effects|Ranged Equip Thug Henchmen}} | {{PowerBlock_Effects|Ranged Equip Thug Henchmen}} | ||
− | {{PowerBlock_Enhancements|Reduce Endurance Cost}} | + | {{PowerBlock_Other|Header=Thugs:|Text= }} |
− | {{PowerBlock_Blank|Enhance Range}} | + | {{PowerBlock_Other2|Header=Visual Change:|Text=T-Shirts replaced with Tank Tops, Tattoos on arms}} |
− | {{PowerBlock_Blank|Enhance Recharge Speed}} | + | {{PowerBlock_Other2|Header=Power added:|Text=[[File:Thugs_TargetedRangedHeavyDmg.png|18px]] [[Thugs#Dual Wield|Dual Wield]] (Moderate Damage)}} |
+ | {{PowerBlock_Other|Header=Arsonist:|Text= }} | ||
+ | {{PowerBlock_Other2|Header=Visual Change:|Text=Adds Vest, Wrapped Forearms}} | ||
+ | {{PowerBlock_Other2|Header=Power added:|Text=[[File:FireBlast_ArcOfFire.png|18px]] Spit Fire (Cone Moderate DoT)}} | ||
+ | {{PowerBlock_Other|Header=Enforcer:|Text= }} | ||
+ | {{PowerBlock_Other2|Header=Visual Change:|Text=Adds Leather Vest}} | ||
+ | {{PowerBlock_Other2|Header=Powers added:|Text=''SMG is replaced by Dual Uzis''}} | ||
+ | {{PowerBlock_Blank|[[File:Thugs TargetedRangedMinorDmg.png|18px]] Uzi Burst (Moderate DoT)}} | ||
+ | {{PowerBlock_Blank|[[File:Thugs TargetedRangedHeavyDmg.png|18px]] Uzi Heavy Burst (Moderate DoT)}} | ||
+ | {{PowerBlock_Blank|[[File:Thugs ConeRangedModerateDmg.png|18px]] Uzi Cone Blast (Moderate Damage Cone)}} | ||
+ | {{PowerBlock_Blank|[[File:Leadership_Tactics.png|18px]] [[Leadership#Tactics|Tactics]] (PBAoE +To Hit)}} | ||
+ | {{PowerBlock_Other|Header=Bruiser:|Text= }} | ||
+ | {{PowerBlock_Other2|Header=Visual Change:|Text=Adds Y-Chain on chest, Large Gloves}} | ||
+ | {{PowerBlock_Other2|Header=Powers added:|Text=[[File:SuperStrength_HandClap.png|18px]] [[Super Strength#Hand Clap|Hand Clap]] (PBAoE, Disorient, Knockdown)}} | ||
+ | {{PowerBlock_Blank|[[File:SuperStrength_Haymaker.png|18px]] [[Super Strength#Haymaker|Haymaker]] (Heavy Damage, Knockdown)}} | ||
+ | {{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Range}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
+ | {{PowerBlock Sets|None}} | ||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
− | === [[ | + | === [[File:Thugs TargetedSummonMob.png]] Gang War === |
Calls a gang of 10 or so Thug Posse to come to your aid for a brief while. Posse are not like your true Henchman. They cannot be given direct commands, nor will they appear in your pet window. You must select an enemy target to attack first before calling these Thugs. Posse are many, but they are very weak, and are only equipped with the most basic weapons. Although they will follow you, they are not as loyal as your Henchmen, and they will only stick around for a few minutes before taking off. | Calls a gang of 10 or so Thug Posse to come to your aid for a brief while. Posse are not like your true Henchman. They cannot be given direct commands, nor will they appear in your pet window. You must select an enemy target to attack first before calling these Thugs. Posse are many, but they are very weak, and are only equipped with the most basic weapons. Although they will follow you, they are not as loyal as your Henchmen, and they will only stick around for a few minutes before taking off. | ||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Recharge|Very Long}} | {{PowerBlock_Recharge|Very Long}} | ||
− | {{PowerBlock_Level|[[ | + | {{PowerBlock_Level|[[File:V archetypeicon mastermind.png|18px]] 18 (Mastermind)}}} |
{{PowerBlock_Effects|Summon Posse (Calls approximately 10 thugs)}} | {{PowerBlock_Effects|Summon Posse (Calls approximately 10 thugs)}} | ||
− | {{PowerBlock_Enhancements|Reduce Endurance Cost}} | + | {{PowerBlock_Other|Header=Powers:|Text= }} |
