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Difference between revisions of "Lore AMA"

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m (City of Heroes AMA 2)
m (City of Heroes AMA 2: Geeze louise formatting)
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'''Q) 5th Column and Council are supposed to be CoH analogues to nazis and fascists, but they lack the sheer psychopathy that made their historical counterparts so terrifying. What’s up with that? {@Quinch}'''<br>
 
'''Q) 5th Column and Council are supposed to be CoH analogues to nazis and fascists, but they lack the sheer psychopathy that made their historical counterparts so terrifying. What’s up with that? {@Quinch}'''<br>
 
A) Rated T for Teen (Matt)
 
A) Rated T for Teen (Matt)
'''
+
 
Q) What are the additions or changes to the game you wish had never been done and why?'''<br>
+
'''Q) What are the additions or changes to the game you wish had never been done and why?'''<br>
 
A) I wish Fire Imps were never nerfed! (Hosun)<br>
 
A) I wish Fire Imps were never nerfed! (Hosun)<br>
 
A) I wish we could have given it a proper send off with a suitable world ending/saving event (Vince)
 
A) I wish we could have given it a proper send off with a suitable world ending/saving event (Vince)
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'''Q) What is the history behind Nick Pocker and the Hellions and were there any plans for the gang's future? (@Serpentine)'''<br>
 
'''Q) What is the history behind Nick Pocker and the Hellions and were there any plans for the gang's future? (@Serpentine)'''<br>
 
A) We didn’t really have anything more we wanted to do with the Hellions, they were a “gang” level villain group and therefore didn’t have any breadth to expand into. (Matt)
 
A) We didn’t really have anything more we wanted to do with the Hellions, they were a “gang” level villain group and therefore didn’t have any breadth to expand into. (Matt)
'''
+
 
Q) Crey Corporation, what were their big plans?  Countess Crey’s backstory had this “fallen hero” angle to it, so were there ever plans to explore more of her larger schemes?'''<br>
+
'''Q) Crey Corporation, what were their big plans?  Countess Crey’s backstory had this “fallen hero” angle to it, so were there ever plans to explore more of her larger schemes?'''<br>
 
A) Their ultimate plan was to take over the world ala Apple, Amazon, Google, or Microsoft, only slightly more nefariously. (Matt)<br>
 
A) Their ultimate plan was to take over the world ala Apple, Amazon, Google, or Microsoft, only slightly more nefariously. (Matt)<br>
 
A) I wanted Manticore and Julianne to hook up. I also had this notion that she’d become an Incarnate and rival the other heavy hitters in the 50+ realm. (Tim)
 
A) I wanted Manticore and Julianne to hook up. I also had this notion that she’d become an Incarnate and rival the other heavy hitters in the 50+ realm. (Tim)
'''
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Q) What was your favorite villain group, in terms of background, aesthetics, powers, etc.? What was your favorite group to design, if different from the previous question?(@Stratostorm)'''<br>
+
'''Q) What was your favorite villain group, in terms of background, aesthetics, powers, etc.? What was your favorite group to design, if different from the previous question?(@Stratostorm)'''<br>
 
A) The Freakshow, even though they were in desperate need for an art rework (or perhaps because of it) were such an elegantly simple and fun group to work with. Additionally, their man and machine (power extreme!) origin allowed me to do so many things with them, such as having the advanced military computer M.A.R.S. take control of them in an effort to defend itself during, what it believed, to be a total collapse of NATO. As for designing a group, of the ones I had the opportunity to design, I think The Talons of Vengeance were my favorite. I took what was originally an all female version of the Praetorian Resistance from levels 1-20 and made them much more integral to the overall Lore of CoX. I also got to work with the incredibly talented artists when concepting them out and was giddy with joy at their horrific look. (John)<br>
 
A) The Freakshow, even though they were in desperate need for an art rework (or perhaps because of it) were such an elegantly simple and fun group to work with. Additionally, their man and machine (power extreme!) origin allowed me to do so many things with them, such as having the advanced military computer M.A.R.S. take control of them in an effort to defend itself during, what it believed, to be a total collapse of NATO. As for designing a group, of the ones I had the opportunity to design, I think The Talons of Vengeance were my favorite. I took what was originally an all female version of the Praetorian Resistance from levels 1-20 and made them much more integral to the overall Lore of CoX. I also got to work with the incredibly talented artists when concepting them out and was giddy with joy at their horrific look. (John)<br>
 