− | {{PowerBlock_Blank|Enhance Recharge Speed}} | + | {{PowerBlock_Other2|Header=(One attack each)|Text=Brawl (Smash, Melee)}} |
− | {{ | + | {{PowerBlock_Blank|Knife (Lethal, Melee)}} |
− | {{PowerBlock_Blank| | + | {{PowerBlock_Blank|Baseball Bat (Smash, Melee)}} |
+ | {{PowerBlock_Blank|Sledgehammer (Smash, Melee)}} | ||
+ | {{PowerBlock_Blank|Fireman Axe (Lethal, -Def, Melee}} | ||
+ | {{PowerBlock_Blank|Revolver (Lethal, Range)}} | ||
+ | {{PowerBlock_Blank|Pipe (Smash, Melee)}} | ||
+ | {{PowerBlock_Blank|Rock (Smash, Range)}} | ||
+ | {{PowerBlock_Blank|Automatic Pistol (Lethal, Range)}} | ||
+ | {{PowerBlock_Blank|Resistance (-Dam Smash/Lethal, -HP)}} | ||
+ | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Damage}}}} | ||
+ | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
+ | {{PowerBlock Sets|{{Set Pet Damage}}}} | ||
+ | {{PowerBlock_Blank|{{Set Recharge Intensive Pets}}}} | ||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
− | === [[ | + | === [[File:Thugs TargetedRangedMinorDmg.png]] Pistols === |
Quickly fires a round from one of your heavy automatic pistols. Damage is average, but the fire rate is very fast. | Quickly fires a round from one of your heavy automatic pistols. Damage is average, but the fire rate is very fast. | ||
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{{PowerBlock_Damage|Minor}} | {{PowerBlock_Damage|Minor}} | ||
{{PowerBlock_Recharge|Very Fast}} | {{PowerBlock_Recharge|Very Fast}} | ||
− | {{PowerBlock_Level|[[ | + | {{PowerBlock_Level|[[File:V archetypeicon mastermind.png|18px]] 1 (Mastermind)}}} |
{{PowerBlock_Effects|Ranged, Minor Damage (Lethal)}} | {{PowerBlock_Effects|Ranged, Minor Damage (Lethal)}} | ||
− | {{PowerBlock_Enhancements| | + | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} |
− | {{PowerBlock_Blank|Enhance | + | {{PowerBlock_Blank|{{Enhance Damage}}}} |
− | {{PowerBlock_Blank| | + | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} |
− | {{PowerBlock_Blank|Enhance | + | {{PowerBlock_Blank|{{Enhance Range}}}} |
− | {{PowerBlock_Blank|Enhance | + | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} |
+ | {{PowerBlock Sets|{{Set Ranged Damage}}}} | ||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
− | === [[ | + | === [[File:Thugs UpgradeEquipment.png]] Upgrade Equipment === |
− | Permanently Upgrade the most advanced ammo, weapons and training to | + | Permanently Upgrade the most advanced ammo, weapons and training to all of your Thug Henchmen. The Upgraded Thug will gain new powers, weapons and abilities. The powers gained are unique and dependent upon the type of Thug Henchman that is Upgraded. This power only works on your Thug Henchmen and you can only Upgrade the Equipment of your Thug Henchman once with this power. |
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Recharge|Medium}} | {{PowerBlock_Recharge|Medium}} | ||
− | {{PowerBlock_Level|[[ | + | {{PowerBlock_Level|[[File:V archetypeicon mastermind.png|18px]] 32 (Mastermind)}}} |
{{PowerBlock_Effects|Ranged Upgrade Thug Henchmen}} | {{PowerBlock_Effects|Ranged Upgrade Thug Henchmen}} | ||
− | {{PowerBlock_Enhancements|Reduce Endurance Cost}} | + | {{PowerBlock_Other|Header=Thugs:|Text= }} |
− | {{PowerBlock_Blank|Enhance Range}} | + | {{PowerBlock_Other2|Header=Visual Change:|Text=Adds Vest, Sunglasses, Thug Mask, Do Rag, Anarchy symbol on shirt}} |
− | {{PowerBlock_Blank|Enhance Recharge Speed}} | + | {{PowerBlock_Other2|Header=Power added:|Text=[[File:Thugs_ConeRangedModerateDmg.png|18px]] Empty Clips(Cone Moderate Damage)}} |
+ | {{PowerBlock_Other|Header=Arsonist:|Text= }} | ||
+ | {{PowerBlock_Other2|Header=Visual Change:|Text=Adds Goggles, Do Rag, Backpack / Side bag of Dynamite, changes from Arm Wrapping to Gloves}} | ||
+ | {{PowerBlock_Other2|Header=Power added:|Text=[[File:AssaultWeapons_ARM30grenade.png|18px]] Fire Bomb (AoE)}} | ||
+ | {{PowerBlock_Other|Header=Enforcers:|Text= }} | ||
+ | {{PowerBlock_Other2|Header=Visual Change:|Text=Changes to Sunglasses, Trench Coat, Thug Mask, Utility Belt, all in black.}} | ||
+ | {{PowerBlock_Other2|Header=Powers added:|Text=[[File:Thugs ConeRangedModerateDmg.png|18px]] Dual Uzis (Cone)}} | ||
+ | {{PowerBlock_Blank|[[File:AssaultWeapons_ARM30grenade.png|18px]] Blast Clip}} | ||
+ | {{PowerBlock_Blank|[[File:Leadership_Assault.png|18px]] [[Leadership#Tactics|Assault]] (PBAoE +Dam)}} | ||
+ | {{PowerBlock_Other|Header=Bruiser:|Text= }} | ||
+ | {{PowerBlock_Other2|Header=Visual Change:|Text=Full Chest Tattoos, Chain Wrapped Chest, Arms, and Forearms, Sunglasses, Do Rag, Spikes added to Belt.}} | ||
+ | {{PowerBlock_Other2|Header=Powers added:|Text=[[File:SuperStrength_KnockoutBlow.png|18px]] [[Super Strength#Knockout Blow|Knockout Blow]] (Superior Damage, Disorient, Knockup)}} | ||
+ | {{PowerBlock_Blank|[[File:SuperStrength_Hurl.png|18px]] [[Super Strength#Hurl|Hurl]] (Heavy Damage, Knockback, -Fly)}} | ||
+ | {{PowerBlock_Blank|[[File:SuperStrength_FootStomp.png|18px]] [[Super Strength#Foot Stomp|Foot Stomp]] (Heavy Damage PBAoE, Knockdown)}} | ||
+ | {{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Range}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
+ | {{PowerBlock Sets|None}} | ||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
− | == | + | == Historical == |
+ | {{Historical|type=section|reason=change}} | ||
+ | * This set was added to the game for [[Mastermind]]s in [[Issue 7]]. | ||
+ | * The [[Thugs#Bruiser|Bruiser]]'s version of [[Super Strength#Hand Clap|Hand Clap]] was changed to [[Knockdown]] from [[Knockback]] in [[Issue 14]]. | ||
− | *{{ | + | == External Links == |
+ | *{{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Mastermind|Type=Summon}} | ||
− | [[Category: | + | [[Category:Power Sets]] |
+ | [[Category:Mastermind Primary]] |
Latest revision as of 05:57, 25 July 2014
Overview
Thugs is a standard power set that is a primary set for Masterminds.
"Street-wise and extremely loyal to the right leader, Thugs make the perfect Henchmen for a manipulative Mastermind. The Rogue Isles are a perfect breeding ground for Thugs, and 'street-cred' can go a long way. Thugs are no stranger to urban warfare, and they are quite proficient with various weapons. Most Thugs aren't particularly resistant to any damage type, but their lieutenants posses good Leadership skills to harden all your Henchmen."
Possible Pistols Weapon Customizations.
Power Table
The Thugs power set is available as a primary set for Masterminds. The following table shows the level at which each power is available:
Power | Level | Effect | |
Pistols | 1 | Ranged, Minor Damage (Lethal) | |
Call Thugs | 1 | Summon 1-3 Thugs | |
Dual Wield | 2 | Ranged Moderate Damage (Lethal) Foe: Knockback | |
Equip Thugs | 6 | Ranged Equip Thug Henchmen | |
Empty Clips | 8 | Ranged (Cone) Moderate Damage (Lethal) Foe: Knockback | |
Call Enforcer | 12 | Summon 1-2 Thug Enforcers | |
Gang War | 18 | Summon Posse (Calls approximately 10 thugs) | |
Call Bruiser | 26 | Summon Bruiser | |
Upgrade Equipment | 32 | Ranged Upgrade Thug Henchmen |
Powers
Call Bruiser
Calls one massive Bruiser. He is strong, tough and has a mean temper. As a Brute, he will generate Fury and deal more damage the longer the combat lasts. His Super Strength powers means he favors hand-to-hand combat. He has resistance to Lethal and Smashing Damage and some resistance to Fire and Cold Damage. You may only have 1 Bruiser under your control at any given time. If you attempt to summon another Bruiser, the power will fail.