B) I really liked the Animus Arcana. I thought the concept of sentient spells was really cool. (Hosun)
 
B) I really liked the Animus Arcana. I thought the concept of sentient spells was really cool. (Hosun)
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Q.) Was there ever a plan for a Praetorian Hamidon vs Primal Hamidon showdown? (@Zombie Fryer)'''<br>
 
Q.) Was there ever a plan for a Praetorian Hamidon vs Primal Hamidon showdown? (@Zombie Fryer)'''<br>
 
A) Answered above (Matt)
 
A) Answered above (Matt)
'''
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Q.) Why was Sister Psyche( in what looks like her original body) in the future mission in the new version of the LRSF? You would think Penny would be there instead. (Chie S)'''<br>
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'''Q.) Why was Sister Psyche( in what looks like her original body) in the future mission in the new version of the LRSF? You would think Penny would be there instead. (Chie S)'''<br>
 
A) Wibbly wobbly, timey wimey... stuff.  (Matt)
 
A) Wibbly wobbly, timey wimey... stuff.  (Matt)
  
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'''Q.) What other powers were coming out?''' <br>
 
'''Q.) What other powers were coming out?''' <br>
 
A.) Answer hazy, ask again later (Matt because he couldn’t find someone to answer this right now)
 
A.) Answer hazy, ask again later (Matt because he couldn’t find someone to answer this right now)
'''
+
 
Q.) Do you have any insight as to what the Omega Incarnate Slot might be? The others seemed badass enough already. PBAoE kill everything?'''<br>
+
'''Q.) Do you have any insight as to what the Omega Incarnate Slot might be? The others seemed badass enough already. PBAoE kill everything?'''<br>
 
A.) Jeff Hamilton would know. I don’t remember if this was Omega or not, but I know one of the latter tiers did allow you to nuke minions through your magnificence. There were also abilities that let you trade off one stat for another. (Hosun)<br>
 
A.) Jeff Hamilton would know. I don’t remember if this was Omega or not, but I know one of the latter tiers did allow you to nuke minions through your magnificence. There were also abilities that let you trade off one stat for another. (Hosun)<br>
 
A) I’ve said this in a couple places but the primary trees which had been sketched out on paper were Arete (instant recharge on all powers for a period), Majesty (cause foes to instantly fight for you and then self-destruct), Infinity (summon doppelgangers of yourself), Transcendence (immune to everything and can attack into Phase), and Fulfillment (major PBAOE +Level Shifts) (Tim)
 
A) I’ve said this in a couple places but the primary trees which had been sketched out on paper were Arete (instant recharge on all powers for a period), Majesty (cause foes to instantly fight for you and then self-destruct), Infinity (summon doppelgangers of yourself), Transcendence (immune to everything and can attack into Phase), and Fulfillment (major PBAOE +Level Shifts) (Tim)
'''
+
 
Q.) If you all had the choice to add any one powerset to the game, what powerset would it be and what archetypes  would have access? (Protonic Flux)'''<br>
+
'''Q.) If you all had the choice to add any one powerset to the game, what powerset would it be and what archetypes  would have access? (Protonic Flux)'''<br>
 
A.) Sniper Rifle, Blaster, Corruptor, Defender, Mastermind Secondary. My goal was for it to have a “momentum” like mechanic (ala Titan Weapons) where subsequent attacks would happen faster against the same target. (Matt)
 
A.) Sniper Rifle, Blaster, Corruptor, Defender, Mastermind Secondary. My goal was for it to have a “momentum” like mechanic (ala Titan Weapons) where subsequent attacks would happen faster against the same target. (Matt)
  
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A.) Everything Ouroboros/Battalion related. (Matt)<br>
 
A.) Everything Ouroboros/Battalion related. (Matt)<br>
 
B.) Praetoria, my CoH love child. (John)
 
B.) Praetoria, my CoH love child. (John)
'''
+
 
Q.) What was the backstory of Lady Grey? Of all the characters, she seems to be one of the most elusive in terms of giving away anything about herself. (Yoru-hime)'''<br>
+
'''Q.) What was the backstory of Lady Grey? Of all the characters, she seems to be one of the most elusive in terms of giving away anything about herself. (Yoru-hime)'''<br>
 
A.) I don’t care what the other writers say or wanted to do with the character, the original intent was that she was an advance agent of Battalion, seeded here in the 1800s. When Battalion arrived, she would have shut down all of Vanguard, leaving Earth defenseless against the invasion. This was hinted in the fact that Vanguard had seemingly limitless access to Impervium, and when Battalion first started showing up would be even more so decked out in the stuff. Vanguard was getting it from Battalion all along. (Matt)
 
A.) I don’t care what the other writers say or wanted to do with the character, the original intent was that she was an advance agent of Battalion, seeded here in the 1800s. When Battalion arrived, she would have shut down all of Vanguard, leaving Earth defenseless against the invasion. This was hinted in the fact that Vanguard had seemingly limitless access to Impervium, and when Battalion first started showing up would be even more so decked out in the stuff. Vanguard was getting it from Battalion all along. (Matt)
'''
+
 
Q.) What happened to the history plaques in Dark Astoria when Mot rose? One was in Moth Cemetery, so it was presumably churned with everything else, but the others were gone – plaque, pedestal, and all – with no obvious signs of vandalism/being ripped away. (@Placta)'''<br>
+
'''Q.) What happened to the history plaques in Dark Astoria when Mot rose? One was in Moth Cemetery, so it was presumably churned with everything else, but the others were gone – plaque, pedestal, and all – with no obvious signs of vandalism/being ripped away. (@Placta)'''<br>
 
A.) Answer hazy, ask again later (Matt because he couldn’t find someone to answer this right now)
 
A.) Answer hazy, ask again later (Matt because he couldn’t find someone to answer this right now)
  
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'''Q) Related question to the above - I can’t believe I’m actually asking this, but is Red Widow, perhaps, the only woman for whom Recluse might actually have some feeling? (“Love” per se might be out of his range, but “the only woman who can truly understand me and my genius...” Gods, even that sounds wrong, but you know what I mean.) (@Samuraiko)'''<br>
 
'''Q) Related question to the above - I can’t believe I’m actually asking this, but is Red Widow, perhaps, the only woman for whom Recluse might actually have some feeling? (“Love” per se might be out of his range, but “the only woman who can truly understand me and my genius...” Gods, even that sounds wrong, but you know what I mean.) (@Samuraiko)'''<br>
 
A) Behind every great villain is... someone they can use as a body shield when they need a half second to escape. (John)
 
A) Behind every great villain is... someone they can use as a body shield when they need a half second to escape. (John)
'''
+
 
Q) The Phalanx - Statesman is gone, Psyche is gone, Manticore (accordingly to the previous Loregasm) is going vigilante... was the Phalanx destined to implode? No offense to Positron (the character, not the dev), but filling Statesman’s shoes has GOT to be a tall order... (@Samuraiko)'''<br>
+
'''Q) The Phalanx - Statesman is gone, Psyche is gone, Manticore (accordingly to the previous Loregasm) is going vigilante... was the Phalanx destined to implode? No offense to Positron (the character, not the dev), but filling Statesman’s shoes has GOT to be a tall order... (@Samuraiko)'''<br>
 
A) I was championing the position that during the Battalion war Tyrant would be taken out of lock up by the last loyal vestiges of Vanguard to help against Battalion. The idea being that Earth was losing the war not because they didn’t have someone of Statesman’s power, but because they lost him as a symbol, a banner for everyone to rally around. Even in a severely weakened state, Tyrant would don Statesman’s costume and become that symbol, rallying Earth behind a lie, but for the greater good. The result would be one of the major turning points of the war, and afterwards, Tyrant/Marcus Cole, would reveal to the world the lie that turned things around, and prove that the power wasn’t in any one man, it was in everyone. They didn’t need that symbol, just something greater than themselves to believe in again. And kicking Battalion’s ass was a good start. (John)
 
A) I was championing the position that during the Battalion war Tyrant would be taken out of lock up by the last loyal vestiges of Vanguard to help against Battalion. The idea being that Earth was losing the war not because they didn’t have someone of Statesman’s power, but because they lost him as a symbol, a banner for everyone to rally around. Even in a severely weakened state, Tyrant would don Statesman’s costume and become that symbol, rallying Earth behind a lie, but for the greater good. The result would be one of the major turning points of the war, and afterwards, Tyrant/Marcus Cole, would reveal to the world the lie that turned things around, and prove that the power wasn’t in any one man, it was in everyone. They didn’t need that symbol, just something greater than themselves to believe in again. And kicking Battalion’s ass was a good start. (John)
  