Recharge | Very Long |
Minimum Level | 26 (Mastermind) |
Effects | Summon Bruiser |
Basic Powers | Jab (Minor Damage, Disorient) |
Punch (Moderate Damage, Knockdown) | |
Equip Powers | Hand Clap (PBAoE, Disorient, Knockdown) |
Haymaker (Heavy Damage, Knockdown) | |
Upgrade Powers | Knockout Blow (Superior Damage, Disorient, Knockup) |
Hurl (Heavy Damage, Knockback, -Fly) | |
Foot Stomp (Heavy Damage PBAoE, Knockdown) | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Hold Duration | |
Enhance Knockback Distance | |
Enhance Disorient Duration | |
Set Categories | Pet Damage |
Knockback |
Call Enforcer
Calls forth one to two Thug Enforcers (depending on your level) to do your bidding. Thug Enforcers carry a Sub-machine Gun, and possess good leadership skills. Their weapon of choice is an UZI, and can be equipped to carry up to 2 at once. You may only have 2 Thug Enforcers under your control at any given time. If you attempt to call more Enforcers, you can only replace the ones you have lost in battle. If you already have two, the power will fail.
Recharge | Very Long |
Minimum Level | 12 (Mastermind) |
Effects | Summon 1-2 Thug Enforcers |
Basic Powers | SMG Burst (Moderate DoT) |
SMG Heavy Burst (Moderate DoT) | |
Maneuvers (PBAoE +Def) | |
Equip Powers | SMG is replaced by Uzi |
Uzi Burst (Moderate DoT) | |
Uzi Heavy Burst (Moderate DoT) | |
Uzi Cone Blast (Moderate Damage Cone) | |
Tactics (PBAoE +To Hit) | |
Upgrade Powers | Dual Uzis (Cone) |
Blast Clip | |
Assault (PBAoE +Dam) | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Enhance Defense Buffs | |
Enhance Defense Debuff | |
Reduce Endurance Cost | |
Enhance ToHit Buff | |
Set Categories | Pet Damage |
Defense Debuff | |
To Hit Buff |
Call Thugs
Calls forth one to three Thugs (depending on your level) to do your bidding. The third Thug you gain will be an Arsonist. Thugs use Dual Pistols and can be taught additional pistol attacks. You may only have 3 Thugs under your control at any given time. If you attempt to call more Thugs, you can only replace the ones you have lost in battle. If you already have three, the power will fail.
Recharge | Very Long |
Minimum Level | 1 (Mastermind) |
Effects | Summon 1-3 Thugs |
Thug | Level 1 and 6 pets are Punks |
Basic Powers | Brawl (Smashing) |
Pistols (Minor Damage) | |
Equip Powers | Dual Wield (Moderate Damage) |
Upgrade Powers | Empty Clips (Cone Moderate Damage) |
Arsonist | Level 18 pet is an Arsonist |
Basic Powers | Brawl (Smashing) |
Molotov Cocktail (AoE Minor DoT) | |
Equip Powers | Spit Fire (Cone Moderate DoT) |
Upgrade Powers | Fire Bomb (AoE) |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Set Categories | Pet Damage |
Knockback |
Dual Wield
Fires both pistols at once at a time target. Firing both pistols at once is slower than a single shot, but deals more damage, and the target may get knocked down by the force of the impact.
Damage | Moderate |
Recharge | Fast |
Minimum Level | 2 (Mastermind) |
Effects | Ranged Moderate Damage (Lethal) |
Foe: Knockback | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Ranged Damage |
Knockback |
Empty Clips
You empty the clips of both your pistols in an arc of suppression fire. This attack can blast multiple foes in the affected cone area, and has a small chance of knocking some foes down.
Damage | Moderate |
Recharge | Moderate |
Minimum Level | 8 (Mastermind) |
Effects | Ranged (Cone) Moderate Damage (Lethal) |
Foe: Knockback | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Targeted AoE Damage |
Knockback |
Equip Thugs
Equip your Thug Henchmen with better ammo, weapons and training. This power permanently bestows new weapons and abilities to all of your Thug Henchmen. The powers gained are unique and dependent upon the target Thug Henchman. This power only works on your Thug Henchmen and you can only Equip your Thug Henchmen once with this power.