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'''Q) In the game files, there was a Hazard Zone called “Elysium”, it consisted of a single building placed on a grass field within four War Walls: to the best of your recollection, were there ever any plans for “Elysium” to be built up into a game-ready zone, and what would “Elysium” have been used for, in-game? (@Cold Bob)'''<br>
 
'''Q) In the game files, there was a Hazard Zone called “Elysium”, it consisted of a single building placed on a grass field within four War Walls: to the best of your recollection, were there ever any plans for “Elysium” to be built up into a game-ready zone, and what would “Elysium” have been used for, in-game? (@Cold Bob)'''<br>
 
A) Probably not, probably just some designer’s test map. You weren’t supposed to be snooping in the files anyway. (Matt)
 
A) Probably not, probably just some designer’s test map. You weren’t supposed to be snooping in the files anyway. (Matt)
'''
+
 
Q) Also, comment on “Vinceland” being in the game files as a City Zone? (@Cold Bob)'''<br>
+
'''Q) Also, comment on “Vinceland” being in the game files as a City Zone? (@Cold Bob)'''<br>
 
A) Private zone that Vince used to test things with. Marked as “public” at one point and therefore published to the players in a patch. (Matt?)<br>
 
A) Private zone that Vince used to test things with. Marked as “public” at one point and therefore published to the players in a patch. (Matt?)<br>
 
B) Vinceland was a magical place where anything could happen!  I used it for testing new features and scripts.  Patrols, Dropships, RV glowies, Workbenches, Superdyne Raids, Villian respec vines, locked doors, keys, burning buildings...  all of these first were tested there before being given to the design team to implement in the full zones. (Vince)<br>
 
B) Vinceland was a magical place where anything could happen!  I used it for testing new features and scripts.  Patrols, Dropships, RV glowies, Workbenches, Superdyne Raids, Villian respec vines, locked doors, keys, burning buildings...  all of these first were tested there before being given to the design team to implement in the full zones. (Vince)<br>
 
C) I used the lesser-known “Daveland”, another similar zone, for a lot of screenshots. Having an empty space made asset generation a lot easier. Another “Vince Fact” is that the internal (dev) name for Powers Suppression was “Vince_is_evil” (Hosun)
 
C) I used the lesser-known “Daveland”, another similar zone, for a lot of screenshots. Having an empty space made asset generation a lot easier. Another “Vince Fact” is that the internal (dev) name for Powers Suppression was “Vince_is_evil” (Hosun)
'''
 
  
Q) Was there any significance to the texts on the whiteboards in all the offices, remember something about sales or if we don’t something or other..? (@bobhir)'''<br>
+
'''Q) Was there any significance to the texts on the whiteboards in all the offices, remember something about sales or if we don’t something or other..? (@bobhir)'''<br>
 
A) Nope, I think it was a random whiteboard snapshot taken at Cryptic and intentionally downrezzed to be unreadable. (Matt?)
 
A) Nope, I think it was a random whiteboard snapshot taken at Cryptic and intentionally downrezzed to be unreadable. (Matt?)
'''
+
 
Q) Was there any more Lore written for Katie Douglas or any of the other freed Seer’s who had to be plugged back into the network to save them from the Apparitions in the Night Ward Arc? (@LadyLoveDie)'''<br>
+
'''Q) Was there any more Lore written for Katie Douglas or any of the other freed Seer’s who had to be plugged back into the network to save them from the Apparitions in the Night Ward Arc? (@LadyLoveDie)'''<br>
 
A) Katie resonated with the community far more than we anticipated, and so we continued to write her into the rest of the Praetoria content. We had no real plans for where she would end up, which was nice, because it let us write her very organically (she had some hang ups). Through the course of Night Ward Katie and the seers are released from the Network and Katie aids the player (with her badass ability to teleport via memory) in taking down Lamashtu.
 
A) Katie resonated with the community far more than we anticipated, and so we continued to write her into the rest of the Praetoria content. We had no real plans for where she would end up, which was nice, because it let us write her very organically (she had some hang ups). Through the course of Night Ward Katie and the seers are released from the Network and Katie aids the player (with her badass ability to teleport via memory) in taking down Lamashtu.
  
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A) That’s more than one question. In order: The Dimensionless, Yes, Where ever the story took us, the other side of the galaxy.<br>
 
A) That’s more than one question. In order: The Dimensionless, Yes, Where ever the story took us, the other side of the galaxy.<br>
 
B) Eventually the player would become so powerful it would be difficult to actually tell those stories in any conceivable manner. By that point we would have needed to hit the COH2 button in order to have anything make any sense. (Tim)
 
B) Eventually the player would become so powerful it would be difficult to actually tell those stories in any conceivable manner. By that point we would have needed to hit the COH2 button in order to have anything make any sense. (Tim)
'''
+
 
Q) Where there plans to add all ‘Beaconed Zones’ to all SG/VG bases so that transportation to the Rogue Isles would be possible for Vigilantes/Rogues, and were there plans in the works to expand upon the amount of ‘Beaconed Zones’(Shadow Shard, Praetorian zones)? (@Dark Energon, aka Nephila)'''<br>
+
'''Q) Where there plans to add all ‘Beaconed Zones’ to all SG/VG bases so that transportation to the Rogue Isles would be possible for Vigilantes/Rogues, and were there plans in the works to expand upon the amount of ‘Beaconed Zones’(Shadow Shard, Praetorian zones)? (@Dark Energon, aka Nephila)'''<br>
 
A) I originally read this as “Baconed Zones.” Which oddly enough, made more sense to me. Tim could answer this better than I, but I think Rogues/Vigilantes were hacked into the system, and getting them to work properly was an incredibly difficult dev task.  (Hosun)<br>
 
A) I originally read this as “Baconed Zones.” Which oddly enough, made more sense to me. Tim could answer this better than I, but I think Rogues/Vigilantes were hacked into the system, and getting them to work properly was an incredibly difficult dev task.  (Hosun)<br>
 
B) We had unearthed the right way to do these after some time in limbo. If it had been mentioned in my presence when I had a free couple of hours it would have probably gone in as a QOL feature in the gaps. (Tim)
 
B) We had unearthed the right way to do these after some time in limbo. If it had been mentioned in my presence when I had a free couple of hours it would have probably gone in as a QOL feature in the gaps. (Tim)
'''
+
 
Q) When was Canada Joe going to start handing out missions? Don’t tell me he was just going to hang there forever... (@SpoilersBelow)'''<br>
+
'''Q) When was Canada Joe going to start handing out missions? Don’t tell me he was just going to hang there forever... (@SpoilersBelow)'''<br>
 
A) Then I won’t tell you. (Matt)
 
A) Then I won’t tell you. (Matt)
'''
+
 
Q) How about Matthew Burke? Any metaplot on him that got left behind during the relaunch of Mercy Island?'''<br>
+
'''Q) How about Matthew Burke? Any metaplot on him that got left behind during the relaunch of Mercy Island?'''<br>
 
A) Answer hazy, ask again later (Matt because he couldn’t find someone to answer this right now)
 
A) Answer hazy, ask again later (Matt because he couldn’t find someone to answer this right now)
'''
+
 
Q)What’s the story behind the babies in Paragon Island? I never saw any anywhere at any time. No pedestrians pushing carriages, no small children playing anywhere.  Where’d they all go?'''<br>
+
'''Q)What’s the story behind the babies in Paragon Island? I never saw any anywhere at any time. No pedestrians pushing carriages, no small children playing anywhere.  Where’d they all go?'''<br>
 
A) Same place that baby pigeons go in real life. You don’t see those now do you, but they MUST exist somewhere! (Matt)
 
A) Same place that baby pigeons go in real life. You don’t see those now do you, but they MUST exist somewhere! (Matt)
  
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A) No plans, because I think no one remembered about him, if I had, I might have used him instead of Dark Watcher in Vanguard (Matt)<br>
 
A) No plans, because I think no one remembered about him, if I had, I might have used him instead of Dark Watcher in Vanguard (Matt)<br>
 
B) I had wanted to have some more survivors of Omega Team return in addition to having the Rikti join Earth in the fight against Battalion and thus release those Omega Team members they managed to capture. I had planned on the original Tin Mage having survived, and I believe Matt wanted Ruin to have carved out an empire on the Rikti equivalent of Australia. no reason Star Strider couldn’t have returned this way to boot. (John)
 
B) I had wanted to have some more survivors of Omega Team return in addition to having the Rikti join Earth in the fight against Battalion and thus release those Omega Team members they managed to capture. I had planned on the original Tin Mage having survived, and I believe Matt wanted Ruin to have carved out an empire on the Rikti equivalent of Australia. no reason Star Strider couldn’t have returned this way to boot. (John)
'''
+
 
Q)Can you elaborate on the original discussion/decisions around replacing the Fifth with the Council? I spoke with Rick Dakan (the original lead designer, original primary writer of the story bible, and, from everything I've read, the creator of the Fifth Column) in 2006, and he told me that the Council takeover was not "planned all along" (which I realize is a relative statement).  We know that you created a story around the change (and there were some weird retcons that were backed out like Ubelmann the Unknown being about the American Civil War instead of WWII), but are there any details that you can give us now about why the story was created? (Liquid)'''<br>
+
'''Q)Can you elaborate on the original discussion/decisions around replacing the Fifth with the Council? I spoke with Rick Dakan (the original lead designer, original primary writer of the story bible, and, from everything I've read, the creator of the Fifth Column) in 2006, and he told me that the Council takeover was not "planned all along" (which I realize is a relative statement).  We know that you created a story around the change (and there were some weird retcons that were backed out like Ubelmann the Unknown being about the American Civil War instead of WWII), but are there any details that you can give us now about why the story was created? (Liquid)'''<br>
 
A) CYA for release in Germany. Yes we didn’t NEED to go to the extremes that we did, but it made for a great story. (Matt)
 
A) CYA for release in Germany. Yes we didn’t NEED to go to the extremes that we did, but it made for a great story. (Matt)
  
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'''Q)On the original map for the Rogue Isles, there’s a group of islands just south of Port Oakes and Cap au Diable (listed as “Uncharted” on the map). Did the Devs ever have any plans for these? (@Flafty)'''<br>
 
'''Q)On the original map for the Rogue Isles, there’s a group of islands just south of Port Oakes and Cap au Diable (listed as “Uncharted” on the map). Did the Devs ever have any plans for these? (@Flafty)'''<br>
 
A) Probably, should CoV had done amazelnuts sales. (Matt)
 
A) Probably, should CoV had done amazelnuts sales. (Matt)
'''
+
 
Q) As the best ever Goo in the history of gaming, I was wondering when your expansion related to the wacky adventures of Hamidon The Goo and his annoying companion Jurassik would have come out.'''<br>
+
'''Q) As the best ever Goo in the history of gaming, I was wondering when your expansion related to the wacky adventures of Hamidon The Goo and his annoying companion Jurassik would have come out.'''<br>
 
A) Issue 28. Thousands of goo textures, wasted. (Keetsie)  
 
A) Issue 28. Thousands of goo textures, wasted. (Keetsie)  
  
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'''Q) I kept hearing there were Easter Eggs, especially in the Rikti War Zone, that the players never found.  If so, what were they and were there any other Easter Eggs put in that the players never discovered or reported? (@Pogothulu)'''<br>
 
'''Q) I kept hearing there were Easter Eggs, especially in the Rikti War Zone, that the players never found.  If so, what were they and were there any other Easter Eggs put in that the players never discovered or reported? (@Pogothulu)'''<br>
 
A) I have no idea what easter eggs were found or not. The Producers were the keepers of the Easter Eggs, so bug Melissa Bianco or Nate Birkholz. (Matt)
 
A) I have no idea what easter eggs were found or not. The Producers were the keepers of the Easter Eggs, so bug Melissa Bianco or Nate Birkholz. (Matt)
'''
+
 
Q) Speaking of Easter Eggs, what’s the story behind the “secret room” in Grandville that was put into the game by War Witch, but then (from what I understand) almost immediately taken back OUT of the game? (@Cold Bob)'''<br>
+
'''Q) Speaking of Easter Eggs, what’s the story behind the “secret room” in Grandville that was put into the game by War Witch, but then (from what I understand) almost immediately taken back OUT of the game? (@Cold Bob)'''<br>
 
A) That wasn’t added by War Witch, but by the artists themselves, and they didn’t tell anyone (which is a HUGE no-no).
 
A) That wasn’t added by War Witch, but by the artists themselves, and they didn’t tell anyone (which is a HUGE no-no).
  
 
'''Q) Towards the end, players found out the secretive ‘Blue Matrix Room’ in Peregrine Island. What was it’s purpose/function? Were there any plans for it in the future? Was it discarded?(@Pogothulu)'''<br>
 
'''Q) Towards the end, players found out the secretive ‘Blue Matrix Room’ in Peregrine Island. What was it’s purpose/function? Were there any plans for it in the future? Was it discarded?(@Pogothulu)'''<br>
 
A) Matrix room was the original “staging area” for Arena fights. It was universally hated among the artists and designers, so it was sealed off never to be seen. Apparently we needed better seals. (Matt)
 
A) Matrix room was the original “staging area” for Arena fights. It was universally hated among the artists and designers, so it was sealed off never to be seen. Apparently we needed better seals. (Matt)
'''
+
 
Q) After Bio Armor, Psionic Melee, Wind Control, Savage Melee, Radiation Armor, and Radiation Melee, were there any more powersets far enough along in development that you can tell us about them now? (@Cold Bob)'''<br>
+
'''Q) After Bio Armor, Psionic Melee, Wind Control, Savage Melee, Radiation Armor, and Radiation Melee, were there any more powersets far enough along in development that you can tell us about them now? (@Cold Bob)'''<br>
 
A) We had a meeting to brainstorm some. I think Sniper Rifle and Magnetic Control were both on the whiteboard. I vaguely remember someone pitching Rainbow Blast. (Keetsie)<br>
 
A) We had a meeting to brainstorm some. I think Sniper Rifle and Magnetic Control were both on the whiteboard. I vaguely remember someone pitching Rainbow Blast. (Keetsie)<br>
 
B) Water Manipulation, Hydro Armor, Air Control, Throwing Weapons. There was also the Striker AT. (Hosun)
 
B) Water Manipulation, Hydro Armor, Air Control, Throwing Weapons. There was also the Striker AT. (Hosun)
'''
+
 
Q) Can you tell us anything else about the Primalist archetype (other than it was cancelled because “it just wasn’t fun”)? For example, as a (presumed) shape-shifting archetype, what creature forms would we have been shape-shifting in and out of? (@Noctis Lumen)'''<br>
+
'''Q) Can you tell us anything else about the Primalist archetype (other than it was cancelled because “it just wasn’t fun”)? For example, as a (presumed) shape-shifting archetype, what creature forms would we have been shape-shifting in and out of? (@Noctis Lumen)'''<br>
 
A) Phil could answer this better than I can, since it was his work. The main reason for it from my recollection was that it would have taken around 6-9 months to complete, which meant it would have been closer to a year before players saw it. And that would have come at the expense of multiple Power Sets. There was also some disagreements about what you’d shape shift into. We only had wolves and lions at that point. Adding bears, gorillas, aardvarks, etc. would have required all new animation and art. (Hosun)
 
A) Phil could answer this better than I can, since it was his work. The main reason for it from my recollection was that it would have taken around 6-9 months to complete, which meant it would have been closer to a year before players saw it. And that would have come at the expense of multiple Power Sets. There was also some disagreements about what you’d shape shift into. We only had wolves and lions at that point. Adding bears, gorillas, aardvarks, etc. would have required all new animation and art. (Hosun)
  
Line 1,291: Line 1,290:
 
A) If we had time after finishing the moon bases, yes. But probably no. We had plans to teleport you to the moon. (Matt)<br>
 
A) If we had time after finishing the moon bases, yes. But probably no. We had plans to teleport you to the moon. (Matt)<br>
 
A) Originally, I believe those launch pads were designed to send players to the orbital space station and the alien ship that was to be the end-game content for GR.  The ship was going to be a probe ship for the Battalion. (Vince)
 
A) Originally, I believe those launch pads were designed to send players to the orbital space station and the alien ship that was to be the end-game content for GR.  The ship was going to be a probe ship for the Battalion. (Vince)
'''
+
 
Q)  Can you tell us more about how the Battalion managed to get control of Shiva?  The Drowning in Blood trial implied that the “Dark Father” had “wed” the “Mother” of the Shivans already on Earth pre-Galaxy City. (@Coreth)'''<br>
+
'''Q)  Can you tell us more about how the Battalion managed to get control of Shiva?  The Drowning in Blood trial implied that the “Dark Father” had “wed” the “Mother” of the Shivans already on Earth pre-Galaxy City. (@Coreth)'''<br>
 
A)Answer hazy, ask again later (Matt because he couldn’t find someone to answer this right now)
 
A)Answer hazy, ask again later (Matt because he couldn’t find someone to answer this right now)
  
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'''Q) What form were the Mind and Vitae slots going to take? Would they have granted incarnate shifts? (@Cymmetri)'''<br>
 
'''Q) What form were the Mind and Vitae slots going to take? Would they have granted incarnate shifts? (@Cymmetri)'''<br>
 
A) Answer hazy, ask again later (Matt because he couldn’t find someone to answer this right now)
 
A) Answer hazy, ask again later (Matt because he couldn’t find someone to answer this right now)
'''
+
 
Q) Please expand upon the plans (or the part that) The Center would play in the upcoming issues, and how Requiem tied into said plans. (Or what Requiem was planning to do.) (@Liz)'''<br>
+
'''Q) Please expand upon the plans (or the part that) The Center would play in the upcoming issues, and how Requiem tied into said plans. (Or what Requiem was planning to do.) (@Liz)'''<br>
 
A) We hadn’t gotten to that part of the story development yet, but 5th Column definitely had a foothold on the Moon. (Matt)|bg1=#ccccff}}
 
A) We hadn’t gotten to that part of the story development yet, but 5th Column definitely had a foothold on the Moon. (Matt)|bg1=#ccccff}}
  

Revision as of 18:16, 6 February 2014

Overview

The Lore AMA (Ask Me Anything), or "Loregasm", is a series of documents document created by Positron to answer questions City of Heroes players had about the game's story following the Sunset announcement. In the thread announcing its creation, Positron stated that anything it contains "SHOULD be considered canon when concerning anything to do with Issue 24 and previous. Anything after that is speculative and should be treated as such. We'll note in the answer if it's anything different." On September 18th, 2012, Positron posted a link to the first Lore AMA as a Google Doc in a City of Heroes forums thread.

In an interview of Positron and War Witch at OnRPG discussing the closure of the game, Positron stated that he would do yearly AMAs as long as people had questions:

Balloon.png MeticulousMeta: There are still a lot of questions after the Lore AMA. Is there any chance of getting another?

Matt: I’ll make a deal: I’ll do AMA’s about CoH lore every April 28th until the questions stop coming in. I’ll give more details as we get closer to that date, and I can’t promise everyone who should be involved will be.

After taking questions in a now closed Google Doc, the first of the yearly AMAs was announced at OnRPG on May 3rd, 2013, and released as another Google Doc.

City of Heroes AMA 1

The first Lore AMA was linked in a forum post by Positron titled "Loregasm" and includes a key of the answering developers' initials:

Balloon.png City of Heroes AMA (part 1?)

That's a link to the doc, in case these boards get shut down, and because I don't want to clean it up for our forum posting format (if someone ELSE does, feel free to pad your postcount).

Some answers are not satisfying. Some answers are made up, and that answer only exists in that doc. I tried to get everyone who was involved in the stuff at the end to answer the questions as best they could.

MM: Matt Miller (Positron)
JH: John Hegner (Protean)
JAH: Jeff Hamilton (Arbiter Hawk)
SM: Sean McCann (Dr. Aeon)
RG: Ryan Greene (Viridian)
TS: Tim Sweeney (Black Scorpion)

If there is a miracle and somehow CoH is saved, we reserve the right to change any and all answers given in the doc, to maintain suspense and surprise.

The Lore AMA itself at its time of release is as follows:

Notable Quotes

City of Heroes AMA 2

After taking questions in an open Google Doc, the first of the yearly AMAs was announced at OnRPG on May 3rd, 2013, and released as a closed Google Doc. The names of the dev giving an answer is listed after the answer in most cases. The devs that answered are:

  • Matt, a.k.a. Positron
  • Hosun, a.k.a. dev red name
  • Tim, a.k.a. dev red name
  • Sean, a.k.a. dev red name
  • John, a.k.a. dev red name
  • Keetsie, a.k.a. dev red name
  • Vince, a.k.a. dev red name
  • and more?

Some questions do not have a dev name, and it can be assumed that they were answered by Positron unless the context indicates otherwise. Several questions were unable to be answered, and are marked as "Answer hazy, ask again later (Matt because he couldn’t find someone to answer this right now)." It is unknown if they will be taken up at the next AMA, or if players will have to re-ask those questions.

The second Lore AMA at its time of last revision (May 7, 2013) is as follows:

Notable Quotes

  • "You weren't supposed to be snooping in the files anyway." ~Matt

See Also