Recharge | Medium |
Minimum Level | 6 (Mastermind) |
Effects | Ranged Equip Thug Henchmen |
Thugs: | |
Visual Change: | T-Shirts replaced with Tank Tops, Tattoos on arms |
Power added: | Dual Wield (Moderate Damage) |
Arsonist: | |
Visual Change: | Adds Vest, Wrapped Forearms |
Power added: | Spit Fire (Cone Moderate DoT) |
Enforcer: | |
Visual Change: | Adds Leather Vest |
Powers added: | SMG is replaced by Dual Uzis |
Uzi Burst (Moderate DoT) | |
Uzi Heavy Burst (Moderate DoT) | |
Uzi Cone Blast (Moderate Damage Cone) | |
Tactics (PBAoE +To Hit) | |
Bruiser: | |
Visual Change: | Adds Y-Chain on chest, Large Gloves |
Powers added: | Hand Clap (PBAoE, Disorient, Knockdown) |
Haymaker (Heavy Damage, Knockdown) | |
Enhancements | Reduce Endurance Cost |
Enhance Range | |
Increase Attack Rate | |
Set Categories | None |
Gang War
Calls a gang of 10 or so Thug Posse to come to your aid for a brief while. Posse are not like your true Henchman. They cannot be given direct commands, nor will they appear in your pet window. You must select an enemy target to attack first before calling these Thugs. Posse are many, but they are very weak, and are only equipped with the most basic weapons. Although they will follow you, they are not as loyal as your Henchmen, and they will only stick around for a few minutes before taking off.
Recharge | Very Long |
Minimum Level | 18 (Mastermind) |
Effects | Summon Posse (Calls approximately 10 thugs) |
Powers: | |
(One attack each) | Brawl (Smash, Melee) |
Knife (Lethal, Melee) | |
Baseball Bat (Smash, Melee) | |
Sledgehammer (Smash, Melee) | |
Fireman Axe (Lethal, -Def, Melee | |
Revolver (Lethal, Range) | |
Pipe (Smash, Melee) | |
Rock (Smash, Range) | |
Automatic Pistol (Lethal, Range) | |
Resistance (-Dam Smash/Lethal, -HP) | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Set Categories | Pet Damage |
Recharge Intensive Pets |
Pistols
Quickly fires a round from one of your heavy automatic pistols. Damage is average, but the fire rate is very fast.
Damage | Minor |
Recharge | Very Fast |
Minimum Level | 1 (Mastermind) |
Effects | Ranged, Minor Damage (Lethal) |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Ranged Damage |
Upgrade Equipment
Permanently Upgrade the most advanced ammo, weapons and training to all of your Thug Henchmen. The Upgraded Thug will gain new powers, weapons and abilities. The powers gained are unique and dependent upon the type of Thug Henchman that is Upgraded. This power only works on your Thug Henchmen and you can only Upgrade the Equipment of your Thug Henchman once with this power.
Recharge | Medium |
Minimum Level | 32 (Mastermind) |
Effects | Ranged Upgrade Thug Henchmen |
Thugs: | |
Visual Change: | Adds Vest, Sunglasses, Thug Mask, Do Rag, Anarchy symbol on shirt |
Power added: | Empty Clips(Cone Moderate Damage) |
Arsonist: | |
Visual Change: | Adds Goggles, Do Rag, Backpack / Side bag of Dynamite, changes from Arm Wrapping to Gloves |
Power added: | Fire Bomb (AoE) |
Enforcers: | |
Visual Change: | Changes to Sunglasses, Trench Coat, Thug Mask, Utility Belt, all in black. |
Powers added: | Dual Uzis (Cone) |
Blast Clip | |
Assault (PBAoE +Dam) | |
Bruiser: | |
Visual Change: | Full Chest Tattoos, Chain Wrapped Chest, Arms, and Forearms, Sunglasses, Do Rag, Spikes added to Belt. |
Powers added: | Knockout Blow (Superior Damage, Disorient, Knockup) |
Hurl (Heavy Damage, Knockback, -Fly) | |
Foot Stomp (Heavy Damage PBAoE, Knockdown) | |
Enhancements | Reduce Endurance Cost |
Enhance Range | |
Increase Attack Rate | |
Set Categories | None |
Historical
- This set was added to the game for Masterminds in Issue 7.
- The Bruiser's version of Hand Clap was changed to Knockdown from Knockback in Issue 14